A few more. Also removed a couple inaccurate comments.

This commit is contained in:
Joseph Carter 2001-04-11 00:10:19 +00:00
parent 2bc55b7828
commit 75aa40276f
12 changed files with 81 additions and 59 deletions

View file

@ -429,8 +429,7 @@ CDAudio_Init (void)
#endif
mus_cddevice = Cvar_Get("mus_cddevice", "/dev/cdrom", CVAR_NONE,
Mus_CDChange,
"device to use for CD music");
Mus_CDChange, "device to use for CD music");
Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
"Commands:\n"

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@ -275,46 +275,50 @@ S_Init (void)
void
S_Init_Cvars (void)
{
snd_device = Cvar_Get ("snd_device", "", CVAR_ROM, 0,
snd_device = Cvar_Get ("snd_device", "", CVAR_ROM, NULL,
"sound device. \"\" is system default");
snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM, 0,
snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM, NULL,
"sound playback rate. 0 is system default");
snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM, 0,
snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM, NULL,
"sound sample depth. 0 is system default");
snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, 0,
snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, NULL,
"sound stereo output");
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, 0, "Set to turn sound off");
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL,
"Set to turn sound off");
volume =
Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, 0,
Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Set the volume for sound playback");
precache =
Cvar_Get ("precache", "1", CVAR_NONE, 0, "Toggle the use of a precache");
Cvar_Get ("precache", "1", CVAR_NONE, NULL,
"Toggle the use of a precache");
loadas8bit =
Cvar_Get ("loadas8bit", "0", CVAR_NONE, 0,
Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL,
"Toggles if sounds are loaded as 8-bit samples");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, 0, "Volume of CD music");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
"Volume of CD music");
ambient_level =
Cvar_Get ("ambient_level", "0.3", CVAR_NONE, 0, "Ambient sounds' volume");
Cvar_Get ("ambient_level", "0.3", CVAR_NONE, NULL,
"Ambient sounds' volume");
ambient_fade =
Cvar_Get ("ambient_fade", "100", CVAR_NONE, 0,
Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL,
"How quickly ambient sounds fade in or out");
snd_noextraupdate =
Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, 0,
Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, NULL,
"Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect");
snd_show =
Cvar_Get ("snd_show", "0", CVAR_NONE, 0,
Cvar_Get ("snd_show", "0", CVAR_NONE, NULL,
"Toggles the display of sounds currently being played");
snd_interp =
Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, 0,
Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
"control sample interpolation");
snd_phasesep =
Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, 0,
Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, NULL,
"max stereo phase separation in ms. 0.6 is for 20cm head");
snd_volumesep =
Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, 0,
Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL,
"max stereo volume separation in ms. 1.0 is max");
_snd_mixahead =
Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, 0,
Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, NULL,
"Delay time for sounds");
}

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@ -57,11 +57,13 @@ S_Init (void)
void
S_Init_Cvars (void)
{
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, 0, "Volume level of sounds");
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Volume level of sounds");
loadas8bit =
Cvar_Get ("loadas8bit", "0", CVAR_NONE, 0, "Load samples as 8-bit");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, 0, "CD music volume");
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, 0,
Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
"CD music volume");
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
"control sample interpolation");
}

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@ -4,7 +4,6 @@
command line argument processing routines
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors

View file

@ -418,7 +418,7 @@ Draw_Init (void)
gl_nobind = Cvar_Get ("gl_nobind", "0", CVAR_NONE, NULL,
"whether or not to inhibit texture binding");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "None");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, 0, "None");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "None");
// Console effects --KB
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,

View file

@ -1,11 +1,9 @@
/*
cvar.c
dynamic variable tracking
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors

View file

@ -4,7 +4,6 @@
OpenGL device driver for 3Dfx chipsets running Linux
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors

View file

@ -1575,8 +1575,8 @@ Host_Init (void)
// would have been nice if Cmd_Exec_f could have been used, but it
// only reads from within the quake file system, and changing that is
// probably Not A Good Thing (tm).
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
CVAR_ROM, NULL, "global configuration file");
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG, CVAR_ROM, NULL,
"global configuration file");
Cmd_Exec_File (fs_globalcfg->string);
Cbuf_Execute_Sets ();
@ -1584,8 +1584,8 @@ Host_Init (void)
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG,
CVAR_ROM, NULL, "user configuration file");
fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG, CVAR_ROM, NULL,
"user configuration file");
Cmd_Exec_File (fs_usercfg->string);
Cbuf_Execute_Sets ();

View file

@ -325,9 +325,10 @@ Draw_Init_Cvars (void)
"alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, 0, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
"Client version string");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
NULL, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
NULL, "Client version string");
}

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@ -4,7 +4,6 @@
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors

View file

@ -1515,38 +1515,52 @@ SV_InitLocal (void)
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, Cvar_Info,
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
" value should always be equal-to or less-then the maxclients value");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, Cvar_Info, "Report or sets the server name");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, Cvar_Info,
"Report or sets the server name");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, Cvar_Info,
"Sets the rules for weapon and item respawning. "
"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info, "Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info, "Toggle the use of r_watervis by OpenGL clients");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info,
"Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info,
"Toggle the use of r_watervis by OpenGL clients");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, NULL,
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, NULL,
"The number of seconds that the server will keep the character of a player on the map who seems to have disconnected");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL, "Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL, "Sets the global value for the amount of gravity");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL,
"Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL,
"Sets the global value for the amount of gravity");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL,
"Sets the value that determines how fast the player should come to a complete stop");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL, "Sets the maximum speed a player can move");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL,
"Sets the maximum speed a player can move");
sv_spectatormaxspeed =
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL, "Sets the maximum speed a spectator can move");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL, "Sets the acceleration value for the players");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL, "Sets how quickly the players accelerate in air");
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL,
"Sets the maximum speed a spectator can move");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL,
"Sets the acceleration value for the players");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL,
"Sets how quickly the players accelerate in air");
sv_wateraccelerate =
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL, "Sets the water acceleration value");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL, "Sets the friction value for the players");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL, "Sets the water friction value");
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL,
"Sets the water acceleration value");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL,
"Sets the friction value for the players");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL,
"Sets the water friction value");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL, "Sets the value for auto-aiming leniency");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL,
"Sets the value for auto-aiming leniency");
sv_timekick =
Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, Cvar_Info, "Time cheat protection");
Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, Cvar_Info,
"Time cheat protection");
sv_timekick_fuzz =
Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, NULL,
"Time cheat \"fuzz factor\"");
@ -1559,7 +1573,8 @@ SV_InitLocal (void)
"Minimum QF version on client");
sv_maxrate =
Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, Cvar_Info, "Maximum allowable rate");
Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, Cvar_Info,
"Maximum allowable rate");
sv_allow_log =
Cvar_Get ("sv_allow_log", "1", CVAR_NONE, NULL, "Allow remote logging");
@ -1585,22 +1600,29 @@ SV_InitLocal (void)
"0 Only IP addresses on the Ban list will be allowed onto the server, "
"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL, "Toggle if clients can download game data from the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL,
"Toggle if clients can download game data from the server");
allow_download_skins =
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL, "Toggle if clients can download skins from the server");
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL,
"Toggle if clients can download skins from the server");
allow_download_models =
Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL, "Toggle if clients can download models from the server");
Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL,
"Toggle if clients can download models from the server");
allow_download_sounds =
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL, "Toggle if clients can download sounds from the server");
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL,
"Toggle if clients can download sounds from the server");
allow_download_maps =
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL, "Toggle if clients can download maps from the server");
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL,
"Toggle if clients can download maps from the server");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL, "Toggle the use of high character color names for players");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL,
"Toggle the use of high character color names for players");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, NULL,
"Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "Toggle if server can be paused 1 is on, 0 is off");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL,
"Toggle if server can be paused 1 is on, 0 is off");
// DoS protection
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");

View file

@ -4,7 +4,6 @@
OpenGL device driver for 3Dfx chipsets running Linux
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors