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Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
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6d3a2919a2
commit
4710e4f07c
3 changed files with 13 additions and 1 deletions
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@ -957,6 +957,16 @@ static int lib_pZMovement(lua_State *L)
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return 1;
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}
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static int lib_pRingZMovement(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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INLEVEL
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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P_RingZMovement(actor);
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return 0;
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}
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// P_USER
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////////////
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@ -3320,6 +3330,7 @@ static luaL_Reg lib[] = {
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{"P_RingXYMovement",lib_pRingXYMovement},
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{"P_SceneryXYMovement",lib_pSceneryXYMovement},
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{"P_ZMovement",lib_pZMovement},
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{"P_RingZMovement",lib_pRingZMovement},
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// p_user
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{"P_GetPlayerHeight",lib_pGetPlayerHeight},
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@ -2270,7 +2270,7 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
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}
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}
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static void P_RingZMovement(mobj_t *mo)
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void P_RingZMovement(mobj_t *mo)
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{
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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@ -474,6 +474,7 @@ void P_XYMovement(mobj_t *mo);
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void P_RingXYMovement(mobj_t *mo);
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void P_SceneryXYMovement(mobj_t *mo);
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boolean P_ZMovement(mobj_t *mo);
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void P_RingZMovement(mobj_t *mo);
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void P_EmeraldManager(void);
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extern INT32 modulothing;
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