mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
A few more. Also removed a couple inaccurate comments.
This commit is contained in:
parent
2bc55b7828
commit
75aa40276f
12 changed files with 81 additions and 59 deletions
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@ -429,8 +429,7 @@ CDAudio_Init (void)
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#endif
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mus_cddevice = Cvar_Get("mus_cddevice", "/dev/cdrom", CVAR_NONE,
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Mus_CDChange,
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"device to use for CD music");
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Mus_CDChange, "device to use for CD music");
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Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
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"Commands:\n"
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@ -275,46 +275,50 @@ S_Init (void)
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void
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S_Init_Cvars (void)
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{
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snd_device = Cvar_Get ("snd_device", "", CVAR_ROM, 0,
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snd_device = Cvar_Get ("snd_device", "", CVAR_ROM, NULL,
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"sound device. \"\" is system default");
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snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM, 0,
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snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM, NULL,
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"sound playback rate. 0 is system default");
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snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM, 0,
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snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM, NULL,
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"sound sample depth. 0 is system default");
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snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, 0,
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snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, NULL,
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"sound stereo output");
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nosound = Cvar_Get ("nosound", "0", CVAR_NONE, 0, "Set to turn sound off");
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nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL,
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"Set to turn sound off");
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volume =
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Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, 0,
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Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
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"Set the volume for sound playback");
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precache =
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Cvar_Get ("precache", "1", CVAR_NONE, 0, "Toggle the use of a precache");
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Cvar_Get ("precache", "1", CVAR_NONE, NULL,
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"Toggle the use of a precache");
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loadas8bit =
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Cvar_Get ("loadas8bit", "0", CVAR_NONE, 0,
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Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL,
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"Toggles if sounds are loaded as 8-bit samples");
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bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, 0, "Volume of CD music");
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bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
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"Volume of CD music");
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ambient_level =
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Cvar_Get ("ambient_level", "0.3", CVAR_NONE, 0, "Ambient sounds' volume");
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Cvar_Get ("ambient_level", "0.3", CVAR_NONE, NULL,
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"Ambient sounds' volume");
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ambient_fade =
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Cvar_Get ("ambient_fade", "100", CVAR_NONE, 0,
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Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL,
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"How quickly ambient sounds fade in or out");
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snd_noextraupdate =
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Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, 0,
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Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, NULL,
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"Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect");
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snd_show =
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Cvar_Get ("snd_show", "0", CVAR_NONE, 0,
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Cvar_Get ("snd_show", "0", CVAR_NONE, NULL,
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"Toggles the display of sounds currently being played");
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snd_interp =
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Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, 0,
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Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
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"control sample interpolation");
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snd_phasesep =
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Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, 0,
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Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, NULL,
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"max stereo phase separation in ms. 0.6 is for 20cm head");
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snd_volumesep =
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Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, 0,
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Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL,
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"max stereo volume separation in ms. 1.0 is max");
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_snd_mixahead =
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Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, 0,
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Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, NULL,
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"Delay time for sounds");
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}
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@ -57,11 +57,13 @@ S_Init (void)
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void
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S_Init_Cvars (void)
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{
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volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, 0, "Volume level of sounds");
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volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
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"Volume level of sounds");
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loadas8bit =
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Cvar_Get ("loadas8bit", "0", CVAR_NONE, 0, "Load samples as 8-bit");
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bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, 0, "CD music volume");
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snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, 0,
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Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit");
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bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
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"CD music volume");
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snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
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"control sample interpolation");
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}
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@ -4,7 +4,6 @@
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command line argument processing routines
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -418,7 +418,7 @@ Draw_Init (void)
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gl_nobind = Cvar_Get ("gl_nobind", "0", CVAR_NONE, NULL,
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"whether or not to inhibit texture binding");
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gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "None");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, 0, "None");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "None");
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// Console effects --KB
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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@ -1,11 +1,9 @@
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/*
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cvar.c
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dynamic variable tracking
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -4,7 +4,6 @@
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OpenGL device driver for 3Dfx chipsets running Linux
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -1575,8 +1575,8 @@ Host_Init (void)
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// would have been nice if Cmd_Exec_f could have been used, but it
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// only reads from within the quake file system, and changing that is
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// probably Not A Good Thing (tm).
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fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
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CVAR_ROM, NULL, "global configuration file");
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fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG, CVAR_ROM, NULL,
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"global configuration file");
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Cmd_Exec_File (fs_globalcfg->string);
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Cbuf_Execute_Sets ();
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@ -1584,8 +1584,8 @@ Host_Init (void)
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG,
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CVAR_ROM, NULL, "user configuration file");
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fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG, CVAR_ROM, NULL,
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"user configuration file");
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Cmd_Exec_File (fs_usercfg->string);
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Cbuf_Execute_Sets ();
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@ -325,9 +325,10 @@ Draw_Init_Cvars (void)
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"alpha value for the console background");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, 0, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
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cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
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"Client version string");
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gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
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NULL, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
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cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
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NULL, "Client version string");
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}
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@ -4,7 +4,6 @@
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -1515,38 +1515,52 @@ SV_InitLocal (void)
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maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, Cvar_Info,
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"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
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" value should always be equal-to or less-then the maxclients value");
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hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, Cvar_Info, "Report or sets the server name");
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hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, Cvar_Info,
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"Report or sets the server name");
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deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, Cvar_Info,
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"Sets the rules for weapon and item respawning. "
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"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
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"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
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"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
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spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info, "Spawn the player entity");
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watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info, "Toggle the use of r_watervis by OpenGL clients");
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spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info,
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"Spawn the player entity");
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watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info,
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"Toggle the use of r_watervis by OpenGL clients");
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timeout = Cvar_Get ("timeout", "65", CVAR_NONE, NULL,
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"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
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zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, NULL,
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"The number of seconds that the server will keep the character of a player on the map who seems to have disconnected");
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sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL, "Sets the maximum velocity an object can travel");
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sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL, "Sets the global value for the amount of gravity");
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sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL,
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"Sets the maximum velocity an object can travel");
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sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL,
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"Sets the global value for the amount of gravity");
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sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL,
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"Sets the value that determines how fast the player should come to a complete stop");
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sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL, "Sets the maximum speed a player can move");
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sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL,
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"Sets the maximum speed a player can move");
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sv_spectatormaxspeed =
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Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL, "Sets the maximum speed a spectator can move");
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sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL, "Sets the acceleration value for the players");
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sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL, "Sets how quickly the players accelerate in air");
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Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL,
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"Sets the maximum speed a spectator can move");
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sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL,
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"Sets the acceleration value for the players");
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sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL,
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"Sets how quickly the players accelerate in air");
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sv_wateraccelerate =
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Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL, "Sets the water acceleration value");
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sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL, "Sets the friction value for the players");
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sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL, "Sets the water friction value");
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Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL,
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"Sets the water acceleration value");
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sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL,
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"Sets the friction value for the players");
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sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL,
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"Sets the water friction value");
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sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL, "Sets the value for auto-aiming leniency");
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sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL,
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"Sets the value for auto-aiming leniency");
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sv_timekick =
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Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, Cvar_Info, "Time cheat protection");
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Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, Cvar_Info,
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"Time cheat protection");
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sv_timekick_fuzz =
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Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, NULL,
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"Time cheat \"fuzz factor\"");
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"Minimum QF version on client");
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sv_maxrate =
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Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, Cvar_Info, "Maximum allowable rate");
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Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, Cvar_Info,
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"Maximum allowable rate");
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sv_allow_log =
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Cvar_Get ("sv_allow_log", "1", CVAR_NONE, NULL, "Allow remote logging");
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"0 Only IP addresses on the Ban list will be allowed onto the server, "
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"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
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allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL, "Toggle if clients can download game data from the server");
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allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL,
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"Toggle if clients can download game data from the server");
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allow_download_skins =
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Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL, "Toggle if clients can download skins from the server");
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Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL,
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"Toggle if clients can download skins from the server");
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allow_download_models =
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Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL, "Toggle if clients can download models from the server");
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Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL,
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"Toggle if clients can download models from the server");
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allow_download_sounds =
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Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL, "Toggle if clients can download sounds from the server");
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Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL,
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"Toggle if clients can download sounds from the server");
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allow_download_maps =
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Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL, "Toggle if clients can download maps from the server");
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Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL,
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"Toggle if clients can download maps from the server");
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sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL, "Toggle the use of high character color names for players");
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sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL,
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"Toggle the use of high character color names for players");
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sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, NULL,
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"Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime");
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pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "Toggle if server can be paused 1 is on, 0 is off");
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pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL,
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"Toggle if server can be paused 1 is on, 0 is off");
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// DoS protection
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Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");
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@ -4,7 +4,6 @@
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OpenGL device driver for 3Dfx chipsets running Linux
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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