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Only set MV_MP in multiplayer or a netgame.

This commit is contained in:
sphere 2020-10-06 19:06:06 +02:00
parent 48ca58f580
commit f210316d8a

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@ -4189,7 +4189,7 @@ boolean P_LoadLevel(boolean fromnetsave)
if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata))
mapvisited[gamemap-1] |= MV_VISITED;
else
else if (netgame || multiplayer)
mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
levelloading = false;