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Merge branch '225-prep' into 'next'
2.2.5 preparation See merge request STJr/SRB2!1039
This commit is contained in:
commit
31364d2120
7 changed files with 15 additions and 13 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 2.2.4
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VERSION 2.2.5
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.2.4.{branch}-{build}
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version: 2.2.5.{branch}-{build}
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os: MinGW
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environment:
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@ -30,12 +30,13 @@
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* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
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* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
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* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
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* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
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*/
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#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
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#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
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#define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65"
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#define ASSET_HASH_PLAYER_DTA "3a48810db46c7790bd373d7e05af5221"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76"
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#define ASSET_HASH_PATCH_PK3 "57af2ba105dc4eb1e5b8e39e6aafaa4d"
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#endif
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#endif
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@ -3082,6 +3082,7 @@ static actionpointer_t actionpointers[] =
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{{A_NapalmScatter}, "A_NAPALMSCATTER"},
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{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
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{{A_FlickySpawn}, "A_FLICKYSPAWN"},
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{{A_FlickyCenter}, "A_FLICKYCENTER"},
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{{A_FlickyAim}, "A_FLICKYAIM"},
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{{A_FlickyFly}, "A_FLICKYFLY"},
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{{A_FlickySoar}, "A_FLICKYSOAR"},
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@ -143,9 +143,9 @@ extern char logfilename[1024];
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 202 // Game version
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v2.2.4"
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#define VERSIONSTRINGW L"v2.2.4"
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#define SUBVERSION 5 // more precise version number
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#define VERSIONSTRING "v2.2.5"
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#define VERSIONSTRINGW L"v2.2.5"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -204,7 +204,7 @@ extern char logfilename[1024];
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// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
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#define CODEBASE 220
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// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
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// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "18" is the default mod ID for version 2.2
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#define MODID 18
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@ -213,7 +213,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 44
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#define MODVERSION 45
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -1215,7 +1215,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.2.4;
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CURRENT_PROJECT_VERSION = 2.2.5;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1227,7 +1227,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.2.4;
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CURRENT_PROJECT_VERSION = 2.2.5;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -66,8 +66,8 @@ END
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#include "../doomdef.h" // Needed for version string
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,2,0,0
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PRODUCTVERSION 2,2,0,0
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FILEVERSION 2,2,5,0
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PRODUCTVERSION 2,2,5,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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