mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Delete hw_glide.h
This commit is contained in:
parent
de8019f163
commit
abeedc4b65
14 changed files with 47 additions and 103 deletions
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@ -440,7 +440,6 @@ if(${SRB2_CONFIG_HWRENDER})
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
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@ -645,7 +645,7 @@ ifdef SDL
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ifdef MINGW
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$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
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doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
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command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
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command.h hardware/hw_data.h hardware/hw_defs.h \
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hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
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hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
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am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
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@ -654,7 +654,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
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else
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$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
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doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
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command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
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command.h hardware/hw_data.h hardware/hw_defs.h \
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hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
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hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
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am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
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@ -732,7 +732,7 @@ ifndef SDL
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ifndef NOHW
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$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
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doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
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command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
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command.h hardware/hw_data.h hardware/hw_defs.h \
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hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
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hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
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am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
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@ -741,7 +741,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
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$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
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doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
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command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
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command.h hardware/hw_data.h hardware/hw_defs.h \
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hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
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hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
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am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
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@ -20,8 +20,6 @@
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#endif
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#include "../doomdef.h"
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//THIS MUST DISAPPEAR!!!
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#include "hw_glide.h"
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#include "../screen.h"
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@ -29,6 +27,27 @@
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// TEXTURE INFO
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// ==========================================================================
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typedef unsigned long FxU32;
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typedef long FxI32;
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typedef FxI32 GrTextureFormat_t;
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#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
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#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
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#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
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#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
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#define GR_TEXFMT_RGB_565 0xa
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#define GR_TEXFMT_ARGB_1555 0xb
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#define GR_TEXFMT_ARGB_4444 0xc
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#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
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#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
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#define GR_RGBA 0x6 // 32 bit RGBA !
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typedef struct
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{
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GrTextureFormat_t format;
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void *data;
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} GrTexInfo;
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// grInfo.data holds the address of the graphics data cached in heap memory
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// NULL if the texture is not in Doom heap cache.
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struct GLMipmap_s
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@ -1,41 +0,0 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file hw_glide.h
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/// \brief Declaration needed by Glide renderer
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/// !!! To be replaced by our own def in the future !!!
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#ifndef _GLIDE_H_
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#define _GLIDE_H_
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#ifndef __GLIDE_H__
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typedef unsigned long FxU32;
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typedef long FxI32;
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typedef FxI32 GrTextureFormat_t;
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#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
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#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
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#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
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#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
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#define GR_TEXFMT_RGB_565 0xa
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#define GR_TEXFMT_ARGB_1555 0xb
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#define GR_TEXFMT_ARGB_4444 0xc
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#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
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#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
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#define GR_RGBA 0x6 // 32 bit RGBA !
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typedef struct
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{
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GrTextureFormat_t format;
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void *data;
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} GrTexInfo;
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#endif // __GLIDE_H__ (defined in <glide.h>)
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#endif // _GLIDE_H_
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@ -226,7 +226,6 @@
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<ClInclude Include="..\hardware\hw_defs.h" />
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<ClInclude Include="..\hardware\hw_dll.h" />
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<ClInclude Include="..\hardware\hw_drv.h" />
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<ClInclude Include="..\hardware\hw_glide.h" />
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<ClInclude Include="..\hardware\hw_glob.h" />
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<ClInclude Include="..\hardware\hw_light.h" />
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<ClInclude Include="..\hardware\hw_main.h" />
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@ -237,9 +237,6 @@
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<ClInclude Include="..\hardware\hw_drv.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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<ClInclude Include="..\hardware\hw_glide.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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<ClInclude Include="..\hardware\hw_glob.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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@ -2410,10 +2410,6 @@
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RelativePath="..\hardware\hw_drv.h"
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>
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</File>
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<File
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RelativePath="..\hardware\hw_glide.h"
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>
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</File>
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<File
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RelativePath="..\hardware\hw_glob.h"
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>
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@ -7,19 +7,19 @@
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CFG=Srb2SDL - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "Srb2SDL.mak".
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!MESSAGE
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "Srb2SDL.mak" CFG="Srb2SDL - Win32 Debug"
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!MESSAGE
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE
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!MESSAGE "Srb2SDL - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Srb2SDL - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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@ -85,7 +85,7 @@ LINK32=link.exe
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# ADD LINK32 SDL.lib SDL_mixer.lib user32.lib advapi32.lib ws2_32.lib /nologo /subsystem:console /pdb:"C:\srb2demo2\srb2sdldebug.pdb" /debug /machine:I386 /out:"C:\srb2demo2\srb2sdldebug.exe" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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!ENDIF
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# Begin Target
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@ -213,7 +213,7 @@ SOURCE=.\SDL_main\SDL_win32_main.c
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# PROP Exclude_From_Build 1
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!ENDIF
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!ENDIF
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# End Source File
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# Begin Source File
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@ -274,7 +274,7 @@ InputName=tmap
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# End Custom Build
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!ENDIF
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!ENDIF
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# End Source File
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# Begin Source File
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@ -308,7 +308,7 @@ InputName=tmap_mmx
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# End Custom Build
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!ENDIF
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!ENDIF
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# End Source File
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# Begin Source File
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@ -339,7 +339,7 @@ InputName=tmap_vc
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# End Custom Build
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!ENDIF
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!ENDIF
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# End Source File
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# End Group
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@ -576,10 +576,6 @@ SOURCE=..\hardware\hw_drv.h
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# End Source File
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# Begin Source File
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SOURCE=..\hardware\hw_glide.h
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# End Source File
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# Begin Source File
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SOURCE=..\hardware\hw_glob.h
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# End Source File
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# Begin Source File
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@ -1064,13 +1064,6 @@
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path = ../../hardware/hw_drv.h;
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refType = 2;
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};
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8417773B085A106C000C01D8 = {
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fileEncoding = 30;
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isa = PBXFileReference;
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name = hw_glide.h;
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path = ../../hardware/hw_glide.h;
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refType = 2;
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};
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8417773C085A106C000C01D8 = {
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fileEncoding = 30;
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isa = PBXFileReference;
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@ -181,7 +181,6 @@
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1E44AE640B67CC2B00BAD059 /* hw_cache.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_cache.c; path = ../../hardware/hw_cache.c; sourceTree = SOURCE_ROOT; };
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1E44AE650B67CC2B00BAD059 /* hw_dll.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_dll.h; path = ../../hardware/hw_dll.h; sourceTree = SOURCE_ROOT; };
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1E44AE660B67CC2B00BAD059 /* hw_drv.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_drv.h; path = ../../hardware/hw_drv.h; sourceTree = SOURCE_ROOT; };
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1E44AE670B67CC2B00BAD059 /* hw_glide.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_glide.h; path = ../../hardware/hw_glide.h; sourceTree = SOURCE_ROOT; };
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1E44AE680B67CC2B00BAD059 /* hw_light.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_light.c; path = ../../hardware/hw_light.c; sourceTree = SOURCE_ROOT; };
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1E44AE690B67CC2B00BAD059 /* hw_light.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_light.h; path = ../../hardware/hw_light.h; sourceTree = SOURCE_ROOT; };
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1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw3sound.h; path = ../../hardware/hw3sound.h; sourceTree = SOURCE_ROOT; };
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@ -535,7 +534,6 @@
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1E44AE640B67CC2B00BAD059 /* hw_cache.c */,
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1E44AE650B67CC2B00BAD059 /* hw_dll.h */,
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1E44AE660B67CC2B00BAD059 /* hw_drv.h */,
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1E44AE670B67CC2B00BAD059 /* hw_glide.h */,
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1E44AE680B67CC2B00BAD059 /* hw_light.c */,
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1E44AE690B67CC2B00BAD059 /* hw_light.h */,
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1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */,
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@ -399,7 +399,6 @@
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<ClInclude Include="..\hardware\hw_defs.h" />
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<ClInclude Include="..\hardware\hw_dll.h" />
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<ClInclude Include="..\hardware\hw_drv.h" />
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<ClInclude Include="..\hardware\hw_glide.h" />
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<ClInclude Include="..\hardware\hw_glob.h" />
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<ClInclude Include="..\hardware\hw_light.h" />
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<ClInclude Include="..\hardware\hw_main.h" />
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@ -516,9 +516,6 @@
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<ClInclude Include="..\hardware\hw_drv.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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<ClInclude Include="..\hardware\hw_glide.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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<ClInclude Include="..\hardware\hw_glob.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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@ -2151,10 +2151,6 @@
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RelativePath="..\hardware\hw_drv.h"
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>
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</File>
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<File
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RelativePath="..\hardware\hw_glide.h"
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>
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</File>
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<File
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RelativePath="..\hardware\hw_glob.h"
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>
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@ -7,19 +7,19 @@
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CFG=Srb2win - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
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!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Srb2win.mak".
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||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Srb2win.mak" CFG="Srb2win - Win32 Debug"
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||||
!MESSAGE
|
||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
!MESSAGE
|
||||
!MESSAGE "Srb2win - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Srb2win - Win32 Debug" (based on "Win32 (x86) Application")
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||||
!MESSAGE
|
||||
!MESSAGE
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||||
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||||
# Begin Project
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||||
# PROP AllowPerConfigDependencies 0
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# ADD LINK32 dxguid.lib user32.lib gdi32.lib winmm.lib advapi32.lib ws2_32.lib dinput.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\srb2demo2\srb2debug.exe"
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# SUBTRACT LINK32 /nodefaultlib
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||||
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||||
!ENDIF
|
||||
!ENDIF
|
||||
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||||
# Begin Target
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||||
|
||||
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!ELSEIF "$(CFG)" == "Srb2win - Win32 Debug"
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||||
!ENDIF
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||||
!ENDIF
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||||
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
# End Custom Build
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||||
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||||
!ENDIF
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||||
!ENDIF
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||||
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||||
# End Source File
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||||
# Begin Source File
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||||
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@ -266,7 +266,7 @@ InputName=tmap_mmx
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||||
# End Custom Build
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||||
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||||
!ENDIF
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||||
!ENDIF
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||||
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
# End Custom Build
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||||
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||||
!ENDIF
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||||
!ENDIF
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||||
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||||
# End Source File
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||||
# End Group
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||||
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# End Source File
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# Begin Source File
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SOURCE=..\hardware\hw_glide.h
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# End Source File
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# Begin Source File
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SOURCE=..\hardware\hw_glob.h
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# End Source File
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||||
# Begin Source File
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||||
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