mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
This commit is contained in:
commit
7bdea21435
51 changed files with 1358 additions and 767 deletions
|
@ -2597,45 +2597,63 @@ linedeftypes
|
|||
|
||||
500
|
||||
{
|
||||
title = "Scroll Wall Front Side Left";
|
||||
title = "Scroll Front Wall Left";
|
||||
prefix = "(500)";
|
||||
}
|
||||
|
||||
501
|
||||
{
|
||||
title = "Scroll Wall Front Side Right";
|
||||
title = "Scroll Front Wall Right";
|
||||
prefix = "(501)";
|
||||
}
|
||||
|
||||
502
|
||||
{
|
||||
title = "Scroll Wall According to Linedef";
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||||
title = "Scroll Tagged Wall";
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||||
prefix = "(502)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
}
|
||||
|
||||
503
|
||||
{
|
||||
title = "Scroll Wall According to Linedef (Accelerative)";
|
||||
title = "Scroll Tagged Wall (Accelerative)";
|
||||
prefix = "(503)";
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||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
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||||
}
|
||||
|
||||
504
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||||
{
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||||
title = "Scroll Wall According to Linedef (Displacement)";
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||||
title = "Scroll Tagged Wall (Displacement)";
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||||
prefix = "(504)";
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||||
flags128text = "[7] Use texture offsets";
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||||
flags256text = "[8] Scroll back side";
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||||
}
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||||
|
||||
505
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||||
{
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||||
title = "Scroll Texture by Front Side Offsets";
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title = "Scroll Front Wall by Front Side Offsets";
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||||
prefix = "(505)";
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||||
}
|
||||
|
||||
506
|
||||
{
|
||||
title = "Scroll Texture by Back Side Offsets";
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||||
title = "Scroll Front Wall by Back Side Offsets";
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||||
prefix = "(506)";
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||||
}
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||||
|
||||
507
|
||||
{
|
||||
title = "Scroll Back Wall by Front Side Offsets";
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||||
prefix = "(507)";
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||||
}
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||||
|
||||
508
|
||||
{
|
||||
title = "Scroll Back Wall by Back Side Offsets";
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||||
prefix = "(508)";
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||||
}
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||||
}
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|
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planescroll
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|
|
|
@ -195,24 +195,25 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
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// of 512 bytes is like 0.1)
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UINT16 software_MAXPACKETLENGTH;
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|
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/** Guesses the value of a tic from its lowest byte and from maketic
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/** Guesses the full value of a tic from its lowest byte, for a specific node
|
||||
*
|
||||
* \param low The lowest byte of the tic value
|
||||
* \param node The node to deduce the tic for
|
||||
* \return The full tic value
|
||||
*
|
||||
*/
|
||||
tic_t ExpandTics(INT32 low)
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tic_t ExpandTics(INT32 low, INT32 node)
|
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{
|
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INT32 delta;
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|
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delta = low - (maketic & UINT8_MAX);
|
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delta = low - (nettics[node] & UINT8_MAX);
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|
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if (delta >= -64 && delta <= 64)
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return (maketic & ~UINT8_MAX) + low;
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return (nettics[node] & ~UINT8_MAX) + low;
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else if (delta > 64)
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return (maketic & ~UINT8_MAX) - 256 + low;
|
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return (nettics[node] & ~UINT8_MAX) - 256 + low;
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else //if (delta < -64)
|
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return (maketic & ~UINT8_MAX) + 256 + low;
|
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return (nettics[node] & ~UINT8_MAX) + 256 + low;
|
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}
|
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|
||||
// -----------------------------------------------------------------
|
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|
@ -1495,7 +1496,7 @@ static boolean SV_SendServerConfig(INT32 node)
|
|||
if (!playeringame[i])
|
||||
continue;
|
||||
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
|
||||
netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
|
||||
netbuffer->u.servercfg.playercolor[i] = (UINT16)players[i].skincolor;
|
||||
netbuffer->u.servercfg.playeravailabilities[i] = (UINT32)LONG(players[i].availabilities);
|
||||
}
|
||||
|
||||
|
@ -3293,7 +3294,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
boolean splitscreenplayer;
|
||||
boolean rejoined;
|
||||
player_t *newplayer;
|
||||
char *port;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
|
@ -3324,10 +3324,15 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
|
||||
if (server && I_GetNodeAddress)
|
||||
{
|
||||
strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
|
||||
port = strchr(playeraddress[newplayernum], ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
const char *address = I_GetNodeAddress(node);
|
||||
char *port = NULL;
|
||||
if (address) // MI: fix msvcrt.dll!_mbscat crash?
|
||||
{
|
||||
strcpy(playeraddress[newplayernum], address);
|
||||
port = strchr(playeraddress[newplayernum], ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3883,7 +3888,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (netbuffer->u.servercfg.playerskins[j] == 0xFF
|
||||
&& netbuffer->u.servercfg.playercolor[j] == 0xFF
|
||||
&& netbuffer->u.servercfg.playercolor[j] == 0xFFFF
|
||||
&& netbuffer->u.servercfg.playeravailabilities[j] == 0xFFFFFFFF)
|
||||
continue; // not in game
|
||||
|
||||
|
@ -4005,8 +4010,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
|
||||
// To save bytes, only the low byte of tic numbers are sent
|
||||
// Use ExpandTics to figure out what the rest of the bytes are
|
||||
realstart = ExpandTics(netbuffer->u.clientpak.client_tic);
|
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realend = ExpandTics(netbuffer->u.clientpak.resendfrom);
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||||
realstart = ExpandTics(netbuffer->u.clientpak.client_tic, node);
|
||||
realend = ExpandTics(netbuffer->u.clientpak.resendfrom, node);
|
||||
|
||||
if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|
||||
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
|
||||
|
@ -4258,15 +4263,15 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
break;
|
||||
}
|
||||
|
||||
realstart = ExpandTics(netbuffer->u.serverpak.starttic);
|
||||
realstart = netbuffer->u.serverpak.starttic;
|
||||
realend = realstart + netbuffer->u.serverpak.numtics;
|
||||
|
||||
if (!txtpak)
|
||||
txtpak = (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots
|
||||
* netbuffer->u.serverpak.numtics];
|
||||
|
||||
if (realend > gametic + BACKUPTICS)
|
||||
realend = gametic + BACKUPTICS;
|
||||
if (realend > gametic + CLIENTBACKUPTICS)
|
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realend = gametic + CLIENTBACKUPTICS;
|
||||
cl_packetmissed = realstart > neededtic;
|
||||
|
||||
if (realstart <= neededtic && realend > neededtic)
|
||||
|
@ -4609,11 +4614,11 @@ static void SV_SendTics(void)
|
|||
for (n = 1; n < MAXNETNODES; n++)
|
||||
if (nodeingame[n])
|
||||
{
|
||||
lasttictosend = maketic;
|
||||
|
||||
// assert supposedtics[n]>=nettics[n]
|
||||
realfirsttic = supposedtics[n];
|
||||
if (realfirsttic >= maketic)
|
||||
lasttictosend = min(maketic, realfirsttic + CLIENTBACKUPTICS);
|
||||
|
||||
if (realfirsttic >= lasttictosend)
|
||||
{
|
||||
// well we have sent all tics we will so use extrabandwidth
|
||||
// to resent packet that are supposed lost (this is necessary since lost
|
||||
|
@ -4622,7 +4627,7 @@ static void SV_SendTics(void)
|
|||
DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n",
|
||||
n, maketic, supposedtics[n], nettics[n]));
|
||||
realfirsttic = nettics[n];
|
||||
if (realfirsttic >= maketic || (I_GetTime() + n)&3)
|
||||
if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3)
|
||||
// all tic are ok
|
||||
continue;
|
||||
DEBFILE(va("Sent %d anyway\n", realfirsttic));
|
||||
|
@ -4665,7 +4670,7 @@ static void SV_SendTics(void)
|
|||
|
||||
// Send the tics
|
||||
netbuffer->packettype = PT_SERVERTICS;
|
||||
netbuffer->u.serverpak.starttic = (UINT8)realfirsttic;
|
||||
netbuffer->u.serverpak.starttic = realfirsttic;
|
||||
netbuffer->u.serverpak.numtics = (UINT8)(lasttictosend - realfirsttic);
|
||||
netbuffer->u.serverpak.numslots = (UINT8)SHORT(doomcom->numslots);
|
||||
bufpos = (UINT8 *)&netbuffer->u.serverpak.cmds;
|
||||
|
|
|
@ -34,6 +34,7 @@ applications may follow different packet versions.
|
|||
|
||||
// Networking and tick handling related.
|
||||
#define BACKUPTICS 96
|
||||
#define CLIENTBACKUPTICS 32
|
||||
#define MAXTEXTCMD 256
|
||||
//
|
||||
// Packet structure
|
||||
|
@ -128,7 +129,7 @@ typedef struct
|
|||
// this packet is too large
|
||||
typedef struct
|
||||
{
|
||||
UINT8 starttic;
|
||||
tic_t starttic;
|
||||
UINT8 numtics;
|
||||
UINT8 numslots; // "Slots filled": Highest player number in use plus one.
|
||||
ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
|
||||
|
@ -188,7 +189,7 @@ typedef struct
|
|||
SINT8 xtralife;
|
||||
SINT8 pity;
|
||||
|
||||
UINT8 skincolor;
|
||||
UINT16 skincolor;
|
||||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
// Just in case Lua does something like
|
||||
|
@ -308,7 +309,7 @@ typedef struct
|
|||
|
||||
// 0xFF == not in game; else player skin num
|
||||
UINT8 playerskins[MAXPLAYERS];
|
||||
UINT8 playercolor[MAXPLAYERS];
|
||||
UINT16 playercolor[MAXPLAYERS];
|
||||
UINT32 playeravailabilities[MAXPLAYERS];
|
||||
|
||||
UINT8 gametype;
|
||||
|
@ -414,7 +415,7 @@ typedef struct
|
|||
{
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 skin;
|
||||
UINT8 color;
|
||||
UINT16 color;
|
||||
UINT32 pflags;
|
||||
UINT32 score;
|
||||
UINT8 ctfteam;
|
||||
|
@ -520,7 +521,7 @@ extern consvar_t cv_resynchattempts, cv_blamecfail;
|
|||
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
tic_t ExpandTics(INT32 low);
|
||||
tic_t ExpandTics(INT32 low, INT32 node);
|
||||
void D_ClientServerInit(void);
|
||||
|
||||
// Initialise the other field
|
||||
|
|
|
@ -125,6 +125,9 @@ boolean advancedemo;
|
|||
INT32 debugload = 0;
|
||||
#endif
|
||||
|
||||
UINT16 numskincolors;
|
||||
menucolor_t *menucolorhead, *menucolortail;
|
||||
|
||||
char savegamename[256];
|
||||
|
||||
char srb2home[256] = ".";
|
||||
|
@ -1191,6 +1194,10 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-password") && M_IsNextParm())
|
||||
D_SetPassword(M_GetNextParm());
|
||||
|
||||
// player setup menu colors must be initialized before
|
||||
// any wad file is added, as they may contain colors themselves
|
||||
M_InitPlayerSetupColors();
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
|
|
|
@ -838,7 +838,7 @@ static void DebugPrintpacket(const char *header)
|
|||
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd;
|
||||
|
||||
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
|
||||
(UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
||||
(UINT32)serverpak->starttic, serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
||||
/// \todo Display more readable information about net commands
|
||||
fprintfstringnewline((char *)cmd, ntxtcmd);
|
||||
/*fprintfstring((char *)cmd, 3);
|
||||
|
@ -857,8 +857,8 @@ static void DebugPrintpacket(const char *header)
|
|||
case PT_NODEKEEPALIVE:
|
||||
case PT_NODEKEEPALIVEMIS:
|
||||
fprintf(debugfile, " tic %4u resendfrom %u\n",
|
||||
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
|
||||
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
|
||||
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic, doomcom->remotenode),
|
||||
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom, doomcom->remotenode));
|
||||
break;
|
||||
case PT_TEXTCMD:
|
||||
case PT_TEXTCMD2:
|
||||
|
|
113
src/d_netcmd.c
113
src/d_netcmd.c
|
@ -225,6 +225,7 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL,
|
|||
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
// player colors
|
||||
UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
|
||||
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
// player's skin, saved for commodity, when using a favorite skins wad..
|
||||
|
@ -619,7 +620,7 @@ void D_RegisterClientCommands(void)
|
|||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
{
|
||||
Color_cons_t[i].value = i;
|
||||
Color_cons_t[i].strvalue = Color_Names[i];
|
||||
Color_cons_t[i].strvalue = skincolors[i].name;
|
||||
}
|
||||
Color_cons_t[MAXSKINCOLORS].value = 0;
|
||||
Color_cons_t[MAXSKINCOLORS].strvalue = NULL;
|
||||
|
@ -1221,15 +1222,20 @@ static void SendNameAndColor(void)
|
|||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor.value)
|
||||
// don't allow inaccessible colors
|
||||
if (!skincolors[cv_playercolor.value].accessible)
|
||||
{
|
||||
if (players[consoleplayer].skincolor)
|
||||
if (players[consoleplayer].skincolor && skincolors[players[consoleplayer].skincolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
else
|
||||
else if (skincolors[atoi(cv_playercolor.defaultvalue)].accessible)
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor && skincolors[skins[players[consoleplayer].skin].prefcolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
else {
|
||||
UINT16 i = 0;
|
||||
while (i<numskincolors && !skincolors[i].accessible) i++;
|
||||
CV_StealthSetValue(&cv_playercolor, (i != numskincolors) ? i : SKINCOLOR_BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
if (!strcmp(cv_playername.string, player_names[consoleplayer])
|
||||
|
@ -1276,10 +1282,10 @@ static void SendNameAndColor(void)
|
|||
{
|
||||
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
|
||||
players[consoleplayer].skincolor = cv_playercolor.value % numskincolors;
|
||||
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
|
||||
players[consoleplayer].mo->color = (UINT16)players[consoleplayer].skincolor;
|
||||
}*/
|
||||
}
|
||||
else
|
||||
|
@ -1317,7 +1323,7 @@ static void SendNameAndColor(void)
|
|||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT32(p, (UINT32)players[consoleplayer].availabilities);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT16(p, (UINT16)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
@ -1344,15 +1350,20 @@ static void SendNameAndColor2(void)
|
|||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor2.value)
|
||||
// don't allow inaccessible colors
|
||||
if (!skincolors[cv_playercolor2.value].accessible)
|
||||
{
|
||||
if (players[secondplaya].skincolor)
|
||||
if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
|
||||
else if (skins[players[secondplaya].skin].prefcolor)
|
||||
else if (skincolors[atoi(cv_playercolor2.defaultvalue)].accessible)
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor2.defaultvalue);
|
||||
else if (skins[players[secondplaya].skin].prefcolor && skincolors[skins[players[secondplaya].skin].prefcolor].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
else {
|
||||
UINT16 i = 0;
|
||||
while (i<numskincolors && !skincolors[i].accessible) i++;
|
||||
CV_StealthSetValue(&cv_playercolor2, (i != numskincolors) ? i : SKINCOLOR_BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
players[secondplaya].availabilities = R_GetSkinAvailabilities();
|
||||
|
@ -1405,7 +1416,7 @@ static void SendNameAndColor2(void)
|
|||
{
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
|
||||
players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
|
||||
players[secondplaya].skincolor = cv_playercolor2.value % numskincolors;
|
||||
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
@ -1428,7 +1439,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
player_t *p = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
UINT16 color;
|
||||
UINT8 skin;
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (playernum < 0 || playernum > MAXPLAYERS)
|
||||
|
@ -1447,7 +1459,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
p->availabilities = READUINT32(*cp);
|
||||
color = READUINT8(*cp);
|
||||
color = READUINT16(*cp);
|
||||
skin = READUINT8(*cp);
|
||||
|
||||
// set name
|
||||
|
@ -1455,9 +1467,9 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
SetPlayerName(playernum, name);
|
||||
|
||||
// set color
|
||||
p->skincolor = color % MAXSKINCOLORS;
|
||||
p->skincolor = color % numskincolors;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
p->mo->color = (UINT16)p->skincolor;
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]))
|
||||
|
@ -1474,8 +1486,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow color "none"
|
||||
if (!p->skincolor)
|
||||
// don't allow inaccessible colors
|
||||
if (skincolors[p->skincolor].accessible == false)
|
||||
kick = true;
|
||||
|
||||
// availabilities
|
||||
|
@ -4478,25 +4490,30 @@ static void Skin2_OnChange(void)
|
|||
*/
|
||||
static void Color_OnChange(void)
|
||||
{
|
||||
if (!Playing())
|
||||
return; // do whatever you want
|
||||
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
if (!Playing()) {
|
||||
if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, lastgoodcolor);
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor,
|
||||
players[consoleplayer].skincolor);
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true)
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor,
|
||||
players[consoleplayer].skincolor);
|
||||
}
|
||||
}
|
||||
lastgoodcolor = cv_playercolor.value;
|
||||
}
|
||||
|
||||
/** Sends a color change for the secondary splitscreen player, unless that
|
||||
|
@ -4507,18 +4524,24 @@ static void Color_OnChange(void)
|
|||
static void Color2_OnChange(void)
|
||||
{
|
||||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
if (!P_PlayerMoving(secondarydisplayplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
if (!cv_playercolor2.value || !skincolors[cv_playercolor2.value].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor2, lastgoodcolor2);
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2,
|
||||
players[secondarydisplayplayer].skincolor);
|
||||
if (!P_PlayerMoving(secondarydisplayplayer) && skincolors[players[secondarydisplayplayer].skincolor].accessible == true)
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2,
|
||||
players[secondarydisplayplayer].skincolor);
|
||||
}
|
||||
}
|
||||
lastgoodcolor2 = cv_playercolor2.value;
|
||||
}
|
||||
|
||||
/** Displays the result of the chat being muted or unmuted.
|
||||
|
|
|
@ -366,7 +366,7 @@ typedef struct player_s
|
|||
UINT16 flashpal;
|
||||
|
||||
// Player skin colorshift, 0-15 for which color to draw player.
|
||||
UINT8 skincolor;
|
||||
UINT16 skincolor;
|
||||
|
||||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
|
|
191
src/dehacked.c
191
src/dehacked.c
|
@ -56,10 +56,12 @@ int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
|||
// The crazy word-reading stuff uses these.
|
||||
static char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
static char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
static char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||||
static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
#define initfreeslots() {\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
||||
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
|
||||
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
||||
}
|
||||
|
||||
|
@ -77,6 +79,7 @@ static hudnum_t get_huditem(const char *word);
|
|||
static menutype_t get_menutype(const char *word);
|
||||
//static INT16 get_gametype(const char *word);
|
||||
//static powertype_t get_power(const char *word);
|
||||
skincolornum_t get_skincolor(const char *word);
|
||||
|
||||
boolean deh_loaded = false;
|
||||
static int dbg_line;
|
||||
|
@ -449,7 +452,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
|
||||
{
|
||||
SLOTFOUND
|
||||
description[num].oppositecolor = (UINT8)get_number(word2);
|
||||
description[num].oppositecolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
|
||||
{
|
||||
|
@ -459,12 +462,12 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
|
||||
{
|
||||
SLOTFOUND
|
||||
description[num].tagtextcolor = (UINT8)get_number(word2);
|
||||
description[num].tagtextcolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "TAGOUTLINECOLOR") || fastcmp(word, "TAGOUTLINECOLOUR"))
|
||||
{
|
||||
SLOTFOUND
|
||||
description[num].tagoutlinecolor = (UINT8)get_number(word2);
|
||||
description[num].tagoutlinecolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "STATUS"))
|
||||
{
|
||||
|
@ -571,6 +574,16 @@ static void readfreeslots(MYFILE *f)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(type, "SKINCOLOR"))
|
||||
{
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++)
|
||||
if (!FREE_SKINCOLORS[i]) {
|
||||
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_SKINCOLORS[i],word);
|
||||
M_AddMenuColor(numskincolors++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(type, "SPR2"))
|
||||
{
|
||||
// Search if we already have an SPR2 by that name...
|
||||
|
@ -753,6 +766,84 @@ static void readthing(MYFILE *f, INT32 num)
|
|||
Z_Free(s);
|
||||
}
|
||||
|
||||
static void readskincolor(MYFILE *f, INT32 num)
|
||||
{
|
||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
char *word, *word2, *word3;
|
||||
char *tmp;
|
||||
|
||||
Color_cons_t[num].value = num;
|
||||
|
||||
do
|
||||
{
|
||||
if (myfgets(s, MAXLINELEN, f))
|
||||
{
|
||||
if (s[0] == '\n')
|
||||
break;
|
||||
|
||||
tmp = strchr(s, '#');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
if (s == tmp)
|
||||
continue; // Skip comment lines, but don't break.
|
||||
|
||||
word = strtok(s, " ");
|
||||
if (word)
|
||||
strupr(word);
|
||||
else
|
||||
break;
|
||||
|
||||
word2 = strtok(NULL, " = ");
|
||||
if (word2) {
|
||||
word3 = Z_StrDup(word2);
|
||||
strupr(word2);
|
||||
} else
|
||||
break;
|
||||
if (word2[strlen(word2)-1] == '\n')
|
||||
word2[strlen(word2)-1] = '\0';
|
||||
if (word3[strlen(word3)-1] == '\n')
|
||||
word3[strlen(word3)-1] = '\0';
|
||||
|
||||
if (fastcmp(word, "NAME"))
|
||||
{
|
||||
deh_strlcpy(skincolors[num].name, word3,
|
||||
sizeof (skincolors[num].name), va("Skincolor %d: name", num));
|
||||
}
|
||||
else if (fastcmp(word, "RAMP"))
|
||||
{
|
||||
UINT8 i;
|
||||
tmp = strtok(word2,",");
|
||||
for (i = 0; i < COLORRAMPSIZE; i++) {
|
||||
skincolors[num].ramp[i] = (UINT8)get_number(tmp);
|
||||
if ((tmp = strtok(NULL,",")) == NULL)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "INVCOLOR"))
|
||||
{
|
||||
skincolors[num].invcolor = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "INVSHADE"))
|
||||
{
|
||||
skincolors[num].invshade = get_number(word2)%COLORRAMPSIZE;
|
||||
}
|
||||
else if (fastcmp(word, "CHATCOLOR"))
|
||||
{
|
||||
skincolors[num].chatcolor = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "ACCESSIBLE"))
|
||||
{
|
||||
if (num > FIRSTSUPERCOLOR)
|
||||
skincolors[num].accessible = (boolean)(atoi(word2) || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else
|
||||
deh_warning("Skincolor %d: unknown word '%s'", num, word);
|
||||
}
|
||||
} while (!myfeof(f)); // finish when the line is empty
|
||||
|
||||
Z_Free(s);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void readlight(MYFILE *f, INT32 num)
|
||||
{
|
||||
|
@ -3952,19 +4043,19 @@ static void readmaincfg(MYFILE *f)
|
|||
}
|
||||
else if (fastcmp(word, "REDTEAM"))
|
||||
{
|
||||
skincolor_redteam = (UINT8)get_number(word2);
|
||||
skincolor_redteam = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BLUETEAM"))
|
||||
{
|
||||
skincolor_blueteam = (UINT8)get_number(word2);
|
||||
skincolor_blueteam = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "REDRING"))
|
||||
{
|
||||
skincolor_redring = (UINT8)get_number(word2);
|
||||
skincolor_redring = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BLUERING"))
|
||||
{
|
||||
skincolor_bluering = (UINT8)get_number(word2);
|
||||
skincolor_bluering = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "INVULNTICS"))
|
||||
{
|
||||
|
@ -4556,6 +4647,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
|
|||
ignorelines(f);
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "SKINCOLOR") || fastcmp(word, "COLOR"))
|
||||
{
|
||||
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||||
i = get_skincolor(word2); // find a skincolor by name
|
||||
if (i < numskincolors && i >= (INT32)SKINCOLOR_FIRSTFREESLOT)
|
||||
readskincolor(f, i);
|
||||
else
|
||||
{
|
||||
deh_warning("Skincolor %d out of range (%d - %d)", i, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
ignorelines(f);
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "SPRITE2"))
|
||||
{
|
||||
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||||
|
@ -9000,8 +9103,6 @@ static const char *const ML_LIST[16] = {
|
|||
"TFERLINE"
|
||||
};
|
||||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = {
|
||||
"NONE", // SKINCOLOR_NONE,
|
||||
|
||||
|
@ -9437,7 +9538,8 @@ struct {
|
|||
|
||||
// SKINCOLOR_ doesn't include these..!
|
||||
{"MAXSKINCOLORS",MAXSKINCOLORS},
|
||||
{"MAXTRANSLATIONS",MAXTRANSLATIONS},
|
||||
{"FIRSTSUPERCOLOR",FIRSTSUPERCOLOR},
|
||||
{"NUMSUPERCOLORS",NUMSUPERCOLORS},
|
||||
|
||||
// Precipitation
|
||||
{"PRECIP_NONE",PRECIP_NONE},
|
||||
|
@ -9939,6 +10041,26 @@ static statenum_t get_state(const char *word)
|
|||
return S_NULL;
|
||||
}
|
||||
|
||||
skincolornum_t get_skincolor(const char *word)
|
||||
{ // Returns the value of SKINCOLOR_ enumerations
|
||||
skincolornum_t i;
|
||||
if (*word >= '0' && *word <= '9')
|
||||
return atoi(word);
|
||||
if (fastncmp("SKINCOLOR_",word,10))
|
||||
word += 10; // take off the SKINCOLOR_
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
|
||||
if (!FREE_SKINCOLORS[i])
|
||||
break;
|
||||
if (fastcmp(word, FREE_SKINCOLORS[i]))
|
||||
return SKINCOLOR_FIRSTFREESLOT+i;
|
||||
}
|
||||
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
|
||||
if (fastcmp(word, COLOR_ENUMS[i]))
|
||||
return i;
|
||||
deh_warning("Couldn't find skincolor named 'SKINCOLOR_%s'",word);
|
||||
return SKINCOLOR_GREEN;
|
||||
}
|
||||
|
||||
static spritenum_t get_sprite(const char *word)
|
||||
{ // Returns the value of SPR_ enumerations
|
||||
spritenum_t i;
|
||||
|
@ -10233,6 +10355,11 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
r = get_skincolor(word);
|
||||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("MT_",word,3)) {
|
||||
r = get_mobjtype(word);
|
||||
free(word);
|
||||
|
@ -10301,17 +10428,6 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
char *p = word+10;
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
free(word);
|
||||
return i;
|
||||
}
|
||||
const_warning("color",word);
|
||||
free(word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
char *p = word+6;
|
||||
|
@ -10372,8 +10488,8 @@ void DEH_Check(void)
|
|||
if (dehpowers != NUMPOWERS)
|
||||
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||||
|
||||
if (dehcolors != MAXTRANSLATIONS)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors));
|
||||
if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -10481,6 +10597,22 @@ static inline int lib_freeslot(lua_State *L)
|
|||
if (i == NUMMOBJFREESLOTS)
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n");
|
||||
}
|
||||
else if (fastcmp(type, "SKINCOLOR"))
|
||||
{
|
||||
skincolornum_t i;
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++)
|
||||
if (!FREE_SKINCOLORS[i]) {
|
||||
CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word);
|
||||
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||||
strcpy(FREE_SKINCOLORS[i],word);
|
||||
M_AddMenuColor(numskincolors++);
|
||||
lua_pushinteger(L, i);
|
||||
r++;
|
||||
break;
|
||||
}
|
||||
if (i == NUMCOLORFREESLOTS)
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n");
|
||||
}
|
||||
else if (fastcmp(type, "SPR2"))
|
||||
{
|
||||
// Search if we already have an SPR2 by that name...
|
||||
|
@ -10812,13 +10944,20 @@ static inline int lib_getenum(lua_State *L)
|
|||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
p = word+10;
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
|
||||
if (!FREE_SKINCOLORS[i])
|
||||
break;
|
||||
if (fastcmp(p, FREE_SKINCOLORS[i])) {
|
||||
lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT+i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
|
|
|
@ -61,6 +61,8 @@
|
|||
|
||||
#include "../console.h"
|
||||
|
||||
#include "../m_menu.h"
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "../i_system.h"
|
||||
#endif
|
||||
|
@ -555,6 +557,7 @@ void I_Error (const char *error, ...)
|
|||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
D_QuitNetGame ();
|
||||
M_FreePlayerSetupColors();
|
||||
|
||||
if (shutdowning)
|
||||
{
|
||||
|
@ -622,6 +625,7 @@ void I_Quit (void)
|
|||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
D_QuitNetGame ();
|
||||
M_FreePlayerSetupColors();
|
||||
I_ShutdownMusic();
|
||||
I_ShutdownSound();
|
||||
I_ShutdownCD();
|
||||
|
|
|
@ -208,10 +208,6 @@ typedef struct
|
|||
|
||||
#define ZSHIFT 4
|
||||
|
||||
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
|
||||
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
|
||||
extern const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2];
|
||||
|
||||
#define NUMMAPS 1035
|
||||
|
||||
#endif // __DOOMDATA__
|
||||
|
|
|
@ -239,6 +239,20 @@ extern char logfilename[1024];
|
|||
#define PLAYERSMASK (MAXPLAYERS-1)
|
||||
#define MAXPLAYERNAME 21
|
||||
|
||||
#define COLORRAMPSIZE 16
|
||||
#define MAXCOLORNAME 32
|
||||
#define NUMCOLORFREESLOTS 1024
|
||||
|
||||
typedef struct skincolor_s
|
||||
{
|
||||
char name[MAXCOLORNAME+1]; // Skincolor name
|
||||
UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp
|
||||
UINT16 invcolor; // Signpost color
|
||||
UINT8 invshade; // Signpost color shade
|
||||
UINT16 chatcolor; // Chat color
|
||||
boolean accessible; // Accessible by the color command + setup menu
|
||||
} skincolor_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINCOLOR_NONE = 0,
|
||||
|
@ -317,12 +331,10 @@ typedef enum
|
|||
SKINCOLOR_RASPBERRY,
|
||||
SKINCOLOR_ROSY,
|
||||
|
||||
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
|
||||
|
||||
MAXSKINCOLORS,
|
||||
FIRSTSUPERCOLOR,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
SKINCOLOR_SUPERSILVER1 = MAXSKINCOLORS,
|
||||
SKINCOLOR_SUPERSILVER1 = FIRSTSUPERCOLOR,
|
||||
SKINCOLOR_SUPERSILVER2,
|
||||
SKINCOLOR_SUPERSILVER3,
|
||||
SKINCOLOR_SUPERSILVER4,
|
||||
|
@ -376,9 +388,17 @@ typedef enum
|
|||
SKINCOLOR_SUPERTAN4,
|
||||
SKINCOLOR_SUPERTAN5,
|
||||
|
||||
MAXTRANSLATIONS,
|
||||
NUMSUPERCOLORS = ((MAXTRANSLATIONS - MAXSKINCOLORS)/5)
|
||||
} skincolors_t;
|
||||
SKINCOLOR_FIRSTFREESLOT,
|
||||
SKINCOLOR_LASTFREESLOT = SKINCOLOR_FIRSTFREESLOT + NUMCOLORFREESLOTS - 1,
|
||||
|
||||
MAXSKINCOLORS,
|
||||
|
||||
NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5)
|
||||
} skincolornum_t;
|
||||
|
||||
extern UINT16 numskincolors;
|
||||
|
||||
extern skincolor_t skincolors[MAXSKINCOLORS];
|
||||
|
||||
// State updates, number of tics / second.
|
||||
// NOTE: used to setup the timer rate, see I_StartupTimer().
|
||||
|
|
|
@ -145,7 +145,7 @@ extern INT32 tutorialanalog; // store cv_analog[0] user value
|
|||
extern boolean looptitle;
|
||||
|
||||
// CTF colors.
|
||||
extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
|
||||
extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
|
||||
|
||||
extern tic_t countdowntimer;
|
||||
extern boolean countdowntimeup;
|
||||
|
|
|
@ -2185,7 +2185,7 @@ void F_EndingDrawer(void)
|
|||
for (i = 0; i < 7; ++i)
|
||||
{
|
||||
UINT8* colormap;
|
||||
skincolors_t col = SKINCOLOR_GREEN;
|
||||
skincolornum_t col = SKINCOLOR_GREEN;
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
|
|
|
@ -162,7 +162,9 @@ extern wipestyleflags_t wipestyleflags;
|
|||
// Even my function names are borderline
|
||||
boolean F_ShouldColormapFade(void);
|
||||
boolean F_TryColormapFade(UINT8 wipecolor);
|
||||
#ifndef NOWIPE
|
||||
void F_DecideWipeStyle(void);
|
||||
#endif
|
||||
|
||||
#define FADECOLORMAPDIV 8
|
||||
#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)
|
||||
|
|
|
@ -464,6 +464,7 @@ void F_WipeEndScreen(void)
|
|||
*/
|
||||
boolean F_ShouldColormapFade(void)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
|
||||
&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
|
||||
{
|
||||
|
@ -479,11 +480,13 @@ boolean F_ShouldColormapFade(void)
|
|||
// Menus
|
||||
|| gamestate == GS_TIMEATTACK);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Decides what wipe style to use.
|
||||
*/
|
||||
#ifndef NOWIPE
|
||||
void F_DecideWipeStyle(void)
|
||||
{
|
||||
// Set default wipe style
|
||||
|
@ -493,6 +496,7 @@ void F_DecideWipeStyle(void)
|
|||
if (F_ShouldColormapFade())
|
||||
wipestyle = WIPESTYLE_COLORMAP;
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Attempt to run a colormap fade,
|
||||
provided all the conditionals were properly met.
|
||||
|
@ -501,6 +505,7 @@ void F_DecideWipeStyle(void)
|
|||
*/
|
||||
boolean F_TryColormapFade(UINT8 wipecolor)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
if (F_ShouldColormapFade())
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
|
@ -510,6 +515,7 @@ boolean F_TryColormapFade(UINT8 wipecolor)
|
|||
return true;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
F_WipeColorFill(wipecolor);
|
||||
return false;
|
||||
|
@ -608,6 +614,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
|||
tic_t F_GetWipeLength(UINT8 wipetype)
|
||||
{
|
||||
#ifdef NOWIPE
|
||||
(void)wipetype;
|
||||
return 0;
|
||||
#else
|
||||
static char lumpname[10] = "FADEmmss";
|
||||
|
@ -634,6 +641,7 @@ tic_t F_GetWipeLength(UINT8 wipetype)
|
|||
boolean F_WipeExists(UINT8 wipetype)
|
||||
{
|
||||
#ifdef NOWIPE
|
||||
(void)wipetype;
|
||||
return false;
|
||||
#else
|
||||
static char lumpname[10] = "FADEmm00";
|
||||
|
|
83
src/g_demo.c
83
src/g_demo.c
|
@ -68,7 +68,7 @@ static struct {
|
|||
UINT8 flags; // EZT flags
|
||||
|
||||
// EZT_COLOR
|
||||
UINT8 color, lastcolor;
|
||||
UINT16 color, lastcolor;
|
||||
|
||||
// EZT_SCALE
|
||||
fixed_t scale, lastscale;
|
||||
|
@ -82,7 +82,8 @@ static struct {
|
|||
// There is no conflict here.
|
||||
typedef struct demoghost {
|
||||
UINT8 checksum[16];
|
||||
UINT8 *buffer, *p, color, fadein;
|
||||
UINT8 *buffer, *p, fadein;
|
||||
UINT16 color;
|
||||
UINT16 version;
|
||||
mobj_t oldmo, *mo;
|
||||
struct demoghost *next;
|
||||
|
@ -93,7 +94,7 @@ demoghost *ghosts = NULL;
|
|||
// DEMO RECORDING
|
||||
//
|
||||
|
||||
#define DEMOVERSION 0x000c
|
||||
#define DEMOVERSION 0x000d
|
||||
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
|
||||
|
||||
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
||||
|
@ -280,13 +281,13 @@ void G_GhostAddColor(ghostcolor_t color)
|
|||
{
|
||||
if (!demorecording || !(demoflags & DF_GHOST))
|
||||
return;
|
||||
if (ghostext.lastcolor == (UINT8)color)
|
||||
if (ghostext.lastcolor == (UINT16)color)
|
||||
{
|
||||
ghostext.flags &= ~EZT_COLOR;
|
||||
return;
|
||||
}
|
||||
ghostext.flags |= EZT_COLOR;
|
||||
ghostext.color = (UINT8)color;
|
||||
ghostext.color = (UINT16)color;
|
||||
}
|
||||
|
||||
void G_GhostAddScale(fixed_t scale)
|
||||
|
@ -425,7 +426,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
WRITEUINT8(demo_p,ghostext.flags);
|
||||
if (ghostext.flags & EZT_COLOR)
|
||||
{
|
||||
WRITEUINT8(demo_p,ghostext.color);
|
||||
WRITEUINT16(demo_p,ghostext.color);
|
||||
ghostext.lastcolor = ghostext.color;
|
||||
}
|
||||
if (ghostext.flags & EZT_SCALE)
|
||||
|
@ -501,7 +502,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
|
||||
WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK));
|
||||
WRITEUINT8(demo_p,ghost->player->followmobj->color);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->color);
|
||||
|
||||
*followtic_p = followtic;
|
||||
}
|
||||
|
@ -566,7 +567,7 @@ void G_ConsGhostTic(void)
|
|||
{ // But wait, there's more!
|
||||
UINT8 xziptic = READUINT8(demo_p);
|
||||
if (xziptic & EZT_COLOR)
|
||||
demo_p++;
|
||||
demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16);
|
||||
if (xziptic & EZT_SCALE)
|
||||
demo_p += sizeof(fixed_t);
|
||||
if (xziptic & EZT_HIT)
|
||||
|
@ -633,7 +634,7 @@ void G_ConsGhostTic(void)
|
|||
demo_p++;
|
||||
demo_p += sizeof(UINT16);
|
||||
demo_p++;
|
||||
demo_p++;
|
||||
demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16);
|
||||
}
|
||||
|
||||
// Re-synchronise
|
||||
|
@ -731,7 +732,7 @@ void G_GhostTicker(void)
|
|||
xziptic = READUINT8(g->p);
|
||||
if (xziptic & EZT_COLOR)
|
||||
{
|
||||
g->color = READUINT8(g->p);
|
||||
g->color = (g->version==0x000c) ? READUINT8(g->p) : READUINT16(g->p);
|
||||
switch(g->color)
|
||||
{
|
||||
default:
|
||||
|
@ -864,7 +865,7 @@ void G_GhostTicker(void)
|
|||
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
||||
break;
|
||||
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
||||
g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -918,7 +919,7 @@ void G_GhostTicker(void)
|
|||
follow->sprite = READUINT16(g->p);
|
||||
follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK);
|
||||
follow->angle = g->mo->angle;
|
||||
follow->color = READUINT8(g->p);
|
||||
follow->color = (g->version==0x000c) ? READUINT8(g->p) : READUINT16(g->p);
|
||||
|
||||
if (!(followtic & FZT_SPAWNED))
|
||||
{
|
||||
|
@ -1158,7 +1159,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
follow->sprite = READUINT16(metal_p);
|
||||
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
|
||||
follow->angle = metal->angle;
|
||||
follow->color = READUINT8(metal_p);
|
||||
follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
|
||||
|
||||
if (!(followtic & FZT_SPAWNED))
|
||||
{
|
||||
|
@ -1340,7 +1341,7 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->sprite);
|
||||
WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits
|
||||
WRITEUINT8(demo_p,metal->player->followmobj->color);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->color);
|
||||
|
||||
*followtic_p = followtic;
|
||||
}
|
||||
|
@ -1394,7 +1395,7 @@ void G_RecordMetal(void)
|
|||
void G_BeginRecording(void)
|
||||
{
|
||||
UINT8 i;
|
||||
char name[16];
|
||||
char name[MAXCOLORNAME+1];
|
||||
player_t *player = &players[consoleplayer];
|
||||
|
||||
if (demo_p)
|
||||
|
@ -1457,12 +1458,12 @@ void G_BeginRecording(void)
|
|||
demo_p += 16;
|
||||
|
||||
// Color
|
||||
for (i = 0; i < 16 && cv_playercolor.string[i]; i++)
|
||||
for (i = 0; i < MAXCOLORNAME && cv_playercolor.string[i]; i++)
|
||||
name[i] = cv_playercolor.string[i];
|
||||
for (; i < 16; i++)
|
||||
for (; i < MAXCOLORNAME; i++)
|
||||
name[i] = '\0';
|
||||
M_Memcpy(demo_p,name,16);
|
||||
demo_p += 16;
|
||||
M_Memcpy(demo_p,name,MAXCOLORNAME);
|
||||
demo_p += MAXCOLORNAME;
|
||||
|
||||
// Stats
|
||||
WRITEUINT8(demo_p,player->charability);
|
||||
|
@ -1622,7 +1623,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
c = READUINT8(p); // SUBVERSION
|
||||
I_Assert(c == SUBVERSION);
|
||||
s = READUINT16(p);
|
||||
I_Assert(s == DEMOVERSION);
|
||||
I_Assert(s >= 0x000c);
|
||||
p += 16; // demo checksum
|
||||
I_Assert(!memcmp(p, "PLAY", 4));
|
||||
p += 4; // PLAY
|
||||
|
@ -1671,6 +1672,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
switch(oldversion) // demoversion
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
case 0x000c: // all that changed between then and now was longer color name
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -1744,15 +1746,15 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
{
|
||||
UINT8 i;
|
||||
lumpnum_t l;
|
||||
char skin[17],color[17],*n,*pdemoname;
|
||||
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration;
|
||||
char skin[17],color[MAXCOLORNAME+1],*n,*pdemoname;
|
||||
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration,cnamelen;
|
||||
pflags_t pflags;
|
||||
UINT32 randseed, followitem;
|
||||
fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight;
|
||||
char msg[1024];
|
||||
|
||||
skin[16] = '\0';
|
||||
color[16] = '\0';
|
||||
color[MAXCOLORNAME] = '\0';
|
||||
|
||||
n = defdemoname+strlen(defdemoname);
|
||||
while (*n != '/' && *n != '\\' && n != defdemoname)
|
||||
|
@ -1810,6 +1812,11 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
switch(demoversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
// all that changed between then and now was longer color name
|
||||
case 0x000c:
|
||||
cnamelen = 16;
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -1876,8 +1883,8 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
demo_p += 16;
|
||||
|
||||
// Color
|
||||
M_Memcpy(color,demo_p,16);
|
||||
demo_p += 16;
|
||||
M_Memcpy(color,demo_p,cnamelen);
|
||||
demo_p += cnamelen;
|
||||
|
||||
charability = READUINT8(demo_p);
|
||||
charability2 = READUINT8(demo_p);
|
||||
|
@ -1941,7 +1948,9 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
// Set skin
|
||||
SetPlayerSkin(0, skin);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(playeringame,0,sizeof(playeringame));
|
||||
playeringame[0] = true;
|
||||
|
@ -1949,8 +1958,9 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
G_InitNew(false, G_BuildMapName(gamemap), true, true, false);
|
||||
|
||||
// Set color
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (!stricmp(Color_Names[i],color))
|
||||
players[0].skincolor = skins[players[0].skin].prefcolor;
|
||||
for (i = 0; i < numskincolors; i++)
|
||||
if (!stricmp(skincolors[i].name,color))
|
||||
{
|
||||
players[0].skincolor = i;
|
||||
break;
|
||||
|
@ -1992,7 +2002,8 @@ void G_AddGhost(char *defdemoname)
|
|||
{
|
||||
INT32 i;
|
||||
lumpnum_t l;
|
||||
char name[17],skin[17],color[17],*n,*pdemoname,md5[16];
|
||||
char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16];
|
||||
UINT8 cnamelen;
|
||||
demoghost *gh;
|
||||
UINT8 flags;
|
||||
UINT8 *buffer,*p;
|
||||
|
@ -2047,6 +2058,11 @@ void G_AddGhost(char *defdemoname)
|
|||
switch(ghostversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
// all that changed between then and now was longer color name
|
||||
case 0x000c:
|
||||
cnamelen = 16;
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
@ -2109,8 +2125,8 @@ void G_AddGhost(char *defdemoname)
|
|||
p += 16;
|
||||
|
||||
// Color
|
||||
M_Memcpy(color, p,16);
|
||||
p += 16;
|
||||
M_Memcpy(color, p,cnamelen);
|
||||
p += cnamelen;
|
||||
|
||||
// Ghosts do not have a player structure to put this in.
|
||||
p++; // charability
|
||||
|
@ -2198,10 +2214,10 @@ void G_AddGhost(char *defdemoname)
|
|||
|
||||
// Set color
|
||||
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (!stricmp(Color_Names[i],color))
|
||||
for (i = 0; i < numskincolors; i++)
|
||||
if (!stricmp(skincolors[i].name,color))
|
||||
{
|
||||
gh->mo->color = (UINT8)i;
|
||||
gh->mo->color = (UINT16)i;
|
||||
break;
|
||||
}
|
||||
gh->oldmo.color = gh->mo->color;
|
||||
|
@ -2292,6 +2308,7 @@ void G_DoPlayMetal(void)
|
|||
switch(metalversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
case 0x000c: // all that changed between then and now was longer color name
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
|
|
16
src/g_game.c
16
src/g_game.c
|
@ -54,7 +54,7 @@ UINT8 ultimatemode = false;
|
|||
|
||||
boolean botingame;
|
||||
UINT8 botskin;
|
||||
UINT8 botcolor;
|
||||
UINT16 botcolor;
|
||||
|
||||
JoyType_t Joystick;
|
||||
JoyType_t Joystick2;
|
||||
|
@ -135,10 +135,10 @@ INT32 tutorialanalog = 0; // store cv_analog[0] user value
|
|||
|
||||
boolean looptitle = false;
|
||||
|
||||
UINT8 skincolor_redteam = SKINCOLOR_RED;
|
||||
UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
|
||||
UINT8 skincolor_redring = SKINCOLOR_SALMON;
|
||||
UINT8 skincolor_bluering = SKINCOLOR_CORNFLOWER;
|
||||
UINT16 skincolor_redteam = SKINCOLOR_RED;
|
||||
UINT16 skincolor_blueteam = SKINCOLOR_BLUE;
|
||||
UINT16 skincolor_redring = SKINCOLOR_SALMON;
|
||||
UINT16 skincolor_bluering = SKINCOLOR_CORNFLOWER;
|
||||
|
||||
tic_t countdowntimer = 0;
|
||||
boolean countdowntimeup = false;
|
||||
|
@ -1866,6 +1866,7 @@ void G_StartTitleCard(void)
|
|||
//
|
||||
void G_PreLevelTitleCard(void)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
tic_t starttime = I_GetTime();
|
||||
tic_t endtime = starttime + (PRELEVELTIME*NEWTICRATERATIO);
|
||||
tic_t nowtime = starttime;
|
||||
|
@ -1888,6 +1889,7 @@ void G_PreLevelTitleCard(void)
|
|||
}
|
||||
if (!cv_showhud.value)
|
||||
wipestyleflags = WSF_CROSSFADE;
|
||||
#endif
|
||||
}
|
||||
|
||||
static boolean titlecardforreload = false;
|
||||
|
@ -2381,7 +2383,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
INT16 totalring;
|
||||
UINT8 laps;
|
||||
UINT8 mare;
|
||||
UINT8 skincolor;
|
||||
UINT16 skincolor;
|
||||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
|
@ -4475,7 +4477,7 @@ cleanup:
|
|||
//
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, boolean SSSG, boolean FLS)
|
||||
{
|
||||
UINT8 color = skins[pickedchar].prefcolor;
|
||||
UINT16 color = skins[pickedchar].prefcolor;
|
||||
paused = false;
|
||||
|
||||
if (demoplayback)
|
||||
|
|
|
@ -57,6 +57,7 @@ extern UINT8 ultimatemode; // was sk_insane
|
|||
extern gameaction_t gameaction;
|
||||
|
||||
extern boolean botingame;
|
||||
extern UINT8 botskin, botcolor;
|
||||
extern UINT8 botskin;
|
||||
extern UINT16 botcolor;
|
||||
|
||||
#endif //__G_STATE__
|
||||
|
|
|
@ -677,12 +677,12 @@ spritemodelfound:
|
|||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolornum_t color)
|
||||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
UINT8 translation[16]; // First the color index
|
||||
UINT16 translation[16]; // First the color index
|
||||
UINT8 cutoff[16]; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
|
@ -718,16 +718,16 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
if (skinnum == TC_METALSONIC)
|
||||
color = SKINCOLOR_COBALT;
|
||||
|
||||
if (color != SKINCOLOR_NONE)
|
||||
if (color != SKINCOLOR_NONE && color < numskincolors)
|
||||
{
|
||||
UINT8 numdupes = 1;
|
||||
|
||||
translation[translen] = Color_Index[color-1][0];
|
||||
translation[translen] = skincolors[color].ramp[0];
|
||||
cutoff[translen] = 255;
|
||||
|
||||
for (i = 1; i < 16; i++)
|
||||
{
|
||||
if (translation[translen] == Color_Index[color-1][i])
|
||||
if (translation[translen] == skincolors[color].ramp[i])
|
||||
{
|
||||
numdupes++;
|
||||
continue;
|
||||
|
@ -741,7 +741,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
numdupes = 1;
|
||||
translen++;
|
||||
|
||||
translation[translen] = (UINT8)Color_Index[color-1][i];
|
||||
translation[translen] = (UINT16)skincolors[color].ramp[i];
|
||||
}
|
||||
|
||||
translen++;
|
||||
|
@ -1043,7 +1043,7 @@ skippixel:
|
|||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
@ -1336,7 +1336,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
else
|
||||
skinnum = TC_BOSS;
|
||||
}
|
||||
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
else if ((skincolornum_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
{
|
||||
if (spr->mobj->colorized)
|
||||
skinnum = TC_RAINBOW;
|
||||
|
@ -1356,7 +1356,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
}
|
||||
|
||||
// Translation or skin number found
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
139
src/hu_stuff.c
139
src/hu_stuff.c
|
@ -755,113 +755,40 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
}
|
||||
else
|
||||
{
|
||||
const UINT8 color = players[playernum].skincolor;
|
||||
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
|
||||
|
||||
cstart = "\x83";
|
||||
|
||||
// Follow palette order at r_draw.c Color_Names
|
||||
switch (color)
|
||||
{
|
||||
default:
|
||||
case SKINCOLOR_WHITE:
|
||||
case SKINCOLOR_BONE:
|
||||
case SKINCOLOR_CLOUDY:
|
||||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_SILVER:
|
||||
case SKINCOLOR_AETHER:
|
||||
case SKINCOLOR_SLATE:
|
||||
cstart = "\x80"; // white
|
||||
break;
|
||||
case SKINCOLOR_CARBON:
|
||||
case SKINCOLOR_JET:
|
||||
case SKINCOLOR_BLACK:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
break;
|
||||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_SALMON:
|
||||
case SKINCOLOR_RED:
|
||||
case SKINCOLOR_CRIMSON:
|
||||
case SKINCOLOR_FLAME:
|
||||
case SKINCOLOR_KETCHUP:
|
||||
cstart = "\x85"; // V_REDMAP
|
||||
break;
|
||||
case SKINCOLOR_YOGURT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_TAN:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_QUAIL:
|
||||
cstart = "\x8d"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_MOSS:
|
||||
case SKINCOLOR_GREEN:
|
||||
case SKINCOLOR_FOREST:
|
||||
case SKINCOLOR_EMERALD:
|
||||
case SKINCOLOR_MINT:
|
||||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_AZURE:
|
||||
cstart = "\x8c"; // V_AZUREMAP
|
||||
break;
|
||||
case SKINCOLOR_LAVENDER:
|
||||
case SKINCOLOR_PASTEL:
|
||||
case SKINCOLOR_PURPLE:
|
||||
cstart = "\x89"; // V_PURPLEMAP
|
||||
break;
|
||||
case SKINCOLOR_PEACHY:
|
||||
case SKINCOLOR_LILAC:
|
||||
case SKINCOLOR_PLUM:
|
||||
case SKINCOLOR_ROSY:
|
||||
cstart = "\x8e"; // V_ROSYMAP
|
||||
break;
|
||||
case SKINCOLOR_SUNSET:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_APRICOT:
|
||||
case SKINCOLOR_ORANGE:
|
||||
case SKINCOLOR_RUST:
|
||||
cstart = "\x87"; // V_ORANGEMAP
|
||||
break;
|
||||
case SKINCOLOR_GOLD:
|
||||
case SKINCOLOR_SANDY:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
break;
|
||||
case SKINCOLOR_LIME:
|
||||
case SKINCOLOR_PERIDOT:
|
||||
case SKINCOLOR_APPLE:
|
||||
cstart = "\x8b"; // V_PERIDOTMAP
|
||||
break;
|
||||
case SKINCOLOR_SEAFOAM:
|
||||
case SKINCOLOR_AQUA:
|
||||
cstart = "\x8a"; // V_AQUAMAP
|
||||
break;
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_WAVE:
|
||||
case SKINCOLOR_CYAN:
|
||||
case SKINCOLOR_SKY:
|
||||
case SKINCOLOR_CERULEAN:
|
||||
case SKINCOLOR_ICY:
|
||||
case SKINCOLOR_SAPPHIRE:
|
||||
case SKINCOLOR_VAPOR:
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
break;
|
||||
case SKINCOLOR_CORNFLOWER:
|
||||
case SKINCOLOR_BLUE:
|
||||
case SKINCOLOR_COBALT:
|
||||
case SKINCOLOR_DUSK:
|
||||
case SKINCOLOR_BLUEBELL:
|
||||
cstart = "\x84"; // V_BLUEMAP
|
||||
break;
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_MAGENTA:
|
||||
case SKINCOLOR_NEON:
|
||||
case SKINCOLOR_VIOLET:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
cstart = "\x81"; // V_MAGENTAMAP
|
||||
break;
|
||||
}
|
||||
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
|
||||
cstart = "\x80";
|
||||
else if (chatcolor == V_MAGENTAMAP)
|
||||
cstart = "\x81";
|
||||
else if (chatcolor == V_YELLOWMAP)
|
||||
cstart = "\x82";
|
||||
else if (chatcolor == V_GREENMAP)
|
||||
cstart = "\x83";
|
||||
else if (chatcolor == V_BLUEMAP)
|
||||
cstart = "\x84";
|
||||
else if (chatcolor == V_REDMAP)
|
||||
cstart = "\x85";
|
||||
else if (chatcolor == V_GRAYMAP)
|
||||
cstart = "\x86";
|
||||
else if (chatcolor == V_ORANGEMAP)
|
||||
cstart = "\x87";
|
||||
else if (chatcolor == V_SKYMAP)
|
||||
cstart = "\x88";
|
||||
else if (chatcolor == V_PURPLEMAP)
|
||||
cstart = "\x89";
|
||||
else if (chatcolor == V_AQUAMAP)
|
||||
cstart = "\x8a";
|
||||
else if (chatcolor == V_PERIDOTMAP)
|
||||
cstart = "\x8b";
|
||||
else if (chatcolor == V_AZUREMAP)
|
||||
cstart = "\x8c";
|
||||
else if (chatcolor == V_BROWNMAP)
|
||||
cstart = "\x8d";
|
||||
else if (chatcolor == V_ROSYMAP)
|
||||
cstart = "\x8e";
|
||||
else if (chatcolor == V_INVERTMAP)
|
||||
cstart = "\x8f";
|
||||
}
|
||||
prefix = cstart;
|
||||
|
||||
|
|
159
src/info.c
159
src/info.c
|
@ -20,6 +20,7 @@
|
|||
#include "m_misc.h"
|
||||
#include "z_zone.h"
|
||||
#include "d_player.h"
|
||||
#include "v_video.h" // V_*MAP constants
|
||||
#include "lzf.h"
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_light.h"
|
||||
|
@ -21616,8 +21617,140 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
#endif
|
||||
};
|
||||
|
||||
skincolor_t skincolors[MAXSKINCOLORS] = {
|
||||
{"None", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_NONE
|
||||
|
||||
/** Patches the mobjinfo table and state table.
|
||||
// Greyscale ranges
|
||||
{"White", {0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, SKINCOLOR_BLACK, 5, 0, true}, // SKINCOLOR_WHITE
|
||||
{"Bone", {0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, SKINCOLOR_JET, 7, 0, true}, // SKINCOLOR_BONE
|
||||
{"Cloudy", {0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, SKINCOLOR_CARBON, 7, 0, true}, // SKINCOLOR_CLOUDY
|
||||
{"Grey", {0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, SKINCOLOR_AETHER, 12, 0, true}, // SKINCOLOR_GREY
|
||||
{"Silver", {0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, SKINCOLOR_SLATE, 12, 0, true}, // SKINCOLOR_SILVER
|
||||
{"Carbon", {0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, SKINCOLOR_CLOUDY, 7, V_GRAYMAP, true}, // SKINCOLOR_CARBON
|
||||
{"Jet", {0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, SKINCOLOR_BONE, 7, V_GRAYMAP, true}, // SKINCOLOR_JET
|
||||
{"Black", {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE, 7, V_GRAYMAP, true}, // SKINCOLOR_BLACK
|
||||
|
||||
// Desaturated
|
||||
{"Aether", {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER
|
||||
{"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE
|
||||
{"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL
|
||||
{"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK
|
||||
{"Yogurt", {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, SKINCOLOR_RUST, 7, V_BROWNMAP, true}, // SKINCOLOR_YOGURT
|
||||
{"Brown", {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, SKINCOLOR_TAN, 2, V_BROWNMAP, true}, // SKINCOLOR_BROWN
|
||||
{"Bronze", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BRONZE
|
||||
{"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN
|
||||
{"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE
|
||||
{"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS
|
||||
{"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE
|
||||
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
{"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY
|
||||
{"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON
|
||||
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED
|
||||
{"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON
|
||||
{"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME
|
||||
{"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BRONZE, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP
|
||||
{"Peachy", {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL, 7, V_ROSYMAP, true}, // SKINCOLOR_PEACHY
|
||||
{"Quail", {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE, 5, V_BROWNMAP, true}, // SKINCOLOR_QUAIL
|
||||
{"Sunset", {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE, 5, V_ORANGEMAP, true}, // SKINCOLOR_SUNSET
|
||||
{"Copper", {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL, 5, V_ORANGEMAP, true}, // SKINCOLOR_COPPER
|
||||
{"Apricot", {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN, 4, V_ORANGEMAP, true}, // SKINCOLOR_APRICOT
|
||||
{"Orange", {0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE
|
||||
{"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST
|
||||
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
|
||||
{"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY
|
||||
{"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW
|
||||
{"Olive", {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, SKINCOLOR_DUSK, 3, V_YELLOWMAP, true}, // SKINCOLOR_OLIVE
|
||||
{"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME
|
||||
{"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
|
||||
{"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
|
||||
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN
|
||||
{"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST
|
||||
{"Emerald", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_RUBY, 4, V_GREENMAP, true}, // SKINCOLOR_EMERALD
|
||||
{"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT
|
||||
{"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM
|
||||
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA
|
||||
{"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL
|
||||
{"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE
|
||||
{"Cyan", {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT, 6, V_SKYMAP, true}, // SKINCOLOR_CYAN
|
||||
{"Sky", {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, SKINCOLOR_SANDY, 1, V_SKYMAP, true}, // SKINCOLOR_SKY
|
||||
{"Cerulean", {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, SKINCOLOR_NEON, 4, V_SKYMAP, true}, // SKINCOLOR_CERULEAN
|
||||
{"Icy", {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON, 0, V_SKYMAP, true}, // SKINCOLOR_ICY
|
||||
{"Sapphire", {0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_SKYMAP, true}, // SKINCOLOR_SAPPHIRE
|
||||
{"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW, 4, V_BLUEMAP, true}, // SKINCOLOR_CORNFLOWER
|
||||
{"Blue", {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE, 5, V_BLUEMAP, true}, // SKINCOLOR_BLUE
|
||||
{"Cobalt", {0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT
|
||||
{"Vapor", {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC, 4, V_SKYMAP, true}, // SKINCOLOR_VAPOR
|
||||
{"Dusk", {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE, 0, V_BLUEMAP, true}, // SKINCOLOR_DUSK
|
||||
{"Pastel", {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_BUBBLEGUM, 9, V_PURPLEMAP, true}, // SKINCOLOR_PASTEL
|
||||
{"Purple", {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_FLAME, 7, V_PURPLEMAP, true}, // SKINCOLOR_PURPLE
|
||||
{"Bubblegum", {0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM
|
||||
{"Magenta", {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME, 6, V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA
|
||||
{"Neon", {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN, 2, V_MAGENTAMAP, true}, // SKINCOLOR_NEON
|
||||
{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
|
||||
{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
|
||||
{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
|
||||
{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 15, V_MAGENTAMAP, true}, // SKINCOLOR_RASPBERRY
|
||||
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
|
||||
|
||||
// super
|
||||
{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0, false}, // SKINCOLOR_SUPERSILVER1
|
||||
{"Super Silver 2", {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, SKINCOLOR_BLACK, 6, 0, false}, // SKINCOLOR_SUPERSILVER2
|
||||
{"Super Silver 3", {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, SKINCOLOR_BLACK, 5, 0, false}, // SKINCOLOR_SUPERSILVER3
|
||||
{"Super Silver 4", {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER4
|
||||
{"Super Silver 5", {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER5
|
||||
|
||||
{"Super Red 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, SKINCOLOR_CYAN, 15, 0, false}, // SKINCOLOR_SUPERRED1
|
||||
{"Super Red 2", {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, SKINCOLOR_CYAN, 14, V_ROSYMAP, false}, // SKINCOLOR_SUPERRED2
|
||||
{"Super Red 3", {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, SKINCOLOR_CYAN, 13, V_REDMAP, false}, // SKINCOLOR_SUPERRED3
|
||||
{"Super Red 4", {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, SKINCOLOR_CYAN, 11, V_REDMAP, false}, // SKINCOLOR_SUPERRED4
|
||||
{"Super Red 5", {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, SKINCOLOR_CYAN, 10, V_REDMAP, false}, // SKINCOLOR_SUPERRED5
|
||||
|
||||
{"Super Orange 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, SKINCOLOR_SAPPHIRE, 15, 0, false}, // SKINCOLOR_SUPERORANGE1
|
||||
{"Super Orange 2", {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, SKINCOLOR_SAPPHIRE, 12, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE2
|
||||
{"Super Orange 3", {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, SKINCOLOR_SAPPHIRE, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE3
|
||||
{"Super Orange 4", {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, SKINCOLOR_SAPPHIRE, 4, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE4
|
||||
{"Super Orange 5", {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_SAPPHIRE, 3, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE5
|
||||
|
||||
{"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, SKINCOLOR_CORNFLOWER, 15, 0, false}, // SKINCOLOR_SUPERGOLD1
|
||||
{"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, SKINCOLOR_CORNFLOWER, 9, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD2
|
||||
{"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD3
|
||||
{"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD4
|
||||
{"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD5
|
||||
|
||||
{"Super Peridot 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, SKINCOLOR_COBALT, 15, 0, false}, // SKINCOLOR_SUPERPERIDOT1
|
||||
{"Super Peridot 2", {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, SKINCOLOR_COBALT, 4, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT2
|
||||
{"Super Peridot 3", {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT3
|
||||
{"Super Peridot 4", {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT4
|
||||
{"Super Peridot 5", {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT5
|
||||
|
||||
{"Super Sky 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, SKINCOLOR_RUST, 15, 0, false}, // SKINCOLOR_SUPERSKY1
|
||||
{"Super Sky 2", {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, SKINCOLOR_RUST, 4, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY2
|
||||
{"Super Sky 3", {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY3
|
||||
{"Super Sky 4", {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY4
|
||||
{"Super Sky 5", {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY5
|
||||
|
||||
{"Super Purple 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, SKINCOLOR_EMERALD, 15, 0, false}, // SKINCOLOR_SUPERPURPLE1
|
||||
{"Super Purple 2", {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, SKINCOLOR_EMERALD, 4, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE2
|
||||
{"Super Purple 3", {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE3
|
||||
{"Super Purple 4", {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE4
|
||||
{"Super Purple 5", {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE5
|
||||
|
||||
{"Super Rust 1", {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, SKINCOLOR_CYAN, 14, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST1
|
||||
{"Super Rust 2", {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, SKINCOLOR_CYAN, 10, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST2
|
||||
{"Super Rust 3", {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, SKINCOLOR_CYAN, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST3
|
||||
{"Super Rust 4", {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST4
|
||||
{"Super Rust 5", {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST5
|
||||
|
||||
{"Super Tan 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, SKINCOLOR_BROWN, 14, 0, false}, // SKINCOLOR_SUPERTAN1
|
||||
{"Super Tan 2", {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, SKINCOLOR_BROWN, 13, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN2
|
||||
{"Super Tan 3", {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, SKINCOLOR_BROWN, 12, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN3
|
||||
{"Super Tan 4", {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, SKINCOLOR_BROWN, 11, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN4
|
||||
{"Super Tan 5", {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef}, SKINCOLOR_BROWN, 10, V_BROWNMAP, false} // SKINCOLOR_SUPERTAN5
|
||||
};
|
||||
|
||||
/** Patches the mobjinfo, state, and skincolor tables.
|
||||
* Free slots are emptied out and set to initial values.
|
||||
*/
|
||||
void P_PatchInfoTables(void)
|
||||
|
@ -21645,6 +21778,11 @@ void P_PatchInfoTables(void)
|
|||
sprnames[i][0] = '\0'; // i == NUMSPRITES
|
||||
memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
|
||||
memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
|
||||
memset(&skincolors[SKINCOLOR_FIRSTFREESLOT], 0, sizeof (skincolor_t) * NUMCOLORFREESLOTS);
|
||||
for (i = SKINCOLOR_FIRSTFREESLOT; i <= SKINCOLOR_LASTFREESLOT; i++) {
|
||||
skincolors[i].accessible = false;
|
||||
skincolors[i].name[0] = '\0';
|
||||
}
|
||||
for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
|
||||
mobjinfo[i].doomednum = -1;
|
||||
}
|
||||
|
@ -21653,7 +21791,8 @@ void P_PatchInfoTables(void)
|
|||
static char *sprnamesbackup;
|
||||
static state_t *statesbackup;
|
||||
static mobjinfo_t *mobjinfobackup;
|
||||
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize;
|
||||
static skincolor_t *skincolorsbackup;
|
||||
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize, skincolorsbackupsize;
|
||||
#endif
|
||||
|
||||
void P_BackupTables(void)
|
||||
|
@ -21663,6 +21802,7 @@ void P_BackupTables(void)
|
|||
sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
|
||||
statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
|
||||
mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);
|
||||
skincolorsbackup = Z_Malloc(sizeof(skincolors), PU_STATIC, NULL);
|
||||
|
||||
// Sprite names
|
||||
sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
|
||||
|
@ -21684,6 +21824,13 @@ void P_BackupTables(void)
|
|||
mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
|
||||
else
|
||||
M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
|
||||
|
||||
//Skincolor info
|
||||
skincolorsbackupsize = lzf_compress(skincolors, sizeof(skincolors), skincolorsbackup, sizeof(skincolors));
|
||||
if (skincolorsbackupsize > 0)
|
||||
skincolorsbackup = Z_Realloc(skincolorsbackup, skincolorsbackupsize, PU_STATIC, NULL);
|
||||
else
|
||||
M_Memcpy(skincolorsbackup, skincolors, sizeof(skincolors));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -21716,5 +21863,13 @@ void P_ResetData(INT32 flags)
|
|||
else
|
||||
M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
|
||||
}
|
||||
|
||||
if (flags & 8)
|
||||
{
|
||||
if (skincolorsbackupsize > 0)
|
||||
lzf_decompress(skincolorsbackup, skincolorsbackupsize, skincolors, sizeof(skincolors));
|
||||
else
|
||||
M_Memcpy(skincolors, skincolorsbackup, sizeof(skincolorsbackup));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "hu_stuff.h" // HU_AddChatText
|
||||
#include "console.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
#include "m_menu.h" // Player Setup menu color stuff
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
@ -144,6 +145,8 @@ static const struct {
|
|||
{META_STATE, "state_t"},
|
||||
{META_MOBJINFO, "mobjinfo_t"},
|
||||
{META_SFXINFO, "sfxinfo_t"},
|
||||
{META_SKINCOLOR, "skincolor_t"},
|
||||
{META_COLORRAMP, "skincolor_t.ramp"},
|
||||
{META_SPRITEINFO, "spriteinfo_t"},
|
||||
{META_PIVOTLIST, "spriteframepivot_t[]"},
|
||||
{META_FRAMEPIVOT, "spriteframepivot_t"},
|
||||
|
@ -252,6 +255,43 @@ static int lib_reserveLuabanks(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// M_MENU
|
||||
//////////////
|
||||
|
||||
static int lib_pMoveColorBefore(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
UINT16 targ = (UINT16)luaL_checkinteger(L, 2);
|
||||
|
||||
NOHUD
|
||||
M_MoveColorBefore(color, targ);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pMoveColorAfter(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
UINT16 targ = (UINT16)luaL_checkinteger(L, 2);
|
||||
|
||||
NOHUD
|
||||
M_MoveColorAfter(color, targ);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pGetColorBefore(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
lua_pushinteger(L, M_GetColorBefore(color));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pGetColorAfter(lua_State *L)
|
||||
{
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 1);
|
||||
lua_pushinteger(L, M_GetColorAfter(color));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -2388,10 +2428,10 @@ static int lib_rGetColorByName(lua_State *L)
|
|||
// SKINCOLOR_GREEN > "Green" for example
|
||||
static int lib_rGetNameByColor(lua_State *L)
|
||||
{
|
||||
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
|
||||
lua_pushstring(L, Color_Names[colornum]);
|
||||
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= numskincolors)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
|
||||
lua_pushstring(L, skincolors[colornum].name);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -3128,6 +3168,12 @@ static luaL_Reg lib[] = {
|
|||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
{"reserveLuabanks", lib_reserveLuabanks},
|
||||
|
||||
// m_menu
|
||||
{"M_MoveColorAfter",lib_pMoveColorAfter},
|
||||
{"M_MoveColorBefore",lib_pMoveColorBefore},
|
||||
{"M_GetColorAfter",lib_pGetColorAfter},
|
||||
{"M_GetColorBefore",lib_pGetColorBefore},
|
||||
|
||||
// m_random
|
||||
{"P_RandomFixed",lib_pRandomFixed},
|
||||
{"P_RandomByte",lib_pRandomByte},
|
||||
|
|
|
@ -878,8 +878,8 @@ static int libd_drawNameTag(lua_State *L)
|
|||
INT32 y;
|
||||
const char *str;
|
||||
INT32 flags;
|
||||
UINT8 basecolor;
|
||||
UINT8 outlinecolor;
|
||||
UINT16 basecolor;
|
||||
UINT16 outlinecolor;
|
||||
UINT8 *basecolormap = NULL;
|
||||
UINT8 *outlinecolormap = NULL;
|
||||
|
||||
|
@ -908,8 +908,8 @@ static int libd_drawScaledNameTag(lua_State *L)
|
|||
const char *str;
|
||||
INT32 flags;
|
||||
fixed_t scale;
|
||||
UINT8 basecolor;
|
||||
UINT8 outlinecolor;
|
||||
UINT16 basecolor;
|
||||
UINT16 outlinecolor;
|
||||
UINT8 *basecolormap = NULL;
|
||||
UINT8 *outlinecolormap = NULL;
|
||||
|
||||
|
@ -966,7 +966,7 @@ static int libd_nameTagWidth(lua_State *L)
|
|||
static int libd_getColormap(lua_State *L)
|
||||
{
|
||||
INT32 skinnum = TC_DEFAULT;
|
||||
skincolors_t color = luaL_optinteger(L, 2, 0);
|
||||
skincolornum_t color = luaL_optinteger(L, 2, 0);
|
||||
UINT8* colormap = NULL;
|
||||
HUDONLY
|
||||
if (lua_isnoneornil(L, 1))
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
extern CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
extern void R_FlushTranslationColormapCache(void);
|
||||
|
||||
boolean LUA_CallAction(const char *action, mobj_t *actor);
|
||||
state_t *astate;
|
||||
|
||||
|
@ -1465,6 +1468,229 @@ static int lib_luabankslen(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////////////
|
||||
// SKINCOLOR INFO //
|
||||
////////////////////
|
||||
|
||||
// Arbitrary skincolors[] table index -> skincolor_t *
|
||||
static int lib_getSkinColor(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
lua_remove(L, 1);
|
||||
|
||||
i = luaL_checkinteger(L, 1);
|
||||
if (!i || i >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (1 - %d)", i, numskincolors-1);
|
||||
LUA_PushUserdata(L, &skincolors[i], META_SKINCOLOR);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Set the entire c->ramp array
|
||||
static void setRamp(lua_State *L, skincolor_t* c) {
|
||||
UINT32 i;
|
||||
lua_pushnil(L);
|
||||
for (i=0; i<COLORRAMPSIZE; i++) {
|
||||
if (lua_objlen(L,-2)<COLORRAMPSIZE) {
|
||||
luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be %d entries long; got %d.", COLORRAMPSIZE, lua_objlen(L,-2));
|
||||
break;
|
||||
}
|
||||
if (lua_next(L, -2) != 0) {
|
||||
c->ramp[i] = lua_isnumber(L,-1) ? (UINT8)luaL_checkinteger(L,-1) : 120;
|
||||
lua_pop(L, 1);
|
||||
} else
|
||||
c->ramp[i] = 120;
|
||||
}
|
||||
lua_pop(L,1);
|
||||
}
|
||||
|
||||
// Lua table full of data -> skincolors[]
|
||||
static int lib_setSkinColor(lua_State *L)
|
||||
{
|
||||
UINT32 j;
|
||||
skincolor_t *info;
|
||||
UINT16 cnum; //skincolor num
|
||||
lua_remove(L, 1); // don't care about skincolors[] userdata.
|
||||
{
|
||||
cnum = (UINT16)luaL_checkinteger(L, 1);
|
||||
if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
info = &skincolors[cnum]; // get the skincolor to assign to.
|
||||
}
|
||||
luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
|
||||
lua_remove(L, 1); // pop skincolor num, don't need it any more.
|
||||
lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the skincolor.
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolors in HUD rendering code!");
|
||||
|
||||
// clear the skincolor to start with, in case of missing table elements
|
||||
memset(info,0,sizeof(skincolor_t));
|
||||
|
||||
Color_cons_t[cnum].value = cnum;
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
lua_Integer i = 0;
|
||||
const char *str = NULL;
|
||||
if (lua_isnumber(L, 2))
|
||||
i = lua_tointeger(L, 2);
|
||||
else
|
||||
str = luaL_checkstring(L, 2);
|
||||
|
||||
if (i == 1 || (str && fastcmp(str,"name"))) {
|
||||
const char* n = luaL_checkstring(L, 3);
|
||||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; shortened to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
} else if (i == 2 || (str && fastcmp(str,"ramp"))) {
|
||||
if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array.");
|
||||
else if (lua_istable(L, 3))
|
||||
setRamp(L, info);
|
||||
else
|
||||
for (j=0; j<COLORRAMPSIZE; j++)
|
||||
info->ramp[j] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[j];
|
||||
R_FlushTranslationColormapCache();
|
||||
} else if (i == 3 || (str && fastcmp(str,"invcolor")))
|
||||
info->invcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (i == 4 || (str && fastcmp(str,"invshade")))
|
||||
info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE;
|
||||
else if (i == 5 || (str && fastcmp(str,"chatcolor")))
|
||||
info->chatcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
|
||||
boolean v = lua_isboolean(L,3) ? lua_toboolean(L, 3) : true;
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
return luaL_error(L, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", i);
|
||||
else
|
||||
info->accessible = v;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// #skincolors -> numskincolors
|
||||
static int lib_skincolorslen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, numskincolors);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// skincolor_t *, field -> number
|
||||
static int skincolor_get(lua_State *L)
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= skincolors);
|
||||
|
||||
if (fastcmp(field,"name"))
|
||||
lua_pushstring(L, info->name);
|
||||
else if (fastcmp(field,"ramp"))
|
||||
LUA_PushUserdata(L, info->ramp, META_COLORRAMP);
|
||||
else if (fastcmp(field,"invcolor"))
|
||||
lua_pushinteger(L, info->invcolor);
|
||||
else if (fastcmp(field,"invshade"))
|
||||
lua_pushinteger(L, info->invshade);
|
||||
else if (fastcmp(field,"chatcolor"))
|
||||
lua_pushinteger(L, info->chatcolor);
|
||||
else if (fastcmp(field,"accessible"))
|
||||
lua_pushboolean(L, info->accessible);
|
||||
else
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// skincolor_t *, field, number -> skincolors[]
|
||||
static int skincolor_set(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= skincolors);
|
||||
|
||||
if (info-skincolors < SKINCOLOR_FIRSTFREESLOT || info-skincolors >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", info-skincolors, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
|
||||
if (fastcmp(field,"name")) {
|
||||
const char* n = luaL_checkstring(L, 3);
|
||||
if (strchr(n, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", n);
|
||||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
} else if (fastcmp(field,"ramp")) {
|
||||
if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array.");
|
||||
else if (lua_istable(L, 3))
|
||||
setRamp(L, info);
|
||||
else
|
||||
for (i=0; i<COLORRAMPSIZE; i++)
|
||||
info->ramp[i] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[i];
|
||||
R_FlushTranslationColormapCache();
|
||||
} else if (fastcmp(field,"invcolor"))
|
||||
info->invcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"invshade"))
|
||||
info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE;
|
||||
else if (fastcmp(field,"chatcolor"))
|
||||
info->chatcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"accessible"))
|
||||
info->accessible = lua_isboolean(L,3);
|
||||
else
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// skincolor_t * -> SKINCOLOR_*
|
||||
static int skincolor_num(lua_State *L)
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR));
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= skincolors);
|
||||
|
||||
lua_pushinteger(L, info-skincolors);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ramp, n -> ramp[n]
|
||||
static int colorramp_get(lua_State *L)
|
||||
{
|
||||
UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP));
|
||||
UINT32 n = luaL_checkinteger(L, 2);
|
||||
if (n >= COLORRAMPSIZE)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1);
|
||||
lua_pushinteger(L, colorramp[n]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ramp, n, value -> ramp[n] = value
|
||||
static int colorramp_set(lua_State *L)
|
||||
{
|
||||
UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP));
|
||||
UINT16 cnum = (UINT16)(((uint8_t*)colorramp - (uint8_t*)(skincolors[0].ramp))/sizeof(skincolor_t));
|
||||
UINT32 n = luaL_checkinteger(L, 2);
|
||||
UINT8 i = (UINT8)luaL_checkinteger(L, 3);
|
||||
if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors)
|
||||
return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
|
||||
if (n >= COLORRAMPSIZE)
|
||||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1);
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!");
|
||||
colorramp[n] = i;
|
||||
R_FlushTranslationColormapCache();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// #ramp -> COLORRAMPSIZE
|
||||
static int colorramp_len(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, COLORRAMPSIZE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//
|
||||
// Now push all these functions into the Lua state!
|
||||
|
@ -1502,6 +1728,28 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_SKINCOLOR);
|
||||
lua_pushcfunction(L, skincolor_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, skincolor_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, skincolor_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_COLORRAMP);
|
||||
lua_pushcfunction(L, colorramp_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, colorramp_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, colorramp_len);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_SFXINFO);
|
||||
lua_pushcfunction(L, sfxinfo_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
@ -1605,6 +1853,19 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "mobjinfo");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSkinColor);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_setSkinColor);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, lib_skincolorslen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "skincolors");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSfxInfo);
|
||||
|
|
|
@ -20,6 +20,8 @@ extern lua_State *gL;
|
|||
#define META_STATE "STATE_T*"
|
||||
#define META_MOBJINFO "MOBJINFO_T*"
|
||||
#define META_SFXINFO "SFXINFO_T*"
|
||||
#define META_SKINCOLOR "SKINCOLOR_T*"
|
||||
#define META_COLORRAMP "SKINCOLOR_T*RAMP"
|
||||
#define META_SPRITEINFO "SPRITEINFO_T*"
|
||||
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
|
||||
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
|
||||
|
|
|
@ -172,15 +172,14 @@ static int lib_all7emeralds(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// Whee, special Lua-exclusive function for making use of Color_Opposite[]
|
||||
// Returns both color and signpost shade numbers!
|
||||
static int lib_coloropposite(lua_State *L)
|
||||
{
|
||||
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
|
||||
lua_pushinteger(L, Color_Opposite[colornum-1][0]); // push color
|
||||
lua_pushinteger(L, Color_Opposite[colornum-1][1]); // push sign shade index, 0-15
|
||||
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= numskincolors)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
|
||||
lua_pushinteger(L, skincolors[colornum].invcolor); // push color
|
||||
lua_pushinteger(L, skincolors[colornum].invshade); // push sign shade index, 0-15
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
|
|
@ -574,9 +574,9 @@ static int mobj_set(lua_State *L)
|
|||
}
|
||||
case mobj_color:
|
||||
{
|
||||
UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
|
||||
if (newcolor >= MAXTRANSLATIONS)
|
||||
return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, MAXTRANSLATIONS-1);
|
||||
UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
|
||||
if (newcolor >= numskincolors)
|
||||
return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1);
|
||||
mo->color = newcolor;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -461,9 +461,9 @@ static int player_set(lua_State *L)
|
|||
plr->flashpal = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"skincolor"))
|
||||
{
|
||||
UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
|
||||
if (newcolor >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, MAXSKINCOLORS-1);
|
||||
UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
|
||||
if (newcolor >= numskincolors)
|
||||
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
|
||||
plr->skincolor = newcolor;
|
||||
}
|
||||
else if (fastcmp(field,"score"))
|
||||
|
|
|
@ -756,6 +756,7 @@ enum
|
|||
ARCH_FFLOOR,
|
||||
ARCH_SLOPE,
|
||||
ARCH_MAPHEADER,
|
||||
ARCH_SKINCOLOR,
|
||||
|
||||
ARCH_TEND=0xFF,
|
||||
};
|
||||
|
@ -781,6 +782,7 @@ static const struct {
|
|||
{META_FFLOOR, ARCH_FFLOOR},
|
||||
{META_SLOPE, ARCH_SLOPE},
|
||||
{META_MAPHEADER, ARCH_MAPHEADER},
|
||||
{META_SKINCOLOR, ARCH_SKINCOLOR},
|
||||
{NULL, ARCH_NULL}
|
||||
};
|
||||
|
||||
|
@ -1068,6 +1070,14 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ARCH_SKINCOLOR:
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex));
|
||||
WRITEUINT8(save_p, ARCH_SKINCOLOR);
|
||||
WRITEUINT16(save_p, info - skincolors);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
WRITEUINT8(save_p, ARCH_NULL);
|
||||
return 2;
|
||||
|
@ -1299,6 +1309,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
case ARCH_MAPHEADER:
|
||||
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER);
|
||||
break;
|
||||
case ARCH_SKINCOLOR:
|
||||
LUA_PushUserdata(gL, &skincolors[READUINT16(save_p)], META_SKINCOLOR);
|
||||
break;
|
||||
case ARCH_TEND:
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -978,7 +978,7 @@ static mobjflag2_t op_oldflags2 = 0;
|
|||
static UINT32 op_oldeflags = 0;
|
||||
static fixed_t op_oldmomx = 0, op_oldmomy = 0, op_oldmomz = 0, op_oldheight = 0;
|
||||
static statenum_t op_oldstate = 0;
|
||||
static UINT8 op_oldcolor = 0;
|
||||
static UINT16 op_oldcolor = 0;
|
||||
|
||||
//
|
||||
// Static calculation / common output help
|
||||
|
|
|
@ -523,9 +523,9 @@ emblem_t *M_GetLevelEmblems(INT32 mapnum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
skincolors_t M_GetEmblemColor(emblem_t *em)
|
||||
skincolornum_t M_GetEmblemColor(emblem_t *em)
|
||||
{
|
||||
if (!em || em->color >= MAXSKINCOLORS)
|
||||
if (!em || em->color >= numskincolors)
|
||||
return SKINCOLOR_NONE;
|
||||
return em->color;
|
||||
}
|
||||
|
@ -549,9 +549,9 @@ const char *M_GetEmblemPatch(emblem_t *em, boolean big)
|
|||
return pnamebuf;
|
||||
}
|
||||
|
||||
skincolors_t M_GetExtraEmblemColor(extraemblem_t *em)
|
||||
skincolornum_t M_GetExtraEmblemColor(extraemblem_t *em)
|
||||
{
|
||||
if (!em || em->color >= MAXSKINCOLORS)
|
||||
if (!em || em->color >= numskincolors)
|
||||
return SKINCOLOR_NONE;
|
||||
return em->color;
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ typedef struct
|
|||
INT16 tag; ///< Tag of emblem mapthing
|
||||
INT16 level; ///< Level on which this emblem can be found.
|
||||
UINT8 sprite; ///< emblem sprite to use, 0 - 25
|
||||
UINT8 color; ///< skincolor to use
|
||||
UINT16 color; ///< skincolor to use
|
||||
INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin)
|
||||
char hint[110]; ///< Hint for emblem hints menu
|
||||
UINT8 collected; ///< Do you have this emblem?
|
||||
|
@ -102,7 +102,7 @@ typedef struct
|
|||
UINT8 conditionset; ///< Condition set that awards this emblem.
|
||||
UINT8 showconditionset; ///< Condition set that shows this emblem.
|
||||
UINT8 sprite; ///< emblem sprite to use, 0 - 25
|
||||
UINT8 color; ///< skincolor to use
|
||||
UINT16 color; ///< skincolor to use
|
||||
UINT8 collected; ///< Do you have this emblem?
|
||||
} extraemblem_t;
|
||||
|
||||
|
@ -172,9 +172,9 @@ INT32 M_CountEmblems(void);
|
|||
|
||||
// Emblem shit
|
||||
emblem_t *M_GetLevelEmblems(INT32 mapnum);
|
||||
skincolors_t M_GetEmblemColor(emblem_t *em);
|
||||
skincolornum_t M_GetEmblemColor(emblem_t *em);
|
||||
const char *M_GetEmblemPatch(emblem_t *em, boolean big);
|
||||
skincolors_t M_GetExtraEmblemColor(extraemblem_t *em);
|
||||
skincolornum_t M_GetExtraEmblemColor(extraemblem_t *em);
|
||||
const char *M_GetExtraEmblemPatch(extraemblem_t *em, boolean big);
|
||||
|
||||
// If you're looking to compare stats for unlocks or what not, use these
|
||||
|
|
307
src/m_menu.c
307
src/m_menu.c
|
@ -7548,7 +7548,7 @@ static void M_DrawSoundTest(void)
|
|||
{
|
||||
frame[1] = (2-st_time);
|
||||
frame[2] = ((cv_soundtest.value - 1) % 9);
|
||||
frame[3] += (((cv_soundtest.value - 1) / 9) % (MAXSKINCOLORS - frame[3]));
|
||||
frame[3] += (((cv_soundtest.value - 1) / 9) % (FIRSTSUPERCOLOR - frame[3]));
|
||||
if (st_time < 2)
|
||||
st_time++;
|
||||
}
|
||||
|
@ -8216,13 +8216,13 @@ static void M_DrawLoadGameData(void)
|
|||
{
|
||||
if (charskin->prefoppositecolor)
|
||||
{
|
||||
col = charskin->prefoppositecolor - 1;
|
||||
col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]];
|
||||
col = charskin->prefoppositecolor;
|
||||
col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade];
|
||||
}
|
||||
else
|
||||
{
|
||||
col = charskin->prefcolor - 1;
|
||||
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
|
||||
col = charskin->prefcolor;
|
||||
col = skincolors[skincolors[col].invcolor].ramp[skincolors[col].invshade];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9058,7 +9058,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
|
||||
skin_t *charskin = &skins[0];
|
||||
INT32 skinnum = 0;
|
||||
UINT8 col;
|
||||
UINT16 col;
|
||||
UINT8 *colormap = NULL;
|
||||
INT32 prev = -1, next = -1;
|
||||
|
||||
|
@ -9097,7 +9097,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
// Use the opposite of the character's skincolor
|
||||
col = description[char_on].oppositecolor;
|
||||
if (!col)
|
||||
col = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
// Make the translation colormap
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE);
|
||||
|
@ -9148,8 +9148,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
INT32 ox, oxsh = FixedInt(FixedMul(BASEVIDWIDTH*FRACUNIT, FixedDiv(char_scroll, 128*FRACUNIT))), txsh;
|
||||
patch_t *curpatch = NULL, *prevpatch = NULL, *nextpatch = NULL;
|
||||
const char *curtext = NULL, *prevtext = NULL, *nexttext = NULL;
|
||||
UINT8 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0;
|
||||
UINT8 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0;
|
||||
UINT16 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0;
|
||||
UINT16 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0;
|
||||
|
||||
// Name tag
|
||||
curtext = description[char_on].displayname;
|
||||
|
@ -9160,7 +9160,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
if (!curtextcolor)
|
||||
curtextcolor = charskin->prefcolor;
|
||||
if (!curoutlinecolor)
|
||||
curoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
txsh = oxsh;
|
||||
ox = 8 + SHORT((description[char_on].charpic)->width)/2;
|
||||
|
@ -9199,7 +9199,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
if (!prevtextcolor)
|
||||
prevtextcolor = charskin->prefcolor;
|
||||
if (!prevoutlinecolor)
|
||||
prevoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
prevoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
x = (ox - txsh) - w;
|
||||
if (prevpatch)
|
||||
|
@ -9229,7 +9229,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
if (!nexttextcolor)
|
||||
nexttextcolor = charskin->prefcolor;
|
||||
if (!nextoutlinecolor)
|
||||
nextoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
nextoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
x = (ox - txsh) + w;
|
||||
if (nextpatch)
|
||||
|
@ -11079,15 +11079,15 @@ static UINT8 multi_spr2;
|
|||
|
||||
// this is set before entering the MultiPlayer setup menu,
|
||||
// for either player 1 or 2
|
||||
static char setupm_name[MAXPLAYERNAME+1];
|
||||
static player_t *setupm_player;
|
||||
static consvar_t *setupm_cvskin;
|
||||
static consvar_t *setupm_cvcolor;
|
||||
static consvar_t *setupm_cvname;
|
||||
static consvar_t *setupm_cvdefaultskin;
|
||||
static consvar_t *setupm_cvdefaultcolor;
|
||||
static INT32 setupm_fakeskin;
|
||||
static INT32 setupm_fakecolor;
|
||||
static char setupm_name[MAXPLAYERNAME+1];
|
||||
static player_t *setupm_player;
|
||||
static consvar_t *setupm_cvskin;
|
||||
static consvar_t *setupm_cvcolor;
|
||||
static consvar_t *setupm_cvname;
|
||||
static consvar_t *setupm_cvdefaultskin;
|
||||
static consvar_t *setupm_cvdefaultcolor;
|
||||
static INT32 setupm_fakeskin;
|
||||
static menucolor_t *setupm_fakecolor;
|
||||
|
||||
static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
|
@ -11154,11 +11154,11 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
|
||||
sprdef = &skins[setupm_fakeskin].sprites[multi_spr2];
|
||||
|
||||
if (!setupm_fakecolor || !sprdef->numframes) // should never happen but hey, who knows
|
||||
if (!setupm_fakecolor->color || !sprdef->numframes) // should never happen but hey, who knows
|
||||
goto faildraw;
|
||||
|
||||
// ok, draw player sprite for sure now
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0);
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0);
|
||||
|
||||
if (multi_frame >= sprdef->numframes)
|
||||
multi_frame = 0;
|
||||
|
@ -11204,11 +11204,11 @@ colordraw:
|
|||
// draw color string
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE,
|
||||
Color_Names[setupm_fakecolor]);
|
||||
skincolors[setupm_fakecolor->color].name);
|
||||
|
||||
if (itemOn == 2 && (MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE)
|
||||
{
|
||||
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(Color_Names[setupm_fakecolor], V_ALLOWLOWERCASE) - (skullAnimCounter/5), y,
|
||||
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skincolors[setupm_fakecolor->color].name, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y,
|
||||
'\x1C' | V_YELLOWMAP, false);
|
||||
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
|
||||
'\x1D' | V_YELLOWMAP, false);
|
||||
|
@ -11218,25 +11218,39 @@ colordraw:
|
|||
|
||||
#define indexwidth 8
|
||||
{
|
||||
const INT32 colwidth = (282-charw)/(2*indexwidth);
|
||||
INT32 i = -colwidth;
|
||||
INT16 col = setupm_fakecolor - colwidth;
|
||||
INT32 w = indexwidth;
|
||||
const INT32 numcolors = (282-charw)/(2*indexwidth); // Number of colors per side
|
||||
INT32 w = indexwidth; // Width of a singular color block
|
||||
menucolor_t *mc = setupm_fakecolor->prev; // Last accessed color
|
||||
UINT8 h;
|
||||
INT16 i;
|
||||
|
||||
while (col < 1)
|
||||
col += MAXSKINCOLORS-1;
|
||||
while (i <= colwidth)
|
||||
{
|
||||
if (!(i++))
|
||||
w = charw;
|
||||
else
|
||||
w = indexwidth;
|
||||
// Draw color in the middle
|
||||
x += numcolors*w;
|
||||
for (h = 0; h < 16; h++)
|
||||
V_DrawFill(x, y+h, charw, 1, skincolors[setupm_fakecolor->color].ramp[h]);
|
||||
|
||||
//Draw colors from middle to left
|
||||
for (i=0; i<numcolors; i++) {
|
||||
x -= w;
|
||||
// Find accessible color before this one
|
||||
while (!skincolors[mc->color].accessible)
|
||||
mc = mc->prev;
|
||||
for (h = 0; h < 16; h++)
|
||||
V_DrawFill(x, y+h, w, 1, Color_Index[col-1][h]);
|
||||
if (++col >= MAXSKINCOLORS)
|
||||
col -= MAXSKINCOLORS-1;
|
||||
V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]);
|
||||
mc = mc->prev;
|
||||
}
|
||||
|
||||
// Draw colors from middle to right
|
||||
mc = setupm_fakecolor->next;
|
||||
x += numcolors*w + charw;
|
||||
for (i=0; i<numcolors; i++) {
|
||||
// Find accessible color after this one
|
||||
while (!skincolors[mc->color].accessible)
|
||||
mc = mc->next;
|
||||
for (h = 0; h < 16; h++)
|
||||
V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]);
|
||||
x += w;
|
||||
mc = mc->next;
|
||||
}
|
||||
}
|
||||
#undef charw
|
||||
|
@ -11247,7 +11261,7 @@ colordraw:
|
|||
|
||||
V_DrawString(x, y,
|
||||
((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor)
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor->color)
|
||||
? 0
|
||||
: V_TRANSLUCENT)
|
||||
| ((itemOn == 3) ? V_YELLOWMAP : 0),
|
||||
|
@ -11295,19 +11309,19 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
else if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor--;
|
||||
setupm_fakecolor = setupm_fakecolor->prev;
|
||||
}
|
||||
break;
|
||||
|
||||
case KEY_ENTER:
|
||||
if (itemOn == 3
|
||||
&& (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor))
|
||||
|| setupm_cvdefaultcolor->value != setupm_fakecolor->color))
|
||||
{
|
||||
S_StartSound(NULL,sfx_strpst);
|
||||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvdefaultskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor->color));
|
||||
break;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
|
@ -11328,7 +11342,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
else if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor++;
|
||||
setupm_fakecolor = setupm_fakecolor->next;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -11344,11 +11358,13 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
else if (itemOn == 2)
|
||||
{
|
||||
UINT8 col = skins[setupm_fakeskin].prefcolor;
|
||||
if (setupm_fakecolor != col)
|
||||
UINT16 col = skins[setupm_fakeskin].prefcolor;
|
||||
if ((setupm_fakecolor->color != col) && skincolors[col].accessible)
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor = col;
|
||||
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
|
||||
if (setupm_fakecolor->color == col || setupm_fakecolor == menucolortail)
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -11376,10 +11392,14 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
|
||||
// check color
|
||||
if (setupm_fakecolor < 1)
|
||||
setupm_fakecolor = MAXSKINCOLORS-1;
|
||||
if (setupm_fakecolor > MAXSKINCOLORS-1)
|
||||
setupm_fakecolor = 1;
|
||||
if (itemOn == 2 && !skincolors[setupm_fakecolor->color].accessible) {
|
||||
if (choice == KEY_LEFTARROW)
|
||||
while (!skincolors[setupm_fakecolor->color].accessible)
|
||||
setupm_fakecolor = setupm_fakecolor->prev;
|
||||
else if (choice == KEY_RIGHTARROW || choice == KEY_ENTER)
|
||||
while (!skincolors[setupm_fakecolor->color].accessible)
|
||||
setupm_fakecolor = setupm_fakecolor->next;
|
||||
}
|
||||
|
||||
if (exitmenu)
|
||||
{
|
||||
|
@ -11411,7 +11431,10 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
if (setupm_fakeskin == -1)
|
||||
setupm_fakeskin = 0;
|
||||
setupm_fakecolor = setupm_cvcolor->value;
|
||||
|
||||
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
|
||||
if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail)
|
||||
break;
|
||||
|
||||
// disable skin changes if we can't actually change skins
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
|
@ -11452,7 +11475,10 @@ static void M_SetupMultiPlayer2(INT32 choice)
|
|||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
if (setupm_fakeskin == -1)
|
||||
setupm_fakeskin = 0;
|
||||
setupm_fakecolor = setupm_cvcolor->value;
|
||||
|
||||
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
|
||||
if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail)
|
||||
break;
|
||||
|
||||
// disable skin changes if we can't actually change skins
|
||||
if (splitscreen && !CanChangeSkin(secondarydisplayplayer))
|
||||
|
@ -11484,12 +11510,181 @@ static boolean M_QuitMultiPlayerMenu(void)
|
|||
setupm_name[l] =0;
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvname->name,setupm_name));
|
||||
}
|
||||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor));
|
||||
// send color if changed
|
||||
if (setupm_fakecolor->color != setupm_cvcolor->value)
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor->color));
|
||||
return true;
|
||||
}
|
||||
|
||||
void M_AddMenuColor(UINT16 color) {
|
||||
menucolor_t *c;
|
||||
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_AddMenuColor: color %d does not exist.",color);
|
||||
return;
|
||||
}
|
||||
|
||||
c = (menucolor_t *)malloc(sizeof(menucolor_t));
|
||||
c->color = color;
|
||||
if (menucolorhead == NULL) {
|
||||
c->next = c;
|
||||
c->prev = c;
|
||||
menucolorhead = c;
|
||||
menucolortail = c;
|
||||
} else {
|
||||
c->next = menucolorhead;
|
||||
c->prev = menucolortail;
|
||||
menucolortail->next = c;
|
||||
menucolorhead->prev = c;
|
||||
menucolortail = c;
|
||||
}
|
||||
}
|
||||
|
||||
void M_MoveColorBefore(UINT16 color, UINT16 targ) {
|
||||
menucolor_t *look, *c = NULL, *t = NULL;
|
||||
|
||||
if (color == targ)
|
||||
return;
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorBefore: color %d does not exist.",color);
|
||||
return;
|
||||
}
|
||||
if (targ >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorBefore: target color %d does not exist.",targ);
|
||||
return;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
c = look;
|
||||
else if (look->color == targ)
|
||||
t = look;
|
||||
if (c != NULL && t != NULL)
|
||||
break;
|
||||
if (look==menucolortail)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c == t->prev)
|
||||
return;
|
||||
|
||||
if (t==menucolorhead)
|
||||
menucolorhead = c;
|
||||
if (c==menucolortail)
|
||||
menucolortail = c->prev;
|
||||
|
||||
c->prev->next = c->next;
|
||||
c->next->prev = c->prev;
|
||||
|
||||
c->prev = t->prev;
|
||||
c->next = t;
|
||||
t->prev->next = c;
|
||||
t->prev = c;
|
||||
}
|
||||
|
||||
void M_MoveColorAfter(UINT16 color, UINT16 targ) {
|
||||
menucolor_t *look, *c = NULL, *t = NULL;
|
||||
|
||||
if (color == targ)
|
||||
return;
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorAfter: color %d does not exist.\n",color);
|
||||
return;
|
||||
}
|
||||
if (targ >= numskincolors) {
|
||||
CONS_Printf("M_MoveColorAfter: target color %d does not exist.\n",targ);
|
||||
return;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
c = look;
|
||||
else if (look->color == targ)
|
||||
t = look;
|
||||
if (c != NULL && t != NULL)
|
||||
break;
|
||||
if (look==menucolortail)
|
||||
return;
|
||||
}
|
||||
|
||||
if (t == c->prev)
|
||||
return;
|
||||
|
||||
if (t==menucolortail)
|
||||
menucolortail = c;
|
||||
else if (c==menucolortail)
|
||||
menucolortail = c->prev;
|
||||
|
||||
c->prev->next = c->next;
|
||||
c->next->prev = c->prev;
|
||||
|
||||
c->next = t->next;
|
||||
c->prev = t;
|
||||
t->next->prev = c;
|
||||
t->next = c;
|
||||
}
|
||||
|
||||
UINT16 M_GetColorBefore(UINT16 color) {
|
||||
menucolor_t *look;
|
||||
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_GetColorBefore: color %d does not exist.\n",color);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
return look->prev->color;
|
||||
if (look==menucolortail)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
UINT16 M_GetColorAfter(UINT16 color) {
|
||||
menucolor_t *look;
|
||||
|
||||
if (color >= numskincolors) {
|
||||
CONS_Printf("M_GetColorAfter: color %d does not exist.\n",color);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (look=menucolorhead;;look=look->next) {
|
||||
if (look->color == color)
|
||||
return look->next->color;
|
||||
if (look==menucolortail)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void M_InitPlayerSetupColors(void) {
|
||||
UINT8 i;
|
||||
numskincolors = SKINCOLOR_FIRSTFREESLOT;
|
||||
menucolorhead = menucolortail = NULL;
|
||||
for (i=0; i<numskincolors; i++)
|
||||
M_AddMenuColor(i);
|
||||
}
|
||||
|
||||
void M_FreePlayerSetupColors(void) {
|
||||
menucolor_t *look = menucolorhead, *tmp;
|
||||
|
||||
if (menucolorhead==NULL)
|
||||
return;
|
||||
|
||||
while (true) {
|
||||
if (look != menucolortail) {
|
||||
tmp = look;
|
||||
look = look->next;
|
||||
free(tmp);
|
||||
} else {
|
||||
free(look);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
menucolorhead = menucolortail = NULL;
|
||||
}
|
||||
|
||||
// =================
|
||||
// DATA OPTIONS MENU
|
||||
// =================
|
||||
|
|
23
src/m_menu.h
23
src/m_menu.h
|
@ -355,11 +355,11 @@ typedef struct
|
|||
// new character select
|
||||
char displayname[SKINNAMESIZE+1];
|
||||
SINT8 skinnum[2];
|
||||
UINT8 oppositecolor;
|
||||
UINT16 oppositecolor;
|
||||
char nametag[8];
|
||||
patch_t *namepic;
|
||||
UINT8 tagtextcolor;
|
||||
UINT8 tagoutlinecolor;
|
||||
UINT16 tagtextcolor;
|
||||
UINT16 tagoutlinecolor;
|
||||
} description_t;
|
||||
|
||||
// level select platter
|
||||
|
@ -443,6 +443,23 @@ void Addons_option_Onchange(void);
|
|||
// Moviemode menu updating
|
||||
void Moviemode_option_Onchange(void);
|
||||
|
||||
// Player Setup menu colors linked list
|
||||
typedef struct menucolor_s {
|
||||
struct menucolor_s *next;
|
||||
struct menucolor_s *prev;
|
||||
UINT16 color;
|
||||
} menucolor_t;
|
||||
|
||||
extern menucolor_t *menucolorhead, *menucolortail;
|
||||
|
||||
void M_AddMenuColor(UINT16 color);
|
||||
void M_MoveColorBefore(UINT16 color, UINT16 targ);
|
||||
void M_MoveColorAfter(UINT16 color, UINT16 targ);
|
||||
UINT16 M_GetColorBefore(UINT16 color);
|
||||
UINT16 M_GetColorAfter(UINT16 color);
|
||||
void M_InitPlayerSetupColors(void);
|
||||
void M_FreePlayerSetupColors(void);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
|
||||
{\
|
||||
|
|
|
@ -5106,13 +5106,13 @@ void A_SignPlayer(mobj_t *actor)
|
|||
INT32 locvar2 = var2;
|
||||
skin_t *skin = NULL;
|
||||
mobj_t *ov;
|
||||
UINT8 facecolor, signcolor = (UINT8)locvar2;
|
||||
UINT16 facecolor, signcolor = (UINT16)locvar2;
|
||||
UINT32 signframe = states[actor->info->raisestate].frame;
|
||||
|
||||
if (LUA_CallAction("A_SignPlayer", actor))
|
||||
return;
|
||||
|
||||
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= MAXTRANSLATIONS)
|
||||
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= numskincolors)
|
||||
return;
|
||||
|
||||
// if no face overlay, spawn one
|
||||
|
@ -5143,7 +5143,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
|
||||
signcolor = skin->prefoppositecolor;
|
||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
signcolor = Color_Opposite[actor->target->player->skincolor - 1][0];
|
||||
signcolor = skincolors[actor->target->player->skincolor].invcolor;
|
||||
else
|
||||
signcolor = SKINCOLOR_NONE;
|
||||
}
|
||||
|
@ -5181,7 +5181,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
else if (skin->prefoppositecolor)
|
||||
signcolor = skin->prefoppositecolor;
|
||||
else if (facecolor)
|
||||
signcolor = Color_Opposite[facecolor - 1][0];
|
||||
signcolor = skincolors[facecolor].invcolor;
|
||||
}
|
||||
|
||||
if (skin)
|
||||
|
@ -5212,19 +5212,8 @@ void A_SignPlayer(mobj_t *actor)
|
|||
}
|
||||
|
||||
actor->tracer->color = signcolor;
|
||||
/*
|
||||
If you're here from the comment above Color_Opposite,
|
||||
the following line is the one which is dependent on the
|
||||
array being symmetrical. It gets the opposite of the
|
||||
opposite of your desired colour just so it can get the
|
||||
brightness frame for the End Sign. It's not a great
|
||||
design choice, but it's constant time array access and
|
||||
the idea that the colours should be OPPOSITES is kind
|
||||
of in the name. If you have a better idea, feel free
|
||||
to let me know. ~toast 2016/07/20
|
||||
*/
|
||||
if (signcolor && signcolor < MAXSKINCOLORS)
|
||||
signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
|
||||
if (signcolor && signcolor < numskincolors)
|
||||
signframe += (15 - skincolors[signcolor].invshade);
|
||||
actor->tracer->frame = signframe;
|
||||
}
|
||||
|
||||
|
@ -8804,10 +8793,10 @@ void A_ChangeColorRelative(mobj_t *actor)
|
|||
{
|
||||
// Have you ever seen anything so hideous?
|
||||
if (actor->target)
|
||||
actor->color = (UINT8)(actor->color + actor->target->color);
|
||||
actor->color = (UINT16)(actor->color + actor->target->color);
|
||||
}
|
||||
else
|
||||
actor->color = (UINT8)(actor->color + locvar2);
|
||||
actor->color = (UINT16)(actor->color + locvar2);
|
||||
}
|
||||
|
||||
// Function: A_ChangeColorAbsolute
|
||||
|
@ -8831,7 +8820,7 @@ void A_ChangeColorAbsolute(mobj_t *actor)
|
|||
actor->color = actor->target->color;
|
||||
}
|
||||
else
|
||||
actor->color = (UINT8)locvar2;
|
||||
actor->color = (UINT16)locvar2;
|
||||
}
|
||||
|
||||
// Function: A_Dye
|
||||
|
@ -8850,7 +8839,7 @@ void A_Dye(mobj_t *actor)
|
|||
UINT8 color = (UINT8)locvar2;
|
||||
if (LUA_CallAction("A_Dye", actor))
|
||||
return;
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
return;
|
||||
|
||||
if (!color)
|
||||
|
|
|
@ -696,10 +696,20 @@ void T_BounceCheese(bouncecheese_t *bouncer)
|
|||
return;
|
||||
}
|
||||
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight -
|
||||
70*FRACUNIT, false, true, -1); // move ceiling
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
false, false, -1); // move floor
|
||||
if (bouncer->speed >= 0) // move floor first to fix height desync and any bizarre bugs following that
|
||||
{
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
false, false, -1); // move floor
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight -
|
||||
70*FRACUNIT, false, true, -1); // move ceiling
|
||||
}
|
||||
else
|
||||
{
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight -
|
||||
70*FRACUNIT, false, true, -1); // move ceiling
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
false, false, -1); // move floor
|
||||
}
|
||||
|
||||
bouncer->sector->floorspeed = -bouncer->speed/2;
|
||||
bouncer->sector->ceilspeed = 42;
|
||||
|
|
12
src/p_mobj.c
12
src/p_mobj.c
|
@ -436,7 +436,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
|
||||
mobj->sprite2 = spr2;
|
||||
mobj->frame = frame|(st->frame&~FF_FRAMEMASK);
|
||||
if (mobj->color >= MAXSKINCOLORS && mobj->color < MAXTRANSLATIONS) // Super colours? Super bright!
|
||||
if (mobj->color >= FIRSTSUPERCOLOR && mobj->color < numskincolors) // Super colours? Super bright!
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
// Regular sprites
|
||||
|
@ -9429,7 +9429,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
case MT_BOSSFLYPOINT:
|
||||
return false;
|
||||
case MT_NIGHTSCORE:
|
||||
mobj->color = (UINT8)(leveltime % SKINCOLOR_WHITE);
|
||||
mobj->color = (UINT16)(leveltime % SKINCOLOR_WHITE);
|
||||
break;
|
||||
case MT_JETFUME1:
|
||||
if (!P_JetFume1Think(mobj))
|
||||
|
@ -10636,7 +10636,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
break;
|
||||
case MT_EGGROBO1:
|
||||
mobj->movecount = P_RandomKey(13);
|
||||
mobj->color = SKINCOLOR_RUBY + P_RandomKey(MAXSKINCOLORS - SKINCOLOR_RUBY);
|
||||
mobj->color = SKINCOLOR_RUBY + P_RandomKey(numskincolors - SKINCOLOR_RUBY);
|
||||
break;
|
||||
case MT_HIVEELEMENTAL:
|
||||
mobj->extravalue1 = 5;
|
||||
|
@ -11916,7 +11916,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
|
|||
{
|
||||
INT32 j;
|
||||
emblem_t* emblem = M_GetLevelEmblems(gamemap);
|
||||
skincolors_t emcolor;
|
||||
skincolornum_t emcolor;
|
||||
|
||||
while (emblem)
|
||||
{
|
||||
|
@ -11939,7 +11939,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
|
|||
|
||||
mobj->health = j + 1;
|
||||
emcolor = M_GetEmblemColor(&emblemlocations[j]); // workaround for compiler complaint about bad function casting
|
||||
mobj->color = (UINT8)emcolor;
|
||||
mobj->color = (UINT16)emcolor;
|
||||
|
||||
if (emblemlocations[j].collected
|
||||
|| (emblemlocations[j].type == ET_SKIN && emblemlocations[j].var != players[0].skin))
|
||||
|
@ -12578,7 +12578,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
break;
|
||||
case MT_BALLOON:
|
||||
if (mthing->angle > 0)
|
||||
mobj->color = ((mthing->angle - 1) % (MAXSKINCOLORS - 1)) + 1;
|
||||
mobj->color = ((mthing->angle - 1) % (numskincolors - 1)) + 1;
|
||||
break;
|
||||
#define makesoftwarecorona(mo, h) \
|
||||
corona = P_SpawnMobjFromMobj(mo, 0, 0, h<<FRACBITS, MT_PARTICLE);\
|
||||
|
|
|
@ -312,7 +312,7 @@ typedef struct mobj_s
|
|||
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
|
||||
// Player and mobj sprites in multiplayer modes are modified
|
||||
// using an internal color lookup table for re-indexing.
|
||||
UINT8 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
|
||||
UINT16 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
|
||||
|
||||
// Interaction info, by BLOCKMAP.
|
||||
// Links in blocks (if needed).
|
||||
|
|
|
@ -1593,7 +1593,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
if (diff2 & MD2_SKIN)
|
||||
WRITEUINT8(save_p, (UINT8)((skin_t *)mobj->skin - skins));
|
||||
if (diff2 & MD2_COLOR)
|
||||
WRITEUINT8(save_p, mobj->color);
|
||||
WRITEUINT16(save_p, mobj->color);
|
||||
if (diff2 & MD2_EXTVAL1)
|
||||
WRITEINT32(save_p, mobj->extravalue1);
|
||||
if (diff2 & MD2_EXTVAL2)
|
||||
|
@ -2600,7 +2600,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
if (diff2 & MD2_SKIN)
|
||||
mobj->skin = &skins[READUINT8(save_p)];
|
||||
if (diff2 & MD2_COLOR)
|
||||
mobj->color = READUINT8(save_p);
|
||||
mobj->color = READUINT16(save_p);
|
||||
if (diff2 & MD2_EXTVAL1)
|
||||
mobj->extravalue1 = READINT32(save_p);
|
||||
if (diff2 & MD2_EXTVAL2)
|
||||
|
|
40
src/p_spec.c
40
src/p_spec.c
|
@ -3971,7 +3971,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
if (mo)
|
||||
{
|
||||
if (color < 0 || color >= MAXTRANSLATIONS)
|
||||
if (color < 0 || color >= numskincolors)
|
||||
return;
|
||||
|
||||
var1 = 0;
|
||||
|
@ -7065,6 +7065,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
// 503 is used for a scroller
|
||||
// 504 is used for a scroller
|
||||
// 505 is used for a scroller
|
||||
// 506 is used for a scroller
|
||||
// 507 is used for a scroller
|
||||
// 508 is used for a scroller
|
||||
// 510 is used for a scroller
|
||||
// 511 is used for a scroller
|
||||
// 512 is used for a scroller
|
||||
|
@ -7581,7 +7584,20 @@ static void P_SpawnScrollers(void)
|
|||
case 502:
|
||||
for (s = -1; (s = P_FindLineFromTag(l->tag, s)) >= 0 ;)
|
||||
if (s != (INT32)i)
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
|
||||
{
|
||||
if (l->flags & ML_EFFECT2) // use texture offsets instead
|
||||
{
|
||||
dx = sides[l->sidenum[0]].textureoffset;
|
||||
dy = sides[l->sidenum[0]].rowoffset;
|
||||
}
|
||||
if (l->flags & ML_EFFECT3)
|
||||
{
|
||||
if (lines[s].sidenum[1] != 0xffff)
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[1], accel, 0);
|
||||
}
|
||||
else
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case 505:
|
||||
|
@ -7595,7 +7611,25 @@ static void P_SpawnScrollers(void)
|
|||
if (s != 0xffff)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing back side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 507:
|
||||
s = lines[i].sidenum[0];
|
||||
|
||||
if (lines[i].sidenum[1] != 0xffff)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[1], accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 507 (line #%s) missing back side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 508:
|
||||
s = lines[i].sidenum[1];
|
||||
|
||||
if (s != 0xffff)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, s, accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 508 (line #%s) missing back side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 500: // scroll first side
|
||||
|
|
|
@ -1916,7 +1916,7 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
shieldobj->colorized = true;
|
||||
}
|
||||
else
|
||||
shieldobj->color = (UINT8)shieldobj->info->painchance;
|
||||
shieldobj->color = (UINT16)shieldobj->info->painchance;
|
||||
shieldobj->threshold = (player->powers[pw_shield] & SH_FORCE) ? SH_FORCE : (player->powers[pw_shield] & SH_NOSTACK);
|
||||
|
||||
if (shieldobj->info->seestate)
|
||||
|
@ -2986,7 +2986,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
|||
return;
|
||||
|
||||
if (mariomode && !player->powers[pw_super])
|
||||
player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
player->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (numskincolors - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
else if (leveltime % (TICRATE/7) == 0)
|
||||
{
|
||||
mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP);
|
||||
|
|
369
src/r_draw.c
369
src/r_draw.c
|
@ -135,318 +135,6 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
|
|||
|
||||
static UINT8** translationtablecache[MAXSKINS + 7] = {NULL};
|
||||
|
||||
const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
|
||||
// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_NONE
|
||||
|
||||
// Greyscale ranges
|
||||
{0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, // SKINCOLOR_WHITE
|
||||
{0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, // SKINCOLOR_BONE
|
||||
{0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, // SKINCOLOR_CLOUDY
|
||||
{0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, // SKINCOLOR_GREY
|
||||
{0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, // SKINCOLOR_SILVER
|
||||
{0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, // SKINCOLOR_CARBON
|
||||
{0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_JET
|
||||
{0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, // SKINCOLOR_BLACK
|
||||
|
||||
// Desaturated
|
||||
{0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER
|
||||
{0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE
|
||||
{0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_BLUEBELL
|
||||
{0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK
|
||||
{0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT
|
||||
{0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN
|
||||
{0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, // SKINCOLOR_BRONZE
|
||||
{0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN
|
||||
{0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE
|
||||
{0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS
|
||||
{0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AZURE
|
||||
{0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, // SKINCOLOR_LAVENDER
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
{0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, // SKINCOLOR_RUBY
|
||||
{0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, // SKINCOLOR_SALMON
|
||||
{0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED
|
||||
{0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON
|
||||
{0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME
|
||||
{0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, // SKINCOLOR_KETCHUP
|
||||
{0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY
|
||||
{0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL
|
||||
{0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET
|
||||
{0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, // SKINCOLOR_COPPER
|
||||
{0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT
|
||||
{0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE
|
||||
{0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST
|
||||
{0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_GOLD
|
||||
{0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, // SKINCOLOR_SANDY
|
||||
{0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, // SKINCOLOR_YELLOW
|
||||
{0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE
|
||||
{0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME
|
||||
{0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT
|
||||
{0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, // SKINCOLOR_APPLE
|
||||
{0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN
|
||||
{0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST
|
||||
{0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD
|
||||
{0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, // SKINCOLOR_MINT
|
||||
{0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, // SKINCOLOR_SEAFOAM
|
||||
{0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, // SKINCOLOR_AQUA
|
||||
{0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, // SKINCOLOR_TEAL
|
||||
{0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_WAVE
|
||||
{0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, // SKINCOLOR_CYAN
|
||||
{0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SKY
|
||||
{0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_CERULEAN
|
||||
{0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_ICY
|
||||
{0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_SAPPHIRE
|
||||
{0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, // SKINCOLOR_CORNFLOWER
|
||||
{0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_BLUE
|
||||
{0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_COBALT
|
||||
{0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_VAPOR
|
||||
{0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_DUSK
|
||||
{0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_PASTEL
|
||||
{0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_PURPLE
|
||||
{0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_BUBBLEGUM
|
||||
{0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, // SKINCOLOR_MAGENTA
|
||||
{0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, // SKINCOLOR_NEON
|
||||
{0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET
|
||||
{0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC
|
||||
{0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM
|
||||
{0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, // SKINCOLOR_RASPBERRY
|
||||
{0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY
|
||||
|
||||
// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_?
|
||||
|
||||
// super
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, // SKINCOLOR_SUPERSILVER1
|
||||
{0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, // SKINCOLOR_SUPERSILVER2
|
||||
{0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, // SKINCOLOR_SUPERSILVER3
|
||||
{0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, // SKINCOLOR_SUPERSILVER4
|
||||
{0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, // SKINCOLOR_SUPERSILVER5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, // SKINCOLOR_SUPERRED1
|
||||
{0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, // SKINCOLOR_SUPERRED2
|
||||
{0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, // SKINCOLOR_SUPERRED3
|
||||
{0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, // SKINCOLOR_SUPERRED4
|
||||
{0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, // SKINCOLOR_SUPERRED5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, // SKINCOLOR_SUPERORANGE1
|
||||
{0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, // SKINCOLOR_SUPERORANGE2
|
||||
{0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, // SKINCOLOR_SUPERORANGE3
|
||||
{0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERORANGE4
|
||||
{0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERORANGE5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48, 0x48, 0x48}, // SKINCOLOR_SUPERGOLD1
|
||||
{0x00, 0x50, 0x51, 0x52, 0x53, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x41, 0x41}, // SKINCOLOR_SUPERGOLD2
|
||||
{0x51, 0x52, 0x53, 0x53, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x43, 0x43}, // SKINCOLOR_SUPERGOLD3
|
||||
{0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x46, 0x46}, // SKINCOLOR_SUPERGOLD4
|
||||
{0x48, 0x48, 0x49, 0x49, 0x49, 0x40, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x47, 0x47}, // SKINCOLOR_SUPERGOLD5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, // SKINCOLOR_SUPERPERIDOT1
|
||||
{0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, // SKINCOLOR_SUPERPERIDOT2
|
||||
{0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, // SKINCOLOR_SUPERPERIDOT3
|
||||
{0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, // SKINCOLOR_SUPERPERIDOT4
|
||||
{0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, // SKINCOLOR_SUPERPERIDOT5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, // SKINCOLOR_SUPERSKY1
|
||||
{0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, // SKINCOLOR_SUPERSKY2
|
||||
{0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, // SKINCOLOR_SUPERSKY3
|
||||
{0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, // SKINCOLOR_SUPERSKY4
|
||||
{0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SUPERSKY5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, // SKINCOLOR_SUPERPURPLE1
|
||||
{0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, // SKINCOLOR_SUPERPURPLE2
|
||||
{0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, // SKINCOLOR_SUPERPURPLE3
|
||||
{0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, // SKINCOLOR_SUPERPURPLE4
|
||||
{0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, // SKINCOLOR_SUPERPURPLE5
|
||||
|
||||
{0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST1
|
||||
{0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST2
|
||||
{0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST3
|
||||
{0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST4
|
||||
{0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, // SKINCOLOR_SUPERRUST5
|
||||
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, // SKINCOLOR_SUPERTAN1
|
||||
{0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, // SKINCOLOR_SUPERTAN2
|
||||
{0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, // SKINCOLOR_SUPERTAN3
|
||||
{0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, // SKINCOLOR_SUPERTAN4
|
||||
{0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef} // SKINCOLOR_SUPERTAN5
|
||||
};
|
||||
|
||||
// See also the enum skincolors_t
|
||||
// TODO Callum: Can this be translated?
|
||||
const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
|
||||
{
|
||||
"None", // SKINCOLOR_NONE,
|
||||
|
||||
// Greyscale ranges
|
||||
"White", // SKINCOLOR_WHITE,
|
||||
"Bone", // SKINCOLOR_BONE,
|
||||
"Cloudy", // SKINCOLOR_CLOUDY,
|
||||
"Grey", // SKINCOLOR_GREY,
|
||||
"Silver", // SKINCOLOR_SILVER,
|
||||
"Carbon", // SKINCOLOR_CARBON,
|
||||
"Jet", // SKINCOLOR_JET,
|
||||
"Black", // SKINCOLOR_BLACK,
|
||||
|
||||
// Desaturated
|
||||
"Aether", // SKINCOLOR_AETHER,
|
||||
"Slate", // SKINCOLOR_SLATE,
|
||||
"Bluebell", // SKINCOLOR_BLUEBELL,
|
||||
"Pink", // SKINCOLOR_PINK,
|
||||
"Yogurt", // SKINCOLOR_YOGURT,
|
||||
"Brown", // SKINCOLOR_BROWN,
|
||||
"Bronze", // SKINCOLOR_BRONZE,
|
||||
"Tan", // SKINCOLOR_TAN,
|
||||
"Beige", // SKINCOLOR_BEIGE,
|
||||
"Moss", // SKINCOLOR_MOSS,
|
||||
"Azure", // SKINCOLOR_AZURE,
|
||||
"Lavender", // SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
"Ruby", // SKINCOLOR_RUBY,
|
||||
"Salmon", // SKINCOLOR_SALMON,
|
||||
"Red", // SKINCOLOR_RED,
|
||||
"Crimson", // SKINCOLOR_CRIMSON,
|
||||
"Flame", // SKINCOLOR_FLAME,
|
||||
"Ketchup", // SKINCOLOR_KETCHUP,
|
||||
"Peachy", // SKINCOLOR_PEACHY,
|
||||
"Quail", // SKINCOLOR_QUAIL,
|
||||
"Sunset", // SKINCOLOR_SUNSET,
|
||||
"Copper", // SKINCOLOR_COPPER,
|
||||
"Apricot", // SKINCOLOR_APRICOT,
|
||||
"Orange", // SKINCOLOR_ORANGE,
|
||||
"Rust", // SKINCOLOR_RUST,
|
||||
"Gold", // SKINCOLOR_GOLD,
|
||||
"Sandy", // SKINCOLOR_SANDY,
|
||||
"Yellow", // SKINCOLOR_YELLOW,
|
||||
"Olive", // SKINCOLOR_OLIVE,
|
||||
"Lime", // SKINCOLOR_LIME,
|
||||
"Peridot", // SKINCOLOR_PERIDOT,
|
||||
"Apple", // SKINCOLOR_APPLE,
|
||||
"Green", // SKINCOLOR_GREEN,
|
||||
"Forest", // SKINCOLOR_FOREST,
|
||||
"Emerald", // SKINCOLOR_EMERALD,
|
||||
"Mint", // SKINCOLOR_MINT,
|
||||
"Seafoam", // SKINCOLOR_SEAFOAM,
|
||||
"Aqua", // SKINCOLOR_AQUA,
|
||||
"Teal", // SKINCOLOR_TEAL,
|
||||
"Wave", // SKINCOLOR_WAVE,
|
||||
"Cyan", // SKINCOLOR_CYAN,
|
||||
"Sky", // SKINCOLOR_SKY,
|
||||
"Cerulean", // SKINCOLOR_CERULEAN,
|
||||
"Icy", // SKINCOLOR_ICY,
|
||||
"Sapphire", // SKINCOLOR_SAPPHIRE,
|
||||
"Cornflower", // SKINCOLOR_CORNFLOWER,
|
||||
"Blue", // SKINCOLOR_BLUE,
|
||||
"Cobalt", // SKINCOLOR_COBALT,
|
||||
"Vapor", // SKINCOLOR_VAPOR,
|
||||
"Dusk", // SKINCOLOR_DUSK,
|
||||
"Pastel", // SKINCOLOR_PASTEL,
|
||||
"Purple", // SKINCOLOR_PURPLE,
|
||||
"Bubblegum", // SKINCOLOR_BUBBLEGUM,
|
||||
"Magenta", // SKINCOLOR_MAGENTA,
|
||||
"Neon", // SKINCOLOR_NEON,
|
||||
"Violet", // SKINCOLOR_VIOLET,
|
||||
"Lilac", // SKINCOLOR_LILAC,
|
||||
"Plum", // SKINCOLOR_PLUM,
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY,
|
||||
"Rosy", // SKINCOLOR_ROSY,
|
||||
|
||||
// Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName.
|
||||
"Silver", // SKINCOLOR_SUPERSILVER1,
|
||||
"Red", // SKINCOLOR_SUPERRED1,
|
||||
"Orange", // SKINCOLOR_SUPERORANGE1,
|
||||
"Gold", // SKINCOLOR_SUPERGOLD1,
|
||||
"Peridot", // SKINCOLOR_SUPERPERIDOT1,
|
||||
"Sky", // SKINCOLOR_SUPERSKY1,
|
||||
"Purple", // SKINCOLOR_SUPERPURPLE1,
|
||||
"Rust", // SKINCOLOR_SUPERRUST1,
|
||||
"Tan" // SKINCOLOR_SUPERTAN1,
|
||||
};
|
||||
|
||||
/*
|
||||
A word of warning: If the following array is non-symmetrical,
|
||||
A_SignPlayer's prefoppositecolor behaviour will break.
|
||||
*/
|
||||
// [0] = opposite skin color,
|
||||
// [1] = shade index used by signpost, 0-15 (actual sprite frame is 15 minus this value)
|
||||
const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
|
||||
{
|
||||
// {SKINCOLOR_NONE, 8}, // SKINCOLOR_NONE
|
||||
|
||||
// Greyscale ranges
|
||||
{SKINCOLOR_BLACK, 5}, // SKINCOLOR_WHITE,
|
||||
{SKINCOLOR_JET, 7}, // SKINCOLOR_BONE,
|
||||
{SKINCOLOR_CARBON, 7}, // SKINCOLOR_CLOUDY,
|
||||
{SKINCOLOR_AETHER, 12}, // SKINCOLOR_GREY,
|
||||
{SKINCOLOR_SLATE, 12}, // SKINCOLOR_SILVER,
|
||||
{SKINCOLOR_CLOUDY, 7}, // SKINCOLOR_CARBON,
|
||||
{SKINCOLOR_BONE, 7}, // SKINCOLOR_JET,
|
||||
{SKINCOLOR_WHITE, 7}, // SKINCOLOR_BLACK,
|
||||
|
||||
// Desaturated
|
||||
{SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER,
|
||||
{SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE,
|
||||
{SKINCOLOR_COPPER, 4}, // SKINCOLOR_BLUEBELL,
|
||||
{SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK,
|
||||
{SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT,
|
||||
{SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN,
|
||||
{SKINCOLOR_KETCHUP, 0}, // SKINCOLOR_BRONZE,
|
||||
{SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN,
|
||||
{SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE,
|
||||
{SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS,
|
||||
{SKINCOLOR_PINK, 5}, // SKINCOLOR_AZURE,
|
||||
{SKINCOLOR_GOLD, 4}, // SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
{SKINCOLOR_EMERALD, 10}, // SKINCOLOR_RUBY,
|
||||
{SKINCOLOR_FOREST, 6}, // SKINCOLOR_SALMON,
|
||||
{SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED,
|
||||
{SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON,
|
||||
{SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME,
|
||||
{SKINCOLOR_BRONZE, 8}, // SKINCOLOR_KETCHUP,
|
||||
{SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY,
|
||||
{SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL,
|
||||
{SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET,
|
||||
{SKINCOLOR_BLUEBELL, 5}, // SKINCOLOR_COPPER
|
||||
{SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT,
|
||||
{SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE,
|
||||
{SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST,
|
||||
{SKINCOLOR_LAVENDER, 10}, // SKINCOLOR_GOLD,
|
||||
{SKINCOLOR_SKY, 8}, // SKINCOLOR_SANDY,
|
||||
{SKINCOLOR_CORNFLOWER, 8}, // SKINCOLOR_YELLOW,
|
||||
{SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE,
|
||||
{SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME,
|
||||
{SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT,
|
||||
{SKINCOLOR_RASPBERRY, 13}, // SKINCOLOR_APPLE,
|
||||
{SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN,
|
||||
{SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST,
|
||||
{SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD,
|
||||
{SKINCOLOR_VIOLET, 5}, // SKINCOLOR_MINT,
|
||||
{SKINCOLOR_PLUM, 6}, // SKINCOLOR_SEAFOAM,
|
||||
{SKINCOLOR_ROSY, 7}, // SKINCOLOR_AQUA,
|
||||
{SKINCOLOR_PEACHY, 7}, // SKINCOLOR_TEAL,
|
||||
{SKINCOLOR_QUAIL, 5}, // SKINCOLOR_WAVE,
|
||||
{SKINCOLOR_APRICOT, 6}, // SKINCOLOR_CYAN,
|
||||
{SKINCOLOR_SANDY, 1}, // SKINCOLOR_SKY,
|
||||
{SKINCOLOR_NEON, 4}, // SKINCOLOR_CERULEAN,
|
||||
{SKINCOLOR_CRIMSON, 0}, // SKINCOLOR_ICY,
|
||||
{SKINCOLOR_SUNSET, 5}, // SKINCOLOR_SAPPHIRE,
|
||||
{SKINCOLOR_YELLOW, 4}, // SKINCOLOR_CORNFLOWER,
|
||||
{SKINCOLOR_ORANGE, 5}, // SKINCOLOR_BLUE,
|
||||
{SKINCOLOR_PERIDOT, 5}, // SKINCOLOR_COBALT,
|
||||
{SKINCOLOR_LILAC, 4}, // SKINCOLOR_VAPOR,
|
||||
{SKINCOLOR_OLIVE, 0}, // SKINCOLOR_DUSK,
|
||||
{SKINCOLOR_BUBBLEGUM, 9}, // SKINCOLOR_PASTEL,
|
||||
{SKINCOLOR_FLAME, 7}, // SKINCOLOR_PURPLE,
|
||||
{SKINCOLOR_PASTEL, 8}, // SKINCOLOR_BUBBLEGUM,
|
||||
{SKINCOLOR_LIME, 6}, // SKINCOLOR_MAGENTA,
|
||||
{SKINCOLOR_CERULEAN, 2}, // SKINCOLOR_NEON,
|
||||
{SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET,
|
||||
{SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC,
|
||||
{SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM,
|
||||
{SKINCOLOR_APPLE, 13}, // SKINCOLOR_RASPBERRY
|
||||
{SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY,
|
||||
};
|
||||
|
||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
|
||||
/** \brief The R_InitTranslationTables
|
||||
|
@ -496,7 +184,7 @@ void R_InitTranslationTables(void)
|
|||
\param dest_colormap colormap to populate
|
||||
\param skincolor translation color
|
||||
*/
|
||||
static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
static void R_RainbowColormap(UINT8 *dest_colormap, UINT16 skincolor)
|
||||
{
|
||||
INT32 i;
|
||||
RGBA_t color;
|
||||
|
@ -509,7 +197,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|||
// first generate the brightness of all the colours of that skincolour
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
color = V_GetColor(Color_Index[skincolor-1][i]);
|
||||
color = V_GetColor(skincolors[skincolor].ramp[i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
|
||||
|
@ -530,7 +218,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|||
if (temp < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)temp;
|
||||
dest_colormap[i] = Color_Index[skincolor-1][j];
|
||||
dest_colormap[i] = skincolors[skincolor].ramp[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +226,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
||||
static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT16 color)
|
||||
{
|
||||
INT32 i, starttranscolor, skinramplength;
|
||||
|
||||
|
@ -551,7 +239,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
case TC_RAINBOW:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
|
@ -560,11 +248,11 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
}
|
||||
break;
|
||||
case TC_BLINK:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
memset(dest_colormap, Color_Index[color-1][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
memset(dest_colormap, skincolors[color].ramp[3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
@ -585,11 +273,11 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
{
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i];
|
||||
dest_colormap[skincolors[SKINCOLOR_BLUE].ramp[12-i]] = skincolors[SKINCOLOR_BLUE].ramp[i];
|
||||
}
|
||||
dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
|
||||
for (i = 0; i < 16; i++)
|
||||
dest_colormap[96+i] = dest_colormap[Color_Index[SKINCOLOR_COBALT-1][i]];
|
||||
dest_colormap[96+i] = dest_colormap[skincolors[SKINCOLOR_COBALT].ramp[i]];
|
||||
}
|
||||
else if (skinnum == TC_DASHMODE) // This is a long one, because MotorRoach basically hand-picked the indices
|
||||
{
|
||||
|
@ -634,7 +322,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
return;
|
||||
}
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
@ -658,7 +346,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
|
||||
// Build the translated ramp
|
||||
for (i = 0; i < skinramplength; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)Color_Index[color-1][i];
|
||||
dest_colormap[starttranscolor + i] = (UINT8)skincolors[color].ramp[i];
|
||||
}
|
||||
|
||||
|
||||
|
@ -670,7 +358,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
|
||||
\return Colormap. If not cached, caller should Z_Free.
|
||||
*/
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags)
|
||||
{
|
||||
UINT8* ret;
|
||||
INT32 skintableindex;
|
||||
|
@ -693,7 +381,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
|||
|
||||
// Allocate table for skin if necessary
|
||||
if (!translationtablecache[skintableindex])
|
||||
translationtablecache[skintableindex] = Z_Calloc(MAXTRANSLATIONS * sizeof(UINT8**), PU_STATIC, NULL);
|
||||
translationtablecache[skintableindex] = Z_Calloc(MAXSKINCOLORS * sizeof(UINT8**), PU_STATIC, NULL);
|
||||
|
||||
// Get colormap
|
||||
ret = translationtablecache[skintableindex][color];
|
||||
|
@ -728,29 +416,32 @@ void R_FlushTranslationColormapCache(void)
|
|||
|
||||
for (i = 0; i < (INT32)(sizeof(translationtablecache) / sizeof(translationtablecache[0])); i++)
|
||||
if (translationtablecache[i])
|
||||
memset(translationtablecache[i], 0, MAXTRANSLATIONS * sizeof(UINT8**));
|
||||
memset(translationtablecache[i], 0, MAXSKINCOLORS * sizeof(UINT8**));
|
||||
}
|
||||
|
||||
UINT8 R_GetColorByName(const char *name)
|
||||
UINT16 R_GetColorByName(const char *name)
|
||||
{
|
||||
UINT8 color = (UINT8)atoi(name);
|
||||
if (color > 0 && color < MAXSKINCOLORS)
|
||||
UINT16 color = (UINT16)atoi(name);
|
||||
if (color > 0 && color < numskincolors)
|
||||
return color;
|
||||
for (color = 1; color < MAXSKINCOLORS; color++)
|
||||
if (!stricmp(Color_Names[color], name))
|
||||
for (color = 1; color < numskincolors; color++)
|
||||
if (!stricmp(skincolors[color].name, name))
|
||||
return color;
|
||||
return SKINCOLOR_GREEN;
|
||||
}
|
||||
|
||||
UINT8 R_GetSuperColorByName(const char *name)
|
||||
UINT16 R_GetSuperColorByName(const char *name)
|
||||
{
|
||||
UINT8 color; /* = (UINT8)atoi(name); -- This isn't relevant to S_SKIN, which is the only way it's accessible right now. Let's simplify things.
|
||||
if (color > MAXSKINCOLORS && color < MAXTRANSLATIONS && !((color - MAXSKINCOLORS) % 5))
|
||||
return color;*/
|
||||
for (color = 0; color < NUMSUPERCOLORS; color++)
|
||||
if (!stricmp(Color_Names[color + MAXSKINCOLORS], name))
|
||||
return ((color*5) + MAXSKINCOLORS);
|
||||
return SKINCOLOR_SUPERGOLD1;
|
||||
UINT16 i, color = SKINCOLOR_SUPERGOLD1;
|
||||
char *realname = Z_Malloc(MAXCOLORNAME+1, PU_STATIC, NULL);
|
||||
snprintf(realname, MAXCOLORNAME+1, "Super %s 1", name);
|
||||
for (i = 1; i < numskincolors; i++)
|
||||
if (!stricmp(skincolors[i].name, realname)) {
|
||||
color = i;
|
||||
break;
|
||||
}
|
||||
Z_Free(realname);
|
||||
return color;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
|
|
@ -112,10 +112,10 @@ extern lumpnum_t viewborderlump[8];
|
|||
|
||||
// Initialize color translation tables, for player rendering etc.
|
||||
void R_InitTranslationTables(void);
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags);
|
||||
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags);
|
||||
void R_FlushTranslationColormapCache(void);
|
||||
UINT8 R_GetColorByName(const char *name);
|
||||
UINT8 R_GetSuperColorByName(const char *name);
|
||||
UINT16 R_GetColorByName(const char *name);
|
||||
UINT16 R_GetSuperColorByName(const char *name);
|
||||
|
||||
// Custom player skin translation
|
||||
void R_InitViewBuffer(INT32 width, INT32 height);
|
||||
|
|
|
@ -248,7 +248,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
{
|
||||
player_t *player = &players[playernum];
|
||||
skin_t *skin = &skins[skinnum];
|
||||
UINT8 newcolor = 0;
|
||||
UINT16 newcolor = 0;
|
||||
|
||||
if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists!
|
||||
{
|
||||
|
|
|
@ -65,9 +65,9 @@ typedef struct
|
|||
|
||||
// Definable color translation table
|
||||
UINT8 starttranscolor;
|
||||
UINT8 prefcolor;
|
||||
UINT8 supercolor;
|
||||
UINT8 prefoppositecolor; // if 0 use tables instead
|
||||
UINT16 prefcolor;
|
||||
UINT16 supercolor;
|
||||
UINT16 prefoppositecolor; // if 0 use tables instead
|
||||
|
||||
fixed_t highresscale; // scale of highres, default is 0.5
|
||||
UINT8 contspeed; // continue screen animation speed
|
||||
|
|
|
@ -178,6 +178,8 @@ static char returnWadPath[256];
|
|||
|
||||
#include "../m_argv.h"
|
||||
|
||||
#include "../m_menu.h"
|
||||
|
||||
#ifdef MAC_ALERT
|
||||
#include "macosx/mac_alert.h"
|
||||
#endif
|
||||
|
@ -2293,6 +2295,7 @@ void I_Quit(void)
|
|||
G_StopMetalRecording(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
M_FreePlayerSetupColors();
|
||||
I_ShutdownMusic();
|
||||
I_ShutdownSound();
|
||||
I_ShutdownCD();
|
||||
|
@ -2409,6 +2412,7 @@ void I_Error(const char *error, ...)
|
|||
G_StopMetalRecording(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
M_FreePlayerSetupColors();
|
||||
I_ShutdownMusic();
|
||||
I_ShutdownSound();
|
||||
I_ShutdownCD();
|
||||
|
|
|
@ -456,7 +456,7 @@ boolean st_overlay;
|
|||
//
|
||||
// Supports different colors! woo!
|
||||
static void ST_DrawNightsOverlayNum(fixed_t x /* right border */, fixed_t y, fixed_t s, INT32 a,
|
||||
UINT32 num, patch_t **numpat, skincolors_t colornum)
|
||||
UINT32 num, patch_t **numpat, skincolornum_t colornum)
|
||||
{
|
||||
fixed_t w = SHORT(numpat[0]->width)*s;
|
||||
const UINT8 *colormap;
|
||||
|
@ -992,7 +992,7 @@ static void ST_drawLivesArea(void)
|
|||
|
||||
static void ST_drawInput(void)
|
||||
{
|
||||
const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? Color_Index[stplyr->skincolor-1][4] : 0);
|
||||
const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? skincolors[stplyr->skincolor].ramp[4] : 0);
|
||||
INT32 col;
|
||||
UINT8 offs;
|
||||
|
||||
|
@ -1700,14 +1700,14 @@ static void ST_drawNightsRecords(void)
|
|||
|
||||
// 2.0-1: [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
|
||||
/*#define NUMLINKCOLORS 14
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
static skincolornum_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
|
||||
|
||||
// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
|
||||
/*#define NUMLINKCOLORS 13
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
static skincolornum_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/
|
||||
|
@ -1716,7 +1716,7 @@ static skincolors_t linkColor[NUMLINKCOLORS] =
|
|||
// [20:00:25] <baldobo> Also Icy for the link freeze text color
|
||||
// [20:04:03] <baldobo> I would start it on lime
|
||||
/*#define NUMLINKCOLORS 18
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
static skincolornum_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY,
|
||||
SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET,
|
||||
|
@ -1724,7 +1724,7 @@ static skincolors_t linkColor[NUMLINKCOLORS] =
|
|||
|
||||
// 2.2+ list for real this time: https://wiki.srb2.org/wiki/User:Rob/Sandbox (check history around 31/10/17, spoopy)
|
||||
#define NUMLINKCOLORS 12
|
||||
static skincolors_t linkColor[2][NUMLINKCOLORS] = {
|
||||
static skincolornum_t linkColor[2][NUMLINKCOLORS] = {
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT},
|
||||
{SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM,
|
||||
|
@ -1735,7 +1735,7 @@ static void ST_drawNiGHTSLink(void)
|
|||
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
|
||||
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
|
||||
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0);
|
||||
skincolors_t colornum;
|
||||
skincolornum_t colornum;
|
||||
fixed_t x, y, scale;
|
||||
|
||||
if (sel != prevsel[q])
|
||||
|
|
|
@ -1040,7 +1040,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
// V_DrawContinueIcon
|
||||
// Draw a mini player! If we can, that is. Otherwise we draw a star.
|
||||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor)
|
||||
{
|
||||
if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_CONTINUE)
|
||||
{
|
||||
|
|
|
@ -160,7 +160,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
|
||||
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor);
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor);
|
||||
|
||||
// Draw a linear block of pixels into the view buffer.
|
||||
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
|
||||
#include "../screen.h"
|
||||
|
||||
#include "../m_menu.h"
|
||||
|
||||
// Wheel support for Win95/WinNT3.51
|
||||
#include <zmouse.h>
|
||||
|
||||
|
@ -650,6 +652,7 @@ void I_Error(const char *error, ...)
|
|||
G_StopMetalRecording(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
M_FreePlayerSetupColors();
|
||||
|
||||
// shutdown everything that was started
|
||||
I_ShutdownSystem();
|
||||
|
@ -746,6 +749,8 @@ void I_Quit(void)
|
|||
// so do it before.
|
||||
D_QuitNetGame();
|
||||
|
||||
M_FreePlayerSetupColors();
|
||||
|
||||
// shutdown everything that was started
|
||||
I_ShutdownSystem();
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ typedef union
|
|||
UINT8 continues;
|
||||
patch_t *pcontinues;
|
||||
INT32 *playerchar; // Continue HUD
|
||||
UINT8 *playercolor;
|
||||
UINT16 *playercolor;
|
||||
|
||||
UINT8 gotlife; // Number of extra lives obtained
|
||||
} spec;
|
||||
|
@ -107,7 +107,7 @@ typedef union
|
|||
struct
|
||||
{
|
||||
UINT32 scores[MAXPLAYERS]; // Winner's score
|
||||
UINT8 *color[MAXPLAYERS]; // Winner's color #
|
||||
UINT16 *color[MAXPLAYERS]; // Winner's color #
|
||||
boolean spectator[MAXPLAYERS]; // Spectator list
|
||||
INT32 *character[MAXPLAYERS]; // Winner's character #
|
||||
INT32 num[MAXPLAYERS]; // Winner's player #
|
||||
|
@ -121,7 +121,7 @@ typedef union
|
|||
|
||||
struct
|
||||
{
|
||||
UINT8 *color[MAXPLAYERS]; // Winner's color #
|
||||
UINT16 *color[MAXPLAYERS]; // Winner's color #
|
||||
INT32 *character[MAXPLAYERS]; // Winner's character #
|
||||
INT32 num[MAXPLAYERS]; // Winner's player #
|
||||
char name[MAXPLAYERS][9]; // Winner's name
|
||||
|
|
Loading…
Reference in a new issue