Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should

make Cvar_Get's a lot easier to read.
This commit is contained in:
Joseph Carter 2001-04-10 23:39:30 +00:00
parent 659eb45e96
commit 2bc55b7828
95 changed files with 3080 additions and 631 deletions

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@ -1207,7 +1207,7 @@ void
PR_Init_Cvars (void)
{
pr_boundscheck =
Cvar_Get ("pr_boundscheck", "1", CVAR_NONE, 0,
Cvar_Get ("pr_boundscheck", "1", CVAR_NONE, NULL,
"Server progs bounds checking");
}

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@ -4,7 +4,6 @@
dynamic variable tracking
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
@ -316,7 +315,7 @@ Cvar_Set_f (void)
Cvar_Set (var, value);
}
} else {
var = Cvar_Get (var_name, value, CVAR_USER_CREATED, 0,
var = Cvar_Get (var_name, value, CVAR_USER_CREATED, NULL,
"User-created cvar");
}
}
@ -347,7 +346,7 @@ Cvar_Setrom_f (void)
Cvar_SetFlags (var, var->flags | CVAR_ROM);
}
} else {
var = Cvar_Get (var_name, value, CVAR_USER_CREATED | CVAR_ROM, 0,
var = Cvar_Get (var_name, value, CVAR_USER_CREATED | CVAR_ROM, NULL,
"User-created READ-ONLY Cvar");
}
}
@ -460,7 +459,8 @@ Cvar_Init_Hash (void)
void
Cvar_Init (void)
{
developer = Cvar_Get ("developer", "0", CVAR_NONE, 0, "set to enable extra debugging information");
developer = Cvar_Get ("developer", "0", CVAR_NONE, NULL,
"set to enable extra debugging information");
Cmd_AddCommand ("set", Cvar_Set_f, "Set the selected variable, useful on the command line (+set variablename setting)");
Cmd_AddCommand ("setrom", Cvar_Setrom_f, "Set the selected variable and make it read only, useful on the command line.\n"

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@ -1037,11 +1037,11 @@ COM_Filesystem_Init (void)
void
COM_Filesystem_Init_Cvars (void)
{
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, 0,
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, NULL,
"location of shared (read only) game directories");
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, 0,
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, NULL,
"location of your game directories");
fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM, 0,
fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM, NULL,
"game to use by default");
}

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@ -52,10 +52,10 @@ vec3_t chase_dest_angles;
void
Chase_Init (void)
{
chase_back = Cvar_Get ("chase_back", "100", CVAR_NONE, 0, "None");
chase_up = Cvar_Get ("chase_up", "16", CVAR_NONE, 0, "None");
chase_right = Cvar_Get ("chase_right", "0", CVAR_NONE, 0, "None");
chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, 0, "None");
chase_back = Cvar_Get ("chase_back", "100", CVAR_NONE, NULL, "None");
chase_up = Cvar_Get ("chase_up", "16", CVAR_NONE, NULL, "None");
chase_right = Cvar_Get ("chase_right", "0", CVAR_NONE, NULL, "None");
chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None");
}
void

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@ -90,59 +90,70 @@ void
CL_InitCvars (void)
{
show_fps =
Cvar_Get ("show_fps", "0", CVAR_NONE, 0,
Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
"display realtime frames per second");
// Misty: I like to be able to see the time when I play
show_time = Cvar_Get ("show_time", "0", CVAR_NONE, 0,
show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL,
"display the current time");
cl_warncmd =
Cvar_Get ("cl_warncmd", "0", CVAR_NONE, 0,
Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL,
"inform when execing a command");
cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, 0, "Player name");
cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, 0, "Player color");
cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL,
"Player name");
cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color");
cl_upspeed =
Cvar_Get ("cl_upspeed", "200", CVAR_NONE, 0, "swim/fly up/down speed");
Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
"swim/fly up/down speed");
cl_forwardspeed =
Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, 0, "forward speed");
Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
"forward speed");
cl_backspeed =
Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, 0, "backward speed");
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, 0, "strafe speed");
Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL, "backward speed");
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
"strafe speed");
cl_movespeedkey =
Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, 0,
Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
"move `run' speed multiplier");
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, 0, "turning speed");
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
"turning speed");
cl_pitchspeed =
Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, 0, "look up/down speed");
Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
"look up/down speed");
cl_anglespeedkey =
Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, 0,
Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
"turn `run' speed multiplier");
cl_shownet =
Cvar_Get ("cl_shownet", "0", CVAR_NONE, 0,
Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
"show network packets. 0=off, 1=basic, 2=verbose");
cl_nolerp =
Cvar_Get ("cl_nolerp", "0", CVAR_NONE, 0, "linear motion interpolation");
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, 0, "status bar mode");
Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
"linear motion interpolation");
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, NULL, "status bar mode");
cl_hudswap =
Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, 0, "new HUD on left side?");
cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, 0, "force +mlook");
Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL,
"new HUD on left side?");
cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, NULL,
"force +mlook");
lookspring =
Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, 0,
Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL,
"Snap view to center when moving and no mlook/klook");
lookstrafe =
Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, 0,
Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, NULL,
"when mlook/klook on player will strafe");
sensitivity =
Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, 0,
Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, NULL,
"mouse sensitivity multiplier");
m_pitch =
Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, 0,
Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
"mouse pitch (up/down) multipier");
m_yaw =
Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, 0,
Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL,
"mouse yaw (left/right) multipiler");
m_forward =
Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, 0, "mouse forward/back speed");
m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, 0, "mouse strafe speed");
Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL,
"mouse forward/back speed");
m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL,
"mouse strafe speed");
}
/*

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@ -82,7 +82,7 @@ COM_Init
void
COM_Init ()
{
registered = Cvar_Get ("registered", "0", CVAR_NONE, 0, "None");
registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL, "None");
cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None");
Cmd_AddCommand ("path", COM_Path_f, "No Description");
@ -90,3 +90,4 @@ COM_Init ()
COM_Filesystem_Init ();
COM_CheckRegistered ();
}

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@ -271,7 +271,7 @@ void
Con_Init_Cvars (void)
{
con_notifytime =
Cvar_Get ("con_notifytime", "3", CVAR_NONE, 0,
Cvar_Get ("con_notifytime", "3", CVAR_NONE, NULL,
"How long in seconds messages are displayed on screen");
}

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@ -292,7 +292,7 @@ x11_set_vidmode (int width, int height)
void
x11_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, 0,
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
"Toggles fullscreen game mode");
}

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@ -62,9 +62,9 @@ D_Init (void)
r_skydirect = 1;
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, 0, "None");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, 0, "None");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, 0, "None");
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL, "None");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "None");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "None");
r_drawpolys = false;
r_worldpolysbacktofront = false;

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@ -413,33 +413,23 @@ Draw_Init (void)
int i;
// LordHavoc: lighting mode
gl_lightmode = Cvar_Get ("gl_lightmode", "0", CVAR_ARCHIVE, 0,
gl_lightmode = Cvar_Get ("gl_lightmode", "0", CVAR_ARCHIVE, NULL,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_nobind = Cvar_Get ("gl_nobind", "0", CVAR_NONE, 0,
gl_nobind = Cvar_Get ("gl_nobind", "0", CVAR_NONE, NULL,
"whether or not to inhibit texture binding");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, 0, "None"); // CVAR_FIXME
//
//
// -
// set
// a
// description
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, 0, "None"); // CVAR_FIXME
//
//
// - set a
// description
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "None");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, 0, "None");
// Console effects --KB
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, 0,
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
"whether slide the console or stretch it");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, 0,
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
"alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, 0,
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, 0,
"client version string");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
NULL, "client version string");
// 3dfx can only handle 256 wide textures
if (!strncasecmp ((char *) gl_renderer, "3dfx", 4) ||

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@ -245,50 +245,54 @@ R_Init (void)
Cmd_AddCommand ("r_firecolor", R_FireColor_f, "No Description");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, 0, "None");
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, 0, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, 0, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, 0, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, 0, "None");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, 0, "None");
r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, 0, "None");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, 0, "None");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, 0, "None");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, 0, "None");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, 0, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, 0, "None");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, 0, "None");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "None");
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL,
"None");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL, "None");
r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "None");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "None");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "None");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "None");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, 0, "None");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, 0, "None");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "None");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, 0, "None");
gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, 0, "None");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, 0, "None");
gl_polyblend = Cvar_Get ("gl_polyblend", "1", CVAR_NONE, 0, "None");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, 0, "None");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, 0, "None");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, 0, "None");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None");
gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL,
"None");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, NULL,
"None");
gl_polyblend = Cvar_Get ("gl_polyblend", "1", CVAR_NONE, NULL, "None");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, NULL, "None");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "None");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "None");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, 0,
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
"Toggles lavaball and rocket fireballs");
gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE, 0,
gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, 0,
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for models.. "
"This is very handy, but costs me 2 FPS.. (=:]");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, 0,
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for bmodels");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, 0, "None");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, NULL,
"None");
gl_reporttjunctions =
Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, 0, "None");
Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, NULL, "None");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, 0,
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
"name of the current skybox");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, 0,
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, NULL,
"controls wether the skydome is single or double pass");
R_InitBubble ();

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@ -1280,7 +1280,7 @@ GL_BuildLightmaps (void)
texture_extension_number += MAX_LIGHTMAPS;
}
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM, 0,
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM, NULL,
"Whether to use RGB lightmaps or not");
if (gl_colorlights->int_val) {

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@ -417,16 +417,17 @@ SCR_Init
void
SCR_InitCvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, 0, "10 - 170");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, 0, "None");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, 0, "None");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, 0, "None");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, 0, "None");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, 0, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, 0, "None");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, 0, "None");
scr_allowsnap = Cvar_Get ("scr_allowsnap", "1", CVAR_NONE, 0, "None");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, 0, "None");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "10 - 170");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "None");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "None");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "None");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "None");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "None");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "None");
scr_allowsnap = Cvar_Get ("scr_allowsnap", "1", CVAR_NONE, NULL, "None");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
"None");
}
void

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@ -242,25 +242,27 @@ Host_InitLocal (void)
Host_InitCommands ();
host_framerate =
Cvar_Get ("host_framerate", "0", CVAR_NONE, 0, "set for slow motion");
Cvar_Get ("host_framerate", "0", CVAR_NONE, NULL,
"set for slow motion");
host_speeds =
Cvar_Get ("host_speeds", "0", CVAR_NONE, 0, "set for running times");
Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
"set for running times");
sys_ticrate = Cvar_Get ("sys_ticrate", "0.05", CVAR_NONE, 0, "None");
serverprofile = Cvar_Get ("serverprofile", "0", CVAR_NONE, 0, "None");
sys_ticrate = Cvar_Get ("sys_ticrate", "0.05", CVAR_NONE, NULL, "None");
serverprofile = Cvar_Get ("serverprofile", "0", CVAR_NONE, NULL, "None");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, Cvar_Info, "None");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, Cvar_Info, "None");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, Cvar_Info, "None");
samelevel = Cvar_Get ("samelevel", "0", CVAR_NONE, 0, "None");
samelevel = Cvar_Get ("samelevel", "0", CVAR_NONE, NULL, "None");
noexit = Cvar_Get ("noexit", "0", CVAR_SERVERINFO, Cvar_Info, "None");
skill = Cvar_Get ("skill", "1", CVAR_NONE, 0, "0 - 3");
deathmatch = Cvar_Get ("deathmatch", "0", CVAR_NONE, 0, "0, 1, or 2");
coop = Cvar_Get ("coop", "0", CVAR_NONE, 0, "0 or 1");
skill = Cvar_Get ("skill", "1", CVAR_NONE, NULL, "0 - 3");
deathmatch = Cvar_Get ("deathmatch", "0", CVAR_NONE, NULL, "0, 1, or 2");
coop = Cvar_Get ("coop", "0", CVAR_NONE, NULL, "0 or 1");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, 0, "None");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "None");
temp1 = Cvar_Get ("temp1", "0", CVAR_NONE, 0, "None");
temp1 = Cvar_Get ("temp1", "0", CVAR_NONE, NULL, "None");
Host_FindMaxClients ();
@ -913,7 +915,7 @@ Host_Init (quakeparms_t *parms)
// only reads from within the quake file system, and changing that is
// probably Not A Good Thing (tm).
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
CVAR_ROM, 0, "global configuration file");
CVAR_ROM, NULL, "global configuration file");
Cmd_Exec_File (fs_globalcfg->string);
Cbuf_Execute_Sets ();

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@ -1,4 +1,3 @@
/*
in_dos.c
@ -173,10 +172,10 @@ IN_Init (void)
{
int i;
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0, "None");
in_joystick = Cvar_Get ("joystick", "0", CVAR_ARCHIVE, 0, "None");
joy_numbuttons = Cvar_Get ("joybuttons", "4", CVAR_ARCHIVE, 0, "None");
aux_look = Cvar_Get ("auxlook", "1", CVAR_ARCHIVE, 0, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "None");
in_joystick = Cvar_Get ("joystick", "0", CVAR_ARCHIVE, NULL, "None");
joy_numbuttons = Cvar_Get ("joybuttons", "4", CVAR_ARCHIVE, NULL, "None");
aux_look = Cvar_Get ("auxlook", "1", CVAR_ARCHIVE, NULL, "None");
Cmd_AddCommand ("toggle_auxlook", Toggle_AuxLook_f, "No Description");
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "No Description");

View File

@ -1,4 +1,3 @@
/*
in_sdl.c
@ -358,10 +357,10 @@ IN_Init_Cvars (void)
JOY_Init_Cvars ();
_windowed_mouse =
Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0,
Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"If set to 1, quake will grab the mouse in X");
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0, "Toggle mouse
// input filtering");
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL,
// "Toggle mouse input filtering");
}
void

View File

@ -1,4 +1,3 @@
/*
in_sun.c
@ -158,7 +157,8 @@ IN_Init (void)
if (!x_disp)
Sys_Error ("X display not open!\n");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"None");
// we really really want to clean these up...
atexit (IN_Shutdown);

View File

@ -135,7 +135,8 @@ void
IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, 0, "Toggle mouse input filtering.");
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, NULL,
"Toggle mouse input filtering.");
}
static void

View File

@ -1,4 +1,3 @@
/*
in_win.c
@ -503,35 +502,36 @@ void
IN_Init_Cvars (void)
{
// mouse variables
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, 0, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, NULL, "None");
// joystick variables
in_joystick = Cvar_Get ("joystick", "0", CVAR_ARCHIVE, 0, "None");
joy_name = Cvar_Get ("joyname", "joystick", CVAR_NONE, 0, "None");
joy_advanced = Cvar_Get ("joyadvanced", "0", CVAR_NONE, 0, "None");
joy_advaxisx = Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, 0, "None");
joy_advaxisy = Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, 0, "None");
joy_advaxisz = Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, 0, "None");
joy_advaxisr = Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, 0, "None");
joy_advaxisu = Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, 0, "None");
joy_advaxisv = Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, 0, "None");
in_joystick = Cvar_Get ("joystick", "0", CVAR_ARCHIVE, NULL, "None");
joy_name = Cvar_Get ("joyname", "joystick", CVAR_NONE, NULL, "None");
joy_advanced = Cvar_Get ("joyadvanced", "0", CVAR_NONE, NULL, "None");
joy_advaxisx = Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, NULL, "None");
joy_advaxisy = Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, NULL, "None");
joy_advaxisz = Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, NULL, "None");
joy_advaxisr = Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, NULL, "None");
joy_advaxisu = Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, NULL, "None");
joy_advaxisv = Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, NULL, "None");
joy_forwardthreshold =
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, 0, "None");
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, NULL, "None");
joy_sidethreshold =
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, 0, "None");
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, NULL, "None");
joy_pitchthreshold =
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, 0, "None");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, 0, "None");
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, NULL, "None");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, NULL,
"None");
joy_forwardsensitivity =
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, 0, "None");
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, NULL, "None");
joy_sidesensitivity =
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, 0, "None");
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, NULL, "None");
joy_pitchsensitivity =
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, 0, "None");
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, NULL, "None");
joy_yawsensitivity =
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, 0, "None");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, 0, "None");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, 0, "None");
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, NULL, "None");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, NULL, "None");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, NULL, "None");
}
/*

View File

@ -1,4 +1,3 @@
/*
in_x11.c
@ -552,13 +551,13 @@ IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse =
Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0,
Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"With this set to 1, quake will grab the mouse from X");
m_filter =
Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0,
Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL,
"Toggle mouse input filtering.");
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, 0, "DGA Input support");
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, 0,
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, NULL, "DGA Input support");
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, NULL,
"DGA Mouse accelleration multiplier");
}

View File

@ -196,19 +196,19 @@ JOY_Init_Cvars (void)
int i;
joy_device =
Cvar_Get ("joy_device", "/dev/js0", CVAR_NONE | CVAR_ROM, 0,
Cvar_Get ("joy_device", "/dev/js0", CVAR_NONE | CVAR_ROM, NULL,
"Joystick device");
joy_enable =
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick enable flag");
joy_sensitivity =
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick sensitivity");
for (i = 0; i < JOY_MAX_AXES; i++) {
joy_axes[i].axis = Cvar_Get (joy_axes[i].var.name,
joy_axes[i].var.string,
CVAR_ARCHIVE, 0, "Set joystick axes");
CVAR_ARCHIVE, NULL, "Set joystick axes");
}
}

View File

@ -64,13 +64,13 @@ void
JOY_Init_Cvars (void)
{
joy_device =
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, 0,
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, NULL,
"Joystick device");
joy_enable =
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick enable flag");
joy_sensitivity =
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick sensitivity");
}

View File

@ -748,7 +748,7 @@ Key_Init (void)
void
Key_Init_Cvars (void)
{
cl_chatmode = Cvar_Get ("cl_chatmode", "2", CVAR_NONE, 0,
cl_chatmode = Cvar_Get ("cl_chatmode", "2", CVAR_NONE, NULL,
"Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart");
}

View File

@ -66,7 +66,7 @@ void
Mod_Init (void)
{
gl_subdivide_size =
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL, "None");
memset (mod_novis, 0xff, sizeof (mod_novis));
}

View File

@ -844,23 +844,24 @@ NET_Init (void)
SZ_Alloc (&_net_message_message, NET_MAXMESSAGE);
net_messagetimeout =
Cvar_Get ("net_messagetimeout", "300", CVAR_NONE, 0, "None");
hostname = Cvar_Get ("hostname", "UNNAMED", CVAR_NONE, 0, "None");
Cvar_Get ("net_messagetimeout", "300", CVAR_NONE, NULL, "None");
hostname = Cvar_Get ("hostname", "UNNAMED", CVAR_NONE, NULL, "None");
config_com_port =
Cvar_Get ("_config_com_port", "0x3f8", CVAR_ARCHIVE, 0, "None");
config_com_irq = Cvar_Get ("_config_com_irq", "4", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_com_port", "0x3f8", CVAR_ARCHIVE, NULL, "None");
config_com_irq = Cvar_Get ("_config_com_irq", "4", CVAR_ARCHIVE, NULL,
"None");
config_com_baud =
Cvar_Get ("_config_com_baud", "57600", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_com_baud", "57600", CVAR_ARCHIVE, NULL, "None");
config_com_modem =
Cvar_Get ("_config_com_modem", "1", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_com_modem", "1", CVAR_ARCHIVE, NULL, "None");
config_modem_dialtype =
Cvar_Get ("_config_modem_dialtype", "T", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_modem_dialtype", "T", CVAR_ARCHIVE, NULL, "None");
config_modem_clear =
Cvar_Get ("_config_modem_clear", "ATZ", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_modem_clear", "ATZ", CVAR_ARCHIVE, NULL, "None");
config_modem_init =
Cvar_Get ("_config_modem_init", "", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_modem_init", "", CVAR_ARCHIVE, NULL, "None");
config_modem_hangup =
Cvar_Get ("_config_modem_hangup", "AT H", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_config_modem_hangup", "AT H", CVAR_ARCHIVE, NULL, "None");
Cmd_AddCommand ("slist", NET_Slist_f, "No Description");
Cmd_AddCommand ("listen", NET_Listen_f, "No Description");

View File

@ -768,37 +768,41 @@ V_Init (void)
Cmd_AddCommand ("bf", V_BonusFlash_f, "No Description");
Cmd_AddCommand ("centerview", V_StartPitchDrift, "No Description");
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, 0, "None");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, 0, "None");
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, NULL, "None");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, NULL, "None");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, 0, "None");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, 0, "None");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, 0, "None");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, 0, "None");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, 0, "None");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, 0, "None");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, NULL, "None");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, NULL, "None");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, NULL, "None");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, NULL, "None");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, NULL, "None");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, NULL,
"None");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, 0, "None");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, 0, "None");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, 0, "None");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_NONE, 0, "None");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_NONE, 0, "None");
gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE, 0, "None");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, NULL, "None");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "None");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
"None");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_NONE, NULL, "None");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_NONE, NULL, "None");
gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE, NULL,
"None");
scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE, 0, "None");
scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE, 0, "None");
scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE, 0, "None");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, 0, "None");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, 0, "None");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, 0, "None");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, 0, "None");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, 0, "None");
scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE, NULL, "None");
scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE, NULL, "None");
scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE, NULL, "None");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL, "None");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL, "None");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, NULL, "None");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, NULL, "None");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, NULL, "None");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, 0, "None");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, 0, "None");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, 0, "None");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, NULL, "None");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, NULL, "None");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, NULL, "None");
BuildGammaTable (1.0, 1.0); // no gamma yet
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, 0, "None");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, 0, "None");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, NULL, "None");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, NULL, "None");
}

View File

@ -350,14 +350,14 @@ SCR_Init
void
SCR_Init (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, 0, "10 - 170");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, 0, "None");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, 0, "None");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, 0, "None");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, 0, "None");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, 0, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, 0, "None");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, 0, "None");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "10 - 170");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "None");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "None");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "None");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "None");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "None");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "None");
//
// register our commands

1020
nq/source/snd_dma.c Normal file

File diff suppressed because it is too large Load Diff

147
nq/source/snd_null.c Normal file
View File

@ -0,0 +1,147 @@
/*
snd_null.c
include this instead of all the other snd_* files to have no sound
code whatsoever
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include "QF/qtypes.h"
#include "sound.h"
// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
channel_t channels[MAX_CHANNELS];
int total_channels;
volatile dma_t *shm = 0;
cvar_t *loadas8bit;
int paintedtime; // sample PAIRS
cvar_t *bgmvolume;
cvar_t *volume;
void
S_Init (void)
{
S_Init_Cvars ();
}
void
S_Init_Cvars (void)
{
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Volume level of sounds");
loadas8bit =
Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
"CD music volume");
}
void
S_AmbientOff (void)
{
}
void
S_AmbientOn (void)
{
}
void
S_Shutdown (void)
{
}
void
S_TouchSound (char *sample)
{
}
void
S_ClearBuffer (void)
{
}
void
S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}
void
S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,
float attenuation)
{
}
void
S_StopSound (int entnum, int entchannel)
{
}
sfx_t *
S_PrecacheSound (char *sample)
{
return NULL;
}
void
S_ClearPrecache (void)
{
}
void
S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void
S_StopAllSounds (qboolean clear)
{
}
void
S_BeginPrecaching (void)
{
}
void
S_EndPrecaching (void)
{
}
void
S_ExtraUpdate (void)
{
}
void
S_LocalSound (char *s)
{
}

View File

@ -1,4 +1,3 @@
/*
sv_main.c
@ -60,17 +59,21 @@ SV_Init (void)
{
int i;
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, 0, "None");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_SERVERINFO, Cvar_Info, "None");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_SERVERINFO, Cvar_Info, "None");
sv_edgefriction = Cvar_Get ("edgefriction", "2", CVAR_NONE, 0, "None");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, 0, "None");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_SERVERINFO, Cvar_Info, "None");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, 0, "None");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL,
"None");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_SERVERINFO, Cvar_Info,
"None");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_SERVERINFO, Cvar_Info,
"None");
sv_edgefriction = Cvar_Get ("edgefriction", "2", CVAR_NONE, NULL, "None");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL, "None");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_SERVERINFO, Cvar_Info,
"None");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL, "None");
sv_idealpitchscale =
Cvar_Get ("sv_idealpitchscale", "0.8", CVAR_NONE, 0, "None");
sv_aim = Cvar_Get ("sv_aim", "0.93", CVAR_NONE, 0, "None");
sv_nostep = Cvar_Get ("sv_nostep", "0", CVAR_NONE, 0, "None");
Cvar_Get ("sv_idealpitchscale", "0.8", CVAR_NONE, NULL, "None");
sv_aim = Cvar_Get ("sv_aim", "0.93", CVAR_NONE, NULL, "None");
sv_nostep = Cvar_Get ("sv_nostep", "0", CVAR_NONE, NULL, "None");
for (i = 0; i < MAX_MODELS; i++)
snprintf (localmodels[i], sizeof (localmodels[i]), "*%i", i);

View File

@ -305,23 +305,27 @@ SV_Progs_Init (void)
void
SV_Progs_Init_Cvars (void)
{
r_skyname = Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info, "name of skybox");
sv_progs = Cvar_Get ("sv_progs", "progs.dat", CVAR_ROM, 0,
r_skyname = Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info,
"name of skybox");
sv_progs = Cvar_Get ("sv_progs", "progs.dat", CVAR_ROM, NULL,
"Allows selectable game progs if you have several "
"of them in the gamedir");
pr_checkextentions = Cvar_Get ("sv_progs", "1", CVAR_ROM, 0,
pr_checkextentions = Cvar_Get ("sv_progs", "1", CVAR_ROM, NULL,
"indicate the presence of the "
"checkextentions qc function");
nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, 0, "No Description");
gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, 0, "No Description");
scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, 0, "No Description");
scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, 0, "No Description");
scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, 0, "No Description");
scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, 0, "No Description");
savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, 0, "No Description");
saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, 0, "No Description");
saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, 0, "No Description");
saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, 0, "No Description");
saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, 0, "No Description");
nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, NULL,
"No Description");
gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, NULL, "No Description");
scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, NULL, "No Description");
scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, NULL, "No Description");
scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, NULL, "No Description");
scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, NULL, "No Description");
savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, NULL,
"No Description");
saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, NULL, "No Description");
saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, NULL, "No Description");
saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, NULL, "No Description");
saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, NULL, "No Description");
}

View File

@ -215,30 +215,35 @@ R_Init (void)
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE | CVAR_ROM, 0,
"whether or not to draw particles");
gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE | CVAR_ROM,
NULL, "whether or not to draw particles");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, 0, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, 0, "None");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, 0, "None");
r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, 0, "None");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, 0, "None");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, 0, "None");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, 0, "None");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, 0, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, 0, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, 0, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, 0, "None");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, 0, "None");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, 0, "None");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, 0, "None");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, 0, "None");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, 0, "None");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, 0, "None");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, 0, "None");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, 0, "None");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, 0, "None");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, 0, "None");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "None");
r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL, "None");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "None");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "None");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "None");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL,
"None");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "None");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "None");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
"None");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "None");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "None");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
"None");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "None");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "None");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
"None");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
"None");
Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);

View File

@ -274,7 +274,8 @@ main (int c, char **v)
Sys_Init ();
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, 0, "set to disable std out");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL,
"set to disable std out");
if (COM_CheckParm ("-nostdout"))
Cvar_Set (sys_nostdout, "1");
else {

View File

@ -48,9 +48,11 @@ VID_GetWindowSize (int def_w, int def_h)
int pnum;
vid_width =
Cvar_Get ("vid_width", va ("%d", def_w), CVAR_ROM, 0, "screen width");
Cvar_Get ("vid_width", va ("%d", def_w), CVAR_ROM, NULL,
"screen width");
vid_height =
Cvar_Get ("vid_height", va ("%d", def_h), CVAR_ROM, 0, "screen height");
Cvar_Get ("vid_height", va ("%d", def_h), CVAR_ROM, NULL,
"screen height");
if ((pnum = COM_CheckParm ("-width"))) {
if (pnum >= com_argc - 1)

View File

@ -286,8 +286,8 @@ VID_Is8bit (void)
}
#ifdef HAVE_TDFXGL
void 3
dfx_Init8bitPalette ()
void
Tdfx_Init8bitPalette ()
{
// Check for 8bit Extensions and initialize them.
int i;
@ -378,11 +378,11 @@ VID_Init8bitPalette (void)
Con_Printf ("disabled.\n");
return;
}
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, 0,
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL,
"Whether to use Shared Palettes.");
if (vid_use8bit->value) {
#ifdef HAVE_TDFXGL
3 dfx_Init8bitPalette ();
Tdfx_Init8bitPalette ();
#else
#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
Shared_Init8bitPalette ();

View File

@ -1,4 +1,3 @@
/*
vid_dos.c
@ -104,24 +103,27 @@ VID_Init
void
VID_Init (unsigned char *palette)
{
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, 0, "None");
vid_wait = Cvar_Get ("vid_wait", "0", CVAR_NONE, 0, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, 0, "None");
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "None");
vid_wait = Cvar_Get ("vid_wait", "0", CVAR_NONE, NULL, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, NULL,
"None");
_vid_wait_override =
Cvar_Get ("_vid_wait_override", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_wait_override", "0", CVAR_ARCHIVE, NULL, "None");
_vid_default_mode =
Cvar_Get ("_vid_default_mode", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_default_mode", "0", CVAR_ARCHIVE, NULL, "None");
_vid_default_mode_win =
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, 0, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, 0, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, 0, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, 0, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, NULL, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, NULL, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, NULL, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, NULL,
"None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"None");
vid_fullscreen_mode =
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, NULL, "None");
vid_windowed_mode =
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, 0, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, NULL, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, NULL, "None");
Cmd_AddCommand ("vid_testmode", VID_TestMode_f, "No Description");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "No Description");

View File

@ -6,7 +6,6 @@
based on vid_svgalib.c
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 Nelson Rush.
Copyright (C) 1999-2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999-2000 David Symonds [xoxus@usa.net]
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -625,11 +624,12 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, 0, "Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, 0,
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL,
"Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL,
"Redraw entire screen each frame instead of just dirty areas");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE, 0,
"Wait for vertical retrace before drawing next frame");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
NULL, "Wait for vertical retrace before drawing next frame");
}

View File

@ -1,4 +1,3 @@
/*
vid_mgl.c
@ -2114,21 +2113,24 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, 0, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, 0, "None");
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, NULL,
"None");
_vid_default_mode_win =
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, 0, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, 0, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, 0, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, 0, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, NULL, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, NULL, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, NULL, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, NULL,
"None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"None");
vid_fullscreen_mode =
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, NULL, "None");
vid_windowed_mode =
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, 0, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, 0, "None");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, 0, "None");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, NULL, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, NULL, "None");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, NULL, "None");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, NULL, "None");
}

View File

@ -1,4 +1,3 @@
/*
vid_sdl.c
@ -187,7 +186,7 @@ void
VID_Init_Cvars ()
{
vid_fullscreen =
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, 0,
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
"Toggles fullscreen game mode");
}

View File

@ -1,4 +1,3 @@
/*
vid_sgl.c
@ -222,7 +221,7 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_NONE, 0, "None");
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_NONE, NULL, "None");
}
void

View File

@ -1,4 +1,3 @@
/*
vid_sunx.c
@ -1312,7 +1311,7 @@ Sys_ConsoleInput (void)
void
IN_Init (void)
{
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "None");
if (COM_CheckParm ("-nomouse"))
return;
mouse_x = mouse_y = 0.0;

View File

@ -1,4 +1,3 @@
/*
vid_sunxil.c
@ -419,7 +418,8 @@ VID_Init (unsigned char *palette)
Cmd_AddCommand ("gamma", VID_Gamma_f, "No Description");
pixel_multiply = Cvar_Get ("pixel_multiply", "2", CVAR_ARCHIVE, 0, "None");
pixel_multiply = Cvar_Get ("pixel_multiply", "2", CVAR_ARCHIVE, NULL,
"None");
if (pipe (render_pipeline) < 0)
Sys_Error ("VID_Init: pipe");
@ -1339,8 +1339,9 @@ IN_SendKeyEvents (void)
void
IN_Init (void)
{
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "None");
if (COM_CheckParm ("-nomouse"))
return;
mouse_x = mouse_y = 0.0;

View File

@ -5,7 +5,6 @@
Linux SVGALib video routines
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 Nelson Rush.
Copyright (C) 1999-2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999-2000 David Symonds [xoxus@usa.net]
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -598,10 +597,10 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, 0, "None");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, 0, "None");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0",
CVAR_ARCHIVE, 0, "None");
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, NULL, "None");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL, "None");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
NULL, "None");
}

View File

@ -1765,7 +1765,8 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"None");
}

View File

@ -1986,26 +1986,29 @@ VID_Init (unsigned char *palette)
int basenummodes;
byte *ptmp;
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, 0, "None");
vid_wait = Cvar_Get ("vid_wait", "0", CVAR_NONE, 0, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, 0, "None");
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "None");
vid_wait = Cvar_Get ("vid_wait", "0", CVAR_NONE, NULL, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, NULL,
"None");
_vid_wait_override =
Cvar_Get ("_vid_wait_override", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_wait_override", "0", CVAR_ARCHIVE, NULL, "None");
_vid_default_mode =
Cvar_Get ("_vid_default_mode", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_default_mode", "0", CVAR_ARCHIVE, NULL, "None");
_vid_default_mode_win =
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, 0, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, 0, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, 0, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, 0, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, NULL, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, NULL, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, NULL, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, NULL,
"None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"None");
vid_fullscreen_mode =
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, NULL, "None");
vid_windowed_mode =
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, 0, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, 0, "None");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, 0, "None");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, 0, "None");
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, NULL, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, NULL, "None");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, NULL, "None");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, NULL, "None");
Cmd_AddCommand ("vid_testmode", VID_TestMode_f, "No Description");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "No Description");

View File

@ -603,9 +603,10 @@ Cam_Reset (void)
void
CL_Cam_Init_Cvars (void)
{
cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, 0, "view the player with the highest frags while in spectator mode.");
cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, 0, "get first person view of the person you are tracking in spectator mode");
cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, NULL, "view the player with the highest frags while in spectator mode.");
cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, NULL, "get first person view of the person you are tracking in spectator mode");
cl_camera_maxpitch =
Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, 0, "highest camera pitch in spectator mode");
cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, 0, "highest camera yaw in spectator mode");
Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, NULL, "highest camera pitch in spectator mode");
cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, NULL, "highest camera yaw in spectator mode");
}

View File

@ -1108,6 +1108,6 @@ CL_EmitEntities (void)
void
CL_Ents_Init (void)
{
r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE, 0,
r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE, NULL,
"color of rocket and lava ball fires");
}

View File

@ -732,8 +732,9 @@ CL_Input_Init (void)
void
CL_Input_Init_Cvars (void)
{
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, 0, "disable player delta compression."
"set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, NULL,
"disable player delta compression. "
"set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
}

View File

@ -1206,87 +1206,92 @@ CL_Init_Cvars (void)
{
// LordHavoc: some people like it asking on quit, others don't...
confirm_quit =
Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, 0, "confirm quit command");
cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "1", CVAR_NONE, 0,
Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, NULL,
"confirm quit command");
cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "1", CVAR_NONE, NULL,
"enables packets from the likes of gamespy");
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, 0,
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
"display realtime frames per second");
// Misty: I like to be able to see the time when I play
show_time = Cvar_Get ("show_time", "0", CVAR_ARCHIVE, 0,
show_time = Cvar_Get ("show_time", "0", CVAR_ARCHIVE, NULL,
"display the current time");
host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, 0,
host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
"display host processing times");
cl_demospeed = Cvar_Get ("cl_demospeed", "1.0", CVAR_NONE, 0,
cl_demospeed = Cvar_Get ("cl_demospeed", "1.0", CVAR_NONE, NULL,
"adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelaps");
// Misty: Turn on or off screen filling colors for powerups among other things.
cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, 0,
cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL,
"Show bonus flash on item pickup");
cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, 0,
cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, NULL,
"Shift view colors for contents (water, slime, etc)");
cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, 0,
cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL,
"Shift view colors on damage");
cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, 0,
cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL,
"Shift view colors for powerups");
cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM, 0,
cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM, NULL,
"exec autoexec.cfg on gamedir change");
cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, 0,
cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL,
"inform when execing a command");
cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, 0,
cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
"swim/fly up/down speed");
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, 0,
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
"forward speed");
cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, 0,
cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
"backward speed");
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, 0, "strafe speed");
cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, 0,
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
"strafe speed");
cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
"move `run' speed multiplier");
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, 0, "turning speed");
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, 0,
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
"turning speed");
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
"look up/down speed");
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, 0,
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
"turn `run' speed multiplier");
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, 0,
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
"show network packets. 0=off, 1=basic, 2=verbose");
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, 0, "status bar mode");
cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, 0,
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, NULL, "status bar mode");
cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, NULL,
"turns on status bar separator");
cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, 0,
cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL,
"new HUD on left side?");
cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, 0,
cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, NULL,
"maximum frames rendered in one second. 0 == 32");
cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, 0,
cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, NULL,
"server connection timeout (since last packet received)");
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, 0,
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL,
"Snap view to center when moving and no mlook/klook");
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, 0,
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, NULL,
"when mlook/klook on player will strafe");
sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, 0,
sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, NULL,
"mouse sensitivity multiplier");
cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, 0, "force +mlook");
cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, NULL,
"force +mlook");
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, 0,
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
"mouse pitch (up/down) multipier");
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE, 0,
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE, NULL,
"mouse yaw (left/right) multiplier");
m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE, 0,
m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE, NULL,
"mouse forward/back speed");
m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, 0, "mouse strafe speed");
m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, NULL, "mouse strafe speed");
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, 0,
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL,
"remote control password");
rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE, 0,
rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE, NULL,
"server IP address when client not connected - for sending rcon commands");
cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, 0, "write config files?");
cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
"write config files?");
cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE, 0,
cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE, NULL,
"If this and cl_predict_players is 0, no player prediction is done");
cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, 0,
cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, NULL,
"If this and cl_predict_players2 is 0, no player prediction is done");
cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, 0,
cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, NULL,
"Are players solid? If off, you can walk through them with difficulty");
localid = Cvar_Get ("localid", "", CVAR_NONE, 0,
localid = Cvar_Get ("localid", "", CVAR_NONE, NULL,
"FIXME: This has something to do with client authentication. No Description");
//
@ -1294,14 +1299,16 @@ CL_Init_Cvars (void)
//
name = Cvar_Get ("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Player name");
password = Cvar_Get ("password", "", CVAR_USERINFO, Cvar_Info, "Server password");
password = Cvar_Get ("password", "", CVAR_USERINFO, Cvar_Info,
"Server password");
spectator = Cvar_Get ("spectator", "", CVAR_USERINFO, Cvar_Info,
"Set to 1 before connecting to become a spectator");
team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Team player is on.");
rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Amount of bytes per second server will send/download to you");
msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Determines the type of messages reported 0 is maximum, 4 is none");
msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Determines the type of messages reported 0 is maximum, 4 is none");
noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Auto aim off switch. Set to 1 to turn off.");
// Misty-chan: Initialize particles cvars. Seemed like a good place to put to me. Move as you wish!
@ -1569,7 +1576,7 @@ Host_Init (void)
// only reads from within the quake file system, and changing that is
// probably Not A Good Thing (tm).
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
CVAR_ROM, 0, "global configuration file");
CVAR_ROM, NULL, "global configuration file");
Cmd_Exec_File (fs_globalcfg->string);
Cbuf_Execute_Sets ();
@ -1578,7 +1585,7 @@ Host_Init (void)
Cbuf_Execute_Sets ();
fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG,
CVAR_ROM, 0, "user configuration file");
CVAR_ROM, NULL, "user configuration file");
Cmd_Exec_File (fs_usercfg->string);
Cbuf_Execute_Sets ();

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@ -231,7 +231,11 @@ void
CL_Prediction_Init_Cvars (void)
{
/* I'm not totally sure what cl_pushlatency is for. Or if it is SUPPOSED TO BE SETTABLE. */
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, 0, "How much prediction should the client make");
cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, 0, "Set to turn off client prediction");
cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, 0, "Set to turn off static player prediction");
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, NULL,
"How much prediction should the client make");
cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, NULL,
"Set to turn off client prediction");
cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, NULL,
"Set to turn off static player prediction");
}

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@ -207,7 +207,8 @@ Sys_Sleep (void)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, 0, "Set to disable std out");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL,
"Set to disable std out");
if (COM_CheckParm ("-nostdout"))
Cvar_Set (sys_nostdout, "1");
}

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@ -77,7 +77,8 @@ Sys_Quit (void)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, 0, "set to disable std out");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL,
"set to disable std out");
if (COM_CheckParm ("-nostdout"))
Cvar_Set (sys_nostdout, "1");
}

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@ -142,7 +142,8 @@ Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "1", CVAR_NONE, 0, "unset to enable std out - windows does NOT support this");
sys_nostdout = Cvar_Get ("sys_nostdout", "1", CVAR_NONE, NULL,
"unset to enable std out - windows does NOT support this");
}
void

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@ -93,5 +93,6 @@ COM_Init (void)
void
COM_Init_Cvars (void)
{
registered = Cvar_Get ("registered", "0", CVAR_NONE, 0, "Is the game the registered version. 1 yes 0 no");
registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
"Is the game the registered version. 1 yes 0 no");
}

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@ -271,7 +271,7 @@ void
Con_Init_Cvars (void)
{
con_notifytime =
Cvar_Get ("con_notifytime", "3", CVAR_NONE, 0,
Cvar_Get ("con_notifytime", "3", CVAR_NONE, NULL,
"How long in seconds messages are displayed on screen");
}

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@ -312,7 +312,7 @@ x11_set_vidmode (int width, int height)
void
x11_Init_Cvars (void)
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, 0,
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
"Toggles fullscreen game mode");
}

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@ -70,9 +70,12 @@ D_Init (void)
void
D_Init_Cvars (void)
{
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, 0, "Set to enable extreme perspective correction");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, 0, "Detail level. 0 is highest, 3 is lowest.");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, 0, "Detail level of objects. 0 is highest, 3 is lowest.");
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
"Set to enable extreme perspective correction");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
"Detail level. 0 is highest, 3 is lowest.");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
"Detail level of objects. 0 is highest, 3 is lowest.");
}
/*

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@ -198,7 +198,8 @@ Draw_Init (void)
r_rectdesc.rowbytes = draw_backtile->width;
cl_verstring =
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, 0, "Client version string");
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
"Client version string");
}
void

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@ -99,6 +99,6 @@ Game_Init (void)
void
Game_Init_Cvars (void)
{
fs_skinbase = Cvar_Get ("fs_skinbase", "qw", CVAR_ROM, 0,
fs_skinbase = Cvar_Get ("fs_skinbase", "qw", CVAR_ROM, NULL,
"location of skins dir for downloads");
}

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@ -317,16 +317,16 @@ Draw_Init_Cvars (void)
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE,
gl_lightmode_callback,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, 0, "Texture dimension");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, 0, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, 0,
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
"whether slide the console or stretch it");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, 0,
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
"alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, 0,
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, 0, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, 0,
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
"Client version string");
}

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@ -155,7 +155,7 @@ GL_CheckBrightness (unsigned char *pal)
int i, inf;
float brightness;
brighten = Cvar_Get ("brighten", "1", CVAR_NONE, 0,
brighten = Cvar_Get ("brighten", "1", CVAR_NONE, NULL,
"Palette hack equivalent to brightness");
if ((i = COM_CheckParm ("-brighten"))) {

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@ -210,38 +210,38 @@ R_Init (void)
void
R_Init_Cvars (void)
{
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, 0, "Set to 1 to disable display refresh");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, 0, "Toggles drawing of entities (almost everything but the world)");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, 0, "Toggles drawing of view models (your weapons)");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, 0, "Set to 1 to enable shadows for entities");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, 0, "Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "Set to 1 to disable display refresh");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles drawing of entities (almost everything but the world)");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of view models (your weapons)");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL, "Set to 1 to enable shadows for entities");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
/* FIXME what does r_waterripple use for units? */
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, 0, "Set to make liquids ripple, a good setting is 5");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, 0, "Set to 0 to disable lightmap changes");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, 0, "Set to 1 to enable runtime visibility checking (SLOW)");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, 0, "Display drawing time and statistics of what is being viewed");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, 0, "Graph network stats");
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, 0, "Net graph translucency");
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, 0, "Draw box around net graph");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, 0, "whether or not to draw particles");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, 0, "name of the current skybox");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "Set to make liquids ripple, a good setting is 5");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "Set to 0 to disable lightmap changes");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable runtime visibility checking (SLOW)");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing time and statistics of what is being viewed");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL, "Net graph translucency");
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL, "Draw box around net graph");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "whether or not to draw particles");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, 0, "Makes texture rendering quality better if set to 1");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, 0, "Set to 1 to make background black. Useful for removing HOM effect");
gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, 0, "Set to 1 for high quality dynamic lighting.");
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, 0, "Set to 1 to use a dynamic light effect faster on GL");
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, 0, "Smooth dynamic vertex lighting");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, 0, "Toggles fullbright color support for bmodels");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, 0, "Toggles fullbright color support for models");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, 0, "Toggles lavaball and rocket fireballs");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, 0, "Set to 0 to turn off colinear vertexes upon level load");
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, 0, "Toggles model animation interpolation");
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, 0, "Use multitexture when available");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, 0, "Set to 1, turns off all player colors");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, 0, "Detail of player skins. 0 best, 4 worst.");
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, 0, "controls whether sky is drawn first (0) or later (1)");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, 0, "subdivide sky polys");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, 0, "controls whether the skydome is single or double pass");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL, "Makes texture rendering quality better if set to 1");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make background black. Useful for removing HOM effect");
gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL, "Set to 1 for high quality dynamic lighting.");
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL, "Set to 1 to use a dynamic light effect faster on GL");
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL, "Smooth dynamic vertex lighting");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for bmodels");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for models");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL, "Set to 0 to turn off colinear vertexes upon level load");
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL, "Toggles model animation interpolation");
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, NULL, "Use multitexture when available");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "Set to 1, turns off all player colors");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "Detail of player skins. 0 best, 4 worst.");
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL, "controls whether sky is drawn first (0) or later (1)");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL, "subdivide sky polys");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL, "controls whether the skydome is single or double pass");
}
/*

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@ -384,21 +384,21 @@ SCR_SizeDown_f (void)
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, 0, "Your point of view in degrees. Smaller than 90 zooms in.");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, 0, "Set the screen size 30 minimum, 120 maximum");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, 0, "How quickly console scrolls up or down");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, 0, "fraction of the screen the console covers when down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, 0, "Show RAM icon if game is running low on memory");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, 0, "Show a turtle icon if your fps is slower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, 0, "Toggles display of pause graphic");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, 0, "How long in seconds screen hints are displayed");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, 0, "How fast the text is displayed at the end of the single player episodes");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, 0, "Set to 1 by default. Fixes status bar flicker on some hardware");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your point of view in degrees. Smaller than 90 zooms in.");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly console scrolls up or down");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show RAM icon if game is running low on memory");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show a turtle icon if your fps is slower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds screen hints are displayed");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, 0, "Color of the new crosshair");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, 0, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, 0, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, 0, "Sets the position of the crosshair on the Y-axis.");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis.");
}
void

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@ -362,8 +362,9 @@ IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "If set to 1, quake will grab the mouse in X");
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0, "Toggle mouse input filtering");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"If set to 1, quake will grab the mouse in X");
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "Toggle mouse input filtering");
}
void

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@ -134,7 +134,8 @@ void
IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, 0, "Toggle mouse input filtering.");
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, NULL,
"Toggle mouse input filtering.");
}
static void

View File

@ -424,7 +424,8 @@ void
IN_Init_Cvars (void)
{
// mouse variables
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, 0, "Toggle mouse input filtering.");
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, NULL,
"Toggle mouse input filtering.");
JOY_Init_Cvars();
}

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@ -550,9 +550,13 @@ void
IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "With this set to 1, quake will grab the mouse from X");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, 0, "Toggle mouse input filtering.");
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, 0, "DGA Input support");
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, 0,
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"With this set to 1, quake will grab the mouse from X");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL,
"Toggle mouse input filtering.");
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, NULL,
"DGA Input support");
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, NULL,
"DGA Mouse accelleration multiplier");
}

View File

@ -199,19 +199,19 @@ JOY_Init_Cvars (void)
int i;
joy_device =
Cvar_Get ("joy_device", "/dev/js0", CVAR_NONE | CVAR_ROM, 0,
Cvar_Get ("joy_device", "/dev/js0", CVAR_NONE | CVAR_ROM, NULL,
"Joystick device");
joy_enable =
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick enable flag");
joy_sensitivity =
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick sensitivity");
for (i = 0; i < JOY_MAX_AXES; i++) {
joy_axes[i].axis = Cvar_Get (joy_axes[i].var.name,
joy_axes[i].var.string,
CVAR_ARCHIVE, 0, "Set joystick axes");
CVAR_ARCHIVE, NULL, "Set joystick axes");
}
}

View File

@ -63,13 +63,13 @@ void
JOY_Init_Cvars (void)
{
joy_device =
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, 0,
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, NULL,
"Joystick device");
joy_enable =
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick enable flag");
joy_sensitivity =
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick sensitivity");
}

View File

@ -555,54 +555,66 @@ void
JOY_Init_Cvars(void)
{
joy_device =
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, 0,
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, NULL,
"Joystick device");
joy_enable =
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick enable flag");
joy_sensitivity =
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
"Joystick sensitivity");
// joystick variables
in_joystick =
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, 0, "FIXME: No Description");
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, NULL, "FIXME: No Description");
joy_name =
Cvar_Get ("joyname", "joystick", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyname", "joystick", CVAR_NONE, NULL,
"FIXME: No Description");
joy_advanced =
Cvar_Get ("joyadvanced", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvanced", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_advaxisx =
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_advaxisy =
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_advaxisz =
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_advaxisr =
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_advaxisu =
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_advaxisv =
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, NULL, "FIXME: No Description");
joy_forwardthreshold =
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, NULL,
"FIXME: No Description");
joy_sidethreshold =
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, NULL,
"FIXME: No Description");
joy_pitchthreshold =
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, 0, "FIXME: No Description");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, NULL,
"FIXME: No Description");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, NULL,
"FIXME: No Description");
joy_forwardsensitivity =
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, NULL,
"FIXME: No Description");
joy_sidesensitivity =
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, NULL,
"FIXME: No Description");
joy_pitchsensitivity =
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, NULL,
"FIXME: No Description");
joy_yawsensitivity =
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, 0, "FIXME: No Description");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, 0, "FIXME: No Description");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, 0, "FIXME: No Description");
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, NULL,
"FIXME: No Description");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, NULL,
"FIXME: No Description");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, NULL,
"FIXME: No Description");
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, 0, "FIXME: No Description");
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, NULL,
"FIXME: No Description");
return;
}

View File

@ -748,7 +748,7 @@ Key_Init (void)
void
Key_Init_Cvars (void)
{
cl_chatmode = Cvar_Get ("cl_chatmode", "2", CVAR_NONE, 0,
cl_chatmode = Cvar_Get ("cl_chatmode", "2", CVAR_NONE, NULL,
"Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart");
}

View File

@ -75,7 +75,8 @@ void
Mod_Init_Cvars (void)
{
gl_subdivide_size =
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, 0, "Sets the division value for the sky brushes.");
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL,
"Sets the division value for the sky brushes.");
}
/*

View File

@ -129,10 +129,13 @@ Netchan_Init (void)
void
Netchan_Init_Cvars (void)
{
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, 0, "Show all network packets");
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, 0, "Toggle the display of how many packets you are dropping");
qport = Cvar_Get ("qport", "0", CVAR_NONE, 0, "The internal port number for the game networking code."
"Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, NULL,
"Show all network packets");
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, NULL,
"Toggle the display of how many packets you are dropping");
qport = Cvar_Get ("qport", "0", CVAR_NONE, NULL,
"The internal port number for the game networking code."
"Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
}
/*

View File

@ -961,7 +961,7 @@ int
Net_Log_Init (void)
{
netlogger =
Cvar_Get ("net_logger", "1", CVAR_NONE, 0, "Packet logging/parsing");
Cvar_Get ("net_logger", "1", CVAR_NONE, NULL, "Packet logging/parsing");
// 0 = no logging
// 1 = hex dump only
@ -970,8 +970,10 @@ Net_Log_Init (void)
// 4 = parse/hexdump, skip movement/empty messages
netloglevel =
Cvar_Get ("net_loglevel", "2", CVAR_NONE, 0, "Packet logging/parsing");
Cvar_Get ("net_loglevel", "2", CVAR_NONE, NULL,
"Packet logging/parsing");
Net_LogStart ("qfpacket.log");
return 0;
}

View File

@ -743,29 +743,48 @@ V_Init (void)
void
V_Init_Cvars (void)
{
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, 0, "How far the player must move forward before the view re-centers");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, 0, "How quickly you return to a center view after a lookup or lookdown");
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, NULL,
"How far the player must move forward before the view re-centers");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, NULL,
"How quickly you return to a center view after a lookup or lookdown");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, 0, "How far you tilt right and left when v_idlescale is enabled");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, 0, "How quickly you tilt right and left when v_idlescale is enabled");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, 0, "How quickly you lean forwards and backwards when v_idlescale is enabled");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, 0, "How far you tilt right and left when v_idlescale is enabled");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, 0, "How far you tilt right and left when v_idlescale is enabled");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, 0, "How far you lean forwards and backwards when v_idlescale is enabled");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, NULL,
"How far you tilt right and left when v_idlescale is enabled");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, NULL,
"How quickly you tilt right and left when v_idlescale is enabled");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, NULL,
"How quickly you lean forwards and backwards when v_idlescale is enabled");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, NULL,
"How far you tilt right and left when v_idlescale is enabled");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, NULL,
"How far you tilt right and left when v_idlescale is enabled");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, NULL,
"How far you lean forwards and backwards when v_idlescale is enabled");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, 0, "Toggles whether the view remains idle");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, NULL,
"Toggles whether the view remains idle");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, 0, "How quickly you straighten out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, 0, "How much your screen tilts when strafing");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
"How quickly you straighten out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL,
"How much your screen tilts when strafing");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, 0, "How much your weapon moves up and down when walking");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, 0, "How quickly your weapon moves up and down when walking");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, 0, "How long your weapon stays up before cycling when walking");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, NULL,
"How much your weapon moves up and down when walking");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, NULL,
"How quickly your weapon moves up and down when walking");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, NULL,
"How long your weapon stays up before cycling when walking");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, 0, "How long the kick from an attack lasts");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, 0, "How much you lean when hit");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, 0, "How much you look up when hit");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, NULL,
"How long the kick from an attack lasts");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, NULL,
"How much you lean when hit");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, NULL,
"How much you look up when hit");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, 0, "Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, 0, "Contrast level");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, NULL,
"Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, NULL, "Contrast level");
}

View File

@ -402,20 +402,20 @@ SCR_SizeDown_f (void)
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, 0, "field of view. 90 is normal, smaller numbers zoom");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, 0, "Set the screen size 30 minimum, 120 maximum");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, 0, "fraction of the screen the console covers when down");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, 0, "How quickly in the console screen scrolls up and down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, 0, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, 0, "Show turtle icon when fps is lower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, 0, "Show paused graphic when paused");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, 0, "How long in seconds the screen hints are displayed on the screen");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, 0, "How fast the text is displayed at the end of the single player episodes");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Show paused graphic when paused");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, 0, "Crosshair 2's color");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, 0, "Crosshair type. 0 off, 1 old, 2 new with color");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, 0, "Sets the position of the crosshair on the X-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, 0, "Sets the position of the crosshair on the Y-axis");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Crosshair 2's color");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old, 2 new with color");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis");
}
void

View File

@ -312,15 +312,16 @@ Skin_Init (void)
void
Skin_Init_Cvars (void)
{
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, 0,
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
"default base skin name");
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, 0,
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL,
"set to 1 to not download new skins");
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Players skin");
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Players color on bottom");
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Players skin");
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on bottom");
}
/*

1020
qw/source/snd_dma.c Normal file

File diff suppressed because it is too large Load Diff

147
qw/source/snd_null.c Normal file
View File

@ -0,0 +1,147 @@
/*
snd_null.c
include this instead of all the other snd_* files to have no sound
code whatsoever
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include "QF/qtypes.h"
#include "sound.h"
// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
channel_t channels[MAX_CHANNELS];
int total_channels;
volatile dma_t *shm = 0;
cvar_t *loadas8bit;
int paintedtime; // sample PAIRS
cvar_t *bgmvolume;
cvar_t *volume;
void
S_Init (void)
{
S_Init_Cvars ();
}
void
S_Init_Cvars (void)
{
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Volume level of sounds");
loadas8bit =
Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
"CD music volume");
}
void
S_AmbientOff (void)
{
}
void
S_AmbientOn (void)
{
}
void
S_Shutdown (void)
{
}
void
S_TouchSound (char *sample)
{
}
void
S_ClearBuffer (void)
{
}
void
S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}
void
S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,
float attenuation)
{
}
void
S_StopSound (int entnum, int entchannel)
{
}
sfx_t *
S_PrecacheSound (char *sample)
{
return NULL;
}
void
S_ClearPrecache (void)
{
}
void
S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void
S_StopAllSounds (qboolean clear)
{
}
void
S_BeginPrecaching (void)
{
}
void
S_EndPrecaching (void)
{
}
void
S_ExtraUpdate (void)
{
}
void
S_LocalSound (char *s)
{
}

View File

@ -877,7 +877,8 @@ SV_InitOperatorCommands (void)
Cmd_AddCommand ("maplist", COM_Maplist_f, "List all maps on the server");
cl_warncmd =
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, 0, "Toggles the display of error messages for unknown commands");
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, NULL,
"Toggles the display of error messages for unknown commands");
// poor
// description
}

View File

@ -1490,13 +1490,13 @@ SV_InitLocal (void)
SV_UserInit ();
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, 0, "Set the password for rcon commands");
password = Cvar_Get ("password", "", CVAR_NONE, 0, "Set the server password for players");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, 0, "Set the spectator password");
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL, "Set the password for rcon commands");
password = Cvar_Get ("password", "", CVAR_NONE, NULL, "Set the server password for players");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, NULL, "Set the spectator password");
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, 0,
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, NULL,
"The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy");
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, 0,
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, NULL,
"The maximum amount of time in seconds before a client a receives an update from the server");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, Cvar_Info, "Amount of frags a player must attain in order to exit the level");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, Cvar_Info,
@ -1524,34 +1524,34 @@ SV_InitLocal (void)
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info, "Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info, "Toggle the use of r_watervis by OpenGL clients");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, 0,
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, NULL,
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, 0,
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, NULL,
"The number of seconds that the server will keep the character of a player on the map who seems to have disconnected");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, 0, "Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, 0, "Sets the global value for the amount of gravity");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, 0,
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL, "Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL, "Sets the global value for the amount of gravity");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL,
"Sets the value that determines how fast the player should come to a complete stop");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, 0, "Sets the maximum speed a player can move");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL, "Sets the maximum speed a player can move");
sv_spectatormaxspeed =
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, 0, "Sets the maximum speed a spectator can move");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, 0, "Sets the acceleration value for the players");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, 0, "Sets how quickly the players accelerate in air");
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL, "Sets the maximum speed a spectator can move");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL, "Sets the acceleration value for the players");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL, "Sets how quickly the players accelerate in air");
sv_wateraccelerate =
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, 0, "Sets the water acceleration value");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, 0, "Sets the friction value for the players");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, 0, "Sets the water friction value");
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL, "Sets the water acceleration value");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL, "Sets the friction value for the players");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL, "Sets the water friction value");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, 0, "Sets the value for auto-aiming leniency");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL, "Sets the value for auto-aiming leniency");
sv_timekick =
Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, Cvar_Info, "Time cheat protection");
sv_timekick_fuzz =
Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, 0,
Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, NULL,
"Time cheat \"fuzz factor\"");
sv_timekick_interval =
Cvar_Get ("sv_timekick_interval", "30", CVAR_NONE, 0,
Cvar_Get ("sv_timekick_interval", "30", CVAR_NONE, NULL,
"Time cheat check interval");
sv_minqfversion =
@ -1562,45 +1562,45 @@ SV_InitLocal (void)
Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, Cvar_Info, "Maximum allowable rate");
sv_allow_log =
Cvar_Get ("sv_allow_log", "1", CVAR_NONE, 0, "Allow remote logging");
Cvar_Get ("sv_allow_log", "1", CVAR_NONE, NULL, "Allow remote logging");
sv_allow_status =
Cvar_Get ("sv_allow_status", "1", CVAR_NONE, 0,
Cvar_Get ("sv_allow_status", "1", CVAR_NONE, NULL,
"Allow remote status queries (qstat etc)");
sv_allow_ping =
Cvar_Get ("sv_allow_pings", "1", CVAR_NONE, 0,
Cvar_Get ("sv_allow_pings", "1", CVAR_NONE, NULL,
"Allow remote pings (qstat etc)");
sv_netdosprotect =
Cvar_Get ("sv_netdosprotect", "0", CVAR_NONE, 0,
Cvar_Get ("sv_netdosprotect", "0", CVAR_NONE, NULL,
"DoS flood attack protection");
sv_timestamps =
Cvar_Get ("sv_timestamps", "0", CVAR_NONE, 0,
Cvar_Get ("sv_timestamps", "0", CVAR_NONE, NULL,
"Time/date stamps in log entries");
sv_timefmt =
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE, 0,
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE, NULL,
"Time/date format to use");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, 0,
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, NULL,
"Determines the rules for the IP list "
"0 Only IP addresses on the Ban list will be allowed onto the server, "
"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, 0, "Toggle if clients can download game data from the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL, "Toggle if clients can download game data from the server");
allow_download_skins =
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, 0, "Toggle if clients can download skins from the server");
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL, "Toggle if clients can download skins from the server");
allow_download_models =
Cvar_Get ("allow_download_models", "1", CVAR_NONE, 0, "Toggle if clients can download models from the server");
Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL, "Toggle if clients can download models from the server");
allow_download_sounds =
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, 0, "Toggle if clients can download sounds from the server");
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL, "Toggle if clients can download sounds from the server");
allow_download_maps =
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, 0, "Toggle if clients can download maps from the server");
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL, "Toggle if clients can download maps from the server");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, 0, "Toggle the use of high character color names for players");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL, "Toggle the use of high character color names for players");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, 0,
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, NULL,
"Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, 0, "Toggle if server can be paused 1 is on, 0 is off");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "Toggle if server can be paused 1 is on, 0 is off");
// DoS protection
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");

View File

@ -284,11 +284,12 @@ void
SV_Progs_Init_Cvars (void)
{
r_skyname =
Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info, "name of skybox");
sv_progs = Cvar_Get ("sv_progs", "qwprogs.dat", CVAR_ROM, 0,
Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info,
"name of skybox");
sv_progs = Cvar_Get ("sv_progs", "qwprogs.dat", CVAR_ROM, NULL,
"Allows selectable game progs if you have several "
"of them in the gamedir");
pr_checkextentions = Cvar_Get ("sv_progs", "1", CVAR_ROM, 0,
pr_checkextentions = Cvar_Get ("sv_progs", "1", CVAR_ROM, NULL,
"indicate the presence of the "
"checkextentions qc function");
}

View File

@ -139,10 +139,11 @@ Sys_ConsoleInput (void)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, 0, "Toggles console screen output");
sys_extrasleep = Cvar_Get ("sys_extrasleep", "0", CVAR_NONE, 0,
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL,
"Toggles console screen output");
sys_extrasleep = Cvar_Get ("sys_extrasleep", "0", CVAR_NONE, NULL,
"Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.");
sys_dead_sleep = Cvar_Get ("sys_dead_sleep", "1", CVAR_NONE, 0,
sys_dead_sleep = Cvar_Get ("sys_dead_sleep", "1", CVAR_NONE, NULL,
"When set, the server gets NO cpu if no clients are connected"
"and there's no other activity. *MIGHT* cause problems with"
"some mods.");

View File

@ -132,8 +132,9 @@ Sys_Quit (void)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, 0, "Toggle console output");
sys_sleep = Cvar_Get ("sys_sleep", "8", CVAR_NONE, 0,
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL,
"Toggle console output");
sys_sleep = Cvar_Get ("sys_sleep", "8", CVAR_NONE, NULL,
"Sleep how long in seconds between checking for connections. minimum is 0, maximum is 13");
}

View File

@ -1768,9 +1768,13 @@ SV_UserInit (void)
{
qsort (ucmds, sizeof (ucmds) / sizeof (ucmds[0]), sizeof (ucmds[0]),
ucmds_compare);
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, 0, "How quickly a player straightens out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, 0, "How much a player's screen tilts when strafing");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, 0, "Toggles the ability of spectators to talk to players");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, 0,
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
"How quickly a player straightens out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, NULL,
"How much a player's screen tilts when strafing");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, NULL,
"Toggles the ability of spectators to talk to players");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, NULL,
"Toggle the use of map checksumming to check for players who edit maps to cheat");
}

View File

@ -261,31 +261,31 @@ R_Init_Cvars (void)
{
D_Init_Cvars ();
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, 0, "Toggles drawing order");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, 0, "Toggles the displaying of drawing time and"
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Toggles the displaying of drawing time and"
"statistics of what is currently being viewed");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, 0, "Toggle the display of a performance graph");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, 0, "Toggle the display of a graph showing network performance");
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, 0, "Toggle the graph that reports the changes of z-axis position");
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, 0, "Set the number of lines displayed in the various graphs");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, 0, "Toggles the drawing of textures");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, 0, "Determines the ambient lighting for a level");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, 0, "This sets the color for areas outside of the current map");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, 0, "Toggles whether surfaces are warped in a liquid.");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, 0, "Toggles the drawing of entities.");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, 0, "Toggles the drawing of your weapon");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, 0, "Toggles drawing of particles.");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, 0, "Toggles the displays of number of polygon models current being viewed");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, 0, "Toggles the display of drawing speed information");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, 0, "Toggle the display of how many surfaces where not displayed");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, 0, "Sets the maximum number of surfaces");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, 0, "Toggles the displaying of number of surfaces currently being viewed");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, 0, "Toggle the display of how many edges where not displayed");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, 0, "Sets the maximum number of surfaces");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, 0, "Toggles the displaying of number of edges currently being viewed");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, 0, "Determines how much of an alias model is clipped away and how much is viewable");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, 0, "Determines how much of an alias model is clipped away and how much is viewable.");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, 0,
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "Toggle the display of a performance graph");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "Toggle the display of a graph showing network performance");
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL, "Toggle the graph that reports the changes of z-axis position");
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL, "Set the number of lines displayed in the various graphs");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "Toggles the drawing of textures");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "Determines the ambient lighting for a level");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "This sets the color for areas outside of the current map");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "Toggles whether surfaces are warped in a liquid.");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles the drawing of entities.");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles the drawing of your weapon");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of particles.");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "Toggles the displays of number of polygon models current being viewed");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "Toggles the display of drawing speed information");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "Toggle the display of how many surfaces where not displayed");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "Toggles the displaying of number of surfaces currently being viewed");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "Toggle the display of how many edges where not displayed");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "Toggles the displaying of number of edges currently being viewed");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "Determines how much of an alias model is clipped away and how much is viewable");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "Determines how much of an alias model is clipped away and how much is viewable.");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
"subdivide sky polys");
}

View File

@ -333,11 +333,13 @@ void
Team_Init_Cvars (void)
{
cl_deadbodyfilter =
Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE, 0,
Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE, NULL,
"Hide dead player models");
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, 0, "Hide gibs");
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, 0, "Use .loc files to find your present location when you put %l in messages");
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, 0, "Unhide fake messages");
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, NULL, "Hide gibs");
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, NULL,
"Use .loc files to find your present location when you put %l in messages");
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, NULL,
"Unhide fake messages");
}
/*

View File

@ -47,8 +47,10 @@ VID_GetWindowSize (int def_w, int def_h)
{
int pnum;
vid_width = Cvar_Get ("vid_width", va ("%d", def_w), CVAR_NONE, 0, "screen width");
vid_height = Cvar_Get ("vid_height", va ("%d", def_h), CVAR_NONE, 0, "screen height");
vid_width = Cvar_Get ("vid_width", va ("%d", def_w), CVAR_NONE, NULL,
"screen width");
vid_height = Cvar_Get ("vid_height", va ("%d", def_h), CVAR_NONE, NULL,
"screen height");
if ((pnum = COM_CheckParm ("-width"))) {
if (pnum >= com_argc - 1)

View File

@ -345,7 +345,8 @@ void
VID_Init8bitPalette (void)
{
vid_use8bit =
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, 0, "Use 8-bit shared palettes.");
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL,
"Use 8-bit shared palettes.");
Con_Printf ("Checking for 8-bit extension: ");
if (vid_use8bit->int_val) {

View File

@ -6,7 +6,6 @@
based on vid_svgalib.c
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 Nelson Rush.
Copyright (C) 1999-2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999-2000 David Symonds [xoxus@usa.net]
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -625,11 +624,12 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, 0, "Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, 0,
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL,
"Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL,
"Redraw entire screen each frame instead of just dirty areas");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE, 0,
"Wait for vertical retrace before drawing next frame");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
NULL, "Wait for vertical retrace before drawing next frame");
}

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@ -2073,21 +2073,21 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, 0, "Set the video mode");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, 0, "Toggles the use of page flipping");
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "Set the video mode");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, NULL, "Toggles the use of page flipping");
_vid_default_mode_win =
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, 0, "Default windowed video mode");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, 0, "Maximum x-axis screen size");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, 0, "Maximum y-axis screen size");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, 0, "Stretch the pixles by a two fold to acheive proper view");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "Have quake grab the mouse from X when you play");
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, NULL, "Default windowed video mode");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, NULL, "Maximum x-axis screen size");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, NULL, "Maximum y-axis screen size");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, NULL, "Stretch the pixles by a two fold to acheive proper view");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "Have quake grab the mouse from X when you play");
vid_fullscreen_mode =
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, 0, "Set the full screen video mode.");
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, NULL, "Set the full screen video mode.");
vid_windowed_mode =
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, 0, "Set the windowed video mode");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, 0, "If set, won't allow you to task switch while playing");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, 0, "The x-axis location of the window, if windowed");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, 0, "The y-axis location of the window, if windowed");
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, NULL, "Set the windowed video mode");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, NULL, "If set, won't allow you to task switch while playing");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, NULL, "The x-axis location of the window, if windowed");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, NULL, "The y-axis location of the window, if windowed");
}

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@ -195,7 +195,7 @@ void
VID_Init_Cvars ()
{
vid_fullscreen =
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, 0,
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
"Toggles fullscreen game mode");
}

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@ -228,7 +228,8 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, 0, "Toggles fullscreen mode");
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
"Toggles fullscreen mode");
}
void

View File

@ -4,7 +4,6 @@
Linux SVGALib video routines
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 Nelson Rush.
Copyright (C) 1999-2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999-2000 David Symonds [xoxus@usa.net]
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -610,10 +609,12 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, 0, "Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, 0, "Redraw entire screen each frame instead of just dirty areas");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0",
CVAR_ARCHIVE, 0, "Wait for vertical retrace before drawing next frame");
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, NULL,
"Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL,
"Redraw entire screen each frame instead of just dirty areas");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
NULL, "Wait for vertical retrace before drawing next frame");
}

View File

@ -1391,7 +1391,8 @@ VID_Init8bitPalette (void)
GLubyte *oldPalette, *newPalette;
vid_use8bit =
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, 0, "Use 8-bit shared palettes.");
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL,
"Use 8-bit shared palettes.");
if (!vid_use8bit->int_val) return;
@ -1662,7 +1663,8 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, 0, "Grab the mouse from X while playing quake");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"Grab the mouse from X while playing quake");
}