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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 03:12:38 +00:00
Rename structs, turn GrTextureFormat_t into an enum
This commit is contained in:
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ac04853f8c
commit
3d50bef0e5
7 changed files with 75 additions and 81 deletions
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@ -27,27 +27,22 @@
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#include "../r_patch.h"
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#include "../p_setup.h"
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INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
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INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
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INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
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INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
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static const INT32 format2bpp[16] =
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static INT32 format2bpp(GLTextureFormat_t format)
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{
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0, //0
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0, //1
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1, //2 GR_TEXFMT_ALPHA_8
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1, //3 GR_TEXFMT_INTENSITY_8
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1, //4 GR_TEXFMT_ALPHA_INTENSITY_44
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1, //5 GR_TEXFMT_P_8
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4, //6 GR_RGBA
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0, //7
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0, //8
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0, //9
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2, //10 GR_TEXFMT_RGB_565
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2, //11 GR_TEXFMT_ARGB_1555
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2, //12 GR_TEXFMT_ARGB_4444
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2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
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2, //14 GR_TEXFMT_AP_88
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};
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if (format == GL_TEXFMT_RGBA)
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return 4;
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else if (format == GL_TEXFMT_RGB_565
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|| format == GL_TEXFMT_ARGB_1555
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|| format == GL_TEXFMT_ARGB_4444
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|| format == GL_TEXFMT_ALPHA_INTENSITY_88
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|| format == GL_TEXFMT_AP_88)
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return 2;
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else
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return 1;
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}
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// This code was originally placed directly in HWR_DrawPatchInCache.
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// It is now split from it for my sanity! (and the sanity of others)
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@ -307,7 +302,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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yfracstep = FRACUNIT;
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scale_y = FRACUNIT;
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bpp = format2bpp[mipmap->format];
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bpp = format2bpp(mipmap->format);
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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@ -400,7 +395,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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yfracstep = (texture->height<< FRACBITS) / pblockheight;
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scale_y = (pblockheight << FRACBITS) / texture->height;
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bpp = format2bpp[mipmap->format];
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bpp = format2bpp(mipmap->format);
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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@ -431,7 +426,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
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UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
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INT32 blocksize = (grMipmap->width * grMipmap->height);
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bpp = format2bpp[grMipmap->format];
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bpp = format2bpp(grMipmap->format);
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block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
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switch (bpp)
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@ -453,7 +448,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
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// Create a composite texture from patches, adapt the texture size to a power of 2
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// height and width for the hardware texture cache.
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//
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static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
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{
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UINT8 *block;
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texture_t *texture;
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@ -537,7 +532,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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Z_Unlock(realpatch);
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}
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//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
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if (format2bpp[grtex->mipmap.format]==4)
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if (format2bpp(grtex->mipmap.format)==4)
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{
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for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
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{
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@ -608,8 +603,8 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
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// =================================================
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static size_t gr_numtextures = 0; // Texture count
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static GLTexture_t *gr_textures; // For all textures
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static GLTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
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static GLMapTexture_t *gr_textures; // For all textures
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static GLMapTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
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void HWR_InitTextureCache(void)
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{
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@ -713,7 +708,7 @@ void HWR_SetPalette(RGBA_t *palette)
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// hardware driver will flush there own cache if cache is non paletized
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// now flush data texture cache so 32 bit texture are recomputed
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if (patchformat == GR_RGBA || textureformat == GR_RGBA)
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if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
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{
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Z_FreeTag(PU_HWRCACHE);
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Z_FreeTag(PU_HWRCACHE_UNLOCKED);
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@ -723,9 +718,9 @@ void HWR_SetPalette(RGBA_t *palette)
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// --------------------------------------------------------------------------
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// Make sure texture is downloaded and set it as the source
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// --------------------------------------------------------------------------
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GLTexture_t *HWR_GetTexture(INT32 tex)
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GLMapTexture_t *HWR_GetTexture(INT32 tex)
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{
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GLTexture_t *grtex;
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GLMapTexture_t *grtex;
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#ifdef PARANOIA
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if ((unsigned)tex >= gr_numtextures)
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I_Error("HWR_GetTexture: tex >= numtextures\n");
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@ -756,7 +751,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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size_t size, pflatsize;
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// setup the texture info
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grMipmap->format = GR_TEXFMT_P_8;
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grMipmap->format = GL_TEXFMT_P_8;
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grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
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size = W_LumpLength(flatlumpnum);
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@ -799,7 +794,7 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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UINT8 *flat;
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// setup the texture info
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grMipmap->format = GR_TEXFMT_P_8;
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grMipmap->format = GL_TEXFMT_P_8;
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grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
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grMipmap->width = (UINT16)textures[texturenum]->width;
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@ -842,7 +837,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
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HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
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else if (levelflat->type == LEVELFLAT_TEXTURE)
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{
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GLTexture_t *grtex;
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GLMapTexture_t *grtex;
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INT32 texturenum = levelflat->u.texture.num;
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#ifdef PARANOIA
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if ((unsigned)texturenum >= gr_numtextures)
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@ -986,11 +981,11 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
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static const INT32 picmode2GR[] =
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{
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GR_TEXFMT_P_8, // PALETTE
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GL_TEXFMT_P_8, // PALETTE
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0, // INTENSITY (unsupported yet)
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GR_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
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GL_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
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0, // RGB24 (unsupported yet)
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GR_RGBA, // RGBA32 (opengl only)
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GL_TEXFMT_RGBA, // RGBA32 (opengl only)
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};
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static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
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@ -1005,7 +1000,7 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
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stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
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stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
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picbpp = format2bpp[picmode2GR[pic->mode]];
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picbpp = format2bpp(picmode2GR[pic->mode]);
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posy = 0;
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for (j = 0; j < pblockheight; j++)
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{
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@ -1094,16 +1089,16 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
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if (grpatch->width == SHORT(pic->width) &&
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grpatch->height == SHORT(pic->height) &&
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format2bpp[grpatch->mipmap->format] == format2bpp[picmode2GR[pic->mode]])
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format2bpp(grpatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
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{
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// no conversion needed
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M_Memcpy(grpatch->mipmap->data, pic->data,len);
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}
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else
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HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
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SHORT(pic->width)*format2bpp[grpatch->mipmap->format],
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SHORT(pic->width)*format2bpp(grpatch->mipmap->format),
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pic,
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format2bpp[grpatch->mipmap->format]);
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format2bpp(grpatch->mipmap->format));
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Z_Unlock(pic);
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Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
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@ -1184,7 +1179,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
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UINT16 fmheight = 0, fmwidth = 0;
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// setup the texture info
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grMipmap->format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
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grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
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grMipmap->flags = 0;
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size = W_LumpLength(fademasklumpnum);
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@ -27,30 +27,29 @@
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// TEXTURE INFO
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// ==========================================================================
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typedef unsigned long FxU32;
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typedef long FxI32;
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typedef FxI32 GrTextureFormat_t;
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#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
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#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
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#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
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#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
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#define GR_TEXFMT_RGB_565 0xa
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#define GR_TEXFMT_ARGB_1555 0xb
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#define GR_TEXFMT_ARGB_4444 0xc
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#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
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#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
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#define GR_RGBA 0x6 // 32 bit RGBA !
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typedef enum GLTextureFormat_e
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{
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GL_TEXFMT_ALPHA_8 = 0x2, /* (0..0xFF) alpha */
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GL_TEXFMT_INTENSITY_8 = 0x3, /* (0..0xFF) intensity */
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GL_TEXFMT_ALPHA_INTENSITY_44 = 0x4,
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GL_TEXFMT_P_8 = 0x5, /* 8-bit palette */
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GL_TEXFMT_RGBA = 0x6, /* 32 bit RGBA! */
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GL_TEXFMT_RGB_565 = 0xa,
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GL_TEXFMT_ARGB_1555 = 0xb,
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GL_TEXFMT_ARGB_4444 = 0xc,
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GL_TEXFMT_ALPHA_INTENSITY_88 = 0xd,
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GL_TEXFMT_AP_88 = 0xe, /* 8-bit alpha 8-bit palette */
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} GLTextureFormat_t;
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// data holds the address of the graphics data cached in heap memory
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// NULL if the texture is not in Doom heap cache.
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struct GLMipmap_s
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{
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//for TexDownloadMipMap
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GrTextureFormat_t format;
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GLTextureFormat_t format;
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void *data;
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FxU32 flags;
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UINT32 flags;
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UINT16 height;
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UINT16 width;
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UINT32 downloaded; // the dll driver have it in there cache ?
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@ -67,13 +66,13 @@ typedef struct GLMipmap_s GLMipmap_t;
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//
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// Doom texture info, as cached for hardware rendering
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//
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struct GLTexture_s
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struct GLMapTexture_s
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{
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GLMipmap_t mipmap;
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float scaleX; //used for scaling textures on walls
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float scaleY;
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};
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typedef struct GLTexture_s GLTexture_t;
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typedef struct GLMapTexture_s GLMapTexture_t;
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// a cached patch as converted to hardware format, holding the original patch_t
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@ -95,7 +95,7 @@ void HWR_FreeExtraSubsectors(void);
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void HWR_GetLevelFlat(levelflat_t *levelflat);
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void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
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GLTexture_t *HWR_GetTexture(INT32 tex);
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GLMapTexture_t *HWR_GetTexture(INT32 tex);
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void HWR_GetPatch(GLPatch_t *gpatch);
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void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
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void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
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@ -1245,7 +1245,7 @@ static void HWR_SetLight(void)
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Data[i*128+j] = 0;
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}
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}
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lightmappatch.mipmap->format = GR_TEXFMT_ALPHA_INTENSITY_88;
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lightmappatch.mipmap->format = GL_TEXFMT_ALPHA_INTENSITY_88;
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lightmappatch.width = 128;
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lightmappatch.height = 128;
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@ -1055,7 +1055,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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fixed_t worldhighslope = 0, worldlowslope = 0;
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fixed_t v1x, v1y, v2x, v2y;
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GLTexture_t *grTex = NULL;
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GLMapTexture_t *grTex = NULL;
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float cliplow = 0.0f, cliphigh = 0.0f;
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INT32 gr_midtexture;
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fixed_t h, l; // 3D sides and 2s middle textures
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@ -5812,7 +5812,7 @@ void HWR_Startup(void)
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}
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if (rendermode == render_opengl)
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textureformat = patchformat = GR_RGBA;
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textureformat = patchformat = GL_TEXFMT_RGBA;
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startupdone = true;
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}
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@ -141,7 +141,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
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CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
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}
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static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
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static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
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{
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png_structp png_ptr;
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png_infop png_info_ptr;
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@ -245,7 +245,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
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fclose(png_FILE);
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*w = (int)width;
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*h = (int)height;
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return GR_RGBA;
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return GL_TEXFMT_RGBA;
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}
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#endif
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@ -271,7 +271,7 @@ typedef struct
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UINT8 filler[54];
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} PcxHeader;
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static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
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static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
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GLPatch_t *grpatch)
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{
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PcxHeader header;
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@ -340,7 +340,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
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}
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}
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fclose(file);
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return GR_RGBA;
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return GL_TEXFMT_RGBA;
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}
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// -----------------+
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@ -686,7 +686,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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// no wrap around, no chroma key
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grmip->flags = 0;
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// setup the texture info
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grmip->format = GR_RGBA;
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grmip->format = GL_TEXFMT_RGBA;
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}
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if (grmip->data)
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@ -1662,8 +1662,8 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
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w = pTexInfo->width;
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h = pTexInfo->height;
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if ((pTexInfo->format == GR_TEXFMT_P_8) ||
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(pTexInfo->format == GR_TEXFMT_AP_88))
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if ((pTexInfo->format == GL_TEXFMT_P_8) ||
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(pTexInfo->format == GL_TEXFMT_AP_88))
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
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INT32 i, j;
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@ -1691,7 +1691,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
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pImgData++;
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if (pTexInfo->format == GR_TEXFMT_AP_88)
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if (pTexInfo->format == GL_TEXFMT_AP_88)
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{
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if (!(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i].s.alpha = *pImgData;
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@ -1701,13 +1701,13 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
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}
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}
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}
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else if (pTexInfo->format == GR_RGBA)
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else if (pTexInfo->format == GL_TEXFMT_RGBA)
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{
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// corona test : passed as ARGB 8888, which is not in glide formats
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// Hurdler: not used for coronas anymore, just for dynamic lighting
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ptex = pTexInfo->data;
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}
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else if (pTexInfo->format == GR_TEXFMT_ALPHA_INTENSITY_88)
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else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
|
||||
INT32 i, j;
|
||||
|
@ -1725,7 +1725,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (pTexInfo->format == GR_TEXFMT_ALPHA_8) // Used for fade masks
|
||||
else if (pTexInfo->format == GL_TEXFMT_ALPHA_8) // Used for fade masks
|
||||
{
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
|
||||
INT32 i, j;
|
||||
|
@ -1761,7 +1761,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
}
|
||||
|
||||
if (pTexInfo->format == GR_TEXFMT_ALPHA_INTENSITY_88)
|
||||
if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
|
||||
{
|
||||
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
if (MipMap)
|
||||
|
@ -1782,7 +1782,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
}
|
||||
}
|
||||
else if (pTexInfo->format == GR_TEXFMT_ALPHA_8)
|
||||
else if (pTexInfo->format == GL_TEXFMT_ALPHA_8)
|
||||
{
|
||||
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
if (MipMap)
|
||||
|
@ -2969,13 +2969,13 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
|||
// follows format2bpp in hw_cache.c
|
||||
int bpp = 1;
|
||||
int format = tmp->format;
|
||||
if (format == GR_RGBA)
|
||||
if (format == GL_TEXFMT_RGBA)
|
||||
bpp = 4;
|
||||
else if (format == GR_TEXFMT_RGB_565
|
||||
|| format == GR_TEXFMT_ARGB_1555
|
||||
|| format == GR_TEXFMT_ARGB_4444
|
||||
|| format == GR_TEXFMT_ALPHA_INTENSITY_88
|
||||
|| format == GR_TEXFMT_AP_88)
|
||||
else if (format == GL_TEXFMT_RGB_565
|
||||
|| format == GL_TEXFMT_ARGB_1555
|
||||
|| format == GL_TEXFMT_ARGB_4444
|
||||
|| format == GL_TEXFMT_ALPHA_INTENSITY_88
|
||||
|| format == GL_TEXFMT_AP_88)
|
||||
bpp = 2;
|
||||
|
||||
// Add it up!
|
||||
|
|
Loading…
Reference in a new issue