Merge branch 'acz3-softlock-fix' into 'next'

ACZ3 softlock fix

See merge request STJr/SRB2!1015
This commit is contained in:
James R 2020-06-24 21:43:42 -04:00
commit 207d8aee4b
3 changed files with 12 additions and 6 deletions

View file

@ -5756,10 +5756,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FANG_PINCHPATHINGSTART1",
"S_FANG_PINCHPATHINGSTART2",
"S_FANG_PINCHPATHING",
"S_FANG_PINCHBOUNCE0",
"S_FANG_PINCHBOUNCE1",
"S_FANG_PINCHBOUNCE2",
"S_FANG_PINCHBOUNCE3",
"S_FANG_PINCHBOUNCE4",
"S_FANG_PINCHFALL0",
"S_FANG_PINCHFALL1",
"S_FANG_PINCHFALL2",
"S_FANG_PINCHSKID1",

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@ -1430,11 +1430,13 @@ state_t states[NUMSTATES] =
{SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2}, // S_FANG_PINCHPATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING}, // S_FANG_PINCHPATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE1}, // S_FANG_PINCHPATHING
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0}, // S_FANG_PINCHPATHING
{SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1}, // S_FANG_PINCHBOUNCE0
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2}, // S_FANG_PINCHBOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3}, // S_FANG_PINCHBOUNCE2
{SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL1, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE4
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE4
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL0
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2}, // S_FANG_PINCHFALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL2
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2}, // S_FANG_PINCHSKID1
@ -3362,7 +3364,7 @@ state_t states[NUMSTATES] =
// CTF Sign
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
// Finish flag
{SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_FINISHFLAG
@ -18010,7 +18012,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FINISHFLAG
-1, // doomednum
S_FINISHFLAG, // spawnstate
@ -19855,7 +19857,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_FLINGNIGHTSSTAR
-1, // doomednum
S_NIGHTSSTAR, // spawnstate

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@ -1608,10 +1608,12 @@ typedef enum state
S_FANG_PINCHPATHINGSTART1,
S_FANG_PINCHPATHINGSTART2,
S_FANG_PINCHPATHING,
S_FANG_PINCHBOUNCE0,
S_FANG_PINCHBOUNCE1,
S_FANG_PINCHBOUNCE2,
S_FANG_PINCHBOUNCE3,
S_FANG_PINCHBOUNCE4,
S_FANG_PINCHFALL0,
S_FANG_PINCHFALL1,
S_FANG_PINCHFALL2,
S_FANG_PINCHSKID1,
@ -3498,7 +3500,7 @@ typedef enum state
// Got Flag Sign
S_GOTFLAG,
// Finish flag
S_FINISHFLAG,