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Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
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3 changed files with 15 additions and 1 deletions
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@ -946,6 +946,18 @@ static int lib_pSceneryXYMovement(lua_State *L)
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return 0;
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}
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static int lib_pZMovement(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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INLEVEL
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_ZMovement(actor));
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return 1;
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}
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// P_USER
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////////////
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@ -3307,6 +3319,7 @@ static luaL_Reg lib[] = {
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{"P_XYMovement",lib_pXYMovement},
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{"P_RingXYMovement",lib_pRingXYMovement},
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{"P_SceneryXYMovement",lib_pSceneryXYMovement},
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{"P_ZMovement",lib_pZMovement},
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// p_user
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{"P_GetPlayerHeight",lib_pGetPlayerHeight},
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@ -2337,7 +2337,7 @@ boolean P_CheckSolidLava(ffloor_t *rover)
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// P_ZMovement
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// Returns false if the mobj was killed/exploded/removed, true otherwise.
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//
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static boolean P_ZMovement(mobj_t *mo)
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boolean P_ZMovement(mobj_t *mo)
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{
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fixed_t dist, delta;
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boolean onground;
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@ -473,6 +473,7 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale);
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void P_XYMovement(mobj_t *mo);
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void P_RingXYMovement(mobj_t *mo);
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void P_SceneryXYMovement(mobj_t *mo);
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boolean P_ZMovement(mobj_t *mo);
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void P_EmeraldManager(void);
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extern INT32 modulothing;
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