mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-30 21:20:54 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
This commit is contained in:
commit
ca060a4372
78 changed files with 2123 additions and 2357 deletions
|
@ -1,14 +1,34 @@
|
|||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
# Enable CCache early
|
||||
set(SRB2_USE_CCACHE OFF CACHE BOOL "Use CCache")
|
||||
if (${SRB2_USE_CCACHE})
|
||||
find_program(CCACHE_PROGRAM ccache)
|
||||
if(CCACHE_PROGRAM)
|
||||
message(STATUS "Found CCache: ${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
|
||||
else()
|
||||
message(WARNING "You have specified to use CCACHE but it was not found. Object files will not be cached.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
file(STRINGS src/version.h SRB2_VERSION)
|
||||
string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
|
||||
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 2.2.4
|
||||
VERSION ${SRB2_VERSION}
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
||||
if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang"))
|
||||
message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.")
|
||||
endif()
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
|
@ -113,16 +133,19 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINAR
|
|||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
set(CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
|
||||
|
||||
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows")
|
||||
set(SRB2_CPACK_GENERATOR "ZIP")
|
||||
elseif(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
elseif(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
|
@ -131,4 +154,5 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
|||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
SET(CPACK_OUTPUT_FILE_PREFIX package)
|
||||
include(CPack)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.4.{branch}-{build}
|
||||
version: 2.2.6.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
@ -110,8 +110,8 @@ after_build:
|
|||
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
|
||||
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
|
||||
- appveyor PushArtifact %BUILD_ARCHIVE%
|
||||
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
|
||||
- appveyor PushArtifact %BUILDSARCHIVE%
|
||||
#- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
|
||||
#- appveyor PushArtifact %BUILDSARCHIVE%
|
||||
##############################
|
||||
# DEPLOYER SCRIPT
|
||||
##############################
|
||||
|
|
|
@ -12,6 +12,9 @@ ENDFUNCTION(PREPEND)
|
|||
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
|
||||
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
||||
|
||||
set(SRB2_ASSET_INSTALL ON
|
||||
CACHE BOOL "Insert asset files into the install directory or package.")
|
||||
|
||||
####################
|
||||
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
|
||||
####################
|
||||
|
@ -43,20 +46,27 @@ endforeach()
|
|||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION "${outname}.app/Contents/Resources"
|
||||
)
|
||||
if(${SRB2_ASSET_INSTALL})
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION "${outname}.app/Contents/Resources"
|
||||
)
|
||||
endif()
|
||||
# Always install the doc files, even in non-asset packages.
|
||||
install(FILES ${SRB2_ASSET_DOCS}
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
else()
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION .
|
||||
)
|
||||
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again
|
||||
#install(FILES ${SRB2_ASSET_DOCS}
|
||||
# DESTINATION .
|
||||
# OPTIONAL
|
||||
#)
|
||||
if(${SRB2_ASSET_INSTALL})
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION .
|
||||
)
|
||||
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install them in their own call.
|
||||
else()
|
||||
# Always install the doc files, even in non-asset packages.
|
||||
install(FILES ${SRB2_ASSET_DOCS}
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
|
3
cmake/launch-c.in
Normal file
3
cmake/launch-c.in
Normal file
|
@ -0,0 +1,3 @@
|
|||
#!/bin/sh
|
||||
export CCACHE_CPP2=true
|
||||
exec "${RULE_LAUNCH_COMPILE}" "${CMAKE_C_COMPILER}" "$@"
|
3
cmake/launch-cxx.in
Normal file
3
cmake/launch-cxx.in
Normal file
|
@ -0,0 +1,3 @@
|
|||
#!/bin/sh
|
||||
export CCACHE_CPP2=true
|
||||
exec "${RULE_LAUNCH_COMPILE}" "${CMAKE_C_COMPILER}" "$@"
|
|
@ -228,6 +228,12 @@ set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
|
|||
"Enable GME support.")
|
||||
set(SRB2_CONFIG_HAVE_OPENMPT ON CACHE BOOL
|
||||
"Enable OpenMPT support.")
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
set(SRB2_CONFIG_HAVE_MIXERX ON CACHE BOOL
|
||||
"Enable SDL Mixer X support.")
|
||||
else()
|
||||
set(SRB2_CONFIG_HAVE_MIXERX OFF)
|
||||
endif()
|
||||
set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
|
||||
"Enable hardware rendering through OpenGL.")
|
||||
set(SRB2_CONFIG_USEASM OFF CACHE BOOL
|
||||
|
@ -368,6 +374,30 @@ if(${SRB2_CONFIG_HAVE_OPENMPT})
|
|||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_MIXERX})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(MIXERX_FOUND ON)
|
||||
set(MIXERX_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/include/SDL2)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(MIXERX_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/lib -lSDL2_mixer_ext")
|
||||
else() # 32-bit
|
||||
set(MIXERX_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/lib -lSDL2_mixer_ext")
|
||||
endif()
|
||||
else()
|
||||
# No support for non-Windows (yet?)
|
||||
#find_package(MIXERX)
|
||||
message(WARNING "SDL Mixer X is not supported as an external library.")
|
||||
set(MIXERX_FOUND OFF)
|
||||
endif()
|
||||
if(${MIXERX_FOUND})
|
||||
set(SRB2_HAVE_MIXERX ON)
|
||||
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
|
||||
add_definitions(-DHAVE_MIXERX)
|
||||
else()
|
||||
message(WARNING "You have specified that SDL Mixer X is available but it was not found.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_ZLIB})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(ZLIB_FOUND ON)
|
||||
|
@ -431,7 +461,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.c
|
||||
)
|
||||
|
||||
|
@ -442,7 +471,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
|
||||
|
@ -497,6 +525,27 @@ endif()
|
|||
|
||||
# Targets
|
||||
|
||||
# If using CCACHE, then force it.
|
||||
# https://github.com/Cockatrice/Cockatrice/pull/3052/files
|
||||
if (${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
get_property(RULE_LAUNCH_COMPILE GLOBAL PROPERTY RULE_LAUNCH_COMPILE)
|
||||
if(RULE_LAUNCH_COMPILE)
|
||||
MESSAGE(STATUS "Force enabling CCache usage under macOS")
|
||||
# Set up wrapper scripts
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-c.in ${CMAKE_BINARY_DIR}/launch-c)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-cxx.in ${CMAKE_BINARY_DIR}/launch-cxx)
|
||||
execute_process(COMMAND chmod a+rx
|
||||
"${CMAKE_BINARY_DIR}/launch-c"
|
||||
"${CMAKE_BINARY_DIR}/launch-cxx")
|
||||
|
||||
# Set Xcode project attributes to route compilation through our scripts
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/launch-c")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/launch-cxx")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/launch-c")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/launch-cxx")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Compatibility flag with later versions of GCC
|
||||
# We should really fix our code to not need this
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
|
|
10
src/Makefile
10
src/Makefile
|
@ -224,7 +224,7 @@ ifdef NOHW
|
|||
else
|
||||
OPTS+=-DHWRENDER
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o \
|
||||
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o
|
||||
endif
|
||||
|
||||
|
@ -646,7 +646,7 @@ ifdef SDL
|
|||
ifdef MINGW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
|
@ -655,7 +655,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
|
|||
else
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
|
@ -733,7 +733,7 @@ ifndef SDL
|
|||
ifndef NOHW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
|
@ -742,7 +742,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
|
|||
|
||||
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
# vim: ft=make
|
||||
#
|
||||
# Makefile.cfg for SRB2
|
||||
#
|
||||
|
@ -7,6 +8,66 @@
|
|||
# and other things
|
||||
#
|
||||
|
||||
# See the following variable don't start with 'GCC'. This is
|
||||
# to avoid a false positive with the version detection...
|
||||
|
||||
SUPPORTED_GCC_VERSIONS:=\
|
||||
91\
|
||||
81 82 83\
|
||||
71 72\
|
||||
61 62 63 64\
|
||||
51 52 53 54\
|
||||
40 41 42 43 44 45 46 47 48 49
|
||||
|
||||
LATEST_GCC_VERSION=9.1
|
||||
|
||||
# gcc or g++
|
||||
ifdef PREFIX
|
||||
CC=$(PREFIX)-gcc
|
||||
CXX=$(PREFIX)-g++
|
||||
OBJCOPY=$(PREFIX)-objcopy
|
||||
OBJDUMP=$(PREFIX)-objdump
|
||||
STRIP=$(PREFIX)-strip
|
||||
WINDRES=$(PREFIX)-windres
|
||||
else
|
||||
OBJCOPY=objcopy
|
||||
OBJDUMP=objdump
|
||||
STRIP=strip
|
||||
WINDRES=windres
|
||||
endif
|
||||
|
||||
# because Apple screws with us on this
|
||||
# need to get bintools from homebrew
|
||||
ifdef MACOSX
|
||||
CC=clang
|
||||
CXX=clang
|
||||
OBJCOPY=gobjcopy
|
||||
OBJDUMP=gobjdump
|
||||
endif
|
||||
|
||||
# Automatically set version flag, but not if one was manually set
|
||||
ifeq (,$(filter GCC%,$(.VARIABLES)))
|
||||
ifneq (,$(findstring gcc,$(shell $(CC) --version))) # if it's GCC
|
||||
version:=$(shell $(CC) -dumpversion)
|
||||
|
||||
# Turn version into words of major, minor
|
||||
v:=$(subst ., ,$(version))
|
||||
# concat. major minor
|
||||
v:=$(word 1,$(v))$(word 2,$(v))
|
||||
|
||||
# If this version is not in the list, default to the latest supported
|
||||
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
|
||||
$(info\
|
||||
Your compiler version, GCC $(version), is not supported by the Makefile.\
|
||||
The Makefile will assume GCC $(LATEST_GCC_VERSION).)
|
||||
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
|
||||
else
|
||||
$(info Detected GCC $(version) (GCC$(v)))
|
||||
GCC$(v)=1
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef GCC91
|
||||
GCC83=1
|
||||
endif
|
||||
|
@ -358,30 +419,6 @@ ifdef ARCHNAME
|
|||
BIN:=$(BIN)/$(ARCHNAME)
|
||||
endif
|
||||
|
||||
# gcc or g++
|
||||
ifdef PREFIX
|
||||
CC=$(PREFIX)-gcc
|
||||
CXX=$(PREFIX)-g++
|
||||
OBJCOPY=$(PREFIX)-objcopy
|
||||
OBJDUMP=$(PREFIX)-objdump
|
||||
STRIP=$(PREFIX)-strip
|
||||
WINDRES=$(PREFIX)-windres
|
||||
else
|
||||
OBJCOPY=objcopy
|
||||
OBJDUMP=objdump
|
||||
STRIP=strip
|
||||
WINDRES=windres
|
||||
endif
|
||||
|
||||
# because Apple screws with us on this
|
||||
# need to get bintools from homebrew
|
||||
ifdef MACOSX
|
||||
CC=clang
|
||||
CXX=clang
|
||||
OBJCOPY=gobjcopy
|
||||
OBJDUMP=gobjdump
|
||||
endif
|
||||
|
||||
OBJDUMP_OPTS?=--wide --source --line-numbers
|
||||
LD=$(CC)
|
||||
|
||||
|
|
|
@ -150,15 +150,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
|||
|
||||
#undef DEALIGNED
|
||||
|
||||
#define WRITESTRINGN(p,s,n) { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');}
|
||||
#define WRITESTRING(p,s) { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');}
|
||||
#define WRITEMEM(p,s,n) { memcpy(p, s, n); p += n; }
|
||||
#define WRITESTRINGN(p,s,n) do { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');} while (0)
|
||||
#define WRITESTRING(p,s) do { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');} while (0)
|
||||
#define WRITEMEM(p,s,n) do { memcpy(p, s, n); p += n; } while (0)
|
||||
|
||||
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
|
||||
|
||||
#define READSTRINGN(p,s,n) { size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}
|
||||
#define READSTRING(p,s) { size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}
|
||||
#define READMEM(p,s,n) { memcpy(s, p, n); p += n; }
|
||||
#define READSTRINGN(p,s,n) ({ size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';})
|
||||
#define READSTRING(p,s) ({ size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';})
|
||||
#define READMEM(p,s,n) ({ memcpy(s, p, n); p += n; })
|
||||
|
||||
#if 0 // old names
|
||||
#define WRITEBYTE(p,b) WRITEUINT8(p,b)
|
||||
|
|
250
src/command.c
250
src/command.c
|
@ -33,6 +33,7 @@
|
|||
#include "p_setup.h"
|
||||
#include "lua_script.h"
|
||||
#include "d_netfil.h" // findfile
|
||||
#include "r_data.h" // Color_cons_t
|
||||
|
||||
//========
|
||||
// protos.
|
||||
|
@ -56,7 +57,13 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
|||
static boolean CV_Command(void);
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
static const char *CV_StringValue(const char *var_name);
|
||||
|
||||
static consvar_t *consvar_vars; // list of registered console variables
|
||||
static UINT16 consvar_number_of_netids = 0;
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
static old_demo_var_t *consvar_old_demo_vars;
|
||||
#endif
|
||||
|
||||
static char com_token[1024];
|
||||
static char *COM_Parse(char *data);
|
||||
|
@ -620,7 +627,7 @@ static void COM_ExecuteString(char *ptext)
|
|||
|
||||
// check cvars
|
||||
// Hurdler: added at Ebola's request ;)
|
||||
// (don't flood the console in software mode with bad gr_xxx command)
|
||||
// (don't flood the console in software mode with bad gl_xxx command)
|
||||
if (!CV_Command() && con_destlines)
|
||||
CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0));
|
||||
}
|
||||
|
@ -812,6 +819,18 @@ static void COM_Help_f(void)
|
|||
CONS_Printf(" Yes or No (On or Off, 1 or 0)\n");
|
||||
else if (cvar->PossibleValue == CV_OnOff)
|
||||
CONS_Printf(" On or Off (Yes or No, 1 or 0)\n");
|
||||
else if (cvar->PossibleValue == Color_cons_t)
|
||||
{
|
||||
for (i = 1; i < numskincolors; ++i)
|
||||
{
|
||||
if (skincolors[i].accessible)
|
||||
{
|
||||
CONS_Printf(" %-2d : %s\n", i, skincolors[i].name);
|
||||
if (i == cvar->value)
|
||||
cvalue = skincolors[i].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#define MINVAL 0
|
||||
|
@ -1121,14 +1140,16 @@ consvar_t *CV_FindVar(const char *name)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/** Builds a unique Net Variable identifier number, which is used
|
||||
* in network packets instead of the full name.
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
/** Builds a unique Net Variable identifier number, which was used
|
||||
* in network packets and demos instead of the full name.
|
||||
*
|
||||
* This function only still exists to keep compatibility with old demos.
|
||||
*
|
||||
* \param s Name of the variable.
|
||||
* \return A new unique identifier.
|
||||
* \sa CV_FindNetVar
|
||||
*/
|
||||
static inline UINT16 CV_ComputeNetid(const char *s)
|
||||
static inline UINT16 CV_ComputeOldDemoID(const char *s)
|
||||
{
|
||||
UINT16 ret = 0, i = 0;
|
||||
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
|
||||
|
@ -1142,16 +1163,47 @@ static inline UINT16 CV_ComputeNetid(const char *s)
|
|||
return ret;
|
||||
}
|
||||
|
||||
/** Finds a net variable based on its old style hash. If a hash collides, a
|
||||
* warning is printed and this function returns NULL.
|
||||
*
|
||||
* \param chk The variable's old style hash.
|
||||
* \return A pointer to the variable itself if found, or NULL.
|
||||
*/
|
||||
static old_demo_var_t *CV_FindOldDemoVar(UINT16 chk)
|
||||
{
|
||||
old_demo_var_t *demovar;
|
||||
|
||||
for (demovar = consvar_old_demo_vars; demovar; demovar = demovar->next)
|
||||
{
|
||||
if (demovar->checksum == chk)
|
||||
{
|
||||
if (demovar->collides)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"Old demo netvar id %hu is a collision\n", chk);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return demovar;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#endif/*OLD22DEMOCOMPAT*/
|
||||
|
||||
/** Finds a net variable based on its identifier number.
|
||||
*
|
||||
* \param netid The variable's identifier number.
|
||||
* \return A pointer to the variable itself if found, or NULL.
|
||||
* \sa CV_ComputeNetid
|
||||
*/
|
||||
static consvar_t *CV_FindNetVar(UINT16 netid)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
|
||||
if (netid >= consvar_number_of_netids)
|
||||
return NULL;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (cvar->netid == netid)
|
||||
return cvar;
|
||||
|
@ -1161,6 +1213,32 @@ static consvar_t *CV_FindNetVar(UINT16 netid)
|
|||
|
||||
static void Setvalue(consvar_t *var, const char *valstr, boolean stealth);
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
/* Sets up a netvar for compatibility with old demos. */
|
||||
static void CV_RegisterOldDemoVar(consvar_t *variable)
|
||||
{
|
||||
old_demo_var_t *demovar;
|
||||
UINT16 old_demo_id;
|
||||
|
||||
old_demo_id = CV_ComputeOldDemoID(variable->name);
|
||||
|
||||
demovar = CV_FindOldDemoVar(old_demo_id);
|
||||
|
||||
if (demovar)
|
||||
demovar->collides = true;
|
||||
else
|
||||
{
|
||||
demovar = ZZ_Calloc(sizeof *demovar);
|
||||
|
||||
demovar->checksum = old_demo_id;
|
||||
demovar->cvar = variable;
|
||||
|
||||
demovar->next = consvar_old_demo_vars;
|
||||
consvar_old_demo_vars = demovar;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Registers a variable for later use from the console.
|
||||
*
|
||||
* \param variable The variable to register.
|
||||
|
@ -1184,11 +1262,15 @@ void CV_RegisterVar(consvar_t *variable)
|
|||
// check net variables
|
||||
if (variable->flags & CV_NETVAR)
|
||||
{
|
||||
const consvar_t *netvar;
|
||||
variable->netid = CV_ComputeNetid(variable->name);
|
||||
netvar = CV_FindNetVar(variable->netid);
|
||||
if (netvar)
|
||||
I_Error("Variables %s and %s have same netid\n", variable->name, netvar->name);
|
||||
variable->netid = consvar_number_of_netids++;
|
||||
|
||||
/* in case of overflow... */
|
||||
if (variable->netid > consvar_number_of_netids)
|
||||
I_Error("Way too many netvars");
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
CV_RegisterOldDemoVar(variable);
|
||||
#endif
|
||||
}
|
||||
|
||||
// link the variable in
|
||||
|
@ -1448,12 +1530,100 @@ badinput:
|
|||
|
||||
static boolean serverloading = false;
|
||||
|
||||
static consvar_t *
|
||||
ReadNetVar (UINT8 **p, char **return_value, boolean *return_stealth)
|
||||
{
|
||||
UINT16 netid;
|
||||
char *val;
|
||||
boolean stealth;
|
||||
|
||||
consvar_t *cvar;
|
||||
|
||||
netid = READUINT16 (*p);
|
||||
val = (char *)*p;
|
||||
SKIPSTRING (*p);
|
||||
stealth = READUINT8 (*p);
|
||||
|
||||
cvar = CV_FindNetVar(netid);
|
||||
|
||||
if (cvar)
|
||||
{
|
||||
(*return_value) = val;
|
||||
(*return_stealth) = stealth;
|
||||
|
||||
DEBFILE(va("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, val));
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Netvar not found with netid %hu\n", netid);
|
||||
|
||||
return cvar;
|
||||
}
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
static consvar_t *
|
||||
ReadOldDemoVar (UINT8 **p, char **return_value, boolean *return_stealth)
|
||||
{
|
||||
UINT16 id;
|
||||
char *val;
|
||||
boolean stealth;
|
||||
|
||||
old_demo_var_t *demovar;
|
||||
|
||||
id = READUINT16 (*p);
|
||||
val = (char *)*p;
|
||||
SKIPSTRING (*p);
|
||||
stealth = READUINT8 (*p);
|
||||
|
||||
demovar = CV_FindOldDemoVar(id);
|
||||
|
||||
if (demovar)
|
||||
{
|
||||
(*return_value) = val;
|
||||
(*return_stealth) = stealth;
|
||||
|
||||
return demovar->cvar;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Netvar not found with old demo id %hu\n", id);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
#endif/*OLD22DEMOCOMPAT*/
|
||||
|
||||
static consvar_t *
|
||||
ReadDemoVar (UINT8 **p, char **return_value, boolean *return_stealth)
|
||||
{
|
||||
char *name;
|
||||
char *val;
|
||||
boolean stealth;
|
||||
|
||||
consvar_t *cvar;
|
||||
|
||||
name = (char *)*p;
|
||||
SKIPSTRING (*p);
|
||||
val = (char *)*p;
|
||||
SKIPSTRING (*p);
|
||||
stealth = READUINT8 (*p);
|
||||
|
||||
cvar = CV_FindVar(name);
|
||||
|
||||
if (cvar)
|
||||
{
|
||||
(*return_value) = val;
|
||||
(*return_stealth) = stealth;
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Netvar not found with name %s\n", name);
|
||||
|
||||
return cvar;
|
||||
}
|
||||
|
||||
static void Got_NetVar(UINT8 **p, INT32 playernum)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
UINT16 netid;
|
||||
char *svalue;
|
||||
UINT8 stealth = false;
|
||||
boolean stealth;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
|
||||
{
|
||||
|
@ -1463,23 +1633,14 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
|||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
netid = READUINT16(*p);
|
||||
cvar = CV_FindNetVar(netid);
|
||||
svalue = (char *)*p;
|
||||
SKIPSTRING(*p);
|
||||
stealth = READUINT8(*p);
|
||||
|
||||
if (!cvar)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Netvar not found with netid %hu\n", netid);
|
||||
return;
|
||||
}
|
||||
DEBFILE(va("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, svalue));
|
||||
cvar = ReadNetVar(p, &svalue, &stealth);
|
||||
|
||||
Setvalue(cvar, svalue, stealth);
|
||||
if (cvar)
|
||||
Setvalue(cvar, svalue, stealth);
|
||||
}
|
||||
|
||||
void CV_SaveNetVars(UINT8 **p)
|
||||
void CV_SaveVars(UINT8 **p, boolean in_demo)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
UINT8 *count_p = *p;
|
||||
|
@ -1491,7 +1652,10 @@ void CV_SaveNetVars(UINT8 **p)
|
|||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
|
||||
{
|
||||
WRITEUINT16(*p, cvar->netid);
|
||||
if (in_demo)
|
||||
WRITESTRING(*p, cvar->name);
|
||||
else
|
||||
WRITEUINT16(*p, cvar->netid);
|
||||
WRITESTRING(*p, cvar->string);
|
||||
WRITEUINT8(*p, false);
|
||||
++count;
|
||||
|
@ -1499,11 +1663,15 @@ void CV_SaveNetVars(UINT8 **p)
|
|||
WRITEUINT16(count_p, count);
|
||||
}
|
||||
|
||||
void CV_LoadNetVars(UINT8 **p)
|
||||
static void CV_LoadVars(UINT8 **p,
|
||||
consvar_t *(*got)(UINT8 **p, char **ret_value, boolean *ret_stealth))
|
||||
{
|
||||
consvar_t *cvar;
|
||||
UINT16 count;
|
||||
|
||||
char *val;
|
||||
boolean stealth;
|
||||
|
||||
// prevent "invalid command received"
|
||||
serverloading = true;
|
||||
|
||||
|
@ -1513,11 +1681,33 @@ void CV_LoadNetVars(UINT8 **p)
|
|||
|
||||
count = READUINT16(*p);
|
||||
while (count--)
|
||||
Got_NetVar(p, 0);
|
||||
{
|
||||
cvar = (*got)(p, &val, &stealth);
|
||||
|
||||
if (cvar)
|
||||
Setvalue(cvar, val, stealth);
|
||||
}
|
||||
|
||||
serverloading = false;
|
||||
}
|
||||
|
||||
void CV_LoadNetVars(UINT8 **p)
|
||||
{
|
||||
CV_LoadVars(p, ReadNetVar);
|
||||
}
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
void CV_LoadOldDemoVars(UINT8 **p)
|
||||
{
|
||||
CV_LoadVars(p, ReadOldDemoVar);
|
||||
}
|
||||
#endif
|
||||
|
||||
void CV_LoadDemoVars(UINT8 **p)
|
||||
{
|
||||
CV_LoadVars(p, ReadDemoVar);
|
||||
}
|
||||
|
||||
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
|
||||
|
||||
void CV_ResetCheatNetVars(void)
|
||||
|
@ -1574,7 +1764,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
|||
// send the value of the variable
|
||||
UINT8 buf[128];
|
||||
UINT8 *p = buf;
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
if (!(server || (addedtogame && IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
|
||||
return;
|
||||
|
|
|
@ -144,6 +144,19 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
|
|||
struct consvar_s *next;
|
||||
} consvar_t;
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
typedef struct old_demo_var old_demo_var_t;
|
||||
|
||||
struct old_demo_var
|
||||
{
|
||||
UINT16 checksum;
|
||||
boolean collides;/* this var is a collision of multiple hashes */
|
||||
|
||||
consvar_t *cvar;
|
||||
old_demo_var_t *next;
|
||||
};
|
||||
#endif/*OLD22DEMOCOMPAT*/
|
||||
|
||||
extern CV_PossibleValue_t CV_OnOff[];
|
||||
extern CV_PossibleValue_t CV_YesNo[];
|
||||
extern CV_PossibleValue_t CV_Unsigned[];
|
||||
|
@ -184,9 +197,18 @@ void CV_AddValue(consvar_t *var, INT32 increment);
|
|||
void CV_SaveVariables(FILE *f);
|
||||
|
||||
// load/save gamesate (load and save option and for network join in game)
|
||||
void CV_SaveNetVars(UINT8 **p);
|
||||
void CV_SaveVars(UINT8 **p, boolean in_demo);
|
||||
|
||||
#define CV_SaveNetVars(p) CV_SaveVars(p, false)
|
||||
void CV_LoadNetVars(UINT8 **p);
|
||||
|
||||
#define CV_SaveDemoVars(p) CV_SaveVars(p, true)
|
||||
void CV_LoadDemoVars(UINT8 **p);
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
void CV_LoadOldDemoVars(UINT8 **p);
|
||||
#endif
|
||||
|
||||
// reset cheat netvars after cheats is deactivated
|
||||
void CV_ResetCheatNetVars(void);
|
||||
|
||||
|
|
|
@ -30,12 +30,14 @@
|
|||
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
|
||||
* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
|
||||
* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
|
||||
* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
|
||||
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
|
||||
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
|
||||
#define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65"
|
||||
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76"
|
||||
#define ASSET_HASH_PATCH_PK3 "ecf00060f03c76b3e49c6ae3925b627f"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2336,8 +2336,8 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
|||
if (server_list)
|
||||
{
|
||||
char version[8] = "";
|
||||
#if VERSION > 0 || SUBVERSION > 0
|
||||
snprintf(version, sizeof (version), "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
|
||||
#ifndef DEVELOP
|
||||
strcpy(version, SRB2VERSION);
|
||||
#else
|
||||
strcpy(version, GetRevisionString());
|
||||
#endif
|
||||
|
@ -5159,7 +5159,7 @@ static void SV_SendTics(void)
|
|||
{
|
||||
// assert supposedtics[n]>=nettics[n]
|
||||
realfirsttic = supposedtics[n];
|
||||
lasttictosend = min(maketic, realfirsttic + CLIENTBACKUPTICS);
|
||||
lasttictosend = min(maketic, nettics[n] + CLIENTBACKUPTICS);
|
||||
|
||||
if (realfirsttic >= lasttictosend)
|
||||
{
|
||||
|
@ -5496,7 +5496,7 @@ void NetUpdate(void)
|
|||
// update node latency values so we can take an average later.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && playernode[i] != UINT8_MAX)
|
||||
realpingtable[i] += GetLag(playernode[i]) * (1000.00f / TICRATE);
|
||||
realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
|
||||
pingmeasurecount++;
|
||||
}
|
||||
|
||||
|
|
24
src/d_main.c
24
src/d_main.c
|
@ -93,6 +93,10 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
|
||||
#include "lua_script.h"
|
||||
|
||||
// Version numbers for netplay :upside_down_face:
|
||||
int VERSION;
|
||||
int SUBVERSION;
|
||||
|
||||
// platform independant focus loss
|
||||
UINT8 window_notinfocus = false;
|
||||
|
||||
|
@ -635,7 +639,7 @@ static void D_Display(void)
|
|||
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
|
||||
V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
if (cv_grbatching.value)
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "bsrt %d", rs_hw_batchsorttime / divisor);
|
||||
V_DrawThinString(80, 55, V_MONOSPACE | V_REDMAP, s);
|
||||
|
@ -1142,6 +1146,21 @@ static inline void D_Titlebar(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
D_ConvertVersionNumbers (void)
|
||||
{
|
||||
/* leave at defaults (0) under DEVELOP */
|
||||
#ifndef DEVELOP
|
||||
int major;
|
||||
int minor;
|
||||
|
||||
sscanf(SRB2VERSION, "%d.%d.%d", &major, &minor, &SUBVERSION);
|
||||
|
||||
/* this is stupid */
|
||||
VERSION = ( major * 100 ) + minor;
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// D_SRB2Main
|
||||
//
|
||||
|
@ -1152,6 +1171,9 @@ void D_SRB2Main(void)
|
|||
INT32 pstartmap = 1;
|
||||
boolean autostart = false;
|
||||
|
||||
/* break the version string into version numbers, for netplay */
|
||||
D_ConvertVersionNumbers();
|
||||
|
||||
// Print GPL notice for our console users (Linux)
|
||||
CONS_Printf(
|
||||
"\n\nSonic Robo Blast 2\n"
|
||||
|
|
|
@ -3475,7 +3475,7 @@ static void Command_Version_f(void)
|
|||
#ifdef DEVELOP
|
||||
CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s) ", compbranch, comprevision, compdate, comptime);
|
||||
#else
|
||||
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision);
|
||||
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision, compbranch);
|
||||
#endif
|
||||
|
||||
// Base library
|
||||
|
|
|
@ -807,8 +807,41 @@ static void readskincolor(MYFILE *f, INT32 num)
|
|||
|
||||
if (fastcmp(word, "NAME"))
|
||||
{
|
||||
deh_strlcpy(skincolors[num].name, word2,
|
||||
sizeof (skincolors[num].name), va("Skincolor %d: name", num));
|
||||
size_t namesize = sizeof(skincolors[num].name);
|
||||
char truncword[namesize];
|
||||
|
||||
deh_strlcpy(truncword, word2, namesize, va("Skincolor %d: name", num)); // truncate here to check for dupes
|
||||
if (truncword[0] != '\0' && (!stricmp(truncword, skincolors[SKINCOLOR_NONE].name) || R_GetColorByName(truncword)))
|
||||
{
|
||||
size_t lastchar = strlen(truncword);
|
||||
char oldword[lastchar+1];
|
||||
char dupenum = '1';
|
||||
|
||||
strlcpy(oldword, truncword, lastchar+1);
|
||||
lastchar--;
|
||||
if (lastchar == namesize-2) // exactly max length, replace last character with 0
|
||||
truncword[lastchar] = '0';
|
||||
else // append 0
|
||||
{
|
||||
strcat(truncword, "0");
|
||||
lastchar++;
|
||||
}
|
||||
|
||||
while (R_GetColorByName(truncword))
|
||||
{
|
||||
truncword[lastchar] = dupenum;
|
||||
if (dupenum == '9')
|
||||
dupenum = 'A';
|
||||
else if (dupenum == 'Z') // give up :?
|
||||
break;
|
||||
else
|
||||
dupenum++;
|
||||
}
|
||||
|
||||
deh_warning("Skincolor %d: name %s is a duplicate of another skincolor's name - renamed to %s", num, oldword, truncword);
|
||||
}
|
||||
|
||||
strlcpy(skincolors[num].name, truncword, namesize); // already truncated
|
||||
}
|
||||
else if (fastcmp(word, "RAMP"))
|
||||
{
|
||||
|
@ -819,10 +852,15 @@ static void readskincolor(MYFILE *f, INT32 num)
|
|||
if ((tmp = strtok(NULL,",")) == NULL)
|
||||
break;
|
||||
}
|
||||
skincolor_modified[num] = true;
|
||||
}
|
||||
else if (fastcmp(word, "INVCOLOR"))
|
||||
{
|
||||
skincolors[num].invcolor = (UINT16)get_number(word2);
|
||||
UINT16 v = (UINT16)get_number(word2);
|
||||
if (v < numskincolors)
|
||||
skincolors[num].invcolor = v;
|
||||
else
|
||||
skincolors[num].invcolor = SKINCOLOR_GREEN;
|
||||
}
|
||||
else if (fastcmp(word, "INVSHADE"))
|
||||
{
|
||||
|
@ -3083,6 +3121,7 @@ static actionpointer_t actionpointers[] =
|
|||
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
|
||||
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
|
||||
{{A_FlickySpawn}, "A_FLICKYSPAWN"},
|
||||
{{A_FlickyCenter}, "A_FLICKYCENTER"},
|
||||
{{A_FlickyAim}, "A_FLICKYAIM"},
|
||||
{{A_FlickyFly}, "A_FLICKYFLY"},
|
||||
{{A_FlickySoar}, "A_FLICKYSOAR"},
|
||||
|
@ -9484,8 +9523,6 @@ struct {
|
|||
{"PUSHACCEL",PUSHACCEL},
|
||||
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||||
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
|
||||
{"VERSION",VERSION}, // Grab the game's version!
|
||||
{"SUBVERSION",SUBVERSION}, // more precise version number
|
||||
{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
|
||||
{"NEWTICRATERATIO",NEWTICRATERATIO},
|
||||
|
||||
|
@ -10630,7 +10667,7 @@ static inline int lib_freeslot(lua_State *L)
|
|||
CONS_Printf("State S_%s allocated.\n",word);
|
||||
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_STATES[i],word);
|
||||
lua_pushinteger(L, i);
|
||||
lua_pushinteger(L, S_FIRSTFREESLOT + i);
|
||||
r++;
|
||||
break;
|
||||
}
|
||||
|
@ -10645,7 +10682,7 @@ static inline int lib_freeslot(lua_State *L)
|
|||
CONS_Printf("MobjType MT_%s allocated.\n",word);
|
||||
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_MOBJS[i],word);
|
||||
lua_pushinteger(L, i);
|
||||
lua_pushinteger(L, MT_FIRSTFREESLOT + i);
|
||||
r++;
|
||||
break;
|
||||
}
|
||||
|
@ -10661,7 +10698,7 @@ static inline int lib_freeslot(lua_State *L)
|
|||
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_SKINCOLORS[i],word);
|
||||
M_AddMenuColor(numskincolors++);
|
||||
lua_pushinteger(L, i);
|
||||
lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT + i);
|
||||
r++;
|
||||
break;
|
||||
}
|
||||
|
@ -10682,11 +10719,12 @@ static inline int lib_freeslot(lua_State *L)
|
|||
CONS_Printf("Sprite SPR2_%s allocated.\n",word);
|
||||
strncpy(spr2names[free_spr2],word,4);
|
||||
spr2defaults[free_spr2] = 0;
|
||||
lua_pushinteger(L, free_spr2);
|
||||
r++;
|
||||
spr2names[free_spr2++][4] = 0;
|
||||
} else
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n");
|
||||
}
|
||||
r++;
|
||||
}
|
||||
else if (fastcmp(type, "TOL"))
|
||||
{
|
||||
|
|
|
@ -86,6 +86,7 @@
|
|||
// warning C4213: nonstandard extension used : cast on l-value
|
||||
|
||||
|
||||
#include "version.h"
|
||||
#include "doomtype.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
@ -135,21 +136,17 @@ extern char logfilename[1024];
|
|||
|
||||
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
||||
#ifdef DEVELOP
|
||||
#define VERSION 0 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "Development EXE"
|
||||
#define VERSIONSTRINGW L"Development EXE"
|
||||
// most interface strings are ignored in development mode.
|
||||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 202 // Game version
|
||||
#define SUBVERSION 4 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.4"
|
||||
#define VERSIONSTRINGW L"v2.2.4"
|
||||
#define VERSIONSTRING "v"SRB2VERSION
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
||||
#define VERSIONSTRINGW WSTRING (VERSIONSTRING)
|
||||
|
||||
/* A custom URL protocol for server links. */
|
||||
#define SERVER_URL_PROTOCOL "srb2://"
|
||||
|
||||
|
@ -204,17 +201,6 @@ extern char logfilename[1024];
|
|||
// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
|
||||
#define CODEBASE 220
|
||||
|
||||
// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
// "18" is the default mod ID for version 2.2
|
||||
#define MODID 18
|
||||
|
||||
// The Modification Version, starting from 1. Do not follow your version string for this,
|
||||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 44
|
||||
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||||
// to an increment in MODVERSION. This might never happen in practice.
|
||||
|
@ -503,6 +489,8 @@ char *sizeu4(size_t num);
|
|||
char *sizeu5(size_t num);
|
||||
|
||||
// d_main.c
|
||||
extern int VERSION;
|
||||
extern int SUBVERSION;
|
||||
extern boolean devparm; // development mode (-debug)
|
||||
// d_netcmd.c
|
||||
extern INT32 cv_debug;
|
||||
|
@ -657,4 +645,7 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Render flats on walls
|
||||
#define WALLFLATS
|
||||
|
||||
/// Maintain compatibility with older 2.2 demos
|
||||
#define OLD22DEMOCOMPAT
|
||||
|
||||
#endif // __DOOMDEF__
|
||||
|
|
|
@ -367,4 +367,8 @@ typedef UINT32 tic_t;
|
|||
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
|
||||
#endif
|
||||
|
||||
/* preprocessor dumb and needs second macro to expand input */
|
||||
#define WSTRING2(s) L ## s
|
||||
#define WSTRING(s) WSTRING2 (s)
|
||||
|
||||
#endif //__DOOMTYPE__
|
||||
|
|
|
@ -1674,6 +1674,18 @@ void F_GameEvaluationDrawer(void)
|
|||
V_DrawString(8, 96, V_YELLOWMAP, "Modified games\ncan't unlock\nextras!");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (marathonmode)
|
||||
{
|
||||
const char *rtatext, *cuttext;
|
||||
rtatext = (marathonmode & MA_INGAME) ? "In-game timer" : "RTA timer";
|
||||
cuttext = (marathonmode & MA_NOCUTSCENES) ? "" : " w/ cutscenes";
|
||||
if (botskin)
|
||||
endingtext = va("%s & %s, %s%s", skins[players[consoleplayer].skin].realname, skins[botskin-1].realname, rtatext, cuttext);
|
||||
else
|
||||
endingtext = va("%s, %s%s", skins[players[consoleplayer].skin].realname, rtatext, cuttext);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 182, V_SNAPTOBOTTOM|(ultimatemode ? V_REDMAP : V_YELLOWMAP), endingtext);
|
||||
}
|
||||
}
|
||||
|
||||
void F_GameEvaluationTicker(void)
|
||||
|
|
16
src/g_demo.c
16
src/g_demo.c
|
@ -1525,7 +1525,7 @@ void G_BeginRecording(void)
|
|||
}
|
||||
|
||||
// Save netvar data
|
||||
CV_SaveNetVars(&demo_p);
|
||||
CV_SaveDemoVars(&demo_p);
|
||||
|
||||
memset(&oldcmd,0,sizeof(oldcmd));
|
||||
memset(&oldghost,0,sizeof(oldghost));
|
||||
|
@ -1756,6 +1756,9 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
UINT32 randseed, followitem;
|
||||
fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight;
|
||||
char msg[1024];
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
boolean use_old_demo_vars = false;
|
||||
#endif
|
||||
|
||||
skin[16] = '\0';
|
||||
color[MAXCOLORNAME] = '\0';
|
||||
|
@ -1818,10 +1821,13 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
// all that changed between then and now was longer color name
|
||||
case 0x000c:
|
||||
cnamelen = 16;
|
||||
use_old_demo_vars = true;
|
||||
break;
|
||||
#endif
|
||||
// too old, cannot support.
|
||||
default:
|
||||
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
|
||||
|
@ -1923,7 +1929,13 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
}
|
||||
|
||||
// net var data
|
||||
CV_LoadNetVars(&demo_p);
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
if (use_old_demo_vars)
|
||||
CV_LoadOldDemoVars(&demo_p);
|
||||
else
|
||||
#else
|
||||
CV_LoadDemoVars(&demo_p);
|
||||
#endif
|
||||
|
||||
// Sigh ... it's an empty demo.
|
||||
if (*demo_p == DEMOMARKER)
|
||||
|
|
56
src/g_game.c
56
src/g_game.c
|
@ -3729,6 +3729,32 @@ static boolean CanSaveLevel(INT32 mapnum)
|
|||
return (mapheaderinfo[mapnum-1] && (mapheaderinfo[mapnum-1]->levelflags & LF_SAVEGAME));
|
||||
}
|
||||
|
||||
static void G_HandleSaveLevel(void)
|
||||
{
|
||||
// do this before running the intermission or custom cutscene, mostly for the sake of marathon mode but it also massively reduces redundant file save events in f_finale.c
|
||||
if (nextmap >= 1100-1)
|
||||
{
|
||||
if (!gamecomplete)
|
||||
gamecomplete = 2; // special temporary mode to prevent using SP level select in pause menu until the intermission is over without restricting it in every intermission
|
||||
if (cursaveslot > 0)
|
||||
{
|
||||
if (marathonmode)
|
||||
{
|
||||
// don't keep a backup around when the run is done!
|
||||
if (FIL_FileExists(liveeventbackup))
|
||||
remove(liveeventbackup);
|
||||
cursaveslot = 0;
|
||||
}
|
||||
else if ((!modifiedgame || savemoddata) && !(netgame || multiplayer || ultimatemode || demorecording || metalrecording || modeattacking))
|
||||
G_SaveGame((UINT32)cursaveslot, spstage_start);
|
||||
}
|
||||
}
|
||||
// and doing THIS here means you don't lose your progress if you close the game mid-intermission
|
||||
else if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot > 0 && CanSaveLevel(lastmap+1))
|
||||
G_SaveGame((UINT32)cursaveslot, lastmap+1); // not nextmap+1 to route around special stages
|
||||
}
|
||||
|
||||
//
|
||||
// G_DoCompleted
|
||||
//
|
||||
|
@ -3875,6 +3901,7 @@ static void G_DoCompleted(void)
|
|||
if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed) || (intertype == int_none))
|
||||
{
|
||||
G_UpdateVisited();
|
||||
G_HandleSaveLevel();
|
||||
G_AfterIntermission();
|
||||
}
|
||||
else
|
||||
|
@ -3882,30 +3909,8 @@ static void G_DoCompleted(void)
|
|||
G_SetGamestate(GS_INTERMISSION);
|
||||
Y_StartIntermission();
|
||||
G_UpdateVisited();
|
||||
G_HandleSaveLevel();
|
||||
}
|
||||
|
||||
// do this before running the intermission or custom cutscene, mostly for the sake of marathon mode but it also massively reduces redundant file save events in f_finale.c
|
||||
if (nextmap >= 1100-1)
|
||||
{
|
||||
if (!gamecomplete)
|
||||
gamecomplete = 2; // special temporary mode to prevent using SP level select in pause menu until the intermission is over without restricting it in every intermission
|
||||
if (cursaveslot > 0)
|
||||
{
|
||||
if (marathonmode)
|
||||
{
|
||||
// don't keep a backup around when the run is done!
|
||||
if (FIL_FileExists(liveeventbackup))
|
||||
remove(liveeventbackup);
|
||||
cursaveslot = 0;
|
||||
}
|
||||
else if ((!modifiedgame || savemoddata) && !(netgame || multiplayer || ultimatemode || demorecording || metalrecording || modeattacking))
|
||||
G_SaveGame((UINT32)cursaveslot, spstage_start);
|
||||
}
|
||||
}
|
||||
// and doing THIS here means you don't lose your progress if you close the game mid-intermission
|
||||
else if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot > 0 && CanSaveLevel(lastmap+1))
|
||||
G_SaveGame((UINT32)cursaveslot, lastmap+1); // not nextmap+1 to route around special stages
|
||||
}
|
||||
|
||||
// See also F_EndCutscene, the only other place which handles intra-map/ending transitions
|
||||
|
@ -4498,7 +4503,10 @@ void G_SaveGame(UINT32 slot, INT16 mapnum)
|
|||
P_SaveGame(mapnum);
|
||||
if (marathonmode)
|
||||
{
|
||||
WRITEUINT32(save_p, marathontime);
|
||||
UINT32 writetime = marathontime;
|
||||
if (!(marathonmode & MA_INGAME))
|
||||
writetime += TICRATE*5; // live event backup penalty because we don't know how long it takes to get to the next map
|
||||
WRITEUINT32(save_p, writetime);
|
||||
WRITEUINT8(save_p, (marathonmode & ~MA_INIT));
|
||||
}
|
||||
|
||||
|
|
|
@ -250,7 +250,7 @@ void HWR_RenderBatches(void)
|
|||
|
||||
// sort polygons
|
||||
rs_hw_batchsorttime = I_GetTimeMicros();
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
|
||||
else
|
||||
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
|
||||
|
@ -272,8 +272,8 @@ void HWR_RenderBatches(void)
|
|||
// and a color array could replace the color calls.
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
HWD.pfnSetShader(currentShader);
|
||||
}
|
||||
|
@ -355,7 +355,7 @@ void HWR_RenderBatches(void)
|
|||
nextSurfaceInfo = polygonArray[nextIndex].surf;
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
if (currentShader != nextShader && cv_grshaders.value && gr_shadersavailable)
|
||||
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
|
@ -370,7 +370,7 @@ void HWR_RenderBatches(void)
|
|||
changeState = true;
|
||||
changePolyFlags = true;
|
||||
}
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
|
|
|
@ -61,17 +61,17 @@ static INT32 totalsubsecpolys = 0;
|
|||
/// \todo check out how much is used
|
||||
static size_t POLYPOOLSIZE = 1024000;
|
||||
|
||||
static UINT8 *gr_polypool = NULL;
|
||||
static UINT8 *gr_ppcurrent;
|
||||
static size_t gr_ppfree;
|
||||
static UINT8 *gl_polypool = NULL;
|
||||
static UINT8 *gl_ppcurrent;
|
||||
static size_t gl_ppfree;
|
||||
#endif
|
||||
|
||||
// only between levels, clear poly pool
|
||||
static void HWR_ClearPolys(void)
|
||||
{
|
||||
#ifndef ZPLANALLOC
|
||||
gr_ppcurrent = gr_polypool;
|
||||
gr_ppfree = POLYPOOLSIZE;
|
||||
gl_ppcurrent = gl_polypool;
|
||||
gl_ppfree = POLYPOOLSIZE;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -86,8 +86,8 @@ void HWR_InitPolyPool(void)
|
|||
POLYPOOLSIZE = atoi(myargv[pnum+1])*1024; // (in kb)
|
||||
|
||||
CONS_Debug(DBG_RENDER, "HWR_InitPolyPool(): allocating %d bytes\n", POLYPOOLSIZE);
|
||||
gr_polypool = malloc(POLYPOOLSIZE);
|
||||
if (!gr_polypool)
|
||||
gl_polypool = malloc(POLYPOOLSIZE);
|
||||
if (!gl_polypool)
|
||||
I_Error("HWR_InitPolyPool(): couldn't malloc polypool\n");
|
||||
HWR_ClearPolys();
|
||||
#endif
|
||||
|
@ -96,9 +96,9 @@ void HWR_InitPolyPool(void)
|
|||
void HWR_FreePolyPool(void)
|
||||
{
|
||||
#ifndef ZPLANALLOC
|
||||
if (gr_polypool)
|
||||
free(gr_polypool);
|
||||
gr_polypool = NULL;
|
||||
if (gl_polypool)
|
||||
free(gl_polypool);
|
||||
gl_polypool = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -110,19 +110,19 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
|
|||
p = Z_Malloc(size, PU_HWRPLANE, NULL);
|
||||
#else
|
||||
#ifdef PARANOIA
|
||||
if (!gr_polypool)
|
||||
I_Error("Used gr_polypool without init!\n");
|
||||
if (!gr_ppcurrent)
|
||||
I_Error("gr_ppcurrent == NULL!\n");
|
||||
if (!gl_polypool)
|
||||
I_Error("Used gl_polypool without init!\n");
|
||||
if (!gl_ppcurrent)
|
||||
I_Error("gl_ppcurrent == NULL!\n");
|
||||
#endif
|
||||
|
||||
if (gr_ppfree < size)
|
||||
if (gl_ppfree < size)
|
||||
I_Error("HWR_AllocPoly(): no more memory %u bytes left, %u bytes needed\n\n%s\n",
|
||||
gr_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
|
||||
gl_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
|
||||
|
||||
p = (poly_t *)gr_ppcurrent;
|
||||
gr_ppcurrent += size;
|
||||
gr_ppfree -= size;
|
||||
p = (poly_t *)gl_ppcurrent;
|
||||
gl_ppcurrent += size;
|
||||
gl_ppfree -= size;
|
||||
#endif
|
||||
p->numpts = numpts;
|
||||
return p;
|
||||
|
@ -135,13 +135,13 @@ static polyvertex_t *HWR_AllocVertex(void)
|
|||
#ifdef ZPLANALLOC
|
||||
p = Z_Malloc(size, PU_HWRPLANE, NULL);
|
||||
#else
|
||||
if (gr_ppfree < size)
|
||||
if (gl_ppfree < size)
|
||||
I_Error("HWR_AllocVertex(): no more memory %u bytes left, %u bytes needed\n\n%s\n",
|
||||
gr_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
|
||||
gl_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
|
||||
|
||||
p = (polyvertex_t *)gr_ppcurrent;
|
||||
gr_ppcurrent += size;
|
||||
gr_ppfree -= size;
|
||||
p = (polyvertex_t *)gl_ppcurrent;
|
||||
gl_ppcurrent += size;
|
||||
gl_ppfree -= size;
|
||||
#endif
|
||||
return p;
|
||||
}
|
||||
|
@ -829,7 +829,7 @@ static INT32 SolveTProblem(void)
|
|||
INT32 i;
|
||||
size_t l;
|
||||
|
||||
if (cv_grsolvetjoin.value == 0)
|
||||
if (cv_glsolvetjoin.value == 0)
|
||||
return 0;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
|
@ -983,9 +983,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
|||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// allocate table for back to front drawing of subsectors
|
||||
/*gr_drawsubsectors = (INT16 *)malloc(sizeof (*gr_drawsubsectors) * totsubsectors);
|
||||
if (!gr_drawsubsectors)
|
||||
I_Error("couldn't malloc gr_drawsubsectors\n");*/
|
||||
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
|
||||
if (!gl_drawsubsectors)
|
||||
I_Error("couldn't malloc gl_drawsubsectors\n");*/
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
|
|
|
@ -28,27 +28,18 @@
|
|||
#include "../r_picformats.h"
|
||||
#include "../p_setup.h"
|
||||
|
||||
INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
|
||||
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
static const INT32 format2bpp[16] =
|
||||
static INT32 format2bpp(GLTextureFormat_t format)
|
||||
{
|
||||
0, //0
|
||||
0, //1
|
||||
1, //2 GR_TEXFMT_ALPHA_8
|
||||
1, //3 GR_TEXFMT_INTENSITY_8
|
||||
1, //4 GR_TEXFMT_ALPHA_INTENSITY_44
|
||||
1, //5 GR_TEXFMT_P_8
|
||||
4, //6 GR_RGBA
|
||||
0, //7
|
||||
0, //8
|
||||
0, //9
|
||||
2, //10 GR_TEXFMT_RGB_565
|
||||
2, //11 GR_TEXFMT_ARGB_1555
|
||||
2, //12 GR_TEXFMT_ARGB_4444
|
||||
2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
|
||||
2, //14 GR_TEXFMT_AP_88
|
||||
};
|
||||
if (format == GL_TEXFMT_RGBA)
|
||||
return 4;
|
||||
else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
|
||||
return 2;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
// This code was originally placed directly in HWR_DrawPatchInCache.
|
||||
// It is now split from it for my sanity! (and the sanity of others)
|
||||
|
@ -131,7 +122,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
{
|
||||
case 2 : // uhhhhhhhh..........
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
|
@ -140,7 +131,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
|
@ -150,14 +141,14 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default:
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
else
|
||||
*dest = texel;
|
||||
break;
|
||||
|
@ -241,7 +232,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
{
|
||||
case 2 : // uhhhhhhhh..........
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
|
@ -250,7 +241,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
|
@ -260,14 +251,14 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default:
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
else
|
||||
*dest = texel;
|
||||
break;
|
||||
|
@ -295,7 +286,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
|||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->grInfo.data;
|
||||
UINT8 *block = mipmap->data;
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
|
||||
|
@ -310,7 +301,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
|||
yfracstep = FRACUNIT;
|
||||
scale_y = FRACUNIT;
|
||||
|
||||
bpp = format2bpp[mipmap->grInfo.format];
|
||||
bpp = format2bpp(mipmap->format);
|
||||
|
||||
if (bpp < 1 || bpp > 4)
|
||||
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
||||
|
@ -342,7 +333,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->grInfo.data;
|
||||
UINT8 *block = mipmap->data;
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
INT32 width, height;
|
||||
|
@ -403,7 +394,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
yfracstep = (texture->height<< FRACBITS) / pblockheight;
|
||||
scale_y = (pblockheight << FRACBITS) / texture->height;
|
||||
|
||||
bpp = format2bpp[mipmap->grInfo.format];
|
||||
bpp = format2bpp(mipmap->format);
|
||||
|
||||
if (bpp < 1 || bpp > 4)
|
||||
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
||||
|
@ -434,8 +425,8 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
|||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (grMipmap->width * grMipmap->height);
|
||||
|
||||
bpp = format2bpp[grMipmap->grInfo.format];
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->grInfo.data));
|
||||
bpp = format2bpp(grMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
|
@ -456,7 +447,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
|||
// Create a composite texture from patches, adapt the texture size to a power of 2
|
||||
// height and width for the hardware texture cache.
|
||||
//
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
||||
{
|
||||
UINT8 *block;
|
||||
texture_t *texture;
|
||||
|
@ -486,7 +477,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
|
||||
grtex->mipmap.width = (UINT16)texture->width;
|
||||
grtex->mipmap.height = (UINT16)texture->height;
|
||||
grtex->mipmap.grInfo.format = textureformat;
|
||||
grtex->mipmap.format = textureformat;
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
|
@ -544,7 +535,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
Z_Unlock(realpatch);
|
||||
}
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
if (format2bpp[grtex->mipmap.grInfo.format]==4)
|
||||
if (format2bpp(grtex->mipmap.format)==4)
|
||||
{
|
||||
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
|
||||
{
|
||||
|
@ -593,15 +584,15 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
// no wrap around, no chroma key
|
||||
grMipmap->flags = 0;
|
||||
// setup the texture info
|
||||
grMipmap->grInfo.format = patchformat;
|
||||
grMipmap->format = patchformat;
|
||||
|
||||
//grPatch->max_s = grPatch->max_t = 1.0f;
|
||||
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
|
||||
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
|
||||
}
|
||||
|
||||
Z_Free(grMipmap->grInfo.data);
|
||||
grMipmap->grInfo.data = NULL;
|
||||
Z_Free(grMipmap->data);
|
||||
grMipmap->data = NULL;
|
||||
|
||||
if (makebitmap)
|
||||
{
|
||||
|
@ -619,14 +610,14 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
static size_t gr_numtextures = 0; // Texture count
|
||||
static GLTexture_t *gr_textures; // For all textures
|
||||
static GLTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
|
||||
static size_t gl_numtextures = 0; // Texture count
|
||||
static GLMapTexture_t *gl_textures; // For all textures
|
||||
static GLMapTexture_t *gl_flats; // For all (texture) flats, as normal flats don't need to be cached
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_textures = NULL;
|
||||
gr_flats = NULL;
|
||||
gl_textures = NULL;
|
||||
gl_flats = NULL;
|
||||
}
|
||||
|
||||
// Callback function for HWR_FreeTextureCache.
|
||||
|
@ -660,9 +651,9 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
|
|||
pat->mipmap->nextcolormap = next->nextcolormap;
|
||||
|
||||
// Free image data from memory.
|
||||
if (next->grInfo.data)
|
||||
Z_Free(next->grInfo.data);
|
||||
next->grInfo.data = NULL;
|
||||
if (next->data)
|
||||
Z_Free(next->data);
|
||||
next->data = NULL;
|
||||
|
||||
// Free the old colormap mipmap from memory.
|
||||
free(next);
|
||||
|
@ -694,13 +685,13 @@ void HWR_FreeTextureCache(void)
|
|||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gr_textures)
|
||||
free(gr_textures);
|
||||
if (gr_flats)
|
||||
free(gr_flats);
|
||||
gr_textures = NULL;
|
||||
gr_flats = NULL;
|
||||
gr_numtextures = 0;
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
if (gl_flats)
|
||||
free(gl_flats);
|
||||
gl_textures = NULL;
|
||||
gl_flats = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
void HWR_LoadTextures(size_t pnumtextures)
|
||||
|
@ -709,13 +700,13 @@ void HWR_LoadTextures(size_t pnumtextures)
|
|||
HWR_FreeTextureCache();
|
||||
|
||||
// Why not Z_Malloc?
|
||||
gr_numtextures = pnumtextures;
|
||||
gr_textures = calloc(gr_numtextures, sizeof(*gr_textures));
|
||||
gr_flats = calloc(gr_numtextures, sizeof(*gr_flats));
|
||||
gl_numtextures = pnumtextures;
|
||||
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures));
|
||||
gl_flats = calloc(gl_numtextures, sizeof(*gl_flats));
|
||||
|
||||
// Doesn't tell you which it _is_, but hopefully
|
||||
// should never ever happen (right?!)
|
||||
if ((gr_textures == NULL) || (gr_flats == NULL))
|
||||
if ((gl_textures == NULL) || (gl_flats == NULL))
|
||||
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
}
|
||||
|
||||
|
@ -725,7 +716,7 @@ void HWR_SetPalette(RGBA_t *palette)
|
|||
|
||||
// hardware driver will flush there own cache if cache is non paletized
|
||||
// now flush data texture cache so 32 bit texture are recomputed
|
||||
if (patchformat == GR_RGBA || textureformat == GR_RGBA)
|
||||
if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
|
||||
{
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
|
||||
|
@ -735,20 +726,20 @@ void HWR_SetPalette(RGBA_t *palette)
|
|||
// --------------------------------------------------------------------------
|
||||
// Make sure texture is downloaded and set it as the source
|
||||
// --------------------------------------------------------------------------
|
||||
GLTexture_t *HWR_GetTexture(INT32 tex)
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex)
|
||||
{
|
||||
GLTexture_t *grtex;
|
||||
GLMapTexture_t *grtex;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)tex >= gr_numtextures)
|
||||
if ((unsigned)tex >= gl_numtextures)
|
||||
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
||||
#endif
|
||||
|
||||
// Every texture in memory, stored in the
|
||||
// hardware renderer's bit depth format. Wow!
|
||||
grtex = &gr_textures[tex];
|
||||
grtex = &gl_textures[tex];
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
|
@ -758,7 +749,7 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
|
|||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return grtex;
|
||||
}
|
||||
|
@ -768,7 +759,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
size_t size, pflatsize;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
size = W_LumpLength(flatlumpnum);
|
||||
|
@ -803,7 +794,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
|
||||
// the flat raw data needn't be converted with palettized textures
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
||||
PU_HWRCACHE, &grMipmap->grInfo.data));
|
||||
PU_HWRCACHE, &grMipmap->data));
|
||||
}
|
||||
|
||||
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
||||
|
@ -813,14 +804,14 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
|||
size_t size;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
size = (grMipmap->width * grMipmap->height);
|
||||
|
||||
flat = Z_Malloc(size, PU_HWRCACHE, &grMipmap->grInfo.data);
|
||||
flat = Z_Malloc(size, PU_HWRCACHE, &grMipmap->data);
|
||||
converted = (UINT8 *)Picture_TextureToFlat(texturenum);
|
||||
M_Memcpy(flat, converted, size);
|
||||
Z_Free(converted);
|
||||
|
@ -834,7 +825,7 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
|
|||
return;
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
|
@ -844,7 +835,7 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
|
|||
HWR_SetCurrentTexture(grmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat)
|
||||
|
@ -857,10 +848,10 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
|
||||
else if (levelflat->type == LEVELFLAT_TEXTURE)
|
||||
{
|
||||
GLTexture_t *grtex;
|
||||
GLMapTexture_t *grtex;
|
||||
INT32 texturenum = levelflat->u.texture.num;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)texturenum >= gr_numtextures)
|
||||
if ((unsigned)texturenum >= gl_numtextures)
|
||||
I_Error("HWR_GetLevelFlat: texturenum >= numtextures");
|
||||
#endif
|
||||
|
||||
|
@ -869,10 +860,10 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
return;
|
||||
|
||||
// Every texture in memory, stored as a 8-bit flat. Wow!
|
||||
grtex = &gr_flats[texturenum];
|
||||
grtex = &gl_flats[texturenum];
|
||||
|
||||
// Generate flat if missing from the cache
|
||||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
|
@ -882,7 +873,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
else if (levelflat->type == LEVELFLAT_PATCH)
|
||||
{
|
||||
|
@ -911,22 +902,17 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
if (mipmap == NULL)
|
||||
{
|
||||
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_LEVEL, NULL);
|
||||
mipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
mipmap->format = GL_TEXFMT_P_8;
|
||||
mipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
levelflat->mipmap = mipmap;
|
||||
}
|
||||
|
||||
if (!mipmap->grInfo.data && !mipmap->downloaded)
|
||||
if (!mipmap->data && !mipmap->downloaded)
|
||||
{
|
||||
mipmap->width = levelflat->width;
|
||||
mipmap->height = levelflat->height;
|
||||
size = (mipmap->width * mipmap->height);
|
||||
flat = Z_Malloc(size, PU_LEVEL, &mipmap->grInfo.data);
|
||||
flat = Z_Malloc(size, PU_LEVEL, &mipmap->data);
|
||||
if (levelflat->picture == NULL)
|
||||
I_Error("HWR_GetLevelFlat: levelflat->picture == NULL");
|
||||
M_Memcpy(flat, levelflat->picture, size);
|
||||
|
@ -946,7 +932,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
//
|
||||
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
||||
{
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
{
|
||||
patch_t *patch = gpatch->rawpatch;
|
||||
if (!patch)
|
||||
|
@ -966,7 +952,7 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
HWR_SetCurrentTexture(grmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
|
@ -975,7 +961,7 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
void HWR_GetPatch(GLPatch_t *gpatch)
|
||||
{
|
||||
// is it in hardware cache
|
||||
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
|
||||
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->data)
|
||||
{
|
||||
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
|
||||
// flush the software patch before the conversion! oh yeah I suffered
|
||||
|
@ -997,7 +983,7 @@ void HWR_GetPatch(GLPatch_t *gpatch)
|
|||
HWR_SetCurrentTexture(gpatch->mipmap);
|
||||
|
||||
// The system-memory patch data can be purged now.
|
||||
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1047,17 +1033,17 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
|
|||
if (!gpatch)
|
||||
return;
|
||||
|
||||
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
|
||||
}
|
||||
|
||||
static const INT32 picmode2GR[] =
|
||||
{
|
||||
GR_TEXFMT_P_8, // PALETTE
|
||||
GL_TEXFMT_P_8, // PALETTE
|
||||
0, // INTENSITY (unsupported yet)
|
||||
GR_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
|
||||
GL_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
|
||||
0, // RGB24 (unsupported yet)
|
||||
GR_RGBA, // RGBA32 (opengl only)
|
||||
GL_TEXFMT_RGBA, // RGBA32 (opengl only)
|
||||
};
|
||||
|
||||
static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
|
||||
|
@ -1072,7 +1058,7 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
|
|||
|
||||
stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
|
||||
stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
|
||||
picbpp = format2bpp[picmode2GR[pic->mode]];
|
||||
picbpp = format2bpp(picmode2GR[pic->mode]);
|
||||
posy = 0;
|
||||
for (j = 0; j < pblockheight; j++)
|
||||
{
|
||||
|
@ -1132,7 +1118,7 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
|
|||
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
||||
{
|
||||
GLPatch_t *grpatch = HWR_GetCachedGLPatch(lumpnum);
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
{
|
||||
pic_t *pic;
|
||||
UINT8 *block;
|
||||
|
@ -1150,27 +1136,27 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
grpatch->mipmap->height = (UINT16)grpatch->height;
|
||||
|
||||
if (pic->mode == PALETTE)
|
||||
grpatch->mipmap->grInfo.format = textureformat; // can be set by driver
|
||||
grpatch->mipmap->format = textureformat; // can be set by driver
|
||||
else
|
||||
grpatch->mipmap->grInfo.format = picmode2GR[pic->mode];
|
||||
grpatch->mipmap->format = picmode2GR[pic->mode];
|
||||
|
||||
Z_Free(grpatch->mipmap->grInfo.data);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
|
||||
// allocate block
|
||||
block = MakeBlock(grpatch->mipmap);
|
||||
|
||||
if (grpatch->width == SHORT(pic->width) &&
|
||||
grpatch->height == SHORT(pic->height) &&
|
||||
format2bpp[grpatch->mipmap->grInfo.format] == format2bpp[picmode2GR[pic->mode]])
|
||||
format2bpp(grpatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
|
||||
{
|
||||
// no conversion needed
|
||||
M_Memcpy(grpatch->mipmap->grInfo.data, pic->data,len);
|
||||
M_Memcpy(grpatch->mipmap->data, pic->data,len);
|
||||
}
|
||||
else
|
||||
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
|
||||
SHORT(pic->width)*format2bpp[grpatch->mipmap->grInfo.format],
|
||||
SHORT(pic->width)*format2bpp(grpatch->mipmap->format),
|
||||
pic,
|
||||
format2bpp[grpatch->mipmap->grInfo.format]);
|
||||
format2bpp(grpatch->mipmap->format));
|
||||
|
||||
Z_Unlock(pic);
|
||||
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
|
||||
|
@ -1179,7 +1165,7 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
grpatch->max_s = grpatch->max_t = 1.0f;
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded);
|
||||
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.data, grpatch->mipmap.downloaded);
|
||||
|
||||
return grpatch;
|
||||
}
|
||||
|
@ -1212,7 +1198,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
|||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = mipmap->grInfo.data; // places the data directly into here
|
||||
UINT8 *block = mipmap->data; // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
|
@ -1251,7 +1237,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
|||
UINT16 fmheight = 0, fmwidth = 0;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->grInfo.format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
||||
grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
||||
grMipmap->flags = 0;
|
||||
|
||||
size = W_LumpLength(fademasklumpnum);
|
||||
|
@ -1295,13 +1281,13 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
|||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
||||
{
|
||||
GLMipmap_t *grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFadeMask(grmip, fademasklumpnum);
|
||||
|
||||
HWD.pfnSetTexture(grmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#endif
|
||||
|
||||
#include "../doomdef.h"
|
||||
//THIS MUST DISAPPEAR!!!
|
||||
#include "hw_glide.h"
|
||||
#include "../screen.h"
|
||||
|
||||
|
||||
|
@ -29,12 +27,27 @@
|
|||
// TEXTURE INFO
|
||||
// ==========================================================================
|
||||
|
||||
// grInfo.data holds the address of the graphics data cached in heap memory
|
||||
typedef enum GLTextureFormat_e
|
||||
{
|
||||
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
|
||||
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
|
||||
|
||||
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
|
||||
|
||||
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
|
||||
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
|
||||
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
|
||||
} GLTextureFormat_t;
|
||||
|
||||
// data holds the address of the graphics data cached in heap memory
|
||||
// NULL if the texture is not in Doom heap cache.
|
||||
struct GLMipmap_s
|
||||
{
|
||||
GrTexInfo grInfo; //for TexDownloadMipMap
|
||||
FxU32 flags;
|
||||
//for TexDownloadMipMap
|
||||
GLTextureFormat_t format;
|
||||
void *data;
|
||||
|
||||
UINT32 flags;
|
||||
UINT16 height;
|
||||
UINT16 width;
|
||||
UINT32 downloaded; // the dll driver have it in there cache ?
|
||||
|
@ -51,13 +64,13 @@ typedef struct GLMipmap_s GLMipmap_t;
|
|||
//
|
||||
// Doom texture info, as cached for hardware rendering
|
||||
//
|
||||
struct GLTexture_s
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLTexture_s GLTexture_t;
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
|
||||
|
||||
// a cached patch as converted to hardware format, holding the original patch_t
|
||||
|
|
|
@ -936,17 +936,17 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
INT32 basewindowx, basewindowy;
|
||||
GLPatch_t *patch;
|
||||
|
||||
// if (gr_viewwidth == vid.width)
|
||||
// if (gl_viewwidth == vid.width)
|
||||
// return;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwindowx), vid.fdupx));
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdupx));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
|
|
|
@ -1,41 +0,0 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_glide.h
|
||||
/// \brief Declaration needed by Glide renderer
|
||||
/// !!! To be replaced by our own def in the future !!!
|
||||
|
||||
#ifndef _GLIDE_H_
|
||||
#define _GLIDE_H_
|
||||
|
||||
#ifndef __GLIDE_H__
|
||||
|
||||
typedef unsigned long FxU32;
|
||||
typedef long FxI32;
|
||||
|
||||
typedef FxI32 GrTextureFormat_t;
|
||||
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
|
||||
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
|
||||
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
|
||||
#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
|
||||
#define GR_TEXFMT_RGB_565 0xa
|
||||
#define GR_TEXFMT_ARGB_1555 0xb
|
||||
#define GR_TEXFMT_ARGB_4444 0xc
|
||||
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
|
||||
#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
|
||||
#define GR_RGBA 0x6 // 32 bit RGBA !
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GrTextureFormat_t format;
|
||||
void *data;
|
||||
} GrTexInfo;
|
||||
|
||||
#endif // __GLIDE_H__ (defined in <glide.h>)
|
||||
|
||||
#endif // _GLIDE_H_
|
|
@ -59,22 +59,23 @@ typedef struct
|
|||
|
||||
// needed for sprite rendering
|
||||
// equivalent of the software renderer's vissprites
|
||||
typedef struct gr_vissprite_s
|
||||
typedef struct gl_vissprite_s
|
||||
{
|
||||
float x1, x2;
|
||||
float tz, ty;
|
||||
float tracertz; // for MF2_LINKDRAW sprites, this contains tracer's tz for use in sorting
|
||||
//lumpnum_t patchlumpnum;
|
||||
GLPatch_t *gpatch;
|
||||
boolean flip;
|
||||
UINT8 translucency; //alpha level 0-255
|
||||
mobj_t *mobj;
|
||||
mobj_t *mobj; // NOTE: This is a precipmobj_t if precip is true !!! Watch out.
|
||||
boolean precip; // Tails 08-25-2002
|
||||
boolean vflip;
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
UINT8 *colormap;
|
||||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
float z1, z2;
|
||||
} gr_vissprite_t;
|
||||
} gl_vissprite_t;
|
||||
|
||||
// --------
|
||||
// hw_bsp.c
|
||||
|
@ -95,7 +96,7 @@ void HWR_FreeExtraSubsectors(void);
|
|||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat);
|
||||
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
|
||||
GLTexture_t *HWR_GetTexture(INT32 tex);
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex);
|
||||
void HWR_GetPatch(GLPatch_t *gpatch);
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
|
|
|
@ -821,7 +821,7 @@ void HWR_WallLighting(FOutVector *wlVerts)
|
|||
{
|
||||
int i, j;
|
||||
|
||||
// dynlights->nb == 0 if cv_grdynamiclighting.value is not set
|
||||
// dynlights->nb == 0 if cv_gldynamiclighting.value is not set
|
||||
for (j = 0; j < dynlights->nb; j++)
|
||||
{
|
||||
FVector inter;
|
||||
|
@ -970,7 +970,7 @@ static lumpnum_t coronalumpnum = LUMPERROR;
|
|||
// --------------------------------------------------------------------------
|
||||
// coronas lighting
|
||||
// --------------------------------------------------------------------------
|
||||
void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
|
||||
void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr)
|
||||
{
|
||||
light_t *p_lspr;
|
||||
|
||||
|
@ -985,7 +985,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
|
|||
p_lspr = &lspr[ROCKETEXP_L];
|
||||
}
|
||||
|
||||
if (cv_grcoronas.value && (p_lspr->type & CORONA_SPR))
|
||||
if (cv_glcoronas.value && (p_lspr->type & CORONA_SPR))
|
||||
{ // it's an object which emits light
|
||||
FOutVector light[4];
|
||||
FSurfaceInfo Surf;
|
||||
|
@ -1010,7 +1010,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
|
|||
}
|
||||
if (size > p_lspr->corona_radius)
|
||||
size = p_lspr->corona_radius;
|
||||
size *= FIXED_TO_FLOAT(cv_grcoronasize.value<<1);
|
||||
size *= FIXED_TO_FLOAT(cv_glcoronasize.value<<1);
|
||||
|
||||
// compute position doing average
|
||||
for (i = 0; i < 4; i++)
|
||||
|
@ -1067,7 +1067,7 @@ void HWR_DrawCoronas(void)
|
|||
{
|
||||
int j;
|
||||
|
||||
if (!cv_grcoronas.value || dynlights->nb <= 0 || coronalumpnum == LUMPERROR)
|
||||
if (!cv_glcoronas.value || dynlights->nb <= 0 || coronalumpnum == LUMPERROR)
|
||||
return;
|
||||
|
||||
HWR_GetPic(coronalumpnum); /// \todo use different coronas
|
||||
|
@ -1121,7 +1121,7 @@ void HWR_DrawCoronas(void)
|
|||
}
|
||||
if (size > p_lspr->corona_radius)
|
||||
size = p_lspr->corona_radius;
|
||||
size = (float)(FIXED_TO_FLOAT(cv_grcoronasize.value<<1)*size);
|
||||
size = (float)(FIXED_TO_FLOAT(cv_glcoronasize.value<<1)*size);
|
||||
|
||||
// put light little forward the sprite so there is no
|
||||
// z-buffer problem (coplanar polygons)
|
||||
|
@ -1170,13 +1170,13 @@ void HWR_SetLights(int viewnumber)
|
|||
// Add a light for dynamic lighting
|
||||
// The light position is already transformed execpt for mlook
|
||||
// --------------------------------------------------------------------------
|
||||
void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch)
|
||||
void HWR_DL_AddLight(gl_vissprite_t *spr, GLPatch_t *patch)
|
||||
{
|
||||
light_t *p_lspr;
|
||||
|
||||
//Hurdler: moved here because it's better;-)
|
||||
(void)patch;
|
||||
if (!cv_grdynamiclighting.value)
|
||||
if (!cv_gldynamiclighting.value)
|
||||
return;
|
||||
|
||||
if (!spr->mobj)
|
||||
|
@ -1193,7 +1193,7 @@ void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch)
|
|||
p_lspr = t_lspr[spr->mobj->sprite];
|
||||
if (!(p_lspr->type & DYNLIGHT_SPR))
|
||||
return;
|
||||
if ((p_lspr->type != LIGHT_SPR) || cv_grstaticlighting.value)
|
||||
if ((p_lspr->type != LIGHT_SPR) || cv_glstaticlighting.value)
|
||||
return;
|
||||
|
||||
LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(spr->mobj->x);
|
||||
|
@ -1229,10 +1229,10 @@ static void HWR_SetLight(void)
|
|||
{
|
||||
int i, j;
|
||||
|
||||
if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->grInfo.data)
|
||||
if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->data)
|
||||
{
|
||||
|
||||
UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->grInfo.data);
|
||||
UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->data);
|
||||
|
||||
for (i = 0; i < 128; i++)
|
||||
{
|
||||
|
@ -1245,7 +1245,7 @@ static void HWR_SetLight(void)
|
|||
Data[i*128+j] = 0;
|
||||
}
|
||||
}
|
||||
lightmappatch.mipmap->grInfo.format = GR_TEXFMT_ALPHA_INTENSITY_88;
|
||||
lightmappatch.mipmap->format = GL_TEXFMT_ALPHA_INTENSITY_88;
|
||||
|
||||
lightmappatch.width = 128;
|
||||
lightmappatch.height = 128;
|
||||
|
@ -1256,7 +1256,7 @@ static void HWR_SetLight(void)
|
|||
HWD.pfnSetTexture(lightmappatch.mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(lightmappatch.mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(lightmappatch.mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
//**********************************************************
|
||||
|
@ -1265,8 +1265,8 @@ static void HWR_SetLight(void)
|
|||
|
||||
#ifdef STATICLIGHT
|
||||
// is this really necessary?
|
||||
static sector_t *lgr_backsector;
|
||||
static seg_t *lgr_curline;
|
||||
static sector_t *lgl_backsector;
|
||||
static seg_t *lgl_curline;
|
||||
#endif
|
||||
|
||||
// p1 et p2 c'est le deux bou du seg en float
|
||||
|
@ -1304,27 +1304,27 @@ static void HWR_AddLightMapForLine(int lightnum, seg_t *line)
|
|||
*/
|
||||
FVector p1,p2;
|
||||
|
||||
lgr_curline = line;
|
||||
lgr_backsector = line->backsector;
|
||||
lgl_curline = line;
|
||||
lgl_backsector = line->backsector;
|
||||
|
||||
// Reject empty lines used for triggers and special events.
|
||||
// Identical floor and ceiling on both sides,
|
||||
// identical light levels on both sides,
|
||||
// and no middle texture.
|
||||
/*
|
||||
if ( lgr_backsector->ceilingpic == gr_frontsector->ceilingpic
|
||||
&& lgr_backsector->floorpic == gr_frontsector->floorpic
|
||||
&& lgr_backsector->lightlevel == gr_frontsector->lightlevel
|
||||
&& lgr_curline->sidedef->midtexture == 0)
|
||||
if ( lgl_backsector->ceilingpic == gl_frontsector->ceilingpic
|
||||
&& lgl_backsector->floorpic == gl_frontsector->floorpic
|
||||
&& lgl_backsector->lightlevel == gl_frontsector->lightlevel
|
||||
&& lgl_curline->sidedef->midtexture == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
p1.y = FIXED_TO_FLOAT(lgr_curline->v1->y);
|
||||
p1.x = FIXED_TO_FLOAT(lgr_curline->v1->x);
|
||||
p2.y = FIXED_TO_FLOAT(lgr_curline->v2->y);
|
||||
p2.x = FIXED_TO_FLOAT(lgr_curline->v2->x);
|
||||
p1.y = FIXED_TO_FLOAT(lgl_curline->v1->y);
|
||||
p1.x = FIXED_TO_FLOAT(lgl_curline->v1->x);
|
||||
p2.y = FIXED_TO_FLOAT(lgl_curline->v2->y);
|
||||
p2.x = FIXED_TO_FLOAT(lgl_curline->v2->x);
|
||||
|
||||
// check bbox of the seg
|
||||
// if (CircleTouchBBox(&p1, &p2, &LIGHT_POS(lightnum), DL_RADIUS(lightnum))==false)
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define DL_MAX_LIGHT 256 // maximum number of lights (extra lights are ignored)
|
||||
|
||||
void HWR_InitLight(void);
|
||||
void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch);
|
||||
void HWR_DL_AddLight(gl_vissprite_t *spr, GLPatch_t *patch);
|
||||
void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts);
|
||||
void HWR_WallLighting(FOutVector *wlVerts);
|
||||
void HWR_ResetLights(void);
|
||||
|
@ -33,7 +33,7 @@ void HWR_SetLights(int viewnumber);
|
|||
#ifdef NEWCORONAS
|
||||
void HWR_DrawCoronas(void);
|
||||
#else
|
||||
void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr);
|
||||
void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr);
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -52,7 +52,6 @@ boolean HWR_Screenshot(const char *pathname);
|
|||
|
||||
void HWR_AddCommands(void);
|
||||
void HWR_AddSessionCommands(void);
|
||||
void HWR_CorrectSWTricks(void);
|
||||
void transform(float *cx, float *cy, float *cz);
|
||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
INT32 HWR_GetTextureUsed(void);
|
||||
|
@ -75,32 +74,31 @@ boolean HWR_LoadShaders(void);
|
|||
extern CV_PossibleValue_t granisotropicmode_cons_t[];
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
extern consvar_t cv_grdynamiclighting;
|
||||
extern consvar_t cv_grstaticlighting;
|
||||
extern consvar_t cv_grcoronas;
|
||||
extern consvar_t cv_grcoronasize;
|
||||
extern consvar_t cv_gldynamiclighting;
|
||||
extern consvar_t cv_glstaticlighting;
|
||||
extern consvar_t cv_glcoronas;
|
||||
extern consvar_t cv_glcoronasize;
|
||||
#endif
|
||||
|
||||
extern consvar_t cv_grshaders;
|
||||
extern consvar_t cv_grmodels;
|
||||
extern consvar_t cv_grmodelinterpolation;
|
||||
extern consvar_t cv_grmodellighting;
|
||||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_glshaders;
|
||||
extern consvar_t cv_glmodels;
|
||||
extern consvar_t cv_glmodelinterpolation;
|
||||
extern consvar_t cv_glmodellighting;
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
extern consvar_t cv_fovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grshearing;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grskydome;
|
||||
extern consvar_t cv_grfakecontrast;
|
||||
extern consvar_t cv_grslopecontrast;
|
||||
extern consvar_t cv_glsolvetjoin;
|
||||
extern consvar_t cv_glshearing;
|
||||
extern consvar_t cv_glspritebillboarding;
|
||||
extern consvar_t cv_glskydome;
|
||||
extern consvar_t cv_glfakecontrast;
|
||||
extern consvar_t cv_glslopecontrast;
|
||||
|
||||
extern consvar_t cv_grbatching;
|
||||
extern consvar_t cv_glbatching;
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
|
||||
|
||||
extern float gr_viewwindowx, gr_basewindowcentery;
|
||||
extern float gl_viewwindowx, gl_basewindowcentery;
|
||||
|
||||
// BP: big hack for a test in lighting ref : 1249753487AB
|
||||
extern fixed_t *hwbbox;
|
||||
|
@ -124,6 +122,6 @@ extern int rs_hw_numcolors;
|
|||
extern int rs_hw_batchsorttime;
|
||||
extern int rs_hw_batchdrawtime;
|
||||
|
||||
extern boolean gr_shadersavailable;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -141,7 +141,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
|
|||
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
|
||||
}
|
||||
|
||||
static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
|
||||
{
|
||||
png_structp png_ptr;
|
||||
png_infop png_info_ptr;
|
||||
|
@ -191,7 +191,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
|
||||
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
||||
fclose(png_FILE);
|
||||
Z_Free(grpatch->mipmap->grInfo.data);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
return 0;
|
||||
}
|
||||
#ifdef USE_FAR_KEYWORD
|
||||
|
@ -232,7 +232,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
|
||||
{
|
||||
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->data);
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
for (i = 0; i < height; i++)
|
||||
row_pointers[i] = PNG_image + i*pitch;
|
||||
|
@ -245,7 +245,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
fclose(png_FILE);
|
||||
*w = (int)width;
|
||||
*h = (int)height;
|
||||
return GR_RGBA;
|
||||
return GL_TEXFMT_RGBA;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -271,7 +271,7 @@ typedef struct
|
|||
UINT8 filler[54];
|
||||
} PcxHeader;
|
||||
|
||||
static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
GLPatch_t *grpatch)
|
||||
{
|
||||
PcxHeader header;
|
||||
|
@ -306,7 +306,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
|||
|
||||
pw = *w = header.xmax - header.xmin + 1;
|
||||
ph = *h = header.ymax - header.ymin + 1;
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->data);
|
||||
|
||||
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
|
||||
{
|
||||
|
@ -340,7 +340,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
|||
}
|
||||
}
|
||||
fclose(file);
|
||||
return GR_RGBA;
|
||||
return GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
|
@ -354,7 +354,7 @@ static void md2_loadTexture(md2_t *model)
|
|||
if (model->grpatch)
|
||||
{
|
||||
grpatch = model->grpatch;
|
||||
Z_Free(grpatch->mipmap->grInfo.data);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -363,18 +363,18 @@ static void md2_loadTexture(md2_t *model)
|
|||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
UINT32 size;
|
||||
RGBA_t *image;
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->grInfo.format == 0)
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
#endif
|
||||
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->grInfo.format == 0)
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
{
|
||||
model->notexturefile = true; // mark it so its not searched for again repeatedly
|
||||
return;
|
||||
|
@ -389,7 +389,7 @@ static void md2_loadTexture(md2_t *model)
|
|||
grpatch->mipmap->height = (UINT16)h;
|
||||
|
||||
// Lactozilla: Apply colour cube
|
||||
image = grpatch->mipmap->grInfo.data;
|
||||
image = grpatch->mipmap->data;
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
|
@ -414,7 +414,7 @@ static void md2_loadBlendTexture(md2_t *model)
|
|||
if (model->blendgrpatch)
|
||||
{
|
||||
grpatch = model->blendgrpatch;
|
||||
Z_Free(grpatch->mipmap->grInfo.data);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -423,15 +423,15 @@ static void md2_loadBlendTexture(md2_t *model)
|
|||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->grInfo.format == 0)
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
#endif
|
||||
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->grInfo.format == 0)
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
{
|
||||
model->noblendfile = true; // mark it so its not searched for again repeatedly
|
||||
Z_Free(filename);
|
||||
|
@ -686,20 +686,20 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
// no wrap around, no chroma key
|
||||
grmip->flags = 0;
|
||||
// setup the texture info
|
||||
grmip->grInfo.format = GR_RGBA;
|
||||
grmip->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (grmip->grInfo.data)
|
||||
if (grmip->data)
|
||||
{
|
||||
Z_Free(grmip->grInfo.data);
|
||||
grmip->grInfo.data = NULL;
|
||||
Z_Free(grmip->data);
|
||||
grmip->data = NULL;
|
||||
}
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->grInfo.data);
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
|
||||
image = gpatch->mipmap->grInfo.data;
|
||||
blendimage = blendgpatch->mipmap->grInfo.data;
|
||||
image = gpatch->mipmap->data;
|
||||
blendimage = blendgpatch->mipmap->data;
|
||||
|
||||
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
|
||||
if (skinnum == TC_METALSONIC)
|
||||
|
@ -1050,7 +1050,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
return;
|
||||
}
|
||||
|
||||
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
|
||||
if ((blendgpatch && blendgpatch->mipmap->format)
|
||||
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
|
||||
{
|
||||
// Blend image exists, but it's bad.
|
||||
|
@ -1065,10 +1065,10 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
{
|
||||
if (grmip->downloaded && grmip->grInfo.data)
|
||||
if (grmip->downloaded && grmip->data)
|
||||
{
|
||||
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
Z_ChangeTag(grmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1090,7 +1090,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
|
||||
|
||||
HWD.pfnSetTexture(newmip);
|
||||
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
Z_ChangeTag(newmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
}
|
||||
|
||||
#define NORMALFOG 0x00000000
|
||||
|
@ -1108,14 +1108,14 @@ static boolean HWR_AllowModel(mobj_t *mobj)
|
|||
|
||||
static boolean HWR_CanInterpolateModel(mobj_t *mobj, model_t *model)
|
||||
{
|
||||
if (cv_grmodelinterpolation.value == 2) // Always interpolate
|
||||
if (cv_glmodelinterpolation.value == 2) // Always interpolate
|
||||
return true;
|
||||
return model->interpolate[(mobj->frame & FF_FRAMEMASK)];
|
||||
}
|
||||
|
||||
static boolean HWR_CanInterpolateSprite2(modelspr2frames_t *spr2frame)
|
||||
{
|
||||
if (cv_grmodelinterpolation.value == 2) // Always interpolate
|
||||
if (cv_glmodelinterpolation.value == 2) // Always interpolate
|
||||
return true;
|
||||
return spr2frame->interpolate;
|
||||
}
|
||||
|
@ -1177,11 +1177,39 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
|
|||
return spr2;
|
||||
}
|
||||
|
||||
static void adjustTextureCoords(model_t *model, GLPatch_t *gpatch)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
int numVertices;
|
||||
float *uvPtr = mesh->uvs;
|
||||
|
||||
// i dont know if this is actually possible, just logical conclusion of structure in CreateModelVBOs
|
||||
if (!mesh->frames && !mesh->tinyframes) return;
|
||||
|
||||
if (mesh->frames) // again CreateModelVBO and CreateModelVBOTiny iterate like this so I'm gonna do that too
|
||||
numVertices = mesh->numTriangles * 3;
|
||||
else
|
||||
numVertices = mesh->numVertices;
|
||||
|
||||
// fix uvs (texture coordinates) to take into account that the actual texture
|
||||
// has empty space added until the next power of two
|
||||
for (j = 0; j < numVertices; j++)
|
||||
{
|
||||
*uvPtr++ *= gpatch->max_s;
|
||||
*uvPtr++ *= gpatch->max_t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// HWR_DrawModel
|
||||
//
|
||||
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr)
|
||||
boolean HWR_DrawModel(gl_vissprite_t *spr)
|
||||
{
|
||||
md2_t *md2;
|
||||
|
||||
|
@ -1192,7 +1220,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (!cv_grmodels.value)
|
||||
if (!cv_glmodels.value)
|
||||
return false;
|
||||
|
||||
if (spr->precip)
|
||||
|
@ -1278,6 +1306,19 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
sprinfo = &spriteinfo[spr->mobj->sprite];
|
||||
}
|
||||
|
||||
// texture loading before model init, so it knows if sprite graphics are used, which
|
||||
// means that texture coordinates have to be adjusted
|
||||
gpatch = md2->grpatch;
|
||||
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
|
||||
md2_loadTexture(md2);
|
||||
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
|
||||
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!md2->blendgrpatch
|
||||
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|
||||
&& !md2->noblendfile)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
if (md2->error)
|
||||
return false; // we already failed loading this before :(
|
||||
if (!md2->model)
|
||||
|
@ -1289,6 +1330,10 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
// if model uses sprite patch as texture, then
|
||||
// adjust texture coordinates to take power of two textures into account
|
||||
if (!gpatch || !gpatch->mipmap->format)
|
||||
adjustTextureCoords(md2->model, spr->gpatch);
|
||||
HWD.pfnCreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
|
@ -1306,18 +1351,8 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
//HWD.pfnSetBlend(blend); // This seems to actually break translucency?
|
||||
finalscale = md2->scale;
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
gpatch = md2->grpatch;
|
||||
if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
|
||||
md2_loadTexture(md2);
|
||||
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
|
||||
if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!md2->blendgrpatch
|
||||
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|
||||
&& !md2->noblendfile)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
INT32 skinnum = TC_DEFAULT;
|
||||
|
||||
|
@ -1388,7 +1423,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
|
||||
#ifdef USE_MODEL_NEXTFRAME
|
||||
#define INTERPOLERATION_LIMIT TICRATE/4
|
||||
if (cv_grmodelinterpolation.value && tics <= durs && tics <= INTERPOLERATION_LIMIT)
|
||||
if (cv_glmodelinterpolation.value && tics <= durs && tics <= INTERPOLERATION_LIMIT)
|
||||
{
|
||||
if (durs > INTERPOLERATION_LIMIT)
|
||||
durs = INTERPOLERATION_LIMIT;
|
||||
|
|
|
@ -42,7 +42,7 @@ extern md2_t md2_playermodels[MAXSKINS];
|
|||
void HWR_InitModels(void);
|
||||
void HWR_AddPlayerModel(INT32 skin);
|
||||
void HWR_AddSpriteModel(size_t spritenum);
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr);
|
||||
boolean HWR_DrawModel(gl_vissprite_t *spr);
|
||||
|
||||
#define PLAYERMODELPREFIX "PLAYER"
|
||||
|
||||
|
|
|
@ -1,914 +0,0 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief special trick routines to make some SW tricks look OK with
|
||||
/// HW rendering. This includes:
|
||||
/// - deepwatereffect (e.g. tnt/map02)
|
||||
/// - invisible staircase (e.g. eternal/map02)
|
||||
/// - floating ceilings (e.g. eternal/map03)
|
||||
///
|
||||
/// It is not guaranteed that it looks identical to the SW mode,
|
||||
/// but it looks in most of the cases far better than having
|
||||
/// holes in the architecture, HOM, etc.
|
||||
///
|
||||
/// It fixes as well missing textures, which are replaced by either
|
||||
/// a default texture or the midtexture.
|
||||
///
|
||||
/// words of notice:
|
||||
/// pseudosectors, as mentioned in this file, are sectors where both
|
||||
/// sidedefs point to the same sector. This expression is also used
|
||||
/// for sectors which are enclosed by another sector but have no
|
||||
/// correct sidedefs at all
|
||||
///
|
||||
/// if a vertex is inside a poly is determined by the angles between
|
||||
/// this vertex and all angles on the linedefs (imagine walking along
|
||||
/// a circle always facing a certain point inside/outside the circle;
|
||||
/// if inside, angle have taken all values [0..pi), otherwise the
|
||||
/// range was < pi/2
|
||||
|
||||
#include <math.h>
|
||||
#include "../doomdef.h"
|
||||
#include "../doomstat.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hw_glob.h"
|
||||
#include "hw_dll.h"
|
||||
#include "../r_local.h"
|
||||
#include "../i_system.h"
|
||||
|
||||
//
|
||||
// add a line to a sectors list of lines
|
||||
//
|
||||
static void addLineToChain(sector_t *sector, line_t *line)
|
||||
{
|
||||
linechain_t *thisElem = NULL, *nextElem;
|
||||
|
||||
if (!sector)
|
||||
return;
|
||||
|
||||
nextElem = sector->sectorLines;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
}
|
||||
|
||||
// add a new element into the chain
|
||||
if (thisElem)
|
||||
{
|
||||
thisElem->next = malloc(sizeof (linechain_t));
|
||||
if (thisElem->next)
|
||||
{
|
||||
thisElem->next->line = line;
|
||||
thisElem->next->next = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
I_Error("Out of memory in addLineToChain(.)\n");
|
||||
}
|
||||
}
|
||||
else // first element in chain
|
||||
{
|
||||
sector->sectorLines = malloc(sizeof (linechain_t));
|
||||
if (sector->sectorLines)
|
||||
{
|
||||
sector->sectorLines->line = line;
|
||||
sector->sectorLines->next = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
I_Error("Out of memory in addLineToChain(.)\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// We dont want a memory hole, do we?;-)
|
||||
//
|
||||
static void releaseLineChains(void)
|
||||
{
|
||||
linechain_t *thisElem, *nextElem;
|
||||
sector_t *sector;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector = §ors[i];
|
||||
nextElem = sector->sectorLines;
|
||||
|
||||
while (nextElem)
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
free(thisElem);
|
||||
}
|
||||
|
||||
sector->sectorLines = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// check if a pseudo sector is valid by checking all its linedefs
|
||||
//
|
||||
static boolean isPSectorValid(sector_t *sector)
|
||||
{
|
||||
linechain_t *thisElem, *nextElem;
|
||||
|
||||
if (!sector->pseudoSector) // check only pseudosectors, others dont care
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
CONS_Debug(DBG_RENDER, "Alert! non-pseudosector fed to isPSectorClosed()\n");
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
nextElem = sector->sectorLines;
|
||||
|
||||
while (nextElem)
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
if (thisElem->line->frontsector != thisElem->line->backsector)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// angles are always phiMax-phiMin [0...2\pi)
|
||||
//
|
||||
FUNCMATH static double phiDiff(double phiMin, double phiMax)
|
||||
{
|
||||
double result;
|
||||
|
||||
result = phiMax-phiMin;
|
||||
|
||||
if (result < 0.0l)
|
||||
result += 2.0l*M_PIl;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//
|
||||
// sort phi's so that enclosed angle < \pi
|
||||
//
|
||||
static void sortPhi(double phi1, double phi2, double *phiMin, double *phiMax)
|
||||
{
|
||||
if (phiDiff(phi1, phi2) < M_PIl)
|
||||
{
|
||||
*phiMin = phi1;
|
||||
*phiMax = phi2;
|
||||
}
|
||||
else
|
||||
{
|
||||
*phiMin = phi2;
|
||||
*phiMax = phi1;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// return if angle(phi1, phi2) is bigger than \pi
|
||||
// if so, the vertex lies inside the poly
|
||||
//
|
||||
FUNCMATH static boolean biggerThanPi(double phi1, double phi2)
|
||||
{
|
||||
if (phiDiff(phi1, phi2) > M_PIl)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#define DELTAPHI (M_PIl/100.0l) // some small phi << \pi
|
||||
|
||||
//
|
||||
// calculate bounds for minimum angle
|
||||
//
|
||||
static void phiBounds(double phi1, double phi2, double *phiMin, double *phiMax)
|
||||
{
|
||||
double phi1Tmp, phi2Tmp;
|
||||
double psi1, psi2, psi3, psi4, psi5, psi6, psi7; // for optimization
|
||||
|
||||
sortPhi(phi1, phi2, &phi1Tmp, &phi2Tmp);
|
||||
phi1 = phi1Tmp;
|
||||
phi2 = phi2Tmp;
|
||||
|
||||
// check start condition
|
||||
if (*phiMin > M_PIl || *phiMax > M_PIl)
|
||||
{
|
||||
*phiMin = phi1;
|
||||
*phiMax = phi2;
|
||||
return;
|
||||
}
|
||||
|
||||
// 6 cases:
|
||||
// new angles inbetween phiMin, phiMax -> forget it
|
||||
// new angles enclose phiMin -> set phiMin
|
||||
// new angles enclose phiMax -> set phiMax
|
||||
// new angles completely outside phiMin, phiMax -> leave largest area free
|
||||
// new angles close the range completely!
|
||||
// new angles enlarges range on both sides
|
||||
|
||||
psi1 = phiDiff(*phiMin, phi1);
|
||||
psi2 = phiDiff(*phiMin, phi2);
|
||||
psi3 = phiDiff(*phiMax, phi1);
|
||||
psi4 = phiDiff(*phiMax, phi2);
|
||||
psi5 = phiDiff(*phiMin, *phiMax);
|
||||
psi6 = (double)(2.0l*M_PIl - psi5); // phiDiff(*phiMax, *phiMin);
|
||||
psi7 = (double)(2.0l*M_PIl - psi2); // phiDiff(phi2, *phiMin);
|
||||
|
||||
// case 1 & 5!
|
||||
if ((psi1 <= psi5) && (psi2 <= psi5))
|
||||
{
|
||||
if (psi1 <= psi2) // case 1
|
||||
{
|
||||
return;
|
||||
}
|
||||
else // case 5
|
||||
{
|
||||
// create some artificial interval here not to get into numerical trouble
|
||||
// in fact we know now the sector is completely enclosed -> base for computational optimization
|
||||
*phiMax = 0.0l;
|
||||
*phiMin = DELTAPHI;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// case 2
|
||||
if ((psi1 >= psi5) && (psi2 <= psi5))
|
||||
{
|
||||
*phiMin = phi1;
|
||||
return;
|
||||
}
|
||||
|
||||
// case 3
|
||||
if ((psi3 >= psi6) && (psi4 <= psi6))
|
||||
{
|
||||
*phiMax = phi2;
|
||||
return;
|
||||
}
|
||||
|
||||
// case 4 & 6
|
||||
#ifdef PARANOIA
|
||||
if ((psi3 <= psi6) && (psi4 <= psi6)) // FIXME: isn't this case implicitly true anyway??
|
||||
#endif
|
||||
{
|
||||
if (psi3 <= psi4) //case 4
|
||||
{
|
||||
if (psi3 >= psi7)
|
||||
{
|
||||
*phiMin = phi1;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
*phiMax = phi2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else // case 6
|
||||
{
|
||||
*phiMin = phi1;
|
||||
*phiMax = phi2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PARANOIA
|
||||
CONS_Debug(DBG_RENDER, "phiMin = %f, phiMax = %f, phi1 = %f, phi2 = %f\n", *phiMin, *phiMax, phi1, phi2);
|
||||
I_Error("phiBounds() out of range!\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// Check if a vertex lies inside a sector
|
||||
// This works for "well-behaved" convex polygons
|
||||
// If we need it mathematically correct, we need to sort the
|
||||
// linedefs first so we have them in a row, then walk along the linedefs,
|
||||
// but this is a bit overdone
|
||||
//
|
||||
static inline boolean isVertexInside(vertex_t *vertex, sector_t *sector)
|
||||
{
|
||||
double xa, ya, xe, ye;
|
||||
linechain_t *chain;
|
||||
double phiMin, phiMax;
|
||||
double phi1, phi2;
|
||||
|
||||
chain = sector->sectorLines;
|
||||
phiMin = phiMax = 10.0l*M_PIl; // some value > \pi
|
||||
|
||||
while (chain)
|
||||
{
|
||||
// start and end vertex
|
||||
xa = (double)chain->line->v1->x - (double)vertex->x;
|
||||
ya = (double)chain->line->v1->y - (double)vertex->y;
|
||||
xe = (double)chain->line->v2->x - (double)vertex->x;
|
||||
ye = (double)chain->line->v2->y - (double)vertex->y;
|
||||
|
||||
// angle phi of connection between the vertices and the x-axis
|
||||
phi1 = atan2(ya, xa);
|
||||
phi2 = atan2(ye, xe);
|
||||
|
||||
// if we have just started, we can have to create start bounds for phi
|
||||
|
||||
phiBounds(phi1, phi2, &phiMin, &phiMax);
|
||||
chain = chain->next;
|
||||
}
|
||||
|
||||
return biggerThanPi(phiMin, phiMax);
|
||||
}
|
||||
|
||||
|
||||
#define MAXSTACK 256 // Not more than 256 polys in each other?
|
||||
//
|
||||
// generate a list of sectors which enclose the given sector
|
||||
//
|
||||
static void generateStacklist(sector_t *thisSector)
|
||||
{
|
||||
size_t i, stackCnt = 0;
|
||||
sector_t *locStacklist[MAXSTACK];
|
||||
sector_t *checkSector;
|
||||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
checkSector = §ors[i];
|
||||
|
||||
if (checkSector == thisSector) // dont check self
|
||||
continue;
|
||||
|
||||
// buggy sector?
|
||||
if (!thisSector->sectorLines)
|
||||
continue;
|
||||
|
||||
// check if an arbitrary vertex of thisSector lies inside the checkSector
|
||||
if (isVertexInside(thisSector->sectorLines->line->v1, checkSector))
|
||||
{
|
||||
// if so, the thisSector lies inside the checkSector
|
||||
locStacklist[stackCnt] = checkSector;
|
||||
stackCnt++;
|
||||
|
||||
if (MAXSTACK-1 == stackCnt) // beware of the SIGSEGV! and consider terminating NULL!
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
thisSector->stackList = malloc(sizeof (sector_t *) * (stackCnt+1));
|
||||
if (NULL == thisSector->stackList)
|
||||
{
|
||||
I_Error("Out of memory error in generateStacklist()");
|
||||
}
|
||||
|
||||
locStacklist[stackCnt] = NULL; // terminating NULL
|
||||
|
||||
memcpy(thisSector->stackList, locStacklist, sizeof (sector_t *) * (stackCnt+1));
|
||||
}
|
||||
|
||||
//
|
||||
// Bubble sort the stacklist with rising lineoutlengths
|
||||
//
|
||||
static void sortStacklist(sector_t *sector)
|
||||
{
|
||||
sector_t **list;
|
||||
sector_t *sec1, *sec2;
|
||||
boolean finished;
|
||||
size_t i;
|
||||
|
||||
list = sector->stackList;
|
||||
finished = false;
|
||||
|
||||
if (!*list)
|
||||
return; // nothing to sort
|
||||
|
||||
while (!finished)
|
||||
{
|
||||
i = 0;
|
||||
finished = true;
|
||||
|
||||
while (*(list+i+1))
|
||||
{
|
||||
sec1 = *(list+i);
|
||||
sec2 = *(list+i+1);
|
||||
|
||||
if (sec1->lineoutLength > sec2->lineoutLength)
|
||||
{
|
||||
*(list+i) = sec2;
|
||||
*(list+i+1) = sec1;
|
||||
finished = false;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// length of a line in euclidian sense
|
||||
//
|
||||
static double lineLength(line_t *line)
|
||||
{
|
||||
double dx, dy, length;
|
||||
|
||||
dx = (double) line->v1->x - (double) line->v2->x;
|
||||
dy = (double) line->v1->y - (double) line->v2->y;
|
||||
|
||||
length = hypot(dx, dy);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// length of the sector lineout
|
||||
//
|
||||
static double calcLineoutLength(sector_t *sector)
|
||||
{
|
||||
linechain_t *chain;
|
||||
double length = 0.0L;
|
||||
chain = sector->sectorLines;
|
||||
|
||||
while (chain) // sum up lengths of all lines
|
||||
{
|
||||
length += lineLength(chain->line);
|
||||
chain = chain->next;
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
//
|
||||
// Calculate length of the sectors lineout
|
||||
//
|
||||
static void calcLineouts(sector_t *sector)
|
||||
{
|
||||
size_t secCount = 0;
|
||||
sector_t *encSector = *(sector->stackList);
|
||||
|
||||
while (encSector)
|
||||
{
|
||||
if (encSector->lineoutLength < 0.0L) // if length has not yet been calculated
|
||||
{
|
||||
encSector->lineoutLength = calcLineoutLength(encSector);
|
||||
}
|
||||
|
||||
secCount++;
|
||||
encSector = *((sector->stackList) + secCount);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Free Stacklists of all sectors
|
||||
//
|
||||
static void freeStacklists(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
if (sectors[i].stackList)
|
||||
{
|
||||
free(sectors[i].stackList);
|
||||
sectors[i].stackList = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// if more than half of the toptextures are missing
|
||||
//
|
||||
static boolean areToptexturesMissing(sector_t *thisSector)
|
||||
{
|
||||
linechain_t *thisElem, *nextElem = thisSector->sectorLines;
|
||||
sector_t *frontSector, *backSector;
|
||||
size_t nomiss = 0;
|
||||
side_t *sidel, *sider;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
|
||||
frontSector = thisElem->line->frontsector;
|
||||
backSector = thisElem->line->backsector;
|
||||
|
||||
if (frontSector == backSector) // skip damn renderer tricks here
|
||||
continue;
|
||||
|
||||
if (!frontSector || !backSector)
|
||||
continue;
|
||||
|
||||
sider = &sides[thisElem->line->sidenum[0]];
|
||||
sidel = &sides[thisElem->line->sidenum[1]];
|
||||
|
||||
if (backSector->ceilingheight < frontSector->ceilingheight)
|
||||
{
|
||||
if (sider->toptexture != 0)
|
||||
{
|
||||
nomiss++;
|
||||
break; // we can stop here if decision criterium is ==0
|
||||
}
|
||||
}
|
||||
else if (backSector->ceilingheight > frontSector->ceilingheight)
|
||||
{
|
||||
if (sidel->toptexture != 0)
|
||||
{
|
||||
nomiss++;
|
||||
break; // we can stop here if decision criterium is ==0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nomiss == 0;
|
||||
}
|
||||
|
||||
//
|
||||
// are more textures missing than present?
|
||||
//
|
||||
static boolean areBottomtexturesMissing(sector_t *thisSector)
|
||||
{
|
||||
linechain_t *thisElem, *nextElem = thisSector->sectorLines;
|
||||
sector_t *frontSector, *backSector;
|
||||
size_t nomiss = 0;
|
||||
side_t *sidel, *sider;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
|
||||
frontSector = thisElem->line->frontsector;
|
||||
backSector = thisElem->line->backsector;
|
||||
|
||||
if (frontSector == backSector) // skip damn renderer tricks here
|
||||
continue;
|
||||
|
||||
if (!frontSector || !backSector)
|
||||
continue;
|
||||
|
||||
sider = &sides[thisElem->line->sidenum[0]];
|
||||
sidel = &sides[thisElem->line->sidenum[1]];
|
||||
|
||||
if (backSector->floorheight > frontSector->floorheight)
|
||||
{
|
||||
if (sider->bottomtexture != 0)
|
||||
{
|
||||
nomiss++;
|
||||
break; // we can stop here if decision criterium is ==0
|
||||
}
|
||||
}
|
||||
|
||||
else if (backSector->floorheight < frontSector->floorheight)
|
||||
{
|
||||
if (sidel->bottomtexture != 0)
|
||||
{
|
||||
nomiss++;
|
||||
break; // we can stop here if decision criterium is ==0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// return missing >= nomiss;
|
||||
return nomiss == 0;
|
||||
}
|
||||
|
||||
//
|
||||
// check if no adjacent sector has same ceiling height
|
||||
//
|
||||
static boolean isCeilingFloating(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
|
||||
linechain_t *thisElem, *nextElem;
|
||||
|
||||
if (!thisSector)
|
||||
return false;
|
||||
|
||||
nextElem = thisSector->sectorLines;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
|
||||
frontSector = thisElem->line->frontsector;
|
||||
backSector = thisElem->line->backsector;
|
||||
|
||||
if (frontSector == thisSector)
|
||||
adjSector = backSector;
|
||||
else
|
||||
adjSector = frontSector;
|
||||
|
||||
if (!adjSector) // assume floating sectors have surrounding sectors
|
||||
return false;
|
||||
|
||||
if (adjSector->c_slope) // Don't bother with slopes
|
||||
return false;
|
||||
|
||||
if (!refSector)
|
||||
{
|
||||
refSector = adjSector;
|
||||
continue;
|
||||
}
|
||||
|
||||
// if adjacent sector has same height or more than one adjacent sector exists -> stop
|
||||
if (thisSector->ceilingheight == adjSector->ceilingheight || refSector != adjSector)
|
||||
return false;
|
||||
}
|
||||
|
||||
// now check for walltextures
|
||||
if (!areToptexturesMissing(thisSector))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// check if no adjacent sector has same ceiling height
|
||||
// FIXME: throw that together with isCeilingFloating??
|
||||
//
|
||||
static boolean isFloorFloating(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
|
||||
linechain_t *thisElem, *nextElem;
|
||||
|
||||
if (!thisSector)
|
||||
return false;
|
||||
|
||||
nextElem = thisSector->sectorLines;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
|
||||
frontSector = thisElem->line->frontsector;
|
||||
backSector = thisElem->line->backsector;
|
||||
|
||||
if (frontSector == thisSector)
|
||||
adjSector = backSector;
|
||||
else
|
||||
adjSector = frontSector;
|
||||
|
||||
if (!adjSector) // assume floating sectors have surrounding sectors
|
||||
return false;
|
||||
|
||||
if (adjSector->f_slope) // Don't bother with slopes
|
||||
return false;
|
||||
|
||||
if (!refSector)
|
||||
{
|
||||
refSector = adjSector;
|
||||
continue;
|
||||
}
|
||||
|
||||
// if adjacent sector has same height or more than one adjacent sector exists -> stop
|
||||
if (thisSector->floorheight == adjSector->floorheight || refSector != adjSector)
|
||||
return false;
|
||||
}
|
||||
|
||||
// now check for walltextures
|
||||
if (!areBottomtexturesMissing(thisSector))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// estimate ceilingheight according to height of adjacent sector
|
||||
//
|
||||
static fixed_t estimateCeilHeight(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector;
|
||||
|
||||
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
|
||||
return 0;
|
||||
|
||||
adjSector = thisSector->sectorLines->line->frontsector;
|
||||
if (adjSector == thisSector)
|
||||
adjSector = thisSector->sectorLines->line->backsector;
|
||||
|
||||
if (!adjSector)
|
||||
return 0;
|
||||
|
||||
return adjSector->ceilingheight;
|
||||
}
|
||||
|
||||
//
|
||||
// estimate ceilingheight according to height of adjacent sector
|
||||
//
|
||||
static fixed_t estimateFloorHeight(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector;
|
||||
|
||||
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
|
||||
return 0;
|
||||
|
||||
adjSector = thisSector->sectorLines->line->frontsector;
|
||||
if (adjSector == thisSector)
|
||||
adjSector = thisSector->sectorLines->line->backsector;
|
||||
|
||||
if (!adjSector)
|
||||
return 0;
|
||||
|
||||
return adjSector->floorheight;
|
||||
}
|
||||
|
||||
#define CORRECT_FLOAT_EXPERIMENTAL
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Some levels have missing sidedefs, which produces HOM, so lets try to compensate for that
|
||||
// and some levels have deep water trick, invisible staircases etc.
|
||||
// --------------------------------------------------------------------------
|
||||
// FIXME: put some nice default texture in legacy.dat and use it
|
||||
void HWR_CorrectSWTricks(void)
|
||||
{
|
||||
size_t i;
|
||||
size_t k;
|
||||
line_t *ld;
|
||||
side_t *sidel = NULL, *sider;
|
||||
sector_t *secl, *secr;
|
||||
sector_t **sectorList;
|
||||
sector_t *outSector;
|
||||
|
||||
if ((0 == cv_grcorrecttricks.value))
|
||||
return;
|
||||
|
||||
// determine lines for sectors
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
ld = &lines[i];
|
||||
secr = ld->frontsector;
|
||||
secl = ld->backsector;
|
||||
|
||||
if (secr == secl)
|
||||
{
|
||||
secr->pseudoSector = true; // special renderer trick?
|
||||
addLineToChain(secr, ld);
|
||||
}
|
||||
else
|
||||
{
|
||||
addLineToChain(secr, ld);
|
||||
addLineToChain(secl, ld);
|
||||
}
|
||||
}
|
||||
|
||||
// preprocessing
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector_t *checkSector;
|
||||
|
||||
checkSector = §ors[i];
|
||||
|
||||
// identify real pseudosectors first
|
||||
if (checkSector->pseudoSector)
|
||||
{
|
||||
if (!isPSectorValid(checkSector)) // drop invalid pseudo sectors
|
||||
{
|
||||
checkSector->pseudoSector = false;
|
||||
}
|
||||
}
|
||||
|
||||
// determine enclosing sectors for pseudosectors ... used later
|
||||
if (checkSector->pseudoSector)
|
||||
{
|
||||
generateStacklist(checkSector);
|
||||
calcLineouts(checkSector);
|
||||
sortStacklist(checkSector);
|
||||
}
|
||||
}
|
||||
|
||||
// set virtual floor heights for pseudo sectors
|
||||
// required for deep water effect e.g.
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
if (sectors[i].pseudoSector)
|
||||
{
|
||||
sectorList = sectors[i].stackList;
|
||||
k = 0;
|
||||
while (*(sectorList+k))
|
||||
{
|
||||
outSector = *(sectorList+k);
|
||||
if (!outSector->pseudoSector)
|
||||
{
|
||||
sectors[i].virtualFloorheight = outSector->floorheight;
|
||||
sectors[i].virtualCeilingheight = outSector->ceilingheight;
|
||||
break;
|
||||
}
|
||||
k++;
|
||||
}
|
||||
if (*(sectorList+k) == NULL) // sorry, did not work :(
|
||||
{
|
||||
sectors[i].virtualFloorheight = sectors[i].floorheight;
|
||||
sectors[i].virtualCeilingheight = sectors[i].ceilingheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef CORRECT_FLOAT_EXPERIMENTAL
|
||||
// correct ceiling/floor heights of totally floating sectors
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector_t *floatSector;
|
||||
|
||||
floatSector = §ors[i];
|
||||
|
||||
// correct height of floating sectors
|
||||
if (isCeilingFloating(floatSector))
|
||||
{
|
||||
floatSector->virtualCeilingheight = estimateCeilHeight(floatSector);
|
||||
floatSector->virtualCeiling = true;
|
||||
}
|
||||
if (isFloorFloating(floatSector))
|
||||
{
|
||||
floatSector->virtualFloorheight = estimateFloorHeight(floatSector);
|
||||
floatSector->virtualFloor = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// now for the missing textures
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
ld = &lines[i];
|
||||
sider = &sides[ld->sidenum[0]];
|
||||
if (ld->sidenum[1] != 0xffff)
|
||||
sidel = &sides[ld->sidenum[1]];
|
||||
|
||||
secr = ld->frontsector;
|
||||
secl = ld->backsector;
|
||||
|
||||
if (secr == secl) // special renderer trick
|
||||
continue; // we cant correct missing textures here
|
||||
|
||||
if (secl) // only if there is a backsector
|
||||
{
|
||||
if (secr->pseudoSector || secl->pseudoSector)
|
||||
continue;
|
||||
if (!secr->virtualFloor && !secl->virtualFloor)
|
||||
{
|
||||
if (secl->floorheight > secr->floorheight)
|
||||
{
|
||||
// now check if r-sidedef is correct
|
||||
if (sider->bottomtexture == 0)
|
||||
{
|
||||
if (sider->midtexture == 0)
|
||||
sider->bottomtexture = 0; // Tails // More redwall sky shenanigans
|
||||
else
|
||||
sider->bottomtexture = sider->midtexture;
|
||||
}
|
||||
}
|
||||
else if (secl->floorheight < secr->floorheight)
|
||||
{
|
||||
// now check if l-sidedef is correct
|
||||
if (sidel->bottomtexture == 0)
|
||||
{
|
||||
if (sidel->midtexture == 0)
|
||||
sidel->bottomtexture = 0; // Tails // More redwall sky shenanigans
|
||||
else
|
||||
sidel->bottomtexture = sidel->midtexture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!secr->virtualCeiling && !secl->virtualCeiling)
|
||||
{
|
||||
if (secl->ceilingheight < secr->ceilingheight)
|
||||
{
|
||||
// now check if r-sidedef is correct
|
||||
if (sider->toptexture == 0)
|
||||
{
|
||||
if (sider->midtexture == 0)
|
||||
sider->toptexture = 0; // Tails // When this was REDWALL it was causing issues in the sky sometimes
|
||||
else
|
||||
sider->toptexture = sider->midtexture;
|
||||
}
|
||||
}
|
||||
else if (secl->ceilingheight > secr->ceilingheight)
|
||||
{
|
||||
// now check if l-sidedef is correct
|
||||
if (sidel->toptexture == 0)
|
||||
{
|
||||
if (sidel->midtexture == 0)
|
||||
sidel->toptexture = 0; // Tails // When this was REDWALL it was causing issues in the sky sometimes
|
||||
else
|
||||
sidel->toptexture = sidel->midtexture;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // if (NULL != secl)
|
||||
} // for (i = 0; i < numlines; i++)
|
||||
|
||||
// release all linechains
|
||||
releaseLineChains();
|
||||
freeStacklists();
|
||||
}
|
||||
|
||||
#endif // HWRENDER
|
|
@ -58,8 +58,8 @@ static GLuint tex_downloaded = 0;
|
|||
static GLfloat fov = 90.0f;
|
||||
static FBITFIELD CurrentPolyFlags;
|
||||
|
||||
static FTextureInfo *gr_cachetail = NULL;
|
||||
static FTextureInfo *gr_cachehead = NULL;
|
||||
static FTextureInfo *gl_cachetail = NULL;
|
||||
static FTextureInfo *gl_cachehead = NULL;
|
||||
|
||||
RGBA_t myPaletteData[256];
|
||||
GLint screen_width = 0; // used by Draw2DLine()
|
||||
|
@ -1200,7 +1200,7 @@ void SetModelView(GLint w, GLint h)
|
|||
pglLoadIdentity();
|
||||
|
||||
GLPerspective(fov, ASPECT_RATIO);
|
||||
//pglScalef(1.0f, 320.0f/200.0f, 1.0f); // gr_scalefrustum (ORIGINAL_ASPECT)
|
||||
//pglScalef(1.0f, 320.0f/200.0f, 1.0f); // gl_scalefrustum (ORIGINAL_ASPECT)
|
||||
|
||||
// added for new coronas' code (without depth buffer)
|
||||
pglGetIntegerv(GL_VIEWPORT, viewport);
|
||||
|
@ -1277,14 +1277,14 @@ void Flush(void)
|
|||
{
|
||||
//GL_DBG_Printf ("HWR_Flush()\n");
|
||||
|
||||
while (gr_cachehead)
|
||||
while (gl_cachehead)
|
||||
{
|
||||
if (gr_cachehead->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded);
|
||||
gr_cachehead->downloaded = 0;
|
||||
gr_cachehead = gr_cachehead->nextmipmap;
|
||||
if (gl_cachehead->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&gl_cachehead->downloaded);
|
||||
gl_cachehead->downloaded = 0;
|
||||
gl_cachehead = gl_cachehead->nextmipmap;
|
||||
}
|
||||
gr_cachetail = gr_cachehead = NULL; //Hurdler: well, gr_cachehead is already NULL
|
||||
gl_cachetail = gl_cachehead = NULL; //Hurdler: well, gl_cachehead is already NULL
|
||||
|
||||
tex_downloaded = 0;
|
||||
}
|
||||
|
@ -1657,15 +1657,15 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
else
|
||||
texnum = pTexInfo->downloaded;
|
||||
|
||||
//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data);
|
||||
//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->data);
|
||||
|
||||
w = pTexInfo->width;
|
||||
h = pTexInfo->height;
|
||||
|
||||
if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
|
||||
(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
|
||||
if ((pTexInfo->format == GL_TEXFMT_P_8) ||
|
||||
(pTexInfo->format == GL_TEXFMT_AP_88))
|
||||
{
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
|
||||
INT32 i, j;
|
||||
|
||||
for (j = 0; j < h; j++)
|
||||
|
@ -1691,7 +1691,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
|
||||
pImgData++;
|
||||
|
||||
if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88)
|
||||
if (pTexInfo->format == GL_TEXFMT_AP_88)
|
||||
{
|
||||
if (!(pTexInfo->flags & TF_CHROMAKEYED))
|
||||
tex[w*j+i].s.alpha = *pImgData;
|
||||
|
@ -1701,15 +1701,15 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (pTexInfo->grInfo.format == GR_RGBA)
|
||||
else if (pTexInfo->format == GL_TEXFMT_RGBA)
|
||||
{
|
||||
// corona test : passed as ARGB 8888, which is not in glide formats
|
||||
// Hurdler: not used for coronas anymore, just for dynamic lighting
|
||||
ptex = pTexInfo->grInfo.data;
|
||||
ptex = pTexInfo->data;
|
||||
}
|
||||
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
|
||||
else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
|
||||
{
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
|
||||
INT32 i, j;
|
||||
|
||||
for (j = 0; j < h; j++)
|
||||
|
@ -1725,9 +1725,9 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8) // Used for fade masks
|
||||
else if (pTexInfo->format == GL_TEXFMT_ALPHA_8) // Used for fade masks
|
||||
{
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
|
||||
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
|
||||
INT32 i, j;
|
||||
|
||||
for (j = 0; j < h; j++)
|
||||
|
@ -1743,7 +1743,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
}
|
||||
}
|
||||
else
|
||||
GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
|
||||
GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->format);
|
||||
|
||||
// the texture number was already generated by pglGenTextures
|
||||
pglBindTexture(GL_TEXTURE_2D, texnum);
|
||||
|
@ -1761,7 +1761,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
}
|
||||
|
||||
if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
|
||||
if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
|
||||
{
|
||||
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
if (MipMap)
|
||||
|
@ -1782,7 +1782,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
}
|
||||
}
|
||||
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8)
|
||||
else if (pTexInfo->format == GL_TEXFMT_ALPHA_8)
|
||||
{
|
||||
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
if (MipMap)
|
||||
|
@ -1860,13 +1860,13 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
{
|
||||
UpdateTexture(pTexInfo);
|
||||
pTexInfo->nextmipmap = NULL;
|
||||
if (gr_cachetail)
|
||||
if (gl_cachetail)
|
||||
{ // insertion at the tail
|
||||
gr_cachetail->nextmipmap = pTexInfo;
|
||||
gr_cachetail = pTexInfo;
|
||||
gl_cachetail->nextmipmap = pTexInfo;
|
||||
gl_cachetail = pTexInfo;
|
||||
}
|
||||
else // initialization of the linked list
|
||||
gr_cachetail = gr_cachehead = pTexInfo;
|
||||
gl_cachetail = gl_cachehead = pTexInfo;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2939,6 +2939,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
if (shearing)
|
||||
{
|
||||
float fdy = stransform->viewaiming * 2;
|
||||
if (stransform->flip)
|
||||
fdy *= -1.0f;
|
||||
pglTranslatef(0.0f, -fdy/BASEVIDHEIGHT, 0.0f);
|
||||
}
|
||||
|
||||
|
@ -2959,7 +2961,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
||||
{
|
||||
FTextureInfo *tmp = gr_cachehead;
|
||||
FTextureInfo *tmp = gl_cachehead;
|
||||
INT32 res = 0;
|
||||
|
||||
while (tmp)
|
||||
|
@ -2968,14 +2970,10 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
|||
// I don't know which one the game actually _uses_ but this
|
||||
// follows format2bpp in hw_cache.c
|
||||
int bpp = 1;
|
||||
int format = tmp->grInfo.format;
|
||||
if (format == GR_RGBA)
|
||||
int format = tmp->format;
|
||||
if (format == GL_TEXFMT_RGBA)
|
||||
bpp = 4;
|
||||
else if (format == GR_TEXFMT_RGB_565
|
||||
|| format == GR_TEXFMT_ARGB_1555
|
||||
|| format == GR_TEXFMT_ARGB_4444
|
||||
|| format == GR_TEXFMT_ALPHA_INTENSITY_88
|
||||
|| format == GR_TEXFMT_AP_88)
|
||||
else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
|
||||
bpp = 2;
|
||||
|
||||
// Add it up!
|
||||
|
|
|
@ -1880,7 +1880,7 @@ static inline void HU_DrawCrosshair(void)
|
|||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
y = (INT32)gr_basewindowcentery;
|
||||
y = (INT32)gl_basewindowcentery;
|
||||
else
|
||||
#endif
|
||||
y = viewwindowy + (viewheight>>1);
|
||||
|
@ -1901,7 +1901,7 @@ static inline void HU_DrawCrosshair2(void)
|
|||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
y = (INT32)gr_basewindowcentery;
|
||||
y = (INT32)gl_basewindowcentery;
|
||||
else
|
||||
#endif
|
||||
y = viewwindowy + (viewheight>>1);
|
||||
|
@ -1910,7 +1910,7 @@ static inline void HU_DrawCrosshair2(void)
|
|||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
y += (INT32)gr_viewheight;
|
||||
y += (INT32)gl_viewheight;
|
||||
else
|
||||
#endif
|
||||
y += viewheight;
|
||||
|
|
10
src/info.c
10
src/info.c
|
@ -21803,11 +21803,11 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
|
|||
{"Super Orange 4", {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, SKINCOLOR_SAPPHIRE, 4, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE4
|
||||
{"Super Orange 5", {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_SAPPHIRE, 3, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE5
|
||||
|
||||
{"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, SKINCOLOR_CORNFLOWER, 15, 0, false}, // SKINCOLOR_SUPERGOLD1
|
||||
{"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, SKINCOLOR_CORNFLOWER, 9, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD2
|
||||
{"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD3
|
||||
{"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD4
|
||||
{"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD5
|
||||
{"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48, 0x48, 0x48}, SKINCOLOR_CORNFLOWER, 15, 0, false}, // SKINCOLOR_SUPERGOLD1
|
||||
{"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x41, 0x41}, SKINCOLOR_CORNFLOWER, 9, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD2
|
||||
{"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x43, 0x43}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD3
|
||||
{"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x46, 0x46}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD4
|
||||
{"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x40, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x47, 0x47}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD5
|
||||
|
||||
{"Super Peridot 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, SKINCOLOR_COBALT, 15, 0, false}, // SKINCOLOR_SUPERPERIDOT1
|
||||
{"Super Peridot 2", {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, SKINCOLOR_COBALT, 4, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT2
|
||||
|
|
|
@ -902,6 +902,94 @@ static int lib_pMaceRotate(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pRailThinker(lua_State *L)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_RailThinker(mobj));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pXYMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_XYMovement(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pRingXYMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_RingXYMovement(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pSceneryXYMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_SceneryXYMovement(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pZMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_ZMovement(actor));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pRingZMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_RingZMovement(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pSceneryZMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_SceneryZMovement(actor));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pPlayerZMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_PlayerZMovement(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// P_USER
|
||||
////////////
|
||||
|
||||
|
@ -1272,6 +1360,17 @@ static int lib_pSpawnSkidDust(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pMovePlayer(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_MovePlayer(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pDoPlayerFinish(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -2451,6 +2550,14 @@ static int lib_rGetColorByName(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rGetSuperColorByName(lua_State *L)
|
||||
{
|
||||
const char* colorname = luaL_checkstring(L, 1);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_GetSuperColorByName(colorname));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
|
||||
// SKINCOLOR_GREEN > "Green" for example
|
||||
static int lib_rGetNameByColor(lua_State *L)
|
||||
|
@ -3259,6 +3366,14 @@ static luaL_Reg lib[] = {
|
|||
{"P_CheckSolidLava",lib_pCheckSolidLava},
|
||||
{"P_CanRunOnWater",lib_pCanRunOnWater},
|
||||
{"P_MaceRotate",lib_pMaceRotate},
|
||||
{"P_RailThinker",lib_pRailThinker},
|
||||
{"P_XYMovement",lib_pXYMovement},
|
||||
{"P_RingXYMovement",lib_pRingXYMovement},
|
||||
{"P_SceneryXYMovement",lib_pSceneryXYMovement},
|
||||
{"P_ZMovement",lib_pZMovement},
|
||||
{"P_RingZMovement",lib_pRingZMovement},
|
||||
{"P_SceneryZMovement",lib_pSceneryZMovement},
|
||||
{"P_PlayerZMovement",lib_pPlayerZMovement},
|
||||
|
||||
// p_user
|
||||
{"P_GetPlayerHeight",lib_pGetPlayerHeight},
|
||||
|
@ -3290,6 +3405,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_BlackOw",lib_pBlackOw},
|
||||
{"P_ElementalFire",lib_pElementalFire},
|
||||
{"P_SpawnSkidDust", lib_pSpawnSkidDust},
|
||||
{"P_MovePlayer",lib_pMovePlayer},
|
||||
{"P_DoPlayerFinish",lib_pDoPlayerFinish},
|
||||
{"P_DoPlayerExit",lib_pDoPlayerExit},
|
||||
{"P_InstaThrust",lib_pInstaThrust},
|
||||
|
@ -3385,6 +3501,7 @@ static luaL_Reg lib[] = {
|
|||
|
||||
// r_draw
|
||||
{"R_GetColorByName", lib_rGetColorByName},
|
||||
{"R_GetSuperColorByName", lib_rGetSuperColorByName},
|
||||
{"R_GetNameByColor", lib_rGetNameByColor},
|
||||
|
||||
// s_sound
|
||||
|
|
|
@ -444,7 +444,7 @@ static int lib_consPrintf(lua_State *L)
|
|||
if (n < 2)
|
||||
return luaL_error(L, "CONS_Printf requires at least two arguments: player and text.");
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
|
||||
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
|
|
@ -19,14 +19,15 @@
|
|||
#include "z_zone.h"
|
||||
#include "r_picformats.h"
|
||||
#include "r_things.h"
|
||||
#include "r_draw.h" // R_GetColorByName
|
||||
#include "doomstat.h" // luabanks[]
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
extern CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
extern void R_FlushTranslationColormapCache(void);
|
||||
extern CV_PossibleValue_t Color_cons_t[];
|
||||
extern UINT8 skincolor_modified[];
|
||||
|
||||
boolean LUA_CallAction(const char *action, mobj_t *actor);
|
||||
state_t *astate;
|
||||
|
@ -1540,7 +1541,16 @@ static int lib_setSkinColor(lua_State *L)
|
|||
const char* n = luaL_checkstring(L, 3);
|
||||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; shortened to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
if (strchr(info->name, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", info->name);
|
||||
|
||||
if (info->name[0] != '\0') // don't check empty string for dupe
|
||||
{
|
||||
UINT16 dupecheck = R_GetColorByName(info->name);
|
||||
if (!stricmp(info->name, skincolors[SKINCOLOR_NONE].name) || (dupecheck && (dupecheck != info-skincolors)))
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') is a duplicate of another skincolor's name.\n", info->name);
|
||||
}
|
||||
} else if (i == 2 || (str && fastcmp(str,"ramp"))) {
|
||||
if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array.");
|
||||
|
@ -1549,20 +1559,18 @@ static int lib_setSkinColor(lua_State *L)
|
|||
else
|
||||
for (j=0; j<COLORRAMPSIZE; j++)
|
||||
info->ramp[j] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[j];
|
||||
R_FlushTranslationColormapCache();
|
||||
} else if (i == 3 || (str && fastcmp(str,"invcolor")))
|
||||
info->invcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (i == 4 || (str && fastcmp(str,"invshade")))
|
||||
skincolor_modified[cnum] = true;
|
||||
} else if (i == 3 || (str && fastcmp(str,"invcolor"))) {
|
||||
UINT16 v = (UINT16)luaL_checkinteger(L, 3);
|
||||
if (v >= numskincolors)
|
||||
return luaL_error(L, "attempt to set skincolors[%d].invcolor to out of range value %d.", cnum, v);
|
||||
info->invcolor = v;
|
||||
} else if (i == 4 || (str && fastcmp(str,"invshade")))
|
||||
info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE;
|
||||
else if (i == 5 || (str && fastcmp(str,"chatcolor")))
|
||||
info->chatcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
|
||||
boolean v = lua_isboolean(L,3) ? lua_toboolean(L, 3) : true;
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
return luaL_error(L, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", i);
|
||||
else
|
||||
info->accessible = v;
|
||||
}
|
||||
else if (i == 6 || (str && fastcmp(str,"accessible")))
|
||||
info->accessible = lua_toboolean(L, 3);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return 0;
|
||||
|
@ -1616,11 +1624,18 @@ static int skincolor_set(lua_State *L)
|
|||
|
||||
if (fastcmp(field,"name")) {
|
||||
const char* n = luaL_checkstring(L, 3);
|
||||
if (strchr(n, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", n);
|
||||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
if (strchr(info->name, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", info->name);
|
||||
|
||||
if (info->name[0] != '\0') // don't check empty string for dupe
|
||||
{
|
||||
UINT16 dupecheck = R_GetColorByName(info->name);
|
||||
if (!stricmp(info->name, skincolors[SKINCOLOR_NONE].name) || (dupecheck && (dupecheck != info-skincolors)))
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') is a duplicate of another skincolor's name.\n", info->name);
|
||||
}
|
||||
} else if (fastcmp(field,"ramp")) {
|
||||
if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array.");
|
||||
|
@ -1629,15 +1644,18 @@ static int skincolor_set(lua_State *L)
|
|||
else
|
||||
for (i=0; i<COLORRAMPSIZE; i++)
|
||||
info->ramp[i] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[i];
|
||||
R_FlushTranslationColormapCache();
|
||||
} else if (fastcmp(field,"invcolor"))
|
||||
info->invcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"invshade"))
|
||||
skincolor_modified[info-skincolors] = true;
|
||||
} else if (fastcmp(field,"invcolor")) {
|
||||
UINT16 v = (UINT16)luaL_checkinteger(L, 3);
|
||||
if (v >= numskincolors)
|
||||
return luaL_error(L, "attempt to set skincolor_t field 'invcolor' to out of range value %d.", v);
|
||||
info->invcolor = v;
|
||||
} else if (fastcmp(field,"invshade"))
|
||||
info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE;
|
||||
else if (fastcmp(field,"chatcolor"))
|
||||
info->chatcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"accessible"))
|
||||
info->accessible = lua_isboolean(L,3);
|
||||
info->accessible = lua_toboolean(L, 3);
|
||||
else
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field);
|
||||
return 1;
|
||||
|
@ -1680,7 +1698,7 @@ static int colorramp_set(lua_State *L)
|
|||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!");
|
||||
colorramp[n] = i;
|
||||
R_FlushTranslationColormapCache();
|
||||
skincolor_modified[cnum] = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -165,14 +165,15 @@ static int mobj_get(lua_State *L)
|
|||
enum mobj_e field = Lua_optoption(L, 2, NULL, mobj_opt);
|
||||
lua_settop(L, 2);
|
||||
|
||||
INLEVEL
|
||||
|
||||
if (!mo) {
|
||||
if (!mo || !ISINLEVEL) {
|
||||
if (field == mobj_valid) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!mo) {
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
} else
|
||||
return luaL_error(L, "Do not access an mobj_t field outside a level!");
|
||||
}
|
||||
|
||||
switch(field)
|
||||
|
|
|
@ -344,6 +344,12 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
} else if (fastcmp(word,"gravity")) {
|
||||
lua_pushinteger(L, gravity);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"VERSION")) {
|
||||
lua_pushinteger(L, VERSION);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"SUBVERSION")) {
|
||||
lua_pushinteger(L, SUBVERSION);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"VERSIONSTRING")) {
|
||||
lua_pushstring(L, VERSIONSTRING);
|
||||
return 1;
|
||||
|
|
37
src/m_menu.c
37
src/m_menu.c
|
@ -487,7 +487,7 @@ CV_PossibleValue_t loadless_cons_t[] = {{0, "Realtime"}, {1, "In-game"}, {0, NUL
|
|||
|
||||
consvar_t cv_dummymarathon = {"dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_dummycutscenes = {"dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_dummyloadless = {"dummyloadless", "Realtime", CV_HIDEN, loadless_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_dummyloadless = {"dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// ==========================================================================
|
||||
// ORGANIZATION START.
|
||||
|
@ -1446,19 +1446,19 @@ static menuitem_t OP_ColorOptionsMenu[] =
|
|||
static menuitem_t OP_OpenGLOptionsMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "3D Models", NULL, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Models", &cv_grmodels, 12},
|
||||
{IT_STRING|IT_CVAR, NULL, "Frame interpolation", &cv_grmodelinterpolation, 22},
|
||||
{IT_STRING|IT_CVAR, NULL, "Ambient lighting", &cv_grmodellighting, 32},
|
||||
{IT_STRING|IT_CVAR, NULL, "Models", &cv_glmodels, 12},
|
||||
{IT_STRING|IT_CVAR, NULL, "Frame interpolation", &cv_glmodelinterpolation, 22},
|
||||
{IT_STRING|IT_CVAR, NULL, "Ambient lighting", &cv_glmodellighting, 32},
|
||||
|
||||
{IT_HEADER, NULL, "General", NULL, 51},
|
||||
{IT_STRING|IT_CVAR, NULL, "Shaders", &cv_grshaders, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Lack of perspective", &cv_grshearing, 73},
|
||||
{IT_STRING|IT_CVAR, NULL, "Shaders", &cv_glshaders, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Lack of perspective", &cv_glshearing, 73},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 83},
|
||||
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 102},
|
||||
{IT_STRING|IT_CVAR, NULL, "Bit depth", &cv_scr_depth, 114},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture filter", &cv_grfiltermode, 124},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode, 134},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture filter", &cv_glfiltermode, 124},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 134},
|
||||
#ifdef ALAM_LIGHTING
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 144},
|
||||
#endif
|
||||
|
@ -1470,10 +1470,10 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
|||
#ifdef ALAM_LIGHTING
|
||||
static menuitem_t OP_OpenGLLightingMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Coronas", &cv_grcoronas, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Coronas size", &cv_grcoronasize, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Dynamic lighting", &cv_grdynamiclighting, 20},
|
||||
{IT_STRING|IT_CVAR, NULL, "Static lighting", &cv_grstaticlighting, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Coronas", &cv_glcoronas, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Coronas size", &cv_glcoronasize, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Dynamic lighting", &cv_gldynamiclighting, 20},
|
||||
{IT_STRING|IT_CVAR, NULL, "Static lighting", &cv_glstaticlighting, 30},
|
||||
};
|
||||
#endif // ALAM_LIGHTING
|
||||
|
||||
|
@ -1942,7 +1942,7 @@ static menu_t SP_NightsGhostDef =
|
|||
static menu_t SP_MarathonDef =
|
||||
{
|
||||
MTREE2(MN_SP_MAIN, MN_SP_MARATHON),
|
||||
"M_ATTACK", // temporary
|
||||
"M_RATHON",
|
||||
sizeof(SP_MarathonMenu)/sizeof(menuitem_t),
|
||||
&MainDef, // Doesn't matter.
|
||||
SP_MarathonMenu,
|
||||
|
@ -2306,9 +2306,9 @@ void Nextmap_OnChange(void)
|
|||
// Check if file exists, if not, disable REPLAY option
|
||||
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name);
|
||||
|
||||
#ifdef OLDNREPLAYNAME
|
||||
#ifdef OLDNREPLAYNAME
|
||||
sprintf(tabaseold,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
SP_NightsReplayMenu[i].status = IT_DISABLED;
|
||||
|
@ -2336,7 +2336,7 @@ void Nextmap_OnChange(void)
|
|||
active = true;
|
||||
}
|
||||
|
||||
// Old style name compatibility
|
||||
// Old style name compatibility
|
||||
#ifdef OLDNREPLAYNAME
|
||||
if (FIL_FileExists(va("%s-score-best.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
|
@ -10560,8 +10560,7 @@ static void M_StartMarathon(INT32 choice)
|
|||
(void)choice;
|
||||
marathontime = 0;
|
||||
marathonmode = MA_RUNNING|MA_INIT;
|
||||
if (cv_dummymarathon.value == 1)
|
||||
cursaveslot = MARATHONSLOT;
|
||||
cursaveslot = (cv_dummymarathon.value == 1) ? MARATHONSLOT : 0;
|
||||
if (!cv_dummycutscenes.value)
|
||||
marathonmode |= MA_NOCUTSCENES;
|
||||
if (cv_dummyloadless.value)
|
||||
|
@ -10706,7 +10705,7 @@ void M_DrawMarathon(void)
|
|||
recatkdrawtimer -= (10*TICRATE);
|
||||
}
|
||||
|
||||
//M_DrawMenuTitle();
|
||||
M_DrawMenuTitle();
|
||||
|
||||
// draw menu (everything else goes on top of it)
|
||||
// Sadly we can't just use generic mode menus because we need some extra hacks
|
||||
|
|
|
@ -162,7 +162,7 @@ consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zli
|
|||
consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_apng_delay = {"apng_speed", "1/2x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_apng_delay = {"apng_speed", "1x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
boolean takescreenshot = false; // Take a screenshot this tic
|
||||
|
||||
|
|
|
@ -754,8 +754,8 @@ static INT32 AddToMasterServer(boolean firstadd)
|
|||
strcpy(info->port, int2str(current_port));
|
||||
strcpy(info->name, cv_servername.string);
|
||||
M_Memcpy(&info->room, & room, sizeof (INT32));
|
||||
#if VERSION > 0 || SUBVERSION > 0
|
||||
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
|
||||
#ifndef DEVELOP
|
||||
strcpy(info->version, SRB2VERSION);
|
||||
#else // Trunk build, send revision info
|
||||
strcpy(info->version, GetRevisionString());
|
||||
#endif
|
||||
|
|
|
@ -5214,7 +5214,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
|
||||
actor->tracer->color = signcolor;
|
||||
if (signcolor && signcolor < numskincolors)
|
||||
signframe += (15 - skincolors[facecolor].invshade);
|
||||
signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade);
|
||||
actor->tracer->frame = signframe;
|
||||
}
|
||||
|
||||
|
|
|
@ -467,10 +467,22 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1))
|
||||
{
|
||||
if (elementalpierce == 2)
|
||||
P_DoBubbleBounce(player);
|
||||
else if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
toucher->momz = -toucher->momz;
|
||||
if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
{
|
||||
fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
toucher->momz = setmomz;
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = toucher->eflags & MFE_UNDERWATER;
|
||||
|
||||
if (underwater)
|
||||
toucher->momz /= 2;
|
||||
toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
}
|
||||
}
|
||||
}
|
||||
if (player->pflags & PF_BOUNCING)
|
||||
P_DoAbilityBounce(player, false);
|
||||
|
|
|
@ -177,6 +177,7 @@ void P_BlackOw(player_t *player);
|
|||
void P_ElementalFire(player_t *player, boolean cropcircle);
|
||||
void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound);
|
||||
|
||||
void P_MovePlayer(player_t *player);
|
||||
void P_DoPityCheck(player_t *player);
|
||||
void P_PlayerThink(player_t *player);
|
||||
void P_PlayerAfterThink(player_t *player);
|
||||
|
|
18
src/p_map.c
18
src/p_map.c
|
@ -1678,13 +1678,23 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
&& (flipval*(*momz) < 0) // monitor is on the floor and you're going down, or on the ceiling and you're going up
|
||||
&& (elementalpierce != 1)) // you're not piercing through the monitor...
|
||||
{
|
||||
if (elementalpierce == 2)
|
||||
P_DoBubbleBounce(player);
|
||||
else if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
{
|
||||
*momz = -*momz; // Therefore, you should be thrust in the opposite direction, vertically.
|
||||
fixed_t setmomz = -*momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
*momz = setmomz; // Therefore, you should be thrust in the opposite direction, vertically.
|
||||
if (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY)
|
||||
P_TwinSpinRejuvenate(player, player->thokitem);
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = tmthing->eflags & MFE_UNDERWATER;
|
||||
|
||||
if (underwater)
|
||||
*momz /= 2;
|
||||
*momz -= (*momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(elementalpierce == 1 && thing->flags & MF_GRENADEBOUNCE)) // prevent gold monitor clipthrough.
|
||||
|
|
14
src/p_mobj.c
14
src/p_mobj.c
|
@ -442,7 +442,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
|
||||
mobj->sprite2 = spr2;
|
||||
mobj->frame = frame|(st->frame&~FF_FRAMEMASK);
|
||||
if (mobj->color >= FIRSTSUPERCOLOR && mobj->color < numskincolors) // Super colours? Super bright!
|
||||
if (player->powers[pw_super] || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & (SF_SUPER|SF_NONIGHTSSUPER)) == SF_SUPER)) // Super colours? Super bright!
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
// Regular sprites
|
||||
|
@ -2102,7 +2102,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
P_XYFriction(mo, oldx, oldy);
|
||||
}
|
||||
|
||||
static void P_RingXYMovement(mobj_t *mo)
|
||||
void P_RingXYMovement(mobj_t *mo)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
@ -2111,7 +2111,7 @@ static void P_RingXYMovement(mobj_t *mo)
|
|||
P_SlideMove(mo);
|
||||
}
|
||||
|
||||
static void P_SceneryXYMovement(mobj_t *mo)
|
||||
void P_SceneryXYMovement(mobj_t *mo)
|
||||
{
|
||||
fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls
|
||||
|
||||
|
@ -2270,7 +2270,7 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
|
|||
}
|
||||
}
|
||||
|
||||
static void P_RingZMovement(mobj_t *mo)
|
||||
void P_RingZMovement(mobj_t *mo)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
@ -2337,7 +2337,7 @@ boolean P_CheckSolidLava(ffloor_t *rover)
|
|||
// P_ZMovement
|
||||
// Returns false if the mobj was killed/exploded/removed, true otherwise.
|
||||
//
|
||||
static boolean P_ZMovement(mobj_t *mo)
|
||||
boolean P_ZMovement(mobj_t *mo)
|
||||
{
|
||||
fixed_t dist, delta;
|
||||
boolean onground;
|
||||
|
@ -2891,7 +2891,7 @@ static boolean P_PlayerPolyObjectZMovement(mobj_t *mo)
|
|||
return stopmovecut;
|
||||
}
|
||||
|
||||
static void P_PlayerZMovement(mobj_t *mo)
|
||||
void P_PlayerZMovement(mobj_t *mo)
|
||||
{
|
||||
boolean onground;
|
||||
|
||||
|
@ -3069,7 +3069,7 @@ nightsdone:
|
|||
}
|
||||
}
|
||||
|
||||
static boolean P_SceneryZMovement(mobj_t *mo)
|
||||
boolean P_SceneryZMovement(mobj_t *mo)
|
||||
{
|
||||
// Intercept the stupid 'fall through 3dfloors' bug
|
||||
if (mo->subsector->sector->ffloors)
|
||||
|
|
|
@ -471,6 +471,12 @@ void P_NullPrecipThinker(precipmobj_t *mobj);
|
|||
void P_RemovePrecipMobj(precipmobj_t *mobj);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale);
|
||||
void P_XYMovement(mobj_t *mo);
|
||||
void P_RingXYMovement(mobj_t *mo);
|
||||
void P_SceneryXYMovement(mobj_t *mo);
|
||||
boolean P_ZMovement(mobj_t *mo);
|
||||
void P_RingZMovement(mobj_t *mo);
|
||||
boolean P_SceneryZMovement(mobj_t *mo);
|
||||
void P_PlayerZMovement(mobj_t *mo);
|
||||
void P_EmeraldManager(void);
|
||||
|
||||
extern INT32 modulothing;
|
||||
|
|
|
@ -356,8 +356,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->mustrack = 0;
|
||||
mapheaderinfo[num]->muspos = 0;
|
||||
mapheaderinfo[num]->musinterfadeout = 0;
|
||||
mapheaderinfo[num]->musintername[0] = '\0';
|
||||
mapheaderinfo[num]->muspostbossname[6] = 0;
|
||||
mapheaderinfo[num]->musintername[0] = 0;
|
||||
mapheaderinfo[num]->muspostbossname[0] = 0;
|
||||
mapheaderinfo[num]->muspostbosstrack = 0;
|
||||
mapheaderinfo[num]->muspostbosspos = 0;
|
||||
mapheaderinfo[num]->muspostbossfadein = 0;
|
||||
|
@ -1002,17 +1002,6 @@ static void P_InitializeSector(sector_t *ss)
|
|||
|
||||
ss->extra_colormap = NULL;
|
||||
|
||||
#ifdef HWRENDER // ----- for special tricks with HW renderer -----
|
||||
ss->pseudoSector = false;
|
||||
ss->virtualFloor = false;
|
||||
ss->virtualFloorheight = 0;
|
||||
ss->virtualCeiling = false;
|
||||
ss->virtualCeilingheight = 0;
|
||||
ss->sectorLines = NULL;
|
||||
ss->stackList = NULL;
|
||||
ss->lineoutLength = -1.0l;
|
||||
#endif // ----- end special tricks -----
|
||||
|
||||
ss->gravity = NULL;
|
||||
ss->verticalflip = false;
|
||||
ss->flags = SF_FLIPSPECIAL_FLOOR;
|
||||
|
@ -3774,7 +3763,7 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
if (!lastmaploaded) // Start a new game?
|
||||
{
|
||||
// I'd love to do this in the menu code instead of here, but everything's a mess and I can't guarantee saving proper player struct info before the first act's started. You could probably refactor it, but it'd be a lot of effort. Easier to just work off known good code. ~toast 22/06/2020
|
||||
if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking)
|
||||
if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || marathonmode)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot > 0)
|
||||
G_SaveGame((UINT32)cursaveslot, gamemap);
|
||||
// If you're looking for saving sp file progression (distinct from G_SaveGameOver), check G_DoCompleted.
|
||||
|
@ -3832,8 +3821,6 @@ void HWR_SetupLevel(void)
|
|||
HWR_ResetLights();
|
||||
#endif
|
||||
|
||||
// Correct missing sidedefs & deep water trick
|
||||
HWR_CorrectSWTricks();
|
||||
HWR_CreatePlanePolygons((INT32)numnodes - 1);
|
||||
}
|
||||
#endif
|
||||
|
|
12
src/p_user.c
12
src/p_user.c
|
@ -4863,7 +4863,7 @@ void P_DoBubbleBounce(player_t *player)
|
|||
player->pflags |= PF_THOKKED;
|
||||
player->pflags &= ~PF_STARTJUMP;
|
||||
player->secondjump = UINT8_MAX;
|
||||
player->mo->momz = FixedMul(player->mo->momz, 5*FRACUNIT/4);
|
||||
player->mo->momz = FixedMul(player->mo->momz, 11*FRACUNIT/8);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -5112,15 +5112,19 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
if (elem)
|
||||
{
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->mo->momx -= (player->mo->momx/3);
|
||||
player->mo->momy -= (player->mo->momy/3);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k44);
|
||||
}
|
||||
player->secondjump = 0;
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
|
||||
break;
|
||||
}
|
||||
|
@ -7885,7 +7889,7 @@ static void P_SkidStuff(player_t *player)
|
|||
|
||||
//
|
||||
// P_MovePlayer
|
||||
static void P_MovePlayer(player_t *player)
|
||||
void P_MovePlayer(player_t *player)
|
||||
{
|
||||
ticcmd_t *cmd;
|
||||
INT32 i;
|
||||
|
@ -10042,7 +10046,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (camorbit) //Sev here, I'm guessing this is where orbital cam lives
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && !cv_grshearing.value)
|
||||
if (rendermode == render_opengl && !cv_glshearing.value)
|
||||
distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
else
|
||||
#endif
|
||||
|
|
44
src/r_data.c
44
src/r_data.c
|
@ -56,6 +56,8 @@ size_t flatmemory, spritememory, texturememory;
|
|||
INT16 color8to16[256]; // remap color index to highcolor rgb value
|
||||
INT16 *hicolormaps; // test a 32k colormap remaps high -> high
|
||||
|
||||
// Blends two pixels together, using the equation
|
||||
// that matches the specified alpha style.
|
||||
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha)
|
||||
{
|
||||
RGBA_t output;
|
||||
|
@ -74,7 +76,13 @@ UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alph
|
|||
// if the background pixel is empty,
|
||||
// match software and don't blend anything
|
||||
if (!background.s.alpha)
|
||||
output.s.alpha = 0;
|
||||
{
|
||||
// ...unless the foreground pixel ISN'T actually translucent.
|
||||
if (alpha == 0xFF)
|
||||
output.rgba = foreground.rgba;
|
||||
else
|
||||
output.rgba = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 beta = (0xFF - alpha);
|
||||
|
@ -131,18 +139,46 @@ UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alph
|
|||
return 0;
|
||||
}
|
||||
|
||||
UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 alpha)
|
||||
INT32 ASTTextureBlendingThreshold[2] = {255/11, (10*255/11)};
|
||||
|
||||
// Blends a pixel for a texture patch.
|
||||
UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha)
|
||||
{
|
||||
// Alpha style set to translucent?
|
||||
if (style == AST_TRANSLUCENT)
|
||||
{
|
||||
// Is the alpha small enough for translucency?
|
||||
if (alpha <= (10*255/11))
|
||||
if (alpha <= ASTTextureBlendingThreshold[1])
|
||||
{
|
||||
// Is the patch way too translucent? Don't blend then.
|
||||
if (alpha < ASTTextureBlendingThreshold[0])
|
||||
return background.rgba;
|
||||
|
||||
return ASTBlendPixel(background, foreground, style, alpha);
|
||||
}
|
||||
else // just copy the pixel
|
||||
return foreground.rgba;
|
||||
}
|
||||
else
|
||||
return ASTBlendPixel(background, foreground, style, alpha);
|
||||
}
|
||||
|
||||
// Blends two palette indexes for a texture patch, then
|
||||
// finds the nearest palette index from the blended output.
|
||||
UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT8 alpha)
|
||||
{
|
||||
// Alpha style set to translucent?
|
||||
if (style == AST_TRANSLUCENT)
|
||||
{
|
||||
// Is the alpha small enough for translucency?
|
||||
if (alpha <= ASTTextureBlendingThreshold[1])
|
||||
{
|
||||
UINT8 *mytransmap;
|
||||
|
||||
// Is the patch way too translucent? Don't blend then.
|
||||
if (alpha < 255/11)
|
||||
if (alpha < ASTTextureBlendingThreshold[0])
|
||||
return background;
|
||||
|
||||
// The equation's not exact but it works as intended. I'll call it a day for now.
|
||||
mytransmap = transtables + ((8*(alpha) + 255/8)/(255 - 255/11) << FF_TRANSSHIFT);
|
||||
if (background != 0xFF)
|
||||
|
|
|
@ -34,7 +34,10 @@ typedef struct
|
|||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
|
||||
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
|
||||
UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
|
||||
|
||||
extern INT32 ASTTextureBlendingThreshold[2];
|
||||
|
||||
extern INT16 color8to16[256]; // remap color index to highcolor
|
||||
extern INT16 *hicolormaps; // remap high colors to high colors..
|
||||
|
|
25
src/r_defs.h
25
src/r_defs.h
|
@ -221,20 +221,6 @@ typedef struct r_lightlist_s
|
|||
INT32 lightnum;
|
||||
} r_lightlist_t;
|
||||
|
||||
// ----- for special tricks with HW renderer -----
|
||||
|
||||
//
|
||||
// For creating a chain with the lines around a sector
|
||||
//
|
||||
typedef struct linechain_s
|
||||
{
|
||||
struct line_s *line;
|
||||
struct linechain_s *next;
|
||||
} linechain_t;
|
||||
// ----- end special tricks -----
|
||||
|
||||
|
||||
|
||||
// Slopes
|
||||
typedef enum {
|
||||
SL_NOPHYSICS = 1, /// This plane will have no physics applied besides the positioning.
|
||||
|
@ -348,17 +334,6 @@ typedef struct sector_s
|
|||
// per-sector colormaps!
|
||||
extracolormap_t *extra_colormap;
|
||||
|
||||
#ifdef HWRENDER // ----- for special tricks with HW renderer -----
|
||||
boolean pseudoSector;
|
||||
boolean virtualFloor;
|
||||
fixed_t virtualFloorheight;
|
||||
boolean virtualCeiling;
|
||||
fixed_t virtualCeilingheight;
|
||||
linechain_t *sectorLines;
|
||||
struct sector_s **stackList;
|
||||
double lineoutLength;
|
||||
#endif // ----- end special tricks -----
|
||||
|
||||
// This points to the master's floorheight, so it can be changed in realtime!
|
||||
fixed_t *gravity; // per-sector gravity
|
||||
boolean verticalflip; // If gravity < 0, then allow flipped physics
|
||||
|
|
15
src/r_draw.c
15
src/r_draw.c
|
@ -134,6 +134,7 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
|
|||
#define NUM_PALETTE_ENTRIES 256
|
||||
|
||||
static UINT8** translationtablecache[MAXSKINS + 7] = {NULL};
|
||||
UINT8 skincolor_modified[MAXSKINCOLORS];
|
||||
|
||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
|
||||
|
@ -362,6 +363,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags
|
|||
{
|
||||
UINT8* ret;
|
||||
INT32 skintableindex;
|
||||
INT32 i;
|
||||
|
||||
// Adjust if we want the default colormap
|
||||
switch (skinnum)
|
||||
|
@ -385,6 +387,15 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags
|
|||
|
||||
// Get colormap
|
||||
ret = translationtablecache[skintableindex][color];
|
||||
|
||||
// Rebuild the cache if necessary
|
||||
if (skincolor_modified[color])
|
||||
{
|
||||
for (i = 0; i < (INT32)(sizeof(translationtablecache) / sizeof(translationtablecache[0])); i++)
|
||||
if (translationtablecache[i] && translationtablecache[i][color])
|
||||
R_GenerateTranslationColormap(translationtablecache[i][color], i>=MAXSKINS ? MAXSKINS-i-1 : i, color);
|
||||
skincolor_modified[color] = false;
|
||||
}
|
||||
}
|
||||
else ret = NULL;
|
||||
|
||||
|
@ -427,12 +438,12 @@ UINT16 R_GetColorByName(const char *name)
|
|||
for (color = 1; color < numskincolors; color++)
|
||||
if (!stricmp(skincolors[color].name, name))
|
||||
return color;
|
||||
return SKINCOLOR_GREEN;
|
||||
return SKINCOLOR_NONE;
|
||||
}
|
||||
|
||||
UINT16 R_GetSuperColorByName(const char *name)
|
||||
{
|
||||
UINT16 i, color = SKINCOLOR_SUPERGOLD1;
|
||||
UINT16 i, color = SKINCOLOR_NONE;
|
||||
char *realname = Z_Malloc(MAXCOLORNAME+1, PU_STATIC, NULL);
|
||||
snprintf(realname, MAXCOLORNAME+1, "Super %s 1", name);
|
||||
for (i = 1; i < numskincolors; i++)
|
||||
|
|
|
@ -117,6 +117,9 @@ void R_FlushTranslationColormapCache(void);
|
|||
UINT16 R_GetColorByName(const char *name);
|
||||
UINT16 R_GetSuperColorByName(const char *name);
|
||||
|
||||
// Color ramp modification should force a recache
|
||||
extern UINT8 skincolor_modified[];
|
||||
|
||||
// Custom player skin translation
|
||||
void R_InitViewBuffer(INT32 width, INT32 height);
|
||||
void R_InitViewBorder(void);
|
||||
|
|
|
@ -1064,7 +1064,7 @@ static void R_SetupFreelook(void)
|
|||
// (lmps, network and use F12...)
|
||||
if (rendermode == render_soft
|
||||
#ifdef HWRENDER
|
||||
|| cv_grshearing.value
|
||||
|| cv_glshearing.value
|
||||
#endif
|
||||
)
|
||||
{
|
||||
|
|
|
@ -1695,10 +1695,10 @@ void R_FreeSingleRotSprite(spritedef_t *spritedef)
|
|||
}
|
||||
if (grPatch->mipmap)
|
||||
{
|
||||
if (grPatch->mipmap->grInfo.data)
|
||||
if (grPatch->mipmap->data)
|
||||
{
|
||||
Z_Free(grPatch->mipmap->grInfo.data);
|
||||
grPatch->mipmap->grInfo.data = NULL;
|
||||
Z_Free(grPatch->mipmap->data);
|
||||
grPatch->mipmap->data = NULL;
|
||||
}
|
||||
Z_Free(grPatch->mipmap);
|
||||
grPatch->mipmap = NULL;
|
||||
|
|
|
@ -464,12 +464,19 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETINT(contangle)
|
||||
#undef GETINT
|
||||
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value);
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) \
|
||||
{ \
|
||||
UINT16 color = R_GetColorByName(value); \
|
||||
skin->field = (color ? color : SKINCOLOR_GREEN); \
|
||||
}
|
||||
GETSKINCOLOR(prefcolor)
|
||||
GETSKINCOLOR(prefoppositecolor)
|
||||
#undef GETSKINCOLOR
|
||||
else if (!stricmp(stoken, "supercolor"))
|
||||
skin->supercolor = R_GetSuperColorByName(value);
|
||||
{
|
||||
UINT16 color = R_GetSuperColorByName(value);
|
||||
skin->supercolor = (color ? color : SKINCOLOR_SUPERGOLD1);
|
||||
}
|
||||
|
||||
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
|
||||
GETFLOAT(jumpfactor)
|
||||
|
|
|
@ -67,6 +67,16 @@ static struct {
|
|||
} *tidcache = NULL;
|
||||
static INT32 tidcachelen = 0;
|
||||
|
||||
//
|
||||
// MAPTEXTURE_T CACHING
|
||||
// When a texture is first needed, it counts the number of composite columns
|
||||
// required in the texture and allocates space for a column directory and
|
||||
// any new columns.
|
||||
// The directory will simply point inside other patches if there is only one
|
||||
// patch in a given column, but any columns with multiple patches will have
|
||||
// new column_ts generated.
|
||||
//
|
||||
|
||||
//
|
||||
// R_DrawColumnInCache
|
||||
// Clip and draw a column from a patch into a cached post.
|
||||
|
@ -188,7 +198,7 @@ static inline void R_DrawBlendColumnInCache(column_t *patch, UINT8 *cache, texpa
|
|||
{
|
||||
for (; dest < cache + position + count; source++, dest++)
|
||||
if (*source != 0xFF)
|
||||
*dest = ASTBlendPixel_8bpp(*dest, *source, originPatch->style, originPatch->alpha);
|
||||
*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
|
||||
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
|
||||
|
@ -232,7 +242,7 @@ static inline void R_DrawBlendFlippedColumnInCache(column_t *patch, UINT8 *cache
|
|||
{
|
||||
for (; dest < cache + position + count; --source, dest++)
|
||||
if (*source != 0xFF)
|
||||
*dest = ASTBlendPixel_8bpp(*dest, *source, originPatch->style, originPatch->alpha);
|
||||
*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
|
||||
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
# Declare SDL2 interface sources
|
||||
|
||||
set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
|
||||
if(NOT ${SRB2_CONFIG_HAVE_MIXERX})
|
||||
set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
|
||||
else()
|
||||
set(SRB2_CONFIG_SDL2_USEMIXER OFF)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SDL2_USEMIXER})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
|
@ -22,6 +26,8 @@ if(${SRB2_CONFIG_SDL2_USEMIXER})
|
|||
message(WARNING "You specified that SDL2_mixer is available, but it was not found. Falling back to sdl sound.")
|
||||
set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
|
||||
endif()
|
||||
elseif(${MIXERX_FOUND})
|
||||
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
|
||||
else()
|
||||
set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
|
||||
endif()
|
||||
|
@ -156,6 +162,7 @@ if(${SDL2_FOUND})
|
|||
SDL2_mixer
|
||||
${GME_LIBRARIES}
|
||||
${OPENMPT_LIBRARIES}
|
||||
${MIXERX_LIBRARIES}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
|
@ -167,6 +174,7 @@ if(${SDL2_FOUND})
|
|||
${SDL2_MIXER_LIBRARIES}
|
||||
${GME_LIBRARIES}
|
||||
${OPENMPT_LIBRARIES}
|
||||
${MIXERX_LIBRARIES}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
|
@ -247,27 +255,32 @@ if(${SDL2_FOUND})
|
|||
${SDL2_MIXER_INCLUDE_DIRS}
|
||||
${GME_INCLUDE_DIRS}
|
||||
${OPENMPT_INCLUDE_DIRS}
|
||||
${MIXERX_INCLUDE_DIRS}
|
||||
${PNG_INCLUDE_DIRS}
|
||||
${ZLIB_INCLUDE_DIRS}
|
||||
${OPENGL_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
if(${SRB2_HAVE_MIXER})
|
||||
if((${SRB2_HAVE_MIXER}) OR (${SRB2_HAVE_MIXERX}))
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DHAVE_SDL
|
||||
-DDDIRECTFULLSCREEN -DHAVE_SDL
|
||||
)
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
## strip debug symbols into separate file when using gcc.
|
||||
## to be consistent with Makefile, don't generate for OS X.
|
||||
if((CMAKE_COMPILER_IS_GNUCC) AND NOT (${CMAKE_SYSTEM} MATCHES Darwin))
|
||||
if((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
set(OBJCOPY_ONLY_KEEP_DEBUG "--only-keep-debug")
|
||||
endif()
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} ${OBJCOPY_ONLY_KEEP_DEBUG} $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
@ -281,6 +294,15 @@ if(${SDL2_FOUND})
|
|||
install(TARGETS SRB2SDL2 SRB2SDL2
|
||||
RUNTIME DESTINATION .
|
||||
)
|
||||
if ((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
|
||||
set(SRB2_DEBUG_INSTALL OFF CACHE BOOL "Insert *.debug file into the install directory or package.")
|
||||
if (${SRB2_DEBUG_INSTALL})
|
||||
install(FILES $<TARGET_FILE:SRB2SDL2>.debug
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
|
@ -294,6 +316,7 @@ if(${SDL2_FOUND})
|
|||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86_64/mingw
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/bin
|
||||
)
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
|
@ -301,6 +324,7 @@ if(${SDL2_FOUND})
|
|||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86/mingw
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/bin
|
||||
)
|
||||
endif()
|
||||
else()
|
||||
|
@ -310,6 +334,7 @@ if(${SDL2_FOUND})
|
|||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86_64/mingw
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/bin
|
||||
)
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
|
@ -317,6 +342,7 @@ if(${SDL2_FOUND})
|
|||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86/mingw
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/bin
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
@ -340,6 +366,12 @@ if(${SDL2_FOUND})
|
|||
if(${SRB2_CONFIG_HAVE_OPENMPT})
|
||||
getwinlib(libopenmpt "libopenmpt.dll")
|
||||
endif()
|
||||
if(${SRB2_CONFIG_HAVE_MIXERX})
|
||||
getwinlib(SDL2_mixer_ext "SDL2_mixer_ext.dll")
|
||||
getwinlib(libfluidsynth-2 "libfluidsynth-2.dll")
|
||||
getwinlib(libgcc_s_sjlj-1 "libgcc_s_sjlj-1.dll")
|
||||
getwinlib(libstdc++-6 "libstdc++-6.dll")
|
||||
endif()
|
||||
|
||||
install(PROGRAMS
|
||||
${win_extra_dll_list}
|
||||
|
|
|
@ -226,7 +226,6 @@
|
|||
<ClInclude Include="..\hardware\hw_defs.h" />
|
||||
<ClInclude Include="..\hardware\hw_dll.h" />
|
||||
<ClInclude Include="..\hardware\hw_drv.h" />
|
||||
<ClInclude Include="..\hardware\hw_glide.h" />
|
||||
<ClInclude Include="..\hardware\hw_glob.h" />
|
||||
<ClInclude Include="..\hardware\hw_light.h" />
|
||||
<ClInclude Include="..\hardware\hw_main.h" />
|
||||
|
@ -383,7 +382,6 @@
|
|||
<ClCompile Include="..\hardware\hw_md2load.c" />
|
||||
<ClCompile Include="..\hardware\hw_md3load.c" />
|
||||
<ClCompile Include="..\hardware\hw_model.c" />
|
||||
<ClCompile Include="..\hardware\hw_trick.c" />
|
||||
<ClCompile Include="..\hardware\r_opengl\r_opengl.c" />
|
||||
<ClCompile Include="..\hardware\u_list.c" />
|
||||
<ClCompile Include="..\hu_stuff.c" />
|
||||
|
|
|
@ -237,9 +237,6 @@
|
|||
<ClInclude Include="..\hardware\hw_drv.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hardware\hw_glide.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hardware\hw_glob.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
|
@ -675,9 +672,6 @@
|
|||
<ClCompile Include="..\hardware\hw_model.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hardware\hw_trick.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hardware\u_list.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -2410,10 +2410,6 @@
|
|||
RelativePath="..\hardware\hw_drv.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hw_glide.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hw_glob.h"
|
||||
>
|
||||
|
@ -2550,46 +2546,6 @@
|
|||
RelativePath="..\hardware\hw_md2.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hw_trick.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hws_data.h"
|
||||
>
|
||||
|
|
|
@ -7,19 +7,19 @@
|
|||
CFG=Srb2SDL - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Srb2SDL.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Srb2SDL.mak" CFG="Srb2SDL - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE "Srb2SDL - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "Srb2SDL - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
|
@ -85,7 +85,7 @@ LINK32=link.exe
|
|||
# ADD LINK32 SDL.lib SDL_mixer.lib user32.lib advapi32.lib ws2_32.lib /nologo /subsystem:console /pdb:"C:\srb2demo2\srb2sdldebug.pdb" /debug /machine:I386 /out:"C:\srb2demo2\srb2sdldebug.exe" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
|
@ -213,7 +213,7 @@ SOURCE=.\SDL_main\SDL_win32_main.c
|
|||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -274,7 +274,7 @@ InputName=tmap
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -308,7 +308,7 @@ InputName=tmap_mmx
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -339,7 +339,7 @@ InputName=tmap_vc
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
|
@ -576,10 +576,6 @@ SOURCE=..\hardware\hw_drv.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hw_glide.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hw_glob.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -608,10 +604,6 @@ SOURCE=..\hardware\hw_md2.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hw_trick.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hws_data.h
|
||||
# End Source File
|
||||
# End Group
|
||||
|
|
|
@ -1064,13 +1064,6 @@
|
|||
path = ../../hardware/hw_drv.h;
|
||||
refType = 2;
|
||||
};
|
||||
8417773B085A106C000C01D8 = {
|
||||
fileEncoding = 30;
|
||||
isa = PBXFileReference;
|
||||
name = hw_glide.h;
|
||||
path = ../../hardware/hw_glide.h;
|
||||
refType = 2;
|
||||
};
|
||||
8417773C085A106C000C01D8 = {
|
||||
fileEncoding = 30;
|
||||
isa = PBXFileReference;
|
||||
|
@ -1120,13 +1113,6 @@
|
|||
path = ../../hardware/hw_md2.h;
|
||||
refType = 2;
|
||||
};
|
||||
84177743085A106C000C01D8 = {
|
||||
fileEncoding = 30;
|
||||
isa = PBXFileReference;
|
||||
name = hw_trick.c;
|
||||
path = ../../hardware/hw_trick.c;
|
||||
refType = 2;
|
||||
};
|
||||
84177744085A106C000C01D8 = {
|
||||
fileEncoding = 30;
|
||||
isa = PBXFileReference;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
1E44AE800B67CC2B00BAD059 /* hw_draw.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE6C0B67CC2B00BAD059 /* hw_draw.c */; };
|
||||
1E44AE820B67CC2B00BAD059 /* hw_main.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE6E0B67CC2B00BAD059 /* hw_main.c */; };
|
||||
1E44AE840B67CC2B00BAD059 /* hw_md2.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE700B67CC2B00BAD059 /* hw_md2.c */; };
|
||||
1E44AE860B67CC2B00BAD059 /* hw_trick.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE720B67CC2B00BAD059 /* hw_trick.c */; };
|
||||
1E44AEA40B67CC8500BAD059 /* d_clisrv.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE8D0B67CC8400BAD059 /* d_clisrv.c */; };
|
||||
1E44AEA70B67CC8500BAD059 /* d_main.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE900B67CC8400BAD059 /* d_main.c */; };
|
||||
1E44AEA80B67CC8500BAD059 /* d_net.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AE910B67CC8500BAD059 /* d_net.c */; };
|
||||
|
@ -181,7 +180,6 @@
|
|||
1E44AE640B67CC2B00BAD059 /* hw_cache.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_cache.c; path = ../../hardware/hw_cache.c; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE650B67CC2B00BAD059 /* hw_dll.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_dll.h; path = ../../hardware/hw_dll.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE660B67CC2B00BAD059 /* hw_drv.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_drv.h; path = ../../hardware/hw_drv.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE670B67CC2B00BAD059 /* hw_glide.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_glide.h; path = ../../hardware/hw_glide.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE680B67CC2B00BAD059 /* hw_light.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_light.c; path = ../../hardware/hw_light.c; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE690B67CC2B00BAD059 /* hw_light.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_light.h; path = ../../hardware/hw_light.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw3sound.h; path = ../../hardware/hw3sound.h; sourceTree = SOURCE_ROOT; };
|
||||
|
@ -192,7 +190,6 @@
|
|||
1E44AE6F0B67CC2B00BAD059 /* hw_main.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_main.h; path = ../../hardware/hw_main.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE700B67CC2B00BAD059 /* hw_md2.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_md2.c; path = ../../hardware/hw_md2.c; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE710B67CC2B00BAD059 /* hw_md2.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_md2.h; path = ../../hardware/hw_md2.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE720B67CC2B00BAD059 /* hw_trick.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_trick.c; path = ../../hardware/hw_trick.c; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE730B67CC2B00BAD059 /* hws_data.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hws_data.h; path = ../../hardware/hws_data.h; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE8A0B67CC6000BAD059 /* asm_defs.inc */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.pascal; name = asm_defs.inc; path = ../../asm_defs.inc; sourceTree = SOURCE_ROOT; };
|
||||
1E44AE8D0B67CC8400BAD059 /* d_clisrv.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = d_clisrv.c; path = ../../d_clisrv.c; sourceTree = SOURCE_ROOT; };
|
||||
|
@ -535,7 +532,6 @@
|
|||
1E44AE640B67CC2B00BAD059 /* hw_cache.c */,
|
||||
1E44AE650B67CC2B00BAD059 /* hw_dll.h */,
|
||||
1E44AE660B67CC2B00BAD059 /* hw_drv.h */,
|
||||
1E44AE670B67CC2B00BAD059 /* hw_glide.h */,
|
||||
1E44AE680B67CC2B00BAD059 /* hw_light.c */,
|
||||
1E44AE690B67CC2B00BAD059 /* hw_light.h */,
|
||||
1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */,
|
||||
|
@ -546,7 +542,6 @@
|
|||
1E44AE6F0B67CC2B00BAD059 /* hw_main.h */,
|
||||
1E44AE700B67CC2B00BAD059 /* hw_md2.c */,
|
||||
1E44AE710B67CC2B00BAD059 /* hw_md2.h */,
|
||||
1E44AE720B67CC2B00BAD059 /* hw_trick.c */,
|
||||
1E44AE730B67CC2B00BAD059 /* hws_data.h */,
|
||||
);
|
||||
name = Hw_Hardware;
|
||||
|
@ -1080,7 +1075,6 @@
|
|||
1E44AE800B67CC2B00BAD059 /* hw_draw.c in Sources */,
|
||||
1E44AE820B67CC2B00BAD059 /* hw_main.c in Sources */,
|
||||
1E44AE840B67CC2B00BAD059 /* hw_md2.c in Sources */,
|
||||
1E44AE860B67CC2B00BAD059 /* hw_trick.c in Sources */,
|
||||
1E44AEA40B67CC8500BAD059 /* d_clisrv.c in Sources */,
|
||||
1E44AEA70B67CC8500BAD059 /* d_main.c in Sources */,
|
||||
1E44AEA80B67CC8500BAD059 /* d_net.c in Sources */,
|
||||
|
@ -1219,7 +1213,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.4;
|
||||
CURRENT_PROJECT_VERSION = 2.2.6;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1231,7 +1225,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.4;
|
||||
CURRENT_PROJECT_VERSION = 2.2.6;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -240,8 +240,8 @@ void ST_LoadGraphics(void)
|
|||
int i;
|
||||
|
||||
// SRB2 border patch
|
||||
st_borderpatchnum = W_GetNumForName("GFZFLR01");
|
||||
scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
|
||||
// st_borderpatchnum = W_GetNumForName("GFZFLR01");
|
||||
// scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
|
||||
|
||||
// the original Doom uses 'STF' as base name for all face graphics
|
||||
// Graue 04-08-2004: face/name graphics are now indexed by skins
|
||||
|
|
12
src/version.h
Normal file
12
src/version.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
#define SRB2VERSION "2.2.6"/* this must be the first line, for cmake !! */
|
||||
|
||||
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
// "18" is the default mod ID for version 2.2
|
||||
#define MODID 18
|
||||
|
||||
// The Modification Version, starting from 1. Do not follow your version string for this,
|
||||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 47
|
|
@ -1735,11 +1735,11 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
|
||||
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
|
||||
|
||||
if (grPatch->mipmap->grInfo.data)
|
||||
if (grPatch->mipmap->data)
|
||||
{
|
||||
if (tag == PU_CACHE)
|
||||
tag = PU_HWRCACHE;
|
||||
Z_ChangeTag(grPatch->mipmap->grInfo.data, tag);
|
||||
Z_ChangeTag(grPatch->mipmap->data, tag);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -234,7 +234,6 @@
|
|||
<ClCompile Include="..\hardware\hw_md2load.c" />
|
||||
<ClCompile Include="..\hardware\hw_md3load.c" />
|
||||
<ClCompile Include="..\hardware\hw_model.c" />
|
||||
<ClCompile Include="..\hardware\hw_trick.c" />
|
||||
<ClCompile Include="..\hardware\u_list.c" />
|
||||
<ClCompile Include="..\hu_stuff.c" />
|
||||
<ClCompile Include="..\info.c" />
|
||||
|
@ -400,7 +399,6 @@
|
|||
<ClInclude Include="..\hardware\hw_defs.h" />
|
||||
<ClInclude Include="..\hardware\hw_dll.h" />
|
||||
<ClInclude Include="..\hardware\hw_drv.h" />
|
||||
<ClInclude Include="..\hardware\hw_glide.h" />
|
||||
<ClInclude Include="..\hardware\hw_glob.h" />
|
||||
<ClInclude Include="..\hardware\hw_light.h" />
|
||||
<ClInclude Include="..\hardware\hw_main.h" />
|
||||
|
|
|
@ -108,9 +108,6 @@
|
|||
<ClCompile Include="..\hardware\hw_md2.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hardware\hw_trick.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hardware\hw3sound.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
|
@ -516,9 +513,6 @@
|
|||
<ClInclude Include="..\hardware\hw_drv.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hardware\hw_glide.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hardware\hw_glob.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -2151,10 +2151,6 @@
|
|||
RelativePath="..\hardware\hw_drv.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hw_glide.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hw_glob.h"
|
||||
>
|
||||
|
@ -2291,46 +2287,6 @@
|
|||
RelativePath="..\hardware\hw_md2.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hw_trick.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hardware\hws_data.h"
|
||||
>
|
||||
|
|
|
@ -7,19 +7,19 @@
|
|||
CFG=Srb2win - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Srb2win.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Srb2win.mak" CFG="Srb2win - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE "Srb2win - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Srb2win - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
|
@ -84,7 +84,7 @@ LINK32=link.exe
|
|||
# ADD LINK32 dxguid.lib user32.lib gdi32.lib winmm.lib advapi32.lib ws2_32.lib dinput.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\srb2demo2\srb2debug.exe"
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
|
@ -148,7 +148,7 @@ SOURCE=.\Srb2win.rc
|
|||
|
||||
!ELSEIF "$(CFG)" == "Srb2win - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -233,7 +233,7 @@ InputName=tmap
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -266,7 +266,7 @@ InputName=tmap_mmx
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -298,7 +298,7 @@ InputName=tmap_vc
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
|
@ -535,10 +535,6 @@ SOURCE=..\hardware\hw_drv.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hw_glide.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hw_glob.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -567,10 +563,6 @@ SOURCE=..\hardware\hw_md2.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hw_trick.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hardware\hws_data.h
|
||||
# End Source File
|
||||
# End Group
|
||||
|
|
|
@ -66,8 +66,8 @@ END
|
|||
#include "../doomdef.h" // Needed for version string
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 2,2,0,0
|
||||
PRODUCTVERSION 2,2,0,0
|
||||
FILEVERSION 2,2,6,0
|
||||
PRODUCTVERSION 2,2,6,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
|
Loading…
Reference in a new issue