mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Merge branch 'next' into udmf-next
# Conflicts: # src/p_mobj.c # src/p_polyobj.c
This commit is contained in:
commit
4a0206b38d
83 changed files with 3732 additions and 3417 deletions
|
@ -750,12 +750,6 @@ linedeftypes
|
|||
prefix = "(20)";
|
||||
}
|
||||
|
||||
21
|
||||
{
|
||||
title = "Explicitly Include Line <disabled>";
|
||||
prefix = "(21)";
|
||||
}
|
||||
|
||||
22
|
||||
{
|
||||
title = "Parameters";
|
||||
|
@ -766,6 +760,7 @@ linedeftypes
|
|||
flags128text = "[7] Intangible";
|
||||
flags256text = "[8] Stopped by pushables";
|
||||
flags512text = "[9] Render flats";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
}
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||||
|
||||
30
|
||||
|
@ -920,6 +915,7 @@ linedeftypes
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|||
flags32text = "[5] Only block player";
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||||
flags64text = "[6] Render insides";
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||||
flags128text = "[7] Only block non-players";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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||||
3dfloorflags = "195F";
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||||
flags643dfloorflagsadd = "7C80";
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||||
|
@ -979,6 +975,7 @@ linedeftypes
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|||
flags32text = "[5] Only block player";
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||||
flags64text = "[6] Don't cast shadow";
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||||
flags128text = "[7] Render insides/block non-plr";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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3dfloorflags = "200191F";
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flags1283dfloorflagsadd = "7C80";
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||||
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@ -992,6 +989,7 @@ linedeftypes
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|||
flags32text = "[5] Only block player";
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||||
flags64text = "[6] Don't cast shadow";
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||||
flags128text = "[7] Render insides/block non-plr";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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||||
3dfloorflags = "2001917";
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||||
flags1283dfloorflagsadd = "7C80";
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||||
|
@ -1019,6 +1017,7 @@ linedeftypes
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|||
flags32text = "[5] Only block player";
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||||
flags64text = "[6] Don't cast shadow";
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||||
flags128text = "[7] Render insides/block non-plr";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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||||
3dfloorflags = "400191F";
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||||
flags1283dfloorflagsadd = "7C80";
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||||
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@ -1032,6 +1031,7 @@ linedeftypes
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|||
flags32text = "[5] Only block player";
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||||
flags64text = "[6] Don't cast shadow";
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||||
flags128text = "[7] Render insides/block non-plr";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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||||
3dfloorflags = "4001917";
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||||
flags1283dfloorflagsadd = "7C80";
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||||
|
@ -1077,6 +1077,7 @@ linedeftypes
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|||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
flags1024text = "[10] Ripple effect";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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||||
3dfloorflags = "9F39";
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||||
flags643dfloorflagsadd = "20000";
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||||
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@ -1105,6 +1106,7 @@ linedeftypes
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|||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
flags1024text = "[10] Ripple effect";
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||||
flags8192text = "[13] Cut cyan flat pixels";
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||||
3dfloor = true;
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||||
3dfloorflags = "1F31";
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||||
flags643dfloorflagsadd = "20000";
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||||
|
@ -1120,6 +1122,7 @@ linedeftypes
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|||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
flags1024text = "[10] Ripple effect";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "209F39";
|
||||
flags643dfloorflagsadd = "20000";
|
||||
|
@ -1134,6 +1137,7 @@ linedeftypes
|
|||
flags64text = "[6] Use two light levels";
|
||||
flags512text = "[9] Use target light level";
|
||||
flags1024text = "[10] Ripple effect";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "201F31";
|
||||
flags643dfloorflagsadd = "20000";
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||||
|
@ -1156,6 +1160,7 @@ linedeftypes
|
|||
prefix = "(221)";
|
||||
flags8text = "[3] Slope skew sides";
|
||||
flags64text = "[6] Cast shadow";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "1B59";
|
||||
flags643dfloorflagsremove = "40";
|
||||
|
@ -1279,6 +1284,7 @@ linedeftypes
|
|||
flags32text = "[5] Only block player";
|
||||
flags64text = "[6] Spindash to move";
|
||||
flags128text = "[7] Only block non-players";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "195F";
|
||||
}
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||||
|
@ -1318,6 +1324,7 @@ linedeftypes
|
|||
flags32text = "[5] Only block player";
|
||||
flags64text = "[6] Spindash, no shadow";
|
||||
flags128text = "[7] Only block non-players";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "2009D1F";
|
||||
flags643dfloorflagsadd = "40";
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||||
|
@ -1384,6 +1391,7 @@ linedeftypes
|
|||
flags32text = "[5] Only block player";
|
||||
flags64text = "[6] Don't cast shadow";
|
||||
flags128text = "[7] Only block non-players";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "210959F";
|
||||
flags643dfloorflagsadd = "40";
|
||||
|
@ -1397,6 +1405,7 @@ linedeftypes
|
|||
flags32text = "[5] Only block player";
|
||||
flags64text = "[6] Don't cast shadow";
|
||||
flags128text = "[7] Only block non-players";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "218959F";
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||||
flags643dfloorflagsadd = "40";
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||||
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@ -1535,6 +1544,7 @@ linedeftypes
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|||
flags8text = "[3] Slope skew sides";
|
||||
flags512text = "[9] Shattered by pushables";
|
||||
flags1024text = "[10] Trigger linedef executor";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "880101D";
|
||||
}
|
||||
|
@ -1576,6 +1586,7 @@ linedeftypes
|
|||
flags128text = "[7] Only block non-players";
|
||||
flags512text = "[9] Shattered by pushables";
|
||||
flags1024text = "[10] Trigger linedef executor";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "1080101F";
|
||||
}
|
||||
|
@ -1597,6 +1608,7 @@ linedeftypes
|
|||
prefix = "(258)";
|
||||
flags8text = "[3] Slope skew sides";
|
||||
flags32text = "[5] Don't damage bosses";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorflags = "959";
|
||||
}
|
||||
|
@ -1610,6 +1622,7 @@ linedeftypes
|
|||
flags128text = "[7] Only block non-players";
|
||||
flags512text = "[9] Shattered by pushables";
|
||||
flags1024text = "[10] Trigger linedef executor";
|
||||
flags8192text = "[13] Cut cyan flat pixels";
|
||||
3dfloor = true;
|
||||
3dfloorcustom = true;
|
||||
}
|
||||
|
@ -2603,45 +2616,63 @@ linedeftypes
|
|||
|
||||
500
|
||||
{
|
||||
title = "Scroll Wall Front Side Left";
|
||||
title = "Scroll Front Wall Left";
|
||||
prefix = "(500)";
|
||||
}
|
||||
|
||||
501
|
||||
{
|
||||
title = "Scroll Wall Front Side Right";
|
||||
title = "Scroll Front Wall Right";
|
||||
prefix = "(501)";
|
||||
}
|
||||
|
||||
502
|
||||
{
|
||||
title = "Scroll Wall According to Linedef";
|
||||
title = "Scroll Tagged Wall";
|
||||
prefix = "(502)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
}
|
||||
|
||||
503
|
||||
{
|
||||
title = "Scroll Wall According to Linedef (Accelerative)";
|
||||
title = "Scroll Tagged Wall (Accelerative)";
|
||||
prefix = "(503)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
}
|
||||
|
||||
504
|
||||
{
|
||||
title = "Scroll Wall According to Linedef (Displacement)";
|
||||
title = "Scroll Tagged Wall (Displacement)";
|
||||
prefix = "(504)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
}
|
||||
|
||||
505
|
||||
{
|
||||
title = "Scroll Texture by Front Side Offsets";
|
||||
title = "Scroll Front Wall by Front Side Offsets";
|
||||
prefix = "(505)";
|
||||
}
|
||||
|
||||
506
|
||||
{
|
||||
title = "Scroll Texture by Back Side Offsets";
|
||||
title = "Scroll Front Wall by Back Side Offsets";
|
||||
prefix = "(506)";
|
||||
}
|
||||
|
||||
507
|
||||
{
|
||||
title = "Scroll Back Wall by Front Side Offsets";
|
||||
prefix = "(507)";
|
||||
}
|
||||
|
||||
508
|
||||
{
|
||||
title = "Scroll Back Wall by Back Side Offsets";
|
||||
prefix = "(508)";
|
||||
}
|
||||
}
|
||||
|
||||
planescroll
|
||||
|
|
|
@ -931,11 +931,8 @@ static inline void AM_drawWalls(void)
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|||
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
|
||||
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \
|
||||
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, normalheight);
|
||||
|
||||
SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
|
||||
|
|
102
src/d_clisrv.c
102
src/d_clisrv.c
|
@ -195,24 +195,25 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
|
|||
// of 512 bytes is like 0.1)
|
||||
UINT16 software_MAXPACKETLENGTH;
|
||||
|
||||
/** Guesses the value of a tic from its lowest byte and from maketic
|
||||
/** Guesses the full value of a tic from its lowest byte, for a specific node
|
||||
*
|
||||
* \param low The lowest byte of the tic value
|
||||
* \param node The node to deduce the tic for
|
||||
* \return The full tic value
|
||||
*
|
||||
*/
|
||||
tic_t ExpandTics(INT32 low)
|
||||
tic_t ExpandTics(INT32 low, INT32 node)
|
||||
{
|
||||
INT32 delta;
|
||||
|
||||
delta = low - (maketic & UINT8_MAX);
|
||||
delta = low - (nettics[node] & UINT8_MAX);
|
||||
|
||||
if (delta >= -64 && delta <= 64)
|
||||
return (maketic & ~UINT8_MAX) + low;
|
||||
return (nettics[node] & ~UINT8_MAX) + low;
|
||||
else if (delta > 64)
|
||||
return (maketic & ~UINT8_MAX) - 256 + low;
|
||||
return (nettics[node] & ~UINT8_MAX) - 256 + low;
|
||||
else //if (delta < -64)
|
||||
return (maketic & ~UINT8_MAX) + 256 + low;
|
||||
return (nettics[node] & ~UINT8_MAX) + 256 + low;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
@ -522,6 +523,9 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
|
|||
rsp->pflags = (UINT32)LONG(players[i].pflags); //pflags_t
|
||||
rsp->panim = (UINT8)players[i].panim; //panim_t
|
||||
|
||||
rsp->angleturn = (INT16)SHORT(players[i].angleturn);
|
||||
rsp->oldrelangleturn = (INT16)SHORT(players[i].oldrelangleturn);
|
||||
|
||||
rsp->aiming = (angle_t)LONG(players[i].aiming);
|
||||
rsp->currentweapon = LONG(players[i].currentweapon);
|
||||
rsp->ringweapons = LONG(players[i].ringweapons);
|
||||
|
@ -663,6 +667,9 @@ static void resynch_read_player(resynch_pak *rsp)
|
|||
players[i].pflags = (UINT32)LONG(rsp->pflags); //pflags_t
|
||||
players[i].panim = (UINT8)rsp->panim; //panim_t
|
||||
|
||||
players[i].angleturn = (INT16)SHORT(rsp->angleturn);
|
||||
players[i].oldrelangleturn = (INT16)SHORT(rsp->oldrelangleturn);
|
||||
|
||||
players[i].aiming = (angle_t)LONG(rsp->aiming);
|
||||
players[i].currentweapon = LONG(rsp->currentweapon);
|
||||
players[i].ringweapons = LONG(rsp->ringweapons);
|
||||
|
@ -1495,7 +1502,7 @@ static boolean SV_SendServerConfig(INT32 node)
|
|||
if (!playeringame[i])
|
||||
continue;
|
||||
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
|
||||
netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
|
||||
netbuffer->u.servercfg.playercolor[i] = (UINT16)players[i].skincolor;
|
||||
netbuffer->u.servercfg.playeravailabilities[i] = (UINT32)LONG(players[i].availabilities);
|
||||
}
|
||||
|
||||
|
@ -1690,7 +1697,7 @@ static void CL_LoadReceivedSavegame(void)
|
|||
// load a base level
|
||||
if (P_LoadNetGame())
|
||||
{
|
||||
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
const UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));
|
||||
if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, ""))
|
||||
{
|
||||
|
@ -3291,7 +3298,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
boolean splitscreenplayer;
|
||||
boolean rejoined;
|
||||
player_t *newplayer;
|
||||
char *port;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
|
@ -3322,10 +3328,15 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
|
||||
if (server && I_GetNodeAddress)
|
||||
{
|
||||
strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
|
||||
port = strchr(playeraddress[newplayernum], ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
const char *address = I_GetNodeAddress(node);
|
||||
char *port = NULL;
|
||||
if (address) // MI: fix msvcrt.dll!_mbscat crash?
|
||||
{
|
||||
strcpy(playeraddress[newplayernum], address);
|
||||
port = strchr(playeraddress[newplayernum], ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3346,6 +3357,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
displayplayer = newplayernum;
|
||||
secondarydisplayplayer = newplayernum;
|
||||
DEBFILE("spawning me\n");
|
||||
ticcmd_oldangleturn[0] = newplayer->oldrelangleturn;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3353,7 +3365,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
DEBFILE("spawning my brother\n");
|
||||
if (botingame)
|
||||
newplayer->bot = 1;
|
||||
ticcmd_oldangleturn[1] = newplayer->oldrelangleturn;
|
||||
}
|
||||
P_ForceLocalAngle(newplayer, (angle_t)(newplayer->angleturn << 16));
|
||||
D_SendPlayerConfig();
|
||||
addedtogame = true;
|
||||
|
||||
|
@ -3361,11 +3375,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
if (newplayer->mo)
|
||||
{
|
||||
if (!splitscreenplayer)
|
||||
localangle = newplayer->mo->angle;
|
||||
else
|
||||
localangle2 = newplayer->mo->angle;
|
||||
|
||||
newplayer->viewheight = 41*newplayer->height/48;
|
||||
|
||||
if (newplayer->mo->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -3877,7 +3886,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (netbuffer->u.servercfg.playerskins[j] == 0xFF
|
||||
&& netbuffer->u.servercfg.playercolor[j] == 0xFF
|
||||
&& netbuffer->u.servercfg.playercolor[j] == 0xFFFF
|
||||
&& netbuffer->u.servercfg.playeravailabilities[j] == 0xFFFFFFFF)
|
||||
continue; // not in game
|
||||
|
||||
|
@ -3999,8 +4008,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
|
||||
// To save bytes, only the low byte of tic numbers are sent
|
||||
// Use ExpandTics to figure out what the rest of the bytes are
|
||||
realstart = ExpandTics(netbuffer->u.clientpak.client_tic);
|
||||
realend = ExpandTics(netbuffer->u.clientpak.resendfrom);
|
||||
realstart = ExpandTics(netbuffer->u.clientpak.client_tic, node);
|
||||
realend = ExpandTics(netbuffer->u.clientpak.resendfrom, node);
|
||||
|
||||
if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|
||||
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
|
||||
|
@ -4252,15 +4261,15 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
break;
|
||||
}
|
||||
|
||||
realstart = ExpandTics(netbuffer->u.serverpak.starttic);
|
||||
realstart = netbuffer->u.serverpak.starttic;
|
||||
realend = realstart + netbuffer->u.serverpak.numtics;
|
||||
|
||||
if (!txtpak)
|
||||
txtpak = (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots
|
||||
* netbuffer->u.serverpak.numtics];
|
||||
|
||||
if (realend > gametic + BACKUPTICS)
|
||||
realend = gametic + BACKUPTICS;
|
||||
if (realend > gametic + CLIENTBACKUPTICS)
|
||||
realend = gametic + CLIENTBACKUPTICS;
|
||||
cl_packetmissed = realstart > neededtic;
|
||||
|
||||
if (realstart <= neededtic && realend > neededtic)
|
||||
|
@ -4603,11 +4612,11 @@ static void SV_SendTics(void)
|
|||
for (n = 1; n < MAXNETNODES; n++)
|
||||
if (nodeingame[n])
|
||||
{
|
||||
lasttictosend = maketic;
|
||||
|
||||
// assert supposedtics[n]>=nettics[n]
|
||||
realfirsttic = supposedtics[n];
|
||||
if (realfirsttic >= maketic)
|
||||
lasttictosend = min(maketic, realfirsttic + CLIENTBACKUPTICS);
|
||||
|
||||
if (realfirsttic >= lasttictosend)
|
||||
{
|
||||
// well we have sent all tics we will so use extrabandwidth
|
||||
// to resent packet that are supposed lost (this is necessary since lost
|
||||
|
@ -4616,7 +4625,7 @@ static void SV_SendTics(void)
|
|||
DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n",
|
||||
n, maketic, supposedtics[n], nettics[n]));
|
||||
realfirsttic = nettics[n];
|
||||
if (realfirsttic >= maketic || (I_GetTime() + n)&3)
|
||||
if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3)
|
||||
// all tic are ok
|
||||
continue;
|
||||
DEBFILE(va("Sent %d anyway\n", realfirsttic));
|
||||
|
@ -4659,7 +4668,7 @@ static void SV_SendTics(void)
|
|||
|
||||
// Send the tics
|
||||
netbuffer->packettype = PT_SERVERTICS;
|
||||
netbuffer->u.serverpak.starttic = (UINT8)realfirsttic;
|
||||
netbuffer->u.serverpak.starttic = realfirsttic;
|
||||
netbuffer->u.serverpak.numtics = (UINT8)(lasttictosend - realfirsttic);
|
||||
netbuffer->u.serverpak.numslots = (UINT8)SHORT(doomcom->numslots);
|
||||
bufpos = (UINT8 *)&netbuffer->u.serverpak.cmds;
|
||||
|
@ -4721,41 +4730,6 @@ static void Local_Maketic(INT32 realtics)
|
|||
localcmds2.angleturn |= TICCMD_RECEIVED;
|
||||
}
|
||||
|
||||
// This function is utter bullshit and is responsible for
|
||||
// the random desynch that happens when a player spawns.
|
||||
// This is because ticcmds are resent to clients if a packet
|
||||
// was dropped, and thus modifying them can lead to several
|
||||
// clients having their ticcmds set to different values.
|
||||
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||
{
|
||||
tic_t tic;
|
||||
UINT8 numadjust = 0;
|
||||
|
||||
(void)x;
|
||||
(void)y;
|
||||
|
||||
// Revisionist history: adjust the angles in the ticcmds received
|
||||
// for this player, because they actually preceded the player
|
||||
// spawning, but will be applied afterwards.
|
||||
|
||||
for (tic = server ? maketic : (neededtic - 1); tic >= gametic; tic--)
|
||||
{
|
||||
if (numadjust++ == BACKUPTICS)
|
||||
{
|
||||
DEBFILE(va("SV_SpawnPlayer: All netcmds for player %d adjusted!\n", playernum));
|
||||
// We already adjusted them all, waste of time doing the same thing over and over
|
||||
// This shouldn't happen normally though, either gametic was 0 (which is handled now anyway)
|
||||
// or maketic >= gametic + BACKUPTICS
|
||||
// -- Monster Iestyn 16/01/18
|
||||
break;
|
||||
}
|
||||
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
|
||||
|
||||
if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// create missed tic
|
||||
static void SV_Maketic(void)
|
||||
{
|
||||
|
|
|
@ -34,6 +34,7 @@ applications may follow different packet versions.
|
|||
|
||||
// Networking and tick handling related.
|
||||
#define BACKUPTICS 96
|
||||
#define CLIENTBACKUPTICS 32
|
||||
#define MAXTEXTCMD 256
|
||||
//
|
||||
// Packet structure
|
||||
|
@ -128,7 +129,7 @@ typedef struct
|
|||
// this packet is too large
|
||||
typedef struct
|
||||
{
|
||||
UINT8 starttic;
|
||||
tic_t starttic;
|
||||
UINT8 numtics;
|
||||
UINT8 numslots; // "Slots filled": Highest player number in use plus one.
|
||||
ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
|
||||
|
@ -171,6 +172,9 @@ typedef struct
|
|||
UINT32 pflags; // pflags_t
|
||||
UINT8 panim; // panim_t
|
||||
|
||||
INT16 angleturn;
|
||||
INT16 oldrelangleturn;
|
||||
|
||||
angle_t aiming;
|
||||
INT32 currentweapon;
|
||||
INT32 ringweapons;
|
||||
|
@ -188,7 +192,7 @@ typedef struct
|
|||
SINT8 xtralife;
|
||||
SINT8 pity;
|
||||
|
||||
UINT8 skincolor;
|
||||
UINT16 skincolor;
|
||||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
// Just in case Lua does something like
|
||||
|
@ -308,7 +312,7 @@ typedef struct
|
|||
|
||||
// 0xFF == not in game; else player skin num
|
||||
UINT8 playerskins[MAXPLAYERS];
|
||||
UINT8 playercolor[MAXPLAYERS];
|
||||
UINT16 playercolor[MAXPLAYERS];
|
||||
UINT32 playeravailabilities[MAXPLAYERS];
|
||||
|
||||
UINT8 gametype;
|
||||
|
@ -414,7 +418,7 @@ typedef struct
|
|||
{
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 skin;
|
||||
UINT8 color;
|
||||
UINT16 color;
|
||||
UINT32 pflags;
|
||||
UINT32 score;
|
||||
UINT8 ctfteam;
|
||||
|
@ -520,7 +524,7 @@ extern consvar_t cv_resynchattempts, cv_blamecfail;
|
|||
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
tic_t ExpandTics(INT32 low);
|
||||
tic_t ExpandTics(INT32 low, INT32 node);
|
||||
void D_ClientServerInit(void);
|
||||
|
||||
// Initialise the other field
|
||||
|
@ -534,7 +538,6 @@ void NetUpdate(void);
|
|||
|
||||
void SV_StartSinglePlayerServer(void);
|
||||
boolean SV_SpawnServer(void);
|
||||
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle);
|
||||
void SV_StopServer(void);
|
||||
void SV_ResetServer(void);
|
||||
void CL_AddSplitscreenPlayer(void);
|
||||
|
|
|
@ -125,6 +125,9 @@ boolean advancedemo;
|
|||
INT32 debugload = 0;
|
||||
#endif
|
||||
|
||||
UINT16 numskincolors;
|
||||
menucolor_t *menucolorhead, *menucolortail;
|
||||
|
||||
char savegamename[256];
|
||||
|
||||
char srb2home[256] = ".";
|
||||
|
@ -1191,6 +1194,10 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-password") && M_IsNextParm())
|
||||
D_SetPassword(M_GetNextParm());
|
||||
|
||||
// player setup menu colors must be initialized before
|
||||
// any wad file is added, as they may contain colors themselves
|
||||
M_InitPlayerSetupColors();
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
|
|
|
@ -811,6 +811,7 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"CLIENTJOIN",
|
||||
"NODETIMEOUT",
|
||||
"RESYNCHING",
|
||||
"LOGIN",
|
||||
"PING"
|
||||
};
|
||||
|
||||
|
@ -837,7 +838,7 @@ static void DebugPrintpacket(const char *header)
|
|||
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd;
|
||||
|
||||
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
|
||||
(UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
||||
(UINT32)serverpak->starttic, serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
||||
/// \todo Display more readable information about net commands
|
||||
fprintfstringnewline((char *)cmd, ntxtcmd);
|
||||
/*fprintfstring((char *)cmd, 3);
|
||||
|
@ -856,8 +857,8 @@ static void DebugPrintpacket(const char *header)
|
|||
case PT_NODEKEEPALIVE:
|
||||
case PT_NODEKEEPALIVEMIS:
|
||||
fprintf(debugfile, " tic %4u resendfrom %u\n",
|
||||
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
|
||||
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
|
||||
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic, doomcom->remotenode),
|
||||
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom, doomcom->remotenode));
|
||||
break;
|
||||
case PT_TEXTCMD:
|
||||
case PT_TEXTCMD2:
|
||||
|
|
113
src/d_netcmd.c
113
src/d_netcmd.c
|
@ -225,6 +225,7 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL,
|
|||
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
// player colors
|
||||
UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
|
||||
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
// player's skin, saved for commodity, when using a favorite skins wad..
|
||||
|
@ -619,7 +620,7 @@ void D_RegisterClientCommands(void)
|
|||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
{
|
||||
Color_cons_t[i].value = i;
|
||||
Color_cons_t[i].strvalue = Color_Names[i];
|
||||
Color_cons_t[i].strvalue = skincolors[i].name;
|
||||
}
|
||||
Color_cons_t[MAXSKINCOLORS].value = 0;
|
||||
Color_cons_t[MAXSKINCOLORS].strvalue = NULL;
|
||||
|
@ -1221,15 +1222,20 @@ static void SendNameAndColor(void)
|
|||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor.value)
|
||||
// don't allow inaccessible colors
|
||||
if (!skincolors[cv_playercolor.value].accessible)
|
||||
{
|
||||
if (players[consoleplayer].skincolor)
|
||||
if (players[consoleplayer].skincolor && skincolors[players[consoleplayer].skincolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
else
|
||||
else if (skincolors[atoi(cv_playercolor.defaultvalue)].accessible)
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor && skincolors[skins[players[consoleplayer].skin].prefcolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
else {
|
||||
UINT16 i = 0;
|
||||
while (i<numskincolors && !skincolors[i].accessible) i++;
|
||||
CV_StealthSetValue(&cv_playercolor, (i != numskincolors) ? i : SKINCOLOR_BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
if (!strcmp(cv_playername.string, player_names[consoleplayer])
|
||||
|
@ -1276,10 +1282,10 @@ static void SendNameAndColor(void)
|
|||
{
|
||||
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
|
||||
players[consoleplayer].skincolor = cv_playercolor.value % numskincolors;
|
||||
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
|
||||
players[consoleplayer].mo->color = (UINT16)players[consoleplayer].skincolor;
|
||||
}*/
|
||||
}
|
||||
else
|
||||
|
@ -1317,7 +1323,7 @@ static void SendNameAndColor(void)
|
|||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT32(p, (UINT32)players[consoleplayer].availabilities);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT16(p, (UINT16)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
@ -1344,15 +1350,20 @@ static void SendNameAndColor2(void)
|
|||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor2.value)
|
||||
// don't allow inaccessible colors
|
||||
if (!skincolors[cv_playercolor2.value].accessible)
|
||||
{
|
||||
if (players[secondplaya].skincolor)
|
||||
if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
|
||||
else if (skins[players[secondplaya].skin].prefcolor)
|
||||
else if (skincolors[atoi(cv_playercolor2.defaultvalue)].accessible)
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor2.defaultvalue);
|
||||
else if (skins[players[secondplaya].skin].prefcolor && skincolors[skins[players[secondplaya].skin].prefcolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
else {
|
||||
UINT16 i = 0;
|
||||
while (i<numskincolors && !skincolors[i].accessible) i++;
|
||||
CV_StealthSetValue(&cv_playercolor2, (i != numskincolors) ? i : SKINCOLOR_BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
players[secondplaya].availabilities = R_GetSkinAvailabilities();
|
||||
|
@ -1405,7 +1416,7 @@ static void SendNameAndColor2(void)
|
|||
{
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
|
||||
players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
|
||||
players[secondplaya].skincolor = cv_playercolor2.value % numskincolors;
|
||||
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
@ -1428,7 +1439,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
player_t *p = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
UINT16 color;
|
||||
UINT8 skin;
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (playernum < 0 || playernum > MAXPLAYERS)
|
||||
|
@ -1447,7 +1459,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
p->availabilities = READUINT32(*cp);
|
||||
color = READUINT8(*cp);
|
||||
color = READUINT16(*cp);
|
||||
skin = READUINT8(*cp);
|
||||
|
||||
// set name
|
||||
|
@ -1455,9 +1467,9 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
SetPlayerName(playernum, name);
|
||||
|
||||
// set color
|
||||
p->skincolor = color % MAXSKINCOLORS;
|
||||
p->skincolor = color % numskincolors;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
p->mo->color = (UINT16)p->skincolor;
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]))
|
||||
|
@ -1474,8 +1486,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow color "none"
|
||||
if (!p->skincolor)
|
||||
// don't allow inaccessible colors
|
||||
if (skincolors[p->skincolor].accessible == false)
|
||||
kick = true;
|
||||
|
||||
// availabilities
|
||||
|
@ -4473,25 +4485,30 @@ static void Skin2_OnChange(void)
|
|||
*/
|
||||
static void Color_OnChange(void)
|
||||
{
|
||||
if (!Playing())
|
||||
return; // do whatever you want
|
||||
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
if (!Playing()) {
|
||||
if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, lastgoodcolor);
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor,
|
||||
players[consoleplayer].skincolor);
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true)
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor,
|
||||
players[consoleplayer].skincolor);
|
||||
}
|
||||
}
|
||||
lastgoodcolor = cv_playercolor.value;
|
||||
}
|
||||
|
||||
/** Sends a color change for the secondary splitscreen player, unless that
|
||||
|
@ -4502,18 +4519,24 @@ static void Color_OnChange(void)
|
|||
static void Color2_OnChange(void)
|
||||
{
|
||||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
if (!P_PlayerMoving(secondarydisplayplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
if (!cv_playercolor2.value || !skincolors[cv_playercolor2.value].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor2, lastgoodcolor2);
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2,
|
||||
players[secondarydisplayplayer].skincolor);
|
||||
if (!P_PlayerMoving(secondarydisplayplayer) && skincolors[players[secondarydisplayplayer].skincolor].accessible == true)
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2,
|
||||
players[secondarydisplayplayer].skincolor);
|
||||
}
|
||||
}
|
||||
lastgoodcolor2 = cv_playercolor2.value;
|
||||
}
|
||||
|
||||
/** Displays the result of the chat being muted or unmuted.
|
||||
|
|
|
@ -239,7 +239,8 @@ typedef enum
|
|||
CR_MACESPIN,
|
||||
CR_MINECART,
|
||||
CR_ROLLOUT,
|
||||
CR_PTERABYTE
|
||||
CR_PTERABYTE,
|
||||
CR_DUSTDEVIL
|
||||
} carrytype_t; // pw_carry
|
||||
|
||||
// Player powers. (don't edit this comment)
|
||||
|
@ -331,6 +332,9 @@ typedef struct player_s
|
|||
|
||||
angle_t viewrollangle;
|
||||
|
||||
INT16 angleturn;
|
||||
INT16 oldrelangleturn;
|
||||
|
||||
// Mouse aiming, where the guy is looking at!
|
||||
// It is updated with cmd->aiming.
|
||||
angle_t aiming;
|
||||
|
@ -365,7 +369,7 @@ typedef struct player_s
|
|||
UINT16 flashpal;
|
||||
|
||||
// Player skin colorshift, 0-15 for which color to draw player.
|
||||
UINT8 skincolor;
|
||||
UINT16 skincolor;
|
||||
|
||||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
|
|
200
src/dehacked.c
200
src/dehacked.c
|
@ -56,10 +56,12 @@ int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
|||
// The crazy word-reading stuff uses these.
|
||||
static char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
static char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
static char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||||
static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
#define initfreeslots() {\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
||||
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
|
||||
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
||||
}
|
||||
|
||||
|
@ -77,6 +79,7 @@ static hudnum_t get_huditem(const char *word);
|
|||
static menutype_t get_menutype(const char *word);
|
||||
//static INT16 get_gametype(const char *word);
|
||||
//static powertype_t get_power(const char *word);
|
||||
skincolornum_t get_skincolor(const char *word);
|
||||
|
||||
boolean deh_loaded = false;
|
||||
static int dbg_line;
|
||||
|
@ -392,7 +395,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
// It works down here, though.
|
||||
{
|
||||
INT32 numline = 0;
|
||||
for (i = 0; i < MAXLINELEN-1; i++)
|
||||
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
|
||||
{
|
||||
if (numline < 20 && description[num].notes[i] == '\n')
|
||||
numline++;
|
||||
|
@ -449,7 +452,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
|
||||
{
|
||||
SLOTFOUND
|
||||
description[num].oppositecolor = (UINT8)get_number(word2);
|
||||
description[num].oppositecolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
|
||||
{
|
||||
|
@ -459,12 +462,12 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
|
||||
{
|
||||
SLOTFOUND
|
||||
description[num].tagtextcolor = (UINT8)get_number(word2);
|
||||
description[num].tagtextcolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "TAGOUTLINECOLOR") || fastcmp(word, "TAGOUTLINECOLOUR"))
|
||||
{
|
||||
SLOTFOUND
|
||||
description[num].tagoutlinecolor = (UINT8)get_number(word2);
|
||||
description[num].tagoutlinecolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "STATUS"))
|
||||
{
|
||||
|
@ -571,6 +574,16 @@ static void readfreeslots(MYFILE *f)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(type, "SKINCOLOR"))
|
||||
{
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++)
|
||||
if (!FREE_SKINCOLORS[i]) {
|
||||
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_SKINCOLORS[i],word);
|
||||
M_AddMenuColor(numskincolors++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(type, "SPR2"))
|
||||
{
|
||||
// Search if we already have an SPR2 by that name...
|
||||
|
@ -753,6 +766,84 @@ static void readthing(MYFILE *f, INT32 num)
|
|||
Z_Free(s);
|
||||
}
|
||||
|
||||
static void readskincolor(MYFILE *f, INT32 num)
|
||||
{
|
||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
char *word, *word2, *word3;
|
||||
char *tmp;
|
||||
|
||||
Color_cons_t[num].value = num;
|
||||
|
||||
do
|
||||
{
|
||||
if (myfgets(s, MAXLINELEN, f))
|
||||
{
|
||||
if (s[0] == '\n')
|
||||
break;
|
||||
|
||||
tmp = strchr(s, '#');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
if (s == tmp)
|
||||
continue; // Skip comment lines, but don't break.
|
||||
|
||||
word = strtok(s, " ");
|
||||
if (word)
|
||||
strupr(word);
|
||||
else
|
||||
break;
|
||||
|
||||
word2 = strtok(NULL, " = ");
|
||||
if (word2) {
|
||||
word3 = Z_StrDup(word2);
|
||||
strupr(word2);
|
||||
} else
|
||||
break;
|
||||
if (word2[strlen(word2)-1] == '\n')
|
||||
word2[strlen(word2)-1] = '\0';
|
||||
if (word3[strlen(word3)-1] == '\n')
|
||||
word3[strlen(word3)-1] = '\0';
|
||||
|
||||
if (fastcmp(word, "NAME"))
|
||||
{
|
||||
deh_strlcpy(skincolors[num].name, word3,
|
||||
sizeof (skincolors[num].name), va("Skincolor %d: name", num));
|
||||
}
|
||||
else if (fastcmp(word, "RAMP"))
|
||||
{
|
||||
UINT8 i;
|
||||
tmp = strtok(word2,",");
|
||||
for (i = 0; i < COLORRAMPSIZE; i++) {
|
||||
skincolors[num].ramp[i] = (UINT8)get_number(tmp);
|
||||
if ((tmp = strtok(NULL,",")) == NULL)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "INVCOLOR"))
|
||||
{
|
||||
skincolors[num].invcolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "INVSHADE"))
|
||||
{
|
||||
skincolors[num].invshade = get_number(word2)%COLORRAMPSIZE;
|
||||
}
|
||||
else if (fastcmp(word, "CHATCOLOR"))
|
||||
{
|
||||
skincolors[num].chatcolor = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "ACCESSIBLE"))
|
||||
{
|
||||
if (num > FIRSTSUPERCOLOR)
|
||||
skincolors[num].accessible = (boolean)(atoi(word2) || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else
|
||||
deh_warning("Skincolor %d: unknown word '%s'", num, word);
|
||||
}
|
||||
} while (!myfeof(f)); // finish when the line is empty
|
||||
|
||||
Z_Free(s);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void readlight(MYFILE *f, INT32 num)
|
||||
{
|
||||
|
@ -1174,7 +1265,7 @@ static void readgametype(MYFILE *f, char *gtname)
|
|||
// It works down here, though.
|
||||
{
|
||||
INT32 numline = 0;
|
||||
for (i = 0; i < MAXLINELEN-1; i++)
|
||||
for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++)
|
||||
{
|
||||
if (numline < 20 && gtdescription[i] == '\n')
|
||||
numline++;
|
||||
|
@ -1557,7 +1648,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
}
|
||||
else if (fastcmp(word, "ACT"))
|
||||
{
|
||||
if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
|
||||
if (i >= 0 && i <= 99) // 0 for no act number
|
||||
mapheaderinfo[num-1]->actnum = (UINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid act number %d", num, i);
|
||||
|
@ -2813,7 +2904,7 @@ static actionpointer_t actionpointers[] =
|
|||
{{A_ThrownRing}, "A_THROWNRING"},
|
||||
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
|
||||
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
|
||||
{{A_SignSpin}, "S_SIGNSPIN"},
|
||||
{{A_SignSpin}, "A_SIGNSPIN"},
|
||||
{{A_SignPlayer}, "A_SIGNPLAYER"},
|
||||
{{A_OverlayThink}, "A_OVERLAYTHINK"},
|
||||
{{A_JetChase}, "A_JETCHASE"},
|
||||
|
@ -3952,19 +4043,19 @@ static void readmaincfg(MYFILE *f)
|
|||
}
|
||||
else if (fastcmp(word, "REDTEAM"))
|
||||
{
|
||||
skincolor_redteam = (UINT8)get_number(word2);
|
||||
skincolor_redteam = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BLUETEAM"))
|
||||
{
|
||||
skincolor_blueteam = (UINT8)get_number(word2);
|
||||
skincolor_blueteam = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "REDRING"))
|
||||
{
|
||||
skincolor_redring = (UINT8)get_number(word2);
|
||||
skincolor_redring = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BLUERING"))
|
||||
{
|
||||
skincolor_bluering = (UINT8)get_number(word2);
|
||||
skincolor_bluering = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "INVULNTICS"))
|
||||
{
|
||||
|
@ -4556,6 +4647,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
|
|||
ignorelines(f);
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "SKINCOLOR") || fastcmp(word, "COLOR"))
|
||||
{
|
||||
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||||
i = get_skincolor(word2); // find a skincolor by name
|
||||
if (i < numskincolors && i >= (INT32)SKINCOLOR_FIRSTFREESLOT)
|
||||
readskincolor(f, i);
|
||||
else
|
||||
{
|
||||
deh_warning("Skincolor %d out of range (%d - %d)", i, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
ignorelines(f);
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "SPRITE2"))
|
||||
{
|
||||
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||||
|
@ -8999,8 +9102,6 @@ static const char *const ML_LIST[16] = {
|
|||
"TFERLINE"
|
||||
};
|
||||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = {
|
||||
"NONE", // SKINCOLOR_NONE,
|
||||
|
||||
|
@ -9436,7 +9537,8 @@ struct {
|
|||
|
||||
// SKINCOLOR_ doesn't include these..!
|
||||
{"MAXSKINCOLORS",MAXSKINCOLORS},
|
||||
{"MAXTRANSLATIONS",MAXTRANSLATIONS},
|
||||
{"FIRSTSUPERCOLOR",FIRSTSUPERCOLOR},
|
||||
{"NUMSUPERCOLORS",NUMSUPERCOLORS},
|
||||
|
||||
// Precipitation
|
||||
{"PRECIP_NONE",PRECIP_NONE},
|
||||
|
@ -9487,6 +9589,7 @@ struct {
|
|||
{"CR_MINECART",CR_MINECART},
|
||||
{"CR_ROLLOUT",CR_ROLLOUT},
|
||||
{"CR_PTERABYTE",CR_PTERABYTE},
|
||||
{"CR_DUSTDEVIL",CR_DUSTDEVIL},
|
||||
|
||||
// Ring weapons (ringweapons_t)
|
||||
// Useful for A_GiveWeapon
|
||||
|
@ -9937,6 +10040,26 @@ static statenum_t get_state(const char *word)
|
|||
return S_NULL;
|
||||
}
|
||||
|
||||
skincolornum_t get_skincolor(const char *word)
|
||||
{ // Returns the value of SKINCOLOR_ enumerations
|
||||
skincolornum_t i;
|
||||
if (*word >= '0' && *word <= '9')
|
||||
return atoi(word);
|
||||
if (fastncmp("SKINCOLOR_",word,10))
|
||||
word += 10; // take off the SKINCOLOR_
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
|
||||
if (!FREE_SKINCOLORS[i])
|
||||
break;
|
||||
if (fastcmp(word, FREE_SKINCOLORS[i]))
|
||||
return SKINCOLOR_FIRSTFREESLOT+i;
|
||||
}
|
||||
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
|
||||
if (fastcmp(word, COLOR_ENUMS[i]))
|
||||
return i;
|
||||
deh_warning("Couldn't find skincolor named 'SKINCOLOR_%s'",word);
|
||||
return SKINCOLOR_GREEN;
|
||||
}
|
||||
|
||||
static spritenum_t get_sprite(const char *word)
|
||||
{ // Returns the value of SPR_ enumerations
|
||||
spritenum_t i;
|
||||
|
@ -10231,6 +10354,11 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
r = get_skincolor(word);
|
||||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("MT_",word,3)) {
|
||||
r = get_mobjtype(word);
|
||||
free(word);
|
||||
|
@ -10299,17 +10427,6 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
char *p = word+10;
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
free(word);
|
||||
return i;
|
||||
}
|
||||
const_warning("color",word);
|
||||
free(word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
char *p = word+6;
|
||||
|
@ -10370,8 +10487,8 @@ void DEH_Check(void)
|
|||
if (dehpowers != NUMPOWERS)
|
||||
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||||
|
||||
if (dehcolors != MAXTRANSLATIONS)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors));
|
||||
if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -10479,6 +10596,22 @@ static inline int lib_freeslot(lua_State *L)
|
|||
if (i == NUMMOBJFREESLOTS)
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n");
|
||||
}
|
||||
else if (fastcmp(type, "SKINCOLOR"))
|
||||
{
|
||||
skincolornum_t i;
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++)
|
||||
if (!FREE_SKINCOLORS[i]) {
|
||||
CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word);
|
||||
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_SKINCOLORS[i],word);
|
||||
M_AddMenuColor(numskincolors++);
|
||||
lua_pushinteger(L, i);
|
||||
r++;
|
||||
break;
|
||||
}
|
||||
if (i == NUMCOLORFREESLOTS)
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n");
|
||||
}
|
||||
else if (fastcmp(type, "SPR2"))
|
||||
{
|
||||
// Search if we already have an SPR2 by that name...
|
||||
|
@ -10810,13 +10943,20 @@ static inline int lib_getenum(lua_State *L)
|
|||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
p = word+10;
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
|
||||
if (!FREE_SKINCOLORS[i])
|
||||
break;
|
||||
if (fastcmp(p, FREE_SKINCOLORS[i])) {
|
||||
lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT+i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
|
|
|
@ -61,6 +61,8 @@
|
|||
|
||||
#include "../console.h"
|
||||
|
||||
#include "../m_menu.h"
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "../i_system.h"
|
||||
#endif
|
||||
|
@ -555,6 +557,7 @@ void I_Error (const char *error, ...)
|
|||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
D_QuitNetGame ();
|
||||
M_FreePlayerSetupColors();
|
||||
|
||||
if (shutdowning)
|
||||
{
|
||||
|
@ -622,6 +625,7 @@ void I_Quit (void)
|
|||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
D_QuitNetGame ();
|
||||
M_FreePlayerSetupColors();
|
||||
I_ShutdownMusic();
|
||||
I_ShutdownSound();
|
||||
I_ShutdownCD();
|
||||
|
|
|
@ -218,10 +218,6 @@ typedef struct
|
|||
|
||||
#define ZSHIFT 4
|
||||
|
||||
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
|
||||
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
|
||||
extern const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2];
|
||||
|
||||
#define NUMMAPS 1035
|
||||
|
||||
#endif // __DOOMDATA__
|
||||
|
|
|
@ -239,6 +239,20 @@ extern char logfilename[1024];
|
|||
#define PLAYERSMASK (MAXPLAYERS-1)
|
||||
#define MAXPLAYERNAME 21
|
||||
|
||||
#define COLORRAMPSIZE 16
|
||||
#define MAXCOLORNAME 32
|
||||
#define NUMCOLORFREESLOTS 1024
|
||||
|
||||
typedef struct skincolor_s
|
||||
{
|
||||
char name[MAXCOLORNAME+1]; // Skincolor name
|
||||
UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp
|
||||
UINT16 invcolor; // Signpost color
|
||||
UINT8 invshade; // Signpost color shade
|
||||
UINT16 chatcolor; // Chat color
|
||||
boolean accessible; // Accessible by the color command + setup menu
|
||||
} skincolor_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINCOLOR_NONE = 0,
|
||||
|
@ -317,12 +331,10 @@ typedef enum
|
|||
SKINCOLOR_RASPBERRY,
|
||||
SKINCOLOR_ROSY,
|
||||
|
||||
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
|
||||
|
||||
MAXSKINCOLORS,
|
||||
FIRSTSUPERCOLOR,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
SKINCOLOR_SUPERSILVER1 = MAXSKINCOLORS,
|
||||
SKINCOLOR_SUPERSILVER1 = FIRSTSUPERCOLOR,
|
||||
SKINCOLOR_SUPERSILVER2,
|
||||
SKINCOLOR_SUPERSILVER3,
|
||||
SKINCOLOR_SUPERSILVER4,
|
||||
|
@ -376,9 +388,17 @@ typedef enum
|
|||
SKINCOLOR_SUPERTAN4,
|
||||
SKINCOLOR_SUPERTAN5,
|
||||
|
||||
MAXTRANSLATIONS,
|
||||
NUMSUPERCOLORS = ((MAXTRANSLATIONS - MAXSKINCOLORS)/5)
|
||||
} skincolors_t;
|
||||
SKINCOLOR_FIRSTFREESLOT,
|
||||
SKINCOLOR_LASTFREESLOT = SKINCOLOR_FIRSTFREESLOT + NUMCOLORFREESLOTS - 1,
|
||||
|
||||
MAXSKINCOLORS,
|
||||
|
||||
NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5)
|
||||
} skincolornum_t;
|
||||
|
||||
extern UINT16 numskincolors;
|
||||
|
||||
extern skincolor_t skincolors[MAXSKINCOLORS];
|
||||
|
||||
// State updates, number of tics / second.
|
||||
// NOTE: used to setup the timer rate, see I_StartupTimer().
|
||||
|
@ -565,10 +585,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||||
// Compile them at your own risk!
|
||||
|
||||
/// Backwards compatibility with SRB2CB's slope linedef types.
|
||||
/// \note A simple shim that prints a warning.
|
||||
#define ESLOPE_TYPESHIM
|
||||
|
||||
/// Allows the use of devmode in multiplayer. AKA "fishcake"
|
||||
//#define NETGAME_DEVMODE
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ extern INT32 tutorialanalog; // store cv_analog[0] user value
|
|||
extern boolean looptitle;
|
||||
|
||||
// CTF colors.
|
||||
extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
|
||||
extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
|
||||
|
||||
extern tic_t countdowntimer;
|
||||
extern boolean countdowntimeup;
|
||||
|
@ -620,6 +620,19 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
|
|||
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
|
||||
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||
|
||||
#define WAYPOINTSEQUENCESIZE 256
|
||||
#define NUMWAYPOINTSEQUENCES 256
|
||||
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
|
||||
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
|
||||
|
||||
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
|
||||
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
|
||||
mobj_t *P_GetLastWaypoint(UINT8 sequence);
|
||||
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
|
||||
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
|
||||
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
|
||||
boolean P_IsDegeneratedWaypointSequence(UINT8 sequence);
|
||||
|
||||
// =====================================
|
||||
// Internal parameters, used for engine.
|
||||
// =====================================
|
||||
|
|
|
@ -2185,7 +2185,7 @@ void F_EndingDrawer(void)
|
|||
for (i = 0; i < 7; ++i)
|
||||
{
|
||||
UINT8* colormap;
|
||||
skincolors_t col = SKINCOLOR_GREEN;
|
||||
skincolornum_t col = SKINCOLOR_GREEN;
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
|
|
|
@ -162,7 +162,9 @@ extern wipestyleflags_t wipestyleflags;
|
|||
// Even my function names are borderline
|
||||
boolean F_ShouldColormapFade(void);
|
||||
boolean F_TryColormapFade(UINT8 wipecolor);
|
||||
#ifndef NOWIPE
|
||||
void F_DecideWipeStyle(void);
|
||||
#endif
|
||||
|
||||
#define FADECOLORMAPDIV 8
|
||||
#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)
|
||||
|
|
|
@ -464,6 +464,7 @@ void F_WipeEndScreen(void)
|
|||
*/
|
||||
boolean F_ShouldColormapFade(void)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
|
||||
&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
|
||||
{
|
||||
|
@ -479,11 +480,13 @@ boolean F_ShouldColormapFade(void)
|
|||
// Menus
|
||||
|| gamestate == GS_TIMEATTACK);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Decides what wipe style to use.
|
||||
*/
|
||||
#ifndef NOWIPE
|
||||
void F_DecideWipeStyle(void)
|
||||
{
|
||||
// Set default wipe style
|
||||
|
@ -493,6 +496,7 @@ void F_DecideWipeStyle(void)
|
|||
if (F_ShouldColormapFade())
|
||||
wipestyle = WIPESTYLE_COLORMAP;
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Attempt to run a colormap fade,
|
||||
provided all the conditionals were properly met.
|
||||
|
@ -501,6 +505,7 @@ void F_DecideWipeStyle(void)
|
|||
*/
|
||||
boolean F_TryColormapFade(UINT8 wipecolor)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
if (F_ShouldColormapFade())
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
|
@ -510,6 +515,7 @@ boolean F_TryColormapFade(UINT8 wipecolor)
|
|||
return true;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
F_WipeColorFill(wipecolor);
|
||||
return false;
|
||||
|
@ -608,6 +614,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
|||
tic_t F_GetWipeLength(UINT8 wipetype)
|
||||
{
|
||||
#ifdef NOWIPE
|
||||
(void)wipetype;
|
||||
return 0;
|
||||
#else
|
||||
static char lumpname[10] = "FADEmmss";
|
||||
|
@ -634,6 +641,7 @@ tic_t F_GetWipeLength(UINT8 wipetype)
|
|||
boolean F_WipeExists(UINT8 wipetype)
|
||||
{
|
||||
#ifdef NOWIPE
|
||||
(void)wipetype;
|
||||
return false;
|
||||
#else
|
||||
static char lumpname[10] = "FADEmm00";
|
||||
|
|
277
src/g_demo.c
277
src/g_demo.c
|
@ -68,7 +68,7 @@ static struct {
|
|||
UINT8 flags; // EZT flags
|
||||
|
||||
// EZT_COLOR
|
||||
UINT8 color, lastcolor;
|
||||
UINT16 color, lastcolor;
|
||||
|
||||
// EZT_SCALE
|
||||
fixed_t scale, lastscale;
|
||||
|
@ -82,7 +82,8 @@ static struct {
|
|||
// There is no conflict here.
|
||||
typedef struct demoghost {
|
||||
UINT8 checksum[16];
|
||||
UINT8 *buffer, *p, color, fadein;
|
||||
UINT8 *buffer, *p, fadein;
|
||||
UINT16 color;
|
||||
UINT16 version;
|
||||
mobj_t oldmo, *mo;
|
||||
struct demoghost *next;
|
||||
|
@ -93,7 +94,7 @@ demoghost *ghosts = NULL;
|
|||
// DEMO RECORDING
|
||||
//
|
||||
|
||||
#define DEMOVERSION 0x000c
|
||||
#define DEMOVERSION 0x000d
|
||||
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
|
||||
|
||||
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
||||
|
@ -165,7 +166,6 @@ void G_LoadMetal(UINT8 **buffer)
|
|||
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||
{
|
||||
UINT8 ziptic;
|
||||
(void)playernum;
|
||||
|
||||
if (!demo_p || !demo_start)
|
||||
return;
|
||||
|
@ -183,6 +183,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
oldcmd.aiming = READINT16(demo_p);
|
||||
|
||||
G_CopyTiccmd(cmd, &oldcmd, 1);
|
||||
players[playernum].angleturn = cmd->angleturn;
|
||||
|
||||
if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
|
||||
{
|
||||
|
@ -280,13 +281,13 @@ void G_GhostAddColor(ghostcolor_t color)
|
|||
{
|
||||
if (!demorecording || !(demoflags & DF_GHOST))
|
||||
return;
|
||||
if (ghostext.lastcolor == (UINT8)color)
|
||||
if (ghostext.lastcolor == (UINT16)color)
|
||||
{
|
||||
ghostext.flags &= ~EZT_COLOR;
|
||||
return;
|
||||
}
|
||||
ghostext.flags |= EZT_COLOR;
|
||||
ghostext.color = (UINT8)color;
|
||||
ghostext.color = (UINT16)color;
|
||||
}
|
||||
|
||||
void G_GhostAddScale(fixed_t scale)
|
||||
|
@ -425,7 +426,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
WRITEUINT8(demo_p,ghostext.flags);
|
||||
if (ghostext.flags & EZT_COLOR)
|
||||
{
|
||||
WRITEUINT8(demo_p,ghostext.color);
|
||||
WRITEUINT16(demo_p,ghostext.color);
|
||||
ghostext.lastcolor = ghostext.color;
|
||||
}
|
||||
if (ghostext.flags & EZT_SCALE)
|
||||
|
@ -501,7 +502,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
|
||||
WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK));
|
||||
WRITEUINT8(demo_p,ghost->player->followmobj->color);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->color);
|
||||
|
||||
*followtic_p = followtic;
|
||||
}
|
||||
|
@ -566,7 +567,7 @@ void G_ConsGhostTic(void)
|
|||
{ // But wait, there's more!
|
||||
UINT8 xziptic = READUINT8(demo_p);
|
||||
if (xziptic & EZT_COLOR)
|
||||
demo_p++;
|
||||
demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16);
|
||||
if (xziptic & EZT_SCALE)
|
||||
demo_p += sizeof(fixed_t);
|
||||
if (xziptic & EZT_HIT)
|
||||
|
@ -633,7 +634,7 @@ void G_ConsGhostTic(void)
|
|||
demo_p++;
|
||||
demo_p += sizeof(UINT16);
|
||||
demo_p++;
|
||||
demo_p++;
|
||||
demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16);
|
||||
}
|
||||
|
||||
// Re-synchronise
|
||||
|
@ -731,7 +732,7 @@ void G_GhostTicker(void)
|
|||
xziptic = READUINT8(g->p);
|
||||
if (xziptic & EZT_COLOR)
|
||||
{
|
||||
g->color = READUINT8(g->p);
|
||||
g->color = (g->version==0x000c) ? READUINT8(g->p) : READUINT16(g->p);
|
||||
switch(g->color)
|
||||
{
|
||||
default:
|
||||
|
@ -764,7 +765,7 @@ void G_GhostTicker(void)
|
|||
if (xziptic & EZT_THOKMASK)
|
||||
{ // Let's only spawn ONE of these per frame, thanks.
|
||||
mobj_t *mobj;
|
||||
INT32 type = -1;
|
||||
UINT32 type = MT_NULL;
|
||||
if (g->mo->skin)
|
||||
{
|
||||
skin_t *skin = (skin_t *)g->mo->skin;
|
||||
|
@ -864,7 +865,7 @@ void G_GhostTicker(void)
|
|||
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
||||
break;
|
||||
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
||||
g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -918,7 +919,7 @@ void G_GhostTicker(void)
|
|||
follow->sprite = READUINT16(g->p);
|
||||
follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK);
|
||||
follow->angle = g->mo->angle;
|
||||
follow->color = READUINT8(g->p);
|
||||
follow->color = (g->version==0x000c) ? READUINT8(g->p) : READUINT16(g->p);
|
||||
|
||||
if (!(followtic & FZT_SPAWNED))
|
||||
{
|
||||
|
@ -996,7 +997,11 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
// Read changes from the tic
|
||||
if (ziptic & GZT_XYZ)
|
||||
{
|
||||
P_TeleportMove(metal, READFIXED(metal_p), READFIXED(metal_p), READFIXED(metal_p));
|
||||
// make sure the values are read in the right order
|
||||
oldmetal.x = READFIXED(metal_p);
|
||||
oldmetal.y = READFIXED(metal_p);
|
||||
oldmetal.z = READFIXED(metal_p);
|
||||
P_TeleportMove(metal, oldmetal.x, oldmetal.y, oldmetal.z);
|
||||
oldmetal.x = metal->x;
|
||||
oldmetal.y = metal->y;
|
||||
oldmetal.z = metal->z;
|
||||
|
@ -1051,7 +1056,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
if (xziptic & EZT_THOKMASK)
|
||||
{ // Let's only spawn ONE of these per frame, thanks.
|
||||
mobj_t *mobj;
|
||||
INT32 type = -1;
|
||||
UINT32 type = MT_NULL;
|
||||
if (metal->skin)
|
||||
{
|
||||
skin_t *skin = (skin_t *)metal->skin;
|
||||
|
@ -1158,7 +1163,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
follow->sprite = READUINT16(metal_p);
|
||||
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
|
||||
follow->angle = metal->angle;
|
||||
follow->color = READUINT8(metal_p);
|
||||
follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
|
||||
|
||||
if (!(followtic & FZT_SPAWNED))
|
||||
{
|
||||
|
@ -1340,7 +1345,7 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->sprite);
|
||||
WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits
|
||||
WRITEUINT8(demo_p,metal->player->followmobj->color);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->color);
|
||||
|
||||
*followtic_p = followtic;
|
||||
}
|
||||
|
@ -1394,7 +1399,7 @@ void G_RecordMetal(void)
|
|||
void G_BeginRecording(void)
|
||||
{
|
||||
UINT8 i;
|
||||
char name[16];
|
||||
char name[MAXCOLORNAME+1];
|
||||
player_t *player = &players[consoleplayer];
|
||||
|
||||
if (demo_p)
|
||||
|
@ -1457,12 +1462,12 @@ void G_BeginRecording(void)
|
|||
demo_p += 16;
|
||||
|
||||
// Color
|
||||
for (i = 0; i < 16 && cv_playercolor.string[i]; i++)
|
||||
for (i = 0; i < MAXCOLORNAME && cv_playercolor.string[i]; i++)
|
||||
name[i] = cv_playercolor.string[i];
|
||||
for (; i < 16; i++)
|
||||
for (; i < MAXCOLORNAME; i++)
|
||||
name[i] = '\0';
|
||||
M_Memcpy(demo_p,name,16);
|
||||
demo_p += 16;
|
||||
M_Memcpy(demo_p,name,MAXCOLORNAME);
|
||||
demo_p += MAXCOLORNAME;
|
||||
|
||||
// Stats
|
||||
WRITEUINT8(demo_p,player->charability);
|
||||
|
@ -1622,7 +1627,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
c = READUINT8(p); // SUBVERSION
|
||||
I_Assert(c == SUBVERSION);
|
||||
s = READUINT16(p);
|
||||
I_Assert(s == DEMOVERSION);
|
||||
I_Assert(s >= 0x000c);
|
||||
p += 16; // demo checksum
|
||||
I_Assert(!memcmp(p, "PLAY", 4));
|
||||
p += 4; // PLAY
|
||||
|
@ -1671,6 +1676,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
switch(oldversion) // demoversion
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
case 0x000c: // all that changed between then and now was longer color name
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -1744,15 +1750,15 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
{
|
||||
UINT8 i;
|
||||
lumpnum_t l;
|
||||
char skin[17],color[17],*n,*pdemoname;
|
||||
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration;
|
||||
char skin[17],color[MAXCOLORNAME+1],*n,*pdemoname;
|
||||
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration,cnamelen;
|
||||
pflags_t pflags;
|
||||
UINT32 randseed, followitem;
|
||||
fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight;
|
||||
char msg[1024];
|
||||
|
||||
skin[16] = '\0';
|
||||
color[16] = '\0';
|
||||
color[MAXCOLORNAME] = '\0';
|
||||
|
||||
n = defdemoname+strlen(defdemoname);
|
||||
while (*n != '/' && *n != '\\' && n != defdemoname)
|
||||
|
@ -1810,6 +1816,11 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
switch(demoversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
// all that changed between then and now was longer color name
|
||||
case 0x000c:
|
||||
cnamelen = 16;
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -1876,8 +1887,8 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
demo_p += 16;
|
||||
|
||||
// Color
|
||||
M_Memcpy(color,demo_p,16);
|
||||
demo_p += 16;
|
||||
M_Memcpy(color,demo_p,cnamelen);
|
||||
demo_p += cnamelen;
|
||||
|
||||
charability = READUINT8(demo_p);
|
||||
charability2 = READUINT8(demo_p);
|
||||
|
@ -1941,7 +1952,9 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
// Set skin
|
||||
SetPlayerSkin(0, skin);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(playeringame,0,sizeof(playeringame));
|
||||
playeringame[0] = true;
|
||||
|
@ -1949,8 +1962,9 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
G_InitNew(false, G_BuildMapName(gamemap), true, true, false);
|
||||
|
||||
// Set color
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (!stricmp(Color_Names[i],color))
|
||||
players[0].skincolor = skins[players[0].skin].prefcolor;
|
||||
for (i = 0; i < numskincolors; i++)
|
||||
if (!stricmp(skincolors[i].name,color))
|
||||
{
|
||||
players[0].skincolor = i;
|
||||
break;
|
||||
|
@ -1992,7 +2006,8 @@ void G_AddGhost(char *defdemoname)
|
|||
{
|
||||
INT32 i;
|
||||
lumpnum_t l;
|
||||
char name[17],skin[17],color[17],*n,*pdemoname,md5[16];
|
||||
char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16];
|
||||
UINT8 cnamelen;
|
||||
demoghost *gh;
|
||||
UINT8 flags;
|
||||
UINT8 *buffer,*p;
|
||||
|
@ -2047,6 +2062,11 @@ void G_AddGhost(char *defdemoname)
|
|||
switch(ghostversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
// all that changed between then and now was longer color name
|
||||
case 0x000c:
|
||||
cnamelen = 16;
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -2109,8 +2129,8 @@ void G_AddGhost(char *defdemoname)
|
|||
p += 16;
|
||||
|
||||
// Color
|
||||
M_Memcpy(color, p,16);
|
||||
p += 16;
|
||||
M_Memcpy(color, p,cnamelen);
|
||||
p += cnamelen;
|
||||
|
||||
// Ghosts do not have a player structure to put this in.
|
||||
p++; // charability
|
||||
|
@ -2198,10 +2218,10 @@ void G_AddGhost(char *defdemoname)
|
|||
|
||||
// Set color
|
||||
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (!stricmp(Color_Names[i],color))
|
||||
for (i = 0; i < numskincolors; i++)
|
||||
if (!stricmp(skincolors[i].name,color))
|
||||
{
|
||||
gh->mo->color = (UINT8)i;
|
||||
gh->mo->color = (UINT16)i;
|
||||
break;
|
||||
}
|
||||
gh->oldmo.color = gh->mo->color;
|
||||
|
@ -2292,6 +2312,7 @@ void G_DoPlayMetal(void)
|
|||
switch(metalversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
case 0x000c: // all that changed between then and now was longer color name
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -2332,6 +2353,38 @@ void G_DoneLevelLoad(void)
|
|||
===================
|
||||
*/
|
||||
|
||||
// Writes the demo's checksum, or just random garbage if you can't do that for some reason.
|
||||
static void WriteDemoChecksum(void)
|
||||
{
|
||||
UINT8 *p = demobuffer+16; // checksum position
|
||||
#ifdef NOMD5
|
||||
UINT8 i;
|
||||
for (i = 0; i < 16; i++, p++)
|
||||
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
||||
#else
|
||||
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stops recording a demo.
|
||||
static void G_StopDemoRecording(void)
|
||||
{
|
||||
boolean saved = false;
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
WriteDemoChecksum();
|
||||
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
|
||||
free(demobuffer);
|
||||
demorecording = false;
|
||||
|
||||
if (modeattacking != ATTACKING_RECORD)
|
||||
{
|
||||
if (saved)
|
||||
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
||||
}
|
||||
}
|
||||
|
||||
// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
|
||||
void G_StopMetalDemo(void)
|
||||
{
|
||||
|
@ -2349,20 +2402,8 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill)
|
|||
boolean saved = false;
|
||||
if (demo_p)
|
||||
{
|
||||
UINT8 *p = demobuffer+16; // checksum position
|
||||
if (kill)
|
||||
WRITEUINT8(demo_p, METALDEATH); // add the metal death marker
|
||||
else
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
#ifdef NOMD5
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < 16; i++, p++)
|
||||
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
||||
}
|
||||
#else
|
||||
md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file.
|
||||
#endif
|
||||
WRITEUINT8(demo_p, (kill) ? METALDEATH : DEMOMARKER); // add the demo end (or metal death) marker
|
||||
WriteDemoChecksum();
|
||||
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
|
||||
}
|
||||
free(demobuffer);
|
||||
|
@ -2372,6 +2413,63 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill)
|
|||
I_Error("Failed to save demo!");
|
||||
}
|
||||
|
||||
// Stops timing a demo.
|
||||
static void G_StopTimingDemo(void)
|
||||
{
|
||||
INT32 demotime;
|
||||
double f1, f2;
|
||||
demotime = I_GetTime() - demostarttime;
|
||||
if (!demotime)
|
||||
return;
|
||||
G_StopDemo();
|
||||
timingdemo = false;
|
||||
f1 = (double)demotime;
|
||||
f2 = (double)framecount*TICRATE;
|
||||
|
||||
CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"),
|
||||
leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1);
|
||||
|
||||
// CSV-readable timedemo results, for external parsing
|
||||
if (timedemo_csv)
|
||||
{
|
||||
FILE *f;
|
||||
const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv");
|
||||
const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n";
|
||||
const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n";
|
||||
boolean headerrow = !FIL_FileExists(csvpath);
|
||||
UINT8 procbits = 0;
|
||||
|
||||
// Bitness
|
||||
if (sizeof(void*) == 4)
|
||||
procbits = 32;
|
||||
else if (sizeof(void*) == 8)
|
||||
procbits = 64;
|
||||
|
||||
f = fopen(csvpath, "a+");
|
||||
|
||||
if (f)
|
||||
{
|
||||
if (headerrow)
|
||||
fputs(header, f);
|
||||
fprintf(f, rowformat,
|
||||
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
||||
fclose(f);
|
||||
CONS_Printf("Timedemo results saved to '%s'\n", csvpath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just print the CSV output to console
|
||||
CON_LogMessage(header);
|
||||
CONS_Printf(rowformat,
|
||||
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
||||
}
|
||||
}
|
||||
|
||||
if (restorecv_vidwait != cv_vidwait.value)
|
||||
CV_SetValue(&cv_vidwait, restorecv_vidwait);
|
||||
D_AdvanceDemo();
|
||||
}
|
||||
|
||||
// reset engine variable set for the demos
|
||||
// called from stopdemo command, map command, and g_checkdemoStatus.
|
||||
void G_StopDemo(void)
|
||||
|
@ -2394,66 +2492,13 @@ void G_StopDemo(void)
|
|||
|
||||
boolean G_CheckDemoStatus(void)
|
||||
{
|
||||
boolean saved;
|
||||
|
||||
G_FreeGhosts();
|
||||
|
||||
// DO NOT end metal sonic demos here
|
||||
|
||||
if (timingdemo)
|
||||
{
|
||||
INT32 demotime;
|
||||
double f1, f2;
|
||||
demotime = I_GetTime() - demostarttime;
|
||||
if (!demotime)
|
||||
return true;
|
||||
G_StopDemo();
|
||||
timingdemo = false;
|
||||
f1 = (double)demotime;
|
||||
f2 = (double)framecount*TICRATE;
|
||||
|
||||
CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"),
|
||||
leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1);
|
||||
|
||||
// CSV-readable timedemo results, for external parsing
|
||||
if (timedemo_csv)
|
||||
{
|
||||
FILE *f;
|
||||
const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv");
|
||||
const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n";
|
||||
const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n";
|
||||
boolean headerrow = !FIL_FileExists(csvpath);
|
||||
UINT8 procbits = 0;
|
||||
|
||||
// Bitness
|
||||
if (sizeof(void*) == 4)
|
||||
procbits = 32;
|
||||
else if (sizeof(void*) == 8)
|
||||
procbits = 64;
|
||||
|
||||
f = fopen(csvpath, "a+");
|
||||
|
||||
if (f)
|
||||
{
|
||||
if (headerrow)
|
||||
fputs(header, f);
|
||||
fprintf(f, rowformat,
|
||||
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
||||
fclose(f);
|
||||
CONS_Printf("Timedemo results saved to '%s'\n", csvpath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just print the CSV output to console
|
||||
CON_LogMessage(header);
|
||||
CONS_Printf(rowformat,
|
||||
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
||||
}
|
||||
}
|
||||
|
||||
if (restorecv_vidwait != cv_vidwait.value)
|
||||
CV_SetValue(&cv_vidwait, restorecv_vidwait);
|
||||
D_AdvanceDemo();
|
||||
G_StopTimingDemo();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2473,27 +2518,7 @@ boolean G_CheckDemoStatus(void)
|
|||
|
||||
if (demorecording)
|
||||
{
|
||||
UINT8 *p = demobuffer+16; // checksum position
|
||||
#ifdef NOMD5
|
||||
UINT8 i;
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
for (i = 0; i < 16; i++, p++)
|
||||
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
||||
#else
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
||||
#endif
|
||||
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
|
||||
free(demobuffer);
|
||||
demorecording = false;
|
||||
|
||||
if (modeattacking != ATTACKING_RECORD)
|
||||
{
|
||||
if (saved)
|
||||
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
||||
}
|
||||
G_StopDemoRecording();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
76
src/g_game.c
76
src/g_game.c
|
@ -54,7 +54,7 @@ UINT8 ultimatemode = false;
|
|||
|
||||
boolean botingame;
|
||||
UINT8 botskin;
|
||||
UINT8 botcolor;
|
||||
UINT16 botcolor;
|
||||
|
||||
JoyType_t Joystick;
|
||||
JoyType_t Joystick2;
|
||||
|
@ -135,10 +135,10 @@ INT32 tutorialanalog = 0; // store cv_analog[0] user value
|
|||
|
||||
boolean looptitle = false;
|
||||
|
||||
UINT8 skincolor_redteam = SKINCOLOR_RED;
|
||||
UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
|
||||
UINT8 skincolor_redring = SKINCOLOR_SALMON;
|
||||
UINT8 skincolor_bluering = SKINCOLOR_CORNFLOWER;
|
||||
UINT16 skincolor_redteam = SKINCOLOR_RED;
|
||||
UINT16 skincolor_blueteam = SKINCOLOR_BLUE;
|
||||
UINT16 skincolor_redring = SKINCOLOR_SALMON;
|
||||
UINT16 skincolor_bluering = SKINCOLOR_CORNFLOWER;
|
||||
|
||||
tic_t countdowntimer = 0;
|
||||
boolean countdowntimeup = false;
|
||||
|
@ -1065,6 +1065,7 @@ static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
|||
static fixed_t sidemove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16}; // faster!
|
||||
static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn
|
||||
|
||||
INT16 ticcmd_oldangleturn[2];
|
||||
boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player
|
||||
mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object?
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
|
@ -1140,7 +1141,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && (player->playerstate == PST_REBORN || ((gametyperules & GTR_TAG)
|
||||
&& (leveltime < hidetime * TICRATE) && (player->pflags & PF_TAGIT)))))
|
||||
{//@TODO splitscreen player
|
||||
cmd->angleturn = (INT16)(*myangle >> 16);
|
||||
cmd->angleturn = ticcmd_oldangleturn[forplayer];
|
||||
cmd->aiming = G_ClipAimingPitch(myaiming);
|
||||
return;
|
||||
}
|
||||
|
@ -1361,7 +1362,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (controlstyle == CS_SIMPLE && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype())
|
||||
{
|
||||
CV_SetValue(&cv_directionchar[forplayer], 2);
|
||||
*myangle = player->mo->angle;
|
||||
cmd->angleturn = (INT16)((player->mo->angle - *myangle) >> 16);
|
||||
*myaiming = 0;
|
||||
|
||||
if (cv_cam_lockonboss[forplayer].value)
|
||||
|
@ -1430,7 +1431,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
else if (anglediff < -maxturn)
|
||||
anglediff = -maxturn;
|
||||
|
||||
*myangle += anglediff;
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (anglediff >> 16));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1567,19 +1568,23 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
B_HandleFlightIndicator(player);
|
||||
}
|
||||
else if (player->bot == 2)
|
||||
*myangle = localangle; // Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy
|
||||
// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy
|
||||
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
|
||||
|
||||
*myangle += (cmd->angleturn<<16);
|
||||
|
||||
if (controlstyle == CS_LMAOGALOG) {
|
||||
angle_t angle;
|
||||
|
||||
if (player->awayviewtics)
|
||||
cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16);
|
||||
angle = player->awayviewmobj->angle;
|
||||
else
|
||||
cmd->angleturn = (INT16)(thiscam->angle >> 16);
|
||||
angle = thiscam->angle;
|
||||
|
||||
cmd->angleturn = (INT16)((angle - (ticcmd_oldangleturn[forplayer] << 16)) >> 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
*myangle += (cmd->angleturn<<16);
|
||||
cmd->angleturn = (INT16)(*myangle >> 16);
|
||||
|
||||
// Adjust camera angle by player input
|
||||
if (controlstyle == CS_SIMPLE && !forcestrafe && thiscam->chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
|
||||
{
|
||||
|
@ -1589,13 +1594,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT);
|
||||
fixed_t factor;
|
||||
INT16 camadjust;
|
||||
|
||||
if ((sine > 0) == (cmd->sidemove > 0))
|
||||
sine = 0; // Prevent jerking right when braking from going left, or vice versa
|
||||
|
||||
factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT);
|
||||
|
||||
*myangle -= cmd->sidemove * factor * camadjustfactor;
|
||||
camadjust = (cmd->sidemove * factor * camadjustfactor) >> 16;
|
||||
|
||||
*myangle -= camadjust << 16;
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - camadjust);
|
||||
}
|
||||
|
||||
if (ticcmd_centerviewdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH)))
|
||||
|
@ -1632,9 +1641,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
angle_t controlangle;
|
||||
INT32 anglediff;
|
||||
INT16 camadjust;
|
||||
|
||||
if ((cmd->forwardmove || cmd->sidemove) && !(player->pflags & PF_SPINNING))
|
||||
controlangle = (cmd->angleturn<<16) + R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS);
|
||||
controlangle = *myangle + R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS);
|
||||
else
|
||||
controlangle = player->drawangle + drawangleoffset;
|
||||
|
||||
|
@ -1651,7 +1661,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
anglediff = FixedMul(anglediff, sine);
|
||||
}
|
||||
|
||||
*myangle += FixedMul(anglediff, camadjustfactor);
|
||||
camadjust = FixedMul(anglediff, camadjustfactor) >> 16;
|
||||
|
||||
*myangle += camadjust << 16;
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + camadjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1665,6 +1678,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + ticcmd_oldangleturn[forplayer]);
|
||||
ticcmd_oldangleturn[forplayer] = cmd->angleturn;
|
||||
}
|
||||
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
||||
|
@ -1866,6 +1882,7 @@ void G_StartTitleCard(void)
|
|||
//
|
||||
void G_PreLevelTitleCard(void)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
tic_t starttime = I_GetTime();
|
||||
tic_t endtime = starttime + (PRELEVELTIME*NEWTICRATERATIO);
|
||||
tic_t nowtime = starttime;
|
||||
|
@ -1888,6 +1905,7 @@ void G_PreLevelTitleCard(void)
|
|||
}
|
||||
if (!cv_showhud.value)
|
||||
wipestyleflags = WSF_CROSSFADE;
|
||||
#endif
|
||||
}
|
||||
|
||||
static boolean titlecardforreload = false;
|
||||
|
@ -2205,11 +2223,16 @@ void G_Ticker(boolean run)
|
|||
|
||||
buf = gametic % BACKUPTICS;
|
||||
|
||||
// read/write demo and check turbo cheat
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
|
||||
|
||||
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
|
||||
players[i].oldrelangleturn = players[i].cmd.angleturn;
|
||||
players[i].cmd.angleturn = players[i].angleturn;
|
||||
}
|
||||
}
|
||||
|
||||
// do main actions
|
||||
|
@ -2377,11 +2400,12 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
fixed_t height;
|
||||
fixed_t spinheight;
|
||||
INT32 exiting;
|
||||
tic_t dashmode;
|
||||
INT16 numboxes;
|
||||
INT16 totalring;
|
||||
UINT8 laps;
|
||||
UINT8 mare;
|
||||
UINT8 skincolor;
|
||||
UINT16 skincolor;
|
||||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
|
@ -2392,6 +2416,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
SINT8 pity;
|
||||
INT16 rings;
|
||||
INT16 spheres;
|
||||
INT16 playerangleturn;
|
||||
INT16 oldrelangleturn;
|
||||
|
||||
score = players[player].score;
|
||||
lives = players[player].lives;
|
||||
|
@ -2403,6 +2429,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
spectator = players[player].spectator;
|
||||
outofcoop = players[player].outofcoop;
|
||||
pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
|
||||
playerangleturn = players[player].angleturn;
|
||||
oldrelangleturn = players[player].oldrelangleturn;
|
||||
|
||||
if (!betweenmaps)
|
||||
pflags |= (players[player].pflags & PF_FINISHED);
|
||||
|
@ -2411,6 +2439,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
if (!(netgame || multiplayer))
|
||||
pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP|PF_INVIS));
|
||||
|
||||
dashmode = players[player].dashmode;
|
||||
|
||||
numboxes = players[player].numboxes;
|
||||
laps = players[player].laps;
|
||||
totalring = players[player].totalring;
|
||||
|
@ -2474,6 +2504,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
p->quittime = quittime;
|
||||
p->spectator = spectator;
|
||||
p->outofcoop = outofcoop;
|
||||
p->angleturn = playerangleturn;
|
||||
p->oldrelangleturn = oldrelangleturn;
|
||||
|
||||
// save player config truth reborn
|
||||
p->skincolor = skincolor;
|
||||
|
@ -2509,6 +2541,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
p->spinheight = spinheight;
|
||||
p->exiting = exiting;
|
||||
|
||||
p->dashmode = dashmode;
|
||||
|
||||
p->numboxes = numboxes;
|
||||
p->laps = laps;
|
||||
p->totalring = totalring;
|
||||
|
@ -4475,7 +4509,7 @@ cleanup:
|
|||
//
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, boolean SSSG, boolean FLS)
|
||||
{
|
||||
UINT8 color = skins[pickedchar].prefcolor;
|
||||
UINT16 color = skins[pickedchar].prefcolor;
|
||||
paused = false;
|
||||
|
||||
if (demoplayback)
|
||||
|
@ -4629,7 +4663,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
|||
{
|
||||
size_t len = 1;
|
||||
const char *zonetext = NULL;
|
||||
const INT32 actnum = mapheaderinfo[mapnum-1]->actnum;
|
||||
const UINT8 actnum = mapheaderinfo[mapnum-1]->actnum;
|
||||
|
||||
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
|
||||
if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
|
||||
|
|
|
@ -93,6 +93,7 @@ typedef enum
|
|||
// build an internal map name MAPxx from map number
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
|
||||
extern INT16 ticcmd_oldangleturn[2];
|
||||
extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player
|
||||
extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object?
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
|
||||
|
|
|
@ -57,6 +57,7 @@ extern UINT8 ultimatemode; // was sk_insane
|
|||
extern gameaction_t gameaction;
|
||||
|
||||
extern boolean botingame;
|
||||
extern UINT8 botskin, botcolor;
|
||||
extern UINT8 botskin;
|
||||
extern UINT16 botcolor;
|
||||
|
||||
#endif //__G_STATE__
|
||||
|
|
|
@ -511,7 +511,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
|
||||
// Set fixedheight to the slope's height from our viewpoint, if we have a slope
|
||||
if (slope)
|
||||
fixedheight = P_GetZAt(slope, viewx, viewy);
|
||||
fixedheight = P_GetSlopeZAt(slope, viewx, viewy);
|
||||
|
||||
height = FIXED_TO_FLOAT(fixedheight);
|
||||
|
||||
|
@ -657,7 +657,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
\
|
||||
if (slope)\
|
||||
{\
|
||||
fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
vert->y = FIXED_TO_FLOAT(fixedheight);\
|
||||
}\
|
||||
}
|
||||
|
@ -1101,8 +1101,8 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
float endpegt, endpegb, endpegmul;
|
||||
float endheight = 0.0f, endbheight = 0.0f;
|
||||
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
// compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetSlopeZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
||||
fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
|
||||
|
@ -1165,26 +1165,16 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
else
|
||||
solid = false;
|
||||
|
||||
if (list[i].slope)
|
||||
{
|
||||
temp = P_GetZAt(list[i].slope, v1x, v1y);
|
||||
height = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(list[i].slope, v2x, v2y);
|
||||
endheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
height = endheight = FIXED_TO_FLOAT(list[i].height);
|
||||
temp = P_GetLightZAt(&list[i], v1x, v1y);
|
||||
height = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetLightZAt(&list[i], v2x, v2y);
|
||||
endheight = FIXED_TO_FLOAT(temp);
|
||||
if (solid)
|
||||
{
|
||||
if (*list[i].caster->b_slope)
|
||||
{
|
||||
temp = P_GetZAt(*list[i].caster->b_slope, v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(*list[i].caster->b_slope, v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
bheight = endbheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
|
||||
temp = P_GetFFloorBottomZAt(list[i].caster, v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetFFloorBottomZAt(list[i].caster, v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
|
||||
if (endheight >= endtop && height >= top)
|
||||
|
@ -1197,15 +1187,10 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
|
||||
if (i + 1 < sector->numlights)
|
||||
{
|
||||
if (list[i+1].slope)
|
||||
{
|
||||
temp = P_GetZAt(list[i+1].slope, v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(list[i+1].slope, v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height);
|
||||
temp = P_GetLightZAt(&list[i+1], v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetLightZAt(&list[i+1], v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1344,11 +1329,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
v2y = FLOAT_TO_FIXED(ve.y);
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y, normalheight);
|
||||
|
||||
SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight)
|
||||
SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight)
|
||||
|
@ -1927,10 +1909,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
}
|
||||
|
||||
h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight;
|
||||
hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight;
|
||||
l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight;
|
||||
lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight;
|
||||
h = P_GetFFloorTopZAt (rover, v1x, v1y);
|
||||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
|
||||
if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut)
|
||||
h = hS = highcut;
|
||||
if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut)
|
||||
|
@ -2068,10 +2050,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
newline = rover->master->frontsector->lines[0] + linenum;
|
||||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
}
|
||||
h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight;
|
||||
hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight;
|
||||
l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight;
|
||||
lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight;
|
||||
h = P_GetFFloorTopZAt (rover, v1x, v1y);
|
||||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
|
||||
if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut)
|
||||
h = hS = highcut;
|
||||
if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut)
|
||||
|
@ -2189,24 +2171,21 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks
|
|||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y, normalheight);
|
||||
|
||||
SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight)
|
||||
SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector-> floorheight)
|
||||
SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight)
|
||||
SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight)
|
||||
SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight)
|
||||
SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector-> floorheight)
|
||||
SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight)
|
||||
#undef SLOPEPARAMS
|
||||
}
|
||||
else
|
||||
{
|
||||
frontf1 = frontf2 = afrontsector->floorheight;
|
||||
frontf1 = frontf2 = afrontsector-> floorheight;
|
||||
frontc1 = frontc2 = afrontsector->ceilingheight;
|
||||
backf1 = backf2 = abacksector->floorheight;
|
||||
backc1 = backc2 = abacksector->ceilingheight;
|
||||
backf1 = backf2 = abacksector-> floorheight;
|
||||
backc1 = backc2 = abacksector->ceilingheight;
|
||||
}
|
||||
// properly render skies (consider door "open" if both ceilings are sky)
|
||||
// same for floors
|
||||
|
@ -2740,16 +2719,13 @@ static void HWR_AddLine(seg_t * line)
|
|||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y, normalheight);
|
||||
|
||||
SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector->floorheight)
|
||||
SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector-> floorheight)
|
||||
SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight)
|
||||
SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector->floorheight)
|
||||
SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight)
|
||||
SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector-> floorheight)
|
||||
SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight)
|
||||
#undef SLOPEPARAMS
|
||||
// if both ceilings are skies, consider it always "open"
|
||||
// same for floors
|
||||
|
@ -3307,20 +3283,10 @@ static void HWR_Subsector(size_t num)
|
|||
}
|
||||
else
|
||||
{
|
||||
cullFloorHeight = locFloorHeight = gr_frontsector->floorheight;
|
||||
cullCeilingHeight = locCeilingHeight = gr_frontsector->ceilingheight;
|
||||
|
||||
if (gr_frontsector->f_slope)
|
||||
{
|
||||
cullFloorHeight = P_GetZAt(gr_frontsector->f_slope, viewx, viewy);
|
||||
locFloorHeight = P_GetZAt(gr_frontsector->f_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
|
||||
if (gr_frontsector->c_slope)
|
||||
{
|
||||
cullCeilingHeight = P_GetZAt(gr_frontsector->c_slope, viewx, viewy);
|
||||
locCeilingHeight = P_GetZAt(gr_frontsector->c_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
cullFloorHeight = P_GetSectorFloorZAt (gr_frontsector, viewx, viewy);
|
||||
cullCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, viewx, viewy);
|
||||
locFloorHeight = P_GetSectorFloorZAt (gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
locCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
// ----- end special tricks -----
|
||||
|
||||
|
@ -3412,13 +3378,8 @@ static void HWR_Subsector(size_t num)
|
|||
fixed_t cullHeight, centerHeight;
|
||||
|
||||
// bottom plane
|
||||
if (*rover->b_slope)
|
||||
{
|
||||
cullHeight = P_GetZAt(*rover->b_slope, viewx, viewy);
|
||||
centerHeight = P_GetZAt(*rover->b_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
else
|
||||
cullHeight = centerHeight = *rover->bottomheight;
|
||||
cullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
centerHeight = P_GetFFloorBottomZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES))
|
||||
continue;
|
||||
|
@ -3478,13 +3439,8 @@ static void HWR_Subsector(size_t num)
|
|||
}
|
||||
|
||||
// top plane
|
||||
if (*rover->t_slope)
|
||||
{
|
||||
cullHeight = P_GetZAt(*rover->t_slope, viewx, viewy);
|
||||
centerHeight = P_GetZAt(*rover->t_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
else
|
||||
cullHeight = centerHeight = *rover->topheight;
|
||||
cullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
centerHeight = P_GetFFloorTopZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
|
||||
if (centerHeight >= locFloorHeight &&
|
||||
centerHeight <= locCeilingHeight &&
|
||||
|
@ -3883,20 +3839,21 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
|
|||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = NULL;
|
||||
UINT8 i;
|
||||
SINT8 flip = P_MobjFlip(thing);
|
||||
|
||||
INT32 light;
|
||||
fixed_t scalemul;
|
||||
UINT16 alpha;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
fixed_t groundz;
|
||||
fixed_t slopez;
|
||||
pslope_t *floorslope;
|
||||
pslope_t *groundslope;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
groundz = R_GetShadowZ(thing, &groundslope);
|
||||
|
||||
//if (abs(floorz - gr_viewz) / tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
//if (abs(groundz - gr_viewz) / tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
|
||||
floordiff = abs(thing->z - floorz);
|
||||
floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz);
|
||||
|
||||
alpha = floordiff / (4*FRACUNIT) + 75;
|
||||
if (alpha >= 255) return;
|
||||
|
@ -3928,18 +3885,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
|
|||
shadowVerts[0].z = shadowVerts[1].z = fy - offset;
|
||||
shadowVerts[3].z = shadowVerts[2].z = fy + offset;
|
||||
|
||||
if (floorslope)
|
||||
if (groundslope)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f;
|
||||
slopez = P_GetSlopeZAt(groundslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + flip * 0.05f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(floorz) + 0.05f;
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(groundz) + flip * 0.05f;
|
||||
}
|
||||
|
||||
if (spr->flip)
|
||||
|
@ -3967,7 +3924,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
|
|||
|
||||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
|
||||
light = R_GetPlaneLight(thing->subsector->sector, groundz, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (*thing->subsector->sector->lightlist[light].lightlevel > 255)
|
||||
lightlevel = 255;
|
||||
|
@ -4168,8 +4125,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y)
|
||||
: sector->lightlist[i].height;
|
||||
fixed_t h = P_GetLightZAt(§or->lightlist[i], spr->mobj->x, spr->mobj->y);
|
||||
if (h <= temp)
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
|
@ -4194,15 +4150,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
|
||||
if (i + 1 < sector->numlights)
|
||||
{
|
||||
if (list[i+1].slope)
|
||||
{
|
||||
temp = P_GetZAt(list[i+1].slope, v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(list[i+1].slope, v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height);
|
||||
temp = P_GetLightZAt(&list[i+1], v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetLightZAt(&list[i+1], v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -677,12 +677,12 @@ spritemodelfound:
|
|||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolornum_t color)
|
||||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
UINT8 translation[16]; // First the color index
|
||||
UINT16 translation[16]; // First the color index
|
||||
UINT8 cutoff[16]; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
|
@ -718,16 +718,16 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
if (skinnum == TC_METALSONIC)
|
||||
color = SKINCOLOR_COBALT;
|
||||
|
||||
if (color != SKINCOLOR_NONE)
|
||||
if (color != SKINCOLOR_NONE && color < numskincolors)
|
||||
{
|
||||
UINT8 numdupes = 1;
|
||||
|
||||
translation[translen] = Color_Index[color-1][0];
|
||||
translation[translen] = skincolors[color].ramp[0];
|
||||
cutoff[translen] = 255;
|
||||
|
||||
for (i = 1; i < 16; i++)
|
||||
{
|
||||
if (translation[translen] == Color_Index[color-1][i])
|
||||
if (translation[translen] == skincolors[color].ramp[i])
|
||||
{
|
||||
numdupes++;
|
||||
continue;
|
||||
|
@ -741,7 +741,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
numdupes = 1;
|
||||
translen++;
|
||||
|
||||
translation[translen] = (UINT8)Color_Index[color-1][i];
|
||||
translation[translen] = (UINT16)skincolors[color].ramp[i];
|
||||
}
|
||||
|
||||
translen++;
|
||||
|
@ -1043,7 +1043,7 @@ skippixel:
|
|||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
@ -1336,7 +1336,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
else
|
||||
skinnum = TC_BOSS;
|
||||
}
|
||||
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
else if ((skincolornum_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
{
|
||||
if (spr->mobj->colorized)
|
||||
skinnum = TC_RAINBOW;
|
||||
|
@ -1356,7 +1356,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
}
|
||||
|
||||
// Translation or skin number found
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
143
src/hu_stuff.c
143
src/hu_stuff.c
|
@ -68,7 +68,7 @@ patch_t *nightsnum[10]; // 0-9
|
|||
// Level title and credits fonts
|
||||
patch_t *lt_font[LT_FONTSIZE];
|
||||
patch_t *cred_font[CRED_FONTSIZE];
|
||||
patch_t *ttlnum[20]; // act numbers (0-19)
|
||||
patch_t *ttlnum[10]; // act numbers (0-9)
|
||||
|
||||
// Name tag fonts
|
||||
patch_t *ntb_font[NT_FONTSIZE];
|
||||
|
@ -243,7 +243,7 @@ void HU_LoadGraphics(void)
|
|||
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
|
||||
|
||||
// cache act numbers for level titles
|
||||
for (i = 0; i < 20; i++)
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
sprintf(buffer, "TTL%.2d", i);
|
||||
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
|
@ -755,113 +755,40 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
}
|
||||
else
|
||||
{
|
||||
const UINT8 color = players[playernum].skincolor;
|
||||
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
|
||||
|
||||
cstart = "\x83";
|
||||
|
||||
// Follow palette order at r_draw.c Color_Names
|
||||
switch (color)
|
||||
{
|
||||
default:
|
||||
case SKINCOLOR_WHITE:
|
||||
case SKINCOLOR_BONE:
|
||||
case SKINCOLOR_CLOUDY:
|
||||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_SILVER:
|
||||
case SKINCOLOR_AETHER:
|
||||
case SKINCOLOR_SLATE:
|
||||
cstart = "\x80"; // white
|
||||
break;
|
||||
case SKINCOLOR_CARBON:
|
||||
case SKINCOLOR_JET:
|
||||
case SKINCOLOR_BLACK:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
break;
|
||||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_SALMON:
|
||||
case SKINCOLOR_RED:
|
||||
case SKINCOLOR_CRIMSON:
|
||||
case SKINCOLOR_FLAME:
|
||||
case SKINCOLOR_KETCHUP:
|
||||
cstart = "\x85"; // V_REDMAP
|
||||
break;
|
||||
case SKINCOLOR_YOGURT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_TAN:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_QUAIL:
|
||||
cstart = "\x8d"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_MOSS:
|
||||
case SKINCOLOR_GREEN:
|
||||
case SKINCOLOR_FOREST:
|
||||
case SKINCOLOR_EMERALD:
|
||||
case SKINCOLOR_MINT:
|
||||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_AZURE:
|
||||
cstart = "\x8c"; // V_AZUREMAP
|
||||
break;
|
||||
case SKINCOLOR_LAVENDER:
|
||||
case SKINCOLOR_PASTEL:
|
||||
case SKINCOLOR_PURPLE:
|
||||
cstart = "\x89"; // V_PURPLEMAP
|
||||
break;
|
||||
case SKINCOLOR_PEACHY:
|
||||
case SKINCOLOR_LILAC:
|
||||
case SKINCOLOR_PLUM:
|
||||
case SKINCOLOR_ROSY:
|
||||
cstart = "\x8e"; // V_ROSYMAP
|
||||
break;
|
||||
case SKINCOLOR_SUNSET:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_APRICOT:
|
||||
case SKINCOLOR_ORANGE:
|
||||
case SKINCOLOR_RUST:
|
||||
cstart = "\x87"; // V_ORANGEMAP
|
||||
break;
|
||||
case SKINCOLOR_GOLD:
|
||||
case SKINCOLOR_SANDY:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
break;
|
||||
case SKINCOLOR_LIME:
|
||||
case SKINCOLOR_PERIDOT:
|
||||
case SKINCOLOR_APPLE:
|
||||
cstart = "\x8b"; // V_PERIDOTMAP
|
||||
break;
|
||||
case SKINCOLOR_SEAFOAM:
|
||||
case SKINCOLOR_AQUA:
|
||||
cstart = "\x8a"; // V_AQUAMAP
|
||||
break;
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_WAVE:
|
||||
case SKINCOLOR_CYAN:
|
||||
case SKINCOLOR_SKY:
|
||||
case SKINCOLOR_CERULEAN:
|
||||
case SKINCOLOR_ICY:
|
||||
case SKINCOLOR_SAPPHIRE:
|
||||
case SKINCOLOR_VAPOR:
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
break;
|
||||
case SKINCOLOR_CORNFLOWER:
|
||||
case SKINCOLOR_BLUE:
|
||||
case SKINCOLOR_COBALT:
|
||||
case SKINCOLOR_DUSK:
|
||||
case SKINCOLOR_BLUEBELL:
|
||||
cstart = "\x84"; // V_BLUEMAP
|
||||
break;
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_MAGENTA:
|
||||
case SKINCOLOR_NEON:
|
||||
case SKINCOLOR_VIOLET:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
cstart = "\x81"; // V_MAGENTAMAP
|
||||
break;
|
||||
}
|
||||
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
|
||||
cstart = "\x80";
|
||||
else if (chatcolor == V_MAGENTAMAP)
|
||||
cstart = "\x81";
|
||||
else if (chatcolor == V_YELLOWMAP)
|
||||
cstart = "\x82";
|
||||
else if (chatcolor == V_GREENMAP)
|
||||
cstart = "\x83";
|
||||
else if (chatcolor == V_BLUEMAP)
|
||||
cstart = "\x84";
|
||||
else if (chatcolor == V_REDMAP)
|
||||
cstart = "\x85";
|
||||
else if (chatcolor == V_GRAYMAP)
|
||||
cstart = "\x86";
|
||||
else if (chatcolor == V_ORANGEMAP)
|
||||
cstart = "\x87";
|
||||
else if (chatcolor == V_SKYMAP)
|
||||
cstart = "\x88";
|
||||
else if (chatcolor == V_PURPLEMAP)
|
||||
cstart = "\x89";
|
||||
else if (chatcolor == V_AQUAMAP)
|
||||
cstart = "\x8a";
|
||||
else if (chatcolor == V_PERIDOTMAP)
|
||||
cstart = "\x8b";
|
||||
else if (chatcolor == V_AZUREMAP)
|
||||
cstart = "\x8c";
|
||||
else if (chatcolor == V_BROWNMAP)
|
||||
cstart = "\x8d";
|
||||
else if (chatcolor == V_ROSYMAP)
|
||||
cstart = "\x8e";
|
||||
else if (chatcolor == V_INVERTMAP)
|
||||
cstart = "\x8f";
|
||||
}
|
||||
prefix = cstart;
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ extern patch_t *lt_font[LT_FONTSIZE];
|
|||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *ntb_font[NT_FONTSIZE];
|
||||
extern patch_t *nto_font[NT_FONTSIZE];
|
||||
extern patch_t *ttlnum[20];
|
||||
extern patch_t *ttlnum[10];
|
||||
extern patch_t *emeraldpics[3][8];
|
||||
extern patch_t *rflagico;
|
||||
extern patch_t *bflagico;
|
||||
|
|
159
src/info.c
159
src/info.c
|
@ -20,6 +20,7 @@
|
|||
#include "m_misc.h"
|
||||
#include "z_zone.h"
|
||||
#include "d_player.h"
|
||||
#include "v_video.h" // V_*MAP constants
|
||||
#include "lzf.h"
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_light.h"
|
||||
|
@ -21589,8 +21590,140 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
#endif
|
||||
};
|
||||
|
||||
skincolor_t skincolors[MAXSKINCOLORS] = {
|
||||
{"None", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_NONE
|
||||
|
||||
/** Patches the mobjinfo table and state table.
|
||||
// Greyscale ranges
|
||||
{"White", {0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, SKINCOLOR_BLACK, 5, 0, true}, // SKINCOLOR_WHITE
|
||||
{"Bone", {0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, SKINCOLOR_JET, 7, 0, true}, // SKINCOLOR_BONE
|
||||
{"Cloudy", {0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, SKINCOLOR_CARBON, 7, 0, true}, // SKINCOLOR_CLOUDY
|
||||
{"Grey", {0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, SKINCOLOR_AETHER, 12, 0, true}, // SKINCOLOR_GREY
|
||||
{"Silver", {0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, SKINCOLOR_SLATE, 12, 0, true}, // SKINCOLOR_SILVER
|
||||
{"Carbon", {0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, SKINCOLOR_CLOUDY, 7, V_GRAYMAP, true}, // SKINCOLOR_CARBON
|
||||
{"Jet", {0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, SKINCOLOR_BONE, 7, V_GRAYMAP, true}, // SKINCOLOR_JET
|
||||
{"Black", {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE, 7, V_GRAYMAP, true}, // SKINCOLOR_BLACK
|
||||
|
||||
// Desaturated
|
||||
{"Aether", {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER
|
||||
{"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE
|
||||
{"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL
|
||||
{"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK
|
||||
{"Yogurt", {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, SKINCOLOR_RUST, 7, V_BROWNMAP, true}, // SKINCOLOR_YOGURT
|
||||
{"Brown", {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, SKINCOLOR_TAN, 2, V_BROWNMAP, true}, // SKINCOLOR_BROWN
|
||||
{"Bronze", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BRONZE
|
||||
{"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN
|
||||
{"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE
|
||||
{"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS
|
||||
{"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE
|
||||
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
{"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY
|
||||
{"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON
|
||||
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED
|
||||
{"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON
|
||||
{"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME
|
||||
{"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BRONZE, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP
|
||||
{"Peachy", {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL, 7, V_ROSYMAP, true}, // SKINCOLOR_PEACHY
|
||||
{"Quail", {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE, 5, V_BROWNMAP, true}, // SKINCOLOR_QUAIL
|
||||
{"Sunset", {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE, 5, V_ORANGEMAP, true}, // SKINCOLOR_SUNSET
|
||||
{"Copper", {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL, 5, V_ORANGEMAP, true}, // SKINCOLOR_COPPER
|
||||
{"Apricot", {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN, 4, V_ORANGEMAP, true}, // SKINCOLOR_APRICOT
|
||||
{"Orange", {0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE
|
||||
{"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST
|
||||
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
|
||||
{"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY
|
||||
{"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW
|
||||
{"Olive", {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, SKINCOLOR_DUSK, 3, V_YELLOWMAP, true}, // SKINCOLOR_OLIVE
|
||||
{"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME
|
||||
{"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
|
||||
{"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
|
||||
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN
|
||||
{"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST
|
||||
{"Emerald", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_RUBY, 4, V_GREENMAP, true}, // SKINCOLOR_EMERALD
|
||||
{"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT
|
||||
{"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM
|
||||
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA
|
||||
{"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL
|
||||
{"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE
|
||||
{"Cyan", {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT, 6, V_SKYMAP, true}, // SKINCOLOR_CYAN
|
||||
{"Sky", {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, SKINCOLOR_SANDY, 1, V_SKYMAP, true}, // SKINCOLOR_SKY
|
||||
{"Cerulean", {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, SKINCOLOR_NEON, 4, V_SKYMAP, true}, // SKINCOLOR_CERULEAN
|
||||
{"Icy", {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON, 0, V_SKYMAP, true}, // SKINCOLOR_ICY
|
||||
{"Sapphire", {0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_SKYMAP, true}, // SKINCOLOR_SAPPHIRE
|
||||
{"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW, 4, V_BLUEMAP, true}, // SKINCOLOR_CORNFLOWER
|
||||
{"Blue", {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE, 5, V_BLUEMAP, true}, // SKINCOLOR_BLUE
|
||||
{"Cobalt", {0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT
|
||||
{"Vapor", {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC, 4, V_SKYMAP, true}, // SKINCOLOR_VAPOR
|
||||
{"Dusk", {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE, 0, V_BLUEMAP, true}, // SKINCOLOR_DUSK
|
||||
{"Pastel", {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_BUBBLEGUM, 9, V_PURPLEMAP, true}, // SKINCOLOR_PASTEL
|
||||
{"Purple", {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_FLAME, 7, V_PURPLEMAP, true}, // SKINCOLOR_PURPLE
|
||||
{"Bubblegum", {0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM
|
||||
{"Magenta", {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME, 6, V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA
|
||||
{"Neon", {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN, 2, V_MAGENTAMAP, true}, // SKINCOLOR_NEON
|
||||
{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
|
||||
{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
|
||||
{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
|
||||
{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 15, V_MAGENTAMAP, true}, // SKINCOLOR_RASPBERRY
|
||||
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
|
||||
|
||||
// super
|
||||
{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0, false}, // SKINCOLOR_SUPERSILVER1
|
||||
{"Super Silver 2", {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, SKINCOLOR_BLACK, 6, 0, false}, // SKINCOLOR_SUPERSILVER2
|
||||
{"Super Silver 3", {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, SKINCOLOR_BLACK, 5, 0, false}, // SKINCOLOR_SUPERSILVER3
|
||||
{"Super Silver 4", {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER4
|
||||
{"Super Silver 5", {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER5
|
||||
|
||||
{"Super Red 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, SKINCOLOR_CYAN, 15, 0, false}, // SKINCOLOR_SUPERRED1
|
||||
{"Super Red 2", {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, SKINCOLOR_CYAN, 14, V_ROSYMAP, false}, // SKINCOLOR_SUPERRED2
|
||||
{"Super Red 3", {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, SKINCOLOR_CYAN, 13, V_REDMAP, false}, // SKINCOLOR_SUPERRED3
|
||||
{"Super Red 4", {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, SKINCOLOR_CYAN, 11, V_REDMAP, false}, // SKINCOLOR_SUPERRED4
|
||||
{"Super Red 5", {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, SKINCOLOR_CYAN, 10, V_REDMAP, false}, // SKINCOLOR_SUPERRED5
|
||||
|
||||
{"Super Orange 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, SKINCOLOR_SAPPHIRE, 15, 0, false}, // SKINCOLOR_SUPERORANGE1
|
||||
{"Super Orange 2", {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, SKINCOLOR_SAPPHIRE, 12, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE2
|
||||
{"Super Orange 3", {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, SKINCOLOR_SAPPHIRE, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE3
|
||||
{"Super Orange 4", {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, SKINCOLOR_SAPPHIRE, 4, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE4
|
||||
{"Super Orange 5", {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_SAPPHIRE, 3, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE5
|
||||
|
||||
{"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, SKINCOLOR_CORNFLOWER, 15, 0, false}, // SKINCOLOR_SUPERGOLD1
|
||||
{"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, SKINCOLOR_CORNFLOWER, 9, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD2
|
||||
{"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD3
|
||||
{"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD4
|
||||
{"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD5
|
||||
|
||||
{"Super Peridot 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, SKINCOLOR_COBALT, 15, 0, false}, // SKINCOLOR_SUPERPERIDOT1
|
||||
{"Super Peridot 2", {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, SKINCOLOR_COBALT, 4, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT2
|
||||
{"Super Peridot 3", {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT3
|
||||
{"Super Peridot 4", {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT4
|
||||
{"Super Peridot 5", {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT5
|
||||
|
||||
{"Super Sky 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, SKINCOLOR_RUST, 15, 0, false}, // SKINCOLOR_SUPERSKY1
|
||||
{"Super Sky 2", {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, SKINCOLOR_RUST, 4, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY2
|
||||
{"Super Sky 3", {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY3
|
||||
{"Super Sky 4", {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY4
|
||||
{"Super Sky 5", {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY5
|
||||
|
||||
{"Super Purple 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, SKINCOLOR_EMERALD, 15, 0, false}, // SKINCOLOR_SUPERPURPLE1
|
||||
{"Super Purple 2", {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, SKINCOLOR_EMERALD, 4, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE2
|
||||
{"Super Purple 3", {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE3
|
||||
{"Super Purple 4", {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE4
|
||||
{"Super Purple 5", {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE5
|
||||
|
||||
{"Super Rust 1", {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, SKINCOLOR_CYAN, 14, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST1
|
||||
{"Super Rust 2", {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, SKINCOLOR_CYAN, 10, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST2
|
||||
{"Super Rust 3", {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, SKINCOLOR_CYAN, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST3
|
||||
{"Super Rust 4", {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST4
|
||||
{"Super Rust 5", {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST5
|
||||
|
||||
{"Super Tan 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, SKINCOLOR_BROWN, 14, 0, false}, // SKINCOLOR_SUPERTAN1
|
||||
{"Super Tan 2", {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, SKINCOLOR_BROWN, 13, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN2
|
||||
{"Super Tan 3", {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, SKINCOLOR_BROWN, 12, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN3
|
||||
{"Super Tan 4", {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, SKINCOLOR_BROWN, 11, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN4
|
||||
{"Super Tan 5", {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef}, SKINCOLOR_BROWN, 10, V_BROWNMAP, false} // SKINCOLOR_SUPERTAN5
|
||||
};
|
||||
|
||||
/** Patches the mobjinfo, state, and skincolor tables.
|
||||
* Free slots are emptied out and set to initial values.
|
||||
*/
|
||||
void P_PatchInfoTables(void)
|
||||
|
@ -21618,6 +21751,11 @@ void P_PatchInfoTables(void)
|
|||
sprnames[i][0] = '\0'; // i == NUMSPRITES
|
||||
memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
|
||||
memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
|
||||
memset(&skincolors[SKINCOLOR_FIRSTFREESLOT], 0, sizeof (skincolor_t) * NUMCOLORFREESLOTS);
|
||||
for (i = SKINCOLOR_FIRSTFREESLOT; i <= SKINCOLOR_LASTFREESLOT; i++) {
|
||||
skincolors[i].accessible = false;
|
||||
skincolors[i].name[0] = '\0';
|
||||
}
|
||||
for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
|
||||
mobjinfo[i].doomednum = -1;
|
||||
}
|
||||
|
@ -21626,7 +21764,8 @@ void P_PatchInfoTables(void)
|
|||
static char *sprnamesbackup;
|
||||
static state_t *statesbackup;
|
||||
static mobjinfo_t *mobjinfobackup;
|
||||
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize;
|
||||
static skincolor_t *skincolorsbackup;
|
||||
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize, skincolorsbackupsize;
|
||||
#endif
|
||||
|
||||
void P_BackupTables(void)
|
||||
|
@ -21636,6 +21775,7 @@ void P_BackupTables(void)
|
|||
sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
|
||||
statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
|
||||
mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);
|
||||
skincolorsbackup = Z_Malloc(sizeof(skincolors), PU_STATIC, NULL);
|
||||
|
||||
// Sprite names
|
||||
sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
|
||||
|
@ -21657,6 +21797,13 @@ void P_BackupTables(void)
|
|||
mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
|
||||
else
|
||||
M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
|
||||
|
||||
//Skincolor info
|
||||
skincolorsbackupsize = lzf_compress(skincolors, sizeof(skincolors), skincolorsbackup, sizeof(skincolors));
|
||||
if (skincolorsbackupsize > 0)
|
||||
skincolorsbackup = Z_Realloc(skincolorsbackup, skincolorsbackupsize, PU_STATIC, NULL);
|
||||
else
|
||||
M_Memcpy(skincolorsbackup, skincolors, sizeof(skincolors));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -21689,5 +21836,13 @@ void P_ResetData(INT32 flags)
|
|||
else
|
||||
M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
|
||||
}
|
||||
|
||||
if (flags & 8)
|
||||
{
|
||||
if (skincolorsbackupsize > 0)
|
||||
lzf_decompress(skincolorsbackup, skincolorsbackupsize, skincolors, sizeof(skincolors));
|
||||
else
|
||||
M_Memcpy(skincolors, skincolorsbackup, sizeof(skincolorsbackup));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "fastcmp.h"
|
||||
#include "p_local.h"
|
||||
#include "p_setup.h" // So we can have P_SetupLevelSky
|
||||
#include "p_slopes.h" // P_GetZAt
|
||||
#include "p_slopes.h" // P_GetSlopeZAt
|
||||
#include "z_zone.h"
|
||||
#include "r_main.h"
|
||||
#include "r_draw.h"
|
||||
|
@ -27,6 +27,7 @@
|
|||
#include "hu_stuff.h" // HU_AddChatText
|
||||
#include "console.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
#include "m_menu.h" // Player Setup menu color stuff
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
@ -144,6 +145,8 @@ static const struct {
|
|||
{META_STATE, "state_t"},
|
||||
{META_MOBJINFO, "mobjinfo_t"},
|
||||
{META_SFXINFO, "sfxinfo_t"},
|
||||
{META_SKINCOLOR, "skincolor_t"},
|
||||
{META_COLORRAMP, "skincolor_t.ramp"},
|
||||
{META_SPRITEINFO, "spriteinfo_t"},
|
||||
{META_PIVOTLIST, "spriteframepivot_t[]"},
|
||||
{META_FRAMEPIVOT, "spriteframepivot_t"},
|
||||
|
@ -257,6 +260,43 @@ static int lib_reserveLuabanks(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// M_MENU
|
||||
//////////////
|
||||
|
||||
static int lib_pMoveColorBefore(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
UINT16 targ = (UINT16)luaL_checkinteger(L, 2);
|
||||
|
||||
NOHUD
|
||||
M_MoveColorBefore(color, targ);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pMoveColorAfter(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
UINT16 targ = (UINT16)luaL_checkinteger(L, 2);
|
||||
|
||||
NOHUD
|
||||
M_MoveColorAfter(color, targ);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pGetColorBefore(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
lua_pushinteger(L, M_GetColorBefore(color));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pGetColorAfter(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
lua_pushinteger(L, M_GetColorAfter(color));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -2189,14 +2229,20 @@ static int lib_evStartCrumble(lua_State *L)
|
|||
|
||||
static int lib_pGetZAt(lua_State *L)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
//HUDSAFE
|
||||
if (!slope)
|
||||
return LUA_ErrInvalid(L, "pslope_t");
|
||||
if (lua_isnil(L, 1))
|
||||
{
|
||||
fixed_t z = luaL_checkfixed(L, 4);
|
||||
lua_pushfixed(L, P_GetZAt(NULL, x, y, z));
|
||||
}
|
||||
else
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
||||
lua_pushfixed(L, P_GetSlopeZAt(slope, x, y));
|
||||
}
|
||||
|
||||
lua_pushfixed(L, P_GetZAt(slope, x, y));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -2387,10 +2433,10 @@ static int lib_rGetColorByName(lua_State *L)
|
|||
// SKINCOLOR_GREEN > "Green" for example
|
||||
static int lib_rGetNameByColor(lua_State *L)
|
||||
{
|
||||
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
|
||||
lua_pushstring(L, Color_Names[colornum]);
|
||||
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= numskincolors)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
|
||||
lua_pushstring(L, skincolors[colornum].name);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -2463,6 +2509,20 @@ static int lib_sStopSound(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopSoundByID(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
||||
//NOHUD
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (sound_id >= NUMSFX)
|
||||
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
||||
|
||||
S_StopSoundByID(origin, sound_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sChangeMusic(lua_State *L)
|
||||
{
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
|
@ -2883,15 +2943,50 @@ static int lib_gAddGametype(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int Lcheckmapnumber (lua_State *L, int idx, const char *fun)
|
||||
{
|
||||
if (ISINLEVEL)
|
||||
return luaL_optinteger(L, idx, gamemap);
|
||||
else
|
||||
{
|
||||
if (lua_isnoneornil(L, idx))
|
||||
{
|
||||
return luaL_error(L,
|
||||
"%s can only be used without a parameter while in a level.",
|
||||
fun
|
||||
);
|
||||
}
|
||||
else
|
||||
return luaL_checkinteger(L, idx);
|
||||
}
|
||||
}
|
||||
|
||||
static int lib_gBuildMapName(lua_State *L)
|
||||
{
|
||||
INT32 map = luaL_optinteger(L, 1, gamemap);
|
||||
INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName");
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushstring(L, G_BuildMapName(map));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gBuildMapTitle(lua_State *L)
|
||||
{
|
||||
INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapTitle");
|
||||
char *name;
|
||||
if (map < 1 || map > NUMMAPS)
|
||||
{
|
||||
return luaL_error(L,
|
||||
"map number %d out of range (1 - %d)",
|
||||
map,
|
||||
NUMMAPS
|
||||
);
|
||||
}
|
||||
name = G_BuildMapTitle(map);
|
||||
lua_pushstring(L, name);
|
||||
Z_Free(name);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gDoReborn(lua_State *L)
|
||||
{
|
||||
INT32 playernum = luaL_checkinteger(L, 1);
|
||||
|
@ -3078,6 +3173,12 @@ static luaL_Reg lib[] = {
|
|||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
{"reserveLuabanks", lib_reserveLuabanks},
|
||||
|
||||
// m_menu
|
||||
{"M_MoveColorAfter",lib_pMoveColorAfter},
|
||||
{"M_MoveColorBefore",lib_pMoveColorBefore},
|
||||
{"M_GetColorAfter",lib_pGetColorAfter},
|
||||
{"M_GetColorBefore",lib_pGetColorBefore},
|
||||
|
||||
// m_random
|
||||
{"P_RandomFixed",lib_pRandomFixed},
|
||||
{"P_RandomByte",lib_pRandomByte},
|
||||
|
@ -3258,6 +3359,7 @@ static luaL_Reg lib[] = {
|
|||
{"S_StartSound",lib_sStartSound},
|
||||
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
||||
{"S_StopSound",lib_sStopSound},
|
||||
{"S_StopSoundByID",lib_sStopSoundByID},
|
||||
{"S_ChangeMusic",lib_sChangeMusic},
|
||||
{"S_SpeedMusic",lib_sSpeedMusic},
|
||||
{"S_StopMusic",lib_sStopMusic},
|
||||
|
@ -3276,6 +3378,7 @@ static luaL_Reg lib[] = {
|
|||
// g_game
|
||||
{"G_AddGametype", lib_gAddGametype},
|
||||
{"G_BuildMapName",lib_gBuildMapName},
|
||||
{"G_BuildMapTitle",lib_gBuildMapTitle},
|
||||
{"G_DoReborn",lib_gDoReborn},
|
||||
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
|
||||
{"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished},
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -878,8 +878,8 @@ static int libd_drawNameTag(lua_State *L)
|
|||
INT32 y;
|
||||
const char *str;
|
||||
INT32 flags;
|
||||
UINT8 basecolor;
|
||||
UINT8 outlinecolor;
|
||||
UINT16 basecolor;
|
||||
UINT16 outlinecolor;
|
||||
UINT8 *basecolormap = NULL;
|
||||
UINT8 *outlinecolormap = NULL;
|
||||
|
||||
|
@ -908,8 +908,8 @@ static int libd_drawScaledNameTag(lua_State *L)
|
|||
const char *str;
|
||||
INT32 flags;
|
||||
fixed_t scale;
|
||||
UINT8 basecolor;
|
||||
UINT8 outlinecolor;
|
||||
UINT16 basecolor;
|
||||
UINT16 outlinecolor;
|
||||
UINT8 *basecolormap = NULL;
|
||||
UINT8 *outlinecolormap = NULL;
|
||||
|
||||
|
@ -966,7 +966,7 @@ static int libd_nameTagWidth(lua_State *L)
|
|||
static int libd_getColormap(lua_State *L)
|
||||
{
|
||||
INT32 skinnum = TC_DEFAULT;
|
||||
skincolors_t color = luaL_optinteger(L, 2, 0);
|
||||
skincolornum_t color = luaL_optinteger(L, 2, 0);
|
||||
UINT8* colormap = NULL;
|
||||
HUDONLY
|
||||
if (lua_isnoneornil(L, 1))
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
extern CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
extern void R_FlushTranslationColormapCache(void);
|
||||
|
||||
boolean LUA_CallAction(const char *action, mobj_t *actor);
|
||||
state_t *astate;
|
||||
|
||||
|
@ -1465,6 +1468,229 @@ static int lib_luabankslen(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////////////
|
||||
// SKINCOLOR INFO //
|
||||
////////////////////
|
||||
|
||||
// Arbitrary skincolors[] table index -> skincolor_t *
|
||||
static int lib_getSkinColor(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
lua_remove(L, 1);
|
||||
|
||||
i = luaL_checkinteger(L, 1);
|
||||
if (!i || i >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (1 - %d)", i, numskincolors-1);
|
||||
LUA_PushUserdata(L, &skincolors[i], META_SKINCOLOR);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Set the entire c->ramp array
|
||||
static void setRamp(lua_State *L, skincolor_t* c) {
|
||||
UINT32 i;
|
||||
lua_pushnil(L);
|
||||
for (i=0; i<COLORRAMPSIZE; i++) {
|
||||
if (lua_objlen(L,-2)<COLORRAMPSIZE) {
|
||||
luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be %d entries long; got %d.", COLORRAMPSIZE, lua_objlen(L,-2));
|
||||
break;
|
||||
}
|
||||
if (lua_next(L, -2) != 0) {
|
||||
c->ramp[i] = lua_isnumber(L,-1) ? (UINT8)luaL_checkinteger(L,-1) : 120;
|
||||
lua_pop(L, 1);
|
||||
} else
|
||||
c->ramp[i] = 120;
|
||||
}
|
||||
lua_pop(L,1);
|
||||
}
|
||||
|
||||
// Lua table full of data -> skincolors[]
|
||||
static int lib_setSkinColor(lua_State *L)
|
||||
{
|
||||
UINT32 j;
|
||||
skincolor_t *info;
|
||||
UINT16 cnum; //skincolor num
|
||||
lua_remove(L, 1); // don't care about skincolors[] userdata.
|
||||
{
|
||||
cnum = (UINT16)luaL_checkinteger(L, 1);
|
||||
if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
info = &skincolors[cnum]; // get the skincolor to assign to.
|
||||
}
|
||||
luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
|
||||
lua_remove(L, 1); // pop skincolor num, don't need it any more.
|
||||
lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the skincolor.
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolors in HUD rendering code!");
|
||||
|
||||
// clear the skincolor to start with, in case of missing table elements
|
||||
memset(info,0,sizeof(skincolor_t));
|
||||
|
||||
Color_cons_t[cnum].value = cnum;
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
lua_Integer i = 0;
|
||||
const char *str = NULL;
|
||||
if (lua_isnumber(L, 2))
|
||||
i = lua_tointeger(L, 2);
|
||||
else
|
||||
str = luaL_checkstring(L, 2);
|
||||
|
||||
if (i == 1 || (str && fastcmp(str,"name"))) {
|
||||
const char* n = luaL_checkstring(L, 3);
|
||||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; shortened to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
} else if (i == 2 || (str && fastcmp(str,"ramp"))) {
|
||||
if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array.");
|
||||
else if (lua_istable(L, 3))
|
||||
setRamp(L, info);
|
||||
else
|
||||
for (j=0; j<COLORRAMPSIZE; j++)
|
||||
info->ramp[j] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[j];
|
||||
R_FlushTranslationColormapCache();
|
||||
} else if (i == 3 || (str && fastcmp(str,"invcolor")))
|
||||
info->invcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (i == 4 || (str && fastcmp(str,"invshade")))
|
||||
info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE;
|
||||
else if (i == 5 || (str && fastcmp(str,"chatcolor")))
|
||||
info->chatcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
|
||||
boolean v = lua_isboolean(L,3) ? lua_toboolean(L, 3) : true;
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
return luaL_error(L, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", i);
|
||||
else
|
||||
info->accessible = v;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// #skincolors -> numskincolors
|
||||
static int lib_skincolorslen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, numskincolors);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// skincolor_t *, field -> number
|
||||
static int skincolor_get(lua_State *L)
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= skincolors);
|
||||
|
||||
if (fastcmp(field,"name"))
|
||||
lua_pushstring(L, info->name);
|
||||
else if (fastcmp(field,"ramp"))
|
||||
LUA_PushUserdata(L, info->ramp, META_COLORRAMP);
|
||||
else if (fastcmp(field,"invcolor"))
|
||||
lua_pushinteger(L, info->invcolor);
|
||||
else if (fastcmp(field,"invshade"))
|
||||
lua_pushinteger(L, info->invshade);
|
||||
else if (fastcmp(field,"chatcolor"))
|
||||
lua_pushinteger(L, info->chatcolor);
|
||||
else if (fastcmp(field,"accessible"))
|
||||
lua_pushboolean(L, info->accessible);
|
||||
else
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// skincolor_t *, field, number -> skincolors[]
|
||||
static int skincolor_set(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= skincolors);
|
||||
|
||||
if (info-skincolors < SKINCOLOR_FIRSTFREESLOT || info-skincolors >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", info-skincolors, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
|
||||
if (fastcmp(field,"name")) {
|
||||
const char* n = luaL_checkstring(L, 3);
|
||||
if (strchr(n, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", n);
|
||||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
} else if (fastcmp(field,"ramp")) {
|
||||
if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array.");
|
||||
else if (lua_istable(L, 3))
|
||||
setRamp(L, info);
|
||||
else
|
||||
for (i=0; i<COLORRAMPSIZE; i++)
|
||||
info->ramp[i] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[i];
|
||||
R_FlushTranslationColormapCache();
|
||||
} else if (fastcmp(field,"invcolor"))
|
||||
info->invcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"invshade"))
|
||||
info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE;
|
||||
else if (fastcmp(field,"chatcolor"))
|
||||
info->chatcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"accessible"))
|
||||
info->accessible = lua_isboolean(L,3);
|
||||
else
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// skincolor_t * -> SKINCOLOR_*
|
||||
static int skincolor_num(lua_State *L)
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR));
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= skincolors);
|
||||
|
||||
lua_pushinteger(L, info-skincolors);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ramp, n -> ramp[n]
|
||||
static int colorramp_get(lua_State *L)
|
||||
{
|
||||
UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP));
|
||||
UINT32 n = luaL_checkinteger(L, 2);
|
||||
if (n >= COLORRAMPSIZE)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1);
|
||||
lua_pushinteger(L, colorramp[n]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ramp, n, value -> ramp[n] = value
|
||||
static int colorramp_set(lua_State *L)
|
||||
{
|
||||
UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP));
|
||||
UINT16 cnum = (UINT16)(((uint8_t*)colorramp - (uint8_t*)(skincolors[0].ramp))/sizeof(skincolor_t));
|
||||
UINT32 n = luaL_checkinteger(L, 2);
|
||||
UINT8 i = (UINT8)luaL_checkinteger(L, 3);
|
||||
if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
if (n >= COLORRAMPSIZE)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1);
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!");
|
||||
colorramp[n] = i;
|
||||
R_FlushTranslationColormapCache();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// #ramp -> COLORRAMPSIZE
|
||||
static int colorramp_len(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, COLORRAMPSIZE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//
|
||||
// Now push all these functions into the Lua state!
|
||||
|
@ -1502,6 +1728,28 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_SKINCOLOR);
|
||||
lua_pushcfunction(L, skincolor_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, skincolor_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, skincolor_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_COLORRAMP);
|
||||
lua_pushcfunction(L, colorramp_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, colorramp_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, colorramp_len);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_SFXINFO);
|
||||
lua_pushcfunction(L, sfxinfo_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
@ -1605,6 +1853,19 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "mobjinfo");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSkinColor);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_setSkinColor);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, lib_skincolorslen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "skincolors");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSfxInfo);
|
||||
|
|
|
@ -20,6 +20,8 @@ extern lua_State *gL;
|
|||
#define META_STATE "STATE_T*"
|
||||
#define META_MOBJINFO "MOBJINFO_T*"
|
||||
#define META_SFXINFO "SFXINFO_T*"
|
||||
#define META_SKINCOLOR "SKINCOLOR_T*"
|
||||
#define META_COLORRAMP "SKINCOLOR_T*RAMP"
|
||||
#define META_SPRITEINFO "SPRITEINFO_T*"
|
||||
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
|
||||
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
|
||||
|
|
|
@ -113,7 +113,8 @@ static int lib_fixeddiv(lua_State *L)
|
|||
|
||||
static int lib_fixedrem(lua_State *L)
|
||||
{
|
||||
lua_pushfixed(L, FixedRem(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
|
||||
LUA_Deprecated(L, "FixedRem(a, b)", "a % b");
|
||||
lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -172,15 +173,14 @@ static int lib_all7emeralds(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// Whee, special Lua-exclusive function for making use of Color_Opposite[]
|
||||
// Returns both color and signpost shade numbers!
|
||||
static int lib_coloropposite(lua_State *L)
|
||||
{
|
||||
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
|
||||
lua_pushinteger(L, Color_Opposite[colornum-1][0]); // push color
|
||||
lua_pushinteger(L, Color_Opposite[colornum-1][1]); // push sign shade index, 0-15
|
||||
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= numskincolors)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
|
||||
lua_pushinteger(L, skincolors[colornum].invcolor); // push color
|
||||
lua_pushinteger(L, skincolors[colornum].invshade); // push sign shade index, 0-15
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
|
|
@ -459,10 +459,8 @@ static int mobj_set(lua_State *L)
|
|||
return UNIMPLEMENTED;
|
||||
case mobj_angle:
|
||||
mo->angle = luaL_checkangle(L, 3);
|
||||
if (mo->player == &players[consoleplayer])
|
||||
localangle = mo->angle;
|
||||
else if (mo->player == &players[secondarydisplayplayer])
|
||||
localangle2 = mo->angle;
|
||||
if (mo->player)
|
||||
P_SetPlayerAngle(mo->player, mo->angle);
|
||||
break;
|
||||
case mobj_pitch:
|
||||
mo->pitch = luaL_checkangle(L, 3);
|
||||
|
@ -590,9 +588,9 @@ static int mobj_set(lua_State *L)
|
|||
}
|
||||
case mobj_color:
|
||||
{
|
||||
UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
|
||||
if (newcolor >= MAXTRANSLATIONS)
|
||||
return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, MAXTRANSLATIONS-1);
|
||||
UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
|
||||
if (newcolor >= numskincolors)
|
||||
return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1);
|
||||
mo->color = newcolor;
|
||||
break;
|
||||
}
|
||||
|
@ -907,6 +905,15 @@ static int mapthing_set(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int mapthing_num(lua_State *L)
|
||||
{
|
||||
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
|
||||
if (!mt)
|
||||
return luaL_error(L, "accessed mapthing_t doesn't exist anymore.");
|
||||
lua_pushinteger(L, mt-mapthings);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_iterateMapthings(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
|
@ -987,6 +994,9 @@ int LUA_MobjLib(lua_State *L)
|
|||
|
||||
lua_pushcfunction(L, mapthing_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, mapthing_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
|
|
|
@ -461,9 +461,9 @@ static int player_set(lua_State *L)
|
|||
plr->flashpal = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"skincolor"))
|
||||
{
|
||||
UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
|
||||
if (newcolor >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, MAXSKINCOLORS-1);
|
||||
UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
|
||||
if (newcolor >= numskincolors)
|
||||
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
|
||||
plr->skincolor = newcolor;
|
||||
}
|
||||
else if (fastcmp(field,"score"))
|
||||
|
|
|
@ -78,6 +78,58 @@ FUNCNORETURN static int LUA_Panic(lua_State *L)
|
|||
#endif
|
||||
}
|
||||
|
||||
#define LEVELS1 12 // size of the first part of the stack
|
||||
#define LEVELS2 10 // size of the second part of the stack
|
||||
|
||||
// Error handler used with pcall() when loading scripts or calling hooks
|
||||
// Takes a string with the original error message,
|
||||
// appends the traceback to it, and return the result
|
||||
int LUA_GetErrorMessage(lua_State *L)
|
||||
{
|
||||
int level = 1;
|
||||
int firstpart = 1; // still before eventual `...'
|
||||
lua_Debug ar;
|
||||
|
||||
lua_pushliteral(L, "\nstack traceback:");
|
||||
while (lua_getstack(L, level++, &ar))
|
||||
{
|
||||
if (level > LEVELS1 && firstpart)
|
||||
{
|
||||
// no more than `LEVELS2' more levels?
|
||||
if (!lua_getstack(L, level + LEVELS2, &ar))
|
||||
level--; // keep going
|
||||
else
|
||||
{
|
||||
lua_pushliteral(L, "\n ..."); // too many levels
|
||||
while (lua_getstack(L, level + LEVELS2, &ar)) // find last levels
|
||||
level++;
|
||||
}
|
||||
firstpart = 0;
|
||||
continue;
|
||||
}
|
||||
lua_pushliteral(L, "\n ");
|
||||
lua_getinfo(L, "Snl", &ar);
|
||||
lua_pushfstring(L, "%s:", ar.short_src);
|
||||
if (ar.currentline > 0)
|
||||
lua_pushfstring(L, "%d:", ar.currentline);
|
||||
if (*ar.namewhat != '\0') // is there a name?
|
||||
lua_pushfstring(L, " in function " LUA_QS, ar.name);
|
||||
else
|
||||
{
|
||||
if (*ar.what == 'm') // main?
|
||||
lua_pushfstring(L, " in main chunk");
|
||||
else if (*ar.what == 'C' || *ar.what == 't')
|
||||
lua_pushliteral(L, " ?"); // C function or tail call
|
||||
else
|
||||
lua_pushfstring(L, " in function <%s:%d>",
|
||||
ar.short_src, ar.linedefined);
|
||||
}
|
||||
lua_concat(L, lua_gettop(L));
|
||||
}
|
||||
lua_concat(L, lua_gettop(L));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Moved here from lib_getenum.
|
||||
int LUA_PushGlobals(lua_State *L, const char *word)
|
||||
{
|
||||
|
@ -413,11 +465,13 @@ static inline void LUA_LoadFile(MYFILE *f, char *name)
|
|||
|
||||
lua_lumploading = true; // turn on loading flag
|
||||
|
||||
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, 0)) {
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, lua_gettop(gL) - 1)) {
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
|
||||
lua_pop(gL,1);
|
||||
}
|
||||
lua_gc(gL, LUA_GCCOLLECT, 0);
|
||||
lua_pop(gL, 1); // Pop error handler
|
||||
|
||||
lua_lumploading = false; // turn off again
|
||||
}
|
||||
|
@ -759,6 +813,7 @@ enum
|
|||
ARCH_FFLOOR,
|
||||
ARCH_SLOPE,
|
||||
ARCH_MAPHEADER,
|
||||
ARCH_SKINCOLOR,
|
||||
|
||||
ARCH_TEND=0xFF,
|
||||
};
|
||||
|
@ -784,6 +839,7 @@ static const struct {
|
|||
{META_FFLOOR, ARCH_FFLOOR},
|
||||
{META_SLOPE, ARCH_SLOPE},
|
||||
{META_MAPHEADER, ARCH_MAPHEADER},
|
||||
{META_SKINCOLOR, ARCH_SKINCOLOR},
|
||||
{NULL, ARCH_NULL}
|
||||
};
|
||||
|
||||
|
@ -1071,6 +1127,14 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ARCH_SKINCOLOR:
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex));
|
||||
WRITEUINT8(save_p, ARCH_SKINCOLOR);
|
||||
WRITEUINT16(save_p, info - skincolors);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
WRITEUINT8(save_p, ARCH_NULL);
|
||||
return 2;
|
||||
|
@ -1302,6 +1366,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
case ARCH_MAPHEADER:
|
||||
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER);
|
||||
break;
|
||||
case ARCH_SKINCOLOR:
|
||||
LUA_PushUserdata(gL, &skincolors[READUINT16(save_p)], META_SKINCOLOR);
|
||||
break;
|
||||
case ARCH_TEND:
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -39,6 +39,7 @@ void LUA_ClearExtVars(void);
|
|||
|
||||
extern boolean lua_lumploading; // is LUA_LoadLump being called?
|
||||
|
||||
int LUA_GetErrorMessage(lua_State *L);
|
||||
void LUA_LoadLump(UINT16 wad, UINT16 lump);
|
||||
#ifdef LUA_ALLOW_BYTECODE
|
||||
void LUA_DumpFile(const char *filename);
|
||||
|
@ -99,5 +100,8 @@ void COM_Lua_f(void);
|
|||
// uncomment if you want seg_t/node_t in Lua
|
||||
// #define HAVE_LUA_SEGS
|
||||
|
||||
#define INLEVEL if (gamestate != GS_LEVEL && !titlemapinaction)\
|
||||
#define ISINLEVEL \
|
||||
(gamestate == GS_LEVEL || titlemapinaction)
|
||||
|
||||
#define INLEVEL if (! ISINLEVEL)\
|
||||
return luaL_error(L, "This can only be used in a level!");
|
||||
|
|
|
@ -490,29 +490,28 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by
|
|||
static UINT8 *gifframe_data = NULL;
|
||||
static size_t gifframe_size = 8192;
|
||||
|
||||
//
|
||||
// GIF_rgbconvert
|
||||
// converts an RGB frame to a frame with a palette.
|
||||
//
|
||||
#ifdef HWRENDER
|
||||
static void hwrconvert(void)
|
||||
static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr)
|
||||
{
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
UINT8 *dest = screens[2];
|
||||
UINT8 r, g, b;
|
||||
INT32 x, y;
|
||||
size_t i = 0;
|
||||
size_t src = 0, dest = 0;
|
||||
size_t size = (vid.width * vid.height * 3);
|
||||
|
||||
InitColorLUT(gif_framepalette);
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
while (src < size)
|
||||
{
|
||||
for (x = 0; x < vid.width; x++, i += 3)
|
||||
{
|
||||
r = (UINT8)linear[i];
|
||||
g = (UINT8)linear[i + 1];
|
||||
b = (UINT8)linear[i + 2];
|
||||
dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
|
||||
}
|
||||
r = (UINT8)linear[src];
|
||||
g = (UINT8)linear[src + 1];
|
||||
b = (UINT8)linear[src + 2];
|
||||
scr[dest] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
|
||||
src += (3 * scrbuf_downscaleamt);
|
||||
dest += scrbuf_downscaleamt;
|
||||
}
|
||||
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -556,7 +555,11 @@ static void GIF_framewrite(void)
|
|||
I_ReadScreen(movie_screen);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
hwrconvert();
|
||||
{
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
GIF_rgbconvert(linear, movie_screen);
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
@ -565,18 +568,20 @@ static void GIF_framewrite(void)
|
|||
blitw = vid.width;
|
||||
blith = vid.height;
|
||||
|
||||
if (gif_frames == 0)
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
I_ReadScreen(movie_screen);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
{
|
||||
hwrconvert();
|
||||
VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
}
|
||||
#endif
|
||||
// Copy the current OpenGL frame into the base screen
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
GIF_rgbconvert(linear, screens[0]);
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Copy the first frame into the movie screen
|
||||
// OpenGL already does the same above.
|
||||
if (gif_frames == 0 && rendermode == render_soft)
|
||||
I_ReadScreen(movie_screen);
|
||||
|
||||
movie_screen = screens[0];
|
||||
}
|
||||
|
|
|
@ -555,7 +555,8 @@ void Command_Teleport_f(void)
|
|||
p->mo->flags2 &= ~MF2_OBJECTFLIP;
|
||||
}
|
||||
|
||||
localangle = p->mo->angle = p->drawangle = FixedAngle(mt->angle<<FRACBITS);
|
||||
p->mo->angle = p->drawangle = FixedAngle(mt->angle<<FRACBITS);
|
||||
P_SetPlayerAngle(p, p->mo->angle);
|
||||
}
|
||||
else // scan the thinkers to find starposts...
|
||||
{
|
||||
|
@ -619,7 +620,8 @@ void Command_Teleport_f(void)
|
|||
p->mo->flags2 &= ~MF2_OBJECTFLIP;
|
||||
}
|
||||
|
||||
localangle = p->mo->angle = p->drawangle = mo2->angle;
|
||||
p->mo->angle = p->drawangle = mo2->angle;
|
||||
P_SetPlayerAngle(p, p->mo->angle);
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Teleporting to checkpoint %d, %d...\n"), starpostnum, starpostpath);
|
||||
|
@ -673,7 +675,10 @@ void Command_Teleport_f(void)
|
|||
|
||||
i = COM_CheckParm("-ang");
|
||||
if (i)
|
||||
localangle = p->drawangle = p->mo->angle = FixedAngle(atoi(COM_Argv(i + 1))<<FRACBITS);
|
||||
{
|
||||
p->drawangle = p->mo->angle = FixedAngle(atoi(COM_Argv(i + 1))<<FRACBITS);
|
||||
P_SetPlayerAngle(p, p->mo->angle);
|
||||
}
|
||||
|
||||
i = COM_CheckParm("-aim");
|
||||
if (i)
|
||||
|
@ -978,7 +983,7 @@ static mobjflag2_t op_oldflags2 = 0;
|
|||
static UINT32 op_oldeflags = 0;
|
||||
static fixed_t op_oldmomx = 0, op_oldmomy = 0, op_oldmomz = 0, op_oldheight = 0;
|
||||
static statenum_t op_oldstate = 0;
|
||||
static UINT8 op_oldcolor = 0;
|
||||
static UINT16 op_oldcolor = 0;
|
||||
|
||||
//
|
||||
// Static calculation / common output help
|
||||
|
@ -1032,8 +1037,8 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
|
|||
if (ceiling)
|
||||
{
|
||||
// Truncate position to match where mapthing would be when spawned
|
||||
// (this applies to every further P_GetZAt call as well)
|
||||
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
|
||||
// (this applies to every further P_GetSlopeZAt call as well)
|
||||
fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
|
||||
if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT)))
|
||||
{
|
||||
|
@ -1044,7 +1049,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
|
|||
}
|
||||
else
|
||||
{
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
|
||||
fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"),
|
||||
|
@ -1091,12 +1096,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
|||
mt->y = (INT16)(player->mo->y>>FRACBITS);
|
||||
if (ceiling)
|
||||
{
|
||||
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight;
|
||||
fixed_t cheight = P_GetSectorCeilingZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS);
|
||||
mt->z = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight;
|
||||
fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS);
|
||||
mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS);
|
||||
}
|
||||
mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle)));
|
||||
|
@ -1342,12 +1347,12 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
|
||||
if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP))
|
||||
{
|
||||
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
|
||||
fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
|
||||
fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS);
|
||||
}
|
||||
op_displayflags <<= ZSHIFT;
|
||||
|
|
|
@ -523,9 +523,9 @@ emblem_t *M_GetLevelEmblems(INT32 mapnum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
skincolors_t M_GetEmblemColor(emblem_t *em)
|
||||
skincolornum_t M_GetEmblemColor(emblem_t *em)
|
||||
{
|
||||
if (!em || em->color >= MAXSKINCOLORS)
|
||||
if (!em || em->color >= numskincolors)
|
||||
return SKINCOLOR_NONE;
|
||||
return em->color;
|
||||
}
|
||||
|
@ -549,9 +549,9 @@ const char *M_GetEmblemPatch(emblem_t *em, boolean big)
|
|||
return pnamebuf;
|
||||
}
|
||||
|
||||
skincolors_t M_GetExtraEmblemColor(extraemblem_t *em)
|
||||
skincolornum_t M_GetExtraEmblemColor(extraemblem_t *em)
|
||||
{
|
||||
if (!em || em->color >= MAXSKINCOLORS)
|
||||
if (!em || em->color >= numskincolors)
|
||||
return SKINCOLOR_NONE;
|
||||
return em->color;
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ typedef struct
|
|||
INT16 tag; ///< Tag of emblem mapthing
|
||||
INT16 level; ///< Level on which this emblem can be found.
|
||||
UINT8 sprite; ///< emblem sprite to use, 0 - 25
|
||||
UINT8 color; ///< skincolor to use
|
||||
UINT16 color; ///< skincolor to use
|
||||
INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin)
|
||||
char hint[110]; ///< Hint for emblem hints menu
|
||||
UINT8 collected; ///< Do you have this emblem?
|
||||
|
@ -102,7 +102,7 @@ typedef struct
|
|||
UINT8 conditionset; ///< Condition set that awards this emblem.
|
||||
UINT8 showconditionset; ///< Condition set that shows this emblem.
|
||||
UINT8 sprite; ///< emblem sprite to use, 0 - 25
|
||||
UINT8 color; ///< skincolor to use
|
||||
UINT16 color; ///< skincolor to use
|
||||
UINT8 collected; ///< Do you have this emblem?
|
||||
} extraemblem_t;
|
||||
|
||||
|
@ -172,9 +172,9 @@ INT32 M_CountEmblems(void);
|
|||
|
||||
// Emblem shit
|
||||
emblem_t *M_GetLevelEmblems(INT32 mapnum);
|
||||
skincolors_t M_GetEmblemColor(emblem_t *em);
|
||||
skincolornum_t M_GetEmblemColor(emblem_t *em);
|
||||
const char *M_GetEmblemPatch(emblem_t *em, boolean big);
|
||||
skincolors_t M_GetExtraEmblemColor(extraemblem_t *em);
|
||||
skincolornum_t M_GetExtraEmblemColor(extraemblem_t *em);
|
||||
const char *M_GetExtraEmblemPatch(extraemblem_t *em, boolean big);
|
||||
|
||||
// If you're looking to compare stats for unlocks or what not, use these
|
||||
|
|
|
@ -204,18 +204,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedDiv(fixed_t a, fixed_t b)
|
|||
return FixedDiv2(a, b);
|
||||
}
|
||||
|
||||
/** \brief The FixedRem function
|
||||
|
||||
\param x fixed_t number
|
||||
\param y fixed_t number
|
||||
|
||||
\return remainder of dividing x by y
|
||||
*/
|
||||
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRem(fixed_t x, fixed_t y)
|
||||
{
|
||||
return x % y;
|
||||
}
|
||||
|
||||
/** \brief The FixedSqrt function
|
||||
|
||||
\param x fixed_t number
|
||||
|
|
327
src/m_menu.c
327
src/m_menu.c
|
@ -882,7 +882,8 @@ static menuitem_t SP_NightsAttackLevelSelectMenu[] =
|
|||
static menuitem_t SP_NightsAttackMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62},
|
||||
{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 72},
|
||||
|
||||
{IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100},
|
||||
{IT_DISABLED, NULL, "Replay...", &SP_NightsReplayDef, 110},
|
||||
|
@ -893,6 +894,7 @@ static menuitem_t SP_NightsAttackMenu[] =
|
|||
enum
|
||||
{
|
||||
nalevel,
|
||||
nachar,
|
||||
narecords,
|
||||
|
||||
naguest,
|
||||
|
@ -5186,7 +5188,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick)
|
|||
{
|
||||
if (M_CanShowLevelOnPlatter(mapnum, gt))
|
||||
{
|
||||
const INT32 actnum = mapheaderinfo[mapnum]->actnum;
|
||||
const UINT8 actnum = mapheaderinfo[mapnum]->actnum;
|
||||
const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl));
|
||||
const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON);
|
||||
|
||||
|
@ -7543,7 +7545,7 @@ static void M_DrawSoundTest(void)
|
|||
{
|
||||
frame[1] = (2-st_time);
|
||||
frame[2] = ((cv_soundtest.value - 1) % 9);
|
||||
frame[3] += (((cv_soundtest.value - 1) / 9) % (MAXSKINCOLORS - frame[3]));
|
||||
frame[3] += (((cv_soundtest.value - 1) / 9) % (FIRSTSUPERCOLOR - frame[3]));
|
||||
if (st_time < 2)
|
||||
st_time++;
|
||||
}
|
||||
|
@ -8211,13 +8213,13 @@ static void M_DrawLoadGameData(void)
|
|||
{
|
||||
if (charskin->prefoppositecolor)
|
||||
{
|
||||
col = charskin->prefoppositecolor - 1;
|
||||
col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]];
|
||||
col = charskin->prefoppositecolor;
|
||||
col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade];
|
||||
}
|
||||
else
|
||||
{
|
||||
col = charskin->prefcolor - 1;
|
||||
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
|
||||
col = charskin->prefcolor;
|
||||
col = skincolors[skincolors[col].invcolor].ramp[skincolors[col].invshade];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9053,7 +9055,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
|
||||
skin_t *charskin = &skins[0];
|
||||
INT32 skinnum = 0;
|
||||
UINT8 col;
|
||||
UINT16 col;
|
||||
UINT8 *colormap = NULL;
|
||||
INT32 prev = -1, next = -1;
|
||||
|
||||
|
@ -9092,10 +9094,10 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
// Use the opposite of the character's skincolor
|
||||
col = description[char_on].oppositecolor;
|
||||
if (!col)
|
||||
col = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
// Make the translation colormap
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, col, 0);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE);
|
||||
|
||||
// Don't render the title map
|
||||
hidetitlemap = true;
|
||||
|
@ -9143,8 +9145,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
INT32 ox, oxsh = FixedInt(FixedMul(BASEVIDWIDTH*FRACUNIT, FixedDiv(char_scroll, 128*FRACUNIT))), txsh;
|
||||
patch_t *curpatch = NULL, *prevpatch = NULL, *nextpatch = NULL;
|
||||
const char *curtext = NULL, *prevtext = NULL, *nexttext = NULL;
|
||||
UINT8 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0;
|
||||
UINT8 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0;
|
||||
UINT16 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0;
|
||||
UINT16 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0;
|
||||
|
||||
// Name tag
|
||||
curtext = description[char_on].displayname;
|
||||
|
@ -9155,7 +9157,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
if (!curtextcolor)
|
||||
curtextcolor = charskin->prefcolor;
|
||||
if (!curoutlinecolor)
|
||||
curoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
txsh = oxsh;
|
||||
ox = 8 + SHORT((description[char_on].charpic)->width)/2;
|
||||
|
@ -9171,8 +9173,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
V_DrawNameTag(
|
||||
x, y, V_CENTERNAMETAG, FRACUNIT,
|
||||
R_GetTranslationColormap(TC_DEFAULT, curtextcolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, curtextcolor, GTC_CACHE),
|
||||
R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, GTC_CACHE),
|
||||
curtext
|
||||
);
|
||||
}
|
||||
|
@ -9194,7 +9196,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
if (!prevtextcolor)
|
||||
prevtextcolor = charskin->prefcolor;
|
||||
if (!prevoutlinecolor)
|
||||
prevoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
prevoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
x = (ox - txsh) - w;
|
||||
if (prevpatch)
|
||||
|
@ -9204,8 +9206,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
V_DrawNameTag(
|
||||
x, y, V_CENTERNAMETAG, FRACUNIT,
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, GTC_CACHE),
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, GTC_CACHE),
|
||||
prevtext
|
||||
);
|
||||
}
|
||||
|
@ -9224,7 +9226,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
if (!nexttextcolor)
|
||||
nexttextcolor = charskin->prefcolor;
|
||||
if (!nextoutlinecolor)
|
||||
nextoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
nextoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
x = (ox - txsh) + w;
|
||||
if (nextpatch)
|
||||
|
@ -9234,8 +9236,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
V_DrawNameTag(
|
||||
x, y, V_CENTERNAMETAG, FRACUNIT,
|
||||
R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, GTC_CACHE),
|
||||
R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, GTC_CACHE),
|
||||
nexttext
|
||||
);
|
||||
}
|
||||
|
@ -11074,15 +11076,15 @@ static UINT8 multi_spr2;
|
|||
|
||||
// this is set before entering the MultiPlayer setup menu,
|
||||
// for either player 1 or 2
|
||||
static char setupm_name[MAXPLAYERNAME+1];
|
||||
static player_t *setupm_player;
|
||||
static consvar_t *setupm_cvskin;
|
||||
static consvar_t *setupm_cvcolor;
|
||||
static consvar_t *setupm_cvname;
|
||||
static consvar_t *setupm_cvdefaultskin;
|
||||
static consvar_t *setupm_cvdefaultcolor;
|
||||
static INT32 setupm_fakeskin;
|
||||
static INT32 setupm_fakecolor;
|
||||
static char setupm_name[MAXPLAYERNAME+1];
|
||||
static player_t *setupm_player;
|
||||
static consvar_t *setupm_cvskin;
|
||||
static consvar_t *setupm_cvcolor;
|
||||
static consvar_t *setupm_cvname;
|
||||
static consvar_t *setupm_cvdefaultskin;
|
||||
static consvar_t *setupm_cvdefaultcolor;
|
||||
static INT32 setupm_fakeskin;
|
||||
static menucolor_t *setupm_fakecolor;
|
||||
|
||||
static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
|
@ -11149,11 +11151,11 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
|
||||
sprdef = &skins[setupm_fakeskin].sprites[multi_spr2];
|
||||
|
||||
if (!setupm_fakecolor || !sprdef->numframes) // should never happen but hey, who knows
|
||||
if (!setupm_fakecolor->color || !sprdef->numframes) // should never happen but hey, who knows
|
||||
goto faildraw;
|
||||
|
||||
// ok, draw player sprite for sure now
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0);
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0);
|
||||
|
||||
if (multi_frame >= sprdef->numframes)
|
||||
multi_frame = 0;
|
||||
|
@ -11199,11 +11201,11 @@ colordraw:
|
|||
// draw color string
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE,
|
||||
Color_Names[setupm_fakecolor]);
|
||||
skincolors[setupm_fakecolor->color].name);
|
||||
|
||||
if (itemOn == 2 && (MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE)
|
||||
{
|
||||
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(Color_Names[setupm_fakecolor], V_ALLOWLOWERCASE) - (skullAnimCounter/5), y,
|
||||
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skincolors[setupm_fakecolor->color].name, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y,
|
||||
'\x1C' | V_YELLOWMAP, false);
|
||||
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
|
||||
'\x1D' | V_YELLOWMAP, false);
|
||||
|
@ -11213,25 +11215,39 @@ colordraw:
|
|||
|
||||
#define indexwidth 8
|
||||
{
|
||||
const INT32 colwidth = (282-charw)/(2*indexwidth);
|
||||
INT32 i = -colwidth;
|
||||
INT16 col = setupm_fakecolor - colwidth;
|
||||
INT32 w = indexwidth;
|
||||
const INT32 numcolors = (282-charw)/(2*indexwidth); // Number of colors per side
|
||||
INT32 w = indexwidth; // Width of a singular color block
|
||||
menucolor_t *mc = setupm_fakecolor->prev; // Last accessed color
|
||||
UINT8 h;
|
||||
INT16 i;
|
||||
|
||||
while (col < 1)
|
||||
col += MAXSKINCOLORS-1;
|
||||
while (i <= colwidth)
|
||||
{
|
||||
if (!(i++))
|
||||
w = charw;
|
||||
else
|
||||
w = indexwidth;
|
||||
// Draw color in the middle
|
||||
x += numcolors*w;
|
||||
for (h = 0; h < 16; h++)
|
||||
V_DrawFill(x, y+h, charw, 1, skincolors[setupm_fakecolor->color].ramp[h]);
|
||||
|
||||
//Draw colors from middle to left
|
||||
for (i=0; i<numcolors; i++) {
|
||||
x -= w;
|
||||
// Find accessible color before this one
|
||||
while (!skincolors[mc->color].accessible)
|
||||
mc = mc->prev;
|
||||
for (h = 0; h < 16; h++)
|
||||
V_DrawFill(x, y+h, w, 1, Color_Index[col-1][h]);
|
||||
if (++col >= MAXSKINCOLORS)
|
||||
col -= MAXSKINCOLORS-1;
|
||||
V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]);
|
||||
mc = mc->prev;
|
||||
}
|
||||
|
||||
// Draw colors from middle to right
|
||||
mc = setupm_fakecolor->next;
|
||||
x += numcolors*w + charw;
|
||||
for (i=0; i<numcolors; i++) {
|
||||
// Find accessible color after this one
|
||||
while (!skincolors[mc->color].accessible)
|
||||
mc = mc->next;
|
||||
for (h = 0; h < 16; h++)
|
||||
V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]);
|
||||
x += w;
|
||||
mc = mc->next;
|
||||
}
|
||||
}
|
||||
#undef charw
|
||||
|
@ -11242,7 +11258,7 @@ colordraw:
|
|||
|
||||
V_DrawString(x, y,
|
||||
((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor)
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor->color)
|
||||
? 0
|
||||
: V_TRANSLUCENT)
|
||||
| ((itemOn == 3) ? V_YELLOWMAP : 0),
|
||||
|
@ -11290,19 +11306,19 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
else if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor--;
|
||||
setupm_fakecolor = setupm_fakecolor->prev;
|
||||
}
|
||||
break;
|
||||
|
||||
case KEY_ENTER:
|
||||
if (itemOn == 3
|
||||
&& (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor))
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor->color))
|
||||
{
|
||||
S_StartSound(NULL,sfx_strpst);
|
||||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvdefaultskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor->color));
|
||||
break;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
|
@ -11323,7 +11339,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
else if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor++;
|
||||
setupm_fakecolor = setupm_fakecolor->next;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -11339,11 +11355,13 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
else if (itemOn == 2)
|
||||
{
|
||||
UINT8 col = skins[setupm_fakeskin].prefcolor;
|
||||
if (setupm_fakecolor != col)
|
||||
UINT16 col = skins[setupm_fakeskin].prefcolor;
|
||||
if ((setupm_fakecolor->color != col) && skincolors[col].accessible)
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor = col;
|
||||
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
|
||||
if (setupm_fakecolor->color == col || setupm_fakecolor == menucolortail)
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -11371,10 +11389,14 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
|
||||
// check color
|
||||
if (setupm_fakecolor < 1)
|
||||
setupm_fakecolor = MAXSKINCOLORS-1;
|
||||
if (setupm_fakecolor > MAXSKINCOLORS-1)
|
||||
setupm_fakecolor = 1;
|
||||
if (itemOn == 2 && !skincolors[setupm_fakecolor->color].accessible) {
|
||||
if (choice == KEY_LEFTARROW)
|
||||
while (!skincolors[setupm_fakecolor->color].accessible)
|
||||
setupm_fakecolor = setupm_fakecolor->prev;
|
||||
else if (choice == KEY_RIGHTARROW || choice == KEY_ENTER)
|
||||
while (!skincolors[setupm_fakecolor->color].accessible)
|
||||
setupm_fakecolor = setupm_fakecolor->next;
|
||||
}
|
||||
|
||||
if (exitmenu)
|
||||
{
|
||||
|
@ -11406,7 +11428,10 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
if (setupm_fakeskin == -1)
|
||||
setupm_fakeskin = 0;
|
||||
setupm_fakecolor = setupm_cvcolor->value;
|
||||
|
||||
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
|
||||
if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail)
|
||||
break;
|
||||
|
||||
// disable skin changes if we can't actually change skins
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
|
@ -11447,7 +11472,10 @@ static void M_SetupMultiPlayer2(INT32 choice)
|
|||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
if (setupm_fakeskin == -1)
|
||||
setupm_fakeskin = 0;
|
||||
setupm_fakecolor = setupm_cvcolor->value;
|
||||
|
||||
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
|
||||
if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail)
|
||||
break;
|
||||
|
||||
// disable skin changes if we can't actually change skins
|
||||
if (splitscreen && !CanChangeSkin(secondarydisplayplayer))
|
||||
|
@ -11479,12 +11507,181 @@ static boolean M_QuitMultiPlayerMenu(void)
|
|||
setupm_name[l] =0;
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvname->name,setupm_name));
|
||||
}
|
||||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor));
|
||||
// send color if changed
|
||||
if (setupm_fakecolor->color != setupm_cvcolor->value)
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor->color));
|
||||
return true;
|
||||
}
|
||||
|
||||
void M_AddMenuColor(UINT16 color) {
|
||||
menucolor_t *c;
|
||||
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_AddMenuColor: color %d does not exist.",color);
|
||||
return;
|
||||
}
|
||||
|
||||
c = (menucolor_t *)malloc(sizeof(menucolor_t));
|
||||
c->color = color;
|
||||
if (menucolorhead == NULL) {
|
||||
c->next = c;
|
||||
c->prev = c;
|
||||
menucolorhead = c;
|
||||
menucolortail = c;
|
||||
} else {
|
||||
c->next = menucolorhead;
|
||||
c->prev = menucolortail;
|
||||
menucolortail->next = c;
|
||||
menucolorhead->prev = c;
|
||||
menucolortail = c;
|
||||
}
|
||||
}
|
||||
|
||||
void M_MoveColorBefore(UINT16 color, UINT16 targ) {
|
||||
menucolor_t *look, *c = NULL, *t = NULL;
|
||||
|
||||
if (color == targ)
|
||||
return;
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorBefore: color %d does not exist.",color);
|
||||
return;
|
||||
}
|
||||
if (targ >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorBefore: target color %d does not exist.",targ);
|
||||
return;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
c = look;
|
||||
else if (look->color == targ)
|
||||
t = look;
|
||||
if (c != NULL && t != NULL)
|
||||
break;
|
||||
if (look==menucolortail)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c == t->prev)
|
||||
return;
|
||||
|
||||
if (t==menucolorhead)
|
||||
menucolorhead = c;
|
||||
if (c==menucolortail)
|
||||
menucolortail = c->prev;
|
||||
|
||||
c->prev->next = c->next;
|
||||
c->next->prev = c->prev;
|
||||
|
||||
c->prev = t->prev;
|
||||
c->next = t;
|
||||
t->prev->next = c;
|
||||
t->prev = c;
|
||||
}
|
||||
|
||||
void M_MoveColorAfter(UINT16 color, UINT16 targ) {
|
||||
menucolor_t *look, *c = NULL, *t = NULL;
|
||||
|
||||
if (color == targ)
|
||||
return;
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorAfter: color %d does not exist.\n",color);
|
||||
return;
|
||||
}
|
||||
if (targ >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorAfter: target color %d does not exist.\n",targ);
|
||||
return;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
c = look;
|
||||
else if (look->color == targ)
|
||||
t = look;
|
||||
if (c != NULL && t != NULL)
|
||||
break;
|
||||
if (look==menucolortail)
|
||||
return;
|
||||
}
|
||||
|
||||
if (t == c->prev)
|
||||
return;
|
||||
|
||||
if (t==menucolortail)
|
||||
menucolortail = c;
|
||||
else if (c==menucolortail)
|
||||
menucolortail = c->prev;
|
||||
|
||||
c->prev->next = c->next;
|
||||
c->next->prev = c->prev;
|
||||
|
||||
c->next = t->next;
|
||||
c->prev = t;
|
||||
t->next->prev = c;
|
||||
t->next = c;
|
||||
}
|
||||
|
||||
UINT16 M_GetColorBefore(UINT16 color) {
|
||||
menucolor_t *look;
|
||||
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_GetColorBefore: color %d does not exist.\n",color);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
return look->prev->color;
|
||||
if (look==menucolortail)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
UINT16 M_GetColorAfter(UINT16 color) {
|
||||
menucolor_t *look;
|
||||
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_GetColorAfter: color %d does not exist.\n",color);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
return look->next->color;
|
||||
if (look==menucolortail)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void M_InitPlayerSetupColors(void) {
|
||||
UINT8 i;
|
||||
numskincolors = SKINCOLOR_FIRSTFREESLOT;
|
||||
menucolorhead = menucolortail = NULL;
|
||||
for (i=0; i<numskincolors; i++)
|
||||
M_AddMenuColor(i);
|
||||
}
|
||||
|
||||
void M_FreePlayerSetupColors(void) {
|
||||
menucolor_t *look = menucolorhead, *tmp;
|
||||
|
||||
if (menucolorhead==NULL)
|
||||
return;
|
||||
|
||||
while (true) {
|
||||
if (look != menucolortail) {
|
||||
tmp = look;
|
||||
look = look->next;
|
||||
free(tmp);
|
||||
} else {
|
||||
free(look);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
menucolorhead = menucolortail = NULL;
|
||||
}
|
||||
|
||||
// =================
|
||||
// DATA OPTIONS MENU
|
||||
// =================
|
||||
|
|
23
src/m_menu.h
23
src/m_menu.h
|
@ -355,11 +355,11 @@ typedef struct
|
|||
// new character select
|
||||
char displayname[SKINNAMESIZE+1];
|
||||
SINT8 skinnum[2];
|
||||
UINT8 oppositecolor;
|
||||
UINT16 oppositecolor;
|
||||
char nametag[8];
|
||||
patch_t *namepic;
|
||||
UINT8 tagtextcolor;
|
||||
UINT8 tagoutlinecolor;
|
||||
UINT16 tagtextcolor;
|
||||
UINT16 tagoutlinecolor;
|
||||
} description_t;
|
||||
|
||||
// level select platter
|
||||
|
@ -443,6 +443,23 @@ void Addons_option_Onchange(void);
|
|||
// Moviemode menu updating
|
||||
void Moviemode_option_Onchange(void);
|
||||
|
||||
// Player Setup menu colors linked list
|
||||
typedef struct menucolor_s {
|
||||
struct menucolor_s *next;
|
||||
struct menucolor_s *prev;
|
||||
UINT16 color;
|
||||
} menucolor_t;
|
||||
|
||||
extern menucolor_t *menucolorhead, *menucolortail;
|
||||
|
||||
void M_AddMenuColor(UINT16 color);
|
||||
void M_MoveColorBefore(UINT16 color, UINT16 targ);
|
||||
void M_MoveColorAfter(UINT16 color, UINT16 targ);
|
||||
UINT16 M_GetColorBefore(UINT16 color);
|
||||
UINT16 M_GetColorAfter(UINT16 color);
|
||||
void M_InitPlayerSetupColors(void);
|
||||
void M_FreePlayerSetupColors(void);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
|
||||
{\
|
||||
|
|
|
@ -5106,13 +5106,13 @@ void A_SignPlayer(mobj_t *actor)
|
|||
INT32 locvar2 = var2;
|
||||
skin_t *skin = NULL;
|
||||
mobj_t *ov;
|
||||
UINT8 facecolor, signcolor = (UINT8)locvar2;
|
||||
UINT16 facecolor, signcolor = (UINT16)locvar2;
|
||||
UINT32 signframe = states[actor->info->raisestate].frame;
|
||||
|
||||
if (LUA_CallAction("A_SignPlayer", actor))
|
||||
return;
|
||||
|
||||
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= MAXTRANSLATIONS)
|
||||
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= numskincolors)
|
||||
return;
|
||||
|
||||
// if no face overlay, spawn one
|
||||
|
@ -5143,7 +5143,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
|
||||
signcolor = skin->prefoppositecolor;
|
||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
signcolor = Color_Opposite[actor->target->player->skincolor - 1][0];
|
||||
signcolor = skincolors[actor->target->player->skincolor].invcolor;
|
||||
else
|
||||
signcolor = SKINCOLOR_NONE;
|
||||
}
|
||||
|
@ -5181,7 +5181,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
else if (skin->prefoppositecolor)
|
||||
signcolor = skin->prefoppositecolor;
|
||||
else if (facecolor)
|
||||
signcolor = Color_Opposite[facecolor - 1][0];
|
||||
signcolor = skincolors[facecolor].invcolor;
|
||||
}
|
||||
|
||||
if (skin)
|
||||
|
@ -5212,19 +5212,8 @@ void A_SignPlayer(mobj_t *actor)
|
|||
}
|
||||
|
||||
actor->tracer->color = signcolor;
|
||||
/*
|
||||
If you're here from the comment above Color_Opposite,
|
||||
the following line is the one which is dependent on the
|
||||
array being symmetrical. It gets the opposite of the
|
||||
opposite of your desired colour just so it can get the
|
||||
brightness frame for the End Sign. It's not a great
|
||||
design choice, but it's constant time array access and
|
||||
the idea that the colours should be OPPOSITES is kind
|
||||
of in the name. If you have a better idea, feel free
|
||||
to let me know. ~toast 2016/07/20
|
||||
*/
|
||||
if (signcolor && signcolor < MAXSKINCOLORS)
|
||||
signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
|
||||
if (signcolor && signcolor < numskincolors)
|
||||
signframe += (15 - skincolors[signcolor].invshade);
|
||||
actor->tracer->frame = signframe;
|
||||
}
|
||||
|
||||
|
@ -8804,10 +8793,10 @@ void A_ChangeColorRelative(mobj_t *actor)
|
|||
{
|
||||
// Have you ever seen anything so hideous?
|
||||
if (actor->target)
|
||||
actor->color = (UINT8)(actor->color + actor->target->color);
|
||||
actor->color = (UINT16)(actor->color + actor->target->color);
|
||||
}
|
||||
else
|
||||
actor->color = (UINT8)(actor->color + locvar2);
|
||||
actor->color = (UINT16)(actor->color + locvar2);
|
||||
}
|
||||
|
||||
// Function: A_ChangeColorAbsolute
|
||||
|
@ -8831,7 +8820,7 @@ void A_ChangeColorAbsolute(mobj_t *actor)
|
|||
actor->color = actor->target->color;
|
||||
}
|
||||
else
|
||||
actor->color = (UINT8)locvar2;
|
||||
actor->color = (UINT16)locvar2;
|
||||
}
|
||||
|
||||
// Function: A_Dye
|
||||
|
@ -8850,21 +8839,21 @@ void A_Dye(mobj_t *actor)
|
|||
UINT8 color = (UINT8)locvar2;
|
||||
if (LUA_CallAction("A_Dye", actor))
|
||||
return;
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
return;
|
||||
|
||||
|
||||
if (!color)
|
||||
target->colorized = false;
|
||||
else
|
||||
target->colorized = true;
|
||||
|
||||
|
||||
// What if it's a player?
|
||||
if (target->player)
|
||||
{
|
||||
target->player->powers[pw_dye] = color;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
target->color = color;
|
||||
}
|
||||
|
||||
|
@ -9707,6 +9696,9 @@ void A_SplitShot(mobj_t *actor)
|
|||
if (LUA_CallAction("A_SplitShot", actor))
|
||||
return;
|
||||
|
||||
if (!actor->target)
|
||||
return;
|
||||
|
||||
A_FaceTarget(actor);
|
||||
{
|
||||
const angle_t an = (actor->angle + ANGLE_90) >> ANGLETOFINESHIFT;
|
||||
|
@ -12700,8 +12692,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
|
|||
else // locvar1 == 0
|
||||
{
|
||||
fixed_t hackoffset = P_MobjFlip(actor)*56*FRACUNIT;
|
||||
INT32 numwaypoints = 0;
|
||||
mobj_t **waypoints;
|
||||
INT32 numfangwaypoints = 0;
|
||||
mobj_t **fangwaypoints;
|
||||
INT32 key;
|
||||
|
||||
actor->z += hackoffset;
|
||||
|
@ -12726,7 +12718,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
|
|||
continue;
|
||||
if (!P_CheckSight(actor, mapthings[i].mobj))
|
||||
continue;
|
||||
numwaypoints++;
|
||||
numfangwaypoints++;
|
||||
}
|
||||
|
||||
// players also count as waypoints apparently
|
||||
|
@ -12748,11 +12740,11 @@ void A_Boss5FindWaypoint(mobj_t *actor)
|
|||
continue;
|
||||
if (!P_CheckSight(actor, players[i].mo))
|
||||
continue;
|
||||
numwaypoints++;
|
||||
numfangwaypoints++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!numwaypoints)
|
||||
if (!numfangwaypoints)
|
||||
{
|
||||
// restore z position
|
||||
actor->z -= hackoffset;
|
||||
|
@ -12760,8 +12752,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
|
|||
}
|
||||
|
||||
// allocate the table and reset count to zero
|
||||
waypoints = Z_Calloc(sizeof(*waypoints)*numwaypoints, PU_STATIC, NULL);
|
||||
numwaypoints = 0;
|
||||
fangwaypoints = Z_Calloc(sizeof(*waypoints)*numfangwaypoints, PU_STATIC, NULL);
|
||||
numfangwaypoints = 0;
|
||||
|
||||
// now find them again and add them to the table!
|
||||
for (i = 0; i < nummapthings; i++)
|
||||
|
@ -12786,7 +12778,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
|
|||
}
|
||||
if (!P_CheckSight(actor, mapthings[i].mobj))
|
||||
continue;
|
||||
waypoints[numwaypoints++] = mapthings[i].mobj;
|
||||
fangwaypoints[numfangwaypoints++] = mapthings[i].mobj;
|
||||
}
|
||||
|
||||
if (actor->extravalue2 > 1)
|
||||
|
@ -12807,25 +12799,25 @@ void A_Boss5FindWaypoint(mobj_t *actor)
|
|||
continue;
|
||||
if (!P_CheckSight(actor, players[i].mo))
|
||||
continue;
|
||||
waypoints[numwaypoints++] = players[i].mo;
|
||||
fangwaypoints[numfangwaypoints++] = players[i].mo;
|
||||
}
|
||||
}
|
||||
|
||||
// restore z position
|
||||
actor->z -= hackoffset;
|
||||
|
||||
if (!numwaypoints)
|
||||
if (!numfangwaypoints)
|
||||
{
|
||||
Z_Free(waypoints); // free table
|
||||
Z_Free(fangwaypoints); // free table
|
||||
goto nowaypoints; // ???
|
||||
}
|
||||
|
||||
key = P_RandomKey(numwaypoints);
|
||||
key = P_RandomKey(numfangwaypoints);
|
||||
|
||||
P_SetTarget(&actor->tracer, waypoints[key]);
|
||||
P_SetTarget(&actor->tracer, fangwaypoints[key]);
|
||||
if (actor->tracer->type == MT_FANGWAYPOINT)
|
||||
actor->tracer->reactiontime = numwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script
|
||||
Z_Free(waypoints); // free table
|
||||
actor->tracer->reactiontime = numfangwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script
|
||||
Z_Free(fangwaypoints); // free table
|
||||
}
|
||||
|
||||
// now face the tracer you just set!
|
||||
|
@ -13369,8 +13361,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
|
|||
P_ResetPlayer(player);
|
||||
A_PlayActiveSound(dustdevil);
|
||||
}
|
||||
player->powers[pw_carry] = CR_DUSTDEVIL;
|
||||
player->powers[pw_nocontrol] = 2;
|
||||
player->drawangle += ANG20;
|
||||
P_SetTarget(&thing->tracer, dustdevil);
|
||||
P_SetPlayerMobjState(thing, S_PLAY_PAIN);
|
||||
|
||||
if (dist > dragamount)
|
||||
|
@ -13390,7 +13383,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
|
|||
P_ResetPlayer(player);
|
||||
thing->z = dustdevil->z + dustdevil->height;
|
||||
thrust = 20 * FRACUNIT;
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
player->powers[pw_nocontrol] = 0;
|
||||
P_SetTarget(&thing->tracer, NULL);
|
||||
S_StartSound(thing, sfx_wdjump);
|
||||
P_SetPlayerMobjState(thing, S_PLAY_FALL);
|
||||
}
|
||||
|
|
|
@ -696,10 +696,20 @@ void T_BounceCheese(bouncecheese_t *bouncer)
|
|||
return;
|
||||
}
|
||||
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight -
|
||||
70*FRACUNIT, false, true, -1); // move ceiling
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
false, false, -1); // move floor
|
||||
if (bouncer->speed >= 0) // move floor first to fix height desync and any bizarre bugs following that
|
||||
{
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
false, false, -1); // move floor
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight -
|
||||
70*FRACUNIT, false, true, -1); // move ceiling
|
||||
}
|
||||
else
|
||||
{
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight -
|
||||
70*FRACUNIT, false, true, -1); // move ceiling
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
false, false, -1); // move floor
|
||||
}
|
||||
|
||||
bouncer->sector->floorspeed = -bouncer->speed/2;
|
||||
bouncer->sector->ceilspeed = 42;
|
||||
|
@ -2231,9 +2241,9 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
|
|||
{
|
||||
mobj_t *spawned = NULL;
|
||||
if (*rover->t_slope)
|
||||
topz = P_GetZAt(*rover->t_slope, a, b) - (spacing>>1);
|
||||
topz = P_GetSlopeZAt(*rover->t_slope, a, b) - (spacing>>1);
|
||||
if (*rover->b_slope)
|
||||
bottomz = P_GetZAt(*rover->b_slope, a, b);
|
||||
bottomz = P_GetSlopeZAt(*rover->b_slope, a, b);
|
||||
|
||||
for (c = topz; c > bottomz; c -= spacing)
|
||||
{
|
||||
|
|
|
@ -1143,10 +1143,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
toucher->angle = special->angle;
|
||||
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = toucher->angle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = toucher->angle;
|
||||
P_SetPlayerAngle(player, toucher->angle);
|
||||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
|
@ -1564,10 +1561,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
#if 0 // camera redirection - deemed unnecessary
|
||||
toucher->angle = special->angle;
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = toucher->angle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = toucher->angle;
|
||||
P_SetPlayerAngle(player, toucher->angle);
|
||||
#endif
|
||||
|
||||
S_StartSound(toucher, special->info->attacksound); // home run
|
||||
|
|
|
@ -138,6 +138,10 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
|
|||
void P_ResetPlayer(player_t *player);
|
||||
boolean P_PlayerCanDamage(player_t *player, mobj_t *thing);
|
||||
boolean P_IsLocalPlayer(player_t *player);
|
||||
void P_SetPlayerAngle(player_t *player, angle_t angle);
|
||||
angle_t P_GetLocalAngle(player_t *player);
|
||||
void P_SetLocalAngle(player_t *player, angle_t angle);
|
||||
void P_ForceLocalAngle(player_t *player, angle_t angle);
|
||||
|
||||
boolean P_IsObjectInGoop(mobj_t *mo);
|
||||
boolean P_IsObjectOnGround(mobj_t *mo);
|
||||
|
|
425
src/p_map.c
425
src/p_map.c
|
@ -372,12 +372,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
object->angle = object->player->drawangle = spring->angle;
|
||||
|
||||
if (!demoplayback || P_ControlStyle(object->player) == CS_LMAOGALOG)
|
||||
{
|
||||
if (object->player == &players[consoleplayer])
|
||||
localangle = spring->angle;
|
||||
else if (object->player == &players[secondarydisplayplayer])
|
||||
localangle2 = spring->angle;
|
||||
}
|
||||
P_SetPlayerAngle(object->player, spring->angle);
|
||||
}
|
||||
|
||||
if (object->player->pflags & PF_GLIDING)
|
||||
|
@ -1310,12 +1305,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
thing->angle = tmthing->angle;
|
||||
|
||||
if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG)
|
||||
{
|
||||
if (thing->player == &players[consoleplayer])
|
||||
localangle = thing->angle;
|
||||
else if (thing->player == &players[secondarydisplayplayer])
|
||||
localangle2 = thing->angle;
|
||||
}
|
||||
P_SetPlayerAngle(thing->player, thing->angle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -3202,102 +3192,83 @@ isblocking:
|
|||
static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
||||
{
|
||||
fixed_t platx, platy;
|
||||
subsector_t *glidesector;
|
||||
sector_t *glidesector;
|
||||
fixed_t floorz, ceilingz;
|
||||
mobj_t *mo = player->mo;
|
||||
ffloor_t *rover;
|
||||
|
||||
platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platx = P_ReturnThrustX(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale));
|
||||
platy = P_ReturnThrustY(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale));
|
||||
|
||||
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
glidesector = R_PointInSubsector(mo->x + platx, mo->y + platy)->sector;
|
||||
|
||||
floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight;
|
||||
ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight;
|
||||
floorz = P_GetSectorFloorZAt (glidesector, mo->x, mo->y);
|
||||
ceilingz = P_GetSectorCeilingZAt(glidesector, mo->x, mo->y);
|
||||
|
||||
if (glidesector->sector != player->mo->subsector->sector)
|
||||
if (glidesector != mo->subsector->sector)
|
||||
{
|
||||
boolean floorclimb = false;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (glidesector->sector->ffloors)
|
||||
for (rover = glidesector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y);
|
||||
|
||||
floorclimb = true;
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
|
||||
|
||||
floorclimb = true;
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight))
|
||||
{
|
||||
floorclimb = true;
|
||||
}
|
||||
if (topheight < player->mo->z) // Waaaay below the ledge.
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight))
|
||||
{
|
||||
floorclimb = true;
|
||||
}
|
||||
if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (floorclimb)
|
||||
break;
|
||||
if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight))
|
||||
floorclimb = true;
|
||||
if (topheight < mo->z) // Waaaay below the ledge.
|
||||
floorclimb = false;
|
||||
if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale))
|
||||
floorclimb = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight))
|
||||
floorclimb = true;
|
||||
if (bottomheight > mo->z + mo->height) // Waaaay below the ledge.
|
||||
floorclimb = false;
|
||||
if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale))
|
||||
floorclimb = false;
|
||||
}
|
||||
|
||||
if (floorclimb)
|
||||
break;
|
||||
}
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((floorz <= player->mo->z + player->mo->height)
|
||||
&& ((player->mo->z + player->mo->height - player->mo->momz) <= floorz))
|
||||
if ((floorz <= mo->z + mo->height)
|
||||
&& ((mo->z + mo->height - mo->momz) <= floorz))
|
||||
floorclimb = true;
|
||||
|
||||
if ((floorz > player->mo->z)
|
||||
&& glidesector->sector->floorpic == skyflatnum)
|
||||
if ((floorz > mo->z)
|
||||
&& glidesector->floorpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz)
|
||||
|| (player->mo->z + player->mo->height <= floorz))
|
||||
if ((mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale) > ceilingz)
|
||||
|| (mo->z + mo->height <= floorz))
|
||||
floorclimb = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ceilingz >= player->mo->z)
|
||||
&& ((player->mo->z - player->mo->momz) >= ceilingz))
|
||||
if ((ceilingz >= mo->z)
|
||||
&& ((mo->z - mo->momz) >= ceilingz))
|
||||
floorclimb = true;
|
||||
|
||||
if ((ceilingz < player->mo->z+player->mo->height)
|
||||
&& glidesector->sector->ceilingpic == skyflatnum)
|
||||
if ((ceilingz < mo->z+mo->height)
|
||||
&& glidesector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < floorz)
|
||||
|| (player->mo->z >= ceilingz))
|
||||
if ((mo->z + FixedMul(16*FRACUNIT,mo->scale) < floorz)
|
||||
|| (mo->z >= ceilingz))
|
||||
floorclimb = true;
|
||||
}
|
||||
|
||||
|
@ -3310,9 +3281,123 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
|||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// PTR_SlideTraverse
|
||||
//
|
||||
static boolean PTR_LineIsBlocking(line_t *li)
|
||||
{
|
||||
// one-sided linedefs are always solid to sliding movement.
|
||||
if (!li->backsector)
|
||||
return !P_PointOnLineSide(slidemo->x, slidemo->y, li);
|
||||
|
||||
if (!(slidemo->flags & MF_MISSILE))
|
||||
{
|
||||
if (li->flags & ML_IMPASSIBLE)
|
||||
return true;
|
||||
|
||||
if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
|
||||
return true;
|
||||
}
|
||||
|
||||
// set openrange, opentop, openbottom
|
||||
P_LineOpening(li, slidemo);
|
||||
|
||||
if (openrange < slidemo->height)
|
||||
return true; // doesn't fit
|
||||
|
||||
if (opentop - slidemo->z < slidemo->height)
|
||||
return true; // mobj is too high
|
||||
|
||||
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
|
||||
return true; // too big a step up
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void PTR_GlideClimbTraverse(line_t *li)
|
||||
{
|
||||
line_t *checkline = li;
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
boolean fofline = false;
|
||||
sector_t *checksector = (li->backsector && !P_PointOnLineSide(slidemo->x, slidemo->y, li)) ? li->backsector : li->frontsector;
|
||||
|
||||
if (checksector->ffloors)
|
||||
{
|
||||
for (rover = checksector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFFloorTopZAt (rover, slidemo->x, slidemo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, slidemo->x, slidemo->y);
|
||||
|
||||
if (topheight < slidemo->z)
|
||||
continue;
|
||||
|
||||
if (bottomheight > slidemo->z + slidemo->height)
|
||||
continue;
|
||||
|
||||
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = li-checksector->lines[0];
|
||||
checkline = rover->master->frontsector->lines[0] + linenum;
|
||||
fofline = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// see about climbing on the wall
|
||||
if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL)
|
||||
{
|
||||
boolean canclimb;
|
||||
angle_t climbangle, climbline;
|
||||
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
|
||||
|
||||
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
|
||||
|
||||
if (whichside) // on second side?
|
||||
climbline += ANGLE_180;
|
||||
|
||||
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
|
||||
|
||||
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
|
||||
|
||||
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|
||||
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
|
||||
&& canclimb)
|
||||
{
|
||||
slidemo->angle = climbangle;
|
||||
/*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG)
|
||||
P_SetPlayerAngle(slidemo->player, slidemo->angle);*/
|
||||
|
||||
if (!slidemo->player->climbing)
|
||||
{
|
||||
S_StartSound(slidemo->player->mo, sfx_s3k4a);
|
||||
slidemo->player->climbing = 5;
|
||||
}
|
||||
|
||||
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED);
|
||||
slidemo->player->glidetime = 0;
|
||||
slidemo->player->secondjump = 0;
|
||||
|
||||
if (slidemo->player->climbing > 1)
|
||||
slidemo->momz = slidemo->momx = slidemo->momy = 0;
|
||||
|
||||
if (fofline)
|
||||
whichside = 0;
|
||||
|
||||
if (!whichside)
|
||||
{
|
||||
slidemo->player->lastsidehit = checkline->sidenum[whichside];
|
||||
slidemo->player->lastlinehit = (INT16)(checkline - lines);
|
||||
}
|
||||
|
||||
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean PTR_SlideTraverse(intercept_t *in)
|
||||
{
|
||||
line_t *li;
|
||||
|
@ -3321,151 +3406,20 @@ static boolean PTR_SlideTraverse(intercept_t *in)
|
|||
|
||||
li = in->d.line;
|
||||
|
||||
// one-sided linedefs are always solid to sliding movement.
|
||||
// one-sided linedef
|
||||
if (!li->backsector)
|
||||
{
|
||||
if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
|
||||
return true; // don't hit the back side
|
||||
goto isblocking;
|
||||
}
|
||||
if (!PTR_LineIsBlocking(li))
|
||||
return true;
|
||||
|
||||
if (!(slidemo->flags & MF_MISSILE))
|
||||
{
|
||||
if (li->flags & ML_IMPASSIBLE)
|
||||
goto isblocking;
|
||||
|
||||
if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
|
||||
goto isblocking;
|
||||
}
|
||||
|
||||
// set openrange, opentop, openbottom
|
||||
P_LineOpening(li, slidemo);
|
||||
|
||||
if (openrange < slidemo->height)
|
||||
goto isblocking; // doesn't fit
|
||||
|
||||
if (opentop - slidemo->z < slidemo->height)
|
||||
goto isblocking; // mobj is too high
|
||||
|
||||
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
|
||||
goto isblocking; // too big a step up
|
||||
|
||||
// this line doesn't block movement
|
||||
return true;
|
||||
|
||||
// the line does block movement,
|
||||
// the line blocks movement,
|
||||
// see if it is closer than best so far
|
||||
isblocking:
|
||||
if (li->polyobj && slidemo->player)
|
||||
{
|
||||
if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS))
|
||||
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
|
||||
}
|
||||
|
||||
if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
|
||||
&& slidemo->player->charability == CA_GLIDEANDCLIMB)
|
||||
{
|
||||
line_t *checkline = li;
|
||||
sector_t *checksector;
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
boolean fofline = false;
|
||||
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
|
||||
|
||||
if (!side && li->backsector)
|
||||
checksector = li->backsector;
|
||||
else
|
||||
checksector = li->frontsector;
|
||||
|
||||
if (checksector->ffloors)
|
||||
{
|
||||
for (rover = checksector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
|
||||
|
||||
if (topheight < slidemo->z)
|
||||
continue;
|
||||
|
||||
if (bottomheight > slidemo->z + slidemo->height)
|
||||
continue;
|
||||
|
||||
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = li-checksector->lines[0];
|
||||
checkline = rover->master->frontsector->lines[0] + linenum;
|
||||
fofline = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// see about climbing on the wall
|
||||
if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL)
|
||||
{
|
||||
boolean canclimb;
|
||||
angle_t climbangle, climbline;
|
||||
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
|
||||
|
||||
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
|
||||
|
||||
if (whichside) // on second side?
|
||||
climbline += ANGLE_180;
|
||||
|
||||
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
|
||||
|
||||
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
|
||||
|
||||
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|
||||
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
|
||||
&& canclimb)
|
||||
{
|
||||
slidemo->angle = climbangle;
|
||||
/*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG)
|
||||
{
|
||||
if (slidemo->player == &players[consoleplayer])
|
||||
localangle = slidemo->angle;
|
||||
else if (slidemo->player == &players[secondarydisplayplayer])
|
||||
localangle2 = slidemo->angle;
|
||||
}*/
|
||||
|
||||
if (!slidemo->player->climbing)
|
||||
{
|
||||
S_StartSound(slidemo->player->mo, sfx_s3k4a);
|
||||
slidemo->player->climbing = 5;
|
||||
}
|
||||
|
||||
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED);
|
||||
slidemo->player->glidetime = 0;
|
||||
slidemo->player->secondjump = 0;
|
||||
|
||||
if (slidemo->player->climbing > 1)
|
||||
slidemo->momz = slidemo->momx = slidemo->momy = 0;
|
||||
|
||||
if (fofline)
|
||||
whichside = 0;
|
||||
|
||||
if (!whichside)
|
||||
{
|
||||
slidemo->player->lastsidehit = checkline->sidenum[whichside];
|
||||
slidemo->player->lastlinehit = (INT16)(checkline - lines);
|
||||
}
|
||||
|
||||
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (slidemo->player && slidemo->player->charability == CA_GLIDEANDCLIMB
|
||||
&& (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing))
|
||||
PTR_GlideClimbTraverse(li);
|
||||
|
||||
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
|
||||
{
|
||||
|
@ -3596,9 +3550,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec)
|
|||
if (rover->master->flags & ML_BLOCKMONSTERS)
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, mo->x, mo->y) :
|
||||
*rover->topheight;
|
||||
topheight = P_GetFFloorTopZAt(rover, mo->x, mo->y);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -3611,9 +3563,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec)
|
|||
continue;
|
||||
}
|
||||
|
||||
bottomheight = *rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, mo->x, mo->y) :
|
||||
*rover->bottomheight;
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -4199,11 +4149,8 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
|||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
/*if (rover->t_slope)
|
||||
topheight = P_GetZAt(rover->t_slope, thing->x, thing->y);
|
||||
if (rover->b_slope)
|
||||
bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y);*/
|
||||
//topheight = P_GetFFloorTopZAt (rover, thing->x, thing->y);
|
||||
//bottomheight = P_GetFFloorBottomZAt(rover, thing->x, thing->y);
|
||||
|
||||
delta1 = thing->z - (bottomheight + topheight)/2;
|
||||
delta2 = thingtop - (bottomheight + topheight)/2;
|
||||
|
@ -4980,10 +4927,7 @@ void P_MapEnd(void)
|
|||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
sector_t *sec = R_PointInSubsector(x, y)->sector;
|
||||
fixed_t floorz = sec->floorheight;
|
||||
|
||||
if (sec->f_slope)
|
||||
floorz = P_GetZAt(sec->f_slope, x, y);
|
||||
fixed_t floorz = P_GetSectorFloorZAt(sec, x, y);
|
||||
|
||||
// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
|
||||
if (sec->ffloors)
|
||||
|
@ -5000,13 +4944,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, x, y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, x, y);
|
||||
topheight = P_GetFFloorTopZAt (rover, x, y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, x, y);
|
||||
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
|
|
|
@ -303,45 +303,33 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
// If you can see through it, why not move the camera through it too?
|
||||
if (front->camsec >= 0)
|
||||
{
|
||||
frontfloor = sectors[front->camsec].floorheight;
|
||||
frontceiling = sectors[front->camsec].ceilingheight;
|
||||
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetSectorFloorZAt (§ors[front->camsec], camera.x, camera.y);
|
||||
frontceiling = P_GetSectorCeilingZAt(§ors[front->camsec], camera.x, camera.y);
|
||||
|
||||
}
|
||||
else if (front->heightsec >= 0)
|
||||
{
|
||||
frontfloor = sectors[front->heightsec].floorheight;
|
||||
frontceiling = sectors[front->heightsec].ceilingheight;
|
||||
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetSectorFloorZAt (§ors[front->heightsec], camera.x, camera.y);
|
||||
frontceiling = P_GetSectorCeilingZAt(§ors[front->heightsec], camera.x, camera.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef);
|
||||
frontfloor = P_CameraGetFloorZ (mapcampointer, front, tmx, tmy, linedef);
|
||||
frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef);
|
||||
}
|
||||
if (back->camsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->camsec].floorheight;
|
||||
backceiling = sectors[back->camsec].ceilingheight;
|
||||
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope)
|
||||
backfloor = P_GetSectorFloorZAt (§ors[back->camsec], camera.x, camera.y);
|
||||
backceiling = P_GetSectorCeilingZAt(§ors[back->camsec], camera.x, camera.y);
|
||||
}
|
||||
else if (back->heightsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->heightsec].floorheight;
|
||||
backceiling = sectors[back->heightsec].ceilingheight;
|
||||
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope)
|
||||
backfloor = P_GetSectorFloorZAt (§ors[back->heightsec], camera.x, camera.y);
|
||||
backceiling = P_GetSectorCeilingZAt(§ors[back->heightsec], camera.x, camera.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
646
src/p_mobj.c
646
src/p_mobj.c
|
@ -436,7 +436,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
|
||||
mobj->sprite2 = spr2;
|
||||
mobj->frame = frame|(st->frame&~FF_FRAMEMASK);
|
||||
if (mobj->color >= MAXSKINCOLORS && mobj->color < MAXTRANSLATIONS) // Super colours? Super bright!
|
||||
if (mobj->color >= FIRSTSUPERCOLOR && mobj->color < numskincolors) // Super colours? Super bright!
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
// Regular sprites
|
||||
|
@ -926,13 +926,8 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
|
|||
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
return false;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (mobj->z > topheight)
|
||||
return false;
|
||||
|
@ -963,12 +958,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
|
|||
/*CONS_Printf("BEFORE: v1 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v1.x),
|
||||
FIXED_TO_FLOAT(v1.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
|
||||
);
|
||||
CONS_Printf(" v2 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v2.x),
|
||||
FIXED_TO_FLOAT(v2.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
|
||||
);*/
|
||||
|
||||
if (abs(v1.x-x) > radius) {
|
||||
|
@ -1026,24 +1021,24 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
|
|||
/*CONS_Printf("AFTER: v1 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v1.x),
|
||||
FIXED_TO_FLOAT(v1.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
|
||||
);
|
||||
CONS_Printf(" v2 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v2.x),
|
||||
FIXED_TO_FLOAT(v2.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
|
||||
);*/
|
||||
|
||||
// Return the higher of the two points
|
||||
if (actuallylowest)
|
||||
return min(
|
||||
P_GetZAt(slope, v1.x, v1.y),
|
||||
P_GetZAt(slope, v2.x, v2.y)
|
||||
P_GetSlopeZAt(slope, v1.x, v1.y),
|
||||
P_GetSlopeZAt(slope, v2.x, v2.y)
|
||||
);
|
||||
else
|
||||
return max(
|
||||
P_GetZAt(slope, v1.x, v1.y),
|
||||
P_GetZAt(slope, v2.x, v2.y)
|
||||
P_GetSlopeZAt(slope, v1.x, v1.y),
|
||||
P_GetSlopeZAt(slope, v2.x, v2.y)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1077,7 +1072,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1117,7 +1112,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the floor height
|
||||
|
@ -1154,7 +1149,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1194,7 +1189,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the ceiling height
|
||||
|
@ -1232,7 +1227,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1272,7 +1267,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the floor height
|
||||
|
@ -1309,7 +1304,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1349,7 +1344,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the ceiling height
|
||||
|
@ -1674,70 +1669,74 @@ static void P_PushableCheckBustables(mobj_t *mo)
|
|||
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!node->m_sector)
|
||||
break;
|
||||
|
||||
if (node->m_sector->ffloors)
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
if (!(rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
// Needs ML_EFFECT4 flag for pushables to break it
|
||||
if (!(rover->master->flags & ML_EFFECT4))
|
||||
continue;
|
||||
|
||||
if (rover->master->frontsector->crumblestate != CRUMBLE_NONE)
|
||||
continue;
|
||||
|
||||
topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
|
||||
|
||||
// Height checks
|
||||
if (rover->flags & FF_SHATTERBOTTOM)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if (mo->z + mo->momz + mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_BUSTUP)) continue;
|
||||
|
||||
// Needs ML_EFFECT4 flag for pushables to break it
|
||||
if (!(rover->master->flags & ML_EFFECT4)) continue;
|
||||
|
||||
if (rover->master->frontsector->crumblestate == CRUMBLE_NONE)
|
||||
{
|
||||
topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
|
||||
// Height checks
|
||||
if (rover->flags & FF_SHATTERBOTTOM)
|
||||
{
|
||||
if (mo->z+mo->momz + mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
if (mo->z+mo->height > bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->flags & FF_SPINBUST)
|
||||
{
|
||||
if (mo->z+mo->momz > topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z+mo->height < bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->flags & FF_SHATTER)
|
||||
{
|
||||
if (mo->z+mo->momz > topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z+mo->momz + mo->height < bottomheight)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo->z >= topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z+mo->height < bottomheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
EV_CrumbleChain(NULL, rover); // node->m_sector
|
||||
|
||||
// Run a linedef executor??
|
||||
if (rover->master->flags & ML_EFFECT5)
|
||||
P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), mo, node->m_sector);
|
||||
|
||||
goto bustupdone;
|
||||
}
|
||||
if (mo->z + mo->height > bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->flags & FF_SPINBUST)
|
||||
{
|
||||
if (mo->z + mo->momz > topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z + mo->height < bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->flags & FF_SHATTER)
|
||||
{
|
||||
if (mo->z + mo->momz > topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z + mo->momz + mo->height < bottomheight)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo->z >= topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z + mo->height < bottomheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
EV_CrumbleChain(NULL, rover); // node->m_sector
|
||||
|
||||
// Run a linedef executor??
|
||||
if (rover->master->flags & ML_EFFECT5)
|
||||
P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), mo, node->m_sector);
|
||||
|
||||
goto bustupdone;
|
||||
}
|
||||
}
|
||||
bustupdone:
|
||||
|
@ -1772,7 +1771,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls
|
||||
boolean moved;
|
||||
pslope_t *oldslope = NULL;
|
||||
vector3_t slopemom;
|
||||
vector3_t slopemom = {0,0,0};
|
||||
fixed_t predictedz = 0;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
|
@ -2798,6 +2797,93 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
return true;
|
||||
}
|
||||
|
||||
// Check for "Mario" blocks to hit and bounce them
|
||||
static void P_CheckMarioBlocks(mobj_t *mo)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
||||
if (netgame && mo->player->spectator)
|
||||
return;
|
||||
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_MARIO))
|
||||
continue;
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
continue; // if you were flipped, your head isn't actually hitting your ceilingz is it?
|
||||
|
||||
if (*rover->bottomheight != mo->ceilingz)
|
||||
continue;
|
||||
|
||||
if (rover->flags & FF_SHATTERBOTTOM) // Brick block!
|
||||
EV_CrumbleChain(node->m_sector, rover);
|
||||
else // Question block!
|
||||
EV_MarioBlock(rover, node->m_sector, mo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we're on a polyobject that triggers a linedef executor.
|
||||
static boolean P_PlayerPolyObjectZMovement(mobj_t *mo)
|
||||
{
|
||||
msecnode_t *node;
|
||||
boolean stopmovecut = false;
|
||||
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector_t *sec = node->m_sector;
|
||||
subsector_t *newsubsec;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
polyobj_t *po;
|
||||
sector_t *polysec;
|
||||
newsubsec = &subsectors[i];
|
||||
|
||||
if (newsubsec->sector != sec)
|
||||
continue;
|
||||
|
||||
for (po = newsubsec->polyList; po; po = (polyobj_t *)(po->link.next))
|
||||
{
|
||||
if (!(po->flags & POF_SOLID))
|
||||
continue;
|
||||
|
||||
if (!P_MobjInsidePolyobj(po, mo))
|
||||
continue;
|
||||
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
// Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red
|
||||
if ((mo->z == polysec->ceilingheight || mo->z + mo->height == polysec->floorheight) && po->thinker)
|
||||
stopmovecut = true;
|
||||
|
||||
if (!(po->flags & POF_LDEXEC))
|
||||
continue;
|
||||
|
||||
if (mo->z != polysec->ceilingheight)
|
||||
continue;
|
||||
|
||||
// We're landing on a PO, so check for a linedef executor.
|
||||
P_LinedefExecute(po->triggertag, mo, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return stopmovecut;
|
||||
}
|
||||
|
||||
static void P_PlayerZMovement(mobj_t *mo)
|
||||
{
|
||||
boolean onground;
|
||||
|
@ -2894,64 +2980,10 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
|
||||
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
|
||||
|
||||
clipmomz = P_PlayerHitFloor(mo->player, true);
|
||||
|
||||
if (!P_PlayerPolyObjectZMovement(mo))
|
||||
{
|
||||
// Check if we're on a polyobject
|
||||
// that triggers a linedef executor.
|
||||
msecnode_t *node;
|
||||
boolean stopmovecut = false;
|
||||
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector_t *sec = node->m_sector;
|
||||
subsector_t *newsubsec;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
newsubsec = &subsectors[i];
|
||||
|
||||
if (newsubsec->sector != sec)
|
||||
continue;
|
||||
|
||||
if (newsubsec->polyList)
|
||||
{
|
||||
polyobj_t *po = newsubsec->polyList;
|
||||
sector_t *polysec;
|
||||
|
||||
while(po)
|
||||
{
|
||||
if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID))
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
|
||||
// We're inside it! Yess...
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
// Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red
|
||||
if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
|
||||
stopmovecut = true;
|
||||
|
||||
if (!(po->flags & POF_LDEXEC))
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mo->z == polysec->ceilingheight)
|
||||
{
|
||||
// We're landing on a PO, so check for a linedef executor.
|
||||
P_LinedefExecute(po->triggertag, mo, NULL);
|
||||
}
|
||||
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!stopmovecut)
|
||||
// Cut momentum in half when you hit the ground and
|
||||
// aren't pressing any controls.
|
||||
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING))
|
||||
|
@ -2961,8 +2993,6 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
|
||||
clipmomz = P_PlayerHitFloor(mo->player, true);
|
||||
|
||||
if (!(mo->player->pflags & PF_SPINNING) && mo->player->powers[pw_carry] != CR_NIGHTSMODE)
|
||||
mo->player->pflags &= ~PF_STARTDASH;
|
||||
|
||||
|
@ -3017,39 +3047,10 @@ nightsdone:
|
|||
}
|
||||
}
|
||||
|
||||
// Check for "Mario" blocks to hit and bounce them
|
||||
if (P_MobjFlip(mo)*mo->momz > 0)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
||||
if (CheckForMarioBlocks && !(netgame && mo->player->spectator)) // Only let the player punch
|
||||
{
|
||||
// Search the touching sectors, from side-to-side...
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
// Come on, it's time to go...
|
||||
if (rover->flags & FF_MARIO
|
||||
&& !(mo->eflags & MFE_VERTICALFLIP) // if you were flipped, your head isn't actually hitting your ceilingz is it?
|
||||
&& *rover->bottomheight == mo->ceilingz) // The player's head hit the bottom!
|
||||
{
|
||||
// DO THE MARIO!
|
||||
if (rover->flags & FF_SHATTERBOTTOM) // Brick block!
|
||||
EV_CrumbleChain(node->m_sector, rover);
|
||||
else // Question block!
|
||||
EV_MarioBlock(rover, node->m_sector, mo);
|
||||
}
|
||||
}
|
||||
} // Ugly ugly billions of braces! Argh!
|
||||
}
|
||||
if (CheckForMarioBlocks)
|
||||
P_CheckMarioBlocks(mo);
|
||||
|
||||
// hit the ceiling
|
||||
if (mariomode)
|
||||
|
@ -3208,9 +3209,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
|||
//
|
||||
boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
|
||||
{
|
||||
fixed_t topheight = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) :
|
||||
*rover->topheight;
|
||||
fixed_t topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
if (!player->powers[pw_carry] && !player->homing
|
||||
&& ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height)
|
||||
|
@ -3253,14 +3252,8 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -3507,14 +3500,8 @@ static void P_SceneryCheckWater(mobj_t *mobj)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (topheight <= mobj->z
|
||||
|| bottomheight > (mobj->z + (mobj->height>>1)))
|
||||
|
@ -3559,13 +3546,9 @@ static boolean P_CameraCheckHeat(camera_t *thiscam)
|
|||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (halfheight >= (*rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
|
||||
*rover->topheight))
|
||||
if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
if (halfheight <= (*rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
|
||||
*rover->bottomheight))
|
||||
if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
|
||||
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
|
||||
|
@ -3593,13 +3576,9 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
|
||||
continue;
|
||||
|
||||
if (halfheight >= (*rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
|
||||
*rover->topheight))
|
||||
if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
if (halfheight <= (
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
|
||||
*rover->bottomheight))
|
||||
if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
|
||||
return true;
|
||||
|
@ -3775,13 +3754,114 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// P_PlayerMobjThinker
|
||||
//
|
||||
static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||
static void P_CheckCrumblingPlatforms(mobj_t *mobj)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
||||
if (netgame && mobj->player->spectator)
|
||||
return;
|
||||
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_CRUMBLE))
|
||||
continue;
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector) != mobj->z + mobj->height)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector) != mobj->z)
|
||||
continue;
|
||||
}
|
||||
|
||||
EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), mobj->player, rover->alpha, !(rover->flags & FF_NORETURN));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean P_MobjTouchesSectorWithWater(mobj_t *mobj)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_SWIMMABLE))
|
||||
continue;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for floating water platforms and bounce them
|
||||
static void P_CheckFloatbobPlatforms(mobj_t *mobj)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
||||
// Can't land on anything if you're not moving downwards
|
||||
if (P_MobjFlip(mobj)*mobj->momz >= 0)
|
||||
return;
|
||||
|
||||
if (!P_MobjTouchesSectorWithWater(mobj))
|
||||
return;
|
||||
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_FLOATBOB))
|
||||
continue;
|
||||
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (abs(*rover->bottomheight - (mobj->z + mobj->height)) > abs(mobj->momz))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (abs(*rover->topheight - mobj->z) > abs(mobj->momz))
|
||||
continue;
|
||||
}
|
||||
|
||||
// Initiate a 'bouncy' elevator function which slowly diminishes.
|
||||
EV_BounceSector(rover->master->frontsector, -mobj->momz, rover->master);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||
{
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(mobj->player != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
@ -3834,77 +3914,10 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
|||
else
|
||||
P_TryMove(mobj, mobj->x, mobj->y, true);
|
||||
|
||||
if (!(netgame && mobj->player->spectator))
|
||||
{
|
||||
// Crumbling platforms
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
ffloor_t *rover;
|
||||
P_CheckCrumblingPlatforms(mobj);
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_CRUMBLE))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector);
|
||||
bottomheight = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector);
|
||||
|
||||
if ((topheight == mobj->z && !(mobj->eflags & MFE_VERTICALFLIP))
|
||||
|| (bottomheight == mobj->z + mobj->height && mobj->eflags & MFE_VERTICALFLIP)) // You nut.
|
||||
EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), mobj->player, rover->alpha, !(rover->flags & FF_NORETURN));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for floating water platforms and bounce them
|
||||
if (CheckForFloatBob && P_MobjFlip(mobj)*mobj->momz < 0)
|
||||
{
|
||||
boolean thereiswater = false;
|
||||
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (node->m_sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
// Get water boundaries first
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (rover->flags & FF_SWIMMABLE) // Is there water?
|
||||
{
|
||||
thereiswater = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (thereiswater)
|
||||
{
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (node->m_sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_FLOATBOB))
|
||||
continue;
|
||||
|
||||
if ((!(mobj->eflags & MFE_VERTICALFLIP) && abs(*rover->topheight-mobj->z) <= abs(mobj->momz)) // The player is landing on the cheese!
|
||||
|| (mobj->eflags & MFE_VERTICALFLIP && abs(*rover->bottomheight-(mobj->z+mobj->height)) <= abs(mobj->momz)))
|
||||
{
|
||||
// Initiate a 'bouncy' elevator function
|
||||
// which slowly diminishes.
|
||||
EV_BounceSector(rover->master->frontsector, -mobj->momz, rover->master);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // Ugly ugly billions of braces! Argh!
|
||||
}
|
||||
if (CheckForFloatBob)
|
||||
P_CheckFloatbobPlatforms(mobj);
|
||||
|
||||
// always do the gravity bit now, that's simpler
|
||||
// BUT CheckPosition only if wasn't done before.
|
||||
|
@ -3947,9 +3960,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
|
|||
mobjsecsubsec = mobj->subsector->sector;
|
||||
else
|
||||
return;
|
||||
mobj->floorz = mobjsecsubsec->f_slope ?
|
||||
P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) :
|
||||
mobjsecsubsec->floorheight;
|
||||
mobj->floorz = P_GetSectorFloorZAt(mobjsecsubsec, mobj->x, mobj->y);
|
||||
if (mobjsecsubsec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
@ -3964,11 +3975,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
|
|||
if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE))
|
||||
continue;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
else
|
||||
topheight = *rover->topheight;
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
if (topheight > mobj->floorz)
|
||||
mobj->floorz = topheight;
|
||||
}
|
||||
|
@ -9460,7 +9467,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
case MT_BOSSFLYPOINT:
|
||||
return false;
|
||||
case MT_NIGHTSCORE:
|
||||
mobj->color = (UINT8)(leveltime % SKINCOLOR_WHITE);
|
||||
mobj->color = (UINT16)(leveltime % SKINCOLOR_WHITE);
|
||||
break;
|
||||
case MT_JETFUME1:
|
||||
if (!P_JetFume1Think(mobj))
|
||||
|
@ -10495,12 +10502,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
// Make sure scale matches destscale immediately when spawned
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
|
||||
mobj->floorz = mobj->subsector->sector->f_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
|
||||
mobj->subsector->sector->floorheight;
|
||||
mobj->ceilingz = mobj->subsector->sector->c_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
|
||||
mobj->subsector->sector->ceilingheight;
|
||||
mobj->floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y);
|
||||
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
|
||||
|
||||
mobj->floorrover = NULL;
|
||||
mobj->ceilingrover = NULL;
|
||||
|
@ -10671,7 +10674,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
break;
|
||||
case MT_EGGROBO1:
|
||||
mobj->movecount = P_RandomKey(13);
|
||||
mobj->color = SKINCOLOR_RUBY + P_RandomKey(MAXSKINCOLORS - SKINCOLOR_RUBY);
|
||||
mobj->color = SKINCOLOR_RUBY + P_RandomKey(numskincolors - SKINCOLOR_RUBY);
|
||||
break;
|
||||
case MT_HIVEELEMENTAL:
|
||||
mobj->extravalue1 = 5;
|
||||
|
@ -10853,12 +10856,8 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
|||
// set subsector and/or block links
|
||||
P_SetPrecipitationThingPosition(mobj);
|
||||
|
||||
mobj->floorz = starting_floorz = mobj->subsector->sector->f_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
|
||||
mobj->subsector->sector->floorheight;
|
||||
mobj->ceilingz = mobj->subsector->sector->c_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
|
||||
mobj->subsector->sector->ceilingheight;
|
||||
mobj->floorz = starting_floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y);
|
||||
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
|
||||
|
||||
mobj->floorrover = NULL;
|
||||
mobj->ceilingrover = NULL;
|
||||
|
@ -11389,6 +11388,14 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->realtime = leveltime;
|
||||
p->followitem = skins[p->skin].followitem;
|
||||
|
||||
// Make sure player's stats are reset if they were in dashmode!
|
||||
if (p->dashmode)
|
||||
{
|
||||
p->dashmode = 0;
|
||||
p->normalspeed = skins[p->skin].normalspeed;
|
||||
p->jumpfactor = skins[p->skin].jumpfactor;
|
||||
}
|
||||
|
||||
//awayview stuff
|
||||
p->awayviewmobj = NULL;
|
||||
p->awayviewtics = 0;
|
||||
|
@ -11427,10 +11434,7 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
player_t *p = &players[playernum];
|
||||
mobj_t *mobj = p->mo;
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
localangle = mobj->angle;
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
localangle2 = mobj->angle;
|
||||
P_SetPlayerAngle(p, mobj->angle);
|
||||
|
||||
p->viewheight = 41*p->height/48;
|
||||
|
||||
|
@ -11447,7 +11451,6 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
HU_Start();
|
||||
}
|
||||
|
||||
SV_SpawnPlayer(playernum, mobj->x, mobj->y, mobj->angle);
|
||||
p->drawangle = mobj->angle;
|
||||
|
||||
if (camera.chase)
|
||||
|
@ -11493,12 +11496,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
// set Z height
|
||||
sector = R_PointInSubsector(x, y)->sector;
|
||||
|
||||
floor = sector->f_slope ?
|
||||
P_GetZAt(sector->f_slope, x, y) :
|
||||
sector->floorheight;
|
||||
ceiling = sector->c_slope ?
|
||||
P_GetZAt(sector->c_slope, x, y) :
|
||||
sector->ceilingheight;
|
||||
floor = P_GetSectorFloorZAt (sector, x, y);
|
||||
ceiling = P_GetSectorCeilingZAt(sector, x, y);
|
||||
ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
|
||||
if (mthing)
|
||||
|
@ -11568,12 +11567,8 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
P_SetThingPosition(mobj);
|
||||
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
|
||||
|
||||
floor = sector->f_slope ?
|
||||
P_GetZAt(sector->f_slope, mobj->x, mobj->y) :
|
||||
sector->floorheight;
|
||||
ceiling = sector->c_slope ?
|
||||
P_GetZAt(sector->c_slope, mobj->x, mobj->y) :
|
||||
sector->ceilingheight;
|
||||
floor = P_GetSectorFloorZAt (sector, mobj->x, mobj->y);
|
||||
ceiling = P_GetSectorCeilingZAt(sector, mobj->x, mobj->y);
|
||||
|
||||
z = p->starpostz << FRACBITS;
|
||||
|
||||
|
@ -11622,11 +11617,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
|
|||
|
||||
// Establish height.
|
||||
if (flip)
|
||||
return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight)
|
||||
- FixedMul(scale, offset + mobjinfo[mobjtype].height);
|
||||
return P_GetSectorCeilingZAt(ss->sector, x, y) - FixedMul(scale, offset + mobjinfo[mobjtype].height);
|
||||
else
|
||||
return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight)
|
||||
+ FixedMul(scale, offset);
|
||||
return P_GetSectorFloorZAt(ss->sector, x, y) + FixedMul(scale, offset);
|
||||
}
|
||||
|
||||
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
|
@ -11965,7 +11958,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
|
|||
{
|
||||
INT32 j;
|
||||
emblem_t* emblem = M_GetLevelEmblems(gamemap);
|
||||
skincolors_t emcolor;
|
||||
skincolornum_t emcolor;
|
||||
|
||||
while (emblem)
|
||||
{
|
||||
|
@ -11988,7 +11981,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
|
|||
|
||||
mobj->health = j + 1;
|
||||
emcolor = M_GetEmblemColor(&emblemlocations[j]); // workaround for compiler complaint about bad function casting
|
||||
mobj->color = (UINT8)emcolor;
|
||||
mobj->color = (UINT16)emcolor;
|
||||
|
||||
if (emblemlocations[j].collected
|
||||
|| (emblemlocations[j].type == ET_SKIN && emblemlocations[j].var != players[0].skin))
|
||||
|
@ -12633,7 +12626,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
break;
|
||||
case MT_BALLOON:
|
||||
if (mthing->angle > 0)
|
||||
mobj->color = ((mthing->angle - 1) % (MAXSKINCOLORS - 1)) + 1;
|
||||
mobj->color = ((mthing->angle - 1) % (numskincolors - 1)) + 1;
|
||||
break;
|
||||
#define makesoftwarecorona(mo, h) \
|
||||
corona = P_SpawnMobjFromMobj(mo, 0, 0, h<<FRACBITS, MT_PARTICLE);\
|
||||
|
@ -12733,9 +12726,14 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
mobj->threshold = min(mthing->extrainfo, 7);
|
||||
break;
|
||||
case MT_TUBEWAYPOINT:
|
||||
mobj->health = mthing->angle & 255;
|
||||
mobj->threshold = mthing->angle >> 8;
|
||||
{
|
||||
UINT8 sequence = mthing->angle >> 8;
|
||||
UINT8 id = mthing->angle & 255;
|
||||
mobj->health = id;
|
||||
mobj->threshold = sequence;
|
||||
P_AddWaypoint(sequence, id, mobj);
|
||||
break;
|
||||
}
|
||||
case MT_IDEYAANCHOR:
|
||||
mobj->health = mthing->extrainfo;
|
||||
break;
|
||||
|
|
|
@ -312,7 +312,7 @@ typedef struct mobj_s
|
|||
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
|
||||
// Player and mobj sprites in multiplayer modes are modified
|
||||
// using an internal color lookup table for re-indexing.
|
||||
UINT8 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
|
||||
UINT16 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
|
||||
|
||||
// Interaction info, by BLOCKMAP.
|
||||
// Links in blocks (if needed).
|
||||
|
|
501
src/p_polyobj.c
501
src/p_polyobj.c
|
@ -231,6 +231,9 @@ static void Polyobj_GetInfo(polyobj_t *po, line_t *line)
|
|||
/*if (line->args[3] & TMPF_DONTCLIPPLANES)
|
||||
po->flags &= ~POF_CLIPPLANES;*/
|
||||
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
po->flags |= POF_SPLAT;
|
||||
|
||||
if (line->args[3] & TMPF_EXECUTOR) // Has a linedef executor
|
||||
po->flags |= POF_LDEXEC;
|
||||
|
||||
|
@ -1032,7 +1035,7 @@ static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean check
|
|||
// The formula for this can be found here:
|
||||
// http://www.inversereality.org/tutorials/graphics%20programming/2dtransformations.html
|
||||
// It is, of course, just a vector-matrix multiplication.
|
||||
static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t ang)
|
||||
static inline void Polyobj_rotatePoint(vertex_t *v, const vector2_t *c, angle_t ang)
|
||||
{
|
||||
vertex_t tmp = *v;
|
||||
|
||||
|
@ -1085,7 +1088,7 @@ static void Polyobj_rotateLine(line_t *ld)
|
|||
}
|
||||
|
||||
// Causes objects resting on top of the rotating polyobject to 'ride' with its movement.
|
||||
static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, UINT8 turnthings)
|
||||
static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta, UINT8 turnthings)
|
||||
{
|
||||
static INT32 pomovecount = 10000;
|
||||
INT32 x, y;
|
||||
|
@ -1149,10 +1152,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
|
||||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
if (mo->player == &players[consoleplayer])
|
||||
localangle += delta;
|
||||
else if (mo->player == &players[secondarydisplayplayer])
|
||||
localangle2 += delta;
|
||||
P_SetPlayerAngle(mo->player, (angle_t)(mo->player->angleturn << 16) + delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1165,7 +1165,7 @@ static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, bo
|
|||
{
|
||||
size_t i;
|
||||
angle_t angle;
|
||||
vertex_t origin;
|
||||
vector2_t origin;
|
||||
INT32 hitflags = 0;
|
||||
|
||||
// don't move bad polyobjects
|
||||
|
@ -1561,17 +1561,39 @@ void T_PolyObjMove(polymove_t *th)
|
|||
}
|
||||
}
|
||||
|
||||
static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t distz)
|
||||
{
|
||||
polyobj_t *child;
|
||||
INT32 start;
|
||||
|
||||
Polyobj_moveXY(po, distx, disty, true);
|
||||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += distz;
|
||||
po->lines[0]->backsector->ceilingheight += distz;
|
||||
// Sal: Remember to check your sectors!
|
||||
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
|
||||
// updating objects in the front one too just added teleporting to ground bugs
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
// Apply action to mirroring polyobjects as well
|
||||
start = 0;
|
||||
while ((child = Polyobj_GetChild(po, &start)))
|
||||
{
|
||||
if (child->isBad)
|
||||
continue;
|
||||
|
||||
Polyobj_moveXY(child, distx, disty, true);
|
||||
// TODO: use T_MovePlane
|
||||
child->lines[0]->backsector->floorheight += distz;
|
||||
child->lines[0]->backsector->ceilingheight += distz;
|
||||
P_CheckSector(child->lines[0]->backsector, (boolean)(child->damage));
|
||||
}
|
||||
}
|
||||
|
||||
void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
{
|
||||
mobj_t *mo2;
|
||||
mobj_t *target = NULL;
|
||||
mobj_t *waypoint = NULL;
|
||||
thinker_t *wp;
|
||||
fixed_t adjustx, adjusty, adjustz;
|
||||
fixed_t momx, momy, momz, dist;
|
||||
INT32 start;
|
||||
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
||||
polyobj_t *oldpo = po;
|
||||
fixed_t speed = th->speed;
|
||||
|
||||
if (!po)
|
||||
#ifdef RANGECHECK
|
||||
|
@ -1585,31 +1607,10 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
#endif
|
||||
|
||||
// check for displacement due to override and reattach when possible
|
||||
if (po->thinker == NULL)
|
||||
if (!po->thinker)
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
/*
|
||||
// Find out target first.
|
||||
// We redo this each tic to make savegame compatibility easier.
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == th->sequence && mo2->health == th->pointnum)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
target = th->target;
|
||||
target = waypoints[th->sequence][th->pointnum];
|
||||
|
||||
if (!target)
|
||||
{
|
||||
|
@ -1617,240 +1618,93 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
return;
|
||||
}
|
||||
|
||||
// Compensate for position offset
|
||||
adjustx = po->centerPt.x + th->diffx;
|
||||
adjusty = po->centerPt.y + th->diffy;
|
||||
adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz;
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
|
||||
|
||||
if (dist < 1)
|
||||
dist = 1;
|
||||
|
||||
momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
|
||||
momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
|
||||
momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
|
||||
|
||||
// Calculate the distance between the polyobject and the waypoint
|
||||
// 'dist' already equals this.
|
||||
|
||||
// Will the polyobject be FURTHER away if the momx/momy/momz is added to
|
||||
// its current coordinates, or closer? (shift down to fracunits to avoid approximation errors)
|
||||
if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS)
|
||||
// Move along the waypoint sequence until speed for the current tic is exhausted
|
||||
while (speed > 0)
|
||||
{
|
||||
// If further away, set XYZ of polyobject to waypoint location
|
||||
fixed_t amtx, amty, amtz;
|
||||
fixed_t diffz;
|
||||
amtx = (target->x - th->diffx) - po->centerPt.x;
|
||||
amty = (target->y - th->diffy) - po->centerPt.y;
|
||||
Polyobj_moveXY(po, amtx, amty, true);
|
||||
// TODO: use T_MovePlane
|
||||
amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2;
|
||||
diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
|
||||
po->lines[0]->backsector->floorheight = target->z - amtz;
|
||||
po->lines[0]->backsector->ceilingheight = target->z + amtz;
|
||||
// Sal: Remember to check your sectors!
|
||||
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
|
||||
// updating objects in the front one too just added teleporting to ground bugs
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
// Apply action to mirroring polyobjects as well
|
||||
start = 0;
|
||||
while ((po = Polyobj_GetChild(oldpo, &start)))
|
||||
mobj_t *waypoint = NULL;
|
||||
fixed_t pox, poy, poz;
|
||||
fixed_t distx, disty, distz, dist;
|
||||
|
||||
// Current position of polyobject
|
||||
pox = po->centerPt.x;
|
||||
poy = po->centerPt.y;
|
||||
poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2;
|
||||
|
||||
// Calculate the distance between the polyobject and the waypoint
|
||||
distx = target->x - pox;
|
||||
disty = target->y - poy;
|
||||
distz = target->z - poz;
|
||||
dist = P_AproxDistance(P_AproxDistance(distx, disty), distz);
|
||||
|
||||
if (dist < 1)
|
||||
dist = 1;
|
||||
|
||||
// Will the polyobject overshoot its target?
|
||||
if (speed < dist)
|
||||
{
|
||||
if (po->isBad)
|
||||
continue;
|
||||
// No. Move towards waypoint
|
||||
fixed_t momx, momy, momz;
|
||||
|
||||
Polyobj_moveXY(po, amtx, amty, true);
|
||||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
|
||||
po->lines[0]->backsector->ceilingheight += diffz;
|
||||
// Sal: Remember to check your sectors!
|
||||
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
|
||||
// updating objects in the front one too just added teleporting to ground bugs
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
}
|
||||
|
||||
po = oldpo;
|
||||
|
||||
if (!th->stophere)
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
|
||||
|
||||
// Find next waypoint
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1)
|
||||
{
|
||||
if (mo2->health == target->health - 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == target->health + 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!waypoint && th->wrap) // If specified, wrap waypoints
|
||||
{
|
||||
if (!th->continuous)
|
||||
{
|
||||
th->wrap = 0;
|
||||
th->stophere = true;
|
||||
}
|
||||
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1)
|
||||
{
|
||||
if (waypoint == NULL)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!waypoint && th->comeback) // Come back to the start
|
||||
{
|
||||
th->direction = -th->direction;
|
||||
|
||||
if (!th->continuous)
|
||||
th->comeback = false;
|
||||
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1)
|
||||
{
|
||||
if (mo2->health == target->health - 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == target->health + 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (waypoint)
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
|
||||
|
||||
target = waypoint;
|
||||
th->pointnum = target->health;
|
||||
// Set the mobj as your target! -- Monster Iestyn 27/12/19
|
||||
P_SetTarget(&th->target, target);
|
||||
|
||||
// calculate MOMX/MOMY/MOMZ for next waypoint
|
||||
// change slope
|
||||
dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
|
||||
|
||||
if (dist < 1)
|
||||
dist = 1;
|
||||
|
||||
momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
|
||||
momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
|
||||
momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
|
||||
momx = FixedMul(FixedDiv(target->x - pox, dist), speed);
|
||||
momy = FixedMul(FixedDiv(target->y - poy, dist), speed);
|
||||
momz = FixedMul(FixedDiv(target->z - poz, dist), speed);
|
||||
T_MovePolyObj(po, momx, momy, momz);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
momx = momy = momz = 0;
|
||||
// Yes. Teleport to waypoint and look for the next one
|
||||
T_MovePolyObj(po, distx, disty, distz);
|
||||
|
||||
if (!th->stophere)
|
||||
CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
|
||||
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
|
||||
|
||||
if (po->thinker == &th->thinker)
|
||||
po->thinker = NULL;
|
||||
if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints
|
||||
{
|
||||
if (!th->continuous)
|
||||
{
|
||||
th->returnbehavior = PWR_STOP;
|
||||
th->stophere = true;
|
||||
}
|
||||
|
||||
P_RemoveThinker(&th->thinker);
|
||||
return;
|
||||
waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
|
||||
}
|
||||
else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start
|
||||
{
|
||||
th->direction = -th->direction;
|
||||
|
||||
if (!th->continuous)
|
||||
th->returnbehavior = PWR_STOP;
|
||||
|
||||
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
|
||||
}
|
||||
}
|
||||
|
||||
if (waypoint)
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
|
||||
|
||||
target = waypoint;
|
||||
th->pointnum = target->health;
|
||||
|
||||
// Calculate remaining speed
|
||||
speed -= dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!th->stophere)
|
||||
CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
|
||||
|
||||
if (po->thinker == &th->thinker)
|
||||
po->thinker = NULL;
|
||||
|
||||
P_RemoveThinker(&th->thinker);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// momx/momy/momz already equals the right speed
|
||||
}
|
||||
|
||||
// Move the polyobject
|
||||
Polyobj_moveXY(po, momx, momy, true);
|
||||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += momz;
|
||||
po->lines[0]->backsector->ceilingheight += momz;
|
||||
// Sal: Remember to check your sectors!
|
||||
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
|
||||
// updating objects in the front one too just added teleporting to ground bugs
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
|
||||
// Apply action to mirroring polyobjects as well
|
||||
start = 0;
|
||||
while ((po = Polyobj_GetChild(oldpo, &start)))
|
||||
{
|
||||
if (po->isBad)
|
||||
continue;
|
||||
|
||||
Polyobj_moveXY(po, momx, momy, true);
|
||||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += momz;
|
||||
po->lines[0]->backsector->ceilingheight += momz;
|
||||
// Sal: Remember to check your sectors!
|
||||
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
|
||||
// updating objects in the front one too just added teleporting to ground bugs
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
}
|
||||
}
|
||||
|
||||
void T_PolyDoorSlide(polyslidedoor_t *th)
|
||||
|
@ -2268,11 +2122,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
{
|
||||
polyobj_t *po;
|
||||
polywaypoint_t *th;
|
||||
mobj_t *mo2;
|
||||
mobj_t *first = NULL;
|
||||
mobj_t *last = NULL;
|
||||
mobj_t *target = NULL;
|
||||
thinker_t *wp;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
|
||||
{
|
||||
|
@ -2296,56 +2146,16 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
// set fields
|
||||
th->polyObjNum = pwdata->polyObjNum;
|
||||
th->speed = pwdata->speed;
|
||||
th->sequence = pwdata->sequence; // Used to specify sequence #
|
||||
if (pwdata->reverse)
|
||||
th->direction = -1;
|
||||
else
|
||||
th->direction = 1;
|
||||
th->sequence = pwdata->sequence;
|
||||
th->direction = (pwdata->flags & PWF_REVERSE) ? -1 : 1;
|
||||
|
||||
th->comeback = pwdata->comeback;
|
||||
th->continuous = pwdata->continuous;
|
||||
th->wrap = pwdata->wrap;
|
||||
th->returnbehavior = pwdata->returnbehavior;
|
||||
if (pwdata->flags & PWF_LOOP)
|
||||
th->continuous = true;
|
||||
th->stophere = false;
|
||||
|
||||
// Find the first waypoint we need to use
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
last = mo2;
|
||||
else
|
||||
{
|
||||
if (first == NULL)
|
||||
first = mo2;
|
||||
else if (mo2->health > first->health)
|
||||
first = mo2;
|
||||
}
|
||||
}
|
||||
else // waypoint 0
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
first = mo2;
|
||||
else
|
||||
{
|
||||
if (last == NULL)
|
||||
last = mo2;
|
||||
else if (mo2->health > last->health)
|
||||
last = mo2;
|
||||
}
|
||||
}
|
||||
}
|
||||
first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
|
||||
|
||||
if (!first)
|
||||
{
|
||||
|
@ -2355,77 +2165,16 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Hotfix to not crash on single-waypoint sequences -Red
|
||||
if (!last)
|
||||
last = first;
|
||||
|
||||
// Set diffx, diffy, diffz
|
||||
// Put these at 0 for now...might not be needed after all.
|
||||
th->diffx = 0;//first->x - po->centerPt.x;
|
||||
th->diffy = 0;//first->y - po->centerPt.y;
|
||||
th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2);
|
||||
|
||||
if (last->x == po->centerPt.x
|
||||
&& last->y == po->centerPt.y
|
||||
&& last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2))
|
||||
// Sanity check: If all waypoints are in the same location,
|
||||
// don't allow the movement to be continuous so we don't get stuck in an infinite loop.
|
||||
if (th->continuous && P_IsDegeneratedWaypointSequence(th->sequence))
|
||||
{
|
||||
// Already at the destination point...
|
||||
if (!th->wrap)
|
||||
{
|
||||
po->thinker = NULL;
|
||||
P_RemoveThinker(&th->thinker);
|
||||
}
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: All waypoints are in the same location!\n");
|
||||
th->continuous = false;
|
||||
}
|
||||
|
||||
// Find the actual target movement waypoint
|
||||
target = first;
|
||||
/*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
th->pointnum = first->health;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
{
|
||||
if (mo2->health == first->health - 1)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // waypoint 0
|
||||
{
|
||||
if (mo2->health == first->health + 1)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (!target)
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n");
|
||||
po->thinker = NULL;
|
||||
P_RemoveThinker(&th->thinker);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set pointnum
|
||||
th->pointnum = target->health;
|
||||
th->target = NULL; // set to NULL first so the below doesn't go wrong
|
||||
// Set the mobj as your target! -- Monster Iestyn 27/12/19
|
||||
P_SetTarget(&th->target, target);
|
||||
|
||||
// We don't deal with the mirror crap here, we'll
|
||||
// handle that in the T_Thinker function.
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ typedef enum
|
|||
POF_SOLID = 0x3, ///< Clips things.
|
||||
POF_TESTHEIGHT = 0x4, ///< Test line collision with heights
|
||||
POF_RENDERSIDES = 0x8, ///< Renders the sides.
|
||||
POF_RENDERTOP = 0x10, ///< Renders the top..
|
||||
POF_RENDERTOP = 0x10, ///< Renders the top.
|
||||
POF_RENDERBOTTOM = 0x20, ///< Renders the bottom.
|
||||
POF_RENDERPLANES = 0x30, ///< Renders top and bottom.
|
||||
POF_RENDERALL = 0x38, ///< Renders everything.
|
||||
|
@ -47,6 +47,7 @@ typedef enum
|
|||
POF_LDEXEC = 0x400, ///< This PO triggers a linedef executor.
|
||||
POF_ONESIDE = 0x800, ///< Only use the first side of the linedef.
|
||||
POF_NOSPECIALS = 0x1000, ///< Don't apply sector specials.
|
||||
POF_SPLAT = 0x2000, ///< Use splat flat renderer (treat cyan pixels as invisible).
|
||||
} polyobjflags_e;
|
||||
|
||||
typedef enum
|
||||
|
@ -150,26 +151,26 @@ typedef struct polymove_s
|
|||
UINT32 angle; // angle along which to move
|
||||
} polymove_t;
|
||||
|
||||
// PolyObject waypoint movement return behavior
|
||||
typedef enum
|
||||
{
|
||||
PWR_STOP, // Stop after reaching last waypoint
|
||||
PWR_WRAP, // Wrap back to first waypoint
|
||||
PWR_COMEBACK, // Repeat sequence in reverse
|
||||
} polywaypointreturn_e;
|
||||
|
||||
typedef struct polywaypoint_s
|
||||
{
|
||||
thinker_t thinker; // must be first
|
||||
|
||||
INT32 polyObjNum; // numeric id of polyobject
|
||||
INT32 speed; // resultant velocity
|
||||
INT32 sequence; // waypoint sequence #
|
||||
INT32 pointnum; // waypoint #
|
||||
INT32 direction; // 1 for normal, -1 for backwards
|
||||
UINT8 comeback; // reverses and comes back when the end is reached
|
||||
UINT8 wrap; // Wrap around waypoints
|
||||
UINT8 continuous; // continuously move - used with COMEBACK or WRAP
|
||||
UINT8 stophere; // Will stop after it reaches the next waypoint
|
||||
|
||||
// Difference between location of PO and location of waypoint (offset)
|
||||
fixed_t diffx;
|
||||
fixed_t diffy;
|
||||
fixed_t diffz;
|
||||
|
||||
mobj_t *target; // next waypoint mobj
|
||||
INT32 polyObjNum; // numeric id of polyobject
|
||||
INT32 speed; // resultant velocity
|
||||
INT32 sequence; // waypoint sequence #
|
||||
INT32 pointnum; // waypoint #
|
||||
INT32 direction; // 1 for normal, -1 for backwards
|
||||
UINT8 returnbehavior; // behavior after reaching the last waypoint
|
||||
UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK
|
||||
UINT8 stophere; // Will stop after it reaches the next waypoint
|
||||
} polywaypoint_t;
|
||||
|
||||
typedef struct polyslidedoor_s
|
||||
|
@ -264,15 +265,19 @@ typedef struct polymovedata_s
|
|||
UINT8 overRide; // if true, will override any action on the object
|
||||
} polymovedata_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PWF_REVERSE = 1, // Move through waypoints in reverse order
|
||||
PWF_LOOP = 1<<1, // Loop movement (used with PWR_WRAP or PWR_COMEBACK)
|
||||
} polywaypointflags_e;
|
||||
|
||||
typedef struct polywaypointdata_s
|
||||
{
|
||||
INT32 polyObjNum; // numeric id of polyobject to affect
|
||||
INT32 sequence; // waypoint sequence #
|
||||
fixed_t speed; // linear speed
|
||||
UINT8 reverse; // if true, will go in reverse waypoint order
|
||||
UINT8 comeback; // reverses and comes back when the end is reached
|
||||
UINT8 wrap; // Wrap around waypoints
|
||||
UINT8 continuous; // continuously move - used with COMEBACK or WRAP
|
||||
INT32 polyObjNum; // numeric id of polyobject to affect
|
||||
INT32 sequence; // waypoint sequence #
|
||||
fixed_t speed; // linear speed
|
||||
UINT8 returnbehavior; // behavior after reaching the last waypoint
|
||||
UINT8 flags; // PWF_ flags
|
||||
} polywaypointdata_t;
|
||||
|
||||
// polyobject door types
|
||||
|
|
|
@ -103,6 +103,8 @@ static void P_NetArchivePlayers(void)
|
|||
|
||||
// no longer send ticcmds, player name, skin, or color
|
||||
|
||||
WRITEINT16(save_p, players[i].angleturn);
|
||||
WRITEINT16(save_p, players[i].oldrelangleturn);
|
||||
WRITEANGLE(save_p, players[i].aiming);
|
||||
WRITEANGLE(save_p, players[i].drawangle);
|
||||
WRITEANGLE(save_p, players[i].viewrollangle);
|
||||
|
@ -311,6 +313,8 @@ static void P_NetUnArchivePlayers(void)
|
|||
// sending player names, skin and color should not be necessary at all!
|
||||
// (that data is handled in the server config now)
|
||||
|
||||
players[i].angleturn = READINT16(save_p);
|
||||
players[i].oldrelangleturn = READINT16(save_p);
|
||||
players[i].aiming = READANGLE(save_p);
|
||||
players[i].drawangle = READANGLE(save_p);
|
||||
players[i].viewrollangle = READANGLE(save_p);
|
||||
|
@ -717,6 +721,34 @@ static void P_NetUnArchiveColormaps(void)
|
|||
net_colormaps = NULL;
|
||||
}
|
||||
|
||||
static void P_NetArchiveWaypoints(void)
|
||||
{
|
||||
INT32 i, j;
|
||||
|
||||
for (i = 0; i < NUMWAYPOINTSEQUENCES; i++)
|
||||
{
|
||||
WRITEUINT16(save_p, numwaypoints[i]);
|
||||
for (j = 0; j < numwaypoints[i]; j++)
|
||||
WRITEUINT32(save_p, waypoints[i][j] ? waypoints[i][j]->mobjnum : 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void P_NetUnArchiveWaypoints(void)
|
||||
{
|
||||
INT32 i, j;
|
||||
UINT32 mobjnum;
|
||||
|
||||
for (i = 0; i < NUMWAYPOINTSEQUENCES; i++)
|
||||
{
|
||||
numwaypoints[i] = READUINT16(save_p);
|
||||
for (j = 0; j < numwaypoints[i]; j++)
|
||||
{
|
||||
mobjnum = READUINT32(save_p);
|
||||
waypoints[i][j] = (mobjnum == 0) ? NULL : P_FindNewPosition(mobjnum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// World Archiving
|
||||
///
|
||||
|
@ -1692,7 +1724,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
if (diff2 & MD2_SKIN)
|
||||
WRITEUINT8(save_p, (UINT8)((skin_t *)mobj->skin - skins));
|
||||
if (diff2 & MD2_COLOR)
|
||||
WRITEUINT8(save_p, mobj->color);
|
||||
WRITEUINT16(save_p, mobj->color);
|
||||
if (diff2 & MD2_EXTVAL1)
|
||||
WRITEINT32(save_p, mobj->extravalue1);
|
||||
if (diff2 & MD2_EXTVAL2)
|
||||
|
@ -1987,8 +2019,7 @@ static void SaveLaserThinker(const thinker_t *th, const UINT8 type)
|
|||
{
|
||||
const laserthink_t *ht = (const void *)th;
|
||||
WRITEUINT8(save_p, type);
|
||||
WRITEUINT32(save_p, SaveSector(ht->sector));
|
||||
WRITEUINT32(save_p, SaveSector(ht->sec));
|
||||
WRITEINT16(save_p, ht->tag);
|
||||
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
||||
WRITEUINT8(save_p, ht->nobosses);
|
||||
}
|
||||
|
@ -2095,6 +2126,7 @@ static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEINT32(save_p, ht->polyObjNum);
|
||||
WRITEINT32(save_p, ht->speed);
|
||||
WRITEINT32(save_p, ht->distance);
|
||||
WRITEUINT8(save_p, ht->turnobjs);
|
||||
}
|
||||
|
||||
static void SavePolymoveThinker(const thinker_t *th, const UINT8 type)
|
||||
|
@ -2118,14 +2150,9 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type)
|
|||
WRITEINT32(save_p, ht->sequence);
|
||||
WRITEINT32(save_p, ht->pointnum);
|
||||
WRITEINT32(save_p, ht->direction);
|
||||
WRITEUINT8(save_p, ht->comeback);
|
||||
WRITEUINT8(save_p, ht->wrap);
|
||||
WRITEUINT8(save_p, ht->returnbehavior);
|
||||
WRITEUINT8(save_p, ht->continuous);
|
||||
WRITEUINT8(save_p, ht->stophere);
|
||||
WRITEFIXED(save_p, ht->diffx);
|
||||
WRITEFIXED(save_p, ht->diffy);
|
||||
WRITEFIXED(save_p, ht->diffz);
|
||||
WRITEUINT32(save_p, SaveMobjnum(ht->target));
|
||||
}
|
||||
|
||||
static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type)
|
||||
|
@ -2656,11 +2683,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
i = READUINT8(save_p);
|
||||
mobj->player = &players[i];
|
||||
mobj->player->mo = mobj;
|
||||
// added for angle prediction
|
||||
if (consoleplayer == i)
|
||||
localangle = mobj->angle;
|
||||
if (secondarydisplayplayer == i)
|
||||
localangle2 = mobj->angle;
|
||||
}
|
||||
if (diff & MD_MOVEDIR)
|
||||
mobj->movedir = READANGLE(save_p);
|
||||
|
@ -2709,7 +2731,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
if (diff2 & MD2_SKIN)
|
||||
mobj->skin = &skins[READUINT8(save_p)];
|
||||
if (diff2 & MD2_COLOR)
|
||||
mobj->color = READUINT8(save_p);
|
||||
mobj->color = READUINT16(save_p);
|
||||
if (diff2 & MD2_EXTVAL1)
|
||||
mobj->extravalue1 = READINT32(save_p);
|
||||
if (diff2 & MD2_EXTVAL2)
|
||||
|
@ -3098,16 +3120,10 @@ static thinker_t* LoadPusherThinker(actionf_p1 thinker)
|
|||
static inline thinker_t* LoadLaserThinker(actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ffloor_t *rover = NULL;
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save_p));
|
||||
ht->sec = LoadSector(READUINT32(save_p));
|
||||
ht->tag = READINT16(save_p);
|
||||
ht->sourceline = LoadLine(READUINT32(save_p));
|
||||
ht->nobosses = READUINT8(save_p);
|
||||
for (rover = ht->sector->ffloors; rover; rover = rover->next)
|
||||
if (rover->secnum == (size_t)(ht->sec - sectors)
|
||||
&& rover->master == ht->sourceline)
|
||||
ht->ffloor = rover;
|
||||
return &ht->thinker;
|
||||
}
|
||||
|
||||
|
@ -3242,6 +3258,7 @@ static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker)
|
|||
ht->polyObjNum = READINT32(save_p);
|
||||
ht->speed = READINT32(save_p);
|
||||
ht->distance = READINT32(save_p);
|
||||
ht->turnobjs = READUINT8(save_p);
|
||||
return &ht->thinker;
|
||||
}
|
||||
|
||||
|
@ -3267,14 +3284,9 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker)
|
|||
ht->sequence = READINT32(save_p);
|
||||
ht->pointnum = READINT32(save_p);
|
||||
ht->direction = READINT32(save_p);
|
||||
ht->comeback = READUINT8(save_p);
|
||||
ht->wrap = READUINT8(save_p);
|
||||
ht->returnbehavior = READUINT8(save_p);
|
||||
ht->continuous = READUINT8(save_p);
|
||||
ht->stophere = READUINT8(save_p);
|
||||
ht->diffx = READFIXED(save_p);
|
||||
ht->diffy = READFIXED(save_p);
|
||||
ht->diffz = READFIXED(save_p);
|
||||
ht->target = LoadMobj(READUINT32(save_p));
|
||||
return &ht->thinker;
|
||||
}
|
||||
|
||||
|
@ -3521,7 +3533,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
|
||||
case tc_polywaypoint:
|
||||
th = LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint);
|
||||
restoreNum = true;
|
||||
break;
|
||||
|
||||
case tc_polyslidedoor:
|
||||
|
@ -3581,7 +3592,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
if (restoreNum)
|
||||
{
|
||||
executor_t *delay = NULL;
|
||||
polywaypoint_t *polywp = NULL;
|
||||
UINT32 mobjnum;
|
||||
for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN]; currentthinker = currentthinker->next)
|
||||
{
|
||||
|
@ -3592,15 +3602,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
continue;
|
||||
delay->caller = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
for (currentthinker = thlist[THINK_POLYOBJ].next; currentthinker != &thlist[THINK_POLYOBJ]; currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_PolyObjWaypoint)
|
||||
continue;
|
||||
polywp = (void *)currentthinker;
|
||||
if (!(mobjnum = (UINT32)(size_t)polywp->target))
|
||||
continue;
|
||||
polywp->target = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4173,6 +4174,7 @@ void P_SaveNetGame(void)
|
|||
P_NetArchiveThinkers();
|
||||
P_NetArchiveSpecials();
|
||||
P_NetArchiveColormaps();
|
||||
P_NetArchiveWaypoints();
|
||||
}
|
||||
LUA_Archive();
|
||||
|
||||
|
@ -4211,6 +4213,7 @@ boolean P_LoadNetGame(void)
|
|||
P_NetUnArchiveThinkers();
|
||||
P_NetUnArchiveSpecials();
|
||||
P_NetUnArchiveColormaps();
|
||||
P_NetUnArchiveWaypoints();
|
||||
P_RelinkPointers();
|
||||
P_FinishMobjs();
|
||||
}
|
||||
|
|
129
src/p_setup.c
129
src/p_setup.c
|
@ -145,6 +145,133 @@ mapthing_t *playerstarts[MAXPLAYERS];
|
|||
mapthing_t *bluectfstarts[MAXPLAYERS];
|
||||
mapthing_t *redctfstarts[MAXPLAYERS];
|
||||
|
||||
// Maintain waypoints
|
||||
mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
|
||||
UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
|
||||
|
||||
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint)
|
||||
{
|
||||
waypoints[sequence][id] = waypoint;
|
||||
if (id >= numwaypoints[sequence])
|
||||
numwaypoints[sequence] = id + 1;
|
||||
}
|
||||
|
||||
static void P_ResetWaypoints(void)
|
||||
{
|
||||
UINT16 sequence, id;
|
||||
for (sequence = 0; sequence < NUMWAYPOINTSEQUENCES; sequence++)
|
||||
{
|
||||
for (id = 0; id < numwaypoints[sequence]; id++)
|
||||
waypoints[sequence][id] = NULL;
|
||||
|
||||
numwaypoints[sequence] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
mobj_t *P_GetFirstWaypoint(UINT8 sequence)
|
||||
{
|
||||
return waypoints[sequence][0];
|
||||
}
|
||||
|
||||
mobj_t *P_GetLastWaypoint(UINT8 sequence)
|
||||
{
|
||||
return waypoints[sequence][numwaypoints[sequence] - 1];
|
||||
}
|
||||
|
||||
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap)
|
||||
{
|
||||
UINT8 sequence = current->threshold;
|
||||
UINT8 id = current->health;
|
||||
|
||||
if (id == 0)
|
||||
{
|
||||
if (!wrap)
|
||||
return NULL;
|
||||
|
||||
id = numwaypoints[sequence] - 1;
|
||||
}
|
||||
else
|
||||
id--;
|
||||
|
||||
return waypoints[sequence][id];
|
||||
}
|
||||
|
||||
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap)
|
||||
{
|
||||
UINT8 sequence = current->threshold;
|
||||
UINT8 id = current->health;
|
||||
|
||||
if (id == numwaypoints[sequence] - 1)
|
||||
{
|
||||
if (!wrap)
|
||||
return NULL;
|
||||
|
||||
id = 0;
|
||||
}
|
||||
else
|
||||
id++;
|
||||
|
||||
return waypoints[sequence][id];
|
||||
}
|
||||
|
||||
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo)
|
||||
{
|
||||
UINT8 wp;
|
||||
mobj_t *mo2, *result = NULL;
|
||||
fixed_t bestdist = 0;
|
||||
fixed_t curdist;
|
||||
|
||||
for (wp = 0; wp < numwaypoints[sequence]; wp++)
|
||||
{
|
||||
mo2 = waypoints[sequence][wp];
|
||||
|
||||
if (!mo2)
|
||||
continue;
|
||||
|
||||
curdist = P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z);
|
||||
|
||||
if (result && curdist > bestdist)
|
||||
continue;
|
||||
|
||||
result = mo2;
|
||||
bestdist = curdist;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Return true if all waypoints are in the same location
|
||||
boolean P_IsDegeneratedWaypointSequence(UINT8 sequence)
|
||||
{
|
||||
mobj_t *first, *waypoint;
|
||||
UINT8 wp;
|
||||
|
||||
if (numwaypoints[sequence] <= 1)
|
||||
return true;
|
||||
|
||||
first = waypoints[sequence][0];
|
||||
|
||||
for (wp = 1; wp < numwaypoints[sequence]; wp++)
|
||||
{
|
||||
waypoint = waypoints[sequence][wp];
|
||||
|
||||
if (!waypoint)
|
||||
continue;
|
||||
|
||||
if (waypoint->x != first->x)
|
||||
return false;
|
||||
|
||||
if (waypoint->y != first->y)
|
||||
return false;
|
||||
|
||||
if (waypoint->z != first->z)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/** Logs an error about a map being corrupt, then terminate.
|
||||
* This allows reporting highly technical errors for usefulness, without
|
||||
* confusing a novice map designer who simply needs to run ZenNode.
|
||||
|
@ -3986,6 +4113,8 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
|
||||
P_ResetSpawnpoints();
|
||||
|
||||
P_ResetWaypoints();
|
||||
|
||||
P_MapStart();
|
||||
|
||||
if (!P_LoadMapFromFile())
|
||||
|
|
|
@ -259,10 +259,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
fracx = los->strace.x + FixedMul(los->strace.dx, frac);
|
||||
fracy = los->strace.y + FixedMul(los->strace.dy, frac);
|
||||
// calculate sector heights
|
||||
frontf = (front->f_slope) ? P_GetZAt(front->f_slope, fracx, fracy) : front->floorheight;
|
||||
frontc = (front->c_slope) ? P_GetZAt(front->c_slope, fracx, fracy) : front->ceilingheight;
|
||||
backf = (back->f_slope) ? P_GetZAt(back->f_slope, fracx, fracy) : back->floorheight;
|
||||
backc = (back->c_slope) ? P_GetZAt(back->c_slope, fracx, fracy) : back->ceilingheight;
|
||||
frontf = P_GetSectorFloorZAt (front, fracx, fracy);
|
||||
frontc = P_GetSectorCeilingZAt(front, fracx, fracy);
|
||||
backf = P_GetSectorFloorZAt (back , fracx, fracy);
|
||||
backc = P_GetSectorCeilingZAt(back , fracx, fracy);
|
||||
// crosses a two sided line
|
||||
// no wall to block sight with?
|
||||
if (frontf == backf && frontc == backc
|
||||
|
@ -312,10 +312,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
continue;
|
||||
}
|
||||
|
||||
topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight;
|
||||
bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight;
|
||||
topslope = FixedDiv(topz - los->sightzstart , frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart , frac);
|
||||
topz = P_GetFFloorTopZAt (rover, fracx, fracy);
|
||||
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
|
||||
topslope = FixedDiv( topz - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
return false; // view completely blocked
|
||||
}
|
||||
|
@ -328,10 +328,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
continue;
|
||||
}
|
||||
|
||||
topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight;
|
||||
bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight;
|
||||
topslope = FixedDiv(topz - los->sightzstart , frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart , frac);
|
||||
topz = P_GetFFloorTopZAt (rover, fracx, fracy);
|
||||
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
|
||||
topslope = FixedDiv( topz - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
return false; // view completely blocked
|
||||
}
|
||||
|
@ -457,21 +457,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (*rover->t_slope)
|
||||
{
|
||||
topz1 = P_GetZAt(*rover->t_slope, t1->x, t1->y);
|
||||
topz2 = P_GetZAt(*rover->t_slope, t2->x, t2->y);
|
||||
}
|
||||
else
|
||||
topz1 = topz2 = *rover->topheight;
|
||||
|
||||
if (*rover->b_slope)
|
||||
{
|
||||
bottomz1 = P_GetZAt(*rover->b_slope, t1->x, t1->y);
|
||||
bottomz2 = P_GetZAt(*rover->b_slope, t2->x, t2->y);
|
||||
}
|
||||
else
|
||||
bottomz1 = bottomz2 = *rover->bottomheight;
|
||||
topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
|
||||
topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y);
|
||||
bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y);
|
||||
bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y);
|
||||
|
||||
// Check for blocking floors here.
|
||||
if ((los.sightzstart < bottomz1 && t2->z >= topz2)
|
||||
|
|
|
@ -680,17 +680,49 @@ void P_SpawnSlopes(const boolean fromsave) {
|
|||
// Various utilities related to slopes
|
||||
//
|
||||
|
||||
//
|
||||
// P_GetZAt
|
||||
//
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
//
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y)
|
||||
fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
||||
{
|
||||
fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) +
|
||||
FixedMul(y - slope->o.y, slope->d.y);
|
||||
fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) +
|
||||
FixedMul(y - slope->o.y, slope->d.y);
|
||||
|
||||
return slope->o.z + FixedMul(dist, slope->zdelta);
|
||||
return slope->o.z + FixedMul(dist, slope->zdelta);
|
||||
}
|
||||
|
||||
// Like P_GetSlopeZAt but falls back to z if slope is NULL
|
||||
fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z)
|
||||
{
|
||||
return slope ? P_GetSlopeZAt(slope, x, y) : z;
|
||||
}
|
||||
|
||||
// Returns the height of the sector floor at (x, y)
|
||||
fixed_t P_GetSectorFloorZAt(const sector_t *sector, fixed_t x, fixed_t y)
|
||||
{
|
||||
return sector->f_slope ? P_GetSlopeZAt(sector->f_slope, x, y) : sector->floorheight;
|
||||
}
|
||||
|
||||
// Returns the height of the sector ceiling at (x, y)
|
||||
fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y)
|
||||
{
|
||||
return sector->c_slope ? P_GetSlopeZAt(sector->c_slope, x, y) : sector->ceilingheight;
|
||||
}
|
||||
|
||||
// Returns the height of the FOF top at (x, y)
|
||||
fixed_t P_GetFFloorTopZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y)
|
||||
{
|
||||
return *ffloor->t_slope ? P_GetSlopeZAt(*ffloor->t_slope, x, y) : *ffloor->topheight;
|
||||
}
|
||||
|
||||
// Returns the height of the FOF bottom at (x, y)
|
||||
fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y)
|
||||
{
|
||||
return *ffloor->b_slope ? P_GetSlopeZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight;
|
||||
}
|
||||
|
||||
// Returns the height of the light list at (x, y)
|
||||
fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y)
|
||||
{
|
||||
return light->slope ? P_GetSlopeZAt(light->slope, x, y) : light->height;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -62,7 +62,21 @@ void P_CopySectorSlope(line_t *line);
|
|||
pslope_t *P_SlopeById(UINT16 id);
|
||||
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
|
||||
fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y);
|
||||
|
||||
// Like P_GetSlopeZAt but falls back to z if slope is NULL
|
||||
fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z);
|
||||
|
||||
// Returns the height of the sector at (x, y)
|
||||
fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y);
|
||||
fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y);
|
||||
|
||||
// Returns the height of the FOF at (x, y)
|
||||
fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y);
|
||||
fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y);
|
||||
|
||||
// Returns the height of the light list at (x, y)
|
||||
fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y);
|
||||
|
||||
// Lots of physics-based bullshit
|
||||
void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
|
||||
|
|
365
src/p_spec.c
365
src/p_spec.c
|
@ -1276,10 +1276,21 @@ static boolean PolyWaypoint(line_t *line)
|
|||
pwd.polyObjNum = line->tag;
|
||||
pwd.speed = sides[line->sidenum[0]].textureoffset / 8;
|
||||
pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence #
|
||||
pwd.reverse = (line->flags & ML_EFFECT1) == ML_EFFECT1; // Reverse?
|
||||
pwd.comeback = (line->flags & ML_EFFECT2) == ML_EFFECT2; // Return when reaching end?
|
||||
pwd.wrap = (line->flags & ML_EFFECT3) == ML_EFFECT3; // Wrap around waypoints
|
||||
pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with COMEBACK or WRAP
|
||||
|
||||
// Behavior after reaching the last waypoint?
|
||||
if (line->flags & ML_EFFECT3)
|
||||
pwd.returnbehavior = PWR_WRAP; // Wrap back to first waypoint
|
||||
else if (line->flags & ML_EFFECT2)
|
||||
pwd.returnbehavior = PWR_COMEBACK; // Go through sequence in reverse
|
||||
else
|
||||
pwd.returnbehavior = PWR_STOP; // Stop
|
||||
|
||||
// Flags
|
||||
pwd.flags = 0;
|
||||
if (line->flags & ML_EFFECT1)
|
||||
pwd.flags |= PWF_REVERSE;
|
||||
if (line->flags & ML_EFFECT4)
|
||||
pwd.flags |= PWF_LOOP;
|
||||
|
||||
return EV_DoPolyObjWaypoint(&pwd);
|
||||
}
|
||||
|
@ -3962,7 +3973,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
if (mo)
|
||||
{
|
||||
if (color < 0 || color >= MAXTRANSLATIONS)
|
||||
if (color < 0 || color >= numskincolors)
|
||||
return;
|
||||
|
||||
var1 = 0;
|
||||
|
@ -4610,12 +4621,7 @@ DoneSection2:
|
|||
player->mo->angle = player->drawangle = lineangle;
|
||||
|
||||
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = player->mo->angle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = player->mo->angle;
|
||||
}
|
||||
P_SetPlayerAngle(player, player->mo->angle);
|
||||
|
||||
if (!(lines[i].flags & ML_EFFECT4))
|
||||
{
|
||||
|
@ -4818,9 +4824,7 @@ DoneSection2:
|
|||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
INT32 lineindex;
|
||||
thinker_t *th;
|
||||
mobj_t *waypoint = NULL;
|
||||
mobj_t *mo2;
|
||||
angle_t an;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
|
@ -4845,25 +4849,7 @@ DoneSection2:
|
|||
break;
|
||||
}
|
||||
|
||||
// scan the thinkers
|
||||
// to find the first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = P_GetFirstWaypoint(sequence);
|
||||
|
||||
if (!waypoint)
|
||||
{
|
||||
|
@ -4900,9 +4886,7 @@ DoneSection2:
|
|||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
INT32 lineindex;
|
||||
thinker_t *th;
|
||||
mobj_t *waypoint = NULL;
|
||||
mobj_t *mo2;
|
||||
angle_t an;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
|
@ -4927,25 +4911,7 @@ DoneSection2:
|
|||
break;
|
||||
}
|
||||
|
||||
// scan the thinkers
|
||||
// to find the last waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (!waypoint)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
waypoint = P_GetLastWaypoint(sequence);
|
||||
|
||||
if (!waypoint)
|
||||
{
|
||||
|
@ -5027,14 +4993,11 @@ DoneSection2:
|
|||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
INT32 lineindex;
|
||||
thinker_t *th;
|
||||
mobj_t *waypointmid = NULL;
|
||||
mobj_t *waypointhigh = NULL;
|
||||
mobj_t *waypointlow = NULL;
|
||||
mobj_t *mo2;
|
||||
mobj_t *closest = NULL;
|
||||
vector3_t p, line[2], resulthigh, resultlow;
|
||||
mobj_t *highest = NULL;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
|
||||
break;
|
||||
|
@ -5080,98 +5043,16 @@ DoneSection2:
|
|||
// Determine the closest spot on the line between the three waypoints
|
||||
// Put player at that location.
|
||||
|
||||
// scan the thinkers
|
||||
// to find the first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
waypointmid = P_GetClosestWaypoint(sequence, player->mo);
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (!highest)
|
||||
highest = mo2;
|
||||
else if (mo2->health > highest->health) // Find the highest waypoint # in case we wrap
|
||||
highest = mo2;
|
||||
|
||||
if (closest && P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y),
|
||||
player->mo->z-mo2->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closest->x,
|
||||
player->mo->y-closest->y), player->mo->z-closest->z))
|
||||
continue;
|
||||
|
||||
// Found a target
|
||||
closest = mo2;
|
||||
}
|
||||
|
||||
waypointmid = closest;
|
||||
|
||||
closest = NULL;
|
||||
|
||||
if (waypointmid == NULL)
|
||||
if (!waypointmid)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "ERROR: WAYPOINT(S) IN SEQUENCE %d NOT FOUND.\n", sequence);
|
||||
break;
|
||||
}
|
||||
|
||||
// Find waypoint before this one (waypointlow)
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (waypointmid->health == 0)
|
||||
{
|
||||
if (mo2->health != highest->health)
|
||||
continue;
|
||||
}
|
||||
else if (mo2->health != waypointmid->health - 1)
|
||||
continue;
|
||||
|
||||
// Found a target
|
||||
waypointlow = mo2;
|
||||
break;
|
||||
}
|
||||
|
||||
// Find waypoint after this one (waypointhigh)
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (waypointmid->health == highest->health)
|
||||
{
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
}
|
||||
else if (mo2->health != waypointmid->health + 1)
|
||||
continue;
|
||||
|
||||
// Found a target
|
||||
waypointhigh = mo2;
|
||||
break;
|
||||
}
|
||||
waypointlow = P_GetPreviousWaypoint(waypointmid, true);
|
||||
waypointhigh = P_GetNextWaypoint(waypointmid, true);
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "WaypointMid: %d; WaypointLow: %d; WaypointHigh: %d\n",
|
||||
waypointmid->health, waypointlow ? waypointlow->health : -1, waypointhigh ? waypointhigh->health : -1);
|
||||
|
@ -5218,6 +5099,7 @@ DoneSection2:
|
|||
|
||||
if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap
|
||||
{
|
||||
mobj_t *highest = P_GetLastWaypoint(sequence);
|
||||
highest->flags |= MF_SLIDEME;
|
||||
}
|
||||
|
||||
|
@ -5229,7 +5111,7 @@ DoneSection2:
|
|||
player->mo->y = resulthigh.y;
|
||||
player->mo->z = resulthigh.z - P_GetPlayerHeight(player);
|
||||
}
|
||||
else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == highest->health)
|
||||
else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == numwaypoints[sequence] - 1)
|
||||
{
|
||||
closest = waypointmid;
|
||||
player->mo->x = resultlow.x;
|
||||
|
@ -6154,92 +6036,83 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto
|
|||
elevator->distance = FixedInt(AngleFixed(angle));
|
||||
}
|
||||
|
||||
static const ffloortype_e laserflags = FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT;
|
||||
|
||||
/** Flashes a laser block.
|
||||
*
|
||||
* \param flash Thinker structure for this laser.
|
||||
* \sa EV_AddLaserThinker
|
||||
* \sa P_AddLaserThinker
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
void T_LaserFlash(laserthink_t *flash)
|
||||
{
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
sector_t *sourcesec;
|
||||
ffloor_t *fflr = flash->ffloor;
|
||||
sector_t *sector = flash->sector;
|
||||
INT32 s;
|
||||
ffloor_t *fflr;
|
||||
sector_t *sector;
|
||||
sector_t *sourcesec = flash->sourceline->frontsector;
|
||||
fixed_t top, bottom;
|
||||
|
||||
if (!fflr || !(fflr->flags & FF_EXISTS))
|
||||
return;
|
||||
|
||||
if (leveltime & 2)
|
||||
//fflr->flags |= FF_RENDERALL;
|
||||
fflr->alpha = 0xB0;
|
||||
else
|
||||
//fflr->flags &= ~FF_RENDERALL;
|
||||
fflr->alpha = 0x90;
|
||||
|
||||
sourcesec = fflr->master->frontsector; // Less to type!
|
||||
|
||||
top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y)
|
||||
: *fflr->topheight;
|
||||
bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y)
|
||||
: *fflr->bottomheight;
|
||||
sector->soundorg.z = (top + bottom)/2;
|
||||
S_StartSound(§or->soundorg, sfx_laser);
|
||||
|
||||
// Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough*
|
||||
for (node = sector->touching_thinglist; node && node->m_thing; node = node->m_thinglist_next)
|
||||
for (s = -1; (s = P_FindSectorFromTag(flash->tag, s)) >= 0 ;)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
sector = §ors[s];
|
||||
for (fflr = sector->ffloors; fflr; fflr = fflr->next)
|
||||
{
|
||||
if (fflr->master != flash->sourceline)
|
||||
continue;
|
||||
|
||||
if (flash->nobosses && thing->flags & MF_BOSS)
|
||||
continue; // Don't hurt bosses
|
||||
if (!(fflr->flags & FF_EXISTS))
|
||||
break;
|
||||
|
||||
// Don't endlessly kill egg guard shields (or anything else for that matter)
|
||||
if (thing->health <= 0)
|
||||
continue;
|
||||
if (leveltime & 2)
|
||||
//fflr->flags |= FF_RENDERALL;
|
||||
fflr->alpha = 0xB0;
|
||||
else
|
||||
//fflr->flags &= ~FF_RENDERALL;
|
||||
fflr->alpha = 0x90;
|
||||
|
||||
top = P_GetSpecialTopZ(thing, sourcesec, sector);
|
||||
bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
|
||||
top = P_GetFFloorTopZAt (fflr, sector->soundorg.x, sector->soundorg.y);
|
||||
bottom = P_GetFFloorBottomZAt(fflr, sector->soundorg.x, sector->soundorg.y);
|
||||
sector->soundorg.z = (top + bottom)/2;
|
||||
S_StartSound(§or->soundorg, sfx_laser);
|
||||
|
||||
if (thing->z >= top
|
||||
|| thing->z + thing->height <= bottom)
|
||||
continue;
|
||||
// Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough*
|
||||
for (node = sector->touching_thinglist; node && node->m_thing; node = node->m_thinglist_next)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags & MF_SHOOTABLE)
|
||||
P_DamageMobj(thing, NULL, NULL, 1, 0);
|
||||
else if (thing->type == MT_EGGSHIELD)
|
||||
P_KillMobj(thing, NULL, NULL, 0);
|
||||
if (flash->nobosses && thing->flags & MF_BOSS)
|
||||
continue; // Don't hurt bosses
|
||||
|
||||
// Don't endlessly kill egg guard shields (or anything else for that matter)
|
||||
if (thing->health <= 0)
|
||||
continue;
|
||||
|
||||
top = P_GetSpecialTopZ(thing, sourcesec, sector);
|
||||
bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
|
||||
|
||||
if (thing->z >= top
|
||||
|| thing->z + thing->height <= bottom)
|
||||
continue;
|
||||
|
||||
if (thing->flags & MF_SHOOTABLE)
|
||||
P_DamageMobj(thing, NULL, NULL, 1, 0);
|
||||
else if (thing->type == MT_EGGSHIELD)
|
||||
P_KillMobj(thing, NULL, NULL, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Adds a laser thinker to a 3Dfloor.
|
||||
*
|
||||
* \param fflr 3Dfloor to turn into a laser block.
|
||||
* \param sector Target sector.
|
||||
* \param secthkiners Lists of thinkers sorted by sector. May be NULL.
|
||||
* \sa T_LaserFlash
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *line, thinkerlist_t *secthinkers, boolean nobosses)
|
||||
static inline void P_AddLaserThinker(INT16 tag, line_t *line, boolean nobosses)
|
||||
{
|
||||
laserthink_t *flash;
|
||||
ffloor_t *fflr = P_AddFakeFloor(sec, sec2, line, laserflags, secthinkers);
|
||||
|
||||
if (!fflr)
|
||||
return;
|
||||
|
||||
flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL);
|
||||
laserthink_t *flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL);
|
||||
|
||||
P_AddThinker(THINK_MAIN, &flash->thinker);
|
||||
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash;
|
||||
flash->ffloor = fflr;
|
||||
flash->sector = sec; // For finding mobjs
|
||||
flash->sec = sec2;
|
||||
flash->tag = tag;
|
||||
flash->sourceline = line;
|
||||
flash->nobosses = nobosses;
|
||||
}
|
||||
|
@ -7004,14 +6877,8 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
fixed_t crushspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dy >> 3 : 10*FRACUNIT;
|
||||
fixed_t retractspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dx >> 3 : 2*FRACUNIT;
|
||||
UINT16 sound = (lines[i].flags & ML_EFFECT4) ? sides[lines[i].sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp;
|
||||
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;)
|
||||
{
|
||||
P_AddThwompThinker(§ors[sec], lines[i].tag, &lines[i], crushspeed, retractspeed, sound);
|
||||
P_AddFakeFloor(§ors[s], §ors[sec], lines + i,
|
||||
FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
}
|
||||
P_AddThwompThinker(lines[i].frontsector, lines[i].tag, &lines[i], crushspeed, retractspeed, sound);
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -7052,11 +6919,8 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
break;
|
||||
|
||||
case 258: // Laser block
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
|
||||
// No longer totally disrupts netgames
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;)
|
||||
EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers, !!(lines[i].flags & ML_EFFECT1));
|
||||
P_AddLaserThinker(lines[i].tag, lines + i, !!(lines[i].flags & ML_EFFECT1));
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT, secthinkers);
|
||||
break;
|
||||
|
||||
case 259: // Custom FOF
|
||||
|
@ -7213,6 +7077,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
// 503 is used for a scroller
|
||||
// 504 is used for a scroller
|
||||
// 505 is used for a scroller
|
||||
// 506 is used for a scroller
|
||||
// 507 is used for a scroller
|
||||
// 508 is used for a scroller
|
||||
// 510 is used for a scroller
|
||||
// 511 is used for a scroller
|
||||
// 512 is used for a scroller
|
||||
|
@ -7753,7 +7620,20 @@ static void P_SpawnScrollers(void)
|
|||
case 502:
|
||||
for (s = -1; (s = P_FindLineFromTag(l->tag, s)) >= 0 ;)
|
||||
if (s != (INT32)i)
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
|
||||
{
|
||||
if (l->flags & ML_EFFECT2) // use texture offsets instead
|
||||
{
|
||||
dx = sides[l->sidenum[0]].textureoffset;
|
||||
dy = sides[l->sidenum[0]].rowoffset;
|
||||
}
|
||||
if (l->flags & ML_EFFECT3)
|
||||
{
|
||||
if (lines[s].sidenum[1] != 0xffff)
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[1], accel, 0);
|
||||
}
|
||||
else
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case 505:
|
||||
|
@ -7767,7 +7647,25 @@ static void P_SpawnScrollers(void)
|
|||
if (s != 0xffff)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing back side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 507:
|
||||
s = lines[i].sidenum[0];
|
||||
|
||||
if (lines[i].sidenum[1] != 0xffff)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[1], accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 507 (line #%s) missing back side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 508:
|
||||
s = lines[i].sidenum[1];
|
||||
|
||||
if (s != 0xffff)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, s, accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 508 (line #%s) missing back side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 500: // scroll first side
|
||||
|
@ -7836,10 +7734,7 @@ void T_Disappear(disappear_t *d)
|
|||
|
||||
if (!(lines[d->sourceline].flags & ML_NOCLIMB))
|
||||
{
|
||||
if (*rover->t_slope)
|
||||
sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y);
|
||||
else
|
||||
sectors[s].soundorg.z = *rover->topheight;
|
||||
sectors[s].soundorg.z = P_GetFFloorTopZAt(rover, sectors[s].soundorg.x, sectors[s].soundorg.y);
|
||||
S_StartSound(§ors[s].soundorg, sfx_appear);
|
||||
}
|
||||
}
|
||||
|
@ -9040,24 +8935,12 @@ void T_Pusher(pusher_t *p)
|
|||
|
||||
if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG)
|
||||
{
|
||||
if (thing->player == &players[consoleplayer])
|
||||
{
|
||||
if (thing->angle - localangle > ANGLE_180)
|
||||
localangle -= (localangle - thing->angle) / 8;
|
||||
else
|
||||
localangle += (thing->angle - localangle) / 8;
|
||||
}
|
||||
else if (thing->player == &players[secondarydisplayplayer])
|
||||
{
|
||||
if (thing->angle - localangle2 > ANGLE_180)
|
||||
localangle2 -= (localangle2 - thing->angle) / 8;
|
||||
else
|
||||
localangle2 += (thing->angle - localangle2) / 8;
|
||||
}
|
||||
/*if (thing->player == &players[consoleplayer])
|
||||
localangle = thing->angle;
|
||||
else if (thing->player == &players[secondarydisplayplayer])
|
||||
localangle2 = thing->angle;*/
|
||||
angle_t angle = thing->player->angleturn << 16;
|
||||
if (thing->angle - angle > ANGLE_180)
|
||||
P_SetPlayerAngle(thing->player, angle - (angle - thing->angle) / 8);
|
||||
else
|
||||
P_SetPlayerAngle(thing->player, angle + (thing->angle - angle) / 8);
|
||||
//P_SetPlayerAngle(thing->player, thing->angle);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -104,9 +104,7 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
thinker_t thinker; ///< Thinker structure for laser.
|
||||
ffloor_t *ffloor; ///< 3Dfloor that is a laser.
|
||||
sector_t *sector; ///< Sector in which the effect takes place.
|
||||
sector_t *sec;
|
||||
INT16 tag;
|
||||
line_t *sourceline;
|
||||
UINT8 nobosses;
|
||||
} laserthink_t;
|
||||
|
|
|
@ -63,10 +63,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
thing->reactiontime = TICRATE/2; // don't move for about half a second
|
||||
|
||||
// absolute angle position
|
||||
if (thing == players[consoleplayer].mo)
|
||||
localangle = angle;
|
||||
if (thing == players[secondarydisplayplayer].mo)
|
||||
localangle2 = angle;
|
||||
P_SetPlayerAngle(thing->player, angle);
|
||||
|
||||
// move chasecam at new player location
|
||||
if (splitscreen && camera2.chase
|
||||
|
@ -165,10 +162,7 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
|
|||
thing->player->drawangle += (angle - thing->angle);
|
||||
|
||||
// absolute angle position
|
||||
if (thing->player == &players[consoleplayer])
|
||||
localangle = angle;
|
||||
if (thing->player == &players[secondarydisplayplayer])
|
||||
localangle2 = angle;
|
||||
P_SetPlayerAngle(thing->player, angle);
|
||||
|
||||
// move chasecam at new player location
|
||||
if (splitscreen && camera2.chase && thing->player == &players[secondarydisplayplayer])
|
||||
|
|
|
@ -770,7 +770,9 @@ void P_PreTicker(INT32 frames)
|
|||
memcpy(&temptic, &players[i].cmd, sizeof(ticcmd_t));
|
||||
memset(&players[i].cmd, 0, sizeof(ticcmd_t));
|
||||
// correct angle on spawn...
|
||||
players[i].cmd.angleturn = temptic.angleturn;
|
||||
players[i].angleturn += temptic.angleturn - players[i].oldrelangleturn;
|
||||
players[i].oldrelangleturn = temptic.angleturn;
|
||||
players[i].cmd.angleturn = players[i].angleturn;
|
||||
|
||||
P_PlayerThink(&players[i]);
|
||||
|
||||
|
|
759
src/p_user.c
759
src/p_user.c
File diff suppressed because it is too large
Load diff
50
src/r_bsp.c
50
src/r_bsp.c
|
@ -495,16 +495,13 @@ static void R_AddLine(seg_t *line)
|
|||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, line->v1->x, line->v1->y); \
|
||||
end2 = P_GetZAt(slope, line->v2->x, line->v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, line->v1->x, line->v1->y, normalheight); \
|
||||
end2 = P_GetZAt(slope, line->v2->x, line->v2->y, normalheight);
|
||||
|
||||
SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector->floorheight)
|
||||
SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector-> floorheight)
|
||||
SLOPEPARAMS(frontsector->c_slope, frontc1, frontc2, frontsector->ceilingheight)
|
||||
SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector->floorheight)
|
||||
SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight)
|
||||
SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector-> floorheight)
|
||||
SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight)
|
||||
#undef SLOPEPARAMS
|
||||
// if both ceilings are skies, consider it always "open"
|
||||
// same for floors
|
||||
|
@ -851,13 +848,8 @@ static void R_Subsector(size_t num)
|
|||
|
||||
floorcolormap = ceilingcolormap = frontsector->extra_colormap;
|
||||
|
||||
floorcenterz = frontsector->f_slope ?
|
||||
P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
frontsector->floorheight;
|
||||
|
||||
ceilingcenterz = frontsector->c_slope ?
|
||||
P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
frontsector->ceilingheight;
|
||||
floorcenterz = P_GetSectorFloorZAt (frontsector, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
ceilingcenterz = P_GetSectorCeilingZAt(frontsector, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
|
||||
// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
|
||||
if (frontsector->ffloors)
|
||||
|
@ -883,7 +875,7 @@ static void R_Subsector(size_t num)
|
|||
|
||||
sub->sector->extra_colormap = frontsector->extra_colormap;
|
||||
|
||||
if ((frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->floorheight) < viewz
|
||||
if (P_GetSectorFloorZAt(frontsector, viewx, viewy) < viewz
|
||||
|| frontsector->floorpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
|
||||
{
|
||||
|
@ -893,7 +885,7 @@ static void R_Subsector(size_t num)
|
|||
else
|
||||
floorplane = NULL;
|
||||
|
||||
if ((frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->ceilingheight) > viewz
|
||||
if (P_GetSectorCeilingZAt(frontsector, viewx, viewy) > viewz
|
||||
|| frontsector->ceilingpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum))
|
||||
{
|
||||
|
@ -930,13 +922,9 @@ static void R_Subsector(size_t num)
|
|||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
|
||||
heightcheck = *rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, viewx, viewy) :
|
||||
*rover->bottomheight;
|
||||
heightcheck = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
|
||||
planecenterz = *rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
*rover->bottomheight;
|
||||
planecenterz = P_GetFFloorBottomZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
if (planecenterz <= ceilingcenterz
|
||||
&& planecenterz >= floorcenterz
|
||||
&& ((viewz < heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
|
||||
|
@ -964,13 +952,9 @@ static void R_Subsector(size_t num)
|
|||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
|
||||
heightcheck = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, viewx, viewy) :
|
||||
*rover->topheight;
|
||||
heightcheck = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
planecenterz = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
*rover->topheight;
|
||||
planecenterz = P_GetFFloorTopZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
if (planecenterz >= floorcenterz
|
||||
&& planecenterz <= ceilingcenterz
|
||||
&& ((viewz > heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
|
||||
|
@ -1133,7 +1117,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
else
|
||||
memset(sector->lightlist, 0, sizeof (lightlist_t) * count);
|
||||
|
||||
heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight;
|
||||
heighttest = P_GetSectorCeilingZAt(sector, sector->soundorg.x, sector->soundorg.y);
|
||||
|
||||
sector->lightlist[0].height = heighttest + 1;
|
||||
sector->lightlist[0].slope = sector->c_slope;
|
||||
|
@ -1154,7 +1138,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
|
||||
continue;
|
||||
|
||||
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
|
||||
heighttest = P_GetFFloorTopZAt(rover, sector->soundorg.x, sector->soundorg.y);
|
||||
|
||||
if (heighttest > bestheight && heighttest < maxheight)
|
||||
{
|
||||
|
@ -1164,7 +1148,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
continue;
|
||||
}
|
||||
if (rover->flags & FF_DOUBLESHADOW) {
|
||||
heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight;
|
||||
heighttest = P_GetFFloorBottomZAt(rover, sector->soundorg.x, sector->soundorg.y);
|
||||
|
||||
if (heighttest > bestheight
|
||||
&& heighttest < maxheight)
|
||||
|
@ -1206,7 +1190,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
|
||||
if (best->flags & FF_DOUBLESHADOW)
|
||||
{
|
||||
heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight;
|
||||
heighttest = P_GetFFloorBottomZAt(best, sector->soundorg.x, sector->soundorg.y);
|
||||
if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red
|
||||
{
|
||||
sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel;
|
||||
|
|
369
src/r_draw.c
369
src/r_draw.c
|
@ -135,318 +135,6 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
|
|||
|
||||
static UINT8** translationtablecache[MAXSKINS + 7] = {NULL};
|
||||
|
||||
const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
|
||||
// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_NONE
|
||||
|
||||
// Greyscale ranges
|
||||
{0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, // SKINCOLOR_WHITE
|
||||
{0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, // SKINCOLOR_BONE
|
||||
{0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, // SKINCOLOR_CLOUDY
|
||||
{0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, // SKINCOLOR_GREY
|
||||
{0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, // SKINCOLOR_SILVER
|
||||
{0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, // SKINCOLOR_CARBON
|
||||
{0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_JET
|
||||
{0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, // SKINCOLOR_BLACK
|
||||
|
||||
// Desaturated
|
||||
{0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER
|
||||
{0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE
|
||||
{0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_BLUEBELL
|
||||
{0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK
|
||||
{0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT
|
||||
{0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN
|
||||
{0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, // SKINCOLOR_BRONZE
|
||||
{0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN
|
||||
{0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE
|
||||
{0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS
|
||||
{0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AZURE
|
||||
{0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, // SKINCOLOR_LAVENDER
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
{0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, // SKINCOLOR_RUBY
|
||||
{0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, // SKINCOLOR_SALMON
|
||||
{0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED
|
||||
{0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON
|
||||
{0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME
|
||||
{0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, // SKINCOLOR_KETCHUP
|
||||
{0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY
|
||||
{0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL
|
||||
{0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET
|
||||
{0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, // SKINCOLOR_COPPER
|
||||
{0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT
|
||||
{0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE
|
||||
{0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST
|
||||
{0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_GOLD
|
||||
{0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, // SKINCOLOR_SANDY
|
||||
{0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, // SKINCOLOR_YELLOW
|
||||
{0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE
|
||||
{0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME
|
||||
{0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT
|
||||
{0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, // SKINCOLOR_APPLE
|
||||
{0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN
|
||||
{0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST
|
||||
{0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD
|
||||
{0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, // SKINCOLOR_MINT
|
||||
{0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, // SKINCOLOR_SEAFOAM
|
||||
{0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, // SKINCOLOR_AQUA
|
||||
{0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, // SKINCOLOR_TEAL
|
||||
{0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_WAVE
|
||||
{0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, // SKINCOLOR_CYAN
|
||||
{0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SKY
|
||||
{0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_CERULEAN
|
||||
{0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_ICY
|
||||
{0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_SAPPHIRE
|
||||
{0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, // SKINCOLOR_CORNFLOWER
|
||||
{0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_BLUE
|
||||
{0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_COBALT
|
||||
{0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_VAPOR
|
||||
{0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_DUSK
|
||||
{0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_PASTEL
|
||||
{0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_PURPLE
|
||||
{0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_BUBBLEGUM
|
||||
{0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, // SKINCOLOR_MAGENTA
|
||||
{0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, // SKINCOLOR_NEON
|
||||
{0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET
|
||||
{0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC
|
||||
{0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM
|
||||
{0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, // SKINCOLOR_RASPBERRY
|
||||
{0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY
|
||||
|
||||
// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_?
|
||||
|
||||
// super
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, // SKINCOLOR_SUPERSILVER1
|
||||
{0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, // SKINCOLOR_SUPERSILVER2
|
||||
{0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, // SKINCOLOR_SUPERSILVER3
|
||||
{0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, // SKINCOLOR_SUPERSILVER4
|
||||
{0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, // SKINCOLOR_SUPERSILVER5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, // SKINCOLOR_SUPERRED1
|
||||
{0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, // SKINCOLOR_SUPERRED2
|
||||
{0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, // SKINCOLOR_SUPERRED3
|
||||
{0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, // SKINCOLOR_SUPERRED4
|
||||
{0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, // SKINCOLOR_SUPERRED5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, // SKINCOLOR_SUPERORANGE1
|
||||
{0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, // SKINCOLOR_SUPERORANGE2
|
||||
{0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, // SKINCOLOR_SUPERORANGE3
|
||||
{0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERORANGE4
|
||||
{0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERORANGE5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48, 0x48, 0x48}, // SKINCOLOR_SUPERGOLD1
|
||||
{0x00, 0x50, 0x51, 0x52, 0x53, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x41, 0x41}, // SKINCOLOR_SUPERGOLD2
|
||||
{0x51, 0x52, 0x53, 0x53, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x43, 0x43}, // SKINCOLOR_SUPERGOLD3
|
||||
{0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x46, 0x46}, // SKINCOLOR_SUPERGOLD4
|
||||
{0x48, 0x48, 0x49, 0x49, 0x49, 0x40, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x47, 0x47}, // SKINCOLOR_SUPERGOLD5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, // SKINCOLOR_SUPERPERIDOT1
|
||||
{0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, // SKINCOLOR_SUPERPERIDOT2
|
||||
{0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, // SKINCOLOR_SUPERPERIDOT3
|
||||
{0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, // SKINCOLOR_SUPERPERIDOT4
|
||||
{0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, // SKINCOLOR_SUPERPERIDOT5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, // SKINCOLOR_SUPERSKY1
|
||||
{0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, // SKINCOLOR_SUPERSKY2
|
||||
{0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, // SKINCOLOR_SUPERSKY3
|
||||
{0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, // SKINCOLOR_SUPERSKY4
|
||||
{0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SUPERSKY5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, // SKINCOLOR_SUPERPURPLE1
|
||||
{0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, // SKINCOLOR_SUPERPURPLE2
|
||||
{0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, // SKINCOLOR_SUPERPURPLE3
|
||||
{0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, // SKINCOLOR_SUPERPURPLE4
|
||||
{0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, // SKINCOLOR_SUPERPURPLE5
|
||||
|
||||
{0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST1
|
||||
{0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST2
|
||||
{0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST3
|
||||
{0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST4
|
||||
{0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, // SKINCOLOR_SUPERRUST5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, // SKINCOLOR_SUPERTAN1
|
||||
{0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, // SKINCOLOR_SUPERTAN2
|
||||
{0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, // SKINCOLOR_SUPERTAN3
|
||||
{0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, // SKINCOLOR_SUPERTAN4
|
||||
{0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef} // SKINCOLOR_SUPERTAN5
|
||||
};
|
||||
|
||||
// See also the enum skincolors_t
|
||||
// TODO Callum: Can this be translated?
|
||||
const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
|
||||
{
|
||||
"None", // SKINCOLOR_NONE,
|
||||
|
||||
// Greyscale ranges
|
||||
"White", // SKINCOLOR_WHITE,
|
||||
"Bone", // SKINCOLOR_BONE,
|
||||
"Cloudy", // SKINCOLOR_CLOUDY,
|
||||
"Grey", // SKINCOLOR_GREY,
|
||||
"Silver", // SKINCOLOR_SILVER,
|
||||
"Carbon", // SKINCOLOR_CARBON,
|
||||
"Jet", // SKINCOLOR_JET,
|
||||
"Black", // SKINCOLOR_BLACK,
|
||||
|
||||
// Desaturated
|
||||
"Aether", // SKINCOLOR_AETHER,
|
||||
"Slate", // SKINCOLOR_SLATE,
|
||||
"Bluebell", // SKINCOLOR_BLUEBELL,
|
||||
"Pink", // SKINCOLOR_PINK,
|
||||
"Yogurt", // SKINCOLOR_YOGURT,
|
||||
"Brown", // SKINCOLOR_BROWN,
|
||||
"Bronze", // SKINCOLOR_BRONZE,
|
||||
"Tan", // SKINCOLOR_TAN,
|
||||
"Beige", // SKINCOLOR_BEIGE,
|
||||
"Moss", // SKINCOLOR_MOSS,
|
||||
"Azure", // SKINCOLOR_AZURE,
|
||||
"Lavender", // SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
"Ruby", // SKINCOLOR_RUBY,
|
||||
"Salmon", // SKINCOLOR_SALMON,
|
||||
"Red", // SKINCOLOR_RED,
|
||||
"Crimson", // SKINCOLOR_CRIMSON,
|
||||
"Flame", // SKINCOLOR_FLAME,
|
||||
"Ketchup", // SKINCOLOR_KETCHUP,
|
||||
"Peachy", // SKINCOLOR_PEACHY,
|
||||
"Quail", // SKINCOLOR_QUAIL,
|
||||
"Sunset", // SKINCOLOR_SUNSET,
|
||||
"Copper", // SKINCOLOR_COPPER,
|
||||
"Apricot", // SKINCOLOR_APRICOT,
|
||||
"Orange", // SKINCOLOR_ORANGE,
|
||||
"Rust", // SKINCOLOR_RUST,
|
||||
"Gold", // SKINCOLOR_GOLD,
|
||||
"Sandy", // SKINCOLOR_SANDY,
|
||||
"Yellow", // SKINCOLOR_YELLOW,
|
||||
"Olive", // SKINCOLOR_OLIVE,
|
||||
"Lime", // SKINCOLOR_LIME,
|
||||
"Peridot", // SKINCOLOR_PERIDOT,
|
||||
"Apple", // SKINCOLOR_APPLE,
|
||||
"Green", // SKINCOLOR_GREEN,
|
||||
"Forest", // SKINCOLOR_FOREST,
|
||||
"Emerald", // SKINCOLOR_EMERALD,
|
||||
"Mint", // SKINCOLOR_MINT,
|
||||
"Seafoam", // SKINCOLOR_SEAFOAM,
|
||||
"Aqua", // SKINCOLOR_AQUA,
|
||||
"Teal", // SKINCOLOR_TEAL,
|
||||
"Wave", // SKINCOLOR_WAVE,
|
||||
"Cyan", // SKINCOLOR_CYAN,
|
||||
"Sky", // SKINCOLOR_SKY,
|
||||
"Cerulean", // SKINCOLOR_CERULEAN,
|
||||
"Icy", // SKINCOLOR_ICY,
|
||||
"Sapphire", // SKINCOLOR_SAPPHIRE,
|
||||
"Cornflower", // SKINCOLOR_CORNFLOWER,
|
||||
"Blue", // SKINCOLOR_BLUE,
|
||||
"Cobalt", // SKINCOLOR_COBALT,
|
||||
"Vapor", // SKINCOLOR_VAPOR,
|
||||
"Dusk", // SKINCOLOR_DUSK,
|
||||
"Pastel", // SKINCOLOR_PASTEL,
|
||||
"Purple", // SKINCOLOR_PURPLE,
|
||||
"Bubblegum", // SKINCOLOR_BUBBLEGUM,
|
||||
"Magenta", // SKINCOLOR_MAGENTA,
|
||||
"Neon", // SKINCOLOR_NEON,
|
||||
"Violet", // SKINCOLOR_VIOLET,
|
||||
"Lilac", // SKINCOLOR_LILAC,
|
||||
"Plum", // SKINCOLOR_PLUM,
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY,
|
||||
"Rosy", // SKINCOLOR_ROSY,
|
||||
|
||||
// Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName.
|
||||
"Silver", // SKINCOLOR_SUPERSILVER1,
|
||||
"Red", // SKINCOLOR_SUPERRED1,
|
||||
"Orange", // SKINCOLOR_SUPERORANGE1,
|
||||
"Gold", // SKINCOLOR_SUPERGOLD1,
|
||||
"Peridot", // SKINCOLOR_SUPERPERIDOT1,
|
||||
"Sky", // SKINCOLOR_SUPERSKY1,
|
||||
"Purple", // SKINCOLOR_SUPERPURPLE1,
|
||||
"Rust", // SKINCOLOR_SUPERRUST1,
|
||||
"Tan" // SKINCOLOR_SUPERTAN1,
|
||||
};
|
||||
|
||||
/*
|
||||
A word of warning: If the following array is non-symmetrical,
|
||||
A_SignPlayer's prefoppositecolor behaviour will break.
|
||||
*/
|
||||
// [0] = opposite skin color,
|
||||
// [1] = shade index used by signpost, 0-15 (actual sprite frame is 15 minus this value)
|
||||
const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
|
||||
{
|
||||
// {SKINCOLOR_NONE, 8}, // SKINCOLOR_NONE
|
||||
|
||||
// Greyscale ranges
|
||||
{SKINCOLOR_BLACK, 5}, // SKINCOLOR_WHITE,
|
||||
{SKINCOLOR_JET, 7}, // SKINCOLOR_BONE,
|
||||
{SKINCOLOR_CARBON, 7}, // SKINCOLOR_CLOUDY,
|
||||
{SKINCOLOR_AETHER, 12}, // SKINCOLOR_GREY,
|
||||
{SKINCOLOR_SLATE, 12}, // SKINCOLOR_SILVER,
|
||||
{SKINCOLOR_CLOUDY, 7}, // SKINCOLOR_CARBON,
|
||||
{SKINCOLOR_BONE, 7}, // SKINCOLOR_JET,
|
||||
{SKINCOLOR_WHITE, 7}, // SKINCOLOR_BLACK,
|
||||
|
||||
// Desaturated
|
||||
{SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER,
|
||||
{SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE,
|
||||
{SKINCOLOR_COPPER, 4}, // SKINCOLOR_BLUEBELL,
|
||||
{SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK,
|
||||
{SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT,
|
||||
{SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN,
|
||||
{SKINCOLOR_KETCHUP, 0}, // SKINCOLOR_BRONZE,
|
||||
{SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN,
|
||||
{SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE,
|
||||
{SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS,
|
||||
{SKINCOLOR_PINK, 5}, // SKINCOLOR_AZURE,
|
||||
{SKINCOLOR_GOLD, 4}, // SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
{SKINCOLOR_EMERALD, 10}, // SKINCOLOR_RUBY,
|
||||
{SKINCOLOR_FOREST, 6}, // SKINCOLOR_SALMON,
|
||||
{SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED,
|
||||
{SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON,
|
||||
{SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME,
|
||||
{SKINCOLOR_BRONZE, 8}, // SKINCOLOR_KETCHUP,
|
||||
{SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY,
|
||||
{SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL,
|
||||
{SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET,
|
||||
{SKINCOLOR_BLUEBELL, 5}, // SKINCOLOR_COPPER
|
||||
{SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT,
|
||||
{SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE,
|
||||
{SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST,
|
||||
{SKINCOLOR_LAVENDER, 10}, // SKINCOLOR_GOLD,
|
||||
{SKINCOLOR_SKY, 8}, // SKINCOLOR_SANDY,
|
||||
{SKINCOLOR_CORNFLOWER, 8}, // SKINCOLOR_YELLOW,
|
||||
{SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE,
|
||||
{SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME,
|
||||
{SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT,
|
||||
{SKINCOLOR_RASPBERRY, 13}, // SKINCOLOR_APPLE,
|
||||
{SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN,
|
||||
{SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST,
|
||||
{SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD,
|
||||
{SKINCOLOR_VIOLET, 5}, // SKINCOLOR_MINT,
|
||||
{SKINCOLOR_PLUM, 6}, // SKINCOLOR_SEAFOAM,
|
||||
{SKINCOLOR_ROSY, 7}, // SKINCOLOR_AQUA,
|
||||
{SKINCOLOR_PEACHY, 7}, // SKINCOLOR_TEAL,
|
||||
{SKINCOLOR_QUAIL, 5}, // SKINCOLOR_WAVE,
|
||||
{SKINCOLOR_APRICOT, 6}, // SKINCOLOR_CYAN,
|
||||
{SKINCOLOR_SANDY, 1}, // SKINCOLOR_SKY,
|
||||
{SKINCOLOR_NEON, 4}, // SKINCOLOR_CERULEAN,
|
||||
{SKINCOLOR_CRIMSON, 0}, // SKINCOLOR_ICY,
|
||||
{SKINCOLOR_SUNSET, 5}, // SKINCOLOR_SAPPHIRE,
|
||||
{SKINCOLOR_YELLOW, 4}, // SKINCOLOR_CORNFLOWER,
|
||||
{SKINCOLOR_ORANGE, 5}, // SKINCOLOR_BLUE,
|
||||
{SKINCOLOR_PERIDOT, 5}, // SKINCOLOR_COBALT,
|
||||
{SKINCOLOR_LILAC, 4}, // SKINCOLOR_VAPOR,
|
||||
{SKINCOLOR_OLIVE, 0}, // SKINCOLOR_DUSK,
|
||||
{SKINCOLOR_BUBBLEGUM, 9}, // SKINCOLOR_PASTEL,
|
||||
{SKINCOLOR_FLAME, 7}, // SKINCOLOR_PURPLE,
|
||||
{SKINCOLOR_PASTEL, 8}, // SKINCOLOR_BUBBLEGUM,
|
||||
{SKINCOLOR_LIME, 6}, // SKINCOLOR_MAGENTA,
|
||||
{SKINCOLOR_CERULEAN, 2}, // SKINCOLOR_NEON,
|
||||
{SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET,
|
||||
{SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC,
|
||||
{SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM,
|
||||
{SKINCOLOR_APPLE, 13}, // SKINCOLOR_RASPBERRY
|
||||
{SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY,
|
||||
};
|
||||
|
||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
|
||||
/** \brief The R_InitTranslationTables
|
||||
|
@ -496,7 +184,7 @@ void R_InitTranslationTables(void)
|
|||
\param dest_colormap colormap to populate
|
||||
\param skincolor translation color
|
||||
*/
|
||||
static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
static void R_RainbowColormap(UINT8 *dest_colormap, UINT16 skincolor)
|
||||
{
|
||||
INT32 i;
|
||||
RGBA_t color;
|
||||
|
@ -509,7 +197,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|||
// first generate the brightness of all the colours of that skincolour
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
color = V_GetColor(Color_Index[skincolor-1][i]);
|
||||
color = V_GetColor(skincolors[skincolor].ramp[i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
|
||||
|
@ -530,7 +218,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|||
if (temp < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)temp;
|
||||
dest_colormap[i] = Color_Index[skincolor-1][j];
|
||||
dest_colormap[i] = skincolors[skincolor].ramp[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +226,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
||||
static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT16 color)
|
||||
{
|
||||
INT32 i, starttranscolor, skinramplength;
|
||||
|
||||
|
@ -551,7 +239,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
case TC_RAINBOW:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
|
@ -560,11 +248,11 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
}
|
||||
break;
|
||||
case TC_BLINK:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
memset(dest_colormap, Color_Index[color-1][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
memset(dest_colormap, skincolors[color].ramp[3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
@ -585,11 +273,11 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
{
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i];
|
||||
dest_colormap[skincolors[SKINCOLOR_BLUE].ramp[12-i]] = skincolors[SKINCOLOR_BLUE].ramp[i];
|
||||
}
|
||||
dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
|
||||
for (i = 0; i < 16; i++)
|
||||
dest_colormap[96+i] = dest_colormap[Color_Index[SKINCOLOR_COBALT-1][i]];
|
||||
dest_colormap[96+i] = dest_colormap[skincolors[SKINCOLOR_COBALT].ramp[i]];
|
||||
}
|
||||
else if (skinnum == TC_DASHMODE) // This is a long one, because MotorRoach basically hand-picked the indices
|
||||
{
|
||||
|
@ -634,7 +322,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
return;
|
||||
}
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
@ -658,7 +346,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
|
||||
// Build the translated ramp
|
||||
for (i = 0; i < skinramplength; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)Color_Index[color-1][i];
|
||||
dest_colormap[starttranscolor + i] = (UINT8)skincolors[color].ramp[i];
|
||||
}
|
||||
|
||||
|
||||
|
@ -670,7 +358,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
|
||||
\return Colormap. If not cached, caller should Z_Free.
|
||||
*/
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags)
|
||||
{
|
||||
UINT8* ret;
|
||||
INT32 skintableindex;
|
||||
|
@ -693,7 +381,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
|||
|
||||
// Allocate table for skin if necessary
|
||||
if (!translationtablecache[skintableindex])
|
||||
translationtablecache[skintableindex] = Z_Calloc(MAXTRANSLATIONS * sizeof(UINT8**), PU_STATIC, NULL);
|
||||
translationtablecache[skintableindex] = Z_Calloc(MAXSKINCOLORS * sizeof(UINT8**), PU_STATIC, NULL);
|
||||
|
||||
// Get colormap
|
||||
ret = translationtablecache[skintableindex][color];
|
||||
|
@ -728,29 +416,32 @@ void R_FlushTranslationColormapCache(void)
|
|||
|
||||
for (i = 0; i < (INT32)(sizeof(translationtablecache) / sizeof(translationtablecache[0])); i++)
|
||||
if (translationtablecache[i])
|
||||
memset(translationtablecache[i], 0, MAXTRANSLATIONS * sizeof(UINT8**));
|
||||
memset(translationtablecache[i], 0, MAXSKINCOLORS * sizeof(UINT8**));
|
||||
}
|
||||
|
||||
UINT8 R_GetColorByName(const char *name)
|
||||
UINT16 R_GetColorByName(const char *name)
|
||||
{
|
||||
UINT8 color = (UINT8)atoi(name);
|
||||
if (color > 0 && color < MAXSKINCOLORS)
|
||||
UINT16 color = (UINT16)atoi(name);
|
||||
if (color > 0 && color < numskincolors)
|
||||
return color;
|
||||
for (color = 1; color < MAXSKINCOLORS; color++)
|
||||
if (!stricmp(Color_Names[color], name))
|
||||
for (color = 1; color < numskincolors; color++)
|
||||
if (!stricmp(skincolors[color].name, name))
|
||||
return color;
|
||||
return SKINCOLOR_GREEN;
|
||||
}
|
||||
|
||||
UINT8 R_GetSuperColorByName(const char *name)
|
||||
UINT16 R_GetSuperColorByName(const char *name)
|
||||
{
|
||||
UINT8 color; /* = (UINT8)atoi(name); -- This isn't relevant to S_SKIN, which is the only way it's accessible right now. Let's simplify things.
|
||||
if (color > MAXSKINCOLORS && color < MAXTRANSLATIONS && !((color - MAXSKINCOLORS) % 5))
|
||||
return color;*/
|
||||
for (color = 0; color < NUMSUPERCOLORS; color++)
|
||||
if (!stricmp(Color_Names[color + MAXSKINCOLORS], name))
|
||||
return ((color*5) + MAXSKINCOLORS);
|
||||
return SKINCOLOR_SUPERGOLD1;
|
||||
UINT16 i, color = SKINCOLOR_SUPERGOLD1;
|
||||
char *realname = Z_Malloc(MAXCOLORNAME+1, PU_STATIC, NULL);
|
||||
snprintf(realname, MAXCOLORNAME+1, "Super %s 1", name);
|
||||
for (i = 1; i < numskincolors; i++)
|
||||
if (!stricmp(skincolors[i].name, realname)) {
|
||||
color = i;
|
||||
break;
|
||||
}
|
||||
Z_Free(realname);
|
||||
return color;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
|
|
@ -112,10 +112,10 @@ extern lumpnum_t viewborderlump[8];
|
|||
|
||||
// Initialize color translation tables, for player rendering etc.
|
||||
void R_InitTranslationTables(void);
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags);
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags);
|
||||
void R_FlushTranslationColormapCache(void);
|
||||
UINT8 R_GetColorByName(const char *name);
|
||||
UINT8 R_GetSuperColorByName(const char *name);
|
||||
UINT16 R_GetColorByName(const char *name);
|
||||
UINT16 R_GetSuperColorByName(const char *name);
|
||||
|
||||
// Custom player skin translation
|
||||
void R_InitViewBuffer(INT32 width, INT32 height);
|
||||
|
|
|
@ -1388,7 +1388,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
else
|
||||
{
|
||||
portalclipstart = 0;
|
||||
portalclipend = viewwidth-1;
|
||||
portalclipend = viewwidth;
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
|
|
|
@ -833,15 +833,15 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
|
|||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
// compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetSlopeZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
||||
vx = FIXED_TO_FLOAT(pl->viewx+xoffs);
|
||||
vy = FIXED_TO_FLOAT(pl->viewy-yoffs);
|
||||
vz = FIXED_TO_FLOAT(pl->viewz);
|
||||
|
||||
temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy);
|
||||
temp = P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy);
|
||||
zeroheight = FIXED_TO_FLOAT(temp);
|
||||
|
||||
// p is the texture origin in view space
|
||||
|
@ -850,7 +850,7 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
|
|||
ang = ANG2RAD(ANGLE_270 - pl->viewangle);
|
||||
p.x = vx * cos(ang) - vy * sin(ang);
|
||||
p.z = vx * sin(ang) + vy * cos(ang);
|
||||
temp = P_GetZAt(pl->slope, -xoffs, yoffs);
|
||||
temp = P_GetSlopeZAt(pl->slope, -xoffs, yoffs);
|
||||
p.y = FIXED_TO_FLOAT(temp) - vz;
|
||||
|
||||
// m is the v direction vector in view space
|
||||
|
@ -863,9 +863,9 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
|
|||
n.z = -cos(ang);
|
||||
|
||||
ang = ANG2RAD(pl->plangle);
|
||||
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang)));
|
||||
temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang)));
|
||||
m.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
|
@ -943,23 +943,23 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
#endif
|
||||
spanfunc = spanfuncs[BASEDRAWFUNC];
|
||||
|
||||
if (pl->polyobj && pl->polyobj->translucency != 0)
|
||||
if (pl->polyobj)
|
||||
{
|
||||
spanfunctype = SPANDRAWFUNC_TRANS;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
|
||||
if (pl->polyobj->translucency >= 10)
|
||||
return; // Don't even draw it
|
||||
else if (pl->polyobj->translucency > 0)
|
||||
{
|
||||
spanfunctype = (pl->polyobj->flags & POF_SPLAT) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
||||
ds_transmap = transtables + ((pl->polyobj->translucency-1)<<FF_TRANSSHIFT);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
}
|
||||
else if (pl->polyobj->flags & POF_SPLAT) // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -984,7 +984,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
if (pl->ffloor->flags & FF_TRANSLUCENT)
|
||||
{
|
||||
spanfunctype = SPANDRAWFUNC_TRANS;
|
||||
spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pl->ffloor->alpha < 12)
|
||||
|
@ -1177,7 +1177,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (itswater)
|
||||
{
|
||||
INT32 i;
|
||||
fixed_t plheight = abs(P_GetZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
fixed_t rxoffs = xoffs;
|
||||
fixed_t ryoffs = yoffs;
|
||||
|
||||
|
|
142
src/r_segs.c
142
src/r_segs.c
|
@ -374,16 +374,13 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
fixed_t leftheight, rightheight;
|
||||
light = &frontsector->lightlist[i];
|
||||
rlight = &dc_lightlist[i];
|
||||
if (light->slope) {
|
||||
leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y);
|
||||
rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y);
|
||||
} else
|
||||
leftheight = rightheight = light->height;
|
||||
leftheight = P_GetLightZAt(light, ds-> leftpos.x, ds-> leftpos.y);
|
||||
rightheight = P_GetLightZAt(light, ds->rightpos.x, ds->rightpos.y);
|
||||
|
||||
leftheight -= viewz;
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->height = (centeryfrac) - FixedMul(leftheight , ds->scale1);
|
||||
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
//if (x1 > ds->x1)
|
||||
|
@ -797,11 +794,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
rlight = &dc_lightlist[p];
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \
|
||||
end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \
|
||||
end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y, normalheight);
|
||||
|
||||
SLOPEPARAMS(light->slope, leftheight, rightheight, light->height)
|
||||
SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight)
|
||||
|
@ -814,8 +808,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
|
||||
{
|
||||
lightlist_t *nextlight = &frontsector->lightlist[i+1];
|
||||
if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft
|
||||
&& (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright)
|
||||
if (P_GetZAt(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft
|
||||
&& P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -911,15 +905,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
dc_texheight = textureheight[texnum]>>FRACBITS;
|
||||
|
||||
// calculate both left ends
|
||||
if (*pfloor->t_slope)
|
||||
left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
else
|
||||
left_top = *pfloor->topheight - viewz;
|
||||
left_top = P_GetFFloorTopZAt (pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
|
||||
if (*pfloor->b_slope)
|
||||
left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
else
|
||||
left_bottom = *pfloor->bottomheight - viewz;
|
||||
skewslope = *pfloor->t_slope; // skew using top slope by default
|
||||
if (newline)
|
||||
{
|
||||
|
@ -995,15 +983,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
fixed_t right_top, right_bottom;
|
||||
|
||||
// calculate right ends now
|
||||
if (*pfloor->t_slope)
|
||||
right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
else
|
||||
right_top = *pfloor->topheight - viewz;
|
||||
|
||||
if (*pfloor->b_slope)
|
||||
right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
else
|
||||
right_bottom = *pfloor->bottomheight - viewz;
|
||||
right_top = P_GetFFloorTopZAt (pfloor, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
right_bottom = P_GetFFloorBottomZAt(pfloor, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
|
||||
// using INT64 to avoid 32bit overflow
|
||||
top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
|
||||
|
@ -1785,11 +1766,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, segleft.x, segleft.y); \
|
||||
end2 = P_GetZAt(slope, segright.x, segright.y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, segleft.x, segleft.y, normalheight); \
|
||||
end2 = P_GetZAt(slope, segright.x, segright.y, normalheight);
|
||||
|
||||
SLOPEPARAMS(frontsector->c_slope, worldtop, worldtopslope, frontsector->ceilingheight)
|
||||
SLOPEPARAMS(frontsector->f_slope, worldbottom, worldbottomslope, frontsector->floorheight)
|
||||
|
@ -1818,12 +1796,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg))
|
||||
continue;
|
||||
|
||||
if (ffloor[i].slope) {
|
||||
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz;
|
||||
ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y) - viewz;
|
||||
}
|
||||
else
|
||||
ffloor[i].f_pos_slope = ffloor[i].f_pos = ffloor[i].height - viewz;
|
||||
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz;
|
||||
ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1916,12 +1890,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (worldbottomslope > worldlowslope || worldbottom > worldlow)
|
||||
{
|
||||
ds_p->silhouette = SIL_BOTTOM;
|
||||
if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz)
|
||||
if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz)
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
else
|
||||
ds_p->bsilheight = (frontsector->f_slope ? INT32_MAX : frontsector->floorheight);
|
||||
}
|
||||
else if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz)
|
||||
else if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz)
|
||||
{
|
||||
ds_p->silhouette = SIL_BOTTOM;
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
|
@ -1934,12 +1908,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (worldtopslope < worldhighslope || worldtop < worldhigh)
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz)
|
||||
if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz)
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
else
|
||||
ds_p->tsilheight = (frontsector->c_slope ? INT32_MIN : frontsector->ceilingheight);
|
||||
}
|
||||
else if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz)
|
||||
else if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz)
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
|
@ -2270,10 +2244,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz
|
||||
&& (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz)
|
||||
||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz
|
||||
&& (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz))
|
||||
if ( ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y)) <= worldbottom + viewz
|
||||
&& (P_GetFFloorTopZAt (rover, segright.x, segright.y)) <= worldbottomslope + viewz)
|
||||
||((P_GetFFloorBottomZAt(rover, segleft .x, segleft .y)) >= worldtop + viewz
|
||||
&& (P_GetFFloorBottomZAt(rover, segright.x, segright.y)) >= worldtopslope + viewz))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
|
@ -2291,16 +2265,16 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (rover->norender == leveltime)
|
||||
continue;
|
||||
// Oy vey.
|
||||
if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz
|
||||
&& (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz)
|
||||
||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz
|
||||
&& (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz))
|
||||
if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldbottom + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldbottomslope + viewz)
|
||||
||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldtop + viewz
|
||||
&& P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldtopslope + viewz))
|
||||
continue;
|
||||
|
||||
if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldlow + viewz
|
||||
&& (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldlowslope + viewz)
|
||||
||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldhigh + viewz
|
||||
&& (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldhighslope + viewz))
|
||||
if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldlow + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldlowslope + viewz)
|
||||
||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldhigh + viewz
|
||||
&& P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldhighslope + viewz))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
|
@ -2423,17 +2397,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// and doesn't need to be marked.
|
||||
if (frontsector->heightsec == -1)
|
||||
{
|
||||
if (frontsector->floorpic != skyflatnum && (frontsector->f_slope ?
|
||||
P_GetZAt(frontsector->f_slope, viewx, viewy) :
|
||||
frontsector->floorheight) >= viewz)
|
||||
if (frontsector->floorpic != skyflatnum && P_GetSectorFloorZAt(frontsector, viewx, viewy) >= viewz)
|
||||
{
|
||||
// above view plane
|
||||
markfloor = false;
|
||||
}
|
||||
|
||||
if (frontsector->ceilingpic != skyflatnum && (frontsector->c_slope ?
|
||||
P_GetZAt(frontsector->c_slope, viewx, viewy) :
|
||||
frontsector->ceilingheight) <= viewz)
|
||||
if (frontsector->ceilingpic != skyflatnum && P_GetSectorCeilingZAt(frontsector, viewx, viewy) <= viewz)
|
||||
{
|
||||
// below view plane
|
||||
markceiling = false;
|
||||
|
@ -2485,14 +2455,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
light = &frontsector->lightlist[i];
|
||||
rlight = &dc_lightlist[p];
|
||||
|
||||
if (light->slope) {
|
||||
leftheight = P_GetZAt(light->slope, segleft.x, segleft.y);
|
||||
rightheight = P_GetZAt(light->slope, segright.x, segright.y);
|
||||
leftheight = P_GetLightZAt(light, segleft.x, segleft.y);
|
||||
rightheight = P_GetLightZAt(light, segright.x, segright.y);
|
||||
|
||||
if (light->slope)
|
||||
// Flag sector as having slopes
|
||||
frontsector->hasslope = true;
|
||||
} else
|
||||
leftheight = rightheight = light->height;
|
||||
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
@ -2516,19 +2484,17 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
|
||||
{
|
||||
if (*light->caster->b_slope) {
|
||||
leftheight = P_GetZAt(*light->caster->b_slope, segleft.x, segleft.y);
|
||||
rightheight = P_GetZAt(*light->caster->b_slope, segright.x, segright.y);
|
||||
leftheight = P_GetFFloorBottomZAt(light->caster, segleft.x, segleft.y);
|
||||
rightheight = P_GetFFloorBottomZAt(light->caster, segright.x, segright.y);
|
||||
|
||||
if (*light->caster->b_slope)
|
||||
// Flag sector as having slopes
|
||||
frontsector->hasslope = true;
|
||||
} else
|
||||
leftheight = rightheight = *light->caster->bottomheight;
|
||||
|
||||
leftheight -= viewz;
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
leftheight >>= 4;
|
||||
leftheight >>= 4;
|
||||
rightheight >>= 4;
|
||||
|
||||
rlight->botheight = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
|
@ -2612,9 +2578,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (*rover->b_slope || *rover->t_slope)
|
||||
backsector->hasslope = true;
|
||||
|
||||
roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz;
|
||||
roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz;
|
||||
planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight);
|
||||
roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
@ -2635,9 +2601,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (i >= MAXFFLOORS)
|
||||
break;
|
||||
|
||||
roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz;
|
||||
roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz;
|
||||
planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight);
|
||||
roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
@ -2669,9 +2635,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (*rover->b_slope || *rover->t_slope)
|
||||
frontsector->hasslope = true;
|
||||
|
||||
roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz;
|
||||
roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz;
|
||||
planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight);
|
||||
roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
@ -2692,9 +2658,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (i >= MAXFFLOORS)
|
||||
break;
|
||||
|
||||
roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz;
|
||||
roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz;
|
||||
planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight);
|
||||
roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
|
|
@ -248,7 +248,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
{
|
||||
player_t *player = &players[playernum];
|
||||
skin_t *skin = &skins[skinnum];
|
||||
UINT8 newcolor = 0;
|
||||
UINT16 newcolor = 0;
|
||||
|
||||
if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists!
|
||||
{
|
||||
|
|
|
@ -65,9 +65,9 @@ typedef struct
|
|||
|
||||
// Definable color translation table
|
||||
UINT8 starttranscolor;
|
||||
UINT8 prefcolor;
|
||||
UINT8 supercolor;
|
||||
UINT8 prefoppositecolor; // if 0 use tables instead
|
||||
UINT16 prefcolor;
|
||||
UINT16 supercolor;
|
||||
UINT16 prefoppositecolor; // if 0 use tables instead
|
||||
|
||||
fixed_t highresscale; // scale of highres, default is 0.5
|
||||
UINT8 contspeed; // continue screen animation speed
|
||||
|
|
209
src/r_things.c
209
src/r_things.c
|
@ -1019,13 +1019,12 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
fixed_t testheight = sector->lightlist[i].height;
|
||||
fixed_t testheight;
|
||||
|
||||
if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
|
||||
continue;
|
||||
|
||||
if (sector->lightlist[i].slope)
|
||||
testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy);
|
||||
testheight = P_GetLightZAt(§or->lightlist[i], sprite->gx, sprite->gy);
|
||||
|
||||
if (testheight >= sprite->gzt)
|
||||
continue;
|
||||
|
@ -1097,25 +1096,29 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
//
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
||||
{
|
||||
fixed_t z, floorz = INT32_MIN;
|
||||
pslope_t *slope, *floorslope = NULL;
|
||||
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
|
||||
fixed_t z, groundz = isflipped ? INT32_MAX : INT32_MIN;
|
||||
pslope_t *slope, *groundslope = NULL;
|
||||
msecnode_t *node;
|
||||
sector_t *sector;
|
||||
ffloor_t *rover;
|
||||
#define CHECKZ (isflipped ? z > thing->z+thing->height/2 && z < groundz : z < thing->z+thing->height/2 && z > groundz)
|
||||
|
||||
for (node = thing->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector = node->m_sector;
|
||||
|
||||
slope = (sector->heightsec != -1) ? NULL : sector->f_slope;
|
||||
z = slope ? P_GetZAt(slope, thing->x, thing->y) : (
|
||||
(sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight
|
||||
);
|
||||
slope = sector->heightsec != -1 ? NULL : (isflipped ? sector->c_slope : sector->f_slope);
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (sector->heightsec != -1)
|
||||
z = isflipped ? sectors[sector->heightsec].ceilingheight : sectors[sector->heightsec].floorheight;
|
||||
else
|
||||
z = isflipped ? P_GetSectorCeilingZAt(sector, thing->x, thing->y) : P_GetSectorFloorZAt(sector, thing->x, thing->y);
|
||||
|
||||
if CHECKZ
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = slope;
|
||||
groundz = z;
|
||||
groundslope = slope;
|
||||
}
|
||||
|
||||
if (sector->ffloors)
|
||||
|
@ -1124,23 +1127,25 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight;
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
z = isflipped ? P_GetFFloorBottomZAt(rover, thing->x, thing->y) : P_GetFFloorTopZAt(rover, thing->x, thing->y);
|
||||
if CHECKZ
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = *rover->t_slope;
|
||||
groundz = z;
|
||||
groundslope = isflipped ? *rover->b_slope : *rover->t_slope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->floorz > floorz + (!floorslope ? 0 : FixedMul(abs(floorslope->zdelta), thing->radius*3/2)))
|
||||
if (isflipped ? (thing->ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))
|
||||
: (thing->floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))))
|
||||
{
|
||||
floorz = thing->floorz;
|
||||
floorslope = NULL;
|
||||
groundz = isflipped ? thing->ceilingz : thing->floorz;
|
||||
groundslope = NULL;
|
||||
}
|
||||
|
||||
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
|
||||
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
|
||||
// NOTE: this section was not updated to reflect reverse gravity support
|
||||
// Check polyobjects and see if groundz needs to be altered, for rings only because they don't update floorz
|
||||
if (thing->type == MT_RING)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
@ -1185,10 +1190,10 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
// We're inside it! Yess...
|
||||
z = po->lines[0]->backsector->ceilingheight;
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (z < thing->z+thing->height/2 && z > groundz)
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = NULL;
|
||||
groundz = z;
|
||||
groundslope = NULL;
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
|
@ -1198,9 +1203,10 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
#endif
|
||||
|
||||
if (shadowslope != NULL)
|
||||
*shadowslope = floorslope;
|
||||
*shadowslope = groundslope;
|
||||
|
||||
return floorz;
|
||||
return groundz;
|
||||
#undef CHECKZ
|
||||
}
|
||||
|
||||
static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz)
|
||||
|
@ -1211,14 +1217,15 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
INT32 light = 0;
|
||||
fixed_t scalemul; UINT8 trans;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
pslope_t *floorslope;
|
||||
fixed_t groundz;
|
||||
pslope_t *groundslope;
|
||||
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
groundz = R_GetShadowZ(thing, &groundslope);
|
||||
|
||||
if (abs(floorz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
if (abs(groundz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
|
||||
floordiff = abs(thing->z - floorz);
|
||||
floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz);
|
||||
|
||||
trans = floordiff / (100*FRACUNIT) + 3;
|
||||
if (trans >= 9) return;
|
||||
|
@ -1229,23 +1236,23 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
xscale = FixedDiv(projection, tz);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
shadowxscale = FixedMul(thing->radius*2, scalemul);
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height);
|
||||
shadowxscale /= SHORT(patch->width);
|
||||
shadowskew = 0;
|
||||
|
||||
if (floorslope)
|
||||
if (groundslope)
|
||||
{
|
||||
// haha let's try some dumb stuff
|
||||
fixed_t xslope, zslope;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - floorslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - groundslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
|
||||
xslope = FixedMul(FINESINE(sloperelang), floorslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), floorslope->zdelta);
|
||||
xslope = FixedMul(FINESINE(sloperelang), groundslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), groundslope->zdelta);
|
||||
|
||||
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
|
||||
|
||||
if (viewz < floorz)
|
||||
if (viewz < groundz)
|
||||
shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
|
||||
else
|
||||
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
|
||||
|
@ -1270,7 +1277,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
shadow->heightsec = vis->heightsec;
|
||||
|
||||
shadow->thingheight = FRACUNIT;
|
||||
shadow->pz = floorz;
|
||||
shadow->pz = groundz + (isflipped ? -shadow->thingheight : 0);
|
||||
shadow->pzt = shadow->pz + shadow->thingheight;
|
||||
|
||||
shadow->mobjflags = 0;
|
||||
|
@ -1278,7 +1285,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
shadow->dispoffset = vis->dispoffset - 5;
|
||||
shadow->gx = thing->x;
|
||||
shadow->gy = thing->y;
|
||||
shadow->gzt = shadow->pz + SHORT(patch->height) * shadowyscale / 2;
|
||||
shadow->gzt = (isflipped ? shadow->pzt : shadow->pz) + SHORT(patch->height) * shadowyscale / 2;
|
||||
shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale;
|
||||
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
|
||||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
|
@ -1316,8 +1323,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y);
|
||||
if (h <= shadow->gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
|
@ -1346,7 +1352,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
mobj_t *oldthing = thing;
|
||||
fixed_t tr_x, tr_y;
|
||||
fixed_t gxt, gyt;
|
||||
fixed_t tx, tz;
|
||||
fixed_t xscale, yscale, sortscale; //added : 02-02-98 : aaargll..if I were a math-guy!!!
|
||||
|
||||
|
@ -1359,7 +1364,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
#endif
|
||||
size_t lump;
|
||||
|
||||
size_t rot;
|
||||
size_t frame, rot;
|
||||
UINT16 flip;
|
||||
boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP));
|
||||
|
||||
|
@ -1399,21 +1404,16 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
|
||||
tz = gxt-gyt;
|
||||
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
|
||||
|
||||
// thing is behind view plane?
|
||||
if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
|
||||
return;
|
||||
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
basetx = tx = -(gyt + gxt);
|
||||
basetx = tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance
|
||||
|
||||
// too far off the side?
|
||||
if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later
|
||||
if (!papersprite && abs(tx) > FixedMul(tz, fovtan)<<2) // papersprite clipping is handled later
|
||||
return;
|
||||
|
||||
// aspect ratio stuff
|
||||
|
@ -1426,7 +1426,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
I_Error("R_ProjectSprite: invalid sprite number %d ", thing->sprite);
|
||||
#endif
|
||||
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
frame = thing->frame&FF_FRAMEMASK;
|
||||
|
||||
//Fab : 02-08-98: 'skin' override spritedef currently used for skin
|
||||
if (thing->skin && thing->sprite == SPR_PLAY)
|
||||
|
@ -1435,15 +1435,15 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
#ifdef ROTSPRITE
|
||||
sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2];
|
||||
#endif
|
||||
if (rot >= sprdef->numframes) {
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(rot));
|
||||
if (frame >= sprdef->numframes) {
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(frame));
|
||||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
#ifdef ROTSPRITE
|
||||
sprinfo = NULL;
|
||||
#endif
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
frame = thing->frame&FF_FRAMEMASK;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1453,10 +1453,10 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
sprinfo = NULL;
|
||||
#endif
|
||||
|
||||
if (rot >= sprdef->numframes)
|
||||
if (frame >= sprdef->numframes)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
|
||||
sizeu1(frame), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
|
||||
if (thing->sprite == thing->state->sprite && thing->frame == thing->state->frame)
|
||||
{
|
||||
thing->state->sprite = states[S_UNKNOWN].sprite;
|
||||
|
@ -1465,11 +1465,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
frame = thing->frame&FF_FRAMEMASK;
|
||||
}
|
||||
}
|
||||
|
||||
sprframe = &sprdef->spriteframes[rot];
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (!sprframe)
|
||||
|
@ -1523,7 +1523,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
rollangle = R_GetRollAngle(thing->rollangle);
|
||||
if (!(sprframe->rotsprite.cached & (1<<rot)))
|
||||
R_CacheRotSprite(thing->sprite, (thing->frame & FF_FRAMEMASK), sprinfo, sprframe, rot, flip);
|
||||
R_CacheRotSprite(thing->sprite, frame, sprinfo, sprframe, rot, flip);
|
||||
rotsprite = sprframe->rotsprite.patch[rot][rollangle];
|
||||
if (rotsprite != NULL)
|
||||
{
|
||||
|
@ -1561,17 +1561,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
tr_x += FixedMul(offset, cosmul);
|
||||
tr_y += FixedMul(offset, sinmul);
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
tz = gxt-gyt;
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
//if (yscale < 64) return; // Fix some funky visuals
|
||||
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
||||
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx = -(gyt + gxt);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
|
||||
|
||||
// Get paperoffset (offset) and paperoffset (distance)
|
||||
paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul);
|
||||
|
@ -1585,17 +1577,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
tr_x += FixedMul(offset2, cosmul);
|
||||
tr_y += FixedMul(offset2, sinmul);
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
tz2 = gxt-gyt;
|
||||
yscale2 = FixedDiv(projectiony, tz2);
|
||||
//if (yscale2 < 64) return; // ditto
|
||||
tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
||||
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx2 = -(gyt + gxt);
|
||||
xscale2 = FixedDiv(projection, tz2);
|
||||
x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS);
|
||||
tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
|
||||
|
||||
if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
|
||||
return;
|
||||
|
@ -1606,24 +1590,31 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
fixed_t div = FixedDiv(tz2-tz, FixedMul(MINZ, this_scale)-tz);
|
||||
tx += FixedDiv(tx2-tx, div);
|
||||
tz = FixedMul(MINZ, this_scale);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
}
|
||||
else if (tz2 < FixedMul(MINZ, this_scale))
|
||||
{
|
||||
fixed_t div = FixedDiv(tz-tz2, FixedMul(MINZ, this_scale)-tz2);
|
||||
tx2 += FixedDiv(tx-tx2, div);
|
||||
tz2 = FixedMul(MINZ, this_scale);
|
||||
yscale2 = FixedDiv(projectiony, tz2);
|
||||
xscale2 = FixedDiv(projection, tz2);
|
||||
x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
|
||||
}
|
||||
|
||||
if (tx2 < -(FixedMul(tz2, fovtan)<<2) || tx > FixedMul(tz, fovtan)<<2) // too far off the side?
|
||||
return;
|
||||
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
|
||||
// off the right side?
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
|
||||
yscale2 = FixedDiv(projectiony, tz2);
|
||||
xscale2 = FixedDiv(projection, tz2);
|
||||
|
||||
x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
|
@ -1670,9 +1661,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
tz = gxt-gyt;
|
||||
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
||||
linkscale = FixedDiv(projectiony, tz);
|
||||
|
||||
if (tz < FixedMul(MINZ, this_scale))
|
||||
|
@ -1688,7 +1677,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// PORTAL SPRITE CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0)
|
||||
|
@ -1723,8 +1712,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y);
|
||||
if (h <= gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
|
@ -1873,7 +1861,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
{
|
||||
fixed_t tr_x, tr_y;
|
||||
fixed_t gxt, gyt;
|
||||
fixed_t tx, tz;
|
||||
fixed_t xscale, yscale; //added : 02-02-98 : aaargll..if I were a math-guy!!!
|
||||
|
||||
|
@ -1894,21 +1881,16 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
|
||||
tz = gxt - gyt;
|
||||
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
|
||||
|
||||
// thing is behind view plane?
|
||||
if (tz < MINZ)
|
||||
return;
|
||||
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx = -(gyt + gxt);
|
||||
tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance
|
||||
|
||||
// too far off the side?
|
||||
if (abs(tx) > tz<<2)
|
||||
if (abs(tx) > FixedMul(tz, fovtan)<<2)
|
||||
return;
|
||||
|
||||
// aspect ratio stuff :
|
||||
|
@ -1958,7 +1940,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
// PORTAL SPRITE CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0)
|
||||
|
@ -2377,12 +2359,8 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
continue;
|
||||
|
||||
// Effective height may be different for each comparison in the case of slopes
|
||||
if (r2->plane->slope) {
|
||||
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy);
|
||||
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy);
|
||||
}
|
||||
else
|
||||
planeobjectz = planecameraz = r2->plane->height;
|
||||
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy, r2->plane->height);
|
||||
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy, r2->plane->height);
|
||||
|
||||
if (rover->mobjflags & MF_NOCLIPHEIGHT)
|
||||
{
|
||||
|
@ -2440,19 +2418,10 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
if (scale <= rover->sortscale)
|
||||
continue;
|
||||
|
||||
if (*r2->ffloor->t_slope) {
|
||||
topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy);
|
||||
}
|
||||
else
|
||||
topplaneobjectz = topplanecameraz = *r2->ffloor->topheight;
|
||||
|
||||
if (*r2->ffloor->b_slope) {
|
||||
botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy);
|
||||
botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy);
|
||||
}
|
||||
else
|
||||
botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight;
|
||||
topplaneobjectz = P_GetFFloorTopZAt (r2->ffloor, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetFFloorTopZAt (r2->ffloor, viewx, viewy);
|
||||
botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy);
|
||||
botplanecameraz = P_GetFFloorBottomZAt(r2->ffloor, viewx, viewy);
|
||||
|
||||
if ((topplanecameraz > viewz && botplanecameraz < viewz) ||
|
||||
(topplanecameraz < viewz && rover->gzt < topplaneobjectz) ||
|
||||
|
|
|
@ -338,6 +338,7 @@
|
|||
<ClCompile Include="..\blua\lfunc.c" />
|
||||
<ClCompile Include="..\blua\lgc.c" />
|
||||
<ClCompile Include="..\blua\linit.c" />
|
||||
<ClCompile Include="..\blua\liolib.c" />
|
||||
<ClCompile Include="..\blua\llex.c" />
|
||||
<ClCompile Include="..\blua\lmem.c" />
|
||||
<ClCompile Include="..\blua\lobject.c" />
|
||||
|
|
|
@ -534,6 +534,9 @@
|
|||
<ClCompile Include="..\blua\linit.c">
|
||||
<Filter>BLUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\blua\liolib.c">
|
||||
<Filter>BLUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\blua\llex.c">
|
||||
<Filter>BLUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
171
src/sdl/i_main.c
171
src/sdl/i_main.c
|
@ -103,6 +103,93 @@ static inline VOID MakeCodeWritable(VOID)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
static void InitLogging(void)
|
||||
{
|
||||
const char *logdir = NULL;
|
||||
time_t my_time;
|
||||
struct tm * timeinfo;
|
||||
const char *format;
|
||||
const char *reldir;
|
||||
int left;
|
||||
boolean fileabs;
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
const char *link;
|
||||
#endif
|
||||
|
||||
logdir = D_Home();
|
||||
|
||||
my_time = time(NULL);
|
||||
timeinfo = localtime(&my_time);
|
||||
|
||||
if (M_CheckParm("-logfile") && M_IsNextParm())
|
||||
{
|
||||
format = M_GetNextParm();
|
||||
fileabs = M_IsPathAbsolute(format);
|
||||
}
|
||||
else
|
||||
{
|
||||
format = "log-%Y-%m-%d_%H-%M-%S.txt";
|
||||
fileabs = false;
|
||||
}
|
||||
|
||||
if (fileabs)
|
||||
{
|
||||
strftime(logfilename, sizeof logfilename, format, timeinfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (M_CheckParm("-logdir") && M_IsNextParm())
|
||||
reldir = M_GetNextParm();
|
||||
else
|
||||
reldir = "logs";
|
||||
|
||||
if (M_IsPathAbsolute(reldir))
|
||||
{
|
||||
left = snprintf(logfilename, sizeof logfilename,
|
||||
"%s"PATHSEP, reldir);
|
||||
}
|
||||
else
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
{
|
||||
left = snprintf(logfilename, sizeof logfilename,
|
||||
"%s"PATHSEP DEFAULTDIR PATHSEP"%s"PATHSEP, logdir, reldir);
|
||||
}
|
||||
else
|
||||
#endif/*DEFAULTDIR*/
|
||||
{
|
||||
left = snprintf(logfilename, sizeof logfilename,
|
||||
"."PATHSEP"%s"PATHSEP, reldir);
|
||||
}
|
||||
|
||||
strftime(&logfilename[left], sizeof logfilename - left,
|
||||
format, timeinfo);
|
||||
}
|
||||
|
||||
M_MkdirEachUntil(logfilename,
|
||||
M_PathParts(logdir) - 1,
|
||||
M_PathParts(logfilename) - 1, 0755);
|
||||
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
logstream = fopen(logfilename, "w");
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
link = va("%s/"DEFAULTDIR"/latest-log.txt", logdir);
|
||||
else
|
||||
#endif/*DEFAULTDIR*/
|
||||
link = "latest-log.txt";
|
||||
unlink(link);
|
||||
if (symlink(logfilename, link) == -1)
|
||||
{
|
||||
I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno));
|
||||
}
|
||||
#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
|
||||
logstream = fopen("latest-log.txt", "wt+");
|
||||
#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/** \brief The main function
|
||||
|
||||
|
@ -121,7 +208,6 @@ int SDL_main(int argc, char **argv)
|
|||
int main(int argc, char **argv)
|
||||
#endif
|
||||
{
|
||||
const char *logdir = NULL;
|
||||
myargc = argc;
|
||||
myargv = argv; /// \todo pull out path to exe from this string
|
||||
|
||||
|
@ -135,90 +221,9 @@ int main(int argc, char **argv)
|
|||
|
||||
#ifdef LOGMESSAGES
|
||||
if (!M_CheckParm("-nolog"))
|
||||
{
|
||||
time_t my_time;
|
||||
struct tm * timeinfo;
|
||||
const char *format;
|
||||
const char *reldir;
|
||||
int left;
|
||||
boolean fileabs;
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
const char *link;
|
||||
#endif
|
||||
|
||||
logdir = D_Home();
|
||||
|
||||
my_time = time(NULL);
|
||||
timeinfo = localtime(&my_time);
|
||||
|
||||
if (M_CheckParm("-logfile") && M_IsNextParm())
|
||||
{
|
||||
format = M_GetNextParm();
|
||||
fileabs = M_IsPathAbsolute(format);
|
||||
}
|
||||
else
|
||||
{
|
||||
format = "log-%Y-%m-%d_%H-%M-%S.txt";
|
||||
fileabs = false;
|
||||
}
|
||||
|
||||
if (fileabs)
|
||||
{
|
||||
strftime(logfilename, sizeof logfilename, format, timeinfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (M_CheckParm("-logdir") && M_IsNextParm())
|
||||
reldir = M_GetNextParm();
|
||||
else
|
||||
reldir = "logs";
|
||||
|
||||
if (M_IsPathAbsolute(reldir))
|
||||
{
|
||||
left = snprintf(logfilename, sizeof logfilename,
|
||||
"%s"PATHSEP, reldir);
|
||||
}
|
||||
else
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
{
|
||||
left = snprintf(logfilename, sizeof logfilename,
|
||||
"%s"PATHSEP DEFAULTDIR PATHSEP"%s"PATHSEP, logdir, reldir);
|
||||
}
|
||||
else
|
||||
#endif/*DEFAULTDIR*/
|
||||
{
|
||||
left = snprintf(logfilename, sizeof logfilename,
|
||||
"."PATHSEP"%s"PATHSEP, reldir);
|
||||
}
|
||||
InitLogging();
|
||||
#endif/*LOGMESSAGES*/
|
||||
|
||||
strftime(&logfilename[left], sizeof logfilename - left,
|
||||
format, timeinfo);
|
||||
}
|
||||
|
||||
M_MkdirEachUntil(logfilename,
|
||||
M_PathParts(logdir) - 1,
|
||||
M_PathParts(logfilename) - 1, 0755);
|
||||
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
logstream = fopen(logfilename, "w");
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
link = va("%s/"DEFAULTDIR"/latest-log.txt", logdir);
|
||||
else
|
||||
#endif/*DEFAULTDIR*/
|
||||
link = "latest-log.txt";
|
||||
unlink(link);
|
||||
if (symlink(logfilename, link) == -1)
|
||||
{
|
||||
I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno));
|
||||
}
|
||||
#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
|
||||
logstream = fopen("latest-log.txt", "wt+");
|
||||
#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
|
||||
}
|
||||
|
||||
//I_OutputMsg("I_StartupSystem() ...\n");
|
||||
I_StartupSystem();
|
||||
#if defined (_WIN32)
|
||||
|
|
|
@ -178,6 +178,8 @@ static char returnWadPath[256];
|
|||
|
||||
#include "../m_argv.h"
|
||||
|
||||
#include "../m_menu.h"
|
||||
|
||||
#ifdef MAC_ALERT
|
||||
#include "macosx/mac_alert.h"
|
||||
#endif
|
||||
|
@ -2293,6 +2295,7 @@ void I_Quit(void)
|
|||
G_StopMetalRecording(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
M_FreePlayerSetupColors();
|
||||
I_ShutdownMusic();
|
||||
I_ShutdownSound();
|
||||
I_ShutdownCD();
|
||||
|
@ -2409,6 +2412,7 @@ void I_Error(const char *error, ...)
|
|||
G_StopMetalRecording(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
M_FreePlayerSetupColors();
|
||||
I_ShutdownMusic();
|
||||
I_ShutdownSound();
|
||||
I_ShutdownCD();
|
||||
|
|
|
@ -217,7 +217,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool
|
|||
else
|
||||
{
|
||||
Impl_CreateWindow(fullscreen);
|
||||
Impl_SetWindowIcon();
|
||||
wasfullscreen = fullscreen;
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
if (fullscreen)
|
||||
|
@ -374,7 +373,8 @@ static boolean IgnoreMouse(void)
|
|||
return !M_MouseNeeded();
|
||||
if (paused || con_destlines || chat_on)
|
||||
return true;
|
||||
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION && gamestate != GS_CUTSCENE)
|
||||
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION &&
|
||||
gamestate != GS_CONTINUING && gamestate != GS_CUTSCENE)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
@ -1632,12 +1632,15 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
realwidth, realheight, flags);
|
||||
|
||||
|
||||
if (window == NULL)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
Impl_SetWindowIcon();
|
||||
|
||||
return Impl_CreateContext();
|
||||
}
|
||||
|
||||
|
@ -1654,12 +1657,8 @@ static void Impl_SetWindowName(const char *title)
|
|||
|
||||
static void Impl_SetWindowIcon(void)
|
||||
{
|
||||
if (window == NULL || icoSurface == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//SDL2STUB(); // Monster Iestyn: why is this stubbed?
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
if (window && icoSurface)
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
}
|
||||
|
||||
static void Impl_VideoSetupSDLBuffer(void)
|
||||
|
@ -1766,6 +1765,11 @@ void I_StartupGraphics(void)
|
|||
VID_StartupOpenGL();
|
||||
#endif
|
||||
|
||||
// Window icon
|
||||
#ifdef HAVE_IMAGE
|
||||
icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
|
||||
#endif
|
||||
|
||||
// Fury: we do window initialization after GL setup to allow
|
||||
// SDL_GL_LoadLibrary to work well on Windows
|
||||
|
||||
|
@ -1784,11 +1788,6 @@ void I_StartupGraphics(void)
|
|||
#ifdef HAVE_TTF
|
||||
I_ShutdownTTF();
|
||||
#endif
|
||||
// Window icon
|
||||
#ifdef HAVE_IMAGE
|
||||
icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
|
||||
#endif
|
||||
Impl_SetWindowIcon();
|
||||
|
||||
VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT));
|
||||
|
||||
|
|
|
@ -456,7 +456,7 @@ boolean st_overlay;
|
|||
//
|
||||
// Supports different colors! woo!
|
||||
static void ST_DrawNightsOverlayNum(fixed_t x /* right border */, fixed_t y, fixed_t s, INT32 a,
|
||||
UINT32 num, patch_t **numpat, skincolors_t colornum)
|
||||
UINT32 num, patch_t **numpat, skincolornum_t colornum)
|
||||
{
|
||||
fixed_t w = SHORT(numpat[0]->width)*s;
|
||||
const UINT8 *colormap;
|
||||
|
@ -992,7 +992,7 @@ static void ST_drawLivesArea(void)
|
|||
|
||||
static void ST_drawInput(void)
|
||||
{
|
||||
const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? Color_Index[stplyr->skincolor-1][4] : 0);
|
||||
const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? skincolors[stplyr->skincolor].ramp[4] : 0);
|
||||
INT32 col;
|
||||
UINT8 offs;
|
||||
|
||||
|
@ -1325,7 +1325,7 @@ void ST_drawTitleCard(void)
|
|||
{
|
||||
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
|
||||
char *subttl = mapheaderinfo[gamemap-1]->subttl;
|
||||
INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
INT32 lvlttlxpos, ttlnumxpos, zonexpos;
|
||||
INT32 subttlxpos = BASEVIDWIDTH/2;
|
||||
INT32 ttlscroll = FixedInt(lt_scroll);
|
||||
|
@ -1382,7 +1382,12 @@ void ST_drawTitleCard(void)
|
|||
if (actnum)
|
||||
{
|
||||
if (!splitscreen)
|
||||
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
|
||||
{
|
||||
if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
|
||||
V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
|
||||
else
|
||||
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
|
||||
}
|
||||
V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum);
|
||||
}
|
||||
|
||||
|
@ -1695,14 +1700,14 @@ static void ST_drawNightsRecords(void)
|
|||
|
||||
// 2.0-1: [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
|
||||
/*#define NUMLINKCOLORS 14
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
static skincolornum_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
|
||||
|
||||
// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
|
||||
/*#define NUMLINKCOLORS 13
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
static skincolornum_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/
|
||||
|
@ -1711,7 +1716,7 @@ static skincolors_t linkColor[NUMLINKCOLORS] =
|
|||
// [20:00:25] <baldobo> Also Icy for the link freeze text color
|
||||
// [20:04:03] <baldobo> I would start it on lime
|
||||
/*#define NUMLINKCOLORS 18
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
static skincolornum_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY,
|
||||
SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET,
|
||||
|
@ -1719,7 +1724,7 @@ static skincolors_t linkColor[NUMLINKCOLORS] =
|
|||
|
||||
// 2.2+ list for real this time: https://wiki.srb2.org/wiki/User:Rob/Sandbox (check history around 31/10/17, spoopy)
|
||||
#define NUMLINKCOLORS 12
|
||||
static skincolors_t linkColor[2][NUMLINKCOLORS] = {
|
||||
static skincolornum_t linkColor[2][NUMLINKCOLORS] = {
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT},
|
||||
{SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM,
|
||||
|
@ -1730,7 +1735,7 @@ static void ST_drawNiGHTSLink(void)
|
|||
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
|
||||
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
|
||||
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0);
|
||||
skincolors_t colornum;
|
||||
skincolornum_t colornum;
|
||||
fixed_t x, y, scale;
|
||||
|
||||
if (sel != prevsel[q])
|
||||
|
|
|
@ -72,7 +72,7 @@ static FUNCMATH angle_t AngleAdj(const fixed_t fa, const fixed_t wf,
|
|||
const angle_t adj = 0x77;
|
||||
const boolean fan = fa < 0;
|
||||
const fixed_t sl = FixedDiv(fa, wf*2);
|
||||
const fixed_t lb = FixedRem(fa, wf*2);
|
||||
const fixed_t lb = fa % (wf*2);
|
||||
const fixed_t lo = (wf*2)-lb;
|
||||
|
||||
if (ra == 0)
|
||||
|
|
|
@ -1040,7 +1040,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
// V_DrawContinueIcon
|
||||
// Draw a mini player! If we can, that is. Otherwise we draw a star.
|
||||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor)
|
||||
{
|
||||
if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_CONTINUE)
|
||||
{
|
||||
|
@ -2952,13 +2952,19 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|||
}
|
||||
|
||||
// Draw an act number for a level title
|
||||
// Todo: actually draw two-digit numbers as two act num patches
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num)
|
||||
{
|
||||
if (num < 0 || num > 19)
|
||||
if (num > 99)
|
||||
return; // not supported
|
||||
|
||||
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
|
||||
while (num > 0)
|
||||
{
|
||||
if (num > 9) // if there are two digits, draw second digit first
|
||||
V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]);
|
||||
else
|
||||
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
|
||||
num = num/10;
|
||||
}
|
||||
}
|
||||
|
||||
// Write a string using the credit font
|
||||
|
@ -3339,13 +3345,21 @@ INT32 V_LevelNameHeight(const char *string)
|
|||
}
|
||||
|
||||
// For ST_drawTitleCard
|
||||
// Returns the width of the act num patch
|
||||
INT32 V_LevelActNumWidth(INT32 num)
|
||||
// Returns the width of the act num patch(es)
|
||||
INT16 V_LevelActNumWidth(UINT8 num)
|
||||
{
|
||||
if (num < 0 || num > 19)
|
||||
return 0; // not a valid number
|
||||
INT16 result = 0;
|
||||
|
||||
return SHORT(ttlnum[num]->width);
|
||||
if (num == 0)
|
||||
result = SHORT(ttlnum[num]->width);
|
||||
|
||||
while (num > 0 && num <= 99)
|
||||
{
|
||||
result = result + SHORT(ttlnum[num%10]->width);
|
||||
num = num/10;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3696,7 +3710,7 @@ void V_Init(void)
|
|||
|
||||
#ifdef DEBUG
|
||||
CONS_Debug(DBG_RENDER, "V_Init done:\n");
|
||||
for (i = 0; i < NUMSCREENS+1; i++)
|
||||
for (i = 0; i < NUMSCREENS; i++)
|
||||
CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -160,7 +160,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
|
||||
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor);
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor);
|
||||
|
||||
// Draw a linear block of pixels into the view buffer.
|
||||
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
|
||||
|
@ -238,12 +238,12 @@ void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option
|
|||
// Draw tall nums, used for menu, HUD, intermission
|
||||
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
|
||||
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num);
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
|
||||
|
||||
// Find string width from lt_font chars
|
||||
INT32 V_LevelNameWidth(const char *string);
|
||||
INT32 V_LevelNameHeight(const char *string);
|
||||
INT32 V_LevelActNumWidth(INT32 num); // act number width
|
||||
INT16 V_LevelActNumWidth(UINT8 num); // act number width
|
||||
|
||||
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
|
||||
INT32 V_CreditStringWidth(const char *string);
|
||||
|
|
|
@ -643,37 +643,28 @@ int WINAPI WinMain (HINSTANCE hInstance,
|
|||
int nCmdShow)
|
||||
{
|
||||
int Result = -1;
|
||||
|
||||
#if 0
|
||||
// Win95 and NT <4 don't have this, so link at runtime.
|
||||
p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"),"IsDebuggerPresent");
|
||||
#endif
|
||||
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
UNREFERENCED_PARAMETER(nCmdShow);
|
||||
|
||||
#if 0
|
||||
#ifdef BUGTRAP
|
||||
// Try BugTrap first.
|
||||
if((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) && InitBugTrap())
|
||||
Result = HandledWinMain(hInstance);
|
||||
else
|
||||
{
|
||||
#endif
|
||||
// Try Dr MinGW's exception handler.
|
||||
if (!pfnIsDebuggerPresent || !pfnIsDebuggerPresent())
|
||||
#endif
|
||||
LoadLibraryA("exchndl.dll");
|
||||
|
||||
#ifndef __MINGW32__
|
||||
prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo);
|
||||
#endif
|
||||
|
||||
Result = HandledWinMain(hInstance);
|
||||
#if 0
|
||||
p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"),"IsDebuggerPresent");
|
||||
if((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent())
|
||||
#ifdef BUGTRAP
|
||||
&& !InitBugTrap()
|
||||
#endif
|
||||
)
|
||||
#endif
|
||||
{
|
||||
LoadLibraryA("exchndl.dll");
|
||||
}
|
||||
}
|
||||
#ifndef __MINGW32__
|
||||
prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo);
|
||||
#endif
|
||||
Result = HandledWinMain(hInstance);
|
||||
#ifdef BUGTRAP
|
||||
} // BT failure clause.
|
||||
|
||||
// This is safe even if BT didn't start.
|
||||
ShutdownBugTrap();
|
||||
#endif
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
|
||||
#include "../screen.h"
|
||||
|
||||
#include "../m_menu.h"
|
||||
|
||||
// Wheel support for Win95/WinNT3.51
|
||||
#include <zmouse.h>
|
||||
|
||||
|
@ -650,6 +652,7 @@ void I_Error(const char *error, ...)
|
|||
G_StopMetalRecording(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
M_FreePlayerSetupColors();
|
||||
|
||||
// shutdown everything that was started
|
||||
I_ShutdownSystem();
|
||||
|
@ -746,6 +749,8 @@ void I_Quit(void)
|
|||
// so do it before.
|
||||
D_QuitNetGame();
|
||||
|
||||
M_FreePlayerSetupColors();
|
||||
|
||||
// shutdown everything that was started
|
||||
I_ShutdownSystem();
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ typedef union
|
|||
UINT32 score, total; // fake score, total
|
||||
UINT32 tics; // time
|
||||
|
||||
INT32 actnum; // act number being displayed
|
||||
UINT8 actnum; // act number being displayed
|
||||
patch_t *ptotal; // TOTAL
|
||||
UINT8 gotlife; // Number of extra lives obtained
|
||||
} coop;
|
||||
|
@ -99,7 +99,7 @@ typedef union
|
|||
UINT8 continues;
|
||||
patch_t *pcontinues;
|
||||
INT32 *playerchar; // Continue HUD
|
||||
UINT8 *playercolor;
|
||||
UINT16 *playercolor;
|
||||
|
||||
UINT8 gotlife; // Number of extra lives obtained
|
||||
} spec;
|
||||
|
@ -107,7 +107,7 @@ typedef union
|
|||
struct
|
||||
{
|
||||
UINT32 scores[MAXPLAYERS]; // Winner's score
|
||||
UINT8 *color[MAXPLAYERS]; // Winner's color #
|
||||
UINT16 *color[MAXPLAYERS]; // Winner's color #
|
||||
boolean spectator[MAXPLAYERS]; // Spectator list
|
||||
INT32 *character[MAXPLAYERS]; // Winner's character #
|
||||
INT32 num[MAXPLAYERS]; // Winner's player #
|
||||
|
@ -121,7 +121,7 @@ typedef union
|
|||
|
||||
struct
|
||||
{
|
||||
UINT8 *color[MAXPLAYERS]; // Winner's color #
|
||||
UINT16 *color[MAXPLAYERS]; // Winner's color #
|
||||
INT32 *character[MAXPLAYERS]; // Winner's character #
|
||||
INT32 num[MAXPLAYERS]; // Winner's player #
|
||||
char name[MAXPLAYERS][9]; // Winner's name
|
||||
|
|
Loading…
Reference in a new issue