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Comment out unused border patch variables, so GFZFLR01 isn't required anymore.
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1 changed files with 2 additions and 2 deletions
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@ -240,8 +240,8 @@ void ST_LoadGraphics(void)
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int i;
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// SRB2 border patch
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st_borderpatchnum = W_GetNumForName("GFZFLR01");
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scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
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// st_borderpatchnum = W_GetNumForName("GFZFLR01");
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// scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
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// the original Doom uses 'STF' as base name for all face graphics
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// Graue 04-08-2004: face/name graphics are now indexed by skins
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