kill r_fullbright and r_draworder

`merge' skin handling
This commit is contained in:
Bill Currie 2001-05-16 06:01:34 +00:00
parent 266e6b3474
commit 72cc67e863
21 changed files with 779 additions and 319 deletions

View File

@ -49,6 +49,7 @@ extern byte player_8bit_texels[320 * 200];
extern skin_t skin_cache[MAX_CACHED_SKINS];
struct tex_s;
struct player_info_s;
struct model_s;
void Skin_Find (struct player_info_s *sc);
struct tex_s *Skin_Cache (skin_t *skin);
@ -58,6 +59,7 @@ void Skin_Init_Cvars (void);
void Skin_Init_Translation (void);
void Skin_Set_Translate (int top, int bottom, byte *dest);
void Skin_Do_Translation (skin_t *player_skin, int slot);
void Skin_Do_Translation_Model (struct model_s *model, int skinnum, int slot);
void Skin_Process (skin_t *skin, struct tex_s *);
#endif

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@ -46,7 +46,7 @@ soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
surf16.S surf8.S
common_ASM= sys_ia32.S worlda.S $(math_ASM)
common_SOURCES= game.c wad.c world.c com.c $(common_ASM)
common_SOURCES= game.c host_skin.c skin.c wad.c world.c com.c $(common_ASM)
# ... System type
if SYSTYPE_WIN32
@ -87,9 +87,9 @@ combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
# ... Common stuff
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
draw.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c \
sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c sw_rvars.c screen.c \
draw.c screen.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c \
sw_rsprite.c sw_rsurf.c sw_rvars.c sw_skin.c \
sw_view.c $(soft_ASM)
# ... Linux FBDev
@ -123,7 +123,7 @@ nq_x11_DEPENDENCIES=$(client_LIB_DEPS)
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_screen.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)

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@ -55,7 +55,6 @@ byte *vid_colormap;
// these two are not intended to be set directly
cvar_t *cl_name;
cvar_t *cl_color;
cvar_t *writecfg;

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@ -397,7 +397,7 @@ CL_ParseUpdate (int bits)
forcelink = true; // hack to make null model players
// work
if (num > 0 && num <= cl.maxclients)
R_TranslatePlayerSkin (num - 1);
CL_NewTranslation (num - 1);
}
if (bits & U_FRAME)
@ -424,7 +424,7 @@ CL_ParseUpdate (int bits)
if (skin != ent->skinnum) {
ent->skinnum = skin;
if (num > 0 && num <= cl.maxclients)
R_TranslatePlayerSkin (num - 1);
CL_NewTranslation (num - 1);
}
if (bits & U_EFFECTS)
@ -597,39 +597,6 @@ CL_ParseClientdata (int bits)
}
void
CL_NewTranslation (int slot)
{
int i, j;
int top, bottom;
byte *dest, *source;
if (slot > cl.maxclients)
Sys_Error ("CL_NewTranslation: slot > cl.maxclients");
dest = cl.scores[slot].translations;
source = vid.colormap;
memcpy (dest, vid.colormap, sizeof (cl.scores[slot].translations));
top = cl.scores[slot].colors & 0xf0;
bottom = (cl.scores[slot].colors & 15) << 4;
R_TranslatePlayerSkin (slot);
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards
// ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
}
void
CL_ParseStatic (void)
{

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@ -926,9 +926,6 @@ R_SetFrustum (void)
void
R_SetupFrame (void)
{
// don't allow cheats in multiplayer
Cvar_SetValue (r_fullbright, 0);
R_AnimateLight ();
r_framecount++;

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@ -212,154 +212,6 @@ R_Init (void)
}
/*
R_TranslatePlayerSkin
Translates a skin texture by the per-player color lookup
*/
void
R_TranslatePlayerSkin (int playernum)
{
int top, bottom;
byte translate[256];
unsigned translate32[256];
int i, j, s;
model_t *model;
aliashdr_t *paliashdr;
byte *original;
unsigned pixels[512 * 256], *out;
unsigned scaled_width, scaled_height;
int inwidth, inheight;
byte *inrow;
unsigned frac, fracstep;
top = cl.scores[playernum].colors & 0xf0;
bottom = (cl.scores[playernum].colors & 15) << 4;
for (i = 0; i < 256; i++)
translate[i] = i;
for (i = 0; i < 16; i++) {
if (top < 128) // the artists made some backwards
// ranges. sigh.
translate[TOP_RANGE + i] = top + i;
else
translate[TOP_RANGE + i] = top + 15 - i;
if (bottom < 128)
translate[BOTTOM_RANGE + i] = bottom + i;
else
translate[BOTTOM_RANGE + i] = bottom + 15 - i;
}
//
// locate the original skin pixels
//
currententity = &cl_entities[1 + playernum];
model = currententity->model;
if (!model)
return; // player doesn't have a model yet
if (model->type != mod_alias)
return; // only translate skins on alias
// models
paliashdr = (aliashdr_t *) Mod_Extradata (model);
s = paliashdr->mdl.skinwidth * paliashdr->mdl.skinheight;
if (currententity->skinnum < 0
|| currententity->skinnum >= paliashdr->mdl.numskins) {
Con_Printf ("(%d): Invalid player skin #%d\n", playernum,
currententity->skinnum);
original = (byte *) paliashdr + paliashdr->texels[0];
} else
original =
(byte *) paliashdr + paliashdr->texels[currententity->skinnum];
if (s & 3)
Sys_Error ("R_TranslateSkin: s&3");
inwidth = paliashdr->mdl.skinwidth;
inheight = paliashdr->mdl.skinheight;
// because this happens during gameplay, do it fast
// instead of sending it through gl_upload 8
glBindTexture (GL_TEXTURE_2D, playertextures + playernum);
#if 0
byte translated[320 * 200];
for (i = 0; i < s; i += 4) {
translated[i] = translate[original[i]];
translated[i + 1] = translate[original[i + 1]];
translated[i + 2] = translate[original[i + 2]];
translated[i + 3] = translate[original[i + 3]];
}
// don't mipmap these, because it takes too long
GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false,
false, true);
#else
scaled_width = gl_max_size->int_val < 512 ? gl_max_size->int_val : 512;
scaled_height = gl_max_size->int_val < 256 ? gl_max_size->int_val : 256;
// allow users to crunch sizes down even more if they want
scaled_width >>= gl_playermip->int_val;
scaled_height >>= gl_playermip->int_val;
if (VID_Is8bit ()) { // 8bit texture upload
byte *out2;
out2 = (byte *) pixels;
memset (pixels, 0, sizeof (pixels));
fracstep = inwidth * 0x10000 / scaled_width;
for (i = 0; i < scaled_height; i++, out2 += scaled_width) {
inrow = original + inwidth * (i * inheight / scaled_height);
frac = fracstep >> 1;
for (j = 0; j < scaled_width; j += 4) {
out2[j] = translate[inrow[frac >> 16]];
frac += fracstep;
out2[j + 1] = translate[inrow[frac >> 16]];
frac += fracstep;
out2[j + 2] = translate[inrow[frac >> 16]];
frac += fracstep;
out2[j + 3] = translate[inrow[frac >> 16]];
frac += fracstep;
}
}
GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false,
false);
return;
}
for (i = 0; i < 256; i++)
translate32[i] = d_8to24table[translate[i]];
out = pixels;
fracstep = inwidth * 0x10000 / scaled_width;
for (i = 0; i < scaled_height; i++, out += scaled_width) {
inrow = original + inwidth * (i * inheight / scaled_height);
frac = fracstep >> 1;
for (j = 0; j < scaled_width; j += 4) {
out[j] = translate32[inrow[frac >> 16]];
frac += fracstep;
out[j + 1] = translate32[inrow[frac >> 16]];
frac += fracstep;
out[j + 2] = translate32[inrow[frac >> 16]];
frac += fracstep;
out[j + 3] = translate32[inrow[frac >> 16]];
frac += fracstep;
}
}
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width,
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#endif
}
void
R_NewMap (void)
{

240
nq/source/gl_skin.c Normal file
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@ -0,0 +1,240 @@
/*
gl_skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/skin.h"
#include "QF/texture.h"
#include "glquake.h"
#include "render.h"
static byte translate[256];
static unsigned int translate32[256];
void
Skin_Set_Translate (int top, int bottom, byte *dest)
{
int i;
top = bound (0, top, 13) * 16;
bottom = bound (0, bottom, 13) * 16;
for (i = 0; i < 16; i++) {
if (top < 128) // the artists made some backwards
// ranges. sigh.
translate[TOP_RANGE + i] = top + i;
else
translate[TOP_RANGE + i] = top + 15 - i;
if (bottom < 128)
translate[BOTTOM_RANGE + i] = bottom + i;
else
translate[BOTTOM_RANGE + i] = bottom + 15 - i;
}
if (!VID_Is8bit()) { // 32 bit upload, the norm.
for (i = 0; i < 256; i++)
translate32[i] = d_8to24table[translate[i]];
}
}
static void
build_skin_8 (byte * original, int tinwidth, int tinheight,
unsigned int scaled_width, unsigned int scaled_height,
int inwidth, qboolean alpha)
{
unsigned int frac, fracstep;
byte *inrow;
byte pixels[512 * 256], *out;
int i, j;
out = pixels;
memset (pixels, 0, sizeof (pixels));
fracstep = tinwidth * 0x10000 / scaled_width;
for (i = 0; i < scaled_height; i++, out += scaled_width) {
inrow = original + inwidth * (i * tinheight / scaled_height);
frac = fracstep >> 1;
for (j = 0; j < scaled_width; j += 4) {
out[j] = translate[inrow[frac >> 16]];
frac += fracstep;
out[j + 1] = translate[inrow[frac >> 16]];
frac += fracstep;
out[j + 2] = translate[inrow[frac >> 16]];
frac += fracstep;
out[j + 3] = translate[inrow[frac >> 16]];
frac += fracstep;
}
}
GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false, alpha);
}
static void
build_skin_32 (byte * original, int tinwidth, int tinheight,
unsigned int scaled_width, unsigned int scaled_height,
int inwidth, qboolean alpha)
{
unsigned int frac, fracstep;
byte *inrow;
unsigned int pixels[512 * 256], *out;
int i, j;
int samples = alpha ? gl_alpha_format : gl_solid_format;
out = pixels;
memset (pixels, 0, sizeof (pixels));
fracstep = tinwidth * 0x10000 / scaled_width;
for (i = 0; i < scaled_height; i++, out += scaled_width) {
inrow = original + inwidth * (i * tinheight / scaled_height);
frac = fracstep >> 1;
for (j = 0; j < scaled_width; j += 4) {
out[j] = translate32[inrow[frac >> 16]];
frac += fracstep;
out[j + 1] = translate32[inrow[frac >> 16]];
frac += fracstep;
out[j + 2] = translate32[inrow[frac >> 16]];
frac += fracstep;
out[j + 3] = translate32[inrow[frac >> 16]];
frac += fracstep;
}
}
glTexImage2D (GL_TEXTURE_2D, 0, samples,
scaled_width, scaled_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, pixels);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
static void
build_skin (int texnum, byte *ptexels, int width, int height,
int owidth, int oheight, qboolean alpha)
{
unsigned int scaled_width, scaled_height;
// because this happens during gameplay, do it fast
// instead of sending it through GL_Upload8()
glBindTexture (GL_TEXTURE_2D, texnum);
// FIXME deek: This 512x256 limit sucks!
scaled_width = min (gl_max_size->int_val, 512);
scaled_height = min (gl_max_size->int_val, 256);
// allow users to crunch sizes down even more if they want
scaled_width >>= gl_playermip->int_val;
scaled_height >>= gl_playermip->int_val;
if (VID_Is8bit ()) { // 8bit texture upload
build_skin_8 (ptexels, owidth, oheight, scaled_width,
scaled_height, width, alpha);
} else {
build_skin_32 (ptexels, owidth, oheight, scaled_width,
scaled_height, width, alpha);
}
}
void
Skin_Do_Translation (skin_t *player_skin, int slot)
{
int texnum;
int inwidth, inheight;
byte *original;
tex_t *skin;
if ((skin = (tex_t*)Skin_Cache (player_skin)) != NULL) {
// skin data width
inwidth = 320;
inheight = 200;
original = skin->data;
} else {
original = player_8bit_texels;
inwidth = 296;
inheight = 194;
}
texnum = playertextures + slot;
build_skin (texnum, original, inwidth, inheight, 296, 194, false);
}
void
Skin_Do_Translation_Model (model_t *model, int skinnum, int slot)
{
int texnum;
int inwidth, inheight;
aliashdr_t *paliashdr;
byte *original;
if (!model) // player doesn't have a model yet
return;
if (model->type != mod_alias) // only translate skins on alias models
return;
paliashdr = (aliashdr_t *) Mod_Extradata (model);
if (skinnum < 0
|| skinnum >= paliashdr->mdl.numskins) {
Con_Printf ("(%d): Invalid player skin #%d\n", slot,
skinnum);
original = (byte *) paliashdr + paliashdr->texels[0];
} else {
original =
(byte *) paliashdr + paliashdr->texels[skinnum];
}
inwidth = paliashdr->mdl.skinwidth;
inheight = paliashdr->mdl.skinheight;
texnum = playertextures + slot;
build_skin (texnum, original, inwidth, inheight, inwidth, inheight, false);
}
void
Skin_Init_Translation (void)
{
int i;
for (i = 0; i < 256; i++) {
translate[i] = i;
translate32[i] = d_8to24table[i];
}
}
void
Skin_Process (skin_t *skin, tex_t *tex)
{
int pixels = tex->width * tex->height;
byte *ptexels = Hunk_TempAlloc (pixels);
if (Mod_CalcFullbright (tex->data, ptexels, pixels)) {
skin->fb_texture = player_fb_textures + (skin - skin_cache);
build_skin (skin->fb_texture, ptexels, tex->width, tex->height,
296, 194, true);
}
}

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@ -57,6 +57,8 @@
extern void R_Particles_Init_Cvars (void);
extern void R_Init_Cvars (void);
extern void Host_Skin_Init (void);
extern void Host_Skin_Init_Cvars (void);
/*
@ -861,7 +863,6 @@ Host_Init (quakeparms_t *parms)
Cmd_Init_Hash ();
Memory_Init (parms->membase, parms->memsize);
Cvar_Init ();
CL_InitCvars ();
Cbuf_Init ();
Cmd_Init ();
@ -879,6 +880,7 @@ Host_Init (quakeparms_t *parms)
Cmd_Exec_File (fs_globalcfg->string);
Cbuf_Execute_Sets ();
CL_InitCvars ();
IN_Init_Cvars ();
VID_Init_Cvars ();
S_Init_Cvars ();
@ -889,6 +891,7 @@ Host_Init (quakeparms_t *parms)
R_Init_Cvars ();
R_Particles_Init_Cvars ();
Mod_Init_Cvars ();
Host_Skin_Init_Cvars ();
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
@ -920,6 +923,7 @@ Host_Init (quakeparms_t *parms)
Mod_Init ();
NET_Init ();
SV_Init ();
Host_Skin_Init ();
Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
Con_Printf ("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0));

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@ -1073,57 +1073,6 @@ Host_Tell_f (void)
host_client = save;
}
/*
==================
Host_Color_f
==================
*/
void
Host_Color_f (void)
{
int top, bottom;
int playercolor;
if (Cmd_Argc () == 1) {
Con_Printf ("\"color\" is \"%i %i\"\n", (cl_color->int_val) >> 4,
(cl_color->int_val) & 0x0f);
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top * 16 + bottom;
if (cmd_source == src_command) {
Cvar_SetValue (cl_color, playercolor);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
host_client->colors = playercolor;
SVFIELD (host_client->edict, team, float) = bottom + 1;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
/*
==================
Host_Kill_f
@ -1819,7 +1768,6 @@ Host_InitCommands (void)
Cmd_AddCommand ("say", Host_Say_f, "No Description");
Cmd_AddCommand ("say_team", Host_Say_Team_f, "No Description");
Cmd_AddCommand ("tell", Host_Tell_f, "No Description");
Cmd_AddCommand ("color", Host_Color_f, "No Description");
Cmd_AddCommand ("kill", Host_Kill_f, "No Description");
Cmd_AddCommand ("pause", Host_Pause_f, "No Description");
Cmd_AddCommand ("spawn", Host_Spawn_f, "No Description");

143
nq/source/host_skin.c Normal file
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@ -0,0 +1,143 @@
/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "client.h"
#include "host.h"
#include "server.h"
cvar_t *noskins; //XXX FIXME
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
cvar_t *cl_color;
char allskins[128];
void
Host_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char playercolor;
if (Cmd_Argc () == 1) {
Con_Printf ("\"color\" is \"%d %d\"\n", (cl_color->int_val) >> 4,
(cl_color->int_val) & 0x0f);
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top = min (top &= 15, 13);
bottom = min (bottom &= 15, 13);
playercolor = top * 16 + bottom;
if (cmd_source == src_command) {
Cvar_SetValue (cl_color, playercolor);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
host_client->colors = playercolor;
SVFIELD (host_client->edict, team, float) = bottom + 1;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
void
Host_Skin_Init (void)
{
Skin_Init ();
Cmd_AddCommand ("color", Host_Color_f, "The pant and shirt color (color "
"shirt pants) Note that if only shirt color is given, "
"pants will match");
}
void
Host_Skin_Init_Cvars (void)
{
Skin_Init_Cvars ();
cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color");
}
void
CL_NewTranslation (int slot)
{
scoreboard_t *player;
int top, bottom;
byte *dest;
model_t *model;
int skinnum;
if (slot > cl.maxclients)
Sys_Error ("Host_NewTranslation: slot > cl.maxclients");
player = &cl.scores[slot];
dest = player->translations;
top = (player->colors & 0xf0) >> 4;
bottom = player->colors & 15;
model = cl_entities[1 + slot].model;
skinnum = cl_entities[1 + slot].skinnum;
Skin_Set_Translate (top, bottom, dest);
Skin_Do_Translation_Model (model, skinnum, slot);
}

View File

@ -46,11 +46,9 @@ cvar_t *r_ambient;
cvar_t *r_clearcolor;
cvar_t *r_drawentities;
cvar_t *r_drawflat;
cvar_t *r_draworder;
cvar_t *r_drawviewmodel;
cvar_t *r_dspeeds;
cvar_t *r_dynamic;
cvar_t *r_fullbright;
cvar_t *r_graphheight;
cvar_t *r_maxedges;
cvar_t *r_maxsurfs;
@ -202,15 +200,12 @@ R_Init_Cvars (void)
"everything but the world)");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
"Toggles the drawing of textures");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL,
"Toggles drawing order");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL,
"Toggles view model drawing (your weapons)");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
"Toggles the display of drawing speed information");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
"Set to 0 to disable lightmap changes");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL,
"Set the number of lines displayed in the "
"various graphs");

223
nq/source/skin.c Normal file
View File

@ -0,0 +1,223 @@
/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/hash.h"
#include "QF/pcx.h"
#include "QF/quakefs.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/texture.h"
#include "client.h"
extern cvar_t *noskins; // XXX FIXME, this shouldn't be here?
cvar_t *baseskin;
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
char allskins[128];
skin_t skin_cache[MAX_CACHED_SKINS];
hashtab_t *skin_hash;
int numskins;
static char *
skin_get_key (void *_skin, void *unused)
{
skin_t *skin = (skin_t*)_skin;
return skin->name;
}
#if 0 //XXX qw only atm
/*
Skin_Find
Determines the best skin for the given scoreboard
slot, and sets scoreboard->skin
*/
void
Skin_Find (player_info_t *sc)
{
skin_t *skin;
char name[128], *s;
if (allskins[0])
strncpy (name, allskins, sizeof (name));
else {
s = Info_ValueForKey (sc->userinfo, "skin");
if (s && s[0])
strncpy (name, s, sizeof (name));
else
strncpy (name, baseskin->string, sizeof (name));
}
if (strstr (name, "..") || *name == '.')
strcpy (name, "base");
COM_StripExtension (name, name);
skin = Hash_Find (skin_hash, name);
if (skin) {
sc->skin = skin;
Skin_Cache (sc->skin);
return;
}
if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush
// everything
Skin_Flush ();
return;
}
skin = &skin_cache[numskins];
sc->skin = skin;
numskins++;
memset (skin, 0, sizeof (*skin));
strncpy (skin->name, name, sizeof (skin->name) - 1);
Hash_Add (skin_hash, skin);
}
#endif
/*
Skin_Cache
Returns a pointer to the skin bitmap, or NULL to use the default
*/
tex_t *
Skin_Cache (skin_t *skin)
{
char name[1024];
tex_t *out;
QFile *file;
tex_t *tex;
int pixels;
byte *ipix, *opix;
int i;
#if 0 //XXX qw only atm
if (cls.downloadtype == dl_skin) // use base until downloaded
return NULL;
#endif
// NOSKINS > 1 will show skins, but not download new ones.
if (noskins->int_val == 1) //XXX FIXME
return NULL;
if (skin->failedload)
return NULL;
out = Cache_Check (&skin->cache);
if (out)
return out;
// load the pic from disk
snprintf (name, sizeof (name), "skins/%s.pcx", skin->name);
COM_FOpenFile (name, &file);
if (!file) {
Con_Printf ("Couldn't load skin %s\n", name);
snprintf (name, sizeof (name), "skins/%s.pcx", baseskin->string);
COM_FOpenFile (name, &file);
if (!file) {
skin->failedload = true;
return NULL;
}
}
tex = LoadPCX (file, 0);
Qclose (file);
if (!tex || tex->width > 320 || tex->height > 200) {
skin->failedload = true;
Con_Printf ("Bad skin %s\n", name);
return NULL;
}
pixels = 320 * 200;
out = Cache_Alloc (&skin->cache, sizeof (tex_t) + pixels, skin->name);
if (!out)
Sys_Error ("Skin_Cache: couldn't allocate");
opix = out->data;
out->width = 320;
out->height = 200;
out->palette = tex->palette; //FIXME assumes 0 or vid_basepal
memset (opix, 0, pixels);
for (i = 0, ipix = tex->data; i < tex->height;
i++, opix += 320, ipix += tex->width)
memcpy (opix, ipix, tex->width);
Skin_Process (skin, out);
skin->failedload = false;
return out;
}
void
Skin_Flush (void)
{
int i;
for (i = 0; i < numskins; i++) {
if (skin_cache[i].cache.data)
Cache_Free (&skin_cache[i].cache);
}
numskins = 0;
Hash_FlushTable (skin_hash);
}
void
Skin_Init (void)
{
skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
Skin_Init_Translation ();
}
void
Skin_Init_Cvars (void)
{
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
"default base skin name");
}

View File

@ -128,15 +128,9 @@ R_BeginEdgeFrame (void)
surfaces[1].flags = SURF_DRAWBACKGROUND;
// put the background behind everything in the world
if (r_draworder->int_val) {
pdrawfunc = R_GenerateSpansBackward;
surfaces[1].key = 0;
r_currentkey = 1;
} else {
pdrawfunc = R_GenerateSpans;
surfaces[1].key = 0x7FFFFFFF;
r_currentkey = 0;
}
pdrawfunc = R_GenerateSpans;
surfaces[1].key = 0x7FFFFFFF;
r_currentkey = 0;
// FIXME: set with memset
for (v = r_refdef.vrect.y; v < r_refdef.vrectbottom; v++) {

View File

@ -49,12 +49,6 @@ qboolean allowskybox; // whether or not to allow skyboxes --KB
void
R_CheckVariables (void)
{
static int oldbright;
if (r_fullbright->int_val != oldbright) {
oldbright = r_fullbright->int_val;
D_FlushCaches (); // so all lighting changes
}
}
@ -430,7 +424,6 @@ R_SetupFrame (void)
float w, h;
// don't allow cheats in multiplayer
Cvar_SetValue (r_draworder, 0);
Cvar_SetValue (r_ambient, 0);
Cvar_SetValue (r_drawflat, 0);
@ -454,9 +447,6 @@ R_SetupFrame (void)
r_refdef.ambientlight = max (r_ambient->value, 0);
if (!sv.active)
Cvar_SetValue (r_draworder, 0); // don't let cheaters look behind walls
R_CheckVariables ();
R_AnimateLight ();
@ -561,9 +551,3 @@ R_SetupFrame (void)
D_SetupFrame ();
}
void
R_TranslatePlayerSkin (int playernum)
{
}

View File

@ -56,9 +56,8 @@ void R_DrawSurfaceBlock8_mip2 (void);
void R_DrawSurfaceBlock8_mip3 (void);
static void (*surfmiptable[4]) (void) = {
R_DrawSurfaceBlock8_mip0,
R_DrawSurfaceBlock8_mip1,
R_DrawSurfaceBlock8_mip2, R_DrawSurfaceBlock8_mip3};
R_DrawSurfaceBlock8_mip0, R_DrawSurfaceBlock8_mip1,
R_DrawSurfaceBlock8_mip2, R_DrawSurfaceBlock8_mip3};
unsigned int blocklights[18 * 18];
@ -148,7 +147,7 @@ R_BuildLightMap (void)
size = smax * tmax;
lightmap = surf->samples;
if (r_fullbright->int_val || !cl.worldmodel->lightdata) {
if (!cl.worldmodel->lightdata) {
for (i = 0; i < size; i++)
blocklights[i] = 0;
return;
@ -186,7 +185,7 @@ R_BuildLightMap (void)
Returns the proper texture for a given time and base texture
*/
texture_t *
texture_t *
R_TextureAnimation (texture_t *base)
{
int reletive;
@ -353,8 +352,8 @@ R_DrawSurfaceBlock8_mip1 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
@ -396,8 +395,8 @@ R_DrawSurfaceBlock8_mip2 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
@ -439,8 +438,8 @@ R_DrawSurfaceBlock8_mip3 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;

96
nq/source/sw_skin.c Normal file
View File

@ -0,0 +1,96 @@
/*
sw_skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/compat.h"
#include "QF/model.h"
#include "QF/skin.h"
#include "render.h"
void
Skin_Set_Translate (int top, int bottom, byte *dest)
{
int i, j;
byte *source;
top = bound (0, top, 13) * 16;
bottom = bound (0, bottom, 13) * 16;
source = vid.colormap;
memcpy (dest, vid.colormap, VID_GRADES*256);
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards
// ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
}
void
Skin_Do_Translation (skin_t *player_skin, int slot)
{
}
void
Skin_Do_Translation_Model (model_t *model, int skinnum, int slot)
{
}
void
Skin_Init_Translation (void)
{
}
void
Skin_Process (skin_t *skin, struct tex_s *tex)
{
}

View File

@ -31,6 +31,7 @@
#endif
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/skin.h"
#include "QF/texture.h"
@ -135,15 +136,11 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
}
static void
build_skin (int texnum, byte *ptexels, int width, int height, qboolean alpha)
build_skin (int texnum, byte *ptexels, int width, int height,
int owidth, int oheight, qboolean alpha)
{
int tinwidth, tinheight;
unsigned int scaled_width, scaled_height;
// locate the original skin pixels
tinwidth = 296; // real model width
tinheight = 194; // real model height
// because this happens during gameplay, do it fast
// instead of sending it through GL_Upload8()
glBindTexture (GL_TEXTURE_2D, texnum);
@ -157,10 +154,10 @@ build_skin (int texnum, byte *ptexels, int width, int height, qboolean alpha)
scaled_height >>= gl_playermip->int_val;
if (VID_Is8bit ()) { // 8bit texture upload
build_skin_8 (ptexels, tinwidth, tinheight, scaled_width,
build_skin_8 (ptexels, owidth, oheight, scaled_width,
scaled_height, width, alpha);
} else {
build_skin_32 (ptexels, tinwidth, tinheight, scaled_width,
build_skin_32 (ptexels, owidth, oheight, scaled_width,
scaled_height, width, alpha);
}
}
@ -184,7 +181,38 @@ Skin_Do_Translation (skin_t *player_skin, int slot)
inheight = 194;
}
texnum = playertextures + slot;
build_skin (texnum, original, inwidth, inheight, false);
build_skin (texnum, original, inwidth, inheight, 296, 194, false);
}
void
Skin_Do_Translation_Model (model_t *model, int skinnum, int slot)
{
int texnum;
int inwidth, inheight;
aliashdr_t *paliashdr;
byte *original;
if (!model) // player doesn't have a model yet
return;
if (model->type != mod_alias) // only translate skins on alias models
return;
paliashdr = (aliashdr_t *) Mod_Extradata (model);
if (skinnum < 0
|| skinnum >= paliashdr->mdl.numskins) {
Con_Printf ("(%d): Invalid player skin #%d\n", slot,
skinnum);
original = (byte *) paliashdr + paliashdr->texels[0];
} else {
original =
(byte *) paliashdr + paliashdr->texels[skinnum];
}
inwidth = paliashdr->mdl.skinwidth;
inheight = paliashdr->mdl.skinheight;
texnum = playertextures + slot;
build_skin (texnum, original, inwidth, inheight, inwidth, inheight, false);
}
void
@ -206,6 +234,7 @@ Skin_Process (skin_t *skin, tex_t *tex)
if (Mod_CalcFullbright (tex->data, ptexels, pixels)) {
skin->fb_texture = player_fb_textures + (skin - skin_cache);
build_skin (skin->fb_texture, ptexels, tex->width, tex->height, true);
build_skin (skin->fb_texture, ptexels, tex->width, tex->height,
296, 194, true);
}
}

View File

@ -43,7 +43,6 @@ cvar_t *r_ambient;
cvar_t *r_clearcolor;
cvar_t *r_drawentities;
cvar_t *r_drawflat;
cvar_t *r_draworder;
cvar_t *r_drawviewmodel;
cvar_t *r_dspeeds;
cvar_t *r_dynamic;
@ -188,8 +187,6 @@ R_Init_Cvars (void)
"everything but the world)");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
"Toggles the drawing of textures");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL,
"Toggles drawing order");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
"Toggles view model drawing (your weapons)");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,

View File

@ -130,15 +130,9 @@ R_BeginEdgeFrame (void)
surfaces[1].flags = SURF_DRAWBACKGROUND;
// put the background behind everything in the world
if (r_draworder->int_val) {
pdrawfunc = R_GenerateSpansBackward;
surfaces[1].key = 0;
r_currentkey = 1;
} else {
pdrawfunc = R_GenerateSpans;
surfaces[1].key = 0x7FFFFFFF;
r_currentkey = 0;
}
pdrawfunc = R_GenerateSpans;
surfaces[1].key = 0x7FFFFFFF;
r_currentkey = 0;
// FIXME: set with memset
for (v = r_refdef.vrect.y; v < r_refdef.vrectbottom; v++) {

View File

@ -423,7 +423,6 @@ R_SetupFrame (void)
float w, h;
// don't allow cheats in multiplayer
Cvar_SetValue (r_draworder, 0);
Cvar_SetValue (r_ambient, 0);
Cvar_SetValue (r_drawflat, 0);
@ -447,8 +446,6 @@ R_SetupFrame (void)
r_refdef.ambientlight = max (r_ambient->value, 0);
Cvar_SetValue (r_draworder, 0);
R_CheckVariables ();
R_AnimateLight ();

View File

@ -309,8 +309,8 @@ R_DrawSurfaceBlock8_mip0 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
@ -352,8 +352,8 @@ R_DrawSurfaceBlock8_mip1 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
./ FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
@ -395,8 +395,8 @@ R_DrawSurfaceBlock8_mip2 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
@ -438,8 +438,8 @@ R_DrawSurfaceBlock8_mip3 (void)
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;