pull all rendering cvar declarations and initialisations out of the misc

files and put them into r_cvar.[ch] getting ready for the renderer merge
This commit is contained in:
Bill Currie 2001-05-11 19:21:48 +00:00
parent 6ba3288744
commit 4ff86056db
29 changed files with 708 additions and 557 deletions

77
nq/include/r_cvar.h Normal file
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@ -0,0 +1,77 @@
extern cvar_t *cl_crossx;
extern cvar_t *cl_crossy;
extern cvar_t *cl_verstring;
extern cvar_t *crosshair;
extern cvar_t *crosshaircolor;
extern cvar_t *d_mipcap;
extern cvar_t *d_mipscale;
extern cvar_t *d_subdiv16;
extern cvar_t *gl_affinemodels;
extern cvar_t *gl_clear;
extern cvar_t *gl_colorlights;
extern cvar_t *gl_conalpha;
extern cvar_t *gl_conspin;
extern cvar_t *gl_constretch;
extern cvar_t *gl_cull;
extern cvar_t *gl_fb_bmodels;
extern cvar_t *gl_fb_models;
extern cvar_t *gl_fires;
extern cvar_t *gl_flashblend;
extern cvar_t *gl_keeptjunctions;
extern cvar_t *gl_lightmap_components;
extern cvar_t *gl_lightmode;
extern cvar_t *gl_max_size;
extern cvar_t *gl_nocolors;
extern cvar_t *gl_picmip;
extern cvar_t *gl_playermip;
extern cvar_t *gl_polyblend;
extern cvar_t *gl_reporttjunctions;
extern cvar_t *gl_skymultipass;
extern cvar_t *gl_smoothmodels;
extern cvar_t *gl_texsort;
extern cvar_t *gl_triplebuffer;
extern cvar_t *r_aliasstats;
extern cvar_t *r_aliastransadj;
extern cvar_t *r_aliastransbase;
extern cvar_t *r_ambient;
extern cvar_t *r_clearcolor;
extern cvar_t *r_drawentities;
extern cvar_t *r_drawflat;
extern cvar_t *r_draworder;
extern cvar_t *r_drawviewmodel;
extern cvar_t *r_dspeeds;
extern cvar_t *r_dynamic;
extern cvar_t *r_fullbright;
extern cvar_t *r_graphheight;
extern cvar_t *r_lightmap;
extern cvar_t *r_maxedges;
extern cvar_t *r_maxsurfs;
extern cvar_t *r_mirroralpha;
extern cvar_t *r_netgraph;
extern cvar_t *r_norefresh;
extern cvar_t *r_novis;
extern cvar_t *r_numedges;
extern cvar_t *r_numsurfs;
extern cvar_t *r_particles;
extern cvar_t *r_reportedgeout;
extern cvar_t *r_reportsurfout;
extern cvar_t *r_shadows;
extern cvar_t *r_skyname;
extern cvar_t *r_speeds;
extern cvar_t *r_timegraph;
extern cvar_t *r_wateralpha;
extern cvar_t *r_waterripple;
extern cvar_t *r_waterwarp;
extern cvar_t *scr_centertime;
extern cvar_t *scr_consize;
extern cvar_t *scr_conspeed;
extern cvar_t *scr_fov;
extern cvar_t *scr_printspeed;
extern cvar_t *scr_showpause;
extern cvar_t *scr_showram;
extern cvar_t *scr_showturtle;
extern cvar_t *scr_viewsize;

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@ -71,7 +71,7 @@ client_LIB_DEPS= libqfnet.a
client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la
client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
cl_tent.c console.c keys.c sbar.c r_efrag.c r_part.c r_view.c \
cl_tent.c console.c keys.c sbar.c r_cvar.c r_efrag.c r_part.c r_view.c \
nonintel.c gib.c gib_instructions.c gib_vars.c \
gib_interpret.c gib_modules.c gib_parse.c gib_stack.c \
pcx.c tga.c

View file

@ -33,14 +33,11 @@
#include "QF/cvar.h"
#include "d_local.h"
#include "r_cvar.h"
#include "render.h"
#define NUM_MIPS 4
cvar_t *d_subdiv16;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
surfcache_t *d_initial_rover;
qboolean d_roverwrapped;
int d_minmip;
@ -64,10 +61,6 @@ D_Init (void)
r_skydirect = 1;
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL, "None");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "None");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "None");
r_drawpolys = false;
r_worldpolysbacktofront = false;
r_recursiveaffinetriangles = true;

View file

@ -44,6 +44,7 @@
#include "client.h"
#include "d_iface.h"
#include "r_cvar.h"
typedef struct {
vrect_t rect;
@ -59,8 +60,6 @@ byte *draw_chars; // 8*8 graphic characters
qpic_t *draw_disc;
qpic_t *draw_backtile;
cvar_t *cl_verstring;
//=============================================================================
/* Support Routines */
@ -195,16 +194,6 @@ Draw_Init (void)
r_rectdesc.height = draw_backtile->height;
r_rectdesc.ptexbytes = draw_backtile->data;
r_rectdesc.rowbytes = draw_backtile->width;
cl_verstring =
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
"Client version string");
}
void
Draw_Init_Cvars (void)
{
}

View file

@ -48,20 +48,13 @@
#include "client.h"
#include "glquake.h"
#include "r_cvar.h"
#include "sbar.h"
extern byte *vid_basepal;
extern cvar_t *crosshair, *cl_crossx, *cl_crossy, *crosshaircolor,
*gl_lightmap_components;
cvar_t *gl_max_size;
cvar_t *gl_picmip;
cvar_t *gl_constretch;
cvar_t *gl_conalpha;
cvar_t *gl_conspin;
cvar_t *cl_verstring;
cvar_t *gl_lightmode; // LordHavoc: lighting mode
byte *draw_chars; // 8*8 graphic characters
qpic_t *draw_disc;
@ -251,22 +244,6 @@ Draw_TextBox (int x, int y, int width, int lines)
extern void glrmain_init (void);
extern void glrsurf_init (void);
extern void GL_TextureMode_f (void);
extern void R_ForceLightUpdate (void);
void
gl_lightmode_callback (cvar_t *cvar)
{
if (cvar->int_val) {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
lighthalf = 1;
} else {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
lighthalf = 0;
}
R_ForceLightUpdate ();
}
void
Draw_Init (void)
@ -284,8 +261,6 @@ Draw_Init (void)
Cvar_Set (gl_lightmode, "0");
}
gl_lightmode_callback(gl_lightmode);
Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f, "Texture mipmap quality.");
// load the console background and the charset
@ -317,27 +292,6 @@ Draw_Init (void)
}
void
Draw_Init_Cvars (void)
{
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE,
gl_lightmode_callback,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
"whether slide the console or stretch it");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
"alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
NULL, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
NULL, "Client version string");
}
/*
Draw_Character8

View file

@ -103,39 +103,6 @@ int d_lightstylevalue[256]; // 8.8 fraction of base light value
void R_MarkLeaves (void);
cvar_t *r_norefresh;
cvar_t *r_drawentities;
cvar_t *r_drawviewmodel;
cvar_t *r_speeds;
cvar_t *r_fullbright;
cvar_t *r_lightmap;
cvar_t *r_shadows;
cvar_t *r_mirroralpha;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
cvar_t *r_dynamic;
cvar_t *r_novis;
cvar_t *r_netgraph;
cvar_t *gl_clear;
cvar_t *gl_cull;
cvar_t *gl_texsort;
cvar_t *gl_smoothmodels;
cvar_t *gl_affinemodels;
cvar_t *gl_polyblend;
cvar_t *gl_flashblend;
cvar_t *gl_playermip;
cvar_t *gl_nocolors;
cvar_t *gl_keeptjunctions;
cvar_t *gl_reporttjunctions;
cvar_t *r_particles;
cvar_t *r_skyname;
cvar_t *gl_skymultipass;
cvar_t *gl_fb_models;
cvar_t *gl_fb_bmodels;
extern cvar_t *scr_fov;
extern byte gammatable[256];

View file

@ -66,7 +66,6 @@ varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
qboolean VID_Is8bit (void);
void R_InitBubble ();
cvar_t *gl_fires;
qboolean allowskybox; // allow skyboxes? --KB
@ -190,56 +189,6 @@ R_Init (void)
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "No Description");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "None");
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL,
"None");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL, "None");
r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "None");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "None");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "None");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "None");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "None");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None");
gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL,
"None");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, NULL,
"None");
gl_polyblend = Cvar_Get ("gl_polyblend", "1", CVAR_NONE, NULL, "None");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, NULL, "None");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "None");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "None");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
"Toggles lavaball and rocket fireballs");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for models.. "
"This is very handy, but costs me 2 FPS.. (=:]");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for bmodels");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, NULL,
"None");
gl_reporttjunctions =
Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, NULL, "None");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
"name of the current skybox");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, NULL,
"controls wether the skydome is single or double pass");
R_InitBubble ();
GDT_Init ();
@ -403,7 +352,6 @@ void
R_NewMap (void)
{
int i;
cvar_t *r_skyname;
for (i = 0; i < 256; i++)
d_lightstylevalue[i] = 264; // normal light value

View file

@ -55,6 +55,7 @@
#include "protocol.h"
#include "client.h"
#include "glquake.h"
#include "r_cvar.h"
#include "r_local.h"
#include "render.h"
#include "sbar.h"
@ -69,9 +70,6 @@ int lightmap_textures;
unsigned blocklights[18 * 18 * 3];
cvar_t *gl_colorlights;
cvar_t *gl_lightmap_components;
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
@ -1211,9 +1209,6 @@ GL_BuildLightmaps (void)
texture_extension_number += MAX_LIGHTMAPS;
}
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM, NULL,
"Whether to use RGB lightmaps or not");
if (gl_colorlights->int_val) {
gl_lightmap_format = GL_RGB;
lightmap_bytes = 3;

View file

@ -52,6 +52,7 @@
#include "client.h"
#include "glquake.h"
#include "host.h"
#include "r_cvar.h"
#include "r_local.h"
#include "sbar.h"
#include "view.h"
@ -116,20 +117,6 @@ float scr_conlines; // lines of console to display
int oldscreensize, oldfov;
int oldsbar;
cvar_t *scr_viewsize;
cvar_t *scr_fov; // 10 - 170
cvar_t *scr_conspeed;
cvar_t *scr_consize;
cvar_t *scr_centertime;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *gl_triplebuffer;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *cl_crossx;
cvar_t *cl_crossy;
qboolean scr_initialized; // ready to draw
@ -388,27 +375,6 @@ SCR_SizeDown_f (void)
//============================================================================
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your point of view in degrees. Smaller than 90 zooms in.");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly console scrolls up or down");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show RAM icon if game is running low on memory");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show a turtle icon if your fps is slower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds screen hints are displayed");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis.");
}
void
SCR_Init (void)
{

View file

@ -56,6 +56,7 @@
#include "view.h"
extern void R_Particles_Init_Cvars (void);
extern void R_Init_Cvars (void);
/*
@ -885,12 +886,11 @@ Host_Init (quakeparms_t *parms)
IN_Init_Cvars ();
VID_Init_Cvars ();
S_Init_Cvars ();
SCR_Init_Cvars ();
Key_Init_Cvars ();
Con_Init_Cvars ();
PR_Init_Cvars ();
SV_Progs_Init_Cvars ();
Draw_Init_Cvars ();
R_Init_Cvars ();
R_Particles_Init_Cvars ();
Mod_Init_Cvars ();

186
nq/source/r_cvar.c Normal file
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@ -0,0 +1,186 @@
#include "QF/cvar.h"
extern cvar_t *gl_sky_divide; // FIXME
extern void R_ForceLightUpdate (void);
cvar_t *cl_crossx;
cvar_t *cl_crossy;
cvar_t *cl_verstring;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
cvar_t *d_subdiv16;
cvar_t *gl_affinemodels;
cvar_t *gl_clear;
cvar_t *gl_colorlights;
cvar_t *gl_conalpha;
cvar_t *gl_conspin;
cvar_t *gl_constretch;
cvar_t *gl_cull;
cvar_t *gl_fb_bmodels;
cvar_t *gl_fb_models;
cvar_t *gl_fires;
cvar_t *gl_flashblend;
cvar_t *gl_keeptjunctions;
cvar_t *gl_lightmap_components;
cvar_t *gl_lightmode;
cvar_t *gl_max_size;
cvar_t *gl_nocolors;
cvar_t *gl_picmip;
cvar_t *gl_playermip;
cvar_t *gl_polyblend;
cvar_t *gl_reporttjunctions;
cvar_t *gl_skymultipass;
cvar_t *gl_smoothmodels;
cvar_t *gl_texsort;
cvar_t *gl_triplebuffer;
cvar_t *r_aliasstats;
cvar_t *r_aliastransadj;
cvar_t *r_aliastransbase;
cvar_t *r_ambient;
cvar_t *r_clearcolor;
cvar_t *r_drawentities;
cvar_t *r_drawflat;
cvar_t *r_draworder;
cvar_t *r_drawviewmodel;
cvar_t *r_dspeeds;
cvar_t *r_dynamic;
cvar_t *r_fullbright;
cvar_t *r_graphheight;
cvar_t *r_lightmap;
cvar_t *r_maxedges;
cvar_t *r_maxsurfs;
cvar_t *r_mirroralpha;
cvar_t *r_netgraph;
cvar_t *r_norefresh;
cvar_t *r_novis;
cvar_t *r_numedges;
cvar_t *r_numsurfs;
cvar_t *r_particles;
cvar_t *r_reportedgeout;
cvar_t *r_reportsurfout;
cvar_t *r_shadows;
cvar_t *r_skyname;
cvar_t *r_speeds;
cvar_t *r_timegraph;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
cvar_t *r_waterwarp;
cvar_t *scr_centertime;
cvar_t *scr_consize;
cvar_t *scr_conspeed;
cvar_t *scr_fov;
cvar_t *scr_printspeed;
cvar_t *scr_showpause;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_viewsize;
unsigned char lighthalf_v[3];
qboolean lighthalf;
void
gl_lightmode_callback (cvar_t *cvar)
{
if (cvar->int_val) {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
lighthalf = 1;
} else {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
lighthalf = 0;
}
R_ForceLightUpdate ();
}
void
R_Init_Cvars (void)
{
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL, "Client version string");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old, 2 new with color");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Crosshair 2's color");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "None");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "None");
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL, "None");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, NULL, "None");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "None");
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM, NULL, "Whether to use RGB lightmaps or not");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL, "alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL, "speed at which the console spins");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL, "whether slide the console or stretch it");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for bmodels");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for models.. " "This is very handy, but costs me 2 FPS.. (=:]");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, NULL, "None");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, NULL, "None");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback, "Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "None");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "None");
gl_polyblend = Cvar_Get ("gl_polyblend", "1", CVAR_NONE, NULL, "None");
gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, NULL, "None");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, NULL, "controls wether the skydome is single or double pass");
gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL, "None");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "None");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "None");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "None");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "None");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "None");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL, "None");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "None");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL, "None");
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, NULL, "None");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "None");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "None");
r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "None");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "None");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "None");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "None");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "None");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "whether or not to draw particles");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "None");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "None");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL, "None");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "None");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "None");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "None");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
}

View file

@ -52,6 +52,7 @@
#include "client.h"
#include "d_iface.h"
#include "host.h"
#include "r_cvar.h"
#include "sbar.h"
#include "view.h"
@ -111,19 +112,6 @@ float scr_conlines; // lines of console to display
int oldscreensize, oldfov;
int oldsbar;
cvar_t *scr_viewsize;
cvar_t *scr_fov; // 10 - 170
cvar_t *scr_conspeed;
cvar_t *scr_consize;
cvar_t *scr_centertime;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *cl_crossx;
cvar_t *cl_crossy;
qboolean scr_initialized; // ready to draw
@ -402,26 +390,6 @@ SCR_SizeDown_f (void)
//============================================================================
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Show paused graphic when paused");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Crosshair 2's color");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old, 2 new with color");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis");
}
void
SCR_Init (void)
{

View file

@ -37,6 +37,7 @@
#include "chase.h"
#include "client.h"
#include "r_cvar.h"
#include "r_local.h"
#include "view.h"
@ -138,29 +139,6 @@ float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
void R_MarkLeaves (void);
cvar_t *r_particles;
cvar_t *r_draworder;
cvar_t *r_speeds;
cvar_t *r_timegraph;
cvar_t *r_graphheight;
cvar_t *r_clearcolor;
cvar_t *r_waterwarp;
cvar_t *r_fullbright;
cvar_t *r_drawentities;
cvar_t *r_drawviewmodel;
cvar_t *r_aliasstats;
cvar_t *r_dspeeds;
cvar_t *r_drawflat;
cvar_t *r_ambient;
cvar_t *r_reportsurfout;
cvar_t *r_maxsurfs;
cvar_t *r_numsurfs;
cvar_t *r_reportedgeout;
cvar_t *r_maxedges;
cvar_t *r_numedges;
cvar_t *r_aliastransbase;
cvar_t *r_aliastransadj;
void CreatePassages (void);
void SetVisibilityByPassages (void);
@ -217,35 +195,6 @@ R_Init (void)
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "None");
r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL, "None");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "None");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "None");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "None");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL,
"None");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "None");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "None");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
"None");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "None");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "None");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
"None");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "None");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "None");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
"None");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
"None");
Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);

View file

@ -39,6 +39,7 @@
#include "client.h"
#include "host.h"
#include "r_cvar.h"
#include "r_local.h"
int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 };
@ -51,7 +52,6 @@ particle_t *particles;
int r_numparticles;
vec3_t r_pright, r_pup, r_ppn;
cvar_t *r_particles;
/*
R_MaxParticlesCheck

View file

@ -657,3 +657,8 @@ R_GenTile (msurface_t *psurf, void *pdest)
Sys_Error ("Unknown tile type");
}
}
void
R_ForceLightUpdate (void)
{
}

75
qw/include/r_cvar.h Normal file
View file

@ -0,0 +1,75 @@
extern cvar_t *cl_crossx;
extern cvar_t *cl_crossy;
extern cvar_t *cl_verstring;
extern cvar_t *crosshair;
extern cvar_t *crosshaircolor;
extern cvar_t *d_mipcap;
extern cvar_t *d_mipscale;
extern cvar_t *d_subdiv16;
extern cvar_t *gl_affinemodels;
extern cvar_t *gl_clear;
extern cvar_t *gl_conalpha;
extern cvar_t *gl_conspin;
extern cvar_t *gl_constretch;
extern cvar_t *gl_dlight_lightmap;
extern cvar_t *gl_dlight_polyblend;
extern cvar_t *gl_dlight_smooth;
extern cvar_t *gl_fb_bmodels;
extern cvar_t *gl_fb_models;
extern cvar_t *gl_fires;
extern cvar_t *gl_keeptjunctions;
extern cvar_t *gl_lerp_anim;
extern cvar_t *gl_lightmap_components;
extern cvar_t *gl_lightmode;
extern cvar_t *gl_max_size;
extern cvar_t *gl_nocolors;
extern cvar_t *gl_picmip;
extern cvar_t *gl_playermip;
extern cvar_t *gl_sky_clip;
extern cvar_t *gl_skymultipass;
extern cvar_t *gl_triplebuffer;
extern cvar_t *r_aliasstats;
extern cvar_t *r_aliastransadj;
extern cvar_t *r_aliastransbase;
extern cvar_t *r_ambient;
extern cvar_t *r_clearcolor;
extern cvar_t *r_drawentities;
extern cvar_t *r_drawflat;
extern cvar_t *r_draworder;
extern cvar_t *r_drawviewmodel;
extern cvar_t *r_dspeeds;
extern cvar_t *r_dynamic;
extern cvar_t *r_graphheight;
extern cvar_t *r_maxedges;
extern cvar_t *r_maxsurfs;
extern cvar_t *r_netgraph;
extern cvar_t *r_netgraph_alpha;
extern cvar_t *r_netgraph_box;
extern cvar_t *r_norefresh;
extern cvar_t *r_novis;
extern cvar_t *r_numedges;
extern cvar_t *r_numsurfs;
extern cvar_t *r_particles;
extern cvar_t *r_reportedgeout;
extern cvar_t *r_reportsurfout;
extern cvar_t *r_shadows;
extern cvar_t *r_skyname;
extern cvar_t *r_speeds;
extern cvar_t *r_timegraph;
extern cvar_t *r_wateralpha;
extern cvar_t *r_waterripple;
extern cvar_t *r_waterwarp;
extern cvar_t *r_zgraph;
extern cvar_t *scr_centertime;
extern cvar_t *scr_consize;
extern cvar_t *scr_conspeed;
extern cvar_t *scr_fov;
extern cvar_t *scr_printspeed;
extern cvar_t *scr_showpause;
extern cvar_t *scr_showram;
extern cvar_t *scr_showturtle;
extern cvar_t *scr_viewsize;

View file

@ -96,7 +96,7 @@ client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c locs.c nonintel.c \
pcx.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
pcx.c r_cvar.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
# Software-rendering clients
#

View file

@ -1605,7 +1605,6 @@ Host_Init (void)
CL_Prediction_Init_Cvars ();
COM_Init_Cvars ();
Con_Init_Cvars ();
Draw_Init_Cvars ();
COM_Filesystem_Init_Cvars ();
Game_Init_Cvars ();
IN_Init_Cvars ();
@ -1615,7 +1614,6 @@ Host_Init (void)
Pmove_Init_Cvars ();
R_Init_Cvars ();
S_Init_Cvars ();
SCR_Init_Cvars ();
Team_Init_Cvars ();
V_Init_Cvars ();
VID_Init_Cvars ();

View file

@ -36,14 +36,11 @@
#include "bothdefs.h"
#include "d_local.h"
#include "r_cvar.h"
#include "render.h"
#define NUM_MIPS 4
cvar_t *d_subdiv16;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
surfcache_t *d_initial_rover;
qboolean d_roverwrapped;
int d_minmip;
@ -77,17 +74,6 @@ D_Init (void)
VID_InitBuffers ();
}
void
D_Init_Cvars (void)
{
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
"Set to enable extreme perspective correction");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
"Detail level. 0 is highest, 3 is lowest.");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
"Detail level of objects. 0 is highest, 3 is lowest.");
}
/*
D_CopyRects
*/

View file

@ -202,12 +202,6 @@ Draw_Init (void)
}
void
Draw_Init_Cvars (void)
{
}
/*
Draw_Character8

View file

@ -48,21 +48,13 @@
#include "client.h"
#include "glquake.h"
#include "r_cvar.h"
#include "sbar.h"
extern byte *vid_basepal;
extern cvar_t *crosshair, *cl_crossx, *cl_crossy, *crosshaircolor,
*gl_lightmap_components;
cvar_t *gl_max_size;
cvar_t *gl_picmip;
cvar_t *gl_constretch;
cvar_t *gl_conalpha;
cvar_t *gl_conspin;
cvar_t *cl_verstring;
cvar_t *gl_lightmode; // LordHavoc: lighting mode
byte *draw_chars; // 8*8 graphic characters
qpic_t *draw_disc;
qpic_t *draw_backtile;
@ -251,21 +243,6 @@ Draw_TextBox (int x, int y, int width, int lines)
extern void glrmain_init (void);
extern void glrsurf_init (void);
extern void GL_TextureMode_f (void);
extern void R_ForceLightUpdate (void);
void
gl_lightmode_callback (cvar_t *cvar)
{
if (cvar->int_val) {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
lighthalf = 1;
} else {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
lighthalf = 0;
}
R_ForceLightUpdate ();
}
void
@ -284,8 +261,6 @@ Draw_Init (void)
Cvar_Set (gl_lightmode, "0");
}
gl_lightmode_callback(gl_lightmode);
Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f, "Texture mipmap quality.");
// load the console background and the charset
@ -316,28 +291,6 @@ Draw_Init (void)
glrsurf_init ();
}
void
Draw_Init_Cvars (void)
{
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE,
gl_lightmode_callback,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
"whether slide the console or stretch it");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
"alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
NULL, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
NULL, "Client version string");
}
/*
Draw_Character8

View file

@ -55,6 +55,7 @@
#include "cl_main.h"
#include "cl_parse.h" //FIXME CL_NewTranslation
#include "glquake.h"
#include "r_cvar.h"
#include "r_dynamic.h"
#include "r_local.h"
#include "view.h"
@ -101,34 +102,6 @@ float modelalpha; // Ender (EXtend) Alpha
void R_MarkLeaves (void);
cvar_t *r_drawentities;
cvar_t *r_drawviewmodel;
cvar_t *r_dynamic;
cvar_t *r_netgraph;
cvar_t *r_norefresh;
cvar_t *r_novis;
cvar_t *r_particles;
cvar_t *r_speeds;
cvar_t *r_shadows;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
cvar_t *gl_affinemodels;
cvar_t *gl_clear;
cvar_t *gl_dlight_lightmap;
cvar_t *gl_dlight_polyblend;
cvar_t *gl_fb_models;
cvar_t *gl_fb_bmodels;
cvar_t *gl_keeptjunctions;
cvar_t *gl_lerp_anim;
cvar_t *gl_nocolors;
cvar_t *gl_playermip;
cvar_t *gl_dlight_smooth;
cvar_t *r_skyname;
cvar_t *gl_skymultipass;
cvar_t *gl_sky_clip;
extern cvar_t *scr_fov;
extern byte gammatable[256];

View file

@ -57,11 +57,6 @@ varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
qboolean VID_Is8bit (void);
void R_InitBubble (void);
cvar_t *gl_fires;
cvar_t *r_netgraph_alpha;
cvar_t *r_netgraph_box;
extern cvar_t *gl_lerp_anim;
extern cvar_t *r_netgraph;
@ -219,42 +214,6 @@ R_Init (void)
glVertexPointer (3, GL_FLOAT, sizeof(varray[0]), varray[0].vertex);
}
void
R_Init_Cvars (void)
{
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "Set to 1 to disable display refresh");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles drawing of entities (almost everything but the world)");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of view models (your weapons)");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL, "Set to 1 to enable shadows for entities");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
/* FIXME what does r_waterripple use for units? */
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "Set to make liquids ripple, a good setting is 5");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "Set to 0 to disable lightmap changes");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable runtime visibility checking (SLOW)");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing time and statistics of what is being viewed");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL, "Net graph translucency");
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL, "Draw box around net graph");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "whether or not to draw particles");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL, "Makes texture rendering quality better if set to 1");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make background black. Useful for removing HOM effect");
gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL, "Set to 1 for high quality dynamic lighting.");
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL, "Set to 1 to use a dynamic light effect faster on GL");
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL, "Smooth dynamic vertex lighting");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for bmodels");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for models");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL, "Set to 0 to turn off colinear vertexes upon level load");
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL, "Toggles model animation interpolation");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "Set to 1, turns off all player colors");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "Detail of player skins. 0 best, 4 worst.");
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL, "controls whether sky is drawn first (0) or later (1)");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL, "subdivide sky polys");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL, "controls whether the skydome is single or double pass");
}
/*
R_NewMap
*/

View file

@ -45,15 +45,12 @@
#include "client.h"
#include "glquake.h"
#include "r_cvar.h"
#include "r_local.h"
#include "r_shared.h"
qboolean r_cache_thrash;
// extern cvar_t *gl_lightmap_align;
cvar_t *gl_lightmap_components;
// extern cvar_t *gl_texsubimage;
extern double realtime;
int skytexturenum;

View file

@ -52,6 +52,7 @@
#include "client.h"
#include "glquake.h"
#include "host.h"
#include "r_cvar.h"
#include "r_local.h"
#include "sbar.h"
#include "view.h"
@ -116,20 +117,6 @@ float scr_conlines; // lines of console to display
int oldscreensize, oldfov;
int oldsbar;
cvar_t *scr_viewsize;
cvar_t *scr_fov; // 10 - 170
cvar_t *scr_conspeed;
cvar_t *scr_consize;
cvar_t *scr_centertime;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *gl_triplebuffer;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *cl_crossx;
cvar_t *cl_crossy;
qboolean scr_initialized; // ready to draw
@ -388,27 +375,6 @@ SCR_SizeDown_f (void)
//============================================================================
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your point of view in degrees. Smaller than 90 zooms in.");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly console scrolls up or down");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show RAM icon if game is running low on memory");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show a turtle icon if your fps is slower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds screen hints are displayed");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis.");
}
void
SCR_Init (void)
{

341
qw/source/r_cvar.c Normal file
View file

@ -0,0 +1,341 @@
#include "QF/cvar.h"
extern cvar_t *gl_sky_divide; // FIXME
extern void R_ForceLightUpdate (void);
cvar_t *cl_crossx;
cvar_t *cl_crossy;
cvar_t *cl_verstring;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
cvar_t *d_subdiv16;
cvar_t *gl_affinemodels;
cvar_t *gl_clear;
cvar_t *gl_conalpha;
cvar_t *gl_conspin;
cvar_t *gl_constretch;
cvar_t *gl_dlight_lightmap;
cvar_t *gl_dlight_lightmap;
cvar_t *gl_dlight_polyblend;
cvar_t *gl_dlight_polyblend;
cvar_t *gl_dlight_smooth;
cvar_t *gl_fb_bmodels;
cvar_t *gl_fb_models;
cvar_t *gl_fires;
cvar_t *gl_keeptjunctions;
cvar_t *gl_lerp_anim;
cvar_t *gl_lightmap_components;
cvar_t *gl_lightmode;
cvar_t *gl_max_size;
cvar_t *gl_nocolors;
cvar_t *gl_picmip;
cvar_t *gl_playermip;
cvar_t *gl_sky_clip;
cvar_t *gl_skymultipass;
cvar_t *gl_triplebuffer;
cvar_t *r_aliasstats;
cvar_t *r_aliastransadj;
cvar_t *r_aliastransbase;
cvar_t *r_ambient;
cvar_t *r_clearcolor;
cvar_t *r_drawentities;
cvar_t *r_drawentities;
cvar_t *r_drawflat;
cvar_t *r_draworder;
cvar_t *r_drawviewmodel;
cvar_t *r_drawviewmodel;
cvar_t *r_dspeeds;
cvar_t *r_dynamic;
cvar_t *r_graphheight;
cvar_t *r_maxedges;
cvar_t *r_maxsurfs;
cvar_t *r_netgraph;
cvar_t *r_netgraph;
cvar_t *r_netgraph_alpha;
cvar_t *r_netgraph_box;
cvar_t *r_norefresh;
cvar_t *r_novis;
cvar_t *r_numedges;
cvar_t *r_numsurfs;
cvar_t *r_particles;
cvar_t *r_particles;
cvar_t *r_reportedgeout;
cvar_t *r_reportsurfout;
cvar_t *r_shadows;
cvar_t *r_skyname;
cvar_t *r_speeds;
cvar_t *r_speeds;
cvar_t *r_timegraph;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
cvar_t *r_waterwarp;
cvar_t *r_zgraph;
cvar_t *scr_centertime;
cvar_t *scr_consize;
cvar_t *scr_conspeed;
cvar_t *scr_fov;
cvar_t *scr_printspeed;
cvar_t *scr_showpause;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_viewsize;
unsigned char lighthalf_v[3];
qboolean lighthalf;
void
gl_lightmode_callback (cvar_t *cvar)
{
if (cvar->int_val) {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
lighthalf = 1;
} else {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
lighthalf = 0;
}
R_ForceLightUpdate ();
}
void
R_Init_Cvars (void)
{
cl_crossx =
Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
"Sets the position of the crosshair on the X-axis.");
cl_crossy =
Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
"Sets the position of the crosshair on the Y-axis.");
cl_verstring =
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
"Client version string");
crosshair =
Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL,
"Crosshair type. 0 off, 1 old without color, 2 new with colors");
crosshaircolor =
Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
"Color of the new crosshair");
d_mipcap =
Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
"Detail level. 0 is highest, 3 is lowest.");
d_mipscale =
Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
"Detail level of objects. 0 is highest, 3 is lowest.");
d_subdiv16 =
Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
"Set to enable extreme perspective correction");
gl_affinemodels =
Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
"Makes texture rendering quality better if set to 1");
gl_clear =
Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL,
"Set to 1 to make background black. Useful for removing HOM effect");
gl_conalpha =
Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
"alpha value for the console background");
gl_conspin =
Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
gl_constretch =
Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
"whether slide the console or stretch it");
gl_dlight_lightmap =
Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL,
"Set to 1 for high quality dynamic lighting.");
gl_dlight_polyblend =
Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL,
"Set to 1 to use a dynamic light effect faster on GL");
gl_dlight_smooth =
Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
"Smooth dynamic vertex lighting");
gl_fb_bmodels =
Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for bmodels");
gl_fb_models =
Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for models");
gl_fires =
Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
"Toggles lavaball and rocket fireballs");
gl_keeptjunctions =
Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
"Set to 0 to turn off colinear vertexes upon level load");
gl_lerp_anim =
Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
"Toggles model animation interpolation");
gl_lightmap_components =
Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL,
"Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
gl_lightmode =
Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size =
Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
gl_nocolors =
Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
"Set to 1, turns off all player colors");
gl_picmip =
Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL,
"Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_playermip =
Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
"Detail of player skins. 0 best, 4 worst.");
gl_sky_clip =
Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
"controls whether sky is drawn first (0) or later (1)");
gl_sky_divide =
Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
"subdivide sky polys");
gl_sky_divide =
Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
"subdivide sky polys");
gl_skymultipass =
Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
"controls whether the skydome is single or double pass");
gl_triplebuffer =
Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
"Set to 1 by default. Fixes status bar flicker on some hardware");
r_aliasstats =
Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
"Toggles the displays of number of polygon models current being viewed");
r_aliastransadj =
Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
"Determines how much of an alias model is clipped away and how much is viewable.");
r_aliastransbase =
Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
"Determines how much of an alias model is clipped away and how much is viewable");
r_ambient =
Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
"Determines the ambient lighting for a level");
r_clearcolor =
Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
"This sets the color for areas outside of the current map");
r_drawentities =
Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
"Toggles drawing of entities (almost everything but the world)");
r_drawentities =
Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
"Toggles the drawing of entities.");
r_drawflat =
Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
"Toggles the drawing of textures");
r_draworder =
Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
r_drawviewmodel =
Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
"Toggles drawing of view models (your weapons)");
r_drawviewmodel =
Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
"Toggles the drawing of your weapon");
r_dspeeds =
Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
"Toggles the display of drawing speed information");
r_dynamic =
Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
"Set to 0 to disable lightmap changes");
r_graphheight =
Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
"Set the number of lines displayed in the various graphs");
r_maxedges =
Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
"Sets the maximum number of surfaces");
r_maxsurfs =
Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
"Sets the maximum number of surfaces");
r_netgraph =
Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
r_netgraph =
Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
"Toggle the display of a graph showing network performance");
r_netgraph_alpha =
Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
"Net graph translucency");
r_netgraph_box =
Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
"Draw box around net graph");
r_norefresh =
Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
"Set to 1 to disable display refresh");
r_novis =
Cvar_Get ("r_novis", "0", CVAR_NONE, NULL,
"Set to 1 to enable runtime visibility checking (SLOW)");
r_numedges =
Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
"Toggles the displaying of number of edges currently being viewed");
r_numsurfs =
Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
"Toggles the displaying of number of surfaces currently being viewed");
r_particles =
Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"Toggles drawing of particles.");
r_particles =
Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
r_reportedgeout =
Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
"Toggle the display of how many edges where not displayed");
r_reportsurfout =
Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
"Toggle the display of how many surfaces where not displayed");
r_shadows =
Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
"Set to 1 to enable shadows for entities");
r_skyname =
Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
"name of the current skybox");
r_speeds =
Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL,
"Display drawing time and statistics of what is being viewed");
r_timegraph =
Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
"Toggle the display of a performance graph");
r_wateralpha =
Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
"Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
r_waterripple =
Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
"Set to make liquids ripple, a good setting is 5");
r_waterwarp =
Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
"Toggles whether surfaces are warped in a liquid.");
r_zgraph =
Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
"Toggle the graph that reports the changes of z-axis position");
scr_centertime =
Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
"How long in seconds screen hints are displayed");
scr_consize =
Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
"fraction of the screen the console covers when down");
scr_conspeed =
Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL,
"How quickly console scrolls up or down");
scr_fov =
Cvar_Get ("fov", "90", CVAR_NONE, NULL,
"Your point of view in degrees. Smaller than 90 zooms in.");
scr_printspeed =
Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
"How fast the text is displayed at the end of the single player episodes");
scr_showpause =
Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
"Toggles display of pause graphic");
scr_showram =
Cvar_Get ("showram", "1", CVAR_NONE, NULL,
"Show RAM icon if game is running low on memory");
scr_showturtle =
Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
"Show a turtle icon if your fps is slower than 10");
scr_viewsize =
Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
"Set the screen size 30 minimum, 120 maximum");
}

View file

@ -52,6 +52,7 @@
#include "client.h"
#include "d_iface.h"
#include "host.h"
#include "r_cvar.h"
#include "sbar.h"
#include "view.h"
@ -111,19 +112,6 @@ float scr_conlines; // lines of console to display
int oldscreensize, oldfov;
int oldsbar;
cvar_t *scr_viewsize;
cvar_t *scr_fov; // 10 - 170
cvar_t *scr_conspeed;
cvar_t *scr_consize;
cvar_t *scr_centertime;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *cl_crossx;
cvar_t *cl_crossy;
qboolean scr_initialized; // ready to draw
@ -402,26 +390,6 @@ SCR_SizeDown_f (void)
//============================================================================
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Show paused graphic when paused");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Crosshair 2's color");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old, 2 new with color");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis");
}
void
SCR_Init (void)
{

View file

@ -49,6 +49,7 @@
#include "bothdefs.h"
#include "cl_cam.h"
#include "cl_main.h"
#include "r_cvar.h"
#include "r_dynamic.h"
#include "r_local.h"
#include "view.h"
@ -146,35 +147,6 @@ float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
void R_MarkLeaves (void);
cvar_t *r_draworder;
cvar_t *r_speeds;
cvar_t *r_timegraph;
cvar_t *r_netgraph;
cvar_t *r_zgraph;
cvar_t *r_graphheight;
cvar_t *r_clearcolor;
cvar_t *r_waterwarp;
cvar_t *r_drawentities;
cvar_t *r_drawviewmodel;
cvar_t *r_particles;
cvar_t *r_aliasstats;
cvar_t *r_dspeeds;
cvar_t *r_drawflat;
cvar_t *r_ambient;
cvar_t *r_reportsurfout;
cvar_t *r_maxsurfs;
cvar_t *r_numsurfs;
cvar_t *r_reportedgeout;
cvar_t *r_maxedges;
cvar_t *r_numedges;
cvar_t *r_aliastransbase;
cvar_t *r_aliastransadj;
cvar_t *gl_dlight_lightmap;
cvar_t *gl_dlight_polyblend;
extern cvar_t *gl_sky_divide;
extern cvar_t *scr_fov;
void R_NetGraph (void);
@ -256,39 +228,6 @@ R_Init (void)
D_Init ();
}
void
R_Init_Cvars (void)
{
D_Init_Cvars ();
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Toggles the displaying of drawing time and"
"statistics of what is currently being viewed");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "Toggle the display of a performance graph");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "Toggle the display of a graph showing network performance");
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL, "Toggle the graph that reports the changes of z-axis position");
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL, "Set the number of lines displayed in the various graphs");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "Toggles the drawing of textures");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "Determines the ambient lighting for a level");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "This sets the color for areas outside of the current map");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "Toggles whether surfaces are warped in a liquid.");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles the drawing of entities.");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles the drawing of your weapon");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of particles.");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "Toggles the displays of number of polygon models current being viewed");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "Toggles the display of drawing speed information");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "Toggle the display of how many surfaces where not displayed");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "Toggles the displaying of number of surfaces currently being viewed");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "Toggle the display of how many edges where not displayed");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "Toggles the displaying of number of edges currently being viewed");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "Determines how much of an alias model is clipped away and how much is viewable");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "Determines how much of an alias model is clipped away and how much is viewable.");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
"subdivide sky polys");
}
/*
R_NewMap
*/

View file

@ -617,3 +617,8 @@ R_GenTile (msurface_t *psurf, void *pdest)
Sys_Error ("Unknown tile type");
}
}
void
R_ForceLightUpdate (void)
{
}