Expose P_RingZMovement to Lua.

Ever wanted to move like a ring vertically?
This commit is contained in:
GoldenTails 2020-04-19 22:55:01 -05:00
parent 6d3a2919a2
commit 4710e4f07c
3 changed files with 13 additions and 1 deletions

View file

@ -957,6 +957,16 @@ static int lib_pZMovement(lua_State *L)
return 1;
}
static int lib_pRingZMovement(lua_State *L)
{
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
P_RingZMovement(actor);
return 0;
}
// P_USER
////////////
@ -3320,6 +3330,7 @@ static luaL_Reg lib[] = {
{"P_RingXYMovement",lib_pRingXYMovement},
{"P_SceneryXYMovement",lib_pSceneryXYMovement},
{"P_ZMovement",lib_pZMovement},
{"P_RingZMovement",lib_pRingZMovement},
// p_user
{"P_GetPlayerHeight",lib_pGetPlayerHeight},

View file

@ -2270,7 +2270,7 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
}
}
static void P_RingZMovement(mobj_t *mo)
void P_RingZMovement(mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));

View file

@ -474,6 +474,7 @@ void P_XYMovement(mobj_t *mo);
void P_RingXYMovement(mobj_t *mo);
void P_SceneryXYMovement(mobj_t *mo);
boolean P_ZMovement(mobj_t *mo);
void P_RingZMovement(mobj_t *mo);
void P_EmeraldManager(void);
extern INT32 modulothing;