cl.worldmodel is only remfereced once in the renderer (and that will be

going away shortly)
This commit is contained in:
Bill Currie 2001-05-20 04:25:36 +00:00
parent daca64ed04
commit a41af75e56
18 changed files with 94 additions and 96 deletions

View file

@ -225,7 +225,7 @@ loc0:
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
int s, t;
float l, dist, dist2;
@ -297,7 +297,7 @@ R_PushDlights (vec3_t entorigin)
if (l->die < r_realtime || !l->radius)
continue;
VectorSubtract (l->origin, entorigin, lightorigin);
R_MarkLights (lightorigin, l, 1 << i, cl.worldmodel->nodes);
R_MarkLights (lightorigin, l, 1 << i, r_worldentity.model->nodes);
}
}
@ -356,7 +356,7 @@ RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
VectorCopy (mid, lightspot);
lightplane = plane;
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->flags & SURF_DRAWTILED)
continue; // no lightmaps
@ -412,14 +412,14 @@ R_LightPoint (vec3_t p)
vec3_t end;
int r;
if (!cl.worldmodel->lightdata)
if (!r_worldentity.model->lightdata)
return 255;
end[0] = p[0];
end[1] = p[1];
end[2] = p[2] - 2048;
r = RecursiveLightPoint (cl.worldmodel->nodes, p, end);
r = RecursiveLightPoint (r_worldentity.model->nodes, p, end);
if (r == -1)
r = 0;

View file

@ -937,7 +937,7 @@ R_SetupFrame (void)
// current viewleaf
r_oldviewleaf = r_viewleaf;
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model);
V_SetContentsColor (r_viewleaf->contents);
V_CalcBlend ();
@ -1135,10 +1135,10 @@ R_Mirror (void)
glLoadMatrixf (r_base_world_matrix);
glColor4f (1, 1, 1, r_mirroralpha->value);
s = cl.worldmodel->textures[mirrortexturenum]->texturechain;
s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
for (; s; s = s->texturechain)
R_RenderBrushPoly (s);
cl.worldmodel->textures[mirrortexturenum]->texturechain = NULL;
r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
glColor4f (1, 1, 1, 1);
}
@ -1154,7 +1154,7 @@ R_RenderView (void)
if (r_norefresh->int_val)
return;
if (!r_worldentity.model || !cl.worldmodel)
if (!r_worldentity.model)
Sys_Error ("R_RenderView: NULL worldmodel");
// glFinish ();

View file

@ -187,8 +187,8 @@ R_NewMap (void)
r_worldentity.model = cl.worldmodel;
// clear out efrags in case the level hasn't been reloaded
for (i = 0; i < cl.worldmodel->numleafs; i++)
cl.worldmodel->leafs[i].efrags = NULL;
for (i = 0; i < r_worldentity.model->numleafs; i++)
r_worldentity.model->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
@ -198,14 +198,14 @@ R_NewMap (void)
// identify sky texture
skytexturenum = -1;
mirrortexturenum = -1;
for (i = 0; i < cl.worldmodel->numtextures; i++) {
if (!cl.worldmodel->textures[i])
for (i = 0; i < r_worldentity.model->numtextures; i++) {
if (!r_worldentity.model->textures[i])
continue;
if (!strncmp (cl.worldmodel->textures[i]->name, "sky", 3))
if (!strncmp (r_worldentity.model->textures[i]->name, "sky", 3))
skytexturenum = i;
if (!strncmp (cl.worldmodel->textures[i]->name, "window02_1", 10))
if (!strncmp (r_worldentity.model->textures[i]->name, "window02_1", 10))
mirrortexturenum = i;
cl.worldmodel->textures[i]->texturechain = NULL;
r_worldentity.model->textures[i]->texturechain = NULL;
}
r_skyname = Cvar_FindVar ("r_skyname");
if (r_skyname != NULL)

View file

@ -108,7 +108,7 @@ R_RecursiveLightUpdate (mnode_t *node)
if (node->children[1]->contents >= 0)
R_RecursiveLightUpdate (node->children[1]);
if ((c = node->numsurfaces))
for (surf = cl.worldmodel->surfaces + node->firstsurface; c;
for (surf = r_worldentity.model->surfaces + node->firstsurface; c;
c--, surf++) surf->cached_dlight = true;
}
@ -117,9 +117,9 @@ R_RecursiveLightUpdate (mnode_t *node)
void
R_ForceLightUpdate (void)
{
if (cl.worldmodel && cl.worldmodel->nodes
&& cl.worldmodel->nodes->contents >= 0)
R_RecursiveLightUpdate (cl.worldmodel->nodes);
if (r_worldentity.model && r_worldentity.model->nodes
&& r_worldentity.model->nodes->contents >= 0)
R_RecursiveLightUpdate (r_worldentity.model->nodes);
}
@ -239,7 +239,7 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
lightmap = surf->samples;
// set to full bright if no light data
if (!cl.worldmodel->lightdata) {
if (!r_worldentity.model->lightdata) {
memset (&blocklights[0], 65280, 3 * size * sizeof(int));
goto store;
}
@ -653,13 +653,13 @@ DrawTextureChains (void)
glDisable (GL_BLEND);
for (i = 0; i < cl.worldmodel->numtextures; i++) {
if (!cl.worldmodel->textures[i])
for (i = 0; i < r_worldentity.model->numtextures; i++) {
if (!r_worldentity.model->textures[i])
continue;
for (s = cl.worldmodel->textures[i]->texturechain; s;
for (s = r_worldentity.model->textures[i]->texturechain; s;
s = s->texturechain) R_RenderBrushPoly (s);
cl.worldmodel->textures[i]->texturechain = NULL;
r_worldentity.model->textures[i]->texturechain = NULL;
}
glEnable (GL_BLEND);
@ -848,7 +848,7 @@ R_RecursiveWorldNode (mnode_t *node)
// draw stuff
if ((c = node->numsurfaces)) {
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
if (dot < -BACKFACE_EPSILON)
side = SURF_PLANEBACK;
@ -894,7 +894,7 @@ R_DrawWorld (void)
entity_t ent;
memset (&ent, 0, sizeof (ent));
ent.model = cl.worldmodel;
ent.model = r_worldentity.model;
VectorCopy (r_refdef.vieworg, modelorg);
@ -909,7 +909,7 @@ R_DrawWorld (void)
R_DrawSky ();
}
R_RecursiveWorldNode (cl.worldmodel->nodes);
R_RecursiveWorldNode (r_worldentity.model->nodes);
DrawTextureChains ();
@ -940,13 +940,13 @@ R_MarkLeaves (void)
if (r_novis->int_val) {
vis = solid;
memset (solid, 0xff, (cl.worldmodel->numleafs + 7) >> 3);
memset (solid, 0xff, (r_worldentity.model->numleafs + 7) >> 3);
} else
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
for (i = 0; i < cl.worldmodel->numleafs; i++) {
for (i = 0; i < r_worldentity.model->numleafs; i++) {
if (vis[i >> 3] & (1 << (i & 7))) {
node = (mnode_t *) &cl.worldmodel->leafs[i + 1];
node = (mnode_t *) &r_worldentity.model->leafs[i + 1];
do {
if (node->visframe == r_visframecount)
break;

View file

@ -35,7 +35,6 @@
#include "QF/console.h"
#include "QF/sys.h"
#include "client.h"
#include "r_local.h"
#include "QF/render.h"
@ -501,7 +500,7 @@ R_RecursiveWorldNode (mnode_t *node, int clipflags)
c = node->numsurfaces;
if (c) {
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
if (dot < -BACKFACE_EPSILON) {
do {

View file

@ -85,7 +85,7 @@ R_MarkLights (vec3_t lightorigin, dlight_t *light, int bit, mnode_t *node)
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->dlightframe != r_dlightframecount) {
surf->dlightbits = 0;
@ -114,7 +114,7 @@ R_PushDlights (vec3_t entorigin)
if (l->die < r_realtime || !l->radius)
continue;
VectorSubtract (l->origin, entorigin, lightorigin);
R_MarkLights (lightorigin, l, 1 << i, cl.worldmodel->nodes);
R_MarkLights (lightorigin, l, 1 << i, r_worldentity.model->nodes);
}
}
@ -167,7 +167,7 @@ RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
return -1; // didn't hit anything
// check for impact on this node
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->flags & SURF_DRAWTILED)
continue; // no lightmaps
@ -223,14 +223,14 @@ R_LightPoint (vec3_t p)
vec3_t end;
int r;
if (!cl.worldmodel->lightdata)
if (!r_worldentity.model->lightdata)
return 255;
end[0] = p[0];
end[1] = p[1];
end[2] = p[2] - 2048;
r = RecursiveLightPoint (cl.worldmodel->nodes, p, end);
r = RecursiveLightPoint (r_worldentity.model->nodes, p, end);
if (r == -1)
r = 0;

View file

@ -192,8 +192,8 @@ R_NewMap (void)
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for (i = 0; i < cl.worldmodel->numleafs; i++)
cl.worldmodel->leafs[i].efrags = NULL;
for (i = 0; i < r_worldentity.model->numleafs; i++)
r_worldentity.model->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
@ -438,11 +438,11 @@ R_MarkLeaves (void)
r_visframecount++;
r_oldviewleaf = r_viewleaf;
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
for (i = 0; i < cl.worldmodel->numleafs; i++) {
for (i = 0; i < r_worldentity.model->numleafs; i++) {
if (vis[i >> 3] & (1 << (i & 7))) {
node = (mnode_t *) &cl.worldmodel->leafs[i + 1];
node = (mnode_t *) &r_worldentity.model->leafs[i + 1];
do {
if (node->visframe == r_visframecount)
break;
@ -751,7 +751,7 @@ R_DrawBEntitiesOnList (void)
r_emaxs[j] = minmaxs[3 + j];
}
R_SplitEntityOnNode2 (cl.worldmodel->nodes);
R_SplitEntityOnNode2 (r_worldentity.model->nodes);
if (r_pefragtopnode) {
currententity->topnode = r_pefragtopnode;
@ -883,7 +883,7 @@ R_RenderView_ (void)
// done in screen.c
Sys_LowFPPrecision ();
if (!r_worldentity.model || !cl.worldmodel)
if (!r_worldentity.model)
Sys_Error ("R_RenderView: NULL worldmodel");
if (!r_dspeeds->int_val) {

View file

@ -470,7 +470,7 @@ R_SetupFrame (void)
// current viewleaf
r_oldviewleaf = r_viewleaf;
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model);
r_dowarpold = r_dowarp;
r_dowarp = r_waterwarp->int_val && (r_viewleaf->contents <= CONTENTS_WATER);

View file

@ -147,7 +147,7 @@ R_BuildLightMap (void)
size = smax * tmax;
lightmap = surf->samples;
if (!cl.worldmodel->lightdata) {
if (!r_worldentity.model->lightdata) {
for (i = 0; i < size; i++)
blocklights[i] = 0;
return;

View file

@ -225,7 +225,7 @@ loc0:
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
int s, t;
float l, dist, dist2;
@ -297,7 +297,7 @@ R_PushDlights (vec3_t entorigin)
if (l->die < r_realtime || !l->radius)
continue;
VectorSubtract (l->origin, entorigin, lightorigin);
R_MarkLights (lightorigin, l, 1 << i, cl.worldmodel->nodes);
R_MarkLights (lightorigin, l, 1 << i, r_worldentity.model->nodes);
}
}
@ -356,7 +356,7 @@ RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
VectorCopy (mid, lightspot);
lightplane = plane;
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->flags & SURF_DRAWTILED)
continue; // no lightmaps
@ -412,14 +412,14 @@ R_LightPoint (vec3_t p)
vec3_t end;
int r;
if (!cl.worldmodel->lightdata)
if (!r_worldentity.model->lightdata)
return 255;
end[0] = p[0];
end[1] = p[1];
end[2] = p[2] - 2048;
r = RecursiveLightPoint (cl.worldmodel->nodes, p, end);
r = RecursiveLightPoint (r_worldentity.model->nodes, p, end);
if (r == -1)
r = 0;

View file

@ -952,7 +952,7 @@ R_SetupFrame (void)
// current viewleaf
r_oldviewleaf = r_viewleaf;
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model);
V_SetContentsColor (r_viewleaf->contents);
V_CalcBlend ();
@ -1135,10 +1135,10 @@ R_Mirror (void)
glLoadMatrixf (r_base_world_matrix);
glColor4f (1, 1, 1, r_mirroralpha->value);
s = cl.worldmodel->textures[mirrortexturenum]->texturechain;
s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
for (; s; s = s->texturechain)
R_RenderBrushPoly (s);
cl.worldmodel->textures[mirrortexturenum]->texturechain = NULL;
r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
glColor4f (1, 1, 1, 1);
#endif
}
@ -1155,7 +1155,7 @@ R_RenderView (void)
if (r_norefresh->int_val)
return;
if (!r_worldentity.model || !cl.worldmodel)
if (!r_worldentity.model)
Sys_Error ("R_RenderView: NULL worldmodel");
// glFinish ();

View file

@ -187,8 +187,8 @@ R_NewMap (void)
r_worldentity.model = cl.worldmodel;
// clear out efrags in case the level hasn't been reloaded
for (i = 0; i < cl.worldmodel->numleafs; i++)
cl.worldmodel->leafs[i].efrags = NULL;
for (i = 0; i < r_worldentity.model->numleafs; i++)
r_worldentity.model->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
@ -198,14 +198,14 @@ R_NewMap (void)
// identify sky texture
skytexturenum = -1;
mirrortexturenum = -1;
for (i = 0; i < cl.worldmodel->numtextures; i++) {
if (!cl.worldmodel->textures[i])
for (i = 0; i < r_worldentity.model->numtextures; i++) {
if (!r_worldentity.model->textures[i])
continue;
if (!strncmp (cl.worldmodel->textures[i]->name, "sky", 3))
if (!strncmp (r_worldentity.model->textures[i]->name, "sky", 3))
skytexturenum = i;
if (!strncmp (cl.worldmodel->textures[i]->name, "window02_1", 10))
if (!strncmp (r_worldentity.model->textures[i]->name, "window02_1", 10))
mirrortexturenum = i;
cl.worldmodel->textures[i]->texturechain = NULL;
r_worldentity.model->textures[i]->texturechain = NULL;
}
r_skyname = Cvar_FindVar ("r_skyname");
if (r_skyname != NULL)

View file

@ -108,7 +108,7 @@ R_RecursiveLightUpdate (mnode_t *node)
if (node->children[1]->contents >= 0)
R_RecursiveLightUpdate (node->children[1]);
if ((c = node->numsurfaces))
for (surf = cl.worldmodel->surfaces + node->firstsurface; c;
for (surf = r_worldentity.model->surfaces + node->firstsurface; c;
c--, surf++) surf->cached_dlight = true;
}
@ -117,9 +117,9 @@ R_RecursiveLightUpdate (mnode_t *node)
void
R_ForceLightUpdate (void)
{
if (cl.worldmodel && cl.worldmodel->nodes
&& cl.worldmodel->nodes->contents >= 0)
R_RecursiveLightUpdate (cl.worldmodel->nodes);
if (r_worldentity.model && r_worldentity.model->nodes
&& r_worldentity.model->nodes->contents >= 0)
R_RecursiveLightUpdate (r_worldentity.model->nodes);
}
@ -239,7 +239,7 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
lightmap = surf->samples;
// set to full bright if no light data
if (!cl.worldmodel->lightdata) {
if (!r_worldentity.model->lightdata) {
memset (&blocklights[0], 65280, 3 * size * sizeof(int));
goto store;
}
@ -653,13 +653,13 @@ DrawTextureChains (void)
glDisable (GL_BLEND);
for (i = 0; i < cl.worldmodel->numtextures; i++) {
if (!cl.worldmodel->textures[i])
for (i = 0; i < r_worldentity.model->numtextures; i++) {
if (!r_worldentity.model->textures[i])
continue;
for (s = cl.worldmodel->textures[i]->texturechain; s;
for (s = r_worldentity.model->textures[i]->texturechain; s;
s = s->texturechain) R_RenderBrushPoly (s);
cl.worldmodel->textures[i]->texturechain = NULL;
r_worldentity.model->textures[i]->texturechain = NULL;
}
glEnable (GL_BLEND);
@ -848,7 +848,7 @@ R_RecursiveWorldNode (mnode_t *node)
// draw stuff
if ((c = node->numsurfaces)) {
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
if (dot < -BACKFACE_EPSILON)
side = SURF_PLANEBACK;
@ -894,7 +894,7 @@ R_DrawWorld (void)
entity_t ent;
memset (&ent, 0, sizeof (ent));
ent.model = cl.worldmodel;
ent.model = r_worldentity.model;
VectorCopy (r_refdef.vieworg, modelorg);
@ -909,7 +909,7 @@ R_DrawWorld (void)
R_DrawSky ();
}
R_RecursiveWorldNode (cl.worldmodel->nodes);
R_RecursiveWorldNode (r_worldentity.model->nodes);
DrawTextureChains ();
@ -940,13 +940,13 @@ R_MarkLeaves (void)
if (r_novis->int_val) {
vis = solid;
memset (solid, 0xff, (cl.worldmodel->numleafs + 7) >> 3);
memset (solid, 0xff, (r_worldentity.model->numleafs + 7) >> 3);
} else
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
for (i = 0; i < cl.worldmodel->numleafs; i++) {
for (i = 0; i < r_worldentity.model->numleafs; i++) {
if (vis[i >> 3] & (1 << (i & 7))) {
node = (mnode_t *) &cl.worldmodel->leafs[i + 1];
node = (mnode_t *) &r_worldentity.model->leafs[i + 1];
do {
if (node->visframe == r_visframecount)
break;

View file

@ -35,7 +35,6 @@
#include "QF/console.h"
#include "QF/sys.h"
#include "client.h"
#include "r_local.h"
#include "QF/render.h"
@ -501,7 +500,7 @@ R_RecursiveWorldNode (mnode_t *node, int clipflags)
c = node->numsurfaces;
if (c) {
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
if (dot < -BACKFACE_EPSILON) {
do {

View file

@ -85,7 +85,7 @@ R_MarkLights (vec3_t lightorigin, dlight_t *light, int bit, mnode_t *node)
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->dlightframe != r_dlightframecount) {
surf->dlightbits = 0;
@ -114,7 +114,7 @@ R_PushDlights (vec3_t entorigin)
if (l->die < r_realtime || !l->radius)
continue;
VectorSubtract (l->origin, entorigin, lightorigin);
R_MarkLights (lightorigin, l, 1 << i, cl.worldmodel->nodes);
R_MarkLights (lightorigin, l, 1 << i, r_worldentity.model->nodes);
}
}
@ -167,7 +167,7 @@ RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
return -1; // didn't hit anything
// check for impact on this node
surf = cl.worldmodel->surfaces + node->firstsurface;
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->flags & SURF_DRAWTILED)
continue; // no lightmaps
@ -223,14 +223,14 @@ R_LightPoint (vec3_t p)
vec3_t end;
int r;
if (!cl.worldmodel->lightdata)
if (!r_worldentity.model->lightdata)
return 255;
end[0] = p[0];
end[1] = p[1];
end[2] = p[2] - 2048;
r = RecursiveLightPoint (cl.worldmodel->nodes, p, end);
r = RecursiveLightPoint (r_worldentity.model->nodes, p, end);
if (r == -1)
r = 0;

View file

@ -193,8 +193,8 @@ R_NewMap (void)
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for (i = 0; i < cl.worldmodel->numleafs; i++)
cl.worldmodel->leafs[i].efrags = NULL;
for (i = 0; i < r_worldentity.model->numleafs; i++)
r_worldentity.model->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
@ -439,11 +439,11 @@ R_MarkLeaves (void)
r_visframecount++;
r_oldviewleaf = r_viewleaf;
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
for (i = 0; i < cl.worldmodel->numleafs; i++) {
for (i = 0; i < r_worldentity.model->numleafs; i++) {
if (vis[i >> 3] & (1 << (i & 7))) {
node = (mnode_t *) &cl.worldmodel->leafs[i + 1];
node = (mnode_t *) &r_worldentity.model->leafs[i + 1];
do {
if (node->visframe == r_visframecount)
break;
@ -743,7 +743,7 @@ R_DrawBEntitiesOnList (void)
r_emaxs[j] = minmaxs[3 + j];
}
R_SplitEntityOnNode2 (cl.worldmodel->nodes);
R_SplitEntityOnNode2 (r_worldentity.model->nodes);
if (r_pefragtopnode) {
currententity->topnode = r_pefragtopnode;
@ -875,7 +875,7 @@ R_RenderView_ (void)
// done in screen.c
Sys_LowFPPrecision ();
if (!r_worldentity.model || !cl.worldmodel)
if (!r_worldentity.model)
Sys_Error ("R_RenderView: NULL worldmodel");
if (!r_dspeeds->int_val) {

View file

@ -468,7 +468,7 @@ R_SetupFrame (void)
// current viewleaf
r_oldviewleaf = r_viewleaf;
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model);
r_dowarpold = r_dowarp;
r_dowarp = r_waterwarp->int_val && (r_viewleaf->contents <= CONTENTS_WATER);

View file

@ -147,7 +147,7 @@ R_BuildLightMap (void)
size = smax * tmax;
lightmap = surf->samples;
if (!cl.worldmodel->lightdata) {
if (!r_worldentity.model->lightdata) {
for (i = 0; i < size; i++)
blocklights[i] = 0;
return;