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Merge branch 'update-228' into 'next'
2.2.8 prep See merge request STJr/SRB2!1170
This commit is contained in:
commit
17ce7d57c3
4 changed files with 7 additions and 6 deletions
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@ -1,4 +1,4 @@
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version: 2.2.6.{branch}-{build}
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version: 2.2.8.{branch}-{build}
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os: MinGW
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environment:
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@ -33,12 +33,13 @@
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* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
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* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
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* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
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* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
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*/
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#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
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#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
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#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "6b200f3f49af5478935b104eb972a898"
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#define ASSET_HASH_PATCH_PK3 "466cdf60075262b3f5baa5e07f0999e8"
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#endif
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#endif
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@ -1,4 +1,4 @@
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#define SRB2VERSION "2.2.7"/* this must be the first line, for cmake !! */
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#define SRB2VERSION "2.2.8"/* this must be the first line, for cmake !! */
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// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 48
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#define MODVERSION 49
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// Define this as a prerelease version suffix
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// #define BETAVERSION "RC1"
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@ -66,8 +66,8 @@ END
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#include "../doomdef.h" // Needed for version string
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,2,7,0
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PRODUCTVERSION 2,2,7,0
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FILEVERSION 2,2,8,0
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PRODUCTVERSION 2,2,8,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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