First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.

Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-05-09 05:41:34 +00:00
parent 80814f5437
commit f6374b48ce
56 changed files with 2934 additions and 2989 deletions

View file

@ -1,7 +1,7 @@
/*
client.h
@description@
Client definitions
Copyright (C) 1996-1997 Id Software, Inc.
@ -31,15 +31,16 @@
#include <stdio.h>
#include "QF/cvar.h"
#include "QF/info.h"
#include "QF/mathlib.h"
#include "QF/model.h"
#include "QF/quakefs.h"
#include "QF/sound.h"
#include "protocol.h"
#include "net.h"
#include "QF/model.h"
#include "QF/sound.h"
#include "render.h"
#include "QF/cvar.h"
#include "QF/quakefs.h"
#include "game.h"
typedef struct usercmd_s

View file

@ -1,7 +1,7 @@
/*
d_iface.h
@description@
Interface header file for rasterization modules
Copyright (C) 1996-1997 Id Software, Inc.
@ -29,6 +29,7 @@
#ifndef __d_iface_h
#define __d_iface_h
#include "QF/mathlib.h"
#include "QF/model.h"
#include "render.h"
@ -169,6 +170,7 @@ void D_DrawZPoint (void);
void D_EnableBackBufferAccess (void);
void D_EndParticles (void);
void D_Init (void);
void D_Init_Cvars (void);
void D_ViewChanged (void);
void D_SetupFrame (void);
void D_StartParticles (void);

View file

@ -1,7 +1,7 @@
/*
draw.h
@description@
Video buffer handling definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
@ -34,6 +34,7 @@
extern qpic_t *draw_disc; // also used on sbar
void Draw_Init (void);
void Draw_Init_Cvars (void);
void Draw_Character8 (int x, int y, int num);
void Draw_DebugChar (char num);
void Draw_Pic (int x, int y, qpic_t *pic);
@ -49,7 +50,7 @@ void Draw_FadeScreen (void);
void Draw_String8 (int x, int y, char *str);
void Draw_Crosshair(void);
qpic_t *Draw_PicFromWad (char *name);
qpic_t *Draw_CachePic (char *path);
qpic_t *Draw_CachePic (char *path, qboolean alpha);
void Draw_Crosshair(void);
#endif // __draw_h

56
nq/include/r_dynamic.h Normal file
View file

@ -0,0 +1,56 @@
/*
render.h
public interface to refresh functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _R_DYNAMIC_H
#define _R_DYNAMIC_H
#include "QF/mathlib.h"
void R_ParseParticleEffect (void);
struct entity_s;
void R_RocketTrail (int type, struct entity_s *ent);
void R_RunParticleEffect (vec3_t org, int color, int count);
void R_RunPuffEffect (vec3_t org, byte type, byte count);
void R_RunSpikeEffect (vec3_t org, byte type);
#ifdef QUAKE2
void R_DarkFieldParticles (entity_t *ent);
#endif
void R_EntityParticles (entity_t *ent);
void R_BlobExplosion (vec3_t org);
void R_ParticleExplosion (vec3_t org);
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
void R_LavaSplash (vec3_t org);
void R_TeleportSplash (vec3_t org);
void R_PushDlights (vec3_t entorigin);
void R_InitParticles (void);
void R_ClearParticles (void);
void R_DrawParticles (void);
#endif // _R_DYNAMIC_H

View file

@ -1,7 +1,7 @@
/*
render.h
@description@
public interface to refresh functions
Copyright (C) 1996-1997 Id Software, Inc.
@ -29,9 +29,10 @@
#ifndef __render_h
#define __render_h
#include "QF/mathlib.h"
#include "QF/cvar.h"
#include "QF/mathlib.h"
#include "QF/vid.h"
#include "protocol.h"
#define MAXCLIPPLANES 11
@ -45,15 +46,16 @@ typedef struct entity_s
{
qboolean forcelink; // model changed
int keynum; // FIXME: hack to match qw
int update_type;
entity_state_t baseline; // to fill in defaults in updates
double msgtime; // time of last update
vec3_t msg_origins[2]; // last two updates (0 is newest)
vec3_t msg_origins[2]; // last two updates (0 is newest)
vec3_t origin;
vec3_t msg_angles[2]; // last two updates (0 is newest)
vec3_t angles;
vec3_t angles;
struct model_s *model; // NULL = no model
struct efrag_s *efrag; // linked list of efrags
int frame;
@ -61,17 +63,14 @@ typedef struct entity_s
byte *colormap;
int effects; // light, particals, etc
int skinnum; // for Alias models
int visframe; // last frame this entity was
// found in an active leaf
int visframe; // last frame this entity was found in an active leaf
int dlightframe; // dynamic lighting
int dlightbits;
// FIXME: could turn these into a union
int trivial_accept;
struct mnode_s *topnode; // for bmodels, first world node
// that splits bmodel, or NULL if
// not split
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
} entity_t;
// !!! if this is changed, it must be changed in asm_draw.h too !!!
@ -133,8 +132,11 @@ void R_NewMap (void);
void R_ParseParticleEffect (void);
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
struct entity_s;
void R_RocketTrail (int type, struct entity_s *ent);
void R_RunParticleEffect (vec3_t org, int color, int count);
void R_RunPuffEffect (vec3_t org, byte type, byte count);
void R_RunSpikeEffect (vec3_t org, byte type);
#ifdef QUAKE2
void R_DarkFieldParticles (entity_t *ent);

View file

@ -46,10 +46,8 @@ soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
surf16.S surf8.S
common_ASM= sys_ia32.S worlda.S $(math_ASM)
common_SOURCES= game.c wad.c world.c \
model.c model_alias.c model_brush.c model_sprite.c \
com.c \
$(common_ASM)
common_SOURCES= game.c wad.c world.c model.c model_alias.c model_brush.c \
model_sprite.c com.c $(common_ASM)
# ... System type
if SYSTYPE_WIN32
@ -90,7 +88,7 @@ combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
draw.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c sw_refrag.c \
sw_rlight.c sw_rmain.c sw_rmisc.c sw_part.c sw_rsky.c sw_rsprite.c \
sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c sw_rvars.c screen.c sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c sw_view.c $(soft_ASM)
@ -122,10 +120,11 @@ nq_x11_DEPENDENCIES=$(client_LIB_DEPS)
# OpenGL-using targets
# ... Common stuff
ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
gl_model_sprite.c
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c gl_mesh.c \
gl_refrag.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_screen.c gl_view.c gl_warp.c gl_model_alias.c \
gl_model_brush.c gl_model_fullbright.c gl_model_sprite.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)

View file

@ -29,7 +29,6 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
@ -70,14 +69,10 @@ Cmd_ForwardToServer (void)
SZ_Print (&cls.message, "\n");
}
/*
cl_Cmd_Init
*/
void
cl_Cmd_Init (void)
{
//
// register our commands
//
// register our commands
Cmd_AddCommand ("cmd", Cmd_ForwardToServer, "No Description");
}

View file

@ -30,8 +30,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/qendian.h"
#include "QF/va.h"
@ -330,12 +334,7 @@ CL_PlayDemo_f (void)
// fscanf (cls.demofile, "%i\n", &cls.forcetrack);
}
/*
====================
CL_FinishTimeDemo
====================
*/
void
CL_FinishTimeDemo (void)
{

View file

@ -29,18 +29,22 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include "QF/msg.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/compat.h"
#include "QF/keys.h"
#include "QF/input.h"
#include "QF/keys.h"
#include "QF/msg.h"
#include "host.h"
#include "client.h"
#include "host.h"
/*
===============================================================================
@ -103,6 +107,7 @@ KeyDown (kbutton_t *b)
b->state |= 1 + 2; // down + impulse down
}
void
KeyUp (kbutton_t *b)
{
@ -164,6 +169,7 @@ IN_MLookUp (void)
if (!(in_mlook.state & 1) && lookspring->int_val)
V_StartPitchDrift ();
}
void
IN_UpDown (void)
{
@ -350,6 +356,7 @@ IN_Impulse (void)
in_impulse = atoi (Cmd_Argv (1));
}
/*
===============
CL_KeyState
@ -402,8 +409,6 @@ CL_KeyState (kbutton_t *key)
}
//==========================================================================
cvar_t *cl_upspeed;
@ -473,6 +478,7 @@ CL_AdjustAngles (void)
}
/*
================
CL_BaseMove
@ -538,7 +544,6 @@ CL_BaseMove (usercmd_t *cmd)
}
/*
==============
CL_SendMove
@ -616,11 +621,7 @@ CL_SendMove (usercmd_t *cmd)
}
}
/*
============
CL_InitInput
============
*/
void
CL_InitInput (void)
{
@ -659,5 +660,4 @@ CL_InitInput (void)
Cmd_AddCommand ("-klook", IN_KLookUp, "No Description");
Cmd_AddCommand ("+mlook", IN_MLookDown, "No Description");
Cmd_AddCommand ("-mlook", IN_MLookUp, "No Description");
}

View file

@ -2,7 +2,7 @@
/*
cl_main.c
@description@
entity parsing and management
Copyright (C) 1996-1997 Id Software, Inc.
@ -31,19 +31,21 @@
# include "config.h"
#endif
#include "QF/msg.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/input.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/va.h"
#include "client.h"
#include "chase.h"
#include "QF/input.h"
#include "host.h"
#include "QF/va.h"
#include "host.h"
#include "render.h"
#include "server.h"
#include "QF/console.h"
#include "QF/screen.h"
#include "QF/cmd.h"
byte *vid_colormap;
@ -67,6 +69,8 @@ cvar_t *m_yaw;
cvar_t *m_forward;
cvar_t *m_side;
cvar_t *r_firecolor;
cvar_t *show_fps;
cvar_t *show_time;
@ -85,74 +89,61 @@ dlight_t cl_dlights[MAX_DLIGHTS];
int cl_numvisedicts;
entity_t *cl_visedicts[MAX_VISEDICTS];
void
CL_InitCvars (void)
{
show_fps =
Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
"display realtime frames per second");
// Misty: I like to be able to see the time when I play
r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE, NULL,
"color of rocket and lava ball fires");
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
"display realtime frames per second");
show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL,
"display the current time");
cl_warncmd =
Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL,
"inform when execing a command");
"display the current time");
cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL,
"inform when execing a command");
cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL,
"Player name");
cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color");
cl_upspeed =
Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
"swim/fly up/down speed");
cl_forwardspeed =
Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
"forward speed");
cl_backspeed =
Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL, "backward speed");
"Player name");
cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL,
"Player color");
cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
"swim/fly up/down speed");
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE,
NULL, "forward speed");
cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
"backward speed");
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
"strafe speed");
cl_movespeedkey =
Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
"move `run' speed multiplier");
"strafe speed");
cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
"move `run' speed multiplier");
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
"turning speed");
cl_pitchspeed =
Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
"look up/down speed");
cl_anglespeedkey =
Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
"turn `run' speed multiplier");
cl_shownet =
Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
"show network packets. 0=off, 1=basic, 2=verbose");
cl_nolerp =
Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
"linear motion interpolation");
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, NULL, "status bar mode");
cl_hudswap =
Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL,
"new HUD on left side?");
"turning speed");
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
"look up/down speed");
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE,
NULL, "turn `run' speed multiplier");
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
"show network packets. 0=off, 1=basic, 2=verbose");
cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
"linear motion interpolation");
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, NULL,
"status bar mode");
cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL,
"new HUD on left side?");
lookspring =
Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL,
"Snap view to center when moving and no mlook/klook");
m_pitch =
Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
"mouse pitch (up/down) multipier");
m_yaw =
Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL,
"mouse yaw (left/right) multipiler");
m_forward =
Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL,
"mouse forward/back speed");
"Snap view to center when moving and no mlook/klook");
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
"mouse pitch (up/down) multipier");
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL,
"mouse yaw (left/right) multipiler");
m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL,
"mouse forward/back speed");
m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL,
"mouse strafe speed");
"mouse strafe speed");
}
/*
=====================
CL_ClearState
=====================
*/
void
CL_ClearState (void)
{
@ -183,6 +174,7 @@ CL_ClearState (void)
cl.free_efrags[i].entnext = NULL;
}
/*
=====================
CL_Disconnect
@ -232,8 +224,6 @@ CL_Disconnect_f (void)
}
/*
=====================
CL_EstablishConnection
@ -263,6 +253,7 @@ CL_EstablishConnection (char *host)
// before playing
}
/*
=====================
CL_SignonReply
@ -309,6 +300,7 @@ CL_SignonReply (void)
}
}
/*
=====================
CL_NextDemo
@ -340,11 +332,7 @@ CL_NextDemo (void)
cls.demonum++;
}
/*
==============
CL_PrintEntities_f
==============
*/
void
CL_PrintEntities_f (void)
{
@ -404,12 +392,7 @@ SetPal (int i)
#endif
}
/*
===============
CL_AllocDlight
===============
*/
dlight_t *
CL_AllocDlight (int key)
{
@ -446,11 +429,7 @@ CL_AllocDlight (int key)
return dl;
}
/*
===============
CL_NewDlight
===============
*/
void
CL_NewDlight (int key, float x, float y, float z, float radius, float time,
int type)
@ -488,12 +467,7 @@ CL_NewDlight (int key, float x, float y, float z, float radius, float time,
}
}
/*
===============
CL_DecayLights
===============
*/
void
CL_DecayLights (void)
{
@ -562,11 +536,6 @@ CL_LerpPoint (void)
}
/*
===============
CL_RelinkEntities
===============
*/
void
CL_RelinkEntities (void)
{
@ -705,24 +674,27 @@ CL_RelinkEntities (void)
}
#endif
if (ent->model->flags & EF_GIB)
R_RocketTrail (oldorg, ent->origin, 2, ent);
else if (ent->model->flags & EF_ZOMGIB)
R_RocketTrail (oldorg, ent->origin, 4, ent);
else if (ent->model->flags & EF_TRACER)
R_RocketTrail (oldorg, ent->origin, 3, ent);
else if (ent->model->flags & EF_TRACER2)
R_RocketTrail (oldorg, ent->origin, 5, ent);
else if (ent->model->flags & EF_ROCKET) {
R_RocketTrail (oldorg, ent->origin, 0, ent);
if (VectorDistance_fast(ent->msg_origins[1], ent->origin) > (256*256))
VectorCopy (ent ->origin, ent->msg_origins[1]);
if (ent->model->flags & EF_ROCKET) {
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
VectorCopy (r_firecolor->vec, dl->color);
dl->radius = 200;
dl->die = cl.time + 0.01;
dl->die = cl.time + 0.1;
R_RocketTrail (0, ent);
} else if (ent->model->flags & EF_GRENADE)
R_RocketTrail (oldorg, ent->origin, 1, ent);
R_RocketTrail (1, ent);
else if (ent->model->flags & EF_GIB)
R_RocketTrail (2, ent);
else if (ent->model->flags & EF_ZOMGIB)
R_RocketTrail (4, ent);
else if (ent->model->flags & EF_TRACER)
R_RocketTrail (3, ent);
else if (ent->model->flags & EF_TRACER2)
R_RocketTrail (5, ent);
else if (ent->model->flags & EF_TRACER3)
R_RocketTrail (oldorg, ent->origin, 6, ent);
R_RocketTrail (6, ent);
ent->forcelink = false;

View file

@ -30,8 +30,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "client.h"
#include "host.h"
@ -47,6 +51,7 @@
#include "game.h"
#include "QF/input.h"
char *svc_strings[] = {
"svc_bad",
"svc_nop",
@ -97,6 +102,7 @@ char *svc_strings[] = {
//=============================================================================
/*
===============
CL_EntityNum
@ -120,11 +126,6 @@ CL_EntityNum (int num)
}
/*
==================
CL_ParseStartSoundPacket
==================
*/
void
CL_ParseStartSoundPacket (void)
{
@ -164,6 +165,7 @@ CL_ParseStartSoundPacket (void)
volume / 255.0, attenuation);
}
/*
==================
CL_KeepaliveMessage
@ -226,11 +228,7 @@ CL_KeepaliveMessage (void)
struct model_s **snd_worldmodel = &cl.worldmodel;
/*
==================
CL_ParseServerInfo
==================
*/
void
CL_ParseServerInfo (void)
{
@ -488,11 +486,7 @@ CL_ParseUpdate (int bits)
}
}
/*
==================
CL_ParseBaseline
==================
*/
void
CL_ParseBaseline (entity_t *ent)
{
@ -615,11 +609,7 @@ CL_ParseClientdata (int bits)
}
}
/*
=====================
CL_NewTranslation
=====================
*/
void
CL_NewTranslation (int slot)
{
@ -652,11 +642,7 @@ CL_NewTranslation (int slot)
}
}
/*
=====================
CL_ParseStatic
=====================
*/
void
CL_ParseStatic (void)
{
@ -682,11 +668,7 @@ CL_ParseStatic (void)
R_AddEfrags (ent);
}
/*
===================
CL_ParseStaticSound
===================
*/
void
CL_ParseStaticSound (void)
{
@ -707,11 +689,7 @@ CL_ParseStaticSound (void)
#define SHOWNET(x) if(cl_shownet->int_val==2)Con_Printf ("%3i:%s\n", net_message->readcount-1, x);
int snd_viewentity;
/*
=====================
CL_ParseServerMessage
=====================
*/
void
CL_ParseServerMessage (void)
{

View file

@ -1,7 +1,7 @@
/*
cl_tent.c
@description@
client side temporary entities
Copyright (C) 1996-1997 Id Software, Inc.
@ -30,11 +30,13 @@
# include "config.h"
#endif
#include "protocol.h"
#include "client.h"
#include "QF/console.h"
#include "QF/msg.h"
#include "QF/sys.h"
#include "QF/console.h"
#include "client.h"
#include "protocol.h"
#include "render.h"
int num_temp_entities;
entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
@ -47,17 +49,12 @@ sfx_t *cl_sfx_ric1;
sfx_t *cl_sfx_ric2;
sfx_t *cl_sfx_ric3;
sfx_t *cl_sfx_r_exp3;
#ifdef QUAKE2
sfx_t *cl_sfx_imp;
sfx_t *cl_sfx_rail;
#endif
/*
=================
CL_ParseTEnt
=================
*/
void
CL_InitTEnts (void)
{
@ -74,11 +71,7 @@ CL_InitTEnts (void)
#endif
}
/*
=================
CL_ParseBeam
=================
*/
void
CL_ParseBeam (model_t *m)
{
@ -121,51 +114,46 @@ CL_ParseBeam (model_t *m)
Con_Printf ("beam list overflow!\n");
}
/*
=================
CL_ParseTEnt
=================
*/
void
CL_ParseTEnt (void)
{
int type;
vec3_t pos;
#ifdef QUAKE2
vec3_t endpos;
#endif
dlight_t *dl;
int rnd;
int cnt = -1;
int colorStart, colorLength;
type = MSG_ReadByte (net_message);
switch (type) {
case TE_WIZSPIKE: // spike hitting wall
case TE_WIZSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_RunParticleEffect (pos, vec3_origin, 20, 30);
R_RunSpikeEffect (pos, type);
// R_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE: // spike hitting wall
case TE_KNIGHTSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_RunParticleEffect (pos, vec3_origin, 226, 20);
R_RunSpikeEffect (pos, type);
// R_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE: // spike hitting wall
case TE_SPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
#ifdef GLTEST
Test_Spawn (pos);
#else
R_RunParticleEffect (pos, vec3_origin, 0, 10);
#endif
R_RunSpikeEffect (pos, type);
// R_RunParticleEffect (pos, vec3_origin, 0, 10);
if (rand () % 5)
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else {
@ -178,11 +166,13 @@ CL_ParseTEnt (void)
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE: // super spike hitting wall
case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_RunParticleEffect (pos, vec3_origin, 0, 20);
R_RunSpikeEffect (pos, type);
// R_RunParticleEffect (pos, vec3_origin, 0, 20);
if (rand () % 5)
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
@ -197,18 +187,14 @@ CL_ParseTEnt (void)
}
break;
case TE_GUNSHOT: // bullet hitting wall
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_RunParticleEffect (pos, vec3_origin, 0, 20);
break;
case TE_EXPLOSION: // rocket explosion
case TE_EXPLOSION: // rocket explosion
// particles
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_ParticleExplosion (pos);
// light
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
@ -217,10 +203,20 @@ CL_ParseTEnt (void)
dl->color[0] = 0.86;
dl->color[1] = 0.31;
dl->color[2] = 0.24;
// sound
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
/* CL_AllocExplosion?
// sprite
ex = CL_AllocExplosion ();
VectorCopy (pos, ex->ent.origin);
ex->start = cl.time;
ex->ent.model = Mod_ForName ("progs/s_explod.spr", true);
*/
break;
case TE_TAREXPLOSION: // tarbaby explosion
case TE_TAREXPLOSION: // tarbaby explosion
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
@ -229,39 +225,39 @@ CL_ParseTEnt (void)
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_LIGHTNING1: // lightning bolts
case TE_LIGHTNING1: // lightning bolts
CL_ParseBeam (Mod_ForName ("progs/bolt.mdl", true));
break;
case TE_LIGHTNING2: // lightning bolts
case TE_LIGHTNING2: // lightning bolts
CL_ParseBeam (Mod_ForName ("progs/bolt2.mdl", true));
break;
case TE_LIGHTNING3: // lightning bolts
case TE_LIGHTNING3: // lightning bolts
CL_ParseBeam (Mod_ForName ("progs/bolt3.mdl", true));
break;
// PGM 01/21/97
case TE_BEAM: // grappling hook beam
case TE_BEAM: // grappling hook beam
CL_ParseBeam (Mod_ForName ("progs/beam.mdl", true));
break;
// PGM 01/21/97
case TE_LAVASPLASH:
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_LavaSplash (pos);
break;
case TE_TELEPORT:
case TE_TELEPORT:
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_TeleportSplash (pos);
break;
case TE_EXPLOSION2: // color mapped explosion
case TE_EXPLOSION2: // color mapped explosion
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
@ -279,15 +275,23 @@ CL_ParseTEnt (void)
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_GUNSHOT: // bullet hitting wall
cnt = MSG_ReadByte (net_message);
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
R_RunPuffEffect (pos, type, cnt);
break;
#ifdef QUAKE2
case TE_IMPLOSION:
case TE_IMPLOSION:
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
break;
case TE_RAILTRAIL:
case TE_RAILTRAIL:
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
pos[2] = MSG_ReadCoord (net_message);
@ -296,8 +300,10 @@ CL_ParseTEnt (void)
endpos[2] = MSG_ReadCoord (net_message);
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1);
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
/* Need updating to new Particle API
R_RocketTrail (pos, endpos, 0 + 128);
R_ParticleExplosion (endpos);
*/
dl = CL_AllocDlight (-1);
VectorCopy (endpos, dl->origin);
dl->radius = 350;
@ -309,18 +315,13 @@ CL_ParseTEnt (void)
break;
#endif
default:
default:
Sys_Error ("CL_ParseTEnt: bad type");
}
}
/*
=================
CL_NewTempEntity
=================
*/
entity_t *
entity_t *
CL_NewTempEntity (void)
{
entity_t *ent;
@ -340,11 +341,6 @@ CL_NewTempEntity (void)
}
/*
=================
CL_UpdateTEnts
=================
*/
void
CL_UpdateTEnts (void)
{

View file

@ -1,7 +1,7 @@
/*
d_part.c
@description@
software driver module for drawing particles
Copyright (C) 1996-1997 Id Software, Inc.
@ -33,11 +33,6 @@
#include "d_local.h"
/*
==============
D_EndParticles
==============
*/
void
D_EndParticles (void)
{
@ -45,11 +40,6 @@ D_EndParticles (void)
}
/*
==============
D_StartParticles
==============
*/
void
D_StartParticles (void)
{
@ -57,13 +47,8 @@ D_StartParticles (void)
}
#ifndef USE_INTEL_ASM
#ifndef USE_INTEL_ASM
/*
==============
D_DrawParticle
==============
*/
void
D_DrawParticle (particle_t *pparticle)
{

View file

@ -29,13 +29,18 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <sys/segments.h>
#include <go32.h>
#include <unistd.h>
#include <sys/nearptr.h>
#include <dos.h>
#include <string.h>
#include <dpmi.h>
// #include <osfcn.h>
#include <bios.h>

View file

@ -65,19 +65,15 @@ cachepic_t menu_cachepics[MAX_CACHED_PICS];
int menu_numcachepics;
qpic_t *
qpic_t *
Draw_PicFromWad (char *name)
{
return W_GetLumpName (name);
}
/*
================
Draw_CachePic
================
*/
qpic_t *
Draw_CachePic (char *path)
qpic_t *
Draw_CachePic (char *path, qboolean alpha)
{
cachepic_t *pic;
int i;
@ -565,7 +561,7 @@ Draw_ConsoleBackground (int lines)
int f, fstep;
qpic_t *conback;
conback = Draw_CachePic ("gfx/conback.lmp");
conback = Draw_CachePic ("gfx/conback.lmp", true);
// draw the pic
if (r_pixbytes == 1) {

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include "QF/cvar.h"
#include "QF/compat.h"

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include "QF/cvar.h"

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include "QF/cvar.h"

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdlib.h>

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include "QF/cvar.h"
#include "QF/console.h"

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include "QF/cvar.h"

View file

@ -1,8 +1,13 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include "QF/cvar.h"

File diff suppressed because it is too large Load diff

210
nq/source/gl_dyn_fires.c Normal file
View file

@ -0,0 +1,210 @@
/*
gl_dyn_fires.c
dynamic fires
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "client.h"
#include "glquake.h"
#include "render.h"
#define MAX_FIRES 128 // rocket flames
static fire_t r_fires[MAX_FIRES];
extern cvar_t *gl_fires;
extern cvar_t *r_firecolor;
/*
R_AddFire
Nifty ball of fire GL effect. Kinda a meshing of the dlight and
particle engine code.
*/
void
R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
{
float len;
fire_t *f;
vec3_t vec;
int key;
if (!gl_fires->int_val)
return;
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
key = ent->keynum;
if (len) {
f = R_AllocFire (key);
VectorCopy (end, f->origin);
VectorCopy (start, f->owner);
f->size = 10;
f->die = cl.time + 0.5;
f->decay = 1;
VectorCopy (r_firecolor->vec, f->color);
}
}
/*
R_AllocFire
Clears out and returns a new fireball
*/
fire_t *
R_AllocFire (int key)
{
int i;
fire_t *f;
if (key) // first try to find/reuse a keyed
// spot
{
f = r_fires;
for (i = 0; i < MAX_FIRES; i++, f++)
if (f->key == key) {
memset (f, 0, sizeof (*f));
f->key = key;
return f;
}
}
f = r_fires; // no match, look for a free spot
for (i = 0; i < MAX_FIRES; i++, f++) {
if (f->die < cl.time) {
memset (f, 0, sizeof (*f));
f->key = key;
return f;
}
}
f = &r_fires[0];
memset (f, 0, sizeof (*f));
f->key = key;
return f;
}
/*
R_DrawFire
draws one fireball - probably never need to call this directly
*/
void
R_DrawFire (fire_t *f)
{
int i, j;
vec3_t vec, vec2;
float radius;
float *b_sin, *b_cos;
b_sin = bubble_sintable;
b_cos = bubble_costable;
radius = f->size - 0.5;
// figure out if we're inside the area of effect
VectorSubtract (f->origin, r_origin, vec);
if (Length (vec) < radius) {
AddLightBlend (f->color[0], f->color[1], f->color[2], f->size * 0.0003); // we are
return;
}
// we're not - draw it
glBegin (GL_TRIANGLE_FAN);
if (lighthalf)
glColor3f (f->color[0] * 0.5, f->color[1] * 0.5, f->color[2] * 0.5);
else
glColor3fv (f->color);
for (i = 0; i < 3; i++)
vec[i] = f->origin[i] - vpn[i] * radius;
glVertex3fv (vec);
glColor3f (0.0, 0.0, 0.0);
// don't panic, this just draws a bubble...
for (i = 16; i >= 0; i--) {
for (j = 0; j < 3; j++) {
vec[j] = f->origin[j] + (*b_cos * vright[j]
+ vup[j] * (*b_sin)) * radius;
vec2[j] = f->owner[j] + (*b_cos * vright[j]
+ vup[j] * (*b_sin)) * radius;
}
glVertex3fv (vec);
glVertex3fv (vec2);
b_sin += 2;
b_cos += 2;
}
glEnd ();
glColor3ubv (lighthalf_v);
}
/*
R_UpdateFires
Draws each fireball in sequence
*/
void
R_UpdateFires (void)
{
int i;
fire_t *f;
if (!gl_fires->int_val)
return;
glDepthMask (GL_FALSE);
glDisable (GL_TEXTURE_2D);
glBlendFunc (GL_ONE, GL_ONE);
f = r_fires;
for (i = 0; i < MAX_FIRES; i++, f++) {
if (f->die < cl.time || !f->size)
continue;
f->size += f->decay;
R_DrawFire (f);
}
glEnable (GL_TEXTURE_2D);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask (GL_TRUE);
}

768
nq/source/gl_dyn_part.c Normal file
View file

@ -0,0 +1,768 @@
/*
gl_dyn_part.c
OpenGL particle system.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/varrays.h"
#include "client.h"
#include "glquake.h"
#include "host.h"
#include "render.h"
#include "r_dynamic.h"
typedef enum {
pt_static, pt_grav, pt_blob, pt_blob2,
pt_smoke, pt_smokering, pt_smokecloud, pt_bloodcloud,
pt_fadespark, pt_fadespark2, pt_fallfadespark
} ptype_t;
typedef struct particle_s {
vec3_t org;
vec3_t up;
vec3_t right;
int tex;
float color;
float alpha;
float scale;
vec3_t vel;
float ramp;
float die;
ptype_t type;
} particle_t;
static particle_t *particles, **freeparticles;
static short r_numparticles, numparticles;
extern qboolean lighthalf;
extern cvar_t *cl_max_particles;
extern int part_tex_dot;
extern int part_tex_spark;
extern int part_tex_smoke[8];
extern int part_tex_smoke_ring[8];
int ramp[8] = { 0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01 };
inline particle_t *
particle_new (ptype_t type, int texnum, vec3_t org, float scale, vec3_t vel,
float die, byte color, byte alpha, vec3_t up, vec3_t right)
{
particle_t *part;
if (numparticles >= r_numparticles) {
// Con_Printf("FAILED PARTICLE ALLOC!\n");
return NULL;
}
part = &particles[numparticles++];
part->type = type;
VectorCopy (org, part->org);
VectorCopy (vel, part->vel);
part->die = die;
part->color = color;
part->alpha = alpha;
part->tex = texnum;
part->scale = scale;
VectorScale (up, 1.5, part->up);
VectorScale (right, 1.5, part->right);
return part;
}
inline particle_t *
particle_new_random (ptype_t type, int texnum, vec3_t org, int org_fuzz,
float scale, int vel_fuzz, float die, byte color,
byte alpha)
{
vec3_t porg, pvel;
int j;
for (j = 0; j < 3; j++) {
if (org_fuzz)
porg[j] = lhrandom (-org_fuzz, org_fuzz) + org[j];
if (vel_fuzz)
pvel[j] = lhrandom (-vel_fuzz, vel_fuzz);
}
return particle_new (type, texnum, porg, scale, pvel, die, color, alpha, vec3_origin, vec3_origin);
}
/*
R_MaxParticlesCheck
Misty-chan: Dynamically change the maximum amount of particles on the fly.
Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and
lots of others.
*/
void
R_MaxParticlesCheck (cvar_t *var)
{
/*
Catchall. If the user changed the setting to a number less than zero
*or* if we had a wacky cfg get past the init code check, this will
make sure we don't have problems. Also note that grabbing the
var->int_val is IMPORTANT:
Prevents a segfault since if we grabbed the int_val of
cl_max_particles we'd sig11 right here at startup.
*/
r_numparticles = max(var->int_val, 0);
// Be very careful the next time we do something like this.
// calloc/free are IMPORTANT and the compiler doesn't know when we
// do bad things with them.
free (particles);
free (freeparticles);
particles = (particle_t *)
calloc (r_numparticles, sizeof (particle_t));
freeparticles = (particle_t **)
calloc (r_numparticles, sizeof (particle_t*));
R_ClearParticles();
}
void
R_Particles_Init_Cvars (void)
{
// Misty-chan: This is a cvar that does callbacks. Whenever it
// changes, it calls the function R_MaxParticlesCheck and therefore
// is very nifty.
Cvar_Get ("cl_max_particles", "2048", CVAR_ARCHIVE, R_MaxParticlesCheck,
"Maximum amount of particles to display. No maximum, minimum is 0, although it's best to use r_particles 0 instead.");
}
void
R_ClearParticles (void)
{
numparticles = 0;
}
void
R_ReadPointFile_f (void)
{
QFile *f;
vec3_t org;
int r;
int c;
char name[MAX_OSPATH], *mapname, *t1;
mapname = strdup (cl.worldmodel->name);
if (!mapname)
Sys_Error ("Can't duplicate mapname!");
t1 = strrchr (mapname, '.');
if (!t1)
Sys_Error ("Can't find .!");
t1[0] = '\0';
snprintf (name, sizeof (name), "%s.pts", mapname);
free (mapname);
COM_FOpenFile (name, &f);
if (!f) {
Con_Printf ("couldn't open %s\n", name);
return;
}
Con_Printf ("Reading %s...\n", name);
c = 0;
for (;;) {
char buf[64];
Qgets (f, buf, sizeof (buf));
r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]);
if (r != 3)
break;
c++;
if (!particle_new (pt_static, part_tex_dot, org, 1.5, vec3_origin,
99999, (-c) & 15, 255, vec3_origin, vec3_origin)) {
Con_Printf ("Not enough free particles\n");
break;
}
}
Qclose (f);
Con_Printf ("%i points read\n", c);
}
void
R_ParticleExplosion (vec3_t org)
{
if (!r_particles->int_val)
return;
particle_new_random (pt_smokecloud, part_tex_smoke[rand () & 7], org, 4, 30,
8, cl.time + 5, (rand () & 7) + 8,
128 + (rand () & 63));
}
void
R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
{
int i;
int colorMod = 0;
if (!r_particles->int_val)
return;
for (i = 0; i < 512; i++) {
particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256, (cl.time + 0.3), (colorStart + (colorMod % colorLength)), 255);
colorMod++;
}
}
void
R_BlobExplosion (vec3_t org)
{
int i;
if (!r_particles->int_val)
return;
for (i = 0; i < 512; i++) {
particle_new_random (pt_blob, part_tex_dot, org, 12, 2, 256,
(cl.time + 1 + (rand () & 8) * 0.05),
(66 + rand () % 6), 255);
}
for (i = 0; i < 512; i++) {
particle_new_random (pt_blob2, part_tex_dot, org, 12, 2, 256,
(cl.time + 1 + (rand () & 8) * 0.05),
(150 + rand () % 6), 255);
}
}
static void
R_RunSparkEffect (vec3_t org, int count, int ofuzz)
{
if (!r_particles->int_val)
return;
particle_new (pt_smokecloud, part_tex_smoke[rand () & 7], org,
(ofuzz / 8) * .75, vec3_origin, cl.time + 99,
12 + (rand () & 3), 96, vec3_origin, vec3_origin);
while (count--)
particle_new_random (pt_fallfadespark, part_tex_spark, org, ofuzz * .75,
1, 96, cl.time + 5, ramp[rand () % 6],
lhrandom (0, 255));
}
static void
R_RunGunshotEffect (vec3_t org, int count)
{
int scale;
if (!r_particles->int_val)
return;
if (count > 6)
scale = 3;
else
scale = 2;
R_RunSparkEffect (org, count * 10, 8 * scale);
return;
}
static void
R_BloodPuff (vec3_t org, int count)
{
if (!r_particles->int_val)
return;
particle_new (pt_bloodcloud, part_tex_smoke[rand () & 7], org, 9,
vec3_origin, cl.time + 99, 68 + (rand () & 3), 128,
vec3_origin, vec3_origin);
}
/*
R_RunPuffEffect
*/
void
R_RunPuffEffect (vec3_t org, byte type, byte count)
{
if (!r_particles->int_val)
return;
switch (type) {
case TE_GUNSHOT:
R_RunGunshotEffect (org, count);
break;
}
}
/*
R_RunParticleEffect
*/
void
R_RunParticleEffect (vec3_t org, int color, int count)
{
int i, j, scale;
vec3_t porg;
if (!r_particles->int_val)
return;
if (count > 130)
scale = 3;
else if (count > 20)
scale = 2;
else
scale = 1;
for (i = 0; i < count; i++) {
for (j = 0; j < 3; j++) {
porg[j] = org[j] + scale * ((rand () & 15) - 8);
}
particle_new (pt_grav, part_tex_dot, porg, 1.5, vec3_origin,
(cl.time + 0.1 * (rand () % 5)),
(color & ~7) + (rand () & 7), 255, vec3_origin, vec3_origin);
}
}
void
R_RunSpikeEffect (vec3_t org, byte type)
{
switch (type) {
case TE_SPIKE:
R_RunSparkEffect (org, 5, 8);
break;
case TE_SUPERSPIKE:
R_RunSparkEffect (org, 10, 8);
break;
case TE_KNIGHTSPIKE:
R_RunSparkEffect (org, 10, 8);
break;
case TE_WIZSPIKE:
R_RunSparkEffect (org, 15, 16);
break;
}
}
/*
R_LavaSplash
*/
void
R_LavaSplash (vec3_t org)
{
int i, j;
float vel;
vec3_t dir, porg, pvel;
if (!r_particles->int_val)
return;
for (i = -8; i < 8; i++) {
for (j = -8; j < 8; j++) {
dir[0] = j * 16 + (rand () & 7);
dir[1] = i * 16 + (rand () & 7);
dir[2] = 256;
porg[0] = org[0] + dir[0];
porg[1] = org[1] + dir[1];
porg[2] = org[2] + (rand () & 63);
VectorNormalize (dir);
vel = 50 + (rand () & 63);
VectorScale (dir, vel, pvel);
particle_new (pt_grav, part_tex_dot, porg, 3, pvel,
(cl.time + 2 + (rand () & 31) * 0.02),
(224 + (rand () & 7)), 193, vec3_origin, vec3_origin);
}
}
}
/*
R_TeleportSplash
*/
void
R_TeleportSplash (vec3_t org)
{
int i, j, k;
float vel;
vec3_t dir, porg, pvel;
if (!r_particles->int_val)
return;
for (i = -16; i < 16; i += 4)
for (j = -16; j < 16; j += 4)
for (k = -24; k < 32; k += 4) {
dir[0] = j * 8;
dir[1] = i * 8;
dir[2] = k * 8;
porg[0] = org[0] + i + (rand () & 3);
porg[1] = org[1] + j + (rand () & 3);
porg[2] = org[2] + k + (rand () & 3);
VectorNormalize (dir);
vel = 50 + (rand () & 63);
VectorScale (dir, vel, pvel);
particle_new (pt_grav, part_tex_spark, porg, 0.6, pvel,
(cl.time + 0.2 + (rand () & 7) * 0.02),
(7 + (rand () & 7)), 255, vec3_origin, vec3_origin);
}
}
void
R_RocketTrail (int type, entity_t *ent)
{
vec3_t vec, subtract;
float len, dist;
int j, ptex;
ptype_t ptype;
vec3_t porg, pvel, up, right;
float pdie, pscale;
byte palpha, pcolor;
if (type == 0)
R_AddFire (ent->msg_origins[1], ent->origin, ent);
if (!r_particles->int_val)
return;
VectorSubtract (ent->origin, ent->msg_origins[1], vec);
len = VectorNormalize (vec);
while (len > 0) {
VectorCopy (vec3_origin, up);
VectorCopy (vec3_origin, right);
VectorCopy (vec3_origin, pvel);
pdie = cl.time + 2;
ptype = pt_static;
ptex = part_tex_dot;
palpha = 255;
pcolor = 0;
pscale = 6;
dist = 40;
switch (type) {
case 0: // rocket trail
pdie = cl.time + 60;
// ptype = pt_smokering; // Mercury's Rings
ptype = pt_smoke;
pscale = lhrandom (6, 8);
// pcolor = (rand () & 255); // Misty-chan's Easter Egg
pcolor = (rand () & 3) + 12;
palpha = 128 + (rand () & 31);
// VectorVectors(vec, right, up); // Mercury's Rings
VectorCopy (ent->msg_origins[1], porg);
// ptex = part_tex_smoke_ring[rand () & 7]; // Mercury's Rings
ptex = part_tex_smoke[rand () & 7];
break;
case 1: // grenade trail
ptype = pt_smoke;
pscale = lhrandom (7, 10);
// pcolor = (rand () & 255); // Misty-chan's Easter Egg
pcolor = (rand () & 3);
palpha = 128 + (rand () & 31);
VectorCopy (ent->msg_origins[1], porg);
ptex = part_tex_smoke[rand () & 7];
break;
case 2: // blood
pscale = 5;
case 4: // slight blood
pscale += lhrandom (1, 4);
ptex = part_tex_smoke[rand () & 7];
pcolor = 68 + (rand () & 3);
for (j = 0; j < 3; j++) {
pvel[j] = lhrandom (-3, 3) * type;
porg[j] = ent->msg_origins[1][j] + lhrandom (-1.5, 1.5);
}
ptype = pt_grav;
break;
case 6: // voor trail
// Use smoke ring effects here, once merged with nq? --Despair
dist = 3;
pcolor = 9 * 16 + 8 + (rand () & 3);
ptype = pt_static;
pscale = lhrandom (.75, 1.5);
pdie = cl.time + 0.3;
for (j = 0; j < 3; j++)
porg[j] = ent->msg_origins[1][j] + lhrandom (-8, 8);
break;
case 3:
case 5: // tracer
{
static int tracercount;
dist = 3;
pdie = cl.time + 0.5;
ptype = pt_static;
pscale = lhrandom (1.5, 3);
if (type == 3)
pcolor = 52 + ((tracercount & 4) << 1);
else
pcolor = 230 + ((tracercount & 4) << 1);
tracercount++;
VectorCopy (ent->msg_origins[1], porg);
if (tracercount & 1) {
pvel[0] = 30 * vec[1];
pvel[1] = 30 * -vec[0];
} else {
pvel[0] = 30 * -vec[1];
pvel[1] = 30 * vec[0];
}
break;
}
}
VectorScale (vec, min(dist, len), subtract);
VectorAdd (ent->msg_origins[1], subtract, ent->msg_origins[1]);
len -= dist;
particle_new (ptype, ptex, porg, pscale, pvel, pdie, pcolor, palpha,
up, right);
}
}
/*
R_DrawParticles
*/
void
R_DrawParticles (void)
{
byte i;
float grav, fast_grav, dvel;
float minparticledist;
unsigned char *at;
byte alpha;
float scale;
particle_t *part;
vec3_t up, right, o_up, o_right;
vec3_t up_scale, right_scale, up_right_scale;
int activeparticles, maxparticle, j, k;
// LordHavoc: particles should not affect zbuffer
glDepthMask (GL_FALSE);
VectorScale (vup, 1.5, o_up);
VectorScale (vright, 1.5, o_right);
varray[0].texcoord[0] = 0; varray[0].texcoord[1] = 1;
varray[1].texcoord[0] = 0; varray[1].texcoord[1] = 0;
varray[2].texcoord[0] = 1; varray[2].texcoord[1] = 0;
varray[3].texcoord[0] = 1; varray[3].texcoord[1] = 1;
grav = (fast_grav = host_frametime * 800) * 0.05;
dvel = 4 * host_frametime;
minparticledist = DotProduct (r_refdef.vieworg, vpn) + 32.0f;
activeparticles = 0;
maxparticle = -1;
j = 0;
for (k = 0, part = particles; k < numparticles; k++, part++) {
// LordHavoc: this is probably no longer necessary, as it is
// checked at the end, but could still happen on weird particle
// effects, left for safety...
if (part->die <= cl.time) {
freeparticles[j++] = part;
continue;
}
maxparticle = k;
activeparticles++;
// Don't render particles too close to us.
// Note, we must still do physics and such on them.
if (!(DotProduct (part->org, vpn) < minparticledist) &&
r_particles->int_val) {
at = (byte *) & d_8to24table[(byte) part->color];
alpha = part->alpha;
#define mVectorCompare(x, y) ((x[0] == y[0]) && (x[1] == y[1]) && (x[2] == y[2]))
if (mVectorCompare(part->up, part->right)) {
memcpy(up, o_up, sizeof(up));
memcpy(right, o_right, sizeof(right));
} else {
memcpy(up, part->up, sizeof(up));
memcpy(right, part->right, sizeof(right));
}
if (lighthalf) {
varray[0].color[0] = (float) ((int) at[0] >> 1) / 255;
varray[0].color[1] = (float) ((int) at[1] >> 1) / 255;
varray[0].color[2] = (float) ((int) at[2] >> 1) / 255;
} else {
varray[0].color[0] = (float) at[0] / 255;
varray[0].color[1] = (float) at[1] / 255;
varray[0].color[2] = (float) at[2] / 255;
}
varray[0].color[3] = (float) alpha / 255;
memcpy(varray[1].color, varray[0].color, sizeof(varray[0].color));
memcpy(varray[2].color, varray[0].color, sizeof(varray[0].color));
memcpy(varray[3].color, varray[0].color, sizeof(varray[0].color));
scale = part->scale;
up_scale[0] = up[0] * scale;
up_scale[1] = up[1] * scale;
up_scale[2] = up[2] * scale;
right_scale[0] = right[0] * scale;
right_scale[1] = right[1] * scale;
right_scale[2] = right[2] * scale;
up_right_scale[0] = (up[0] + right[0]) * scale;
up_right_scale[1] = (up[1] + right[1]) * scale;
up_right_scale[2] = (up[2] + right[2]) * scale;
varray[0].vertex[0] = part->org[0] + up_right_scale[0];
varray[0].vertex[1] = part->org[1] + up_right_scale[1];
varray[0].vertex[2] = part->org[2] + up_right_scale[2];
varray[1].vertex[0] = part->org[0] - up_scale[0] + right_scale[0];
varray[1].vertex[1] = part->org[1] - up_scale[1] + right_scale[1];
varray[1].vertex[2] = part->org[2] - up_scale[2] + right_scale[2];
varray[2].vertex[0] = part->org[0] - up_right_scale[0];
varray[2].vertex[1] = part->org[1] - up_right_scale[1];
varray[2].vertex[2] = part->org[2] - up_right_scale[2];
varray[3].vertex[0] = part->org[0] + up_scale[0] - right_scale[0];
varray[3].vertex[1] = part->org[1] + up_scale[1] - right_scale[1];
varray[3].vertex[2] = part->org[2] + up_scale[2] - right_scale[2];
glBindTexture (GL_TEXTURE_2D, part->tex);
glDrawArrays (GL_QUADS, 0, 4);
}
for (i = 0; i < 3; i++)
part->org[i] += part->vel[i] * host_frametime;
switch (part->type) {
case pt_static:
break;
case pt_blob:
for (i = 0; i < 3; i++)
part->vel[i] += part->vel[i] * dvel;
part->vel[2] -= grav;
break;
case pt_blob2:
for (i = 0; i < 2; i++)
part->vel[i] -= part->vel[i] * dvel;
part->vel[2] -= grav;
break;
case pt_grav:
part->vel[2] -= grav;
break;
case pt_smoke:
if ((part->alpha -= host_frametime * 90) < 1)
part->die = -1;
part->scale += host_frametime * 6;
// part->org[2] += host_frametime * 30;
break;
case pt_smokering:
if ((part->alpha -= host_frametime * 130) < 1)
part->die = -1;
part->scale += host_frametime * 10;
// part->org[2] += host_frametime * 30;
break;
case pt_smokecloud:
if ((part->alpha -= host_frametime * 128) < 1)
{
part->die = -1;
break;
}
part->scale += host_frametime * 60;
part->org[2] += host_frametime * 30;
break;
case pt_bloodcloud:
if ((part->alpha -= host_frametime * 64) < 1)
{
part->die = -1;
break;
}
part->scale += host_frametime * 4;
part->vel[2] -= grav;
break;
case pt_fadespark:
if ((part->alpha -= host_frametime * 256) < 1)
part->die = -1;
part->vel[2] -= grav;
break;
case pt_fadespark2:
if ((part->alpha -= host_frametime * 512) < 1)
part->die = -1;
part->vel[2] -= grav;
break;
case pt_fallfadespark:
if ((part->alpha -= host_frametime * 256) < 1)
part->die = -1;
part->vel[2] -= fast_grav;
break;
}
// LordHavoc: immediate removal of unnecessary particles (must
// be done to ensure compactor below operates properly in all
// cases)
if (part->die <= cl.time)
freeparticles[j++] = part;
}
k = 0;
while (maxparticle >= activeparticles) {
*freeparticles[k++] = particles[maxparticle--];
while (maxparticle >= activeparticles &&
particles[maxparticle].die <= cl.time)
maxparticle--;
}
numparticles = activeparticles;
glColor3ubv (lighthalf_v);
glDepthMask (GL_TRUE);
}

200
nq/source/gl_dyn_textures.c Normal file
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@ -0,0 +1,200 @@
/*
gl_dyn_textures.c
Dynamic texture generation.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "glquake.h"
extern void noise_diamondsquare(unsigned char *noise, int size);
extern void noise_plasma(unsigned char *noise, int size);
static void GDT_InitDotParticleTexture (void);
static void GDT_InitSparkParticleTexture (void);
static void GDT_InitSmokeParticleTexture (void);
static void GDT_InitSmokeRingParticleTexture (void);
int part_tex_dot;
int part_tex_spark;
int part_tex_smoke[8];
int part_tex_smoke_ring[8];
void
GDT_Init (void)
{
GDT_InitDotParticleTexture ();
GDT_InitSparkParticleTexture ();
GDT_InitSmokeParticleTexture ();
GDT_InitSmokeRingParticleTexture ();
}
static void
GDT_InitDotParticleTexture (void)
{
int x, y, dx2, dy, d;
byte data[16][16][2];
for (x = 0; x < 16; x++) {
dx2 = x - 8;
dx2 *= dx2;
for (y = 0; y < 16; y++) {
dy = y - 8;
d = 255 - 4 * (dx2 + (dy * dy));
if (d<=0) {
d = 0;
data[y][x][0] = 0;
} else
data[y][x][0] = 255;
data[y][x][1] = (byte) d;
}
}
part_tex_dot = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, part_tex_dot);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
}
static void
GDT_InitSparkParticleTexture (void)
{
int x, y, dx2, dy, d;
byte data[16][16][2];
for (x = 0; x < 16; x++) {
dx2 = 8 - abs(x - 8);
dx2 *= dx2;
for (y = 0; y < 16; y++) {
dy = 8 - abs(y - 8);
d = 3 * (dx2 + dy * dy) - 100;
if (d>255)
d = 255;
if (d<1) {
d = 0;
data[y][x][0] = 0;
} else
data[y][x][0] = 255;
data[y][x][1] = (byte) d;
}
}
part_tex_spark = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, part_tex_spark);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
}
static void
GDT_InitSmokeParticleTexture (void)
{
int i, x, y, c;
float dx, dy2;
byte d, data[32][32][2], noise1[32][32], noise2[32][32];
for (i = 0; i < 8; i++) {
noise_plasma (&noise1[0][0], 32);
noise_diamondsquare (&noise2[0][0], 32);
for (y = 0; y < 32; y++)
{
dy2 = y - 16;
dy2 *= dy2;
for (x = 0; x < 32; x++) {
dx = x - 16;
c = 255 - (dx*dx + dy2);
if (c < 1)
c = 0;
d = (noise1[y][x] + noise2[y][x]) / 2;
if (d > 0) {
data[y][x][0] = 255;
data[y][x][1] = (d * c)/255;
} else {
data[y][x][0] = 255;
data[y][x][1] = 0;
}
}
}
part_tex_smoke[i] = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, part_tex_smoke[i]);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
}
}
static void
GDT_InitSmokeRingParticleTexture (void)
{
int i, x, y, b;
float dx, dy, c, c2;
byte d, data[32][32][2], noise1[32][32], noise2[32][32];
for (i = 0; i < 8; i++) {
noise_diamondsquare (&noise1[0][0], 32);
noise_plasma (&noise2[0][0], 32);
for (y = 0; y < 32; y++)
{
dy = y - 16;
dy *= dy;
for (x = 0; x < 32; x++) {
dx = x - 16;
dx *= dx;
c = 255 - (dx + dy);
c2 = (dx + dy);
if (c < 1) c = 0;
if (c2 < 1) c2 = 0;
//b = ((c / 255) * (c2 / 255)) * 512;
b = (c * c2) * 512 / (255*255);
if (b < 1) b = 0;
d = (noise1[y][x] + noise2[y][x]) / 2;
if (d > 0) {
data[y][x][0] = 255;
data[y][x][1] = (d * b)/255;
} else {
data[y][x][0] = 255;
data[y][x][1] = 0;
}
}
}
part_tex_smoke_ring[i] = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, part_tex_smoke_ring[i]);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
}
}

View file

@ -1,402 +0,0 @@
/*
gl_part.c
OpenGL particle rendering
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "r_shared.h"
#include "r_local.h"
#include "glquake.h"
#include "server.h"
#include "QF/console.h"
#include "QF/cmd.h"
#define MAX_FIRES 128 // rocket flames
fire_t r_fires[MAX_FIRES];
/*
===============
R_DrawParticles
===============
*/
void
R_DrawParticles (void)
{
particle_t *p, *kill;
float grav;
int i;
float time2, time3;
float time1;
float dvel;
float frametime;
vec3_t up, right;
float scale;
unsigned char *at;
unsigned char theAlpha;
qboolean alphaTestEnabled;
qboolean blendEnabled;
glBindTexture (GL_TEXTURE_2D, particletexture);
// LordHavoc: particles should not affect zbuffer
glDepthMask (0);
if (!(blendEnabled = glIsEnabled (GL_BLEND))) {
glEnable (GL_BLEND);
}
if ((alphaTestEnabled = glIsEnabled (GL_ALPHA_TEST))) {
glDisable (GL_ALPHA_TEST);
}
glBegin (GL_TRIANGLES);
VectorScale (vup, 1.5, up);
VectorScale (vright, 1.5, right);
frametime = cl.time - cl.oldtime;
time3 = frametime * 15;
time2 = frametime * 10; // 15;
time1 = frametime * 5;
grav = frametime * sv_gravity->value * 0.05;
dvel = frametime * 4;
for (;;) {
kill = active_particles;
if (kill && kill->die < cl.time) {
active_particles = kill->next;
kill->next = free_particles;
free_particles = kill;
continue;
}
break;
}
for (p = active_particles; p; p = p->next) {
for (;;) {
kill = p->next;
if (kill && kill->die < cl.time) {
p->next = kill->next;
kill->next = free_particles;
free_particles = kill;
continue;
}
break;
}
// hack a scale up to keep particles from disapearing
scale =
(p->org[0] - r_origin[0]) * vpn[0] + (p->org[1] -
r_origin[1]) * vpn[1] +
(p->org[2] - r_origin[2]) * vpn[2];
if (scale < 20)
scale = 1;
else
scale = 1 + scale * 0.004;
at = (byte *) & d_8to24table[(int) p->color];
if (p->type == pt_fire)
theAlpha = 255 * (6 - p->ramp) / 6;
else
theAlpha = 255;
if (lighthalf)
glColor4ub ((byte) ((int) at[0] >> 1), (byte) ((int) at[1] >> 1),
(byte) ((int) at[2] >> 1), theAlpha);
else
glColor4ub (at[0], at[1], at[2], theAlpha);
glTexCoord2f (0, 0);
glVertex3fv (p->org);
glTexCoord2f (1, 0);
glVertex3f (p->org[0] + up[0] * scale, p->org[1] + up[1] * scale,
p->org[2] + up[2] * scale);
glTexCoord2f (0, 1);
glVertex3f (p->org[0] + right[0] * scale, p->org[1] + right[1] * scale,
p->org[2] + right[2] * scale);
p->org[0] += p->vel[0] * frametime;
p->org[1] += p->vel[1] * frametime;
p->org[2] += p->vel[2] * frametime;
switch (p->type) {
case pt_static:
break;
case pt_fire:
p->ramp += time1;
if (p->ramp >= 6)
p->die = -1;
else
p->color = ramp3[(int) p->ramp];
p->vel[2] += grav;
break;
case pt_explode:
p->ramp += time2;
if (p->ramp >= 8)
p->die = -1;
else
p->color = ramp1[(int) p->ramp];
for (i = 0; i < 3; i++)
p->vel[i] += p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_explode2:
p->ramp += time3;
if (p->ramp >= 8)
p->die = -1;
else
p->color = ramp2[(int) p->ramp];
for (i = 0; i < 3; i++)
p->vel[i] -= p->vel[i] * frametime;
p->vel[2] -= grav;
break;
case pt_blob:
for (i = 0; i < 3; i++)
p->vel[i] += p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_blob2:
for (i = 0; i < 2; i++)
p->vel[i] -= p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_grav:
#ifdef QUAKE2
p->vel[2] -= grav * 20;
break;
#endif
case pt_slowgrav:
p->vel[2] -= grav;
break;
}
}
glEnd ();
if (alphaTestEnabled) {
glEnable (GL_ALPHA_TEST);
}
if (!blendEnabled) {
glDisable (GL_BLEND);
}
glDepthMask (1);
}
/*
R_AddFire
Nifty ball of fire GL effect. Kinda a meshing of the dlight and
particle engine code.
*/
float r_firecolor_flame[3] = { 0.9, 0.7, 0.3 };
float r_firecolor_light[3] = { 0.9, 0.7, 0.3 };
void
R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
{
float len;
fire_t *f;
dlight_t *dl;
vec3_t vec;
int key;
if (!gl_fires->int_val)
return;
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
key = ent - cl_entities + 1;
if (len) {
f = R_AllocFire (key);
VectorCopy (end, f->origin);
VectorCopy (start, f->owner);
f->size = 10;
f->die = cl.time + 0.5;
f->decay = 1;
VectorCopy (r_firecolor_flame, f->color);
dl = CL_AllocDlight (key);
VectorCopy (end, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.5;
VectorCopy (r_firecolor_light, dl->color);
}
}
/*
R_AllocFire
Clears out and returns a new fireball
*/
fire_t *
R_AllocFire (int key)
{
int i;
fire_t *f;
if (key) // first try to find/reuse a keyed
// spot
{
f = r_fires;
for (i = 0; i < MAX_FIRES; i++, f++)
if (f->key == key) {
memset (f, 0, sizeof (*f));
f->key = key;
return f;
}
}
f = r_fires; // no match, look for a free spot
for (i = 0; i < MAX_FIRES; i++, f++) {
if (f->die < cl.time) {
memset (f, 0, sizeof (*f));
f->key = key;
return f;
}
}
f = &r_fires[0];
memset (f, 0, sizeof (*f));
f->key = key;
return f;
}
/*
R_DrawFire
draws one fireball - probably never need to call this directly
*/
void
R_DrawFire (fire_t *f)
{
int i, j;
vec3_t vec, vec2;
float radius;
float *b_sin, *b_cos;
b_sin = bubble_sintable;
b_cos = bubble_costable;
radius = f->size - 0.5;
// figure out if we're inside the area of effect
VectorSubtract (f->origin, r_origin, vec);
if (Length (vec) < radius) {
AddLightBlend (1, 0.5, 0, f->size * 0.0003); // we are
return;
}
// we're not - draw it
glBegin (GL_TRIANGLE_FAN);
if (lighthalf)
glColor3f (f->color[0] * 0.5, f->color[1] * 0.5, f->color[2] * 0.5);
else
glColor3fv (f->color);
for (i = 0; i < 3; i++)
vec[i] = f->origin[i] - vpn[i] * radius;
glVertex3fv (vec);
glColor3f (0.0, 0.0, 0.0);
// don't panic, this just draws a bubble...
for (i = 16; i >= 0; i--) {
for (j = 0; j < 3; j++) {
vec[j] = f->origin[j] + (*b_cos * vright[j]
+ vup[j] * (*b_sin)) * radius;
vec2[j] = f->owner[j] + (*b_cos * vright[j]
+ vup[j] * (*b_sin)) * radius;
}
glVertex3fv (vec);
glVertex3fv (vec2);
b_sin += 2;
b_cos += 2;
}
glEnd ();
}
/*
R_UpdateFires
Draws each fireball in sequence
*/
void
R_UpdateFires (void)
{
int i;
fire_t *f;
if (!gl_fires->int_val)
return;
glDepthMask (0);
glDisable (GL_TEXTURE_2D);
glShadeModel (GL_SMOOTH);
glEnable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE);
f = r_fires;
for (i = 0; i < MAX_FIRES; i++, f++) {
if (f->die < cl.time || !f->size)
continue;
f->size += f->decay;
R_DrawFire (f);
}
glColor3f (1.0, 1.0, 1.0);
glDisable (GL_BLEND);
glEnable (GL_TEXTURE_2D);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask (1);
}
void
R_FireColor_f (void)
{
int i;
if (Cmd_Argc () == 1) {
Con_Printf ("r_firecolor %f %f %f\n",
r_firecolor_flame[0],
r_firecolor_flame[1], r_firecolor_flame[2]);
return;
}
if (Cmd_Argc () == 5 || Cmd_Argc () == 6) {
Con_Printf
("Warning: obsolete 4th and 5th parameters to r_firecolor ignored\n");
} else if (Cmd_Argc () != 4) {
Con_Printf ("Usage r_firecolor R G B\n");
return;
}
for (i = 0; i < 4; i++) {
r_firecolor_flame[i] = atof (Cmd_Argv (i + 1));
r_firecolor_light[i] = r_firecolor_flame[i];
}
}

View file

@ -30,14 +30,15 @@
# include "config.h"
#endif
#include "render.h"
#include "QF/model.h"
#include "QF/sys.h"
#include "QF/console.h"
#include "client.h"
#include "d_iface.h"
// #include "d_iface.h"
#include "glquake.h"
#include "render.h"
#include "r_local.h"
mnode_t *r_pefragtopnode;
@ -97,11 +98,7 @@ R_RemoveEfrags (entity_t *ent)
ent->efrag = NULL;
}
/*
===================
R_SplitEntityOnNode
===================
*/
void
R_SplitEntityOnNode (mnode_t *node)
{
@ -163,12 +160,6 @@ R_SplitEntityOnNode (mnode_t *node)
}
/*
===========
R_AddEfrags
===========
*/
void
R_AddEfrags (entity_t *ent)
{

View file

@ -29,24 +29,30 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "QF/compat.h"
#include "QF/qargs.h"
#include "QF/console.h"
#include "r_local.h"
#include "view.h"
#include "QF/model.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "client.h"
#include "chase.h"
#include "game.h"
#include "glquake.h"
#include "client.h"
#include "QF/model.h"
#include "render.h"
#include "QF/sys.h"
#include "chase.h"
#include "r_local.h"
#include "view.h"
entity_t r_worldentity;
@ -64,13 +70,7 @@ int r_framecount; // used for dlight push checking
int c_brush_polys, c_alias_polys;
qboolean envmap; // true during envmap command capture
//
//
//
qboolean envmap; // true during envmap command capture
int particletexture; // little dot for particles
@ -128,7 +128,7 @@ cvar_t *gl_playermip;
cvar_t *gl_nocolors;
cvar_t *gl_keeptjunctions;
cvar_t *gl_reporttjunctions;
cvar_t *gl_particles;
cvar_t *r_particles;
cvar_t *r_skyname;
cvar_t *gl_skymultipass;
@ -207,11 +207,7 @@ R_RotateForEntity (entity_t *e)
=============================================================
*/
/*
================
R_GetSpriteFrame
================
*/
static mspriteframe_t *
R_GetSpriteFrame (entity_t *currententity)
{
@ -256,12 +252,6 @@ R_GetSpriteFrame (entity_t *currententity)
}
/*
=================
R_DrawSpriteModel
=================
*/
static void
R_DrawSpriteModel (entity_t *e)
{
@ -320,6 +310,7 @@ R_DrawSpriteModel (entity_t *e)
glDisable (GL_ALPHA_TEST);
}
/*
=============================================================
@ -328,7 +319,6 @@ R_DrawSpriteModel (entity_t *e)
=============================================================
*/
#define NUMVERTEXNORMALS 162
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
@ -348,11 +338,7 @@ float *shadedots = r_avertexnormal_dots[0];
int lastposenum;
/*
=============
GL_DrawAliasFrame
=============
*/
static void
GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum, qboolean fb)
{
@ -402,11 +388,7 @@ GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum, qboolean fb)
}
/*
=============
GL_DrawAliasShadow
=============
*/
extern vec3_t lightspot;
static void
@ -468,13 +450,6 @@ GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
}
/*
=================
R_SetupAliasFrame
=================
*/
static void
R_SetupAliasFrame (int frame, aliashdr_t *paliashdr, qboolean fb)
{
@ -498,12 +473,6 @@ R_SetupAliasFrame (int frame, aliashdr_t *paliashdr, qboolean fb)
}
/*
=================
R_DrawAliasModel
=================
*/
static void
R_DrawAliasModel (entity_t *e)
{
@ -671,11 +640,7 @@ R_DrawAliasModel (entity_t *e)
//==================================================================================
/*
=============
R_DrawEntitiesOnList
=============
*/
static void
R_DrawEntitiesOnList (void)
{
@ -713,11 +678,7 @@ R_DrawEntitiesOnList (void)
}
}
/*
=============
R_DrawViewModel
=============
*/
static void
R_DrawViewModel (void)
{
@ -734,6 +695,7 @@ R_DrawViewModel (void)
glDepthRange (gldepthmin, gldepthmax);
}
static int
SignbitsForPlane (mplane_t *out)
{
@ -787,12 +749,6 @@ R_SetFrustum (void)
}
/*
===============
R_SetupFrame
===============
*/
static void
R_SetupFrame (void)
{
@ -839,11 +795,6 @@ MYgluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
}
/*
=============
R_SetupGL
=============
*/
static void
R_SetupGL (void)
{
@ -926,6 +877,7 @@ R_SetupGL (void)
glShadeModel (GL_SMOOTH);
}
/*
================
R_RenderScene
@ -958,11 +910,6 @@ R_RenderScene (void)
}
/*
=============
R_Clear
=============
*/
static void
R_Clear (void)
{
@ -977,13 +924,7 @@ R_Clear (void)
glDepthRange (gldepthmin, gldepthmax);
}
#if 0 // !!! FIXME, Zoid, mirror is
// disabled for now
/*
=============
R_Mirror
=============
*/
#if 0 // !!! FIXME, Zoid, mirror is disabled for now
void
R_Mirror (void)
{
@ -1048,6 +989,7 @@ R_Mirror (void)
}
#endif
/*
================
R_RenderView

View file

@ -29,47 +29,47 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include <stdio.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
# include <strings.h>
#endif
#include "QF/vid.h"
#include "QF/sys.h"
#include "QF/mathlib.h" // needed by: protocol.h, render.h,
// client.h,
// modelgen.h, glmodel.h
#include "QF/wad.h"
#include "draw.h"
#include "QF/cvar.h"
#include "net.h" // needed by: client.h
#include "protocol.h" // needed by: client.h
#include <stdio.h>
#include "QF/cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h,
// glquake.h
#include "client.h" // need cls in this file
#include "QF/model.h" // needed by: glquake.h
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/mathlib.h"
#include "QF/model.h"
#include "QF/sys.h"
#include "QF/varrays.h"
#include "QF/vid.h"
#include "QF/wad.h"
#include "client.h"
#include "draw.h"
#include "glquake.h"
#include "net.h"
#include "protocol.h"
#include "sbar.h"
#include "render.h"
#include "r_dynamic.h"
#include "r_local.h"
extern entity_t r_worldentity;
extern void GDT_Init ();
varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
qboolean VID_Is8bit (void);
void R_InitBubble ();
void R_FireColor_f (void);
cvar_t *gl_fires;
qboolean allowskybox; // allow skyboxes? --KB
/*
==================
R_InitTextures
==================
*/
void
R_InitTextures (void)
{
@ -100,59 +100,11 @@ R_InitTextures (void)
}
}
byte dottexture[8][8] = {
{0, 1, 1, 0, 0, 0, 0, 0}
,
{1, 1, 1, 1, 0, 0, 0, 0}
,
{1, 1, 1, 1, 0, 0, 0, 0}
,
{0, 1, 1, 0, 0, 0, 0, 0}
,
{0, 0, 0, 0, 0, 0, 0, 0}
,
{0, 0, 0, 0, 0, 0, 0, 0}
,
{0, 0, 0, 0, 0, 0, 0, 0}
,
{0, 0, 0, 0, 0, 0, 0, 0}
,
};
void
R_InitParticleTexture (void)
{
int x, y;
byte data[8][8][4];
//
// particle texture
//
particletexture = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, particletexture);
for (x = 0; x < 8; x++) {
for (y = 0; y < 8; y++) {
data[y][x][0] = 255;
data[y][x][1] = 255;
data[y][x][2] = 255;
data[y][x][3] = dottexture[x][y] * 255;
}
}
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA,
GL_UNSIGNED_BYTE, data);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
/*
===============
R_Envmap_f
R_Envmap_f
Grab six views for environment mapping tests
===============
Grab six views for environment mapping tests
*/
void
R_Envmap_f (void)
@ -214,9 +166,7 @@ R_Envmap_f (void)
GL_EndRendering ();
}
/*
R_LoadSky_f
*/
void
R_LoadSky_f (void)
{
@ -229,11 +179,6 @@ R_LoadSky_f (void)
}
/*
===============
R_Init
===============
*/
void
R_Init (void)
{
@ -245,8 +190,6 @@ R_Init (void)
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "No Description");
Cmd_AddCommand ("r_firecolor", R_FireColor_f, "No Description");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "None");
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
@ -278,8 +221,8 @@ R_Init (void)
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
"Toggles lavaball and rocket fireballs");
gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for models.. "
@ -299,13 +242,13 @@ R_Init (void)
R_InitBubble ();
R_InitParticles ();
R_InitParticleTexture ();
GDT_Init ();
playertextures = texture_extension_number;
texture_extension_number += 16;
}
/*
===============
R_TranslatePlayerSkin
@ -455,11 +398,7 @@ R_TranslatePlayerSkin (int playernum)
#endif
}
/*
===============
R_NewMap
===============
*/
void
R_NewMap (void)
{
@ -539,6 +478,7 @@ R_TimeRefresh_f (void)
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
}
void
D_FlushCaches (void)
{

View file

@ -1,4 +1,3 @@
/*
gl_rsurf.c
@ -31,9 +30,14 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "QF/compat.h"
@ -41,20 +45,16 @@
#include "QF/qargs.h"
#include "QF/vid.h"
#include "QF/sys.h"
#include "QF/mathlib.h" // needed by: protocol.h, render.h,
// client.h,
// modelgen.h, glmodel.h
#include "QF/mathlib.h"
#include "QF/wad.h"
#include "draw.h"
#include "QF/cvar.h"
#include "net.h" // needed by: client.h
#include "protocol.h" // needed by: client.h
#include "protocol.h"
#include "QF/cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h,
// glquake.h
#include "client.h" // need cls in this file
#include "QF/model.h" // needed by: glquake.h
#include "render.h"
#include "client.h"
#include "QF/model.h"
#include "QF/console.h"
#include "glquake.h"
@ -69,6 +69,7 @@ int lightmap_textures;
unsigned blocklights[18 * 18 * 3];
cvar_t *gl_colorlights;
cvar_t *gl_lightmap_components;
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
@ -97,6 +98,7 @@ msurface_t *waterchain = NULL;
extern qboolean lighthalf;
// LordHavoc: place for gl_rsurf setup code
void
glrsurf_init ()
@ -104,6 +106,7 @@ glrsurf_init ()
memset (&lightmaps, 0, sizeof (lightmaps));
}
void
recursivelightupdate (mnode_t *node)
{
@ -119,6 +122,7 @@ recursivelightupdate (mnode_t *node)
c--, surf++) surf->cached_dlight = true;
}
// LordHavoc: function to force all lightmaps to be updated
void
R_ForceLightUpdate ()
@ -128,6 +132,7 @@ R_ForceLightUpdate ()
recursivelightupdate (cl.worldmodel->nodes);
}
/*
R_AddDynamicLights
@ -136,11 +141,6 @@ R_ForceLightUpdate ()
int dlightdivtable[8192];
int dlightdivtableinitialized = 0;
/*
===============
R_AddDynamicLights
===============
*/
void
R_AddDynamicLights (msurface_t *surf)
{
@ -244,6 +244,7 @@ R_AddDynamicLights (msurface_t *surf)
}
}
/*
R_BuildLightMap
@ -363,6 +364,7 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
}
}
/*
===============
R_TextureAnimation
@ -423,6 +425,7 @@ GL_UploadLightmap (int i, int x, int y, int w, int h)
lightmaps[i] + (y * BLOCK_WIDTH) * lightmap_bytes);
}
/*
================
R_DrawSequentialPoly
@ -494,11 +497,7 @@ R_DrawMultitexturePoly (msurface_t *s)
}
}
/*
================
R_BlendLightmaps
================
*/
void
R_BlendLightmaps (void)
{
@ -541,11 +540,6 @@ R_BlendLightmaps (void)
glDepthMask (1); // back to normal Z buffering
}
/*
R_RenderFullbrights
*/
void
R_RenderFullbrights (void)
@ -577,11 +571,7 @@ R_RenderFullbrights (void)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
/*
================
R_RenderBrushPoly
================
*/
void
R_RenderBrushPoly (msurface_t *fa)
{
@ -651,6 +641,7 @@ R_RenderBrushPoly (msurface_t *fa)
}
}
void
GL_WaterSurface (msurface_t *s)
{
@ -672,11 +663,7 @@ GL_WaterSurface (msurface_t *s)
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
/*
================
R_DrawWaterSurfaces
================
*/
void
R_DrawWaterSurfaces (void)
{
@ -715,11 +702,6 @@ R_DrawWaterSurfaces (void)
}
/*
================
DrawTextureChains
================
*/
void
DrawTextureChains (void)
{
@ -736,11 +718,7 @@ DrawTextureChains (void)
}
}
/*
=================
R_DrawBrushModel
=================
*/
void
R_DrawBrushModel (entity_t *e)
{
@ -858,11 +836,7 @@ R_DrawBrushModel (entity_t *e)
=============================================================
*/
/*
================
R_RecursiveWorldNode
================
*/
void
R_RecursiveWorldNode (mnode_t *node)
{
@ -967,12 +941,6 @@ R_RecursiveWorldNode (mnode_t *node)
}
/*
=============
R_DrawWorld
=============
*/
void
R_DrawWorld (void)
{
@ -1010,11 +978,6 @@ R_DrawWorld (void)
}
/*
===============
R_MarkLeaves
===============
*/
void
R_MarkLeaves (void)
{
@ -1052,7 +1015,6 @@ R_MarkLeaves (void)
}
/*
=============================================================================
@ -1111,11 +1073,6 @@ model_t *currentmodel;
int nColinElim;
/*
================
BuildSurfaceDisplayList
================
*/
void
BuildSurfaceDisplayList (msurface_t *fa)
{
@ -1223,11 +1180,7 @@ BuildSurfaceDisplayList (msurface_t *fa)
}
/*
========================
GL_CreateSurfaceLightmap
========================
*/
void
GL_CreateSurfaceLightmap (msurface_t *surf)
{

View file

@ -29,9 +29,14 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
@ -41,24 +46,21 @@
#include "QF/qendian.h"
#include "QF/vid.h"
#include "QF/sys.h"
#include "QF/mathlib.h" // needed by: protocol.h, render.h,
// client.h,
// modelgen.h, glmodel.h
#include "QF/mathlib.h"
#include "QF/wad.h"
#include "draw.h"
#include "QF/cvar.h"
#include "net.h" // needed by: client.h
#include "protocol.h" // needed by: client.h
#include "net.h"
#include "protocol.h"
#include "QF/keys.h"
#include "QF/cmd.h"
#include "sbar.h"
#include "QF/sound.h"
#include "QF/screen.h"
#include "r_local.h"
#include "render.h" // needed by: client.h, gl_model.h,
// glquake.h
#include "client.h" // need cls in this file
#include "QF/model.h" // needed by: glquake.h
#include "render.h"
#include "client.h"
#include "QF/model.h"
#include "QF/console.h"
#include "glquake.h"
#include "view.h"
@ -176,6 +178,7 @@ int scr_center_lines;
int scr_erase_lines;
int scr_erase_center;
/*
==============
SCR_CenterPrint
@ -247,6 +250,7 @@ SCR_DrawCenterString (void)
} while (1);
}
void
SCR_CheckDrawCenterString (void)
{
@ -266,11 +270,7 @@ SCR_CheckDrawCenterString (void)
//=============================================================================
/*
====================
CalcFov
====================
*/
float
CalcFov (float fov_x, float width, float height)
{
@ -289,6 +289,7 @@ CalcFov (float fov_x, float width, float height)
return a;
}
/*
=================
SCR_CalcRefdef
@ -410,11 +411,6 @@ SCR_SizeDown_f (void)
//============================================================================
/*
==================
SCR_Init
==================
*/
void
SCR_Init_Cvars (void)
{
@ -431,6 +427,7 @@ SCR_Init_Cvars (void)
"None");
}
void
SCR_Init (void)
{
@ -449,12 +446,6 @@ SCR_Init (void)
}
/*
==============
SCR_DrawRam
==============
*/
void
SCR_DrawRam (void)
{
@ -467,11 +458,7 @@ SCR_DrawRam (void)
Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
}
/*
==============
SCR_DrawTurtle
==============
*/
void
SCR_DrawTurtle (void)
{
@ -492,11 +479,6 @@ SCR_DrawTurtle (void)
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}
/*
==============
SCR_DrawFPS
==============
*/
void
SCR_DrawFPS (void)
@ -528,6 +510,7 @@ SCR_DrawFPS (void)
}
/* Misty: I like to see the time */
void
SCR_DrawTime (void)
@ -563,11 +546,7 @@ SCR_DrawTime (void)
Draw_String8 (x, y, st);
}
/*
==============
DrawPause
==============
*/
void
SCR_DrawPause (void)
{
@ -579,18 +558,12 @@ SCR_DrawPause (void)
if (!cl.paused)
return;
pic = Draw_CachePic ("gfx/pause.lmp");
pic = Draw_CachePic ("gfx/pause.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2,
(vid.height - 48 - pic->height) / 2, pic);
}
/*
==============
SCR_DrawLoading
==============
*/
void
SCR_DrawLoading (void)
{
@ -599,21 +572,15 @@ SCR_DrawLoading (void)
if (!scr_drawloading)
return;
pic = Draw_CachePic ("gfx/loading.lmp");
pic = Draw_CachePic ("gfx/loading.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2,
(vid.height - 48 - pic->height) / 2, pic);
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void
SCR_SetUpToDrawConsole (void)
{
@ -650,11 +617,7 @@ SCR_SetUpToDrawConsole (void)
con_notifylines = 0;
}
/*
==================
SCR_DrawConsole
==================
*/
void
SCR_DrawConsole (void)
{
@ -686,11 +649,6 @@ typedef struct _TargaHeader {
} TargaHeader;
/*
==================
SCR_ScreenShot_f
==================
*/
void
SCR_ScreenShot_f (void)
{
@ -747,12 +705,6 @@ SCR_ScreenShot_f (void)
//=============================================================================
/*
===============
SCR_BeginLoadingPlaque
================
*/
void
SCR_BeginLoadingPlaque (void)
{
@ -779,12 +731,7 @@ SCR_BeginLoadingPlaque (void)
scr_fullupdate = 0;
}
/*
===============
SCR_EndLoadingPlaque
================
*/
void
SCR_EndLoadingPlaque (void)
{
@ -798,6 +745,7 @@ SCR_EndLoadingPlaque (void)
char *scr_notifystring;
qboolean scr_drawdialog;
void
SCR_DrawNotifyString (void)
{
@ -869,6 +817,7 @@ SCR_ModalMessage (char *text)
//=============================================================================
/*
===============
SCR_BringDownConsole
@ -891,6 +840,7 @@ SCR_BringDownConsole (void)
VID_SetPalette (vid_basepal);
}
void
SCR_TileClear (void)
{
@ -918,8 +868,10 @@ SCR_TileClear (void)
#endif
}
float oldsbar = 0;
extern void R_ForceLightUpdate ();
unsigned char lighthalf_v[3];
qboolean lighthalf;
extern cvar_t *gl_lightmode;

600
nq/source/gl_textures.c Normal file
View file

@ -0,0 +1,600 @@
/*
gl_textures.c
Texture format setup.
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2001 Ragnvald Maartmann-Moe IV
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/crc.h"
#include "draw.h"
#include "glquake.h"
#include "sbar.h"
#include "QF/sys.h"
#include "QF/vid.h"
extern int gl_filter_min, gl_filter_max;
extern unsigned char d_15to8table[65536];
extern cvar_t *gl_picmip;
typedef struct {
int texnum;
char identifier[64];
int width, height;
int bytesperpixel;
// int texelformat; // eventually replace bytesperpixel
qboolean mipmap;
unsigned short crc; // LordHavoc: CRC for texure validation
} gltexture_t;
static gltexture_t gltextures[MAX_GLTEXTURES];
static int numgltextures = 0;
typedef struct {
char *name;
int minimize, maximize;
} glmode_t;
static glmode_t modes[] = {
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
typedef struct {
char *name;
int format;
} glformat_t;
static glformat_t formats[] = {
/*
1-4 are standardly supported formats by GL, not exactly the
evil magic numbers they appear to be. Provided mostly as a
way to avoid ugly code for supporting a shortcut, partly for
consistency. --Despair
*/
{"1", 1},
{"2", 2},
{"3", 3},
{"4", 4},
{"GL_ALPHA", GL_ALPHA},
{"GL_ALPHA4", GL_ALPHA4},
{"GL_ALPHA8", GL_ALPHA8},
{"GL_ALPHA12", GL_ALPHA12},
{"GL_ALPHA16", GL_ALPHA16},
{"GL_LUMINANCE", GL_LUMINANCE},
{"GL_LUMINANCE4", GL_LUMINANCE4},
{"GL_LUMINANCE8", GL_LUMINANCE8},
{"GL_LUMINANCE12", GL_LUMINANCE12},
{"GL_LUMINANCE16", GL_LUMINANCE16},
{"GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA},
{"GL_LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4},
{"GL_LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2},
{"GL_LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8},
{"GL_LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4},
{"GL_LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12},
{"GL_LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16},
{"GL_INTENSITY", GL_INTENSITY},
{"GL_INTENSITY4", GL_INTENSITY4},
{"GL_INTENSITY8", GL_INTENSITY8},
{"GL_INTENSITY12", GL_INTENSITY12},
{"GL_INTENSITY16", GL_INTENSITY16},
{"GL_R3_G3_B2", GL_R3_G3_B2},
{"GL_RGB", GL_RGB},
{"GL_RGB4", GL_RGB4},
{"GL_RGB5", GL_RGB5},
{"GL_RGB8", GL_RGB8},
{"GL_RGB10", GL_RGB10},
{"GL_RGB12", GL_RGB12},
{"GL_RGB16", GL_RGB16},
{"GL_RGBA", GL_RGBA},
{"GL_RGBA2", GL_RGBA2},
{"GL_RGBA4", GL_RGBA4},
{"GL_RGB5_A1", GL_RGB5_A1},
{"GL_RGBA8", GL_RGBA8},
{"GL_RGB10_A2", GL_RGB10_A2},
{"GL_RGBA12", GL_RGBA12},
{"GL_RGBA16", GL_RGBA16},
/* EXT_paletted_textures
{"COLOR_INDEX1_EXT", COLOR_INDEX1_EXT}.
{"COLOR_INDEX2_EXT", COLOR_INDEX2_EXT},
{"COLOR_INDEX4_EXT", COLOR_INDEX4_EXT},
{"COLOR_INDEX8_EXT", COLOR_INDEX8_EXT},
{"COLOR_INDEX12_EXT", COLOR_INDEX12_EXT},
{"COLOR_INDEX16_EXT", COLOR_INDEX16_EXT},
*/
/* EXT_cmyka
{"CMYK_EXT", CMYK_EXT},
{"CMYKA_EXT", CMYKA_EXT},
*/
/* EXT_422_pixels
{"422_EXT", 422_EXT},
{"422_REV_EXT", 422_REV_EXT},
{"422_AVERAGE_EXT", 422_AVERAGE_EXT},
{"422_REV_AVERAGE_EXT", 422_REV_AVERAGE_EXT},
*/
/* EXT_abgr
{"ABGR_EXT", ABGR_EXT},
*/
/* EXT_bgra
{"BGR_EXT", BGR_EXT},
{"BGRA_EXT", BGRA_EXT},
*/
/* ARB_texture_compression
* only applicable for CompressedTexImage and CompressedTexSubimage
* which will complicate upload paths. *ponder*
{"COMPRESSED_ALPHA_ARB", COMPRESSED_ALPHA_ARB},
{"COMPRESSED_LUMINANCE_ARB", COMPRESSED_LUMINANCE_ARB},
{"COMPRESSED_LUMINANCE_ALPHA_ARB", COMPRESSED_LUMINANCE_ALPHA_ARB},
{"COMPRESSED_INTENSITY_ARB", COMPRESSED_INTENSITY_ARB},
{"COMPRESSED_RGB_ARB", COMPRESSED_RGB_ARB},
{"COMPRESSED_RGBA_ARB", COMPRESSED_RGBA_ARB},
*/
{"NULL", 0}
};
int gl_alpha_format = 4, gl_lightmap_format = 4, gl_solid_format = 3;
void
GL_TextureMode_f (void)
{
int i;
gltexture_t *glt;
if (Cmd_Argc () == 1) {
for (i = 0; i < 6; i++)
if (gl_filter_min == modes[i].minimize) {
Con_Printf ("%s\n", modes[i].name);
return;
}
Con_Printf ("current filter is unknown?\n");
return;
}
for (i = 0; i < 6; i++) {
if (!strcasecmp (modes[i].name, Cmd_Argv (1)))
break;
}
if (i == 6) {
Con_Printf ("bad filter name\n");
return;
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
// change all the existing mipmap texture objects
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
if (glt->mipmap) {
glBindTexture (GL_TEXTURE_2D, glt->texnum);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
gl_filter_min);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
gl_filter_max);
}
}
}
int
GL_TextureDepth_f (int format)
{
int i;
for (i = 0; i < 42; i++) {
if (format == formats[i].format) {
Con_Printf ("%s\n", formats[i].name);
return GL_RGBA;
}
Con_Printf ("Current texture format is unknown.\n");
return GL_RGBA;
}
for (i = 0; formats[i].format != 0; i++) {
if (!strcasecmp (formats[i].name, Cmd_Argv (1)))
break;
}
if (formats[i].format == 0) {
Con_Printf ("bad texture format name\n");
return GL_RGBA;
}
return formats[i].format;
}
static void
GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
unsigned int *out, int outwidth, int outheight)
{
int i, j;
unsigned int *inrow;
unsigned int frac, fracstep;
if (!outwidth || !outheight)
return;
fracstep = inwidth * 0x10000 / outwidth;
for (i = 0; i < outheight; i++, out += outwidth) {
inrow = in + inwidth * (i * inheight / outheight);
frac = fracstep >> 1;
for (j = 0; j < outwidth; j ++) {
out[j] = inrow[frac >> 16];
frac += fracstep;
}
}
}
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
static void
GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
unsigned char *out, int outwidth, int outheight)
{
int i, j;
unsigned char *inrow;
unsigned int frac, fracstep;
if (!outwidth || !outheight)
return;
fracstep = inwidth * 0x10000 / outwidth;
for (i = 0; i < outheight; i++, out += outwidth) {
inrow = in + inwidth * (i * inheight / outheight);
frac = fracstep >> 1;
for (j = 0; j < outwidth; j ++) {
out[j] = inrow[frac >> 16];
frac += fracstep;
}
}
}
#endif
/*
GL_MipMap
Operates in place, quartering the size of the texture.
*/
static void
GL_MipMap (byte * in, int width, int height)
{
int i, j;
byte *out;
width <<= 2;
height >>= 1;
out = in;
for (i = 0; i < height; i++, in += width) {
for (j = 0; j < width; j += 8, out += 4, in += 8) {
out[0] = (in[0] + in[4] + in[width + 0] + in[width + 4]) >> 2;
out[1] = (in[1] + in[5] + in[width + 1] + in[width + 5]) >> 2;
out[2] = (in[2] + in[6] + in[width + 2] + in[width + 6]) >> 2;
out[3] = (in[3] + in[7] + in[width + 3] + in[width + 7]) >> 2;
}
}
}
/*
GL_MipMap8Bit
Mipping for 8 bit textures
*/
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
static void
GL_MipMap8Bit (byte * in, int width, int height)
{
int i, j;
byte *out;
unsigned short r, g, b;
byte *at1, *at2, *at3, *at4;
height >>= 1;
out = in;
for (i = 0; i < height; i++, in += width)
for (j = 0; j < width; j += 2, out += 1, in += 2) {
at1 = (byte *) & d_8to24table[in[0]];
at2 = (byte *) & d_8to24table[in[1]];
at3 = (byte *) & d_8to24table[in[width + 0]];
at4 = (byte *) & d_8to24table[in[width + 1]];
r = (at1[0] + at2[0] + at3[0] + at4[0]);
r >>= 5;
g = (at1[1] + at2[1] + at3[1] + at4[1]);
g >>= 5;
b = (at1[2] + at2[2] + at3[2] + at4[2]);
b >>= 5;
out[0] = d_15to8table[(r << 0) + (g << 5) + (b << 10)];
}
}
#endif
static void
GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
qboolean alpha)
{
unsigned int *scaled;
int scaled_width, scaled_height, intformat;
if (!width || !height)
return; // Null texture
// Snap the height and width to a power of 2.
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
scaled_width >>= gl_picmip->int_val;
scaled_height >>= gl_picmip->int_val;
scaled_width = min (scaled_width, gl_max_size->int_val);
scaled_height = min (scaled_height, gl_max_size->int_val);
if (!(scaled = malloc (scaled_width * scaled_height * sizeof (GLuint))))
Sys_Error ("GL_LoadTexture: too big");
intformat = alpha ? gl_alpha_format : gl_solid_format;
// If the real width/height and the 'scaled' width/height then we
// rescale it.
if (scaled_width == width && scaled_height == height) {
memcpy (scaled, data, width * height * sizeof (GLuint));
} else {
GL_ResampleTexture (data, width, height, scaled, scaled_width,
scaled_height);
}
glTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, scaled);
if (mipmap) {
int miplevel = 0;
while (scaled_width > 1 || scaled_height > 1) {
GL_MipMap ((byte *) scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
scaled_width = max (scaled_width, 1);
scaled_height = max (scaled_height, 1);
miplevel++;
glTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
}
}
if (mipmap) {
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
} else {
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
if (gl_picmip->int_val)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
free (scaled);
}
/*
GL_Upload8_EXT
If we have shared or global palettes, upload an 8-bit texture.
If we don't, this function does nothing.
*/
void
GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
qboolean alpha)
{
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
byte *scaled;
int scaled_width, scaled_height;
// Snap the height and width to a power of 2.
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
scaled_width >>= gl_picmip->int_val;
scaled_height >>= gl_picmip->int_val;
scaled_width = min (scaled_width, gl_max_size->int_val);
scaled_height = min (scaled_height, gl_max_size->int_val);
if (!(scaled = malloc (scaled_width * scaled_height)))
Sys_Error ("GL_LoadTexture: too big");
// If the real width/height and the 'scaled' width/height then we
// rescale it.
if (scaled_width == width && scaled_height == height) {
memcpy (scaled, data, width * height);
} else {
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
scaled_height);
}
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
if (mipmap) {
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1) {
GL_MipMap8Bit ((byte *) scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
scaled_width = max (scaled_width, 1);
scaled_height = max (scaled_height, 1);
miplevel++;
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
GL_UNSIGNED_BYTE, scaled);
}
}
if (mipmap) {
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
} else {
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
if (gl_picmip->int_val)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
free (scaled);
#endif
}
extern qboolean VID_Is8bit (void);
void
GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
{
unsigned int *trans = NULL;
int i, s, p;
s = width * height;
trans = malloc (s * sizeof (unsigned int));
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha) {
alpha = false;
for (i = 0; i < s; i++) {
p = data[i];
if (p == 255)
alpha = true;
trans[i] = d_8to24table[p];
}
} else {
if (s & 3)
Sys_Error ("GL_Upload8: width*height divisible by 3");
for (i = 0; i < s; i += 4) {
trans[i] = d_8to24table[data[i]];
trans[i + 1] = d_8to24table[data[i + 1]];
trans[i + 2] = d_8to24table[data[i + 2]];
trans[i + 3] = d_8to24table[data[i + 3]];
}
}
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
if (VID_Is8bit () && !alpha) {
GL_Upload8_EXT (data, width, height, mipmap, alpha);
} else {
#else
{
#endif
GL_Upload32 (trans, width, height, mipmap, alpha);
}
free (trans);
}
int
GL_LoadTexture (char *identifier, int width, int height, byte * data,
qboolean mipmap, qboolean alpha, int bytesperpixel)
{
gltexture_t *glt;
int i, crc;
// LordHavoc: now just using a standard CRC for texture validation
crc = CRC_Block (data, width * height * bytesperpixel);
// see if the texture is already present
if (identifier[0]) {
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
if (strequal (identifier, glt->identifier)) {
if (crc != glt->crc
|| width != glt->width
|| height != glt->height
|| bytesperpixel != glt->bytesperpixel) goto SetupTexture;
else
return gltextures[i].texnum;
}
}
}
if (numgltextures == MAX_GLTEXTURES)
Sys_Error ("numgltextures == MAX_GLTEXTURES");
glt = &gltextures[numgltextures];
numgltextures++;
strncpy (glt->identifier, identifier, sizeof (glt->identifier) - 1);
glt->identifier[sizeof (glt->identifier) - 1] = '\0';
glt->texnum = texture_extension_number;
texture_extension_number++;
SetupTexture:
glt->crc = crc;
glt->width = width;
glt->height = height;
glt->bytesperpixel = bytesperpixel;
glt->mipmap = mipmap;
glBindTexture (GL_TEXTURE_2D, glt->texnum);
switch (glt->bytesperpixel) {
case 1:
GL_Upload8 (data, width, height, mipmap, alpha);
break;
case 4:
GL_Upload32 ((GLuint *) data, width, height, mipmap, alpha);
break;
default:
Sys_Error ("SetupTexture: unknown bytesperpixel %i",
glt->bytesperpixel);
}
return glt->texnum;
}

View file

@ -29,14 +29,16 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include "QF/qtypes.h"
#include "QF/compat.h"
@ -66,6 +68,7 @@ msurface_t *warpface;
extern cvar_t *gl_subdivide_size;
void
BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
@ -84,6 +87,7 @@ BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
}
}
void
SubdividePolygon (int numverts, float *verts)
{
@ -167,6 +171,7 @@ SubdividePolygon (int numverts, float *verts)
}
}
/*
================
GL_SubdivideSurface
@ -207,8 +212,6 @@ GL_SubdivideSurface (msurface_t *fa)
//=========================================================
// speed up sin calculations - Ed
float turbsin[] = {
# include "gl_warp_sin.h"
@ -216,6 +219,7 @@ float turbsin[] = {
#define TURBSCALE (256.0 / (2 * M_PI))
/*
=============
EmitWaterPolys
@ -258,7 +262,6 @@ EmitWaterPolys (msurface_t *fa)
}
}
/*
=================================================================
@ -692,6 +695,7 @@ R_DrawSkyDome (void)
glDepthRange (gldepthmin, gldepthmax);
}
void
R_DrawSky (void)
{
@ -701,8 +705,6 @@ R_DrawSky (void)
R_DrawSkyDome ();
}
//===============================================================
/*
@ -771,11 +773,7 @@ R_InitSky (texture_t *mt)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
/*
=============
EmitSkyPolys
=============
*/
void
EmitSkyPolys (msurface_t *fa)
{
@ -809,11 +807,7 @@ EmitSkyPolys (msurface_t *fa)
}
}
/*
=================
R_DrawSkyChain
=================
*/
void
R_DrawSkyChain (msurface_t *s)
{
@ -838,6 +832,7 @@ R_DrawSkyChain (msurface_t *s)
glDisable (GL_BLEND);
}
/*
===============
EmitBothSkyLayers

View file

@ -30,8 +30,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/sys.h"

View file

@ -29,8 +29,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/msg.h"

View file

@ -29,6 +29,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <sys/types.h>
#ifdef HAVE_SYS_SOCKET_H
@ -56,7 +62,6 @@
# include <winsock.h>
#endif
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H

130
nq/source/noisetextures.c Normal file
View file

@ -0,0 +1,130 @@
/*
noisetextures.c
Noise texture generators
noise_plasma
Copyright (C) 2001 Ragnvald `Despair` Maartmann-Moe IV.
noise_diamondsquare (originally fractalnoise)
Copyright (C) 2000 Forest `LordHavoc` Hale.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/mathlib.h"
void
noise_diamondsquare (unsigned char *noise, int size)
{
int x, y, g, g2, amplitude, min, max, size1 = size - 1;
int *noisebuf;
#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)]
noisebuf = calloc (size * size, sizeof (int));
amplitude = 32767;
g2 = size;
n (0, 0) = 0;
for (; (g = g2 >> 1) >= 1; g2 >>= 1) {
// subdivide, diamond-square algorythm (really this has little
// to do with squares)
// diamond
for (y = 0; y < size; y += g2)
for (x = 0; x < size; x += g2)
n (x + g, y + g) =
(n (x, y) + n (x + g2, y) + n (x, y + g2) +
n (x + g2, y + g2)) >> 2;
// square
for (y = 0; y < size; y += g2)
for (x = 0; x < size; x += g2) {
n (x + g, y) =
(n (x, y) + n (x + g2, y) + n (x + g, y - g) +
n (x + g, y + g)) >> 2;
n (x, y + g) =
(n (x, y) + n (x, y + g2) + n (x - g, y + g) +
n (x + g, y + g)) >> 2;
}
// Brownian motion ( at every smaller level, random behavior )
amplitude >>= 1;
for (y = 0; y < size; y += g)
for (x = 0; x < size; x += g)
n (x, y) += (rand () & amplitude);
}
// find range of noise values
min = max = 0;
for (y = 0; y < size; y++)
for (x = 0; x < size; x++) {
if (n (x, y) < min)
min = n (x, y);
if (n (x, y) > max)
max = n (x, y);
}
max -= min;
// normalize noise and copy to output
for (y = 0; y < size; y++)
for (x = 0; x < size; x++)
*noise++ = (n (x, y) - min) * 255 / max;
free (noisebuf);
#undef n
}
void
noise_plasma (unsigned char *noise, int size)
{
int a, b, c, d, i, j, k;
if (128 >= size)
d = 64 / size;
else
d = -size / 64;
memset(noise, 128, sizeof (*noise));
for (i=size; i > 0; i/=2) {
for (j=0; j < size; j+=i) {
for (k=0; k < size; k+=i) {
if (d>=0)
c = i * d;
else
c = -i / d;
c=lhrandom(-c, c);
for (a=j; a < j+i; a++)
for (b=k; b < k+i; b++)
noise[a*size+b] += c;
}
}
}
}

View file

@ -29,8 +29,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/compat.h"

View file

@ -31,23 +31,20 @@
# include "config.h"
#endif
#include "r_local.h"
#include "QF/qargs.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "server.h"
#include "QF/msg.h"
#include "r_local.h"
#include "server.h"
#define MAX_PARTICLES 2048 // default max # of particles at one
// time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter
// what's
// on the command line
int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 };
int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
int ramp3[8] = { 0x6d, 0x6b, 6, 5, 4, 3 };
particle_t *active_particles, *free_particles;
particle_t *particles;
@ -55,13 +52,8 @@ int r_numparticles;
vec3_t r_pright, r_pup, r_ppn;
extern cvar_t *gl_particles;
/*
===============
R_InitParticles
===============
*/
void
R_InitParticles (void)
{
@ -124,12 +116,6 @@ R_DarkFieldParticles (entity_t *ent)
#endif
/*
===============
R_EntityParticles
===============
*/
#define NUMVERTEXNORMALS 162
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
vec3_t avelocities[NUMVERTEXNORMALS];
@ -197,74 +183,6 @@ R_EntityParticles (entity_t *ent)
}
/*
===============
R_ClearParticles
===============
*/
void
R_ClearParticles (void)
{
int i;
free_particles = &particles[0];
active_particles = NULL;
for (i = 0; i < r_numparticles; i++)
particles[i].next = &particles[i + 1];
particles[r_numparticles - 1].next = NULL;
}
void
R_ReadPointFile_f (void)
{
QFile *f;
vec3_t org;
int r;
int c;
particle_t *p;
char name[MAX_OSPATH];
char buf[256];
snprintf (name, sizeof (name), "maps/%s.pts", sv.name);
COM_FOpenFile (name, &f);
if (!f) {
Con_Printf ("couldn't open %s\n", name);
return;
}
Con_Printf ("Reading %s...\n", name);
c = 0;
for (;;) {
if (!Qgets (f, buf, sizeof (buf)))
break;
r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]);
if (r != 3)
break;
c++;
if (!free_particles) {
Con_Printf ("Not enough free particles\n");
break;
}
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = 99999;
p->color = (-c) & 15;
p->type = pt_static;
VectorCopy (vec3_origin, p->vel);
VectorCopy (org, p->org);
}
Qclose (f);
Con_Printf ("%i points read\n", c);
}
/*
===============
R_ParseParticleEffect
@ -290,356 +208,5 @@ R_ParseParticleEffect (void)
else
count = msgcount;
R_RunParticleEffect (org, dir, color, count);
}
/*
===============
R_ParticleExplosion
===============
*/
void
R_ParticleExplosion (vec3_t org)
{
int i, j;
particle_t *p;
for (i = 0; i < 1024; i++) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 5;
p->color = ramp1[0];
p->ramp = rand () & 3;
if (i & 1) {
p->type = pt_explode;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
} else {
p->type = pt_explode2;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
}
}
}
/*
===============
R_ParticleExplosion2
===============
*/
void
R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
{
int i, j;
particle_t *p;
int colorMod = 0;
for (i = 0; i < 512; i++) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 0.3;
p->color = colorStart + (colorMod % colorLength);
colorMod++;
p->type = pt_blob;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
}
}
/*
===============
R_BlobExplosion
===============
*/
void
R_BlobExplosion (vec3_t org)
{
int i, j;
particle_t *p;
for (i = 0; i < 1024; i++) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 1 + (rand () & 8) * 0.05;
if (i & 1) {
p->type = pt_blob;
p->color = 66 + rand () % 6;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
} else {
p->type = pt_blob2;
p->color = 150 + rand () % 6;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
}
}
}
/*
===============
R_RunParticleEffect
===============
*/
void
R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
int i, j;
particle_t *p;
for (i = 0; i < count; i++) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
if (count == 1024) { // rocket explosion
p->die = cl.time + 5;
p->color = ramp1[0];
p->ramp = rand () & 3;
if (i & 1) {
p->type = pt_explode;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
} else {
p->type = pt_explode2;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
}
} else {
p->die = cl.time + 0.1 * (rand () % 5);
p->color = (color & ~7) + (rand () & 7);
p->type = pt_slowgrav;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () & 15) - 8);
p->vel[j] = dir[j] * 15; // + (rand()%300)-150;
}
}
}
}
/*
===============
R_LavaSplash
===============
*/
void
R_LavaSplash (vec3_t org)
{
int i, j, k;
particle_t *p;
float vel;
vec3_t dir;
for (i = -16; i < 16; i++)
for (j = -16; j < 16; j++)
for (k = 0; k < 1; k++) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 2 + (rand () & 31) * 0.02;
p->color = 224 + (rand () & 7);
p->type = pt_slowgrav;
dir[0] = j * 8 + (rand () & 7);
dir[1] = i * 8 + (rand () & 7);
dir[2] = 256;
p->org[0] = org[0] + dir[0];
p->org[1] = org[1] + dir[1];
p->org[2] = org[2] + (rand () & 63);
VectorNormalize (dir);
vel = 50 + (rand () & 63);
VectorScale (dir, vel, p->vel);
}
}
/*
===============
R_TeleportSplash
===============
*/
void
R_TeleportSplash (vec3_t org)
{
int i, j, k;
particle_t *p;
float vel;
vec3_t dir;
for (i = -16; i < 16; i += 4)
for (j = -16; j < 16; j += 4)
for (k = -24; k < 32; k += 4) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 0.2 + (rand () & 7) * 0.02;
p->color = 7 + (rand () & 7);
p->type = pt_slowgrav;
dir[0] = j * 8;
dir[1] = i * 8;
dir[2] = k * 8;
p->org[0] = org[0] + i + (rand () & 3);
p->org[1] = org[1] + j + (rand () & 3);
p->org[2] = org[2] + k + (rand () & 3);
VectorNormalize (dir);
vel = 50 + (rand () & 63);
VectorScale (dir, vel, p->vel);
}
}
void
R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
{
vec3_t vec;
float len;
int j;
particle_t *p;
int dec;
static int tracercount;
if (type == 0)
R_AddFire (start, end, ent);
if (!gl_particles->int_val)
return;
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
if (type < 128)
dec = 3;
else {
dec = 1;
type -= 128;
}
while (len > 0) {
len -= dec;
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
VectorCopy (vec3_origin, p->vel);
p->die = cl.time + 2;
switch (type) {
case 0: // rocket trail
p->ramp = (rand () & 3);
p->color = ramp3[(int) p->ramp];
p->type = pt_fire;
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
break;
case 1: // smoke smoke
p->ramp = (rand () & 3) + 2;
p->color = ramp3[(int) p->ramp];
p->type = pt_fire;
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
break;
case 2: // blood
p->type = pt_grav;
p->color = 67 + (rand () & 3);
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
break;
case 3:
case 5: // tracer
p->die = cl.time + 0.5;
p->type = pt_static;
if (type == 3)
p->color = 52 + ((tracercount & 4) << 1);
else
p->color = 230 + ((tracercount & 4) << 1);
tracercount++;
VectorCopy (start, p->org);
if (tracercount & 1) {
p->vel[0] = 30 * vec[1];
p->vel[1] = 30 * -vec[0];
} else {
p->vel[0] = 30 * -vec[1];
p->vel[1] = 30 * vec[0];
}
break;
case 4: // slight blood
p->type = pt_grav;
p->color = 67 + (rand () & 3);
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
len -= 3;
break;
case 6: // voor trail
p->color = 9 * 16 + 8 + (rand () & 3);
p->type = pt_static;
p->die = cl.time + 0.3;
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () & 15) - 8);
break;
}
VectorAdd (start, vec, start);
}
R_RunParticleEffect (org, color, count);
}

View file

@ -31,15 +31,16 @@
# include "config.h"
#endif
#include "QF/compat.h"
#include "sbar.h"
#include "game.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/screen.h"
#include "QF/vid.h"
#include "QF/va.h"
#include "draw.h"
#include "QF/wad.h"
#include "QF/screen.h"
#include "sbar.h"
#include "game.h"
#include "draw.h"
#include "client.h"
#include "server.h"
@ -213,10 +214,10 @@ void
Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
if (sbar_centered)
Draw_TransPic (x + ((vid.width - 320) >> 1),
Draw_Pic (x + ((vid.width - 320) >> 1),
y + (vid.height - SBAR_HEIGHT), pic);
else
Draw_TransPic (x, y + (vid.height - SBAR_HEIGHT), pic);
Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
}
/*
@ -981,7 +982,7 @@ Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
else
frame = *ptr - '0';
Draw_TransPic (x, y, sb_nums[color][frame]);
Draw_Pic (x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
@ -1006,7 +1007,7 @@ Sbar_DeathmatchOverlay (void)
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_CachePic ("gfx/ranking.lmp");
pic = Draw_CachePic ("gfx/ranking.lmp", true);
Draw_Pic (160 - pic->width / 2, 0, pic);
// scores
@ -1152,26 +1153,26 @@ Sbar_IntermissionOverlay (void)
return;
}
pic = Draw_CachePic ("gfx/complete.lmp");
pic = Draw_CachePic ("gfx/complete.lmp", true);
Draw_Pic (64, 24, pic);
pic = Draw_CachePic ("gfx/inter.lmp");
Draw_TransPic (0, 56, pic);
pic = Draw_CachePic ("gfx/inter.lmp", true);
Draw_Pic (0, 56, pic);
// time
dig = cl.completed_time / 60;
Sbar_IntermissionNumber (160, 64, dig, 3, 0);
num = cl.completed_time - dig * 60;
Draw_TransPic (234, 64, sb_colon);
Draw_TransPic (246, 64, sb_nums[0][num / 10]);
Draw_TransPic (266, 64, sb_nums[0][num % 10]);
Draw_Pic (234, 64, sb_colon);
Draw_Pic (246, 64, sb_nums[0][num / 10]);
Draw_Pic (266, 64, sb_nums[0][num % 10]);
Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
Draw_TransPic (232, 104, sb_slash);
Draw_Pic (232, 104, sb_slash);
Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
Draw_TransPic (232, 144, sb_slash);
Draw_Pic (232, 144, sb_slash);
Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
@ -1189,8 +1190,8 @@ Sbar_FinaleOverlay (void)
scr_copyeverything = 1;
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_TransPic ((vid.width - pic->width) / 2, 16, pic);
pic = Draw_CachePic ("gfx/finale.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2, 16, pic);
}
/*

View file

@ -1,7 +1,7 @@
/*
screen.c
@description@
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
@ -31,19 +31,21 @@
#endif
#include <time.h>
#include "r_local.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/screen.h"
#include "sbar.h"
#include "QF/input.h"
#include "view.h"
#include "host.h"
#include "QF/sys.h"
#include "QF/console.h"
#include "QF/qendian.h"
#include "QF/input.h"
#include "QF/keys.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "draw.h"
#include "host.h"
#include "r_local.h"
#include "sbar.h"
#include "view.h"
// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
@ -90,6 +92,7 @@ qboolean block_drawing;
void SCR_ScreenShot_f (void);
void
SCR_Init_Cvars (void)
{
@ -110,6 +113,7 @@ int scr_center_lines;
int scr_erase_lines;
int scr_erase_center;
/*
==============
SCR_CenterPrint
@ -134,6 +138,7 @@ SCR_CenterPrint (char *str)
}
}
void
SCR_EraseCenterString (void)
{
@ -153,6 +158,7 @@ SCR_EraseCenterString (void)
Draw_TileClear (0, y, vid.width, 8 * scr_erase_lines);
}
void
SCR_DrawCenterString (void)
{
@ -199,6 +205,7 @@ SCR_DrawCenterString (void)
} while (1);
}
void
SCR_CheckDrawCenterString (void)
{
@ -218,6 +225,7 @@ SCR_CheckDrawCenterString (void)
//=============================================================================
/*
====================
CalcFov
@ -241,6 +249,7 @@ CalcFov (float fov_x, float width, float height)
return a;
}
/*
=================
SCR_CalcRefdef
@ -342,6 +351,7 @@ SCR_SizeDown_f (void)
//============================================================================
/*
==================
SCR_Init
@ -374,7 +384,6 @@ SCR_Init (void)
}
/*
==============
SCR_DrawRam
@ -392,6 +401,7 @@ SCR_DrawRam (void)
Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
}
/*
==============
SCR_DrawTurtle
@ -417,6 +427,7 @@ SCR_DrawTurtle (void)
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}
/*
==============
SCR_DrawNet
@ -433,6 +444,7 @@ SCR_DrawNet (void)
Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net);
}
void
SCR_DrawFPS (void)
{
@ -462,6 +474,7 @@ SCR_DrawFPS (void)
Draw_String8 (x, y, st);
}
/* Misty: I like to see the time */
void
SCR_DrawTime (void)
@ -497,6 +510,7 @@ SCR_DrawTime (void)
Draw_String8 (x, y, st);
}
/*
==============
DrawPause
@ -513,13 +527,12 @@ SCR_DrawPause (void)
if (!cl.paused)
return;
pic = Draw_CachePic ("gfx/pause.lmp");
pic = Draw_CachePic ("gfx/pause.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2,
(vid.height - 48 - pic->height) / 2, pic);
}
/*
==============
SCR_DrawLoading
@ -533,21 +546,14 @@ SCR_DrawLoading (void)
if (!scr_drawloading)
return;
pic = Draw_CachePic ("gfx/loading.lmp");
pic = Draw_CachePic ("gfx/loading.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2,
(vid.height - 48 - pic->height) / 2, pic);
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void
SCR_SetUpToDrawConsole (void)
{
@ -589,11 +595,7 @@ SCR_SetUpToDrawConsole (void)
con_notifylines = 0;
}
/*
==================
SCR_DrawConsole
==================
*/
void
SCR_DrawConsole (void)
{
@ -607,7 +609,6 @@ SCR_DrawConsole (void)
}
}
/*
==============================================================================
@ -633,11 +634,7 @@ typedef struct {
unsigned char data; // unbounded
} pcx_t;
/*
==============
WritePCXfile
==============
*/
void
WritePCXfile (char *filename, byte * data, int width, int height,
int rowbytes, byte * palette)
@ -695,12 +692,6 @@ WritePCXfile (char *filename, byte * data, int width, int height,
}
/*
==================
SCR_ScreenShot_f
==================
*/
void
SCR_ScreenShot_f (void)
{
@ -742,16 +733,9 @@ SCR_ScreenShot_f (void)
Con_Printf ("Wrote %s\n", pcxname);
}
//=============================================================================
/*
===============
SCR_BeginLoadingPlaque
================
*/
void
SCR_BeginLoadingPlaque (void)
{
@ -778,12 +762,7 @@ SCR_BeginLoadingPlaque (void)
scr_fullupdate = 0;
}
/*
===============
SCR_EndLoadingPlaque
================
*/
void
SCR_EndLoadingPlaque (void)
{
@ -797,6 +776,7 @@ SCR_EndLoadingPlaque (void)
char *scr_notifystring;
qboolean scr_drawdialog;
void
SCR_DrawNotifyString (void)
{
@ -829,6 +809,7 @@ SCR_DrawNotifyString (void)
} while (1);
}
/*
==================
SCR_ModalMessage
@ -865,9 +846,9 @@ SCR_ModalMessage (char *text)
return key_lastpress == 'y';
}
//=============================================================================
/*
===============
SCR_BringDownConsole
@ -1055,11 +1036,6 @@ SCR_UpdateScreen (void)
}
/*
==================
SCR_UpdateWholeScreen
==================
*/
void
SCR_UpdateWholeScreen (void)
{

View file

@ -1,161 +0,0 @@
/*
r_part.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "r_shared.h"
#include "r_local.h"
#include "client.h"
#include "server.h"
/*
===============
R_DrawParticles
===============
*/
void
R_DrawParticles (void)
{
particle_t *p, *kill;
float grav;
int i;
float time2, time3;
float time1;
float dvel;
float frametime;
D_StartParticles ();
VectorScale (vright, xscaleshrink, r_pright);
VectorScale (vup, yscaleshrink, r_pup);
VectorCopy (vpn, r_ppn);
frametime = cl.time - cl.oldtime;
time3 = frametime * 15;
time2 = frametime * 10; // 15;
time1 = frametime * 5;
grav = frametime * sv_gravity->value * 0.05;
dvel = 4 * frametime;
for (;;) {
kill = active_particles;
if (kill && kill->die < cl.time) {
active_particles = kill->next;
kill->next = free_particles;
free_particles = kill;
continue;
}
break;
}
for (p = active_particles; p; p = p->next) {
for (;;) {
kill = p->next;
if (kill && kill->die < cl.time) {
p->next = kill->next;
kill->next = free_particles;
free_particles = kill;
continue;
}
break;
}
D_DrawParticle (p);
p->org[0] += p->vel[0] * frametime;
p->org[1] += p->vel[1] * frametime;
p->org[2] += p->vel[2] * frametime;
switch (p->type) {
case pt_static:
break;
case pt_fire:
p->ramp += time1;
if (p->ramp >= 6)
p->die = -1;
else
p->color = ramp3[(int) p->ramp];
p->vel[2] += grav;
break;
case pt_explode:
p->ramp += time2;
if (p->ramp >= 8)
p->die = -1;
else
p->color = ramp1[(int) p->ramp];
for (i = 0; i < 3; i++)
p->vel[i] += p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_explode2:
p->ramp += time3;
if (p->ramp >= 8)
p->die = -1;
else
p->color = ramp2[(int) p->ramp];
for (i = 0; i < 3; i++)
p->vel[i] -= p->vel[i] * frametime;
p->vel[2] -= grav;
break;
case pt_blob:
for (i = 0; i < 3; i++)
p->vel[i] += p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_blob2:
for (i = 0; i < 2; i++)
p->vel[i] -= p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_grav:
#ifdef QUAKE2
p->vel[2] -= grav * 20;
break;
#endif
case pt_slowgrav:
p->vel[2] -= grav;
break;
}
}
D_EndParticles ();
}
void
R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
{
}

View file

@ -136,7 +136,7 @@ float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
void R_MarkLeaves (void);
cvar_t *gl_particles;
cvar_t *r_particles;
cvar_t *r_draworder;
cvar_t *r_speeds;
cvar_t *r_timegraph;
@ -215,8 +215,8 @@ R_Init (void)
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE | CVAR_ROM,
NULL, "whether or not to draw particles");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");

View file

@ -1,8 +1,7 @@
/*
r_part.c
sw_rpart.c
@description@
(description)
Copyright (C) 1996-1997 Id Software, Inc.
@ -31,17 +30,15 @@
# include "config.h"
#endif
#include "r_local.h"
#include "QF/qargs.h"
#include "QF/console.h"
#include "server.h"
#include "QF/msg.h"
#include <stdlib.h>
#define MAX_PARTICLES 2048 // default max # of particles at one
// time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter
// what's
// on the command line
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "host.h"
#include "r_local.h"
int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 };
int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
@ -53,154 +50,42 @@ particle_t *particles;
int r_numparticles;
vec3_t r_pright, r_pup, r_ppn;
extern cvar_t *gl_particles;
cvar_t *r_particles;
/*
===============
R_InitParticles
===============
R_MaxParticlesCheck
Misty-chan: EXTREME heavy lifting and bugfixing thanks goes out to taniwha - I built this, and he got it working :)
*/
void
R_InitParticles (void)
R_MaxParticlesCheck (cvar_t *var)
{
int i;
i = COM_CheckParm ("-particles");
if (i) {
r_numparticles = (int) (atoi (com_argv[i + 1]));
if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
r_numparticles = ABSOLUTE_MIN_PARTICLES;
} else {
r_numparticles = MAX_PARTICLES;
}
particles = (particle_t *)
Hunk_AllocName (r_numparticles * sizeof (particle_t), "particles");
}
#ifdef QUAKE2
void
R_DarkFieldParticles (entity_t *ent)
{
int i, j, k;
particle_t *p;
float vel;
vec3_t dir;
vec3_t org;
org[0] = ent->origin[0];
org[1] = ent->origin[1];
org[2] = ent->origin[2];
for (i = -16; i < 16; i += 8)
for (j = -16; j < 16; j += 8)
for (k = 0; k < 32; k += 8) {
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 0.2 + (rand () & 7) * 0.02;
p->color = 150 + rand () % 6;
p->type = pt_slowgrav;
dir[0] = j * 8;
dir[1] = i * 8;
dir[2] = k * 8;
p->org[0] = org[0] + i + (rand () & 3);
p->org[1] = org[1] + j + (rand () & 3);
p->org[2] = org[2] + k + (rand () & 3);
VectorNormalize (dir);
vel = 50 + (rand () & 63);
VectorScale (dir, vel, p->vel);
}
}
#endif
/*
===============
R_EntityParticles
===============
*/
#define NUMVERTEXNORMALS 162
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
vec3_t avelocities[NUMVERTEXNORMALS];
float beamlength = 16;
vec3_t avelocity = { 23, 7, 3 };
float partstep = 0.01;
float timescale = 0.01;
void
R_EntityParticles (entity_t *ent)
{
int count;
int i;
particle_t *p;
float angle;
float sr, sp, sy, cr, cp, cy;
vec3_t forward;
float dist;
dist = 64;
count = 50;
if (!avelocities[0][0]) {
for (i = 0; i < NUMVERTEXNORMALS * 3; i++)
avelocities[0][i] = (rand () & 255) * 0.01;
}
for (i = 0; i < NUMVERTEXNORMALS; i++) {
angle = cl.time * avelocities[i][0];
sy = sin (angle);
cy = cos (angle);
angle = cl.time * avelocities[i][1];
sp = sin (angle);
cp = cos (angle);
angle = cl.time * avelocities[i][2];
sr = sin (angle);
cr = cos (angle);
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = cl.time + 0.01;
p->color = 0x6f;
p->type = pt_explode;
p->org[0] =
ent->origin[0] + r_avertexnormals[i][0] * dist +
forward[0] * beamlength;
p->org[1] =
ent->origin[1] + r_avertexnormals[i][1] * dist +
forward[1] * beamlength;
p->org[2] =
ent->origin[2] + r_avertexnormals[i][2] * dist +
forward[2] * beamlength;
}
// Do not use 0 in this! sw doesn't grok 0 and it's going to segfault if we do!
r_numparticles = max(var->int_val, 1);
/*
Debugging code. will print what the above was set to, and is also useful
for checking if this is accidentally being run all the time.
Con_Printf ("%d", r_numparticles);
*/
if (particles)
free (particles);
particles = (particle_t *) calloc (r_numparticles, sizeof (particle_t));
R_ClearParticles ();
}
void
R_Particles_Init_Cvars (void)
{
// Does a callback to R_MaxParticleCheck when the cvar changes. Neat trick.
Cvar_Get ("cl_max_particles", "2048", CVAR_ARCHIVE, R_MaxParticlesCheck,
"Maximum amount of particles to display. No maximum, minimum is 1.");
}
/*
===============
R_ClearParticles
===============
*/
void
R_ClearParticles (void)
{
@ -224,9 +109,8 @@ R_ReadPointFile_f (void)
int c;
particle_t *p;
char name[MAX_OSPATH];
char buf[256];
snprintf (name, sizeof (name), "maps/%s.pts", sv.name);
// FIXME snprintf (name, sizeof (name), "maps/%s.pts", sv.name);
COM_FOpenFile (name, &f);
if (!f) {
@ -237,8 +121,9 @@ R_ReadPointFile_f (void)
Con_Printf ("Reading %s...\n", name);
c = 0;
for (;;) {
if (!Qgets (f, buf, sizeof (buf)))
break;
char buf[64];
Qgets (f, buf, sizeof (buf));
r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]);
if (r != 3)
break;
@ -264,46 +149,50 @@ R_ReadPointFile_f (void)
Con_Printf ("%i points read\n", c);
}
/*
===============
R_ParseParticleEffect
Parse an effect out of the server message
===============
*/
void
R_ParseParticleEffect (void)
R_RunSpikeEffect (vec3_t pos, byte type)
{
vec3_t org, dir;
int i, count, msgcount, color;
for (i = 0; i < 3; i++)
org[i] = MSG_ReadCoord (net_message);
for (i = 0; i < 3; i++)
dir[i] = MSG_ReadChar (net_message) * (1.0 / 16);
msgcount = MSG_ReadByte (net_message);
color = MSG_ReadByte (net_message);
if (msgcount == 255)
count = 1024;
else
count = msgcount;
R_RunParticleEffect (org, dir, color, count);
switch (type) {
case TE_WIZSPIKE:
R_RunParticleEffect (pos, 20, 30);
break;
case TE_KNIGHTSPIKE:
R_RunParticleEffect (pos, 226, 20);
break;
case TE_SPIKE:
R_RunParticleEffect (pos, 0, 10);
break;
case TE_SUPERSPIKE:
R_RunParticleEffect (pos, 0, 20);
break;
}
}
void
R_RunPuffEffect (vec3_t pos, byte type, byte cnt)
{
if (!r_particles->int_val)
return;
switch (type) {
case TE_GUNSHOT:
R_RunParticleEffect (pos, 0, 20 * cnt);
break;
}
}
/*
===============
R_ParticleExplosion
===============
*/
void
R_ParticleExplosion (vec3_t org)
{
int i, j;
particle_t *p;
if (!r_particles->int_val)
return;
for (i = 0; i < 1024; i++) {
if (!free_particles)
return;
@ -331,20 +220,16 @@ R_ParticleExplosion (vec3_t org)
}
}
/*
===============
R_ParticleExplosion2
===============
*/
void
R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
{
int i, j;
particle_t *p;
int colorMod = 0;
int i, j;
particle_t *p;
int colorMod = 0;
for (i = 0; i < 512; i++) {
for (i=0; i<512; i++)
{
if (!free_particles)
return;
p = free_particles;
@ -357,25 +242,24 @@ R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
colorMod++;
p->type = pt_blob;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
for (j=0 ; j<3 ; j++)
{
p->org[j] = org[j] + ((rand()%32)-16);
p->vel[j] = (rand()%512)-256;
}
}
}
/*
===============
R_BlobExplosion
===============
*/
void
R_BlobExplosion (vec3_t org)
{
int i, j;
particle_t *p;
if (!r_particles->int_val)
return;
for (i = 0; i < 1024; i++) {
if (!free_particles)
return;
@ -404,17 +288,23 @@ R_BlobExplosion (vec3_t org)
}
}
/*
===============
R_RunParticleEffect
===============
*/
void
R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
R_RunParticleEffect (vec3_t org, int color, int count)
{
int i, j;
particle_t *p;
int scale;
if (!r_particles->int_val)
return;
if (count > 130)
scale = 3;
else if (count > 20)
scale = 2;
else
scale = 1;
for (i = 0; i < count; i++) {
if (!free_particles)
@ -424,42 +314,17 @@ R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
p->next = active_particles;
active_particles = p;
if (count == 1024) { // rocket explosion
p->die = cl.time + 5;
p->color = ramp1[0];
p->ramp = rand () & 3;
if (i & 1) {
p->type = pt_explode;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
} else {
p->type = pt_explode2;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () % 32) - 16);
p->vel[j] = (rand () % 512) - 256;
}
}
} else {
p->die = cl.time + 0.1 * (rand () % 5);
p->color = (color & ~7) + (rand () & 7);
p->type = pt_slowgrav;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + ((rand () & 15) - 8);
p->vel[j] = dir[j] * 15; // + (rand()%300)-150;
}
p->die = cl.time + 0.1 * (rand () % 5);
p->color = (color & ~7) + (rand () & 7);
p->type = pt_grav;
for (j = 0; j < 3; j++) {
p->org[j] = org[j] + scale * ((rand () & 15) - 8);
p->vel[j] = vec3_origin[j]; // + (rand()%300)-150;
}
}
}
/*
===============
R_LavaSplash
===============
*/
void
R_LavaSplash (vec3_t org)
{
@ -468,6 +333,9 @@ R_LavaSplash (vec3_t org)
float vel;
vec3_t dir;
if (!r_particles->int_val)
return;
for (i = -16; i < 16; i++)
for (j = -16; j < 16; j++)
for (k = 0; k < 1; k++) {
@ -480,7 +348,7 @@ R_LavaSplash (vec3_t org)
p->die = cl.time + 2 + (rand () & 31) * 0.02;
p->color = 224 + (rand () & 7);
p->type = pt_slowgrav;
p->type = pt_grav;
dir[0] = j * 8 + (rand () & 7);
dir[1] = i * 8 + (rand () & 7);
@ -496,12 +364,7 @@ R_LavaSplash (vec3_t org)
}
}
/*
===============
R_TeleportSplash
===============
*/
void
R_TeleportSplash (vec3_t org)
{
@ -510,6 +373,9 @@ R_TeleportSplash (vec3_t org)
float vel;
vec3_t dir;
if (!r_particles->int_val)
return;
for (i = -16; i < 16; i += 4)
for (j = -16; j < 16; j += 4)
for (k = -24; k < 32; k += 4) {
@ -522,7 +388,7 @@ R_TeleportSplash (vec3_t org)
p->die = cl.time + 0.2 + (rand () & 7) * 0.02;
p->color = 7 + (rand () & 7);
p->type = pt_slowgrav;
p->type = pt_grav;
dir[0] = j * 8;
dir[1] = i * 8;
@ -538,33 +404,22 @@ R_TeleportSplash (vec3_t org)
}
}
void
R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
R_RocketTrail (int type, entity_t *ent)
{
vec3_t vec;
float len;
int j;
particle_t *p;
int dec;
static int tracercount;
if (type == 0)
R_AddFire (start, end, ent);
if (!gl_particles->int_val)
if (!r_particles->int_val)
return;
VectorSubtract (end, start, vec);
VectorSubtract (ent->origin, ent->msg_origins[1], vec);
len = VectorNormalize (vec);
if (type < 128)
dec = 3;
else {
dec = 1;
type -= 128;
}
while (len > 0) {
len -= dec;
len -= 3;
if (!free_particles)
return;
@ -576,32 +431,38 @@ R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
VectorCopy (vec3_origin, p->vel);
p->die = cl.time + 2;
switch (type) {
case 0: // rocket trail
p->ramp = (rand () & 3);
p->color = ramp3[(int) p->ramp];
p->type = pt_fire;
if (type == 4) { // slight blood
p->type = pt_slowgrav;
p->color = 67 + (rand () & 3);
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
break;
case 1: // smoke smoke
p->org[j] = ent->msg_origins[1][j] + ((rand () % 6) - 3);
len -= 3;
} else if (type == 2) { // blood
p->type = pt_slowgrav;
p->color = 67 + (rand () & 3);
for (j = 0; j < 3; j++)
p->org[j] = ent->msg_origins[1][j] + ((rand () % 6) - 3);
} else if (type == 6) { // voor trail
p->color = 9 * 16 + 8 + (rand () & 3);
p->type = pt_static;
p->die = cl.time + 0.3;
for (j = 0; j < 3; j++)
p->org[j] = ent->msg_origins[1][j] + ((rand () & 15) - 8);
} else if (type == 1) { // smoke smoke
p->ramp = (rand () & 3) + 2;
p->color = ramp3[(int) p->ramp];
p->type = pt_fire;
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
break;
case 2: // blood
p->type = pt_grav;
p->color = 67 + (rand () & 3);
p->org[j] = ent->msg_origins[1][j] + ((rand () % 6) - 3);
} else if (type == 0) { // rocket trail
p->ramp = (rand () & 3);
p->color = ramp3[(int) p->ramp];
p->type = pt_fire;
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
break;
p->org[j] = ent->msg_origins[1][j] + ((rand () % 6) - 3);
} else if (type == 3 || type == 5) { // tracer
static int tracercount;
case 3:
case 5: // tracer
p->die = cl.time + 0.5;
p->type = pt_static;
if (type == 3)
@ -611,7 +472,7 @@ R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
tracercount++;
VectorCopy (start, p->org);
VectorCopy (ent->msg_origins[1], p->org);
if (tracercount & 1) {
p->vel[0] = 30 * vec[1];
p->vel[1] = 30 * -vec[0];
@ -619,26 +480,106 @@ R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
p->vel[0] = 30 * -vec[1];
p->vel[1] = 30 * vec[0];
}
break;
case 4: // slight blood
p->type = pt_grav;
p->color = 67 + (rand () & 3);
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () % 6) - 3);
len -= 3;
break;
case 6: // voor trail
p->color = 9 * 16 + 8 + (rand () & 3);
p->type = pt_static;
p->die = cl.time + 0.3;
for (j = 0; j < 3; j++)
p->org[j] = start[j] + ((rand () & 15) - 8);
break;
}
VectorAdd (start, vec, start);
VectorAdd (ent->msg_origins[1], vec, ent->msg_origins[1]);
}
}
void
R_DrawParticles (void)
{
particle_t *p, **particle;
float grav;
int i;
float time2, time3;
float time1;
float dvel;
float frametime;
D_StartParticles ();
VectorScale (vright, xscaleshrink, r_pright);
VectorScale (vup, yscaleshrink, r_pup);
VectorCopy (vpn, r_ppn);
frametime = host_frametime;
time3 = frametime * 15;
time2 = frametime * 10; // 15;
time1 = frametime * 5;
grav = frametime * 800 * 0.05;
dvel = 4 * frametime;
for (particle = &active_particles; *particle;) {
if ((*particle)->die < cl.time) {
p = (*particle)->next;
(*particle)->next = free_particles;
free_particles = (*particle);
(*particle) = p;
} else {
p = *particle;
particle = &(*particle)->next;
D_DrawParticle (p);
p->org[0] += p->vel[0] * frametime;
p->org[1] += p->vel[1] * frametime;
p->org[2] += p->vel[2] * frametime;
switch (p->type) {
case pt_static:
break;
case pt_fire:
p->ramp += time1;
if (p->ramp >= 6)
p->die = -1;
else
p->color = ramp3[(int) p->ramp];
p->vel[2] += grav;
break;
case pt_explode:
p->ramp += time2;
if (p->ramp >= 8)
p->die = -1;
else
p->color = ramp1[(int) p->ramp];
for (i = 0; i < 3; i++)
p->vel[i] += p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_explode2:
p->ramp += time3;
if (p->ramp >= 8)
p->die = -1;
else
p->color = ramp2[(int) p->ramp];
for (i = 0; i < 3; i++)
p->vel[i] -= p->vel[i] * frametime;
p->vel[2] -= grav;
break;
case pt_blob:
for (i = 0; i < 3; i++)
p->vel[i] += p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_blob2:
for (i = 0; i < 2; i++)
p->vel[i] -= p->vel[i] * dvel;
p->vel[2] -= grav;
break;
case pt_slowgrav:
case pt_grav:
p->vel[2] -= grav;
break;
}
}
}
D_EndParticles ();
}

View file

@ -29,6 +29,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <errno.h>
#include <unistd.h>
@ -43,7 +49,6 @@
#include <stdarg.h>
#include <stdio.h>
#include <sys/stat.h>
#include <string.h>
#include <dpmi.h>
#include <sys/nearptr.h>
#include <conio.h>

View file

@ -30,6 +30,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include <stdlib.h>
@ -40,7 +46,6 @@
#include <fcntl.h>
#include <sys/mman.h>
#include <signal.h>
#include <string.h>
#include <time.h>
#include "QF/sys.h"

View file

@ -29,6 +29,12 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <signal.h>
#include <stdlib.h>
@ -42,7 +48,6 @@
#include <sys/ipc.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>

View file

@ -1,7 +1,7 @@
/*
client.h
cl_ents.h
Client definitions
Client entity definitions
Copyright (C) 1996-1997 Id Software, Inc.

View file

@ -30,13 +30,14 @@
#define _CLIENT_H
#include "QF/info.h"
#include "net.h"
#include "protocol.h"
#include "QF/quakefs.h"
#include "render.h"
#include "QF/vid.h"
#include "QF/zone.h"
#include "net.h"
#include "protocol.h"
#include "render.h"
// player_state_t is the information needed by a player entity
// to do move prediction and to generate a drawable entity
typedef struct player_state_s {

View file

@ -52,6 +52,7 @@
#define MAX_BEAMS 8
#define MAX_BEAM_ENTS 20
typedef struct {
int entity;
struct model_s *model;
@ -64,6 +65,7 @@ typedef struct {
beam_t cl_beams[MAX_BEAMS];
#define MAX_EXPLOSIONS 8
typedef struct {
float start;
entity_t ent;
@ -80,9 +82,7 @@ sfx_t *cl_sfx_ric2;
sfx_t *cl_sfx_ric3;
sfx_t *cl_sfx_r_exp3;
/*
CL_TEnts_Init
*/
void
CL_TEnts_Init (void)
{
@ -95,12 +95,7 @@ CL_TEnts_Init (void)
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
}
/*
CL_Init_Entity
Set the fields of the entity to reasonable defaults. Especially
the extended fields.
*/
void
CL_Init_Entity (entity_t *ent)
{
@ -115,9 +110,7 @@ CL_Init_Entity (entity_t *ent)
ent->pose1 = ent->pose2 = -1;
}
/*
CL_ClearTEnts
*/
void
CL_ClearTEnts (void)
{
@ -136,9 +129,7 @@ CL_ClearTEnts (void)
}
}
/*
CL_AllocExplosion
*/
explosion_t *
CL_AllocExplosion (void)
{
@ -161,9 +152,7 @@ CL_AllocExplosion (void)
return &cl_explosions[index];
}
/*
CL_ParseBeam
*/
void
CL_ParseBeam (model_t *m)
{
@ -206,9 +195,7 @@ CL_ParseBeam (model_t *m)
Con_Printf ("beam list overflow!\n");
}
/*
CL_ParseTEnt
*/
void
CL_ParseTEnt (void)
{
@ -258,6 +245,7 @@ CL_ParseTEnt (void)
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message);
@ -357,9 +345,6 @@ CL_ParseTEnt (void)
}
/*
CL_NewTempEntity
*/
entity_t **
CL_NewTempEntity (void)
{
@ -369,9 +354,7 @@ CL_NewTempEntity (void)
return &cl_visedicts[cl_numvisedicts++];
}
/*
CL_UpdateBeams
*/
void
CL_UpdateBeams (void)
{
@ -433,9 +416,7 @@ CL_UpdateBeams (void)
}
}
/*
CL_UpdateExplosions
*/
void
CL_UpdateExplosions (void)
{
@ -461,9 +442,7 @@ CL_UpdateExplosions (void)
}
}
/*
CL_UpdateTEnts
*/
void
CL_UpdateTEnts (void)
{

View file

@ -32,9 +32,7 @@
#include "d_local.h"
/*
D_EndParticles
*/
void
D_EndParticles (void)
{
@ -42,9 +40,6 @@ D_EndParticles (void)
}
/*
D_StartParticles
*/
void
D_StartParticles (void)
{
@ -54,9 +49,6 @@ D_StartParticles (void)
#ifndef USE_INTEL_ASM
/*
D_DrawParticle
*/
void
D_DrawParticle (particle_t *pparticle)
{

View file

@ -88,8 +88,7 @@ typedef struct {
float sl, tl, sh, th;
} glpic_t;
//=============================================================================
/* Support Routines */
extern int gl_filter_min, gl_filter_max;
typedef struct cachepic_s {
char name[MAX_QPATH];
@ -104,8 +103,6 @@ static int numcachepics;
static byte menuplyr_pixels[4096];
extern int gl_filter_min, gl_filter_max;
qpic_t *
Draw_PicFromWad (char *name)
@ -509,8 +506,6 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
}
extern int gl_filter_min, gl_filter_max;
/*
Draw_TransPicTranslate

View file

@ -171,13 +171,7 @@ R_RotateForEntity (entity_t *e)
glRotatef (e->angles[2], 1, 0, 0);
}
/*
SPRITE MODELS
*/
/*
R_GetSpriteFrame
*/
static mspriteframe_t *
R_GetSpriteFrame (entity_t *currententity)
{
@ -222,9 +216,6 @@ R_GetSpriteFrame (entity_t *currententity)
}
/*
R_DrawSpriteModel
*/
static void
R_DrawSpriteModel (entity_t *e)
{
@ -278,11 +269,11 @@ R_DrawSpriteModel (entity_t *e)
glDisable (GL_ALPHA_TEST);
}
/*
ALIAS MODELS
*/
#define NUMVERTEXNORMALS 162
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
@ -568,11 +559,6 @@ GL_DrawAliasBlendedShadow (aliashdr_t *paliashdr, int pose1, int pose2, entity_t
}
/*
R_SetupAliasFrame
*/
static void
R_SetupAliasFrame (int frame, aliashdr_t *paliashdr, qboolean fb)
{
@ -595,11 +581,7 @@ R_SetupAliasFrame (int frame, aliashdr_t *paliashdr, qboolean fb)
GL_DrawAliasFrame (paliashdr, pose, fb);
}
/*
R_SetupAliasBlendedFrame
*/
void
R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t *e, qboolean fb)
{
@ -651,9 +633,6 @@ R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t *e, qboolea
}
/*
R_DrawAliasModel
*/
static void
R_DrawAliasModel (entity_t *e)
{
@ -882,6 +861,7 @@ R_ShowNearestLoc (void)
}
}
/*
R_DrawEntitiesOnList
@ -926,9 +906,7 @@ R_DrawEntitiesOnList (void)
}
}
/*
R_DrawViewModel
*/
static void
R_DrawViewModel (void)
{
@ -949,6 +927,7 @@ R_DrawViewModel (void)
glDepthRange (gldepthmin, gldepthmax);
}
static int
SignbitsForPlane (mplane_t *out)
{
@ -1002,10 +981,6 @@ R_SetFrustum (void)
}
/*
R_SetupFrame
*/
void
R_SetupFrame (void)
{
@ -1050,9 +1025,6 @@ MYgluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
}
/*
R_SetupGL
*/
static void
R_SetupGL (void)
{
@ -1117,9 +1089,6 @@ R_SetupGL (void)
}
/*
R_Clear
*/
static void
R_Clear (void)
{
@ -1134,6 +1103,7 @@ R_Clear (void)
glDepthRange (gldepthmin, gldepthmax);
}
/*
R_RenderView

View file

@ -58,6 +58,7 @@ typedef struct {
char identifier[64];
int width, height;
int bytesperpixel;
// int texelformat; // eventually replace bytesperpixel
qboolean mipmap;
unsigned short crc; // LordHavoc: CRC for texure validation
} gltexture_t;

View file

@ -1,7 +1,7 @@
/*
sbar.c
status bar code
Status bar
Copyright (C) 1996-1997 Id Software, Inc.