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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'fix-oldbrak-missiles2' into 'next'
Take 2: Fix Old Brak missiles + add pw_ignorelatch See merge request STJr/SRB2!1006
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commit
6c61baa818
7 changed files with 80 additions and 42 deletions
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@ -286,6 +286,8 @@ typedef enum
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pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
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pw_ignorelatch, // Don't grab onto CR_GENERIC, add 32768 (powers[pw_ignorelatch] & 1<<15) to avoid ALL not-NiGHTS CR_ types
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NUMPOWERS
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} powertype_t;
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@ -9321,7 +9321,9 @@ static const char *const POWERS_LIST[] = {
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//for dyes
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"DYE",
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"JUSTLAUNCHED"
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"JUSTLAUNCHED",
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"IGNORELATCH"
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};
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static const char *const HUDITEMS_LIST[] = {
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@ -6945,7 +6945,9 @@ void A_RecyclePowers(mobj_t *actor)
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for (j = 0; j < NUMPOWERS; j++)
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{
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if (j == pw_flashing || j == pw_underwater || j == pw_spacetime || j == pw_carry
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|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super)
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|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super
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|| j == pw_pushing || j == pw_justsprung || j == pw_noautobrake || j == pw_justlaunched
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|| j == pw_ignorelatch)
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continue;
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players[recv_pl].powers[j] = powers[send_pl][j];
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}
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@ -13339,6 +13341,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
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if (!player)
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return true;
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if (player->powers[pw_carry] != CR_DUSTDEVIL && (player->powers[pw_ignorelatch] & (1<<15)))
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return true;
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if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius)
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return true;
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@ -1468,7 +1468,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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return;
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case MT_BLACKEGGMAN_GOOPFIRE:
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if (!player->powers[pw_flashing])
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if (!player->powers[pw_flashing] && !(player->powers[pw_ignorelatch] & (1<<15)))
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{
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toucher->momx = 0;
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toucher->momy = 0;
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@ -1584,44 +1584,53 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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return;
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case MT_SMALLGRABCHAIN:
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case MT_BIGGRABCHAIN:
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if (P_MobjFlip(toucher)*toucher->momz > 0
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|| (player->powers[pw_carry]))
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return;
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if (toucher->z > special->z + special->height/2)
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return;
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if (toucher->z + toucher->height/2 < special->z)
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return;
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if (player->powers[pw_flashing])
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return;
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if (special->movefactor && special->tracer && special->tracer->angle != ANGLE_90 && special->tracer->angle != ANGLE_270)
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{ // I don't expect you to understand this, Mr Bond...
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angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->angle;
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if ((special->movefactor > 0) == (special->tracer->angle > ANGLE_90 && special->tracer->angle < ANGLE_270))
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ang += ANGLE_180;
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if (ang < ANGLE_180)
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return; // I expect you to die.
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}
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P_ResetPlayer(player);
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P_SetTarget(&toucher->tracer, special);
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if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
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{
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player->powers[pw_carry] = CR_MACESPIN;
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S_StartSound(toucher, sfx_spin);
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P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
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boolean macespin = false;
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if (P_MobjFlip(toucher)*toucher->momz > 0
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|| (player->powers[pw_carry]))
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return;
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if (toucher->z > special->z + special->height/2)
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return;
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if (toucher->z + toucher->height/2 < special->z)
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return;
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if (player->powers[pw_flashing])
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return;
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if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
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macespin = true;
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if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch]))
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return;
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if (special->movefactor && special->tracer && special->tracer->angle != ANGLE_90 && special->tracer->angle != ANGLE_270)
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{ // I don't expect you to understand this, Mr Bond...
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angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->angle;
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if ((special->movefactor > 0) == (special->tracer->angle > ANGLE_90 && special->tracer->angle < ANGLE_270))
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ang += ANGLE_180;
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if (ang < ANGLE_180)
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return; // I expect you to die.
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}
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P_ResetPlayer(player);
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P_SetTarget(&toucher->tracer, special);
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if (macespin)
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{
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player->powers[pw_carry] = CR_MACESPIN;
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S_StartSound(toucher, sfx_spin);
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P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
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}
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else
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player->powers[pw_carry] = CR_GENERIC;
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// Can't jump first frame
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player->pflags |= PF_JUMPSTASIS;
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return;
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}
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else
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player->powers[pw_carry] = CR_GENERIC;
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// Can't jump first frame
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player->pflags |= PF_JUMPSTASIS;
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return;
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case MT_EGGMOBILE2_POGO:
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// sanity checks
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if (!special->target || !special->target->health)
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@ -1711,7 +1720,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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return;
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case MT_MINECARTSPAWNER:
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if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART)
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if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART && !(player->powers[pw_ignorelatch] & (1<<15)))
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{
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mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
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P_SetTarget(&mcart->target, toucher);
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@ -527,6 +527,8 @@ static void P_DoPterabyteCarry(player_t *player, mobj_t *ptera)
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{
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if (player->powers[pw_carry] && player->powers[pw_carry] != CR_ROLLOUT)
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return;
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if (player->powers[pw_ignorelatch] & (1<<15))
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return;
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if (ptera->extravalue1 != 1)
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return; // Not swooping
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if (ptera->target != player->mo)
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@ -611,7 +613,8 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
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if (zdist <= sonic->mo->height + sonic->mo->scale // FixedMul(FRACUNIT, sonic->mo->scale), but scale == FRACUNIT by default
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&& zdist > sonic->mo->height*2/3
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&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0)
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&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0
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&& !(sonic->powers[pw_ignorelatch] & (1<<15)))
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{
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if (sonic-players == consoleplayer && botingame)
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CV_SetValue(&cv_analog[1], false);
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@ -1002,6 +1005,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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}
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if ((thing->flags & MF_PUSHABLE) // not carrying a player
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&& (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something
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&& !(tmthing->player->powers[pw_ignorelatch] & (1<<15))
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&& ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP))
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&& (P_MobjFlip(tmthing)*tmthing->momz <= 0)
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&& ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2))
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@ -1291,6 +1295,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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else if (tmthing->type == MT_BLACKEGGMAN_MISSILE && thing->player
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&& (thing->player->pflags & PF_JUMPED)
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&& !thing->player->powers[pw_flashing]
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&& !thing->player->powers[pw_ignorelatch]
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&& thing->tracer != tmthing
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&& tmthing->target != thing)
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{
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@ -4816,6 +4816,9 @@ DoneSection2:
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if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
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break;
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if (player->powers[pw_ignorelatch] & (1<<15))
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break;
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// Find line #3 tagged to this sector
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lineindex = P_FindSpecialLineFromTag(3, sector->tag, -1);
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@ -4878,6 +4881,9 @@ DoneSection2:
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if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
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break;
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if (player->powers[pw_ignorelatch] & (1<<15))
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break;
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// Find line #3 tagged to this sector
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lineindex = P_FindSpecialLineFromTag(3, sector->tag, -1);
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@ -4988,6 +4994,9 @@ DoneSection2:
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if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
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break;
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if (player->powers[pw_ignorelatch] & (1<<15))
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break;
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if (player->mo->momz > 0)
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break;
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@ -4410,7 +4410,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
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{
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player->mo->momz = 9*FRACUNIT;
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player->powers[pw_carry] = CR_NONE;
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P_SetTarget(&player->mo->tracer->target, NULL);
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if (!(player->mo->tracer->flags & MF_MISSILE)) // Missiles remember their owner!
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P_SetTarget(&player->mo->tracer->target, NULL);
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P_SetTarget(&player->mo->tracer, NULL);
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}
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else if (player->powers[pw_carry] == CR_ROPEHANG)
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@ -12094,6 +12095,11 @@ void P_PlayerThink(player_t *player)
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else
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player->powers[pw_nocontrol] = 0;
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if (player->powers[pw_ignorelatch] & ((1<<15)-1) && player->powers[pw_ignorelatch] < UINT16_MAX)
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player->powers[pw_ignorelatch]--;
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else
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player->powers[pw_ignorelatch] = 0;
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//pw_super acts as a timer now
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if (player->powers[pw_super]
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&& (player->mo->state < &states[S_PLAY_SUPER_TRANS1]
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