Bill Currie
038e2c9287
the input line is almost perfect: just some problems with the scroll
...
indicators
2001-07-11 00:19:39 +00:00
Bill Currie
5642ac87cb
cursor keys now work (per window keypad mode, hmm)
2001-07-10 23:03:13 +00:00
Bill Currie
f9f31ad4b3
ncurses console for the server. input handling is currently a nasty bit of
...
code duplication, but it seems to work nicely (except for cursor movement
keys) and even gives tab completion to the server :)
2001-07-10 22:36:22 +00:00
Bill Currie
ecff96258f
cmd.[ch]:
...
api change: Cmd_Args () now takes a parameter inidcating which arg to
start at for grabbing the un-parsed command line
qw/source/sv_ccmds.c:
implement kk's tell command and user name matching (though # is used for
the wildcard and it's still case sensitive)
everything else:
adjust for the new Cmd_Args protype
2001-07-10 18:25:54 +00:00
Bill Currie
001f178e86
rcon and say improvements from kkqwsv
...
server.h:
add rcon_from_user
sv_ccmds.c:
add SV_ConSay_Info_f (sayinfo) for quiet info messages and revamp the
rest of SV_ConSay_f accordingly. Also include deactivated commands for
cuff, mute, tell and ban (coming soon).
sv_main.c:
revamp the rcon system to support both `root' rcon and admin rcon and
provide better logging. admin_password is the cvar holding the password
for admin access (used the same way as rcon_password)
2001-07-09 23:33:35 +00:00
Bill Currie
41e07f08a4
oops, re-using freed memory is a nono :/
2001-07-06 20:04:05 +00:00
Bill Currie
bb084d5f14
fix the case when the expansion is both an exact match and a sub-string
2001-07-06 19:47:44 +00:00
Bill Currie
e3c38e7774
rework tab completion a bit so that it expands as much as possible
2001-07-06 19:43:01 +00:00
Bill Currie
03c0216dde
force_centerview is back
2001-07-06 17:42:04 +00:00
Bill Currie
0fddfe4931
just typing map will give the current map name. In nq, doesn't work too well
...
during a demo (doesn't die, just gives "map is ", or likely the last map
actually played on).
2001-07-06 17:38:17 +00:00
Bill Currie
fc09d2b00f
port Bruce Momjian's patches from newtree with a less incestuous
...
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.
WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.
How do you tell if a window has focus on first mapping in X11?
2001-07-05 20:18:23 +00:00
Bill Currie
b4ac2446a1
Put knghtbrd's sys cleanup changes back in, but with Sys_MakeCodeWriteable
...
in sys/util.c rather than limbo (the crux of the problem that caused the
previous reversal). I'll look into his Sys_Printf changes next.
2001-07-05 03:28:40 +00:00
Bill Currie
e659c2a44f
revert kntbrds recent sys changes as they break sw static builds
2001-07-05 00:12:43 +00:00
Bill Currie
ce3eddb89c
move the node number validation out of RecursiveHullCheck and into the bsp
...
loader
2001-07-04 16:28:54 +00:00
Joseph Carter
eb71edb5d4
taniwha, please have a look at this to make sure I'm doing it the "right"
...
way.. Sys_Printf is now Sys_StdPrintf for now. Sys_Printf is a function
pointer and will end up replacing Con_Printf as well. Names will change
to something intelligent when I'm done. Win32 is not yet touched, but I
haven't forgotten it.
The reason for this is the assumption that Con_Printf and Sys_Printf do
not overlap. The new server console WILL change that, requiring that we
change how we handle both functions. The plan: Default to using stubs
and swap them for full-featured functions on Console init which do all
the things we expect. Will also do a stderr version later.
2001-07-02 18:11:34 +00:00
Joseph Carter
d478e6b1d9
These aren't used anymore as their functions have moved to libs/util
2001-07-01 00:14:46 +00:00
Bill Currie
c350bb2b1b
a slight oopsie on the location of WriteFloat and friends :P plus nq is now
...
endian/size clean.
2001-06-29 06:50:29 +00:00
Bill Currie
39872aad5b
qw's demo code is now endian and type size clean
2001-06-29 06:29:24 +00:00
Bill Currie
6eef7f2988
fix an incorrect setting of colormap when it should have been colormod
2001-06-29 04:24:01 +00:00
Bill Currie
f61ca0e321
fix the persistent fires. For sanity's sake, the non-renderer specific parts
...
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
Chris Ison
85d2176bb6
make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c
2001-06-29 02:10:52 +00:00
Bill Currie
443196e66b
very nice command line tab completeion from Shawn Walker
...
<eviltypeguy@qeradiant.com>
2001-06-28 04:05:14 +00:00
Zephaniah E. Hull
3715430479
This is changing more then I wanted to at once, however.
...
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
560b475880
gcc 3.0 compile fixes
2001-06-19 22:05:13 +00:00
Joseph Carter
d5dabdf3d8
Fix -lqfnet errors
2001-06-18 01:07:09 +00:00
Chris Ison
3456b5f479
part 1 of slist fixup, added ping and game filtering, also fixed some potential bugs. flame me later
2001-06-17 08:14:22 +00:00
Adam Olsen
0bb5db78af
Add a sv_gc cvar, which makes it run the string gc every n frames.
...
Defaults to 0 (disabled).
2001-06-16 22:39:41 +00:00
Adam Olsen
4f28b39b01
depend on libqfnet.la instead of libqfnet.a
2001-06-16 22:33:56 +00:00
Bill Currie
4901dd0a53
net_udp.c:
...
header shuffle
net_udp6.c:
get compiling under mingw. some icky hacks (and the version of the tpipv6
headers I managed to get had some errors), but it compiles cleanly.
2001-06-15 18:08:26 +00:00
Bill Currie
8c13809e9c
don't process .S files when not using asm (either --disable-asmopt or non-x86
...
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00
Adam Olsen
29188c9f33
typo
2001-06-14 17:31:53 +00:00
Adam Olsen
2a1f323df4
precache some lightning models
2001-06-14 17:31:15 +00:00
Chris Ison
a3d2d83e18
fixed master list to the 7 (known) working master
2001-06-12 23:53:58 +00:00
Chris Ison
3526371ff0
oops, forgot to remove debug code
2001-06-12 12:34:59 +00:00
Chris Ison
75fe232052
Sorted server list, sl_sortby 0 = by name, sl_sortby 1 = by ping
2001-06-12 12:31:01 +00:00
Chris Ison
5b16c38974
quick bug fix for slist update seg
2001-06-09 15:42:22 +00:00
Chris Ison
8d3247ff00
added set server name after refresh, and fixed slist update not resetting the list
2001-06-09 15:24:42 +00:00
Chris Ison
12ae6750af
moved slist stuff out of cl_main.c and into cl_slist.c, enabled getting server list from master servers. to switch between servers.txt list (default) and list of servers from master servers use slist switch
2001-06-09 09:12:24 +00:00
Bill Currie
b9f35283f4
make dist fixes + a --disable-asmopt fix for mingw
2001-06-08 02:47:30 +00:00
Bill Currie
62c783f47a
eval_t is no more: too many evil casts involved in using it (which can result
...
it bad code being generated by gcc).
2001-06-08 00:13:06 +00:00
Bill Currie
735a35b2f9
compile fixes from Artur Frysiak <wiget@pld.org.pl>
2001-06-05 17:23:03 +00:00
Bill Currie
e339e82c01
hash.h is now const correct as is a lot of qfcc
2001-06-04 04:52:14 +00:00
Bill Currie
4c8f84adc5
fix for CustomTF menu truncation
2001-06-03 01:28:11 +00:00
Bill Currie
652069d3f2
This one's for Mercury :) (cvar control of pmodel and emodel)
2001-06-02 23:29:41 +00:00
Bill Currie
a0796826ee
Back out Mercury's removal of emodel and pmodel. They are /required/ by some
...
servers.
2001-06-02 22:20:34 +00:00
Zephaniah E. Hull
380dcf5c9b
Some gl_draw cleanups for glpic.
...
Some sbar cleanups (still broken, suspect driver issues.).
Removal of pmodel and emodel infokeys, waste of info space.
For servers allow people downloading to hear people talking.
2001-06-02 20:39:54 +00:00
Ragnvald Maartmann-Moe IV
28638a9a98
Remove merge ghosts. Aren't there for Taniwha. cvs quirks, whee.
2001-06-02 04:35:16 +00:00
Ragnvald Maartmann-Moe IV
85333a9f96
Convert cd audio libs to plugins. Windows untested, dos and sgi not converted yet.
2001-06-01 22:55:33 +00:00
Bill Currie
7ad0f7ed2b
various compile fixes for mingw.
2001-06-01 00:39:31 +00:00
Adam Olsen
4620b8fdfd
Add the cl_showscoresuid cvar I mentioned before
2001-06-01 00:29:55 +00:00
Bill Currie
06064ec390
compat.h:
...
create a field_offset macro that takes a structure type and a field and
returns the offset of the field within the structure
everything else:
use field_offset to calculate the size of variable sized structs
2001-05-31 18:11:05 +00:00
Bill Currie
d2a4faae6e
oops :) (packet log fixes: segs aren't nice)
2001-05-31 15:38:08 +00:00
Bill Currie
323015b11a
include/QF header cleanup. including config.h (or any file from include) is
...
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
6bf58ab1af
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
Bill Currie
a488af9bf5
add a net_packetlog_zap command (those files can get big:)
2001-05-31 03:04:39 +00:00
Bill Currie
4babd979d6
nuke --enable-packetlog in favor of a net_packetlog cvar so packetlogging is
...
always available. also change the packet log open mode from truncate to append.
2001-05-31 02:43:48 +00:00
Bill Currie
889b9ce740
try to dump the packet resulting in an overflow
2001-05-30 23:44:21 +00:00
Bill Currie
940598f240
merge pcx.c, tga.c and wad.c. util seemed the most logical place, but LoadPCX
...
had to be modified to get away from vid.h (better designe now IMO anyway)
2001-05-30 20:56:53 +00:00
Bill Currie
80be659b4a
white space
2001-05-30 20:55:28 +00:00
Adam Olsen
de4ab28d38
re-add support for changing client port (use +set cl_port foo)
2001-05-30 18:50:17 +00:00
Adam Olsen
8ca626dacc
add -export-dynamic to linker lines, so you can use sound plugins with static builds.
2001-05-30 18:35:19 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
...
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
...
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
18fd21da77
merge the particle system
2001-05-29 19:58:35 +00:00
Bill Currie
78702c07e4
make gl_dyn_part.c and sw_rpart.c independent of client.h and host.h
2001-05-29 19:43:15 +00:00
Bill Currie
7708a2ddd1
remove netlogger (unused cvar) and rename netloglevel to net_loglevel so it
...
matches the user visible name
2001-05-29 18:24:29 +00:00
Bill Currie
87bf3a2b5e
cl_main.c:
...
move the packet loging init call to the right place and remove a duplicate
PI_Init call
net_packetlog.c:
don't be so invasive when dumping packets. use a private msg_t that gets
initialized from the analysed packet, rather than net_packet (which
tended to corrupt incoming packets)
2001-05-29 18:14:12 +00:00
Bill Currie
f0cfc46cb7
model.h:
...
add a crc field to aliashdr_t
model_alias.c:
set it for all models
cl_parse.c:
set the pmodel and emodel info keys to the crcs of the player and eye
models
2001-05-29 17:37:48 +00:00
Bill Currie
d441a61bf3
make sure that the reliable packets from soundlist, modellist and the skins
...
info get acked. This is done by sending a no-op packet (0 byte didn't work
because the runt packet detector throws them out before the ack is seen).
2001-05-29 03:29:51 +00:00
Bill Currie
3c66182588
fix the sound precache lookup code in net_packetlog.c
2001-05-28 22:16:27 +00:00
Bill Currie
6eadd402ab
when I say I want packet loggin, I want packet logging, not undefined symbols
2001-05-28 21:34:27 +00:00
Zephaniah E. Hull
2ab7077e0e
Minor clipping.
2001-05-27 18:35:08 +00:00
Chris Ison
9b4f09ff0f
fix for qw skin upload every frame bug, thank deek for the fix and help
2001-05-27 09:19:24 +00:00
Bill Currie
4c5b977902
move cl_math.S into renderer/sw/transform.S (never before realised it was
...
part of the renderer)
2001-05-26 03:33:09 +00:00
Chris Ison
3035224bec
disable cl_math.S asm
2001-05-25 22:57:25 +00:00
Bill Currie
1038f88a64
disable asm in the software renderer for now. This will allow me to fix the
...
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie
a87c4bbd93
vid.c:
...
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
5ed553f876
more files missed in the move
2001-05-25 02:45:57 +00:00
Bill Currie
600bcfb108
forgot to remove these
2001-05-24 19:28:07 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
...
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie
05f9470b7c
oops, got a little too agressive with the V_CheckGamma cleanup
2001-05-24 18:50:02 +00:00
Bill Currie
f21ad90ba4
total nukage of brighten, brightness and contrast.
2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed
Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c
2001-05-24 15:48:39 +00:00
Bill Currie
d87d374fcf
white space
2001-05-24 04:50:12 +00:00
Chris Ison
3cc3392a8a
fixed paused being displayed by default in gl
2001-05-23 10:20:27 +00:00
Bill Currie
1a25bc9349
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
Bill Currie
ec7335029d
gl_draw.c is now client clean.
2001-05-23 04:05:10 +00:00
Bill Currie
f49608b881
copy it to nq and clean out the commented out code
2001-05-23 03:33:39 +00:00
Bill Currie
3b7d356416
helps if I upload the texture in the correct format :)
2001-05-23 03:31:54 +00:00
Bill Currie
a8e1da5d99
make dist and compile fixes for mingw cross building
2001-05-22 19:13:23 +00:00
Zephaniah E. Hull
e65c1bd7e1
Make sure the message gets to the client.
2001-05-22 13:40:21 +00:00
Zephaniah E. Hull
98a8db2f0e
Coderjoe's fix from newtree. (The other part of the DOS fix.)
...
Prevent an infinite loop in a fairly rare case, where the infostring is
too full to accept a new name when there is a duplicate name.
2001-05-22 13:30:35 +00:00
Zephaniah E. Hull
5245f56012
Validate userinfo strings on connect. (Part of a nasty DOS fix.)
2001-05-22 12:00:45 +00:00
Joseph Carter
2b4c31b7ae
Noise reduction in draw vs gl_draw
2001-05-22 09:24:56 +00:00
Joseph Carter
954b2148f7
Fix a gcc warning in cl_ngraph.c
2001-05-22 09:19:53 +00:00
Bill Currie
4a80639556
sw and gl rmisc are now client clean. the graphing functions ahve been pulled
...
out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
2001-05-22 06:00:38 +00:00
Bill Currie
0a4b53c817
gl_rsurf is now client clean
2001-05-21 23:09:46 +00:00
Bill Currie
da8715f27d
sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
...
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Ragnvald Maartmann-Moe IV
ddceaf78b3
Merge most of cshift calcs from sw and gl to r_view.c
2001-05-21 19:53:57 +00:00
Ragnvald Maartmann-Moe IV
46b5ce2d09
Remove client.h from gl_sky_clip. Changed an error message to not use cl_name.
2001-05-21 15:59:02 +00:00
Ragnvald Maartmann-Moe IV
853dfceac6
Minor cleanups, not client.h or host.h clean yet, though.
2001-05-21 04:41:57 +00:00
Ragnvald Maartmann-Moe IV
4d09685df7
Remove client.h from sw_rsurf.c. Prepare gl_rsurf.c for same.
2001-05-21 03:39:41 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
...
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
ece576ed4b
reduce gl_rmain's dependency on cl*.h
2001-05-21 00:22:35 +00:00
Ragnvald Maartmann-Moe IV
1aef81e9ef
Minor makefile cleanups.
2001-05-20 23:30:16 +00:00
Ragnvald Maartmann-Moe IV
62eefb49af
Remove gl_cull cvar. Was enabled regardless of the setting of the cvar, in any case.
2001-05-20 22:02:44 +00:00
Ragnvald Maartmann-Moe IV
d9b509b885
nonintel stuff makes more sense in nonintel.c
2001-05-20 21:47:18 +00:00
Ragnvald Maartmann-Moe IV
ee8bdb0742
sw_rvars.c was just a little bit silly for a simple variable declaration.
2001-05-20 21:44:05 +00:00
Bill Currie
337430a113
sw_rmain.c is now client and chase clean.
2001-05-20 20:38:51 +00:00
Ragnvald Maartmann-Moe IV
7d008a5949
whitespace
2001-05-20 20:35:39 +00:00
Ragnvald Maartmann-Moe IV
3f816c0aa3
whitespace.
2001-05-20 18:07:39 +00:00
Ragnvald Maartmann-Moe IV
a07d05e054
whitenoise--
2001-05-20 16:29:41 +00:00
Bill Currie
44943e78de
better fix for the dlights problem (will prevent similar problems in the
...
future)
2001-05-20 06:23:46 +00:00
Bill Currie
d360b01827
move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
...
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Ragnvald Maartmann-Moe IV
f7330f078e
Change meaning of gl_lightmap_components a bit. Setting 4 changed to reduce texture memory waste by a bit. Really only an optimization for nvidia drivers anyways. This also should fix a quality issue in 16bpp with it set to 4.
2001-05-20 04:36:20 +00:00
Bill Currie
cf2e098434
header order
2001-05-20 04:26:22 +00:00
Bill Currie
a41af75e56
cl.worldmodel is only remfereced once in the renderer (and that will be
...
going away shortly)
2001-05-20 04:25:36 +00:00
Bill Currie
daca64ed04
more cl*.h dependency cleanups realtime and cl.time are no longer reffed
2001-05-20 03:54:55 +00:00
Bill Currie
d1c2b0ec52
r_efrag.c no longer relies on cl*.h
2001-05-20 02:39:56 +00:00
Bill Currie
e0512e4af3
r_efrag.c is almost client.h free
2001-05-20 01:58:59 +00:00
Bill Currie
f834f99de7
diffsnr++
2001-05-20 00:34:40 +00:00
Bill Currie
916b52f24c
more diff S/N ratio improvements
2001-05-19 23:38:56 +00:00
Ragnvald Maartmann-Moe IV
2edaee8f5d
Whitespace.
2001-05-19 23:31:20 +00:00
Bill Currie
149e8477a6
Call SCR_UpdateScreen at the end of Host_Init
2001-05-19 22:27:44 +00:00
Ragnvald Maartmann-Moe IV
e9857d8213
Merges, and cl_writecfg now works in nq.
2001-05-19 20:57:29 +00:00
Ragnvald Maartmann-Moe IV
d55f9e4a4d
diff noise. blech.
2001-05-19 17:32:04 +00:00
Ragnvald Maartmann-Moe IV
0c7cc403b8
diff noise reduction.
2001-05-19 17:02:56 +00:00
Ragnvald Maartmann-Moe IV
6e3ea5cabb
whitespace
2001-05-19 16:22:35 +00:00
Ragnvald Maartmann-Moe IV
9f124853e5
whitespace
2001-05-19 02:09:08 +00:00
Bill Currie
0910c850bf
make R_LineGraph non-static
2001-05-19 01:59:04 +00:00
Bill Currie
ec5daaa764
finally merge render.h. nq will NOT currently compile. I'll fix that when I
...
get back onto my computer at home
2001-05-19 00:23:21 +00:00
Adam Olsen
9cc30959e4
Sound now uses runtime plugins. Much thanks to Deek for doing all the
...
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.
Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit. I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie
f0c6dfcb1a
now identical
2001-05-18 21:05:38 +00:00
Ragnvald Maartmann-Moe IV
9949108f45
draw.c now identical in qw and nq.
2001-05-18 20:52:15 +00:00
Ragnvald Maartmann-Moe IV
51cb61aea2
keys.c is now identical in nq and qw, as well as less of a whitespace mess.
2001-05-18 20:38:22 +00:00
Bill Currie
89360e5627
no need for bothdefs.h
2001-05-18 20:23:53 +00:00
Bill Currie
69ab5c981c
99% merge of d_*.[cS]. just d_polyse to look at
2001-05-18 20:19:20 +00:00
Bill Currie
664c640e42
total merge of the particle system (except r_part.c isn't in qw yet)
2001-05-18 19:58:49 +00:00
Ragnvald Maartmann-Moe IV
1dbfea351a
console.c mergable. Little bit of cleanup of client.h
2001-05-18 18:33:37 +00:00
Bill Currie
a735b92bab
kill the allowskybox varible. it wasn't ever checked anyway
2001-05-18 18:04:55 +00:00
Bill Currie
e75a2b96e9
cl_entities[0] is no longer referred to in the sw renderer. insted,
...
r_worldentity is used.
2001-05-18 17:50:19 +00:00
Bill Currie
d62ac62ff5
allow commands other than set to be executed from ~/.quakeforgerc
2001-05-17 21:32:59 +00:00
Bill Currie
011b16144e
check for the availability of usleep
2001-05-17 18:29:22 +00:00
Bill Currie
d820a6ecee
fix up the libs dependencies so the targets get relinked if any of the QF
...
libs get updated (vital for static builds)
2001-05-17 16:52:47 +00:00
Adam Olsen
65cf395fd6
make it release the CPU when framerate is too high
...
I thought I commited this already...
2001-05-17 10:10:40 +00:00
Bill Currie
a344c9fbd2
lib link order fixing so stat libs work
2001-05-17 08:29:04 +00:00
Bill Currie
44f4c688a5
whitespace
2001-05-17 07:52:37 +00:00
Bill Currie
35a52bb634
diff noise reductions + fix what looks to be a bug with surf flushing
2001-05-16 17:20:42 +00:00
Bill Currie
8f4394de4f
various merge cleanups including moving the contents of R_Textures_Init into
...
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
dda567a961
clean up a comment
2001-05-16 15:54:56 +00:00
Bill Currie
72cc67e863
kill r_fullbright and r_draworder
...
`merge' skin handling
2001-05-16 06:01:34 +00:00
Bill Currie
266e6b3474
put TE_BLOOD and TE_LIGHTNINGBLOOD into nq and clean up some other diffs.
...
down to just old_origin vs ent->msg_origins
2001-05-16 03:55:19 +00:00
Bill Currie
e61c33c9d9
merge of cl_tents and r_efrag.
2001-05-15 21:34:54 +00:00
Ragnvald Maartmann-Moe IV
e7c2ed82db
whitespace...
2001-05-15 21:13:07 +00:00
Bill Currie
e07f91155b
some diff cleanups: use cl.viewentity instead of cl.playernum + 1 and some
...
white space
2001-05-15 19:38:01 +00:00
Ragnvald Maartmann-Moe IV
c278652d9a
diff noise reduction
2001-05-15 19:22:39 +00:00
Ragnvald Maartmann-Moe IV
e88cdda35a
whitespace.
2001-05-15 19:19:38 +00:00
Ragnvald Maartmann-Moe IV
5d52236da1
Whitespace and comment cleanup.
2001-05-15 17:38:43 +00:00
Ragnvald Maartmann-Moe IV
dd81f9bf30
Change light setting from 256 and 200 to 255, for fullbright models.
2001-05-15 17:38:02 +00:00
Bill Currie
40cbc5ed3c
cl.items in nq is now cl.stats[ITEMS] as per qw
2001-05-15 17:22:53 +00:00
Bill Currie
350920399e
that wasn't quite the right thing to do
2001-05-15 05:38:06 +00:00
Bill Currie
ba0d0c755c
do key_dest right
2001-05-15 05:27:14 +00:00
Bill Currie
7b4e395dcb
massive merging madness mounds
2001-05-15 04:50:53 +00:00
Bill Currie
eb65d61322
more merge madness
2001-05-15 03:27:55 +00:00
Ragnvald Maartmann-Moe IV
cf7487b692
Dead cvar removal, diff noise cleanup. The usual.
2001-05-15 02:19:36 +00:00
Bill Currie
312cb5bf53
clean up the diffs again after enabling R_Mirror in nq
2001-05-14 20:57:50 +00:00
Bill Currie
1b74d305a8
diff noise reduction
2001-05-14 20:35:32 +00:00
Ragnvald Maartmann-Moe IV
0c16f56c23
diff noise reduction.
2001-05-14 19:46:16 +00:00
Ragnvald Maartmann-Moe IV
2c80bff085
Removed useless comments.
2001-05-14 06:57:38 +00:00
Bill Currie
9064530d1d
diff noise reduction
2001-05-14 06:48:59 +00:00
Bill Currie
afef935399
95% merge gl_rmain.c
...
nq is actually generally working again, except alias models are black
2001-05-14 06:47:38 +00:00
Bill Currie
0a915d3ecc
compile fix for win32
2001-05-14 05:43:35 +00:00
Bill Currie
879a133c19
forward port the x11 repeat fix
2001-05-14 05:37:47 +00:00
Bill Currie
83e0754e41
fix missing "" around cvar default
2001-05-14 05:21:27 +00:00
Ragnvald Maartmann-Moe IV
28d3937399
Some more whitespace, and fixes for disappearing cvars.
2001-05-14 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
91200a862d
Whitespace.
2001-05-14 03:08:24 +00:00
Ragnvald Maartmann-Moe IV
56f76e8192
More cleanups.
2001-05-14 01:22:58 +00:00
Ragnvald Maartmann-Moe IV
924cdf917d
Fix a new bug with dlights, more cleanups.
2001-05-13 23:15:34 +00:00
Ragnvald Maartmann-Moe IV
048a80ce23
Merges and cleanups...
2001-05-13 22:57:27 +00:00
Ragnvald Maartmann-Moe IV
87894c0d39
Whitespace.
2001-05-13 17:01:17 +00:00
Ragnvald Maartmann-Moe IV
4b758624a9
Whitespace and comment cleanups.
2001-05-13 04:17:05 +00:00
Bill Currie
c7ee39acbb
rename the qw c declaration of the client name cvar from name to cl_name
2001-05-13 04:01:06 +00:00
Ragnvald Maartmann-Moe IV
220f8a6e38
Renderer merge continues. gl_rlight, gl_rmisc, gl_rmain, and gl_rsurf the current victims.
2001-05-13 00:28:50 +00:00
Bill Currie
fc456ac040
more header cleanups
2001-05-11 23:56:01 +00:00
Bill Currie
559aa4485b
split out the qw client specific skin code from skin.c
2001-05-11 22:47:15 +00:00
Bill Currie
f62ecbe90d
mild comment cleanup
2001-05-11 21:44:27 +00:00
Bill Currie
74f734df67
clean up *_skin.c's header dependencies
2001-05-11 21:23:43 +00:00
Ragnvald Maartmann-Moe IV
86b2363244
emptiness shuffled.
2001-05-11 20:50:16 +00:00
Ragnvald Maartmann-Moe IV
a2b5fe36bb
Whitespace.
2001-05-11 19:53:23 +00:00
Bill Currie
4ff86056db
pull all rendering cvar declarations and initialisations out of the misc
...
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie
6ba3288744
more diff noise reduction. just down to the diferences in the way gl stuff
...
is handled.
2001-05-11 16:23:00 +00:00
Bill Currie
b775a6f308
remove some diff noise to ease merging
2001-05-11 06:11:17 +00:00
Bill Currie
44317f299e
merge gl_mesh.c into libQFmodels
2001-05-11 05:59:17 +00:00
Ragnvald Maartmann-Moe IV
28c809d27e
Alliteration Annoys Always
2001-05-11 01:01:27 +00:00
Bill Currie
d03e28a034
correct the link order of the libs
2001-05-10 16:29:11 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
...
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91
Merge draw.h.
2001-05-09 22:40:51 +00:00
Bill Currie
271803a568
commdef.h is dead
...
good riddance
2001-05-09 20:34:39 +00:00
Bill Currie
9b666fb26e
correct an error message
2001-05-09 20:31:21 +00:00
Bill Currie
83af1368e1
remove pcx.c's dependence on cl_parse.h
2001-05-09 18:48:55 +00:00
Ragnvald Maartmann-Moe IV
febf62ad9d
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
Ragnvald Maartmann-Moe IV
910e76a900
More header musical chairs chaos. You there! No eating the chairs!
2001-05-09 18:42:37 +00:00
Ragnvald Maartmann-Moe IV
7fa4b01208
More header merges.
2001-05-09 18:28:08 +00:00
Bill Currie
439eb60cb2
fix some missed refs to teamplay.h as a result of its move
2001-05-09 18:04:45 +00:00
Ragnvald Maartmann-Moe IV
7567098bc0
More header merges.
2001-05-09 17:57:57 +00:00
Bill Currie
f818392e26
cruft removal
2001-05-09 06:02:23 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
...
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie
80814f5437
remove these since they are no longer needed as they are in libs/util now
2001-05-08 22:29:48 +00:00
Bill Currie
b5df1c816a
move fnmatch.c and dirent.c to libQFutil
2001-05-08 20:53:25 +00:00
Bill Currie
cc68e1a12e
qf now links with NO optimisation (not even -O). R_CullBox has been moved from
...
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Ragnvald Maartmann-Moe IV
4ad2644fa3
Tweaks to particle effects.
2001-05-02 18:01:14 +00:00
Zephaniah E. Hull
4b3311983b
cl_demo.c: Modified timedemo to give a little more precision with FPS.
...
gl_draw.c: Fixing gl_lightmode 1.
gl_dyn_part.c:
Fixing gl_lightmode 1.
Fixed word wrapping on comments.
Switched to using the new vertex array setup.
gl_rmisc.c: New vertex array setup.
varrays.h: New vertex array setup.
2001-05-02 13:48:04 +00:00
Zephaniah E. Hull
86a99a7cd2
Fixed how we detect 3dfx cards, AND how we set the default gl_max_size.
2001-05-02 09:27:00 +00:00
Bill Currie
1fbb62d518
hook in the plugin system
2001-04-25 00:20:23 +00:00
Ragnvald Maartmann-Moe IV
93290fcb07
Easter's over. (aww...)
2001-04-20 19:45:42 +00:00
Ragnvald Maartmann-Moe IV
b5d3508022
Small cleanups.
2001-04-20 19:39:38 +00:00
Bill Currie
4be4e5ccf6
clear not-yet allocated entities to 0xdeadbeef
2001-04-20 17:51:57 +00:00
Adam Olsen
fa4ee64984
And cshift patch here too..
2001-04-20 13:33:56 +00:00
Adam Olsen
c2044ccdbf
Fix the "Corrupted demo" error when you play a timedemo while one is already running.
2001-04-20 13:09:22 +00:00
Bill Currie
06acd3db1c
massivly speed up qw/source/Makefile creation, and Makefile.in, too. ASM_ARCH
...
and PACKETLOG are gone from Makefile.am as the first was really redundant
and the latter now is.
2001-04-18 21:02:02 +00:00
Bill Currie
9babdbdf79
correct the wording of the server init failure message
2001-04-18 04:42:09 +00:00
Bill Currie
527471a7de
*-wgl finally links (who knows if it works?:) and some more conceptual
...
cleanup
2001-04-17 15:55:33 +00:00
Adam Olsen
f9641bfadc
Make 16 megs the default, since 44khz sounds need it. Win will grab
...
up to 16 megs anyway, and nq already has 16 as the default, so no
changes for them.
2001-04-17 07:47:32 +00:00
Bill Currie
dbca31519f
qw-client-wgl and nq-wgl get to (but fail) the link stage
2001-04-17 06:55:50 +00:00
Chris Ison
ba1408d56d
fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe
2001-04-17 03:08:52 +00:00
Adam Olsen
311cbdbe59
Fix so building statically (--disable-shared) works.
2001-04-16 17:45:35 +00:00
Bill Currie
065649e488
rework VID_InitBuffers to use callback to init the draw buffers.
...
Unfortunatly, this means that VID_InitBuffers needs to be called twice during
startup (once in VID_Init, and once in D_Init).
2001-04-16 09:12:21 +00:00
Bill Currie
f9c9e4fba7
everything except *-3dfx (unknown status) now builds
2001-04-16 03:55:44 +00:00
Bill Currie
0b5b3b03a4
move GL_CheckBrightness into vid_common_gl.c
2001-04-15 21:19:05 +00:00
Bill Currie
6fcf8395ca
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
...
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie
36cbe70826
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
...
build failures in the main source still
2001-04-15 08:04:15 +00:00
Bill Currie
7e67fd56f3
getting closer to building the vid libs.
...
in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV
20e0961ed2
*whack* Die Mole Die!!!
2001-04-15 06:18:06 +00:00
Ragnvald Maartmann-Moe IV
778f0c129c
Finish move of vid.c to libs, kill a few stragglers.
2001-04-15 05:36:56 +00:00
Ragnvald Maartmann-Moe IV
2c282b17c4
Die, dammit!
2001-04-15 05:04:16 +00:00
Ragnvald Maartmann-Moe IV
84461e1f1f
More merging.
2001-04-15 04:45:07 +00:00
Bill Currie
6a696881b3
these are now in libs/video/targets
2001-04-15 04:40:09 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
Bill Currie
bd0fab4ce1
vid_wgl in qw now uses vid_common_gl. probably doesn't work
...
compile fix for merged glquake.h in vid_wg.c in nq
2001-04-15 03:17:03 +00:00
Timothy C. McGrath
9f583076f8
Made necessary changes to includes to get files to compile, got
...
directions from despair :)
Misty-chan
2001-04-15 00:39:29 +00:00
Bill Currie
8fef64c064
V_CheckGamma WILL get called before vid_gamma gets set in gl, so protect
...
against that circumstance.
2001-04-14 02:27:19 +00:00
Jeff Teunissen
bffe67977c
Gamma cleanups. Brightness and contrast are gone from software, since they
...
won't work with proper gamma control anyway.
2001-04-13 08:02:11 +00:00
Bill Currie
9a2df9a2d5
use hash tables in Skin_Find
2001-04-13 06:56:45 +00:00
Ragnvald Maartmann-Moe IV
9ff89960f2
Fix hw gamma in -sgl.
2001-04-13 06:53:35 +00:00
Chris Ison
1b40eb715a
fixed m_filter CVAR type, started on gamma for 3dfx
2001-04-13 04:25:06 +00:00
Bill Currie
deac792513
damn, not only did that not fix the problem, I broke stuff
2001-04-13 03:33:56 +00:00
Bill Currie
ee7d43f6ae
fix the "Couldn't load skin skins/dvc-c.pcx" skins problem
2001-04-13 01:45:37 +00:00
Bill Currie
5278f9fd73
put the gamma code into vid.c where (IMO) it should have been.
...
give vid_fbdev VID_SetGamma
mame vid_common_gl and vid_common_sw of their gamma code (vid_common_sw is
now empty:/)
rewrite VID_InitGamma to do the right thing with cvars with callbacks
gl clients have [temporarily?] lost the CVAR_ROM on vid_gamma
2001-04-12 23:44:56 +00:00
Bill Currie
6b3b94bafc
sound crashing bug fixes
...
snd_dma.c, {nq,qw}/source/cl_parse.c:
change the type of snd_worldmodel from * to ** and init snd_worldmodel
with the ADDRESS of cl.worldmodel so its changes get seen by snd_dma
snd_mixa.S:
picize
2001-04-12 06:53:07 +00:00
Ragnvald Maartmann-Moe IV
3a395dd87f
Fix black screens in -sdl, and lack of gamma correction in -sgl.
2001-04-12 06:26:14 +00:00
Ragnvald Maartmann-Moe IV
f2435b8a64
Round, rather than truncate.
2001-04-12 03:48:26 +00:00
Bill Currie
f7d9c1e8fc
joy_win.c now builds, but very likely does not work AT ALL. also fix qw's
...
in_win.c for the new input api
2001-04-11 21:06:37 +00:00
Bill Currie
ebb7b6310a
view.h:
...
it seems somebody forgot to commit this. just compied direct from qw
libs/video/targets/.gitignore:
better ignore rules
nq/source/Makefile.am:
libqfsys.a is dead :)
the rest:
gamma compile fixes
2001-04-11 16:19:08 +00:00
Ragnvald Maartmann-Moe IV
f789b61c56
Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Jeff Teunissen
5cd24de097
Hardware gamma support in QW. Currently, only -x11 and -glx will
...
build. Look at their vid files, as well as vid_common_{gl,sw}.c to find
out what will need to be added to the rest of the video targets.
2001-04-11 07:16:34 +00:00
Bill Currie
4ae2ad2949
qw-client-wgl now builds (nq-wgl next)
2001-04-11 05:10:42 +00:00
Bill Currie
9cd83e178f
various fixes for out-of-srcdir building
...
configure.in:
foo/Makefile MUST come before foo/bar/Makefile or foo/bar will NOT be
created.
libs/*...*/Mkaefile.am: add INCLUDES so $(top_scrdir)/include gets searched
{qw,nq}/source/Makefile.am: fix fbset compiling (and cleaning for nq)
2001-04-11 03:09:24 +00:00
Joseph Carter
75aa40276f
A few more. Also removed a couple inaccurate comments.
2001-04-11 00:10:19 +00:00
Joseph Carter
2bc55b7828
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
...
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
7f5d4cd7e9
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
Bill Currie
8e2d89c4c2
fix up a mis-understanding about api headers
...
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Bill Currie
082c5ccae4
get qw-server to link in mingw
2001-04-10 21:43:57 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c
Remove duplicate sound.h, move some things down from include/QF to include.
...
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
dfbfd9463c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
...
yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Adam Olsen
dcd924c355
Removed old files
2001-04-10 09:44:36 +00:00
Adam Olsen
69022c7ffb
Move sound targets into a library. Still doesn't pick one at runtime though.
2001-04-10 09:40:09 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
...
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
2829f8b493
include config.h and string[s].h
2001-04-10 02:16:50 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Ragnvald Maartmann-Moe IV
0c00970ae1
Tweak particle effects extensively. Grenades and blood far cheaper, and better looking.
2001-04-08 21:41:53 +00:00
Timothy C. McGrath
9bdc1f02c4
Modified smoke trails for grenades and rockets so that we have an easter
...
egg temporarily until easter - They'll randomly choose between 255
colors. I'll eventually change this into a cvar, but for now enjoy ;)
This stuff is easily removed for the people who don't like colors: Just
remove my added lines, and uncomment the old ones :)
Misty-chan
2001-04-08 07:49:54 +00:00
Zephaniah E. Hull
7553f2b0a4
Tweaking the trails a bit more.
2001-04-08 04:56:24 +00:00
Zephaniah E. Hull
4873457160
Fixed how all particle trails are rendered, still needs a /lot/ of tweaking.
2001-04-08 04:07:19 +00:00
Ragnvald Maartmann-Moe IV
b897f96e51
Restore old grenade smoke trail, make order of texture generator mentions consistent.
2001-04-06 19:23:00 +00:00
Zephaniah E. Hull
a40130f7d7
Oops, non-smoke ring particles should work again.
2001-04-06 19:05:57 +00:00
Zephaniah E. Hull
a16b2c0070
Borrowed LH's VectorVectors.
...
Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Ragnvald Maartmann-Moe IV
1f25ab9ec2
New generated texture for spark particles.
2001-04-06 04:27:39 +00:00
Zephaniah E. Hull
b7ee9ba07d
gl_draw.c: gl_lightmode now uses a callback.
...
gl_dyn_part.c:
Now uses a (non-locked) vertex array to reduce GL calls.
Gives a slight speed gain, I'll optimize it a bit more soon.
gl_rlight.c:
Fixed much of the dlightframecount issues.
(This gives cleaner code and a speed up.)
gl_rmain.c: A slight reorg of the dlight call order.
gl_rmisc.c: Enable some of the vertex arrays. (vertex, texcoord, color.)
gl_rsurf.c:
Reworked R_BuildLightMap, smaller now code wise, also more optimized,
and it builds a 0-2 lightmap in more cases now.
Playing with GL_UploadLightmap.
For non-lighthalf non-mtex lightmaps use a 0-2 range.
(Makes gl_lightmode look a /lot/ better.)
gl_screen.c: More stuff with the gl_lightmode callback.
r_view.c: R_PushDlights is called elsewhere now.
sw_rmain.c:
Moved the R_PushDlights call.
Also killed the unused PASSAGES define.
2001-04-06 02:57:26 +00:00
Joseph Carter
9ea0605558
reverting this for Mercury
2001-04-06 02:12:19 +00:00
Joseph Carter
c9ecc7a9d2
The lighthalf qboolean is no more - replaced with a gl_lightmode callback
...
to do the job much more simply. Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie
ef66808016
this was accidently deleted
2001-04-04 21:24:28 +00:00
Bill Currie
0146992d67
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
...
naming scheme of sw vs gl
2001-04-04 21:22:23 +00:00
Ragnvald Maartmann-Moe IV
4dc5da173b
Rest of commit...
2001-04-04 05:40:29 +00:00
Ragnvald Maartmann-Moe IV
f4632ccd8b
Merge fractalnoise into noisetextures.c, which will eventually add a few more fractal noise types. Current smoke is a blend of diamond-square and plasma noise.
...
Also make smoke less dense, in an attempt to fix Jin^eLD's problem with hwguy smoke.
2001-04-04 05:39:44 +00:00
Chris Ison
2ece48c535
alpha code for master server queries
2001-04-03 05:48:24 +00:00
Timothy C. McGrath
1843bb5839
Minor housecleaning. sw no longer spits out diagnostic output, comments
...
are now sane and match current code, I moved things around in GL so they
more closely match the sw code, as the sw code makes more sense now that
I *finally* understand what in gods name I was doing wrong. ;)
I also made minor changes to the help to indicate the minimum values of
the variables (sw can deal with 1, gl 0) as well as that you really
ought to use r_particles 0 instead of a setting of cl_max_particles 0 in
GL :P
Thanks for all the help taniwha, those last two bugs were kicking my
butt.
Misty-chan
2001-04-03 05:40:15 +00:00
Bill Currie
afaf10a2c8
fix the lost particles problem
2001-04-03 05:08:23 +00:00
Bill Currie
9bb7aee3fe
this should fix misty-chan's problems :)
2001-04-03 04:11:29 +00:00
Timothy C. McGrath
d649508b5d
This took half the hair on my head. Just kidding:
...
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.
However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.
Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)
glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.
I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.
Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!
Misty-chan
2001-04-03 02:56:39 +00:00
Bill Currie
f5c168b8a5
sw currently can't cope with 0 particles
2001-04-02 23:38:56 +00:00
Chris Ison
0e68cf838d
Added slist update and slist # (shows details)
2001-04-02 10:24:23 +00:00
Chris Ison
999b8c94ac
Start of console based server list
2001-04-01 22:09:12 +00:00
Bill Currie
fc99d7bd4d
oooooooops, forgot to call Game_Init in the server
2001-04-01 01:42:40 +00:00
Bill Currie
7cb6245efa
link libQFutil.so against libz so the clients (and tools) don't need to worry
...
about it
2001-03-31 03:51:25 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
...
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
4162243287
eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
...
be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie
ad9142ff3c
move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
...
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie
1e2e2f44c3
move the developer cvar into cvar.c
2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
...
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
c227fbc3cc
forgot to remove this
2001-03-30 17:43:53 +00:00