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Fix OpenGL polyobject texture distortion
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1 changed files with 2 additions and 2 deletions
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@ -2757,8 +2757,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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HWR_SetCurrentTexture(NULL);
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// reference point for flat texture coord for each vertex around the polygon
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flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
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flatyref = (float)((polysector->origVerts[0].y & (~flatflag)) / fflatheight);
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flatxref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].x) & (~flatflag)) / fflatwidth);
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flatyref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].y) & (~flatflag)) / fflatheight);
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// transform
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v3d = planeVerts;
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