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Merge branch 'audio-cleanup' into 'next'
Audio cleanup See merge request STJr/SRB2!1101
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commit
85d0199661
2 changed files with 0 additions and 78 deletions
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@ -11,16 +11,6 @@
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/// \file s_sound.c
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/// \brief System-independent sound and music routines
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#ifdef MUSSERV
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#include <sys/msg.h>
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struct musmsg
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{
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long msg_type;
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char msg_text[12];
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};
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extern INT32 msg_id;
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#endif
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#include "doomdef.h"
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#include "doomstat.h"
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#include "command.h"
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@ -70,16 +60,6 @@ static lumpnum_t S_GetMusicLumpNum(const char *mname);
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static boolean S_CheckQueue(void);
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// commands for music and sound servers
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#ifdef MUSSERV
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consvar_t musserver_cmd = {"musserver_cmd", "musserver", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t musserver_arg = {"musserver_arg", "-t 20 -f -u 0 -i music.dta", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#ifdef SNDSERV
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consvar_t sndserver_cmd = {"sndserver_cmd", "llsndserv", CV_SAVE, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t sndserver_arg = {"sndserver_arg", "-quiet", CV_SAVE, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#if defined (_WINDOWS) && !defined (SURROUND) //&& defined (_X86_)
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#define SURROUND
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#endif
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@ -292,14 +272,6 @@ void S_RegisterSoundStuff(void)
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CV_RegisterVar(&stereoreverse);
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CV_RegisterVar(&precachesound);
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#ifdef SNDSERV
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CV_RegisterVar(&sndserver_cmd);
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CV_RegisterVar(&sndserver_arg);
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#endif
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#ifdef MUSSERV
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CV_RegisterVar(&musserver_cmd);
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CV_RegisterVar(&musserver_arg);
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#endif
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CV_RegisterVar(&surround);
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CV_RegisterVar(&cv_samplerate);
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CV_RegisterVar(&cv_resetmusic);
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@ -322,27 +294,6 @@ void S_RegisterSoundStuff(void)
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COM_AddCommand("tunes", Command_Tunes_f);
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COM_AddCommand("restartaudio", Command_RestartAudio_f);
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#if defined (macintosh) && !defined (HAVE_SDL) // mp3 playlist stuff
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{
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INT32 i;
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for (i = 0; i < PLAYLIST_LENGTH; i++)
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{
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user_songs[i].name = malloc(7);
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if (!user_songs[i].name)
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I_Error("No more free memory for mp3 playlist");
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sprintf(user_songs[i].name, "song%d%d",i/10,i%10);
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user_songs[i].defaultvalue = malloc(sizeof (char));
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if (user_songs[i].defaultvalue)
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I_Error("No more free memory for blank mp3 playerlist");
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*user_songs[i].defaultvalue = 0;
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user_songs[i].flags = CV_SAVE;
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user_songs[i].PossibleValue = NULL;
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CV_RegisterVar(&user_songs[i]);
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}
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CV_RegisterVar(&play_mode);
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}
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#endif
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}
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static void SetChannelsNum(void)
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@ -2230,17 +2181,6 @@ static boolean S_LoadMusic(const char *mname)
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// load & register it
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mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC);
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#ifdef MUSSERV
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if (msg_id != -1)
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{
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struct musmsg msg_buffer;
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msg_buffer.msg_type = 6;
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memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text));
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sprintf(msg_buffer.msg_text, "d_%s", mname);
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msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT);
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}
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#endif
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if (I_LoadSong(mdata, W_LumpLength(mlumpnum)))
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{
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@ -61,26 +61,8 @@ extern consvar_t cv_midisoundfontpath;
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extern consvar_t cv_miditimiditypath;
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#endif
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#ifdef SNDSERV
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extern consvar_t sndserver_cmd, sndserver_arg;
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#endif
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#ifdef MUSSERV
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extern consvar_t musserver_cmd, musserver_arg;
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#endif
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extern CV_PossibleValue_t soundvolume_cons_t[];
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#if defined (macintosh) && !defined (HAVE_SDL)
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typedef enum
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{
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music_normal,
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playlist_random,
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playlist_normal
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} playmode_t;
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extern consvar_t play_mode;
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#endif
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typedef enum
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{
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SF_TOTALLYSINGLE = 1, // Only play one of these sounds at a time...GLOBALLY
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