mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 18:32:08 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
This commit is contained in:
commit
fd5b05cafc
37 changed files with 757 additions and 312 deletions
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@ -675,6 +675,7 @@ void D_RegisterClientCommands(void)
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// GIF variables
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CV_RegisterVar(&cv_gif_optimize);
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CV_RegisterVar(&cv_gif_downscale);
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CV_RegisterVar(&cv_gif_dynamicdelay);
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CV_RegisterVar(&cv_gif_localcolortable);
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#ifdef WALLSPLATS
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@ -49,6 +49,8 @@ typedef enum
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SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
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SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
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SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
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SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
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SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
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// free up to and including 1<<31
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} skinflags_t;
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@ -285,6 +287,8 @@ typedef enum
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pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
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pw_ignorelatch, // Don't grab onto CR_GENERIC, add 32768 (powers[pw_ignorelatch] & 1<<15) to avoid ALL not-NiGHTS CR_ types
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NUMPOWERS
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} powertype_t;
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@ -5334,6 +5334,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_JETJAW_CHOMP14",
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"S_JETJAW_CHOMP15",
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"S_JETJAW_CHOMP16",
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"S_JETJAW_SOUND",
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// Snailer
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"S_SNAILER1",
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@ -8148,6 +8149,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_GFZDEBRIS",
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"S_BRICKDEBRIS",
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"S_WOODDEBRIS",
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"S_REDBRICKDEBRIS",
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"S_BLUEBRICKDEBRIS",
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"S_YELLOWBRICKDEBRIS",
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#ifdef SEENAMES
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"S_NAMECHECK",
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@ -8927,6 +8931,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_GFZDEBRIS",
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"MT_BRICKDEBRIS",
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"MT_WOODDEBRIS",
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"MT_REDBRICKDEBRIS",
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"MT_BLUEBRICKDEBRIS",
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"MT_YELLOWBRICKDEBRIS",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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@ -9313,7 +9320,9 @@ static const char *const POWERS_LIST[] = {
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//for dyes
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"DYE",
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"JUSTLAUNCHED"
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"JUSTLAUNCHED",
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"IGNORELATCH"
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};
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static const char *const HUDITEMS_LIST[] = {
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@ -9505,6 +9514,7 @@ struct {
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{"FF_GLOBALANIM",FF_GLOBALANIM},
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{"FF_FULLBRIGHT",FF_FULLBRIGHT},
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{"FF_VERTICALFLIP",FF_VERTICALFLIP},
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{"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP},
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{"FF_PAPERSPRITE",FF_PAPERSPRITE},
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{"FF_TRANSMASK",FF_TRANSMASK},
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{"FF_TRANSSHIFT",FF_TRANSSHIFT},
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@ -9654,6 +9664,8 @@ struct {
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{"SF_MULTIABILITY",SF_MULTIABILITY},
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{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
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{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
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{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
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{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
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// Dashmode constants
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{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
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@ -1118,9 +1118,6 @@ static const char *credits[] = {
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"\1Sonic Robo Blast II",
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"\1Credits",
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"",
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"\1Producer",
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"Rob Tisdell",
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"",
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"\1Game Design",
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"Ben \"Mystic\" Geyer",
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"\"SSNTails\"",
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@ -1151,11 +1148,13 @@ static const char *credits[] = {
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"",
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"\1Programming",
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"\1Assistance",
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"Colette \"fickleheart\" Bordelon",
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"\"chi.miru\"", // helped port slope drawing code from ZDoom
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"Andrew \"orospakr\" Clunis",
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"Sally \"TehRealSalt\" Cochenour",
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"Gregor \"Oogaland\" Dick",
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"Julio \"Chaos Zero 64\" Guir",
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"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
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"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
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"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
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"Matthew \"Shuffle\" Marsalko",
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@ -1166,6 +1165,7 @@ static const char *credits[] = {
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"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
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"Wessel \"sphere\" Smit",
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"Ben \"Cue\" Woodford",
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"\"VelocitOni\"", // Wrote the original dashmode script
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"Ikaro \"Tatsuru\" Vinhas",
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// Git contributors with 5+ approved merges of substantive quality,
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// or contributors with at least one groundbreaking merge, may be named.
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@ -1174,6 +1174,7 @@ static const char *credits[] = {
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"\1Art",
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"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
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"Ryan \"Blaze Hedgehog\" Bloom",
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"\"ChrispyPixels\"",
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"Paul \"Boinciel\" Clempson",
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"Sally \"TehRealSalt\" Cochenour",
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"\"Dave Lite\"",
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@ -1220,6 +1221,7 @@ static const char *credits[] = {
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"\"SSNTails\"",
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"",
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"\1Level Design",
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"Colette \"fickleheart\" Bordelon",
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"Hank \"FuriousFox\" Brannock",
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"Matthew \"Fawfulfan\" Chapman",
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"Paul \"Boinciel\" Clempson",
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@ -1255,6 +1257,7 @@ static const char *credits[] = {
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"Johnny \"Sonikku\" Wallbank",
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"",
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"\1Testing",
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"Discord Community Testers",
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"Hank \"FuriousFox\" Brannock",
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"Cody \"SRB2 Playah\" Koester",
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"Skye \"OmegaVelocity\" Meredith",
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@ -720,14 +720,14 @@ void G_SetNightsRecords(void)
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I_Error("Out of memory for replay filepath\n");
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sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
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snprintf(lastdemo, 255, "%s-last.lmp", gpath);
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snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, skins[cv_chooseskin.value-1].name);
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if (FIL_FileExists(lastdemo))
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{
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UINT8 *buf;
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size_t len = FIL_ReadFile(lastdemo, &buf);
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snprintf(bestdemo, 255, "%s-time-best.lmp", gpath);
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snprintf(bestdemo, 255, "%s-%s-time-best.lmp", gpath, skins[cv_chooseskin.value-1].name);;
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if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
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{ // Better time, save this demo.
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if (FIL_FileExists(bestdemo))
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@ -736,7 +736,7 @@ void G_SetNightsRecords(void)
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CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
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}
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snprintf(bestdemo, 255, "%s-score-best.lmp", gpath);
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snprintf(bestdemo, 255, "%s-%s-score-best.lmp", gpath, skins[cv_chooseskin.value-1].name);
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if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<1)))
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{ // Better score, save this demo.
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if (FIL_FileExists(bestdemo))
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@ -50,7 +50,7 @@ EXPORT void HWRAPI(ClearMipMapCache) (void);
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EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
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//Hurdler: added for new development
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface);
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
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EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
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EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
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EXPORT INT32 HWRAPI(GetTextureUsed) (void);
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@ -605,6 +605,9 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_GFZD
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&lspr[NOLIGHT], // SPR_BRIC
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&lspr[NOLIGHT], // SPR_WDDB
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&lspr[NOLIGHT], // SPR_BRIR
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&lspr[NOLIGHT], // SPR_BRIB
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&lspr[NOLIGHT], // SPR_BRIY
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// Gravity Well Objects
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&lspr[NOLIGHT], // SPR_GWLG
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@ -4613,6 +4613,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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unsigned rot;
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UINT16 flip;
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boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP));
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boolean mirrored = thing->mirrored;
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boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
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angle_t ang;
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INT32 heightsec, phs;
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@ -4701,6 +4703,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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#endif
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ang = R_PointToAngle (thing->x, thing->y) - mobjangle;
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if (mirrored)
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ang = InvAngle(ang);
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if (sprframe->rotate == SRF_SINGLE)
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{
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@ -4773,6 +4777,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
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}
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flip = !flip != !hflip;
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if (flip)
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{
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x1 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_scale);
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@ -1242,6 +1242,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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//mdlframe_t *next = NULL;
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const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
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const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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spriteinfo_t *sprinfo;
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@ -1514,7 +1515,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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#endif
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HWD.pfnSetShader(4); // model shader
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, &Surf);
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, hflip, &Surf);
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}
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return true;
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|
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@ -2615,7 +2615,7 @@ EXPORT void HWRAPI(CreateModelVBOs) (model_t *model)
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#define BUFFER_OFFSET(i) ((void*)(i))
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static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface)
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static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
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{
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static GLRGBAFloat poly = {0,0,0,0};
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static GLRGBAFloat tint = {0,0,0,0};
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@ -2708,12 +2708,13 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglEnable(GL_NORMALIZE);
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#ifdef USE_FTRANSFORM_MIRROR
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// flipped is if the object is flipped
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// flipped is if the object is vertically flipped
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// hflipped is if the object is horizontally flipped
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// pos->flip is if the screen is flipped vertically
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// pos->mirror is if the screen is flipped horizontally
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// XOR all the flips together to figure out what culling to use!
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{
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boolean reversecull = (flipped ^ pos->flip ^ pos->mirror);
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boolean reversecull = (flipped ^ hflipped ^ pos->flip ^ pos->mirror);
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if (reversecull)
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pglCullFace(GL_FRONT);
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else
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@ -2721,7 +2722,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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}
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#else
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// pos->flip is if the screen is flipped too
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if (flipped != pos->flip) // If either are active, but not both, invert the model's culling
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if (flipped ^ hflipped ^ pos->flip) // If one or three of these are active, but not two, invert the model's culling
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{
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pglCullFace(GL_FRONT);
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}
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|
@ -2736,6 +2737,8 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglTranslatef(pos->x, pos->z, pos->y);
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if (flipped)
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scaley = -scaley;
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if (hflipped)
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scalez = -scalez;
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|
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#ifdef USE_FTRANSFORM_ANGLEZ
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pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f); // rotate by slope from Kart
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|
@ -2882,9 +2885,9 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
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// -----------------+
|
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// HWRAPI DrawModel : Draw a model
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// -----------------+
|
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface)
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
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{
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DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex, pos, scale, flipped, Surface);
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DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex, pos, scale, flipped, hflipped, Surface);
|
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}
|
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|
||||
// -----------------+
|
||||
|
|
|
@ -2240,7 +2240,7 @@ void HU_Erase(void)
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// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
|
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#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER))
|
||||
#define supercheckdef (!(players[tab[i].num].charflags & SF_NOSUPERSPRITES) && ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER)))
|
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#define greycheckdef (players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD || (G_IsSpecialStage(gamemap) && players[tab[i].num].exiting))
|
||||
|
||||
//
|
||||
|
@ -2798,7 +2798,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
if (tab[i].color == 0)
|
||||
{
|
||||
colormap = colormaps;
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (players[tab[i].num].powers[pw_super] && !(players[tab[i].num].charflags & SF_NOSUPERSPRITES))
|
||||
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/4, 0, superprefix[players[tab[i].num].skin], 0);
|
||||
else
|
||||
{
|
||||
|
|
152
src/info.c
152
src/info.c
|
@ -510,6 +510,9 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"GFZD", // GFZ debris
|
||||
"BRIC", // Bricks
|
||||
"WDDB", // Wood Debris
|
||||
"BRIR", // CEZ3 colored bricks
|
||||
"BRIB", // CEZ3 colored bricks
|
||||
"BRIY", // CEZ3 colored bricks
|
||||
|
||||
// Gravity Well Objects
|
||||
"GWLG",
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||||
|
@ -724,7 +727,7 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// CA_GLIDEANDCLIMB
|
||||
{SPR_PLAY, SPR2_GLID, 2, {NULL}, 0, 0, S_PLAY_GLIDE}, // S_PLAY_GLIDE
|
||||
{SPR_PLAY, SPR2_LAND, 9, {NULL}, 0, 0, S_PLAY_STND}, // S_PLAY_GLIDE_LANDING
|
||||
{SPR_PLAY, SPR2_LAND, 7, {NULL}, 0, 0, S_PLAY_STND}, // S_PLAY_GLIDE_LANDING
|
||||
{SPR_PLAY, SPR2_CLNG|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_CLING
|
||||
{SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB}, // S_PLAY_CLIMB
|
||||
|
||||
|
@ -966,30 +969,31 @@ state_t states[NUMSTATES] =
|
|||
{SPR_CSPR, 1, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1}, // S_CDIAG8
|
||||
|
||||
// Jet Jaw
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2}, // S_JETJAW_ROAM1
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3}, // S_JETJAW_ROAM2
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4}, // S_JETJAW_ROAM3
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5}, // S_JETJAW_ROAM4
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6}, // S_JETJAW_ROAM5
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7}, // S_JETJAW_ROAM6
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8}, // S_JETJAW_ROAM7
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1}, // S_JETJAW_ROAM8
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP2}, // S_JETJAW_CHOMP1
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3}, // S_JETJAW_CHOMP2
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4}, // S_JETJAW_CHOMP3
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5}, // S_JETJAW_CHOMP4
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6}, // S_JETJAW_CHOMP5
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7}, // S_JETJAW_CHOMP6
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8}, // S_JETJAW_CHOMP7
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9}, // S_JETJAW_CHOMP8
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10}, // S_JETJAW_CHOMP9
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11}, // S_JETJAW_CHOMP10
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12}, // S_JETJAW_CHOMP11
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13}, // S_JETJAW_CHOMP12
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14}, // S_JETJAW_CHOMP13
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15}, // S_JETJAW_CHOMP14
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16}, // S_JETJAW_CHOMP15
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1}, // S_JETJAW_CHOMP16
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2}, // S_JETJAW_ROAM1
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3}, // S_JETJAW_ROAM2
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4}, // S_JETJAW_ROAM3
|
||||
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5}, // S_JETJAW_ROAM4
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6}, // S_JETJAW_ROAM5
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7}, // S_JETJAW_ROAM6
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8}, // S_JETJAW_ROAM7
|
||||
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1}, // S_JETJAW_ROAM8
|
||||
{SPR_JJAW, 0, 1, {A_DualAction}, S_JETJAW_CHOMP16, S_JETJAW_SOUND, S_JETJAW_CHOMP2}, // S_JETJAW_CHOMP1
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3}, // S_JETJAW_CHOMP2
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4}, // S_JETJAW_CHOMP3
|
||||
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5}, // S_JETJAW_CHOMP4
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6}, // S_JETJAW_CHOMP5
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7}, // S_JETJAW_CHOMP6
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8}, // S_JETJAW_CHOMP7
|
||||
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9}, // S_JETJAW_CHOMP8
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10}, // S_JETJAW_CHOMP9
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11}, // S_JETJAW_CHOMP10
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12}, // S_JETJAW_CHOMP11
|
||||
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13}, // S_JETJAW_CHOMP12
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14}, // S_JETJAW_CHOMP13
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15}, // S_JETJAW_CHOMP14
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16}, // S_JETJAW_CHOMP15
|
||||
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1}, // S_JETJAW_CHOMP16
|
||||
{SPR_JJAW, 0, 1, {A_PlayAttackSound}, 0, 0, S_JETJAW_SOUND}, // S_JETJAW_SOUND
|
||||
|
||||
// Snailer
|
||||
{SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1}, // S_SNAILER1
|
||||
|
@ -2929,11 +2933,11 @@ state_t states[NUMSTATES] =
|
|||
{SPR_IVSP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP
|
||||
|
||||
// Super Sonic Spark
|
||||
{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
|
||||
{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2
|
||||
{SPR_SSPK, 2, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3
|
||||
{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
|
||||
{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_NULL}, // S_SSPK5
|
||||
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
|
||||
{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2
|
||||
{SPR_SSPK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3
|
||||
{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
|
||||
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_SSPK5
|
||||
|
||||
// Flicky-sized bubble
|
||||
{SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLICKY_BUBBLE
|
||||
|
@ -3913,6 +3917,9 @@ state_t states[NUMSTATES] =
|
|||
{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
|
||||
{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
|
||||
{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
|
||||
{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_REDBRICKDEBRIS
|
||||
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
|
||||
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
|
||||
|
||||
#ifdef SEENAMES
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
||||
|
@ -4576,7 +4583,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_JETJAW_CHOMP1,// seestate
|
||||
sfx_None, // seesound
|
||||
4*TICRATE, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
sfx_s1ab, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
|
@ -5294,7 +5301,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_BOUNCE|MF_RUNSPAWNFUNC, // flags
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -21562,6 +21569,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDBRICKDEBRIS
|
||||
-1, // doomednum
|
||||
S_REDBRICKDEBRIS, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
32*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_crumbl, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUEBRICKDEBRIS
|
||||
-1, // doomednum
|
||||
S_BLUEBRICKDEBRIS, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
32*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_crumbl, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_YELLOWBRICKDEBRIS
|
||||
-1, // doomednum
|
||||
S_YELLOWBRICKDEBRIS, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
32*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_crumbl, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
#ifdef SEENAMES
|
||||
{ // MT_NAMECHECK
|
||||
-1, // doomednum
|
||||
|
|
10
src/info.h
10
src/info.h
|
@ -774,6 +774,9 @@ typedef enum sprite
|
|||
SPR_GFZD, // GFZ debris
|
||||
SPR_BRIC, // Bricks
|
||||
SPR_WDDB, // Wood Debris
|
||||
SPR_BRIR, // CEZ3 colored bricks
|
||||
SPR_BRIB,
|
||||
SPR_BRIY,
|
||||
|
||||
// Gravity Well Objects
|
||||
SPR_GWLG,
|
||||
|
@ -1186,6 +1189,7 @@ typedef enum state
|
|||
S_JETJAW_CHOMP14,
|
||||
S_JETJAW_CHOMP15,
|
||||
S_JETJAW_CHOMP16,
|
||||
S_JETJAW_SOUND,
|
||||
|
||||
// Snailer
|
||||
S_SNAILER1,
|
||||
|
@ -4000,6 +4004,9 @@ typedef enum state
|
|||
S_GFZDEBRIS,
|
||||
S_BRICKDEBRIS,
|
||||
S_WOODDEBRIS,
|
||||
S_REDBRICKDEBRIS, // for CEZ3
|
||||
S_BLUEBRICKDEBRIS, // for CEZ3
|
||||
S_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
|
@ -4799,6 +4806,9 @@ typedef enum mobj_type
|
|||
MT_GFZDEBRIS,
|
||||
MT_BRICKDEBRIS,
|
||||
MT_WOODDEBRIS,
|
||||
MT_REDBRICKDEBRIS, // for CEZ3
|
||||
MT_BLUEBRICKDEBRIS, // for CEZ3
|
||||
MT_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
|
|
|
@ -2068,7 +2068,7 @@ msgstr ""
|
|||
|
||||
#: m_cheat.c:292
|
||||
#, c-format
|
||||
msgid "Sissy Mode %s\n"
|
||||
msgid "Cheese Mode %s\n"
|
||||
msgstr ""
|
||||
|
||||
#: m_cheat.c:315 m_cheat.c:349 m_cheat.c:514 m_cheat.c:538 m_cheat.c:557
|
||||
|
|
|
@ -2145,7 +2145,7 @@ msgstr ""
|
|||
|
||||
#: m_cheat.c:294
|
||||
#, c-format
|
||||
msgid "Sissy Mode %s\n"
|
||||
msgid "Cheese Mode %s\n"
|
||||
msgstr ""
|
||||
|
||||
#: m_cheat.c:314
|
||||
|
|
|
@ -1264,6 +1264,19 @@ static int lib_pElementalFire(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pSpawnSkidDust(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
fixed_t radius = luaL_checkfixed(L, 2);
|
||||
boolean sound = lua_optboolean(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_SpawnSkidDust(player, radius, sound);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pDoPlayerFinish(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -1351,6 +1364,19 @@ static int lib_pNukeEnemies(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pEarthquake(lua_State *L)
|
||||
{
|
||||
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
fixed_t radius = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!inflictor || !source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_Earthquake(inflictor, source, radius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pHomingAttack(lua_State *L)
|
||||
{
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -1559,11 +1585,12 @@ static int lib_pRadiusAttack(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
fixed_t damagedist = luaL_checkfixed(L, 3);
|
||||
UINT8 damagetype = luaL_optinteger(L, 4, 0);
|
||||
boolean sightcheck = lua_opttrueboolean(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!spot || !source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_RadiusAttack(spot, source, damagedist, damagetype);
|
||||
P_RadiusAttack(spot, source, damagedist, damagetype, sightcheck);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -3267,6 +3294,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_DoBubbleBounce",lib_pDoBubbleBounce},
|
||||
{"P_BlackOw",lib_pBlackOw},
|
||||
{"P_ElementalFire",lib_pElementalFire},
|
||||
{"P_SpawnSkidDust", lib_pSpawnSkidDust},
|
||||
{"P_DoPlayerFinish",lib_pDoPlayerFinish},
|
||||
{"P_DoPlayerExit",lib_pDoPlayerExit},
|
||||
{"P_InstaThrust",lib_pInstaThrust},
|
||||
|
@ -3274,6 +3302,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_ReturnThrustY",lib_pReturnThrustY},
|
||||
{"P_LookForEnemies",lib_pLookForEnemies},
|
||||
{"P_NukeEnemies",lib_pNukeEnemies},
|
||||
{"P_Earthquake",lib_pEarthquake},
|
||||
{"P_HomingAttack",lib_pHomingAttack},
|
||||
{"P_SuperReady",lib_pSuperReady},
|
||||
{"P_DoJump",lib_pDoJump},
|
||||
|
|
|
@ -88,6 +88,7 @@ enum mobj_e {
|
|||
mobj_cvmem,
|
||||
mobj_standingslope,
|
||||
mobj_colorized,
|
||||
mobj_mirrored,
|
||||
mobj_shadowscale
|
||||
};
|
||||
|
||||
|
@ -156,6 +157,7 @@ static const char *const mobj_opt[] = {
|
|||
"cvmem",
|
||||
"standingslope",
|
||||
"colorized",
|
||||
"mirrored",
|
||||
"shadowscale",
|
||||
NULL};
|
||||
|
||||
|
@ -395,6 +397,9 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_colorized:
|
||||
lua_pushboolean(L, mo->colorized);
|
||||
break;
|
||||
case mobj_mirrored:
|
||||
lua_pushboolean(L, mo->mirrored);
|
||||
break;
|
||||
case mobj_shadowscale:
|
||||
lua_pushfixed(L, mo->shadowscale);
|
||||
break;
|
||||
|
@ -729,6 +734,9 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_colorized:
|
||||
mo->colorized = luaL_checkboolean(L, 3);
|
||||
break;
|
||||
case mobj_mirrored:
|
||||
mo->mirrored = luaL_checkboolean(L, 3);
|
||||
break;
|
||||
case mobj_shadowscale:
|
||||
mo->shadowscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "z_zone.h"
|
||||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "i_system.h" // I_GetTimeMicros
|
||||
#include "m_misc.h"
|
||||
#include "st_stuff.h" // st_palette
|
||||
|
||||
|
@ -30,11 +31,13 @@
|
|||
|
||||
consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_dynamicdelay = {"gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HAVE_ANIGIF
|
||||
static boolean gif_optimize = false; // So nobody can do something dumb
|
||||
static boolean gif_downscale = false; // like changing cvars mid output
|
||||
static boolean gif_dynamicdelay = false; // and messing something up
|
||||
|
||||
// Palette handling
|
||||
static boolean gif_localcolortable = false;
|
||||
|
@ -44,6 +47,7 @@ static RGBA_t *gif_framepalette = NULL;
|
|||
|
||||
static FILE *gif_out = NULL;
|
||||
static INT32 gif_frames = 0;
|
||||
static UINT32 gif_prevframems = 0;
|
||||
static UINT8 gif_writeover = 0;
|
||||
|
||||
|
||||
|
@ -588,11 +592,25 @@ static void GIF_framewrite(void)
|
|||
|
||||
// screen regions are handled in GIF_lzw
|
||||
{
|
||||
int d1 = (int)((100.0f/NEWTICRATE)*(gif_frames+1));
|
||||
int d2 = (int)((100.0f/NEWTICRATE)*(gif_frames));
|
||||
UINT16 delay = d1-d2;
|
||||
UINT16 delay;
|
||||
INT32 startline;
|
||||
|
||||
if (gif_dynamicdelay) {
|
||||
// golden's attempt at creating a "dynamic delay"
|
||||
float delayf = ceil(100.0f/NEWTICRATE);
|
||||
|
||||
delay = (UINT16)((I_GetTimeMicros() - gif_prevframems)/10/1000);
|
||||
if (delay < (int)(delayf))
|
||||
delay = (int)(delayf);
|
||||
}
|
||||
else
|
||||
{
|
||||
// the original code
|
||||
int d1 = (int)((100.0f/NEWTICRATE)*(gif_frames+1));
|
||||
int d2 = (int)((100.0f/NEWTICRATE)*(gif_frames));
|
||||
delay = d1-d2;
|
||||
}
|
||||
|
||||
WRITEMEM(p, gifframe_gchead, 4);
|
||||
|
||||
WRITEUINT16(p, delay);
|
||||
|
@ -670,6 +688,7 @@ static void GIF_framewrite(void)
|
|||
}
|
||||
fwrite(gifframe_data, 1, (p - gifframe_data), gif_out);
|
||||
++gif_frames;
|
||||
gif_prevframems = I_GetTimeMicros();
|
||||
}
|
||||
|
||||
|
||||
|
@ -690,12 +709,14 @@ INT32 GIF_open(const char *filename)
|
|||
|
||||
gif_optimize = (!!cv_gif_optimize.value);
|
||||
gif_downscale = (!!cv_gif_downscale.value);
|
||||
gif_dynamicdelay = (!!cv_gif_dynamicdelay.value);
|
||||
gif_localcolortable = (!!cv_gif_localcolortable.value);
|
||||
gif_colorprofile = (!!cv_screenshot_colorprofile.value);
|
||||
gif_headerpalette = GIF_getpalette(0);
|
||||
|
||||
GIF_headwrite();
|
||||
gif_frames = 0;
|
||||
gif_prevframems = I_GetTimeMicros();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,6 @@ void GIF_frame(void);
|
|||
INT32 GIF_close(void);
|
||||
#endif
|
||||
|
||||
extern consvar_t cv_gif_optimize, cv_gif_downscale, cv_gif_localcolortable;
|
||||
extern consvar_t cv_gif_optimize, cv_gif_downscale, cv_gif_dynamicdelay, cv_gif_localcolortable;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -288,7 +288,7 @@ void Command_CheatGod_f(void)
|
|||
|
||||
plyr = &players[consoleplayer];
|
||||
plyr->pflags ^= PF_GODMODE;
|
||||
CONS_Printf(M_GetText("Sissy Mode %s\n"), plyr->pflags & PF_GODMODE ? M_GetText("On") : M_GetText("Off"));
|
||||
CONS_Printf(M_GetText("Cheese Mode %s\n"), plyr->pflags & PF_GODMODE ? M_GetText("On") : M_GetText("Off"));
|
||||
|
||||
G_SetGameModified(multiplayer);
|
||||
}
|
||||
|
|
143
src/m_menu.c
143
src/m_menu.c
|
@ -759,17 +759,18 @@ static menuitem_t SR_EmblemHintMenu[] =
|
|||
// Single Player Main
|
||||
static menuitem_t SP_MainMenu[] =
|
||||
{
|
||||
// Note: If changing the positions here, also change them in M_SinglePlayerMenu()
|
||||
{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 76},
|
||||
{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 84},
|
||||
{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 92},
|
||||
{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Marathon Run", M_Marathon, 100},
|
||||
{IT_SECRET, NULL, "Marathon Run", M_Marathon, 100},
|
||||
{IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 108},
|
||||
{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Statistics", M_Statistics, 116}
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
sploadgame,
|
||||
spstartgame,
|
||||
sprecordattack,
|
||||
spnightsmode,
|
||||
spmarathon,
|
||||
|
@ -2276,6 +2277,9 @@ void Nextmap_OnChange(void)
|
|||
{
|
||||
char *leveltitle;
|
||||
char tabase[256];
|
||||
#ifdef OLDNREPLAYNAME
|
||||
char tabaseold[256];
|
||||
#endif
|
||||
short i;
|
||||
boolean active;
|
||||
|
||||
|
@ -2300,11 +2304,17 @@ void Nextmap_OnChange(void)
|
|||
SP_NightsAttackMenu[naghost].status = IT_DISABLED;
|
||||
|
||||
// Check if file exists, if not, disable REPLAY option
|
||||
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name);
|
||||
|
||||
#ifdef OLDNREPLAYNAME
|
||||
sprintf(tabaseold,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
#endif
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
SP_NightsReplayMenu[i].status = IT_DISABLED;
|
||||
SP_NightsGuestReplayMenu[i].status = IT_DISABLED;
|
||||
}
|
||||
|
||||
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
|
||||
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
|
@ -2320,16 +2330,37 @@ void Nextmap_OnChange(void)
|
|||
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-guest.lmp", tabase))) {
|
||||
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) {
|
||||
SP_NightsReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
|
||||
// Old style name compatibility
|
||||
#ifdef OLDNREPLAYNAME
|
||||
if (FIL_FileExists(va("%s-score-best.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-time-best.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-last.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (active) {
|
||||
SP_NightsAttackMenu[naguest].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
SP_NightsAttackMenu[nareplay].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
SP_NightsAttackMenu[naghost].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
}
|
||||
|
||||
else if(itemOn == nareplay) // Reset lastOn so replay isn't still selected when not available.
|
||||
{
|
||||
currentMenu->lastOn = itemOn;
|
||||
|
@ -4404,7 +4435,7 @@ static void M_DrawGenericMenu(void)
|
|||
}
|
||||
}
|
||||
|
||||
const char *PlaystyleNames[4] = {"Legacy", "Standard", "Simple", "Old Analog??"};
|
||||
const char *PlaystyleNames[4] = {"Strafe", "Standard", "Simple", "Old Analog??"};
|
||||
const char *PlaystyleDesc[4] = {
|
||||
// Legacy
|
||||
"The play style used for\n"
|
||||
|
@ -8043,29 +8074,67 @@ static void M_SinglePlayerMenu(INT32 choice)
|
|||
{
|
||||
(void)choice;
|
||||
|
||||
|
||||
// Reset the item positions, to avoid them sinking farther down every time the menu is opened if one is unavailable
|
||||
// Note that they're reset, not simply "not moved again", in case mid-game add-ons re-enable an option
|
||||
SP_MainMenu[spstartgame] .alphaKey = 76;
|
||||
SP_MainMenu[sprecordattack].alphaKey = 84;
|
||||
SP_MainMenu[spnightsmode] .alphaKey = 92;
|
||||
SP_MainMenu[spmarathon] .alphaKey = 100;
|
||||
//SP_MainMenu[sptutorial] .alphaKey = 108; // Not needed
|
||||
//SP_MainMenu[spstatistics].alphaKey = 116; // Not needed
|
||||
|
||||
|
||||
levellistmode = LLM_RECORDATTACK;
|
||||
if (M_GametypeHasLevels(-1))
|
||||
SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
|
||||
else
|
||||
SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED;
|
||||
else // If Record Attack is nonexistent in the current add-on...
|
||||
{
|
||||
SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the Record Attack option...
|
||||
SP_MainMenu[spstartgame].alphaKey += 8; // ...and lower Start Game by 8 pixels to close the gap
|
||||
}
|
||||
|
||||
|
||||
levellistmode = LLM_NIGHTSATTACK;
|
||||
if (M_GametypeHasLevels(-1))
|
||||
SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
|
||||
else
|
||||
SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED;
|
||||
else // If NiGHTS Mode is nonexistent in the current add-on...
|
||||
{
|
||||
SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the NiGHTS Mode option...
|
||||
// ...and lower the above options' display positions by 8 pixels to close the gap
|
||||
SP_MainMenu[spstartgame] .alphaKey += 8;
|
||||
SP_MainMenu[sprecordattack].alphaKey += 8;
|
||||
}
|
||||
|
||||
SP_MainMenu[sptutorial].status = tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED;
|
||||
|
||||
// If the FIRST stage immediately leads to the ending, or itself (which gets converted to the title screen in G_DoCompleted for marathonmode only), there's no point in having this option on the menu. You should use Record Attack in that circumstance, although if marathonnext is set this behaviour can be overridden if you make some weird mod that requires multiple playthroughs of the same map in sequence and has some in-level mechanism to break the cycle.
|
||||
if (!M_SecretUnlocked(SECRET_RECORDATTACK) // also if record attack is locked
|
||||
|| (mapheaderinfo[spmarathon_start-1]
|
||||
if (mapheaderinfo[spmarathon_start-1]
|
||||
&& !mapheaderinfo[spmarathon_start-1]->marathonnext
|
||||
&& (mapheaderinfo[spmarathon_start-1]->nextlevel == spmarathon_start
|
||||
|| mapheaderinfo[spmarathon_start-1]->nextlevel >= 1100)))
|
||||
SP_MainMenu[spmarathon].status = IT_NOTHING|IT_DISABLED;
|
||||
else
|
||||
SP_MainMenu[spmarathon].status = IT_CALL|IT_STRING|IT_CALL_NOTMODIFIED;
|
||||
|| mapheaderinfo[spmarathon_start-1]->nextlevel >= 1100))
|
||||
{
|
||||
SP_MainMenu[spmarathon].status = IT_NOTHING|IT_DISABLED; // Hide and disable the Marathon Run option...
|
||||
// ...and lower the above options' display positions by 8 pixels to close the gap
|
||||
SP_MainMenu[spstartgame] .alphaKey += 8;
|
||||
SP_MainMenu[sprecordattack].alphaKey += 8;
|
||||
SP_MainMenu[spnightsmode] .alphaKey += 8;
|
||||
}
|
||||
else // Otherwise, if Marathon Run is allowed and Record Attack is unlocked, unlock Marathon Run!
|
||||
SP_MainMenu[spmarathon].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING|IT_CALL_NOTMODIFIED : IT_SECRET;
|
||||
|
||||
|
||||
if (tutorialmap) // If there's a tutorial available in the current add-on...
|
||||
SP_MainMenu[sptutorial].status = IT_CALL | IT_STRING; // ...always unlock Tutorial
|
||||
else // But if there's no tutorial available in the current add-on...
|
||||
{
|
||||
SP_MainMenu[sptutorial].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the Tutorial option...
|
||||
// ...and lower the above options' display positions by 8 pixels to close the gap
|
||||
SP_MainMenu[spstartgame] .alphaKey += 8;
|
||||
SP_MainMenu[sprecordattack].alphaKey += 8;
|
||||
SP_MainMenu[spnightsmode] .alphaKey += 8;
|
||||
SP_MainMenu[spmarathon] .alphaKey += 8;
|
||||
}
|
||||
|
||||
|
||||
M_SetupNextMenu(&SP_MainDef);
|
||||
}
|
||||
|
@ -10126,6 +10195,8 @@ static void M_NightsAttack(INT32 choice)
|
|||
// Player has selected the "START" from the nights attack screen
|
||||
static void M_ChooseNightsAttack(INT32 choice)
|
||||
{
|
||||
char *gpath;
|
||||
const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char nameofdemo[256];
|
||||
(void)choice;
|
||||
emeralds = 0;
|
||||
|
@ -10136,14 +10207,18 @@ static void M_ChooseNightsAttack(INT32 choice)
|
|||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
||||
|
||||
snprintf(nameofdemo, sizeof nameofdemo, "replay"PATHSEP"%s"PATHSEP"%s-last", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
if ((gpath = malloc(glen)) == NULL)
|
||||
I_Error("Out of memory for replay filepath\n");
|
||||
|
||||
sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, skins[cv_chooseskin.value-1].name);
|
||||
|
||||
if (!cv_autorecord.value)
|
||||
remove(va("%s"PATHSEP"%s.lmp", srb2home, nameofdemo));
|
||||
else
|
||||
G_RecordDemo(nameofdemo);
|
||||
|
||||
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), 0, false, false);
|
||||
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, false);
|
||||
}
|
||||
|
||||
// Player has selected the "START" from the time attack screen
|
||||
|
@ -10179,6 +10254,7 @@ static void M_ChooseTimeAttack(INT32 choice)
|
|||
static void M_ReplayTimeAttack(INT32 choice)
|
||||
{
|
||||
const char *which;
|
||||
char *demoname;
|
||||
M_ClearMenus(true);
|
||||
modeattacking = ATTACKING_RECORD; // set modeattacking before G_DoPlayDemo so the map loader knows
|
||||
|
||||
|
@ -10220,11 +10296,18 @@ static void M_ReplayTimeAttack(INT32 choice)
|
|||
which = "last";
|
||||
break;
|
||||
case 3: // guest
|
||||
which = "guest";
|
||||
break;
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
return;
|
||||
}
|
||||
// srb2/replay/main/map01-score-best.lmp
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which));
|
||||
|
||||
demoname = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name, which);
|
||||
|
||||
#ifdef OLDNREPLAYNAME // Check for old style named NiGHTS replay if a new style replay doesn't exist.
|
||||
if (!FIL_FileExists(demoname))
|
||||
demoname = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which);
|
||||
#endif
|
||||
|
||||
G_DoPlayDemo(demoname);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10242,15 +10325,13 @@ static void M_EraseGuest(INT32 choice)
|
|||
M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING);
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest(const char *which, boolean nights)
|
||||
static void M_OverwriteGuest(const char *which)
|
||||
{
|
||||
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
UINT8 *buf;
|
||||
size_t len;
|
||||
if (!nights)
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name, which), &buf);
|
||||
else
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which), &buf);
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name, which), &buf);
|
||||
|
||||
if (!len) {
|
||||
return;
|
||||
}
|
||||
|
@ -10271,25 +10352,25 @@ static void M_OverwriteGuest(const char *which, boolean nights)
|
|||
static void M_OverwriteGuest_Time(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("time-best", currentMenu == &SP_NightsGuestReplayDef);
|
||||
M_OverwriteGuest("time-best");
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest_Score(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("score-best", currentMenu == &SP_NightsGuestReplayDef);
|
||||
M_OverwriteGuest("score-best");
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest_Rings(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("rings-best", false);
|
||||
M_OverwriteGuest("rings-best");
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest_Last(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("last", currentMenu == &SP_NightsGuestReplayDef);
|
||||
M_OverwriteGuest("last");
|
||||
}
|
||||
|
||||
static void M_SetGuestReplay(INT32 choice)
|
||||
|
|
|
@ -21,6 +21,9 @@
|
|||
#include "r_skins.h" // for SKINNAMESIZE
|
||||
#include "f_finale.h" // for ttmode_enum
|
||||
|
||||
// Compatibility with old-style named NiGHTS replay files.
|
||||
#define OLDNREPLAYNAME
|
||||
|
||||
//
|
||||
// MENUS
|
||||
//
|
||||
|
|
|
@ -3858,7 +3858,7 @@ void A_Explode(mobj_t *actor)
|
|||
if (LUA_CallAction("A_Explode", actor))
|
||||
return;
|
||||
|
||||
P_RadiusAttack(actor, actor->target, actor->info->damage, locvar1);
|
||||
P_RadiusAttack(actor, actor->target, actor->info->damage, locvar1, true);
|
||||
}
|
||||
|
||||
// Function: A_BossDeath
|
||||
|
@ -5639,7 +5639,7 @@ void A_MinusPopup(mobj_t *actor)
|
|||
P_SetObjectMomZ(rock, 3*FRACUNIT, false);
|
||||
P_SetScale(rock, rock->scale/3);
|
||||
}
|
||||
P_RadiusAttack(actor, actor, 2*actor->radius, 0);
|
||||
P_RadiusAttack(actor, actor, 2*actor->radius, 0, true);
|
||||
if (actor->tracer)
|
||||
P_DamageMobj(actor->tracer, actor, actor, 1, 0);
|
||||
|
||||
|
@ -6945,7 +6945,9 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
for (j = 0; j < NUMPOWERS; j++)
|
||||
{
|
||||
if (j == pw_flashing || j == pw_underwater || j == pw_spacetime || j == pw_carry
|
||||
|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super)
|
||||
|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super
|
||||
|| j == pw_pushing || j == pw_justsprung || j == pw_noautobrake || j == pw_justlaunched
|
||||
|| j == pw_ignorelatch)
|
||||
continue;
|
||||
players[recv_pl].powers[j] = powers[send_pl][j];
|
||||
}
|
||||
|
@ -11032,7 +11034,7 @@ void A_VileAttack(mobj_t *actor)
|
|||
actor->target->x - P_ReturnThrustX(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
|
||||
actor->target->y - P_ReturnThrustY(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
|
||||
fire->z);
|
||||
P_RadiusAttack(fire, actor, 70*FRACUNIT, 0);
|
||||
P_RadiusAttack(fire, actor, 70*FRACUNIT, 0, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -11077,7 +11079,7 @@ void A_VileAttack(mobj_t *actor)
|
|||
actor->target->x - P_ReturnThrustX(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
|
||||
actor->target->y - P_ReturnThrustY(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
|
||||
fire->z);
|
||||
P_RadiusAttack(fire, actor, 70*FRACUNIT, 0);
|
||||
P_RadiusAttack(fire, actor, 70*FRACUNIT, 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12313,7 +12315,7 @@ void A_MineExplode(mobj_t *actor)
|
|||
quake.intensity = 8*FRACUNIT;
|
||||
quake.time = TICRATE/3;
|
||||
|
||||
P_RadiusAttack(actor, actor->tracer, 192*FRACUNIT, DMG_CANHURTSELF);
|
||||
P_RadiusAttack(actor, actor->tracer, 192*FRACUNIT, DMG_CANHURTSELF, true);
|
||||
P_MobjCheckWater(actor);
|
||||
|
||||
{
|
||||
|
@ -13314,7 +13316,7 @@ void A_Boss5BombExplode(mobj_t *actor)
|
|||
actor->flags2 = MF2_EXPLOSION;
|
||||
|
||||
if (actor->target)
|
||||
P_RadiusAttack(actor, actor->target, 7*actor->radius, 0);
|
||||
P_RadiusAttack(actor, actor->target, 7*actor->radius, 0, true);
|
||||
|
||||
P_DustRing(locvar1, 4, actor->x, actor->y, actor->z+actor->height, 2*actor->radius, 0, FRACUNIT, actor->scale);
|
||||
P_DustRing(locvar1, 6, actor->x, actor->y, actor->z+actor->height/2, 3*actor->radius, FRACUNIT, FRACUNIT, actor->scale);
|
||||
|
@ -13339,6 +13341,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
|
|||
if (!player)
|
||||
return true;
|
||||
|
||||
if (player->powers[pw_carry] != CR_DUSTDEVIL && (player->powers[pw_ignorelatch] & (1<<15)))
|
||||
return true;
|
||||
|
||||
if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius)
|
||||
return true;
|
||||
|
||||
|
|
|
@ -1468,7 +1468,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
|
||||
case MT_BLACKEGGMAN_GOOPFIRE:
|
||||
if (!player->powers[pw_flashing])
|
||||
if (!player->powers[pw_flashing] && !(player->powers[pw_ignorelatch] & (1<<15)))
|
||||
{
|
||||
toucher->momx = 0;
|
||||
toucher->momy = 0;
|
||||
|
@ -1584,44 +1584,53 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
case MT_SMALLGRABCHAIN:
|
||||
case MT_BIGGRABCHAIN:
|
||||
if (P_MobjFlip(toucher)*toucher->momz > 0
|
||||
|| (player->powers[pw_carry]))
|
||||
return;
|
||||
|
||||
if (toucher->z > special->z + special->height/2)
|
||||
return;
|
||||
|
||||
if (toucher->z + toucher->height/2 < special->z)
|
||||
return;
|
||||
|
||||
if (player->powers[pw_flashing])
|
||||
return;
|
||||
|
||||
if (special->movefactor && special->tracer && special->tracer->angle != ANGLE_90 && special->tracer->angle != ANGLE_270)
|
||||
{ // I don't expect you to understand this, Mr Bond...
|
||||
angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->angle;
|
||||
if ((special->movefactor > 0) == (special->tracer->angle > ANGLE_90 && special->tracer->angle < ANGLE_270))
|
||||
ang += ANGLE_180;
|
||||
if (ang < ANGLE_180)
|
||||
return; // I expect you to die.
|
||||
}
|
||||
|
||||
P_ResetPlayer(player);
|
||||
P_SetTarget(&toucher->tracer, special);
|
||||
|
||||
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
|
||||
{
|
||||
player->powers[pw_carry] = CR_MACESPIN;
|
||||
S_StartSound(toucher, sfx_spin);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
|
||||
boolean macespin = false;
|
||||
if (P_MobjFlip(toucher)*toucher->momz > 0
|
||||
|| (player->powers[pw_carry]))
|
||||
return;
|
||||
|
||||
if (toucher->z > special->z + special->height/2)
|
||||
return;
|
||||
|
||||
if (toucher->z + toucher->height/2 < special->z)
|
||||
return;
|
||||
|
||||
if (player->powers[pw_flashing])
|
||||
return;
|
||||
|
||||
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
|
||||
macespin = true;
|
||||
|
||||
if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch]))
|
||||
return;
|
||||
|
||||
if (special->movefactor && special->tracer && special->tracer->angle != ANGLE_90 && special->tracer->angle != ANGLE_270)
|
||||
{ // I don't expect you to understand this, Mr Bond...
|
||||
angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->angle;
|
||||
if ((special->movefactor > 0) == (special->tracer->angle > ANGLE_90 && special->tracer->angle < ANGLE_270))
|
||||
ang += ANGLE_180;
|
||||
if (ang < ANGLE_180)
|
||||
return; // I expect you to die.
|
||||
}
|
||||
|
||||
P_ResetPlayer(player);
|
||||
P_SetTarget(&toucher->tracer, special);
|
||||
|
||||
if (macespin)
|
||||
{
|
||||
player->powers[pw_carry] = CR_MACESPIN;
|
||||
S_StartSound(toucher, sfx_spin);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
|
||||
}
|
||||
else
|
||||
player->powers[pw_carry] = CR_GENERIC;
|
||||
|
||||
// Can't jump first frame
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
player->powers[pw_carry] = CR_GENERIC;
|
||||
|
||||
// Can't jump first frame
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
|
||||
return;
|
||||
case MT_EGGMOBILE2_POGO:
|
||||
// sanity checks
|
||||
if (!special->target || !special->target->health)
|
||||
|
@ -1711,7 +1720,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
|
||||
case MT_MINECARTSPAWNER:
|
||||
if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART)
|
||||
if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART && !(player->powers[pw_ignorelatch] & (1<<15)))
|
||||
{
|
||||
mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
|
||||
P_SetTarget(&mcart->target, toucher);
|
||||
|
|
|
@ -175,6 +175,7 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz);
|
|||
void P_TwinSpinRejuvenate(player_t *player, mobjtype_t type);
|
||||
void P_BlackOw(player_t *player);
|
||||
void P_ElementalFire(player_t *player, boolean cropcircle);
|
||||
void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound);
|
||||
|
||||
void P_DoPityCheck(player_t *player);
|
||||
void P_PlayerThink(player_t *player);
|
||||
|
@ -192,6 +193,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
|
||||
mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet);
|
||||
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
void P_Earthquake(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
boolean P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
|
||||
boolean P_SuperReady(player_t *player);
|
||||
void P_DoJump(player_t *player, boolean soundandstate);
|
||||
|
@ -419,7 +421,7 @@ void P_DelPrecipSeclist(mprecipsecnode_t *node);
|
|||
void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y);
|
||||
void P_Initsecnode(void);
|
||||
|
||||
void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype);
|
||||
void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype, boolean sightcheck);
|
||||
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
boolean PIT_PushableMoved(mobj_t *thing);
|
||||
|
|
47
src/p_map.c
47
src/p_map.c
|
@ -527,6 +527,8 @@ static void P_DoPterabyteCarry(player_t *player, mobj_t *ptera)
|
|||
{
|
||||
if (player->powers[pw_carry] && player->powers[pw_carry] != CR_ROLLOUT)
|
||||
return;
|
||||
if (player->powers[pw_ignorelatch] & (1<<15))
|
||||
return;
|
||||
if (ptera->extravalue1 != 1)
|
||||
return; // Not swooping
|
||||
if (ptera->target != player->mo)
|
||||
|
@ -611,7 +613,8 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
|
||||
if (zdist <= sonic->mo->height + sonic->mo->scale // FixedMul(FRACUNIT, sonic->mo->scale), but scale == FRACUNIT by default
|
||||
&& zdist > sonic->mo->height*2/3
|
||||
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0)
|
||||
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0
|
||||
&& !(sonic->powers[pw_ignorelatch] & (1<<15)))
|
||||
{
|
||||
if (sonic-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog[1], false);
|
||||
|
@ -1002,6 +1005,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
if ((thing->flags & MF_PUSHABLE) // not carrying a player
|
||||
&& (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something
|
||||
&& !(tmthing->player->powers[pw_ignorelatch] & (1<<15))
|
||||
&& ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP))
|
||||
&& (P_MobjFlip(tmthing)*tmthing->momz <= 0)
|
||||
&& ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2))
|
||||
|
@ -1291,6 +1295,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else if (tmthing->type == MT_BLACKEGGMAN_MISSILE && thing->player
|
||||
&& (thing->player->pflags & PF_JUMPED)
|
||||
&& !thing->player->powers[pw_flashing]
|
||||
&& !thing->player->powers[pw_ignorelatch]
|
||||
&& thing->tracer != tmthing
|
||||
&& tmthing->target != thing)
|
||||
{
|
||||
|
@ -2823,14 +2828,22 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
P_HandleSlopeLanding(thing, tmfloorslope);
|
||||
|
||||
if (thing->momz <= 0)
|
||||
{
|
||||
thing->standingslope = tmfloorslope;
|
||||
if (thing->momz == 0 && thing->player && !startingonground)
|
||||
P_PlayerHitFloor(thing->player, true);
|
||||
}
|
||||
}
|
||||
else if (thing->z+thing->height >= tmceilingz && (thing->eflags & MFE_VERTICALFLIP)) {
|
||||
if (!startingonground && tmceilingslope)
|
||||
P_HandleSlopeLanding(thing, tmceilingslope);
|
||||
|
||||
if (thing->momz >= 0)
|
||||
{
|
||||
thing->standingslope = tmceilingslope;
|
||||
if (thing->momz == 0 && thing->player && !startingonground)
|
||||
P_PlayerHitFloor(thing->player, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // don't set standingslope if you're not going to clip against it
|
||||
|
@ -2924,6 +2937,8 @@ static boolean P_ThingHeightClip(mobj_t *thing)
|
|||
ffloor_t *oldceilingrover = thing->ceilingrover;
|
||||
boolean onfloor = P_IsObjectOnGround(thing);//(thing->z <= thing->floorz);
|
||||
ffloor_t *rover = NULL;
|
||||
boolean bouncing;
|
||||
boolean hitfloor = false;
|
||||
|
||||
if (thing->flags & MF_NOCLIPHEIGHT)
|
||||
return true;
|
||||
|
@ -2946,7 +2961,9 @@ static boolean P_ThingHeightClip(mobj_t *thing)
|
|||
if (tmfloorz > oldfloorz+thing->height)
|
||||
return true;
|
||||
|
||||
if (onfloor && !(thing->flags & MF_NOGRAVITY) && floormoved)
|
||||
bouncing = thing->player && thing->state-states == S_PLAY_BOUNCE_LANDING && P_IsObjectOnGround(thing);
|
||||
|
||||
if ((onfloor || bouncing) && !(thing->flags & MF_NOGRAVITY) && floormoved)
|
||||
{
|
||||
rover = (thing->eflags & MFE_VERTICALFLIP) ? oldceilingrover : oldfloorrover;
|
||||
|
||||
|
@ -2954,6 +2971,7 @@ static boolean P_ThingHeightClip(mobj_t *thing)
|
|||
// If ~FF_EXISTS, don't set mobj Z.
|
||||
if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID)))
|
||||
{
|
||||
hitfloor = bouncing;
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
thing->pmomz = thing->ceilingz - (thing->z + thing->height);
|
||||
else
|
||||
|
@ -2978,7 +2996,7 @@ static boolean P_ThingHeightClip(mobj_t *thing)
|
|||
thing->z = thing->ceilingz - thing->height;
|
||||
}
|
||||
|
||||
if (P_MobjFlip(thing)*(thing->z - oldz) > 0 && thing->player)
|
||||
if ((P_MobjFlip(thing)*(thing->z - oldz) > 0 || hitfloor) && thing->player)
|
||||
P_PlayerHitFloor(thing->player, !onfloor);
|
||||
|
||||
// debug: be sure it falls to the floor
|
||||
|
@ -3373,8 +3391,13 @@ static void PTR_GlideClimbTraverse(line_t *li)
|
|||
|
||||
if (!slidemo->player->climbing)
|
||||
{
|
||||
S_StartSound(slidemo->player->mo, sfx_s3k4a);
|
||||
S_StartSound(slidemo, sfx_s3k4a);
|
||||
slidemo->player->climbing = 5;
|
||||
if (slidemo->player->powers[pw_super])
|
||||
{
|
||||
P_Earthquake(slidemo, slidemo, 256*FRACUNIT);
|
||||
S_StartSound(slidemo, sfx_s3k49);
|
||||
}
|
||||
}
|
||||
|
||||
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED);
|
||||
|
@ -4010,6 +4033,7 @@ static fixed_t bombdamage;
|
|||
static mobj_t *bombsource;
|
||||
static mobj_t *bombspot;
|
||||
static UINT8 bombdamagetype;
|
||||
static boolean bombsightcheck;
|
||||
|
||||
//
|
||||
// PIT_RadiusAttack
|
||||
|
@ -4023,10 +4047,16 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
|
|||
if (thing == bombspot) // ignore the bomb itself (Deton fix)
|
||||
return true;
|
||||
|
||||
if ((thing->flags & (MF_MONITOR|MF_SHOOTABLE)) != MF_SHOOTABLE)
|
||||
if (bombsource && thing->type == bombsource->type && !(bombdamagetype & DMG_CANHURTSELF)) // ignore the type of guys who dropped the bomb (Jetty-Syn Bomber or Skim can bomb eachother, but not themselves.)
|
||||
return true;
|
||||
|
||||
if (bombsource && thing->type == bombsource->type && !(bombdamagetype & DMG_CANHURTSELF)) // ignore the type of guys who dropped the bomb (Jetty-Syn Bomber or Skim can bomb eachother, but not themselves.)
|
||||
if (thing->type == MT_MINUS && !(thing->flags & (MF_SPECIAL|MF_SHOOTABLE)) && !bombsightcheck)
|
||||
thing->flags = (thing->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
|
||||
|
||||
if (thing->type == MT_EGGGUARD && thing->tracer) //nuke Egg Guard's shield!
|
||||
P_KillMobj(thing->tracer, bombspot, bombsource, bombdamagetype);
|
||||
|
||||
if ((thing->flags & (MF_MONITOR|MF_SHOOTABLE)) != MF_SHOOTABLE)
|
||||
return true;
|
||||
|
||||
dx = abs(thing->x - bombspot->x);
|
||||
|
@ -4048,7 +4078,7 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
|
|||
if (thing->ceilingz < bombspot->z && bombspot->floorz > thing->z)
|
||||
return true;
|
||||
|
||||
if (P_CheckSight(thing, bombspot))
|
||||
if (!bombsightcheck || P_CheckSight(thing, bombspot))
|
||||
{ // must be in direct path
|
||||
P_DamageMobj(thing, bombspot, bombsource, 1, bombdamagetype); // Tails 01-11-2001
|
||||
}
|
||||
|
@ -4060,7 +4090,7 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
|
|||
// P_RadiusAttack
|
||||
// Source is the creature that caused the explosion at spot.
|
||||
//
|
||||
void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype)
|
||||
void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype, boolean sightcheck)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 xl, xh, yl, yh;
|
||||
|
@ -4078,6 +4108,7 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 dama
|
|||
bombsource = source;
|
||||
bombdamage = FixedMul(damagedist, spot->scale);
|
||||
bombdamagetype = damagetype;
|
||||
bombsightcheck = sightcheck;
|
||||
|
||||
for (y = yl; y <= yh; y++)
|
||||
for (x = xl; x <= xh; x++)
|
||||
|
|
17
src/p_mobj.c
17
src/p_mobj.c
|
@ -211,10 +211,16 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
return P_SetPlayerMobjState(mobj, S_PLAY_FALL);
|
||||
|
||||
// Catch swimming versus flying
|
||||
if (state == S_PLAY_FLY && player->mo->eflags & MFE_UNDERWATER)
|
||||
if ((state == S_PLAY_FLY || (state == S_PLAY_GLIDE && skins[player->skin].sprites[SPR2_SWIM].numframes))
|
||||
&& player->mo->eflags & MFE_UNDERWATER && !player->skidtime)
|
||||
return P_SetPlayerMobjState(player->mo, S_PLAY_SWIM);
|
||||
else if (state == S_PLAY_SWIM && !(player->mo->eflags & MFE_UNDERWATER))
|
||||
return P_SetPlayerMobjState(player->mo, S_PLAY_FLY);
|
||||
{
|
||||
if (player->charability == CA_GLIDEANDCLIMB)
|
||||
return P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE);
|
||||
else
|
||||
return P_SetPlayerMobjState(player->mo, S_PLAY_FLY);
|
||||
}
|
||||
|
||||
// Catch SF_NOSUPERSPIN jumps for Supers
|
||||
if (player->powers[pw_super] && (player->charflags & SF_NOSUPERSPIN))
|
||||
|
@ -394,7 +400,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
|
||||
if (skin)
|
||||
{
|
||||
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
|
||||
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super] && !(player->charflags & SF_NOSUPERSPRITES)) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
|
||||
numframes = skin->sprites[spr2].numframes;
|
||||
}
|
||||
else
|
||||
|
@ -874,7 +880,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
|
||||
if (mo->type == MT_DETON)
|
||||
{
|
||||
P_RadiusAttack(mo, mo, 96*FRACUNIT, 0);
|
||||
P_RadiusAttack(mo, mo, 96*FRACUNIT, 0, true);
|
||||
|
||||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
|
@ -9205,10 +9211,11 @@ static void P_DragonbomberThink(mobj_t *mobj)
|
|||
mobj->angle += DRAGONTURNSPEED;
|
||||
else
|
||||
{
|
||||
boolean flip = mobj->spawnpoint->options & MTF_OBJECTFLIP;
|
||||
fixed_t vspeed = FixedMul(mobj->info->speed >> 3, mobj->scale);
|
||||
fixed_t x = mobj->spawnpoint->x << FRACBITS;
|
||||
fixed_t y = mobj->spawnpoint->y << FRACBITS;
|
||||
fixed_t z = mobj->spawnpoint->z << FRACBITS;
|
||||
fixed_t z = (flip ? P_GetSectorCeilingZAt : P_GetSectorFloorZAt)(R_PointInSubsector(x, y)->sector, x, y) + (flip ? -1 : 1)*(mobj->spawnpoint->z << FRACBITS);
|
||||
angle_t diff = R_PointToAngle2(mobj->x, mobj->y, x, y) - mobj->angle;
|
||||
if (diff > ANGLE_180)
|
||||
mobj->angle -= DRAGONTURNSPEED;
|
||||
|
|
|
@ -373,6 +373,7 @@ typedef struct mobj_s
|
|||
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
|
||||
|
||||
boolean colorized; // Whether the mobj uses the rainbow colormap
|
||||
boolean mirrored; // The object's rotations will be mirrored left to right, e.g., see frame AL from the right and AR from the left
|
||||
fixed_t shadowscale; // If this object casts a shadow, and the size relative to radius
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
|
|
|
@ -1152,7 +1152,8 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
|
|||
|
||||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
P_SetPlayerAngle(mo->player, (angle_t)(mo->player->angleturn << 16) + delta);
|
||||
if (mo->player)
|
||||
P_SetPlayerAngle(mo->player, (angle_t)(mo->player->angleturn << 16) + delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,8 +64,10 @@
|
|||
#define FF_FULLBRIGHT 0x00100000
|
||||
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
|
||||
#define FF_VERTICALFLIP 0x00200000
|
||||
/// \brief Frame flags: Flip sprite horizontally
|
||||
#define FF_HORIZONTALFLIP 0x00400000
|
||||
/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
|
||||
#define FF_PAPERSPRITE 0x00400000
|
||||
#define FF_PAPERSPRITE 0x00800000
|
||||
|
||||
/// \brief Frame flags - Animate: Simple stateless animation
|
||||
#define FF_ANIMATE 0x01000000
|
||||
|
|
|
@ -1389,8 +1389,9 @@ typedef enum
|
|||
MD2_CEILINGROVER = 1<<10,
|
||||
MD2_SLOPE = 1<<11,
|
||||
MD2_COLORIZED = 1<<12,
|
||||
MD2_ROLLANGLE = 1<<13,
|
||||
MD2_SHADOWSCALE = 1<<14,
|
||||
MD2_MIRRORED = 1<<13,
|
||||
MD2_ROLLANGLE = 1<<14,
|
||||
MD2_SHADOWSCALE = 1<<15,
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
@ -1597,6 +1598,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_SLOPE;
|
||||
if (mobj->colorized)
|
||||
diff2 |= MD2_COLORIZED;
|
||||
if (mobj->mirrored)
|
||||
diff2 |= MD2_MIRRORED;
|
||||
if (mobj->rollangle)
|
||||
diff2 |= MD2_ROLLANGLE;
|
||||
if (mobj->shadowscale)
|
||||
|
@ -1737,6 +1740,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT16(save_p, mobj->standingslope->id);
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
WRITEUINT8(save_p, mobj->colorized);
|
||||
if (diff2 & MD2_MIRRORED)
|
||||
WRITEUINT8(save_p, mobj->mirrored);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
WRITEANGLE(save_p, mobj->rollangle);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
|
@ -2744,6 +2749,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
mobj->colorized = READUINT8(save_p);
|
||||
if (diff2 & MD2_MIRRORED)
|
||||
mobj->mirrored = READUINT8(save_p);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
mobj->rollangle = READANGLE(save_p);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
|
|
|
@ -576,9 +576,9 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
|
|||
strupr(levelflat->name);
|
||||
|
||||
/* If we can't find a flat, try looking for a texture! */
|
||||
if (( flatnum = R_GetFlatNumForName(flatname) ) == LUMPERROR)
|
||||
if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR)
|
||||
{
|
||||
if (( texturenum = R_CheckTextureNumForName(flatname) ) == -1)
|
||||
if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
|
||||
{
|
||||
// check for REDWALL
|
||||
if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1)
|
||||
|
@ -3600,6 +3600,7 @@ static void P_LoadNightsGhosts(void)
|
|||
{
|
||||
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char *gpath = malloc(glen);
|
||||
INT32 i;
|
||||
|
||||
if (!gpath)
|
||||
return;
|
||||
|
@ -3607,16 +3608,43 @@ static void P_LoadNightsGhosts(void)
|
|||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
|
||||
// Best Score ghost
|
||||
if (cv_ghost_bestscore.value && FIL_FileExists(va("%s-score-best.lmp", gpath)))
|
||||
G_AddGhost(va("%s-score-best.lmp", gpath));
|
||||
if (cv_ghost_bestscore.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
if (cv_ghost_bestscore.value == 1 && players[consoleplayer].skin != i)
|
||||
continue;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-score-best.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-score-best.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
// Best Time ghost
|
||||
if (cv_ghost_besttime.value && FIL_FileExists(va("%s-time-best.lmp", gpath)))
|
||||
G_AddGhost(va("%s-time-best.lmp", gpath));
|
||||
if (cv_ghost_besttime.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
if (cv_ghost_besttime.value == 1 && players[consoleplayer].skin != i)
|
||||
continue;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-time-best.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-time-best.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
// Last ghost
|
||||
if (cv_ghost_last.value && FIL_FileExists(va("%s-last.lmp", gpath)))
|
||||
G_AddGhost(va("%s-last.lmp", gpath));
|
||||
if (cv_ghost_last.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
if (cv_ghost_last.value == 1 && players[consoleplayer].skin != i)
|
||||
continue;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-last.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-last.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
// Guest ghost
|
||||
if (cv_ghost_guest.value && FIL_FileExists(va("%s-guest.lmp", gpath)))
|
||||
|
|
34
src/p_spec.c
34
src/p_spec.c
|
@ -2935,30 +2935,35 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
// If titlemap, set the camera ref for title's thinker
|
||||
// This is not revoked until overwritten; awayviewtics is ignored
|
||||
if (titlemapinaction)
|
||||
{
|
||||
titlemapcameraref = altview;
|
||||
return;
|
||||
else
|
||||
{
|
||||
P_SetTarget(&mo->player->awayviewmobj, altview);
|
||||
mo->player->awayviewtics = P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
}
|
||||
|
||||
P_SetTarget(&mo->player->awayviewmobj, altview);
|
||||
mo->player->awayviewtics = P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
|
||||
if (line->flags & ML_NOCLIMB) // lets you specify a vertical angle
|
||||
{
|
||||
INT32 aim;
|
||||
|
||||
aim = sides[line->sidenum[0]].textureoffset>>FRACBITS;
|
||||
while (aim < 0)
|
||||
aim += 360;
|
||||
while (aim >= 360)
|
||||
aim -= 360;
|
||||
aim = (aim + 360) % 360;
|
||||
aim *= (ANGLE_90>>8);
|
||||
aim /= 90;
|
||||
aim <<= 8;
|
||||
mo->player->awayviewaiming = (angle_t)aim;
|
||||
if (titlemapinaction)
|
||||
titlemapcameraref->cusval = (angle_t)aim;
|
||||
else
|
||||
mo->player->awayviewaiming = (angle_t)aim;
|
||||
}
|
||||
else
|
||||
mo->player->awayviewaiming = 0; // straight ahead
|
||||
{
|
||||
// straight ahead
|
||||
if (!titlemapinaction)
|
||||
mo->player->awayviewaiming = 0;
|
||||
// don't do cusval cause that's annoying
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -4830,6 +4835,9 @@ DoneSection2:
|
|||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
break;
|
||||
|
||||
if (player->powers[pw_ignorelatch] & (1<<15))
|
||||
break;
|
||||
|
||||
// Find line #3 tagged to this sector
|
||||
lineindex = P_FindSpecialLineFromTag(3, sector->tag, -1);
|
||||
|
||||
|
@ -4892,6 +4900,9 @@ DoneSection2:
|
|||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
break;
|
||||
|
||||
if (player->powers[pw_ignorelatch] & (1<<15))
|
||||
break;
|
||||
|
||||
// Find line #3 tagged to this sector
|
||||
lineindex = P_FindSpecialLineFromTag(3, sector->tag, -1);
|
||||
|
||||
|
@ -5002,6 +5013,9 @@ DoneSection2:
|
|||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
|
||||
break;
|
||||
|
||||
if (player->powers[pw_ignorelatch] & (1<<15))
|
||||
break;
|
||||
|
||||
if (player->mo->momz > 0)
|
||||
break;
|
||||
|
||||
|
|
339
src/p_user.c
339
src/p_user.c
|
@ -2302,7 +2302,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
{
|
||||
if (dorollstuff)
|
||||
{
|
||||
if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
|
||||
if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump)
|
||||
&& (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
|
||||
player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED;
|
||||
else if (!(player->pflags & PF_STARTDASH))
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
|
@ -2318,10 +2319,13 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
if (player->scoreadd)
|
||||
player->scoreadd--;
|
||||
}
|
||||
else
|
||||
player->mo->z += P_MobjFlip(player->mo);
|
||||
clipmomz = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
P_MobjCheckWater(player->mo);
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if (player->mo->state-states != S_PLAY_ROLL && !(player->pflags & PF_STARTDASH))
|
||||
|
@ -2335,21 +2339,32 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
if (dorollstuff)
|
||||
{
|
||||
player->skidtime = TICRATE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE);
|
||||
P_SpawnSkidDust(player, player->mo->radius, true); // make sure the player knows they landed
|
||||
player->mo->tics = -1;
|
||||
}
|
||||
else if (!player->skidtime)
|
||||
player->pflags &= ~PF_GLIDING;
|
||||
}
|
||||
else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && !(player->pflags & (PF_JUMPED|PF_SHIELDABILITY)) && player->mo->state-states == S_PLAY_FALL)
|
||||
else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && !(player->pflags & (PF_JUMPED|PF_SHIELDABILITY))
|
||||
&& (player->mo->floorz != player->mo->watertop) && player->mo->state-states == S_PLAY_FALL)
|
||||
{
|
||||
if (player->mo->state-states != S_PLAY_GLIDE_LANDING)
|
||||
{
|
||||
P_ResetPlayer(player);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE_LANDING);
|
||||
S_StartSound(player->mo, sfx_s3k4c);
|
||||
player->pflags |= PF_STASIS;
|
||||
player->mo->momx = ((player->mo->momx - player->cmomx)/3) + player->cmomx;
|
||||
player->mo->momy = ((player->mo->momy - player->cmomy)/3) + player->cmomy;
|
||||
if (player->speed > FixedMul(player->runspeed, player->mo->scale))
|
||||
player->skidtime += player->mo->tics;
|
||||
player->mo->momx = ((player->mo->momx - player->cmomx)/2) + player->cmomx;
|
||||
player->mo->momy = ((player->mo->momy - player->cmomy)/2) + player->cmomy;
|
||||
if (player->powers[pw_super])
|
||||
{
|
||||
P_Earthquake(player->mo, player->mo, 256*FRACUNIT);
|
||||
S_StartSound(player->mo, sfx_s3k49);
|
||||
}
|
||||
else
|
||||
S_StartSound(player->mo, sfx_s3k4c);
|
||||
}
|
||||
}
|
||||
else if (player->charability2 == CA2_MELEE
|
||||
|
@ -2403,7 +2418,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
;
|
||||
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
|
||||
;
|
||||
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
|
||||
else if (dorollstuff && player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
|
||||
{
|
||||
fixed_t runspd = FixedMul(player->runspeed, player->mo->scale);
|
||||
|
||||
|
@ -4407,7 +4422,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
{
|
||||
player->mo->momz = 9*FRACUNIT;
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
P_SetTarget(&player->mo->tracer->target, NULL);
|
||||
if (!(player->mo->tracer->flags & MF_MISSILE)) // Missiles remember their owner!
|
||||
P_SetTarget(&player->mo->tracer->target, NULL);
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
}
|
||||
else if (player->powers[pw_carry] == CR_ROPEHANG)
|
||||
|
@ -4444,7 +4460,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
}
|
||||
else if (maptol & TOL_NIGHTS)
|
||||
player->mo->momz = 18*FRACUNIT;
|
||||
else if (player->powers[pw_super])
|
||||
else if (player->powers[pw_super] && !(player->charflags & SF_NOSUPERJUMPBOOST))
|
||||
{
|
||||
player->mo->momz = 13*FRACUNIT;
|
||||
|
||||
|
@ -5147,6 +5163,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
player->mo->momz = 0;
|
||||
player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
|
||||
player->secondjump = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -5342,9 +5359,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
{
|
||||
glidespeed >>= 1;
|
||||
playerspeed >>= 1;
|
||||
player->mo->momx = ((player->mo->momx - player->cmomx) >> 1) + player->cmomx;
|
||||
player->mo->momy = ((player->mo->momy - player->cmomy) >> 1) + player->cmomy;
|
||||
playerspeed = 2*playerspeed/3;
|
||||
if (!(player->powers[pw_super] || player->powers[pw_sneakers]))
|
||||
{
|
||||
player->mo->momx = (2*(player->mo->momx - player->cmomx)/3) + player->cmomx;
|
||||
player->mo->momy = (2*(player->mo->momy - player->cmomy)/3) + player->cmomy;
|
||||
}
|
||||
}
|
||||
|
||||
player->pflags |= PF_GLIDING|PF_THOKKED;
|
||||
|
@ -5520,7 +5540,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
else
|
||||
potentialmomz = ((player->speed < 10*player->mo->scale)
|
||||
? (player->speed - 10*player->mo->scale)/5
|
||||
: -1); // Should be 0, but made negative to ensure P_PlayerHitFloor runs upon touching ground
|
||||
: 0);
|
||||
if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
|
||||
player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
|
@ -5532,7 +5552,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->pflags &= ~PF_JUMPDOWN;
|
||||
|
||||
// Repeat abilities, but not double jump!
|
||||
if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_AIRDRILL)
|
||||
if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_AIRDRILL && player->charability != CA_THOK)
|
||||
{
|
||||
if (player->charflags & SF_MULTIABILITY)
|
||||
{
|
||||
|
@ -5771,7 +5791,7 @@ static void P_2dMovement(player_t *player)
|
|||
if (player->climbing)
|
||||
{
|
||||
if (cmd->forwardmove != 0)
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, player->powers[pw_super] ? 5*FRACUNIT : 15*FRACUNIT>>1), false); // 2/3 while super
|
||||
|
||||
player->mo->momx = 0;
|
||||
}
|
||||
|
@ -5986,9 +6006,9 @@ static void P_3dMovement(player_t *player)
|
|||
if (cmd->forwardmove)
|
||||
{
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 10*FRACUNIT), false);
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, player->powers[pw_super] ? 20*FRACUNIT/3 : 10*FRACUNIT), false); // 2/3 while super
|
||||
else
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, player->powers[pw_super] ? 5*FRACUNIT : 15*FRACUNIT>>1), false); // 2/3 while super
|
||||
}
|
||||
}
|
||||
else if (!(controlstyle == CS_LMAOGALOG)
|
||||
|
@ -6021,9 +6041,9 @@ static void P_3dMovement(player_t *player)
|
|||
if (player->climbing)
|
||||
{
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 10*FRACUNIT));
|
||||
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, player->powers[pw_super] ? 20*FRACUNIT/3 : 10*FRACUNIT)); // 2/3 while super
|
||||
else
|
||||
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
|
||||
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, player->powers[pw_super] ? 5*FRACUNIT : 15*FRACUNIT>>1)); // 2/3 while super
|
||||
}
|
||||
// Analog movement control
|
||||
else if (controlstyle == CS_LMAOGALOG)
|
||||
|
@ -7751,6 +7771,39 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_SpawnSkidDust
|
||||
//
|
||||
// Spawns spindash dust randomly around the player within a certain radius.
|
||||
//
|
||||
void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound)
|
||||
{
|
||||
mobj_t *mo = player->mo;
|
||||
mobj_t *particle;
|
||||
|
||||
particle = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_SPINDUST);
|
||||
if (radius >>= FRACBITS)
|
||||
{
|
||||
P_UnsetThingPosition(particle);
|
||||
particle->x += P_RandomRange(-radius, radius) << FRACBITS;
|
||||
particle->y += P_RandomRange(-radius, radius) << FRACBITS;
|
||||
P_SetThingPosition(particle);
|
||||
}
|
||||
particle->tics = 10;
|
||||
|
||||
particle->destscale = (2*mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
|
||||
if (mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) // overrides fire version
|
||||
P_SetMobjState(particle, S_SPINDUST_BUBBLE1);
|
||||
else if (player->powers[pw_shield] == SH_ELEMENTAL)
|
||||
P_SetMobjState(particle, S_SPINDUST_FIRE1);
|
||||
|
||||
if (sound)
|
||||
S_StartSound(mo, sfx_s3k7e); // the proper "Knuckles eats dirt" sfx.
|
||||
}
|
||||
|
||||
static void P_SkidStuff(player_t *player)
|
||||
{
|
||||
fixed_t pmx = player->rmomx + player->cmomx;
|
||||
|
@ -7764,7 +7817,7 @@ static void P_SkidStuff(player_t *player)
|
|||
{
|
||||
player->skidtime = 0;
|
||||
player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
player->pflags |= PF_THOKKED; // nice try, speedrunners (but for real this is just behavior from S3K)
|
||||
player->pflags |= PF_THOKKED;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
}
|
||||
// Get up and brush yourself off, idiot.
|
||||
|
@ -7773,29 +7826,18 @@ static void P_SkidStuff(player_t *player)
|
|||
P_ResetPlayer(player);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE_LANDING);
|
||||
player->pflags |= PF_STASIS;
|
||||
player->mo->momx = ((player->mo->momx - player->cmomx)/3) + player->cmomx;
|
||||
player->mo->momy = ((player->mo->momy - player->cmomy)/3) + player->cmomy;
|
||||
if (player->speed > FixedMul(player->runspeed, player->mo->scale))
|
||||
player->skidtime += player->mo->tics;
|
||||
player->mo->momx = ((player->mo->momx - player->cmomx)/2) + player->cmomx;
|
||||
player->mo->momy = ((player->mo->momy - player->cmomy)/2) + player->cmomy;
|
||||
}
|
||||
// Didn't stop yet? Skid FOREVER!
|
||||
else if (player->skidtime == 1)
|
||||
player->skidtime = 3*TICRATE+1;
|
||||
// Spawn a particle every 3 tics.
|
||||
else if (!(player->skidtime % 3))
|
||||
else if (!(player->skidtime % 3) && !(player->charflags & SF_NOSKID))
|
||||
{
|
||||
fixed_t radius = player->mo->radius >> FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(player->mo, P_RandomRange(-radius, radius) << FRACBITS, P_RandomRange(-radius, radius) << FRACBITS, 0, MT_SPINDUST);
|
||||
particle->tics = 10;
|
||||
|
||||
particle->destscale = (2*player->mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
|
||||
if (player->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) // overrides fire version
|
||||
P_SetMobjState(particle, S_SPINDUST_BUBBLE1);
|
||||
else if (player->powers[pw_shield] == SH_ELEMENTAL)
|
||||
P_SetMobjState(particle, S_SPINDUST_FIRE1);
|
||||
|
||||
S_StartSound(player->mo, sfx_s3k7e); // the proper "Knuckles eats dirt" sfx.
|
||||
P_SpawnSkidDust(player, player->mo->radius, true);
|
||||
}
|
||||
}
|
||||
// Skidding!
|
||||
|
@ -7806,17 +7848,10 @@ static void P_SkidStuff(player_t *player)
|
|||
// Spawn a particle every 3 tics.
|
||||
if (!(player->skidtime % 3))
|
||||
{
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_SPINDUST);
|
||||
particle->tics = 10;
|
||||
|
||||
particle->destscale = (2*player->mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
|
||||
if (player->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) // overrides fire version
|
||||
P_SetMobjState(particle, S_SPINDUST_BUBBLE1);
|
||||
else if (player->powers[pw_shield] == SH_ELEMENTAL)
|
||||
P_SetMobjState(particle, S_SPINDUST_FIRE1);
|
||||
if (player->mo->state-states == S_PLAY_GLIDE_LANDING)
|
||||
P_SpawnSkidDust(player, player->mo->radius, true);
|
||||
else
|
||||
P_SpawnSkidDust(player, 0, false);
|
||||
}
|
||||
}
|
||||
else if (P_AproxDistance(pmx, pmy) >= FixedMul(player->runspeed/2, player->mo->scale) // if you were moving faster than half your run speed last frame
|
||||
|
@ -8177,10 +8212,11 @@ static void P_MovePlayer(player_t *player)
|
|||
if (player->pflags & PF_GLIDING)
|
||||
{
|
||||
mobj_t *mo = player->mo; // seriously why isn't this at the top of the function hngngngng
|
||||
fixed_t leeway = (P_ControlStyle(player) != CS_LMAOGALOG) ? FixedAngle(cmd->sidemove*(FRACUNIT)) : 0;
|
||||
fixed_t glidespeed = player->actionspd;
|
||||
fixed_t momx = mo->momx - player->cmomx, momy = mo->momy - player->cmomy;
|
||||
angle_t angle, moveangle = R_PointToAngle2(0, 0, momx, momy);
|
||||
boolean swimming = mo->state - states == S_PLAY_SWIM;
|
||||
boolean in2d = mo->flags2 & MF2_TWOD || twodlevel;
|
||||
|
||||
if (player->powers[pw_super] || player->powers[pw_sneakers])
|
||||
glidespeed *= 2;
|
||||
|
@ -8197,42 +8233,82 @@ static void P_MovePlayer(player_t *player)
|
|||
}
|
||||
|
||||
// Strafing while gliding.
|
||||
angle = mo->angle - leeway;
|
||||
if ((P_ControlStyle(player) & CS_LMAOGALOG) || in2d)
|
||||
angle = mo->angle;
|
||||
else if (swimming)
|
||||
angle = mo->angle + R_PointToAngle2(0, 0, cmd->forwardmove<<FRACBITS, -cmd->sidemove<<FRACBITS);
|
||||
else
|
||||
angle = mo->angle - FixedAngle(cmd->sidemove * FRACUNIT);
|
||||
|
||||
if (!player->skidtime) // TODO: make sure this works in 2D!
|
||||
{
|
||||
angle_t anglediff = angle - moveangle;
|
||||
fixed_t accelfactor = 4*FRACUNIT - 3*FINECOSINE((anglediff >> ANGLETOFINESHIFT) & FINEMASK);
|
||||
fixed_t speed, scale = mo->scale;
|
||||
fixed_t newMagnitude, oldMagnitude = R_PointToDist2(momx, momy, 0, 0);
|
||||
fixed_t accelfactor = 4*FRACUNIT - 3*FINECOSINE(((angle-moveangle) >> ANGLETOFINESHIFT) & FINEMASK); // mamgic number BAD but this feels right
|
||||
|
||||
if (mo->eflags & MFE_UNDERWATER)
|
||||
speed = FixedMul((glidespeed>>1) + player->glidetime*750, scale);
|
||||
else
|
||||
speed = FixedMul(glidespeed + player->glidetime*1500, scale);
|
||||
|
||||
P_Thrust(mo, angle, FixedMul(accelfactor, scale));
|
||||
|
||||
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
|
||||
if (newMagnitude > speed)
|
||||
if (in2d)
|
||||
{
|
||||
fixed_t tempmomx, tempmomy;
|
||||
if (oldMagnitude > speed)
|
||||
if (mo->eflags & MFE_UNDERWATER)
|
||||
speed = FixedMul((glidespeed>>1) + player->glidetime*750, scale);
|
||||
else
|
||||
speed = FixedMul(glidespeed + player->glidetime*1500, scale);
|
||||
P_InstaThrust(mo, angle, speed);
|
||||
}
|
||||
else if (swimming)
|
||||
{
|
||||
fixed_t minspeed;
|
||||
|
||||
if (anglediff > ANGLE_180)
|
||||
anglediff = InvAngle(InvAngle(anglediff) >> 3);
|
||||
else
|
||||
anglediff = anglediff >> 3;
|
||||
|
||||
minspeed = FixedMul((glidespeed>>1) + player->glidetime*750, scale); // underwater-specific
|
||||
speed = FixedHypot(momx, momy) - abs(P_ReturnThrustY(mo, anglediff, mo->scale));
|
||||
|
||||
if (speed < minspeed)
|
||||
{
|
||||
if (newMagnitude > oldMagnitude)
|
||||
momx += P_ReturnThrustX(mo, angle, FixedMul(accelfactor, scale));
|
||||
momy += P_ReturnThrustY(mo, angle, FixedMul(accelfactor, scale));
|
||||
speed = FixedHypot(momx, momy); // recalculate speed
|
||||
}
|
||||
|
||||
mo->momx = P_ReturnThrustX(mo, moveangle + anglediff, speed) + player->cmomx;
|
||||
mo->momy = P_ReturnThrustY(mo, moveangle + anglediff, speed) + player->cmomy;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t newMagnitude, oldMagnitude = R_PointToDist2(momx, momy, 0, 0);
|
||||
|
||||
if (mo->eflags & MFE_UNDERWATER)
|
||||
speed = FixedMul((glidespeed>>1) + player->glidetime*750, scale);
|
||||
else
|
||||
speed = FixedMul(glidespeed + player->glidetime*1500, scale);
|
||||
|
||||
P_Thrust(mo, angle, FixedMul(accelfactor, scale));
|
||||
|
||||
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
|
||||
if (newMagnitude > speed)
|
||||
{
|
||||
fixed_t tempmomx, tempmomy;
|
||||
if (oldMagnitude > speed)
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), oldMagnitude);
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), oldMagnitude);
|
||||
if (newMagnitude > oldMagnitude)
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), oldMagnitude);
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), oldMagnitude);
|
||||
player->mo->momx = tempmomx + player->cmomx;
|
||||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
// else do nothing
|
||||
}
|
||||
else
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), speed);
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), speed);
|
||||
player->mo->momx = tempmomx + player->cmomx;
|
||||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
// else do nothing
|
||||
}
|
||||
else
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), speed);
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), speed);
|
||||
player->mo->momx = tempmomx + player->cmomx;
|
||||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8548,6 +8624,7 @@ static void P_MovePlayer(player_t *player)
|
|||
|| ((player->pflags & PF_JUMPED) && !(player->pflags & PF_NOJUMPDAMAGE))
|
||||
|| (player->pflags & PF_SPINNING)
|
||||
|| player->powers[pw_tailsfly] || player->pflags & PF_GLIDING
|
||||
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
|
||||
|| (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
|
||||
player->mo->height = P_GetPlayerSpinHeight(player);
|
||||
else
|
||||
|
@ -8613,74 +8690,6 @@ static void P_MovePlayer(player_t *player)
|
|||
if (CheckForBustableBlocks)
|
||||
P_CheckBustableBlocks(player);
|
||||
|
||||
// Special handling for
|
||||
// gliding in 2D mode
|
||||
if ((twodlevel || player->mo->flags2 & MF2_TWOD) && player->pflags & PF_GLIDING && player->charability == CA_GLIDEANDCLIMB
|
||||
&& !(player->mo->flags & MF_NOCLIP))
|
||||
{
|
||||
msecnode_t *node; // only place it's being used in P_MovePlayer now
|
||||
fixed_t oldx;
|
||||
fixed_t oldy;
|
||||
fixed_t floorz, ceilingz;
|
||||
|
||||
oldx = player->mo->x;
|
||||
oldy = player->mo->y;
|
||||
|
||||
P_UnsetThingPosition(player->mo);
|
||||
player->mo->x += player->mo->momx;
|
||||
player->mo->y += player->mo->momy;
|
||||
P_SetThingPosition(player->mo);
|
||||
|
||||
for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (!node->m_sector)
|
||||
break;
|
||||
|
||||
if (node->m_sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
if (topheight > player->mo->z && bottomheight < player->mo->z)
|
||||
{
|
||||
P_ResetPlayer(player);
|
||||
S_StartSound(player->mo, sfx_s3k4a);
|
||||
player->climbing = 5;
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
floorz = P_GetFloorZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
|
||||
ceilingz = P_GetCeilingZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
if (player->mo->z+player->mo->height > ceilingz
|
||||
&& node->m_sector->ceilingpic == skyflatnum)
|
||||
continue;
|
||||
|
||||
if (floorz > player->mo->z || ceilingz < player->mo->z)
|
||||
{
|
||||
P_ResetPlayer(player);
|
||||
S_StartSound(player->mo, sfx_s3k4a);
|
||||
player->climbing = 5;
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
P_UnsetThingPosition(player->mo);
|
||||
player->mo->x = oldx;
|
||||
player->mo->y = oldy;
|
||||
P_SetThingPosition(player->mo);
|
||||
}
|
||||
|
||||
// Check for a BOUNCY sector!
|
||||
if (CheckForBouncySector)
|
||||
P_CheckBouncySectors(player);
|
||||
|
@ -8986,6 +8995,49 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_Earthquake
|
||||
// Used for Super Knuckles' landing - damages enemies within the given radius
|
||||
//
|
||||
void P_Earthquake(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
||||
{
|
||||
const fixed_t scaledradius = FixedMul(radius, inflictor->scale);
|
||||
const fixed_t ns = scaledradius/12;
|
||||
mobj_t *mo;
|
||||
angle_t fa;
|
||||
INT32 i;
|
||||
boolean grounded = P_IsObjectOnGround(inflictor);
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
fa = (i*(FINEANGLES/16));
|
||||
mo = P_SpawnMobjFromMobj(inflictor, 0, 0, 0, MT_SUPERSPARK);
|
||||
if (!P_MobjWasRemoved(mo))
|
||||
{
|
||||
if (grounded)
|
||||
{
|
||||
mo->momx = FixedMul(FINESINE(fa),ns);
|
||||
mo->momy = FixedMul(FINECOSINE(fa),ns);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_InstaThrust(mo, inflictor->angle + ANGLE_90, FixedMul(FINECOSINE(fa),ns));
|
||||
mo->momz = FixedMul(FINESINE(fa),ns);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (inflictor->player && P_IsLocalPlayer(inflictor->player))
|
||||
{
|
||||
quake.epicenter = NULL;
|
||||
quake.intensity = 8*inflictor->scale;
|
||||
quake.time = 8;
|
||||
quake.radius = scaledradius;
|
||||
}
|
||||
|
||||
P_RadiusAttack(inflictor, source, radius, 0, false);
|
||||
}
|
||||
|
||||
//
|
||||
// P_LookForFocusTarget
|
||||
// Looks for a target for a player to focus on, for Z-targeting etc.
|
||||
|
@ -12090,6 +12142,11 @@ void P_PlayerThink(player_t *player)
|
|||
else
|
||||
player->powers[pw_nocontrol] = 0;
|
||||
|
||||
if (player->powers[pw_ignorelatch] & ((1<<15)-1) && player->powers[pw_ignorelatch] < UINT16_MAX)
|
||||
player->powers[pw_ignorelatch]--;
|
||||
else
|
||||
player->powers[pw_ignorelatch] = 0;
|
||||
|
||||
//pw_super acts as a timer now
|
||||
if (player->powers[pw_super]
|
||||
&& (player->mo->state < &states[S_PLAY_SUPER_TRANS1]
|
||||
|
|
|
@ -1367,6 +1367,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
size_t frame, rot;
|
||||
UINT16 flip;
|
||||
boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP));
|
||||
boolean mirrored = thing->mirrored;
|
||||
boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
|
||||
|
||||
INT32 lindex;
|
||||
|
||||
|
@ -1477,7 +1479,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
#endif
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || papersprite)
|
||||
{
|
||||
ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle);
|
||||
if (mirrored)
|
||||
ang = InvAngle(ang);
|
||||
}
|
||||
|
||||
if (sprframe->rotate == SRF_SINGLE)
|
||||
{
|
||||
|
@ -1537,6 +1543,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
}
|
||||
#endif
|
||||
|
||||
flip = !flip != !hflip;
|
||||
|
||||
// calculate edges of the shape
|
||||
if (flip)
|
||||
offset = spr_offset - spr_width;
|
||||
|
|
|
@ -330,7 +330,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s1a8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1aa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Chomp"},
|
||||
{"s1ac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
|
|
@ -821,7 +821,7 @@ static void ST_drawLivesArea(void)
|
|||
// skincolor face/super
|
||||
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->color, GTC_CACHE);
|
||||
patch_t *face = faceprefix[stplyr->skin];
|
||||
if (stplyr->powers[pw_super])
|
||||
if (stplyr->powers[pw_super] && !(stplyr->charflags & SF_NOSUPERSPRITES))
|
||||
face = superprefix[stplyr->skin];
|
||||
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap);
|
||||
|
|
Loading…
Reference in a new issue