Merge branch 'fix-oldbrak-missiles2' into 'next'

Take 2: Fix Old Brak missiles + add pw_ignorelatch

See merge request STJr/SRB2!1006
This commit is contained in:
LJ Sonic 2020-07-04 16:28:48 -04:00
commit 6c61baa818
7 changed files with 80 additions and 42 deletions

View file

@ -286,6 +286,8 @@ typedef enum
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
pw_ignorelatch, // Don't grab onto CR_GENERIC, add 32768 (powers[pw_ignorelatch] & 1<<15) to avoid ALL not-NiGHTS CR_ types
NUMPOWERS
} powertype_t;

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@ -9321,7 +9321,9 @@ static const char *const POWERS_LIST[] = {
//for dyes
"DYE",
"JUSTLAUNCHED"
"JUSTLAUNCHED",
"IGNORELATCH"
};
static const char *const HUDITEMS_LIST[] = {

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@ -6945,7 +6945,9 @@ void A_RecyclePowers(mobj_t *actor)
for (j = 0; j < NUMPOWERS; j++)
{
if (j == pw_flashing || j == pw_underwater || j == pw_spacetime || j == pw_carry
|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super)
|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super
|| j == pw_pushing || j == pw_justsprung || j == pw_noautobrake || j == pw_justlaunched
|| j == pw_ignorelatch)
continue;
players[recv_pl].powers[j] = powers[send_pl][j];
}
@ -13339,6 +13341,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
if (!player)
return true;
if (player->powers[pw_carry] != CR_DUSTDEVIL && (player->powers[pw_ignorelatch] & (1<<15)))
return true;
if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius)
return true;

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@ -1468,7 +1468,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_BLACKEGGMAN_GOOPFIRE:
if (!player->powers[pw_flashing])
if (!player->powers[pw_flashing] && !(player->powers[pw_ignorelatch] & (1<<15)))
{
toucher->momx = 0;
toucher->momy = 0;
@ -1584,44 +1584,53 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_SMALLGRABCHAIN:
case MT_BIGGRABCHAIN:
if (P_MobjFlip(toucher)*toucher->momz > 0
|| (player->powers[pw_carry]))
return;
if (toucher->z > special->z + special->height/2)
return;
if (toucher->z + toucher->height/2 < special->z)
return;
if (player->powers[pw_flashing])
return;
if (special->movefactor && special->tracer && special->tracer->angle != ANGLE_90 && special->tracer->angle != ANGLE_270)
{ // I don't expect you to understand this, Mr Bond...
angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->angle;
if ((special->movefactor > 0) == (special->tracer->angle > ANGLE_90 && special->tracer->angle < ANGLE_270))
ang += ANGLE_180;
if (ang < ANGLE_180)
return; // I expect you to die.
}
P_ResetPlayer(player);
P_SetTarget(&toucher->tracer, special);
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
{
player->powers[pw_carry] = CR_MACESPIN;
S_StartSound(toucher, sfx_spin);
P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
boolean macespin = false;
if (P_MobjFlip(toucher)*toucher->momz > 0
|| (player->powers[pw_carry]))
return;
if (toucher->z > special->z + special->height/2)
return;
if (toucher->z + toucher->height/2 < special->z)
return;
if (player->powers[pw_flashing])
return;
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
macespin = true;
if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch]))
return;
if (special->movefactor && special->tracer && special->tracer->angle != ANGLE_90 && special->tracer->angle != ANGLE_270)
{ // I don't expect you to understand this, Mr Bond...
angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->angle;
if ((special->movefactor > 0) == (special->tracer->angle > ANGLE_90 && special->tracer->angle < ANGLE_270))
ang += ANGLE_180;
if (ang < ANGLE_180)
return; // I expect you to die.
}
P_ResetPlayer(player);
P_SetTarget(&toucher->tracer, special);
if (macespin)
{
player->powers[pw_carry] = CR_MACESPIN;
S_StartSound(toucher, sfx_spin);
P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
}
else
player->powers[pw_carry] = CR_GENERIC;
// Can't jump first frame
player->pflags |= PF_JUMPSTASIS;
return;
}
else
player->powers[pw_carry] = CR_GENERIC;
// Can't jump first frame
player->pflags |= PF_JUMPSTASIS;
return;
case MT_EGGMOBILE2_POGO:
// sanity checks
if (!special->target || !special->target->health)
@ -1711,7 +1720,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_MINECARTSPAWNER:
if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART)
if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART && !(player->powers[pw_ignorelatch] & (1<<15)))
{
mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
P_SetTarget(&mcart->target, toucher);

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@ -527,6 +527,8 @@ static void P_DoPterabyteCarry(player_t *player, mobj_t *ptera)
{
if (player->powers[pw_carry] && player->powers[pw_carry] != CR_ROLLOUT)
return;
if (player->powers[pw_ignorelatch] & (1<<15))
return;
if (ptera->extravalue1 != 1)
return; // Not swooping
if (ptera->target != player->mo)
@ -611,7 +613,8 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
if (zdist <= sonic->mo->height + sonic->mo->scale // FixedMul(FRACUNIT, sonic->mo->scale), but scale == FRACUNIT by default
&& zdist > sonic->mo->height*2/3
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0)
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0
&& !(sonic->powers[pw_ignorelatch] & (1<<15)))
{
if (sonic-players == consoleplayer && botingame)
CV_SetValue(&cv_analog[1], false);
@ -1002,6 +1005,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
if ((thing->flags & MF_PUSHABLE) // not carrying a player
&& (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something
&& !(tmthing->player->powers[pw_ignorelatch] & (1<<15))
&& ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP))
&& (P_MobjFlip(tmthing)*tmthing->momz <= 0)
&& ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2))
@ -1291,6 +1295,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (tmthing->type == MT_BLACKEGGMAN_MISSILE && thing->player
&& (thing->player->pflags & PF_JUMPED)
&& !thing->player->powers[pw_flashing]
&& !thing->player->powers[pw_ignorelatch]
&& thing->tracer != tmthing
&& tmthing->target != thing)
{

View file

@ -4816,6 +4816,9 @@ DoneSection2:
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
break;
if (player->powers[pw_ignorelatch] & (1<<15))
break;
// Find line #3 tagged to this sector
lineindex = P_FindSpecialLineFromTag(3, sector->tag, -1);
@ -4878,6 +4881,9 @@ DoneSection2:
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
break;
if (player->powers[pw_ignorelatch] & (1<<15))
break;
// Find line #3 tagged to this sector
lineindex = P_FindSpecialLineFromTag(3, sector->tag, -1);
@ -4988,6 +4994,9 @@ DoneSection2:
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
break;
if (player->powers[pw_ignorelatch] & (1<<15))
break;
if (player->mo->momz > 0)
break;

View file

@ -4410,7 +4410,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
{
player->mo->momz = 9*FRACUNIT;
player->powers[pw_carry] = CR_NONE;
P_SetTarget(&player->mo->tracer->target, NULL);
if (!(player->mo->tracer->flags & MF_MISSILE)) // Missiles remember their owner!
P_SetTarget(&player->mo->tracer->target, NULL);
P_SetTarget(&player->mo->tracer, NULL);
}
else if (player->powers[pw_carry] == CR_ROPEHANG)
@ -12094,6 +12095,11 @@ void P_PlayerThink(player_t *player)
else
player->powers[pw_nocontrol] = 0;
if (player->powers[pw_ignorelatch] & ((1<<15)-1) && player->powers[pw_ignorelatch] < UINT16_MAX)
player->powers[pw_ignorelatch]--;
else
player->powers[pw_ignorelatch] = 0;
//pw_super acts as a timer now
if (player->powers[pw_super]
&& (player->mo->state < &states[S_PLAY_SUPER_TRANS1]