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https://git.code.sf.net/p/quake/quakeforge
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@ -1,944 +0,0 @@
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/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/cmd.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/draw.h"
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#include "QF/keys.h"
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#include "QF/pcx.h"
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#include "QF/quakefs.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/vid.h"
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#include "d_iface.h"
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#include "host.h"
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#include "r_cvar.h"
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#include "r_local.h"
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#include "sbar.h"
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#include "view.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize, oldfov;
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int oldsbar;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/*
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CENTER PRINTING
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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SCR_CenterPrint
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Called for important messages that should stay in the center of the
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screen for a few moments
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*/
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void
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SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = r_realtime;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (r_force_fullscreen /*FIXME*/)
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remaining = scr_printspeed->value * (r_realtime - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (int swap)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME*/)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x / 360 * M_PI);
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * 360 / M_PI;
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return a;
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}
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/*
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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*/
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static void
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SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
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if (scr_viewsize->int_val >= 120)
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sb_lines = 0; // no status bar at all
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else if (scr_viewsize->int_val >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100.0;
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} else {
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size = scr_viewsize->int_val;
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}
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// intermission is always full screen
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if (r_force_fullscreen /*FIXME*/) {
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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h = vid.height - r_lineadj;
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r_refdef.vrect.width = vid.width * size + 0.5;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size + 0.5;
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if (r_refdef.vrect.height > vid.height - r_lineadj)
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r_refdef.vrect.height = vid.height - r_lineadj;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->int_val;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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// these calculations mirror those in R_Init() for r_refdef, but take no
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// account of water warping
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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R_SetVrect (&vrect, &scr_vrect, r_lineadj);
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// guard against going from one mode to another that's less than half the
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// vertical resolution
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if (scr_con_current > vid.height)
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scr_con_current = vid.height;
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// notify the refresh of the change
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R_ViewChanged (&vrect, r_lineadj, vid.aspect);
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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void
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SCR_Init (void)
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{
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot and write it as qfxxx.tga in the current directory");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increase the size of the screen");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decrease the size of the screen");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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void
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SCR_DrawRam (int swap)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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void
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SCR_DrawTurtle (int swap)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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extern cvar_t *show_fps;
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extern cvar_t *show_time;
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void
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SCR_DrawFPS (int swap)
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{
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int i, x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%3d FPS", lastfps);
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/* Misty: New trick! (for me) the ? makes this work like a if then else -
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IE: if cl_hudswap->int_val is not null, do first case, else (else is a
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: here) do second case. Deek taught me this trick */
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if (show_time->int_val <= 0) {
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i = 8;
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} else if (show_time->int_val == 1) {
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i = 56;
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} else {
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i = 80;
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||||
}
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x = swap ? vid.width - ((strlen (st) * 8) + i) : i;
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y = vid.height - (sb_lines + 8);
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Draw_String8 (x, y, st);
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}
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||||
|
||||
|
||||
/*
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||||
SCR_DrawTime
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||||
|
||||
Draw a clock on the screen
|
||||
Written by Misty, rewritten by Deek
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||||
*/
|
||||
void
|
||||
SCR_DrawTime (int swap)
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||||
{
|
||||
int x, y;
|
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char st[80];
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|
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time_t utc = 0;
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struct tm *local = NULL;
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char *timefmt = NULL;
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|
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// any cvar that can take multiple settings must be able to handle abuse.
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if (show_time->int_val <= 0)
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return;
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||||
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||||
// Get local time
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utc = time (NULL);
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local = localtime (&utc);
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||||
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||||
if (show_time->int_val == 1) { // Use international format
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timefmt = "%k:%M";
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} else if (show_time->int_val >= 2) { // US AM/PM display
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||||
timefmt = "%l:%M %P";
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}
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||||
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||||
// Print it next to the fps meter
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||||
strftime (st, sizeof (st), timefmt, local);
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x = swap ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
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||||
y = vid.height - (sb_lines + 8);
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||||
Draw_String8 (x, y, st);
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||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawPause (int swap)
|
||||
{
|
||||
qpic_t *pic;
|
||||
|
||||
if (!scr_showpause->int_val) // turn off for screenshots
|
||||
return;
|
||||
|
||||
if (!r_paused)
|
||||
return;
|
||||
|
||||
pic = Draw_CachePic ("gfx/pause.lmp", true);
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||||
Draw_Pic ((vid.width - pic->width) / 2,
|
||||
(vid.height - 48 - pic->height) / 2, pic);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
void
|
||||
SCR_SetUpToDrawConsole (void)
|
||||
{
|
||||
Con_CheckResize ();
|
||||
|
||||
// decide on the height of the console
|
||||
if (!r_active) {
|
||||
scr_conlines = vid.height; // full screen
|
||||
scr_con_current = scr_conlines;
|
||||
} else if (key_dest == key_console)
|
||||
scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
|
||||
else
|
||||
scr_conlines = 0; // none visible
|
||||
|
||||
if (scr_conlines < scr_con_current) {
|
||||
scr_con_current -= scr_conspeed->value * host_frametime;
|
||||
if (scr_conlines > scr_con_current)
|
||||
scr_con_current = scr_conlines;
|
||||
|
||||
} else if (scr_conlines > scr_con_current) {
|
||||
scr_con_current += scr_conspeed->value * host_frametime;
|
||||
if (scr_conlines < scr_con_current)
|
||||
scr_con_current = scr_conlines;
|
||||
}
|
||||
|
||||
if (clearconsole++ < vid.numpages) {
|
||||
Sbar_Changed ();
|
||||
} else if (clearnotify++ < vid.numpages) {
|
||||
} else
|
||||
con_notifylines = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawConsole (int swap)
|
||||
{
|
||||
if (scr_con_current) {
|
||||
scr_copyeverything = 1;
|
||||
Con_DrawConsole (scr_con_current);
|
||||
Con_DrawDownload (scr_con_current);
|
||||
clearconsole = 0;
|
||||
} else {
|
||||
if (key_dest == key_game || key_dest == key_message)
|
||||
Con_DrawNotify (); // only draw notify in game
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SCREEN SHOTS
|
||||
*/
|
||||
|
||||
tex_t *
|
||||
SCR_ScreenShot (int width, int height)
|
||||
{
|
||||
int x, y;
|
||||
unsigned char *src, *dest;
|
||||
int w, h;
|
||||
int dx, dy, dex, dey, nx;
|
||||
int r, b, g;
|
||||
int count;
|
||||
float fracw, frach;
|
||||
tex_t *tex;
|
||||
|
||||
// enable direct drawing of console to back buffer
|
||||
D_EnableBackBufferAccess ();
|
||||
|
||||
w = (vid.width < width) ? vid.width : width;
|
||||
h = (vid.height < height) ? vid.height : height;
|
||||
|
||||
fracw = (float) vid.width / (float) w;
|
||||
frach = (float) vid.height / (float) h;
|
||||
|
||||
tex = Hunk_TempAlloc (sizeof (tex_t) + w * h);
|
||||
if (!tex)
|
||||
return 0;
|
||||
|
||||
for (y = 0; y < h; y++) {
|
||||
dest = tex->data + (w * y);
|
||||
|
||||
for (x = 0; x < w; x++) {
|
||||
r = g = b = 0;
|
||||
|
||||
dx = x * fracw;
|
||||
dex = (x + 1) * fracw;
|
||||
if (dex == dx)
|
||||
dex++; // at least one
|
||||
dy = y * frach;
|
||||
dey = (y + 1) * frach;
|
||||
if (dey == dy)
|
||||
dey++; // at least one
|
||||
|
||||
count = 0;
|
||||
for ( /* */ ; dy < dey; dy++) {
|
||||
src = vid.buffer + (vid.rowbytes * dy) + dx;
|
||||
for (nx = dx; nx < dex; nx++) {
|
||||
r += vid_basepal[*src * 3];
|
||||
g += vid_basepal[*src * 3 + 1];
|
||||
b += vid_basepal[*src * 3 + 2];
|
||||
src++;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
r /= count;
|
||||
g /= count;
|
||||
b /= count;
|
||||
*dest++ = MipColor (r, g, b);
|
||||
}
|
||||
}
|
||||
// for adapters that can't stay mapped in for linear writes all the time
|
||||
D_DisableBackBufferAccess ();
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
SCR_ScreenShot_f (void)
|
||||
{
|
||||
char pcxname[MAX_OSPATH];
|
||||
pcx_t *pcx;
|
||||
int pcx_len;
|
||||
|
||||
// find a file name to save it to
|
||||
if (!COM_NextFilename (pcxname, "qf", ".pcx")) {
|
||||
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
||||
return;
|
||||
}
|
||||
|
||||
// enable direct drawing of console to back buffer
|
||||
D_EnableBackBufferAccess ();
|
||||
|
||||
// save the pcx file
|
||||
pcx = EncodePCX (vid.buffer, vid.width, vid.height, vid.rowbytes,
|
||||
vid_basepal, false, &pcx_len);
|
||||
COM_WriteFile (pcxname, pcx, pcx_len);
|
||||
|
||||
|
||||
// for adapters that can't stay mapped in for linear writes all the time
|
||||
D_DisableBackBufferAccess ();
|
||||
|
||||
Con_Printf ("Wrote %s\n", pcxname);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Find closest color in the palette for named color
|
||||
*/
|
||||
int
|
||||
MipColor (int r, int g, int b)
|
||||
{
|
||||
int i;
|
||||
float dist;
|
||||
int best = 0;
|
||||
float bestdist;
|
||||
int r1, g1, b1;
|
||||
static int lr = -1, lg = -1, lb = -1;
|
||||
static int lastbest;
|
||||
|
||||
if (r == lr && g == lg && b == lb)
|
||||
return lastbest;
|
||||
|
||||
bestdist = 256 * 256 * 3;
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
r1 = vid_basepal[i * 3] - r;
|
||||
g1 = vid_basepal[i * 3 + 1] - g;
|
||||
b1 = vid_basepal[i * 3 + 2] - b;
|
||||
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
||||
if (dist < bestdist) {
|
||||
bestdist = dist;
|
||||
best = i;
|
||||
}
|
||||
}
|
||||
lr = r;
|
||||
lg = g;
|
||||
lb = b;
|
||||
lastbest = best;
|
||||
return best;
|
||||
}
|
||||
|
||||
|
||||
// in draw.c
|
||||
extern byte *draw_chars; // 8*8 graphic characters
|
||||
|
||||
void
|
||||
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
||||
{
|
||||
int row, col;
|
||||
byte *source;
|
||||
int drawline;
|
||||
int x;
|
||||
|
||||
row = num >> 4;
|
||||
col = num & 15;
|
||||
source = draw_chars + (row << 10) + (col << 3);
|
||||
|
||||
drawline = 8;
|
||||
|
||||
while (drawline--) {
|
||||
for (x = 0; x < 8; x++)
|
||||
if (source[x])
|
||||
dest[x] = source[x];
|
||||
else
|
||||
dest[x] = 98;
|
||||
source += 128;
|
||||
dest += width;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
|
||||
{
|
||||
byte *buf = tex->data;
|
||||
byte *dest;
|
||||
const unsigned char *p;
|
||||
int width = tex->width;
|
||||
|
||||
dest = buf + ((y * width) + x);
|
||||
|
||||
p = (const unsigned char *) s;
|
||||
while (*p) {
|
||||
SCR_DrawCharToSnap (*p++, dest, width);
|
||||
dest += 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
char *scr_notifystring;
|
||||
|
||||
void
|
||||
SCR_DrawNotifyString (void)
|
||||
{
|
||||
char *start;
|
||||
int l;
|
||||
int j;
|
||||
int x, y;
|
||||
|
||||
start = scr_notifystring;
|
||||
|
||||
y = vid.height * 0.35;
|
||||
|
||||
do {
|
||||
// scan the width of the line
|
||||
for (l = 0; l < 40; l++)
|
||||
if (start[l] == '\n' || !start[l])
|
||||
break;
|
||||
x = (vid.width - l * 8) / 2;
|
||||
for (j = 0; j < l; j++, x += 8)
|
||||
Draw_Character8 (x, y, start[j]);
|
||||
|
||||
y += 8;
|
||||
|
||||
while (*start && *start != '\n')
|
||||
start++;
|
||||
|
||||
if (!*start)
|
||||
break;
|
||||
start++; // skip the \n
|
||||
} while (1);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
/*
|
||||
SCR_UpdateScreen
|
||||
|
||||
This is called every frame, and can also be called explicitly to flush
|
||||
text to the screen.
|
||||
|
||||
WARNING: be very careful calling this from elsewhere, because the refresh
|
||||
needs almost the entire 256k of stack space!
|
||||
*/
|
||||
void
|
||||
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs, int swap)
|
||||
{
|
||||
static int oldscr_viewsize;
|
||||
vrect_t vrect;
|
||||
|
||||
if (scr_skipupdate || block_drawing)
|
||||
return;
|
||||
|
||||
if (scr_disabled_for_loading)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
{ // don't suck up any cpu if minimized
|
||||
extern qboolean Minimized;
|
||||
|
||||
if (Minimized)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
r_realtime = realtime;
|
||||
|
||||
scr_copytop = 0;
|
||||
scr_copyeverything = 0;
|
||||
|
||||
if (!scr_initialized || !con_initialized)
|
||||
return; // not initialized yet
|
||||
|
||||
if (scr_viewsize->int_val != oldscr_viewsize) {
|
||||
oldscr_viewsize = scr_viewsize->int_val;
|
||||
vid.recalc_refdef = 1;
|
||||
}
|
||||
//
|
||||
// check for vid changes
|
||||
//
|
||||
if (oldfov != scr_fov->int_val) {
|
||||
oldfov = scr_fov->int_val;
|
||||
vid.recalc_refdef = true;
|
||||
}
|
||||
|
||||
if (oldscreensize != scr_viewsize->int_val) {
|
||||
oldscreensize = scr_viewsize->int_val;
|
||||
vid.recalc_refdef = true;
|
||||
}
|
||||
|
||||
if (vid.recalc_refdef) {
|
||||
// something changed, so reorder the screen
|
||||
SCR_CalcRefdef ();
|
||||
}
|
||||
//
|
||||
// do 3D refresh drawing, and then update the screen
|
||||
//
|
||||
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
||||
// directly
|
||||
|
||||
if (scr_fullupdate++ < vid.numpages) { // clear the entire screen
|
||||
scr_copyeverything = 1;
|
||||
Draw_TileClear (0, 0, vid.width, vid.height);
|
||||
Sbar_Changed ();
|
||||
}
|
||||
|
||||
pconupdate = NULL;
|
||||
|
||||
|
||||
SCR_SetUpToDrawConsole ();
|
||||
|
||||
D_DisableBackBufferAccess (); // for adapters that can't stay
|
||||
// mapped in
|
||||
// for linear writes all the time
|
||||
|
||||
VID_LockBuffer ();
|
||||
V_RenderView ();
|
||||
VID_UnlockBuffer ();
|
||||
|
||||
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
||||
// directly
|
||||
|
||||
if (r_force_fullscreen /*FIXME*/ == 1 && key_dest == key_game) {
|
||||
Sbar_IntermissionOverlay ();
|
||||
} else if (r_force_fullscreen /*FIXME*/ == 2 && key_dest == key_game) {
|
||||
Sbar_FinaleOverlay ();
|
||||
SCR_CheckDrawCenterString (swap);
|
||||
} else {
|
||||
while (*scr_funcs) {
|
||||
(*scr_funcs)(swap);
|
||||
scr_funcs++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
D_DisableBackBufferAccess (); // for adapters that can't stay
|
||||
// mapped in
|
||||
// for linear writes all the time
|
||||
if (pconupdate) {
|
||||
D_UpdateRects (pconupdate);
|
||||
}
|
||||
|
||||
V_UpdatePalette ();
|
||||
|
||||
//
|
||||
// update one of three areas
|
||||
//
|
||||
if (scr_copyeverything) {
|
||||
vrect.x = 0;
|
||||
vrect.y = 0;
|
||||
vrect.width = vid.width;
|
||||
vrect.height = vid.height;
|
||||
vrect.pnext = 0;
|
||||
|
||||
VID_Update (&vrect);
|
||||
} else if (scr_copytop) {
|
||||
vrect.x = 0;
|
||||
vrect.y = 0;
|
||||
vrect.width = vid.width;
|
||||
vrect.height = vid.height - sb_lines;
|
||||
vrect.pnext = 0;
|
||||
|
||||
VID_Update (&vrect);
|
||||
} else {
|
||||
vrect.x = scr_vrect.x;
|
||||
vrect.y = scr_vrect.y;
|
||||
vrect.width = scr_vrect.width;
|
||||
vrect.height = scr_vrect.height;
|
||||
vrect.pnext = 0;
|
||||
|
||||
VID_Update (&vrect);
|
||||
}
|
||||
}
|
|
@ -1,944 +0,0 @@
|
|||
/*
|
||||
screen.c
|
||||
|
||||
master for refresh, status bar, console, chat, notify, etc
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
#ifdef HAVE_STRING_H
|
||||
# include <string.h>
|
||||
#endif
|
||||
#ifdef HAVE_STRINGS_H
|
||||
# include <strings.h>
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#include "QF/cmd.h"
|
||||
#include "QF/compat.h"
|
||||
#include "QF/console.h"
|
||||
#include "QF/draw.h"
|
||||
#include "QF/keys.h"
|
||||
#include "QF/pcx.h"
|
||||
#include "QF/quakefs.h"
|
||||
#include "QF/render.h"
|
||||
#include "QF/screen.h"
|
||||
#include "QF/sys.h"
|
||||
#include "QF/texture.h"
|
||||
#include "QF/vid.h"
|
||||
|
||||
#include "d_iface.h"
|
||||
#include "host.h"
|
||||
#include "r_cvar.h"
|
||||
#include "r_local.h"
|
||||
#include "sbar.h"
|
||||
#include "view.h"
|
||||
|
||||
|
||||
/*
|
||||
|
||||
background clear
|
||||
rendering
|
||||
turtle/net/ram icons
|
||||
sbar
|
||||
centerprint / slow centerprint
|
||||
notify lines
|
||||
intermission / finale overlay
|
||||
loading plaque
|
||||
console
|
||||
menu
|
||||
|
||||
required background clears
|
||||
required update regions
|
||||
|
||||
|
||||
syncronous draw mode or async
|
||||
One off screen buffer, with updates either copied or xblited
|
||||
Need to double buffer?
|
||||
|
||||
|
||||
async draw will require the refresh area to be cleared, because it will be
|
||||
xblited, but sync draw can just ignore it.
|
||||
|
||||
sync
|
||||
draw
|
||||
|
||||
CenterPrint ()
|
||||
SlowPrint ()
|
||||
Screen_Update ();
|
||||
Con_Printf ();
|
||||
|
||||
net
|
||||
turn off messages option
|
||||
|
||||
the refresh is always rendered, unless the console is full screen
|
||||
|
||||
|
||||
console is:
|
||||
notify lines
|
||||
half
|
||||
full
|
||||
*/
|
||||
|
||||
|
||||
// only the refresh window will be updated unless these variables are flagged
|
||||
int scr_copytop;
|
||||
int scr_copyeverything;
|
||||
|
||||
float scr_con_current;
|
||||
float scr_conlines; // lines of console to display
|
||||
|
||||
int oldscreensize, oldfov;
|
||||
int oldsbar;
|
||||
|
||||
qboolean scr_initialized; // ready to draw
|
||||
|
||||
qpic_t *scr_ram;
|
||||
qpic_t *scr_net;
|
||||
qpic_t *scr_turtle;
|
||||
|
||||
int scr_fullupdate;
|
||||
|
||||
int clearconsole;
|
||||
int clearnotify;
|
||||
|
||||
extern int sb_lines;
|
||||
|
||||
viddef_t vid; // global video state
|
||||
|
||||
vrect_t *pconupdate;
|
||||
vrect_t scr_vrect;
|
||||
|
||||
qboolean scr_disabled_for_loading;
|
||||
|
||||
qboolean scr_skipupdate;
|
||||
|
||||
qboolean block_drawing;
|
||||
|
||||
void SCR_ScreenShot_f (void);
|
||||
|
||||
/*
|
||||
CENTER PRINTING
|
||||
*/
|
||||
|
||||
char scr_centerstring[1024];
|
||||
float scr_centertime_start; // for slow victory printing
|
||||
float scr_centertime_off;
|
||||
int scr_center_lines;
|
||||
int scr_erase_lines;
|
||||
int scr_erase_center;
|
||||
|
||||
|
||||
/*
|
||||
SCR_CenterPrint
|
||||
|
||||
Called for important messages that should stay in the center of the
|
||||
screen for a few moments
|
||||
*/
|
||||
void
|
||||
SCR_CenterPrint (char *str)
|
||||
{
|
||||
strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
|
||||
scr_centertime_off = scr_centertime->value;
|
||||
scr_centertime_start = r_realtime;
|
||||
|
||||
// count the number of lines for centering
|
||||
scr_center_lines = 1;
|
||||
while (*str) {
|
||||
if (*str == '\n')
|
||||
scr_center_lines++;
|
||||
str++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawCenterString (void)
|
||||
{
|
||||
char *start;
|
||||
int l;
|
||||
int j;
|
||||
int x, y;
|
||||
int remaining;
|
||||
|
||||
// the finale prints the characters one at a time
|
||||
if (r_force_fullscreen /*FIXME*/)
|
||||
remaining = scr_printspeed->value * (r_realtime - scr_centertime_start);
|
||||
else
|
||||
remaining = 9999;
|
||||
|
||||
scr_erase_center = 0;
|
||||
start = scr_centerstring;
|
||||
|
||||
if (scr_center_lines <= 4)
|
||||
y = vid.height * 0.35;
|
||||
else
|
||||
y = 48;
|
||||
|
||||
do {
|
||||
// scan the width of the line
|
||||
for (l = 0; l < 40; l++)
|
||||
if (start[l] == '\n' || !start[l])
|
||||
break;
|
||||
x = (vid.width - l * 8) / 2;
|
||||
for (j = 0; j < l; j++, x += 8) {
|
||||
Draw_Character8 (x, y, start[j]);
|
||||
if (!remaining--)
|
||||
return;
|
||||
}
|
||||
|
||||
y += 8;
|
||||
|
||||
while (*start && *start != '\n')
|
||||
start++;
|
||||
|
||||
if (!*start)
|
||||
break;
|
||||
start++; // skip the \n
|
||||
} while (1);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_CheckDrawCenterString (int swap)
|
||||
{
|
||||
scr_copytop = 1;
|
||||
if (scr_center_lines > scr_erase_lines)
|
||||
scr_erase_lines = scr_center_lines;
|
||||
|
||||
scr_centertime_off -= host_frametime;
|
||||
|
||||
if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME*/)
|
||||
return;
|
||||
if (key_dest != key_game)
|
||||
return;
|
||||
|
||||
SCR_DrawCenterString ();
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
float
|
||||
CalcFov (float fov_x, float width, float height)
|
||||
{
|
||||
float a;
|
||||
float x;
|
||||
|
||||
if (fov_x < 1 || fov_x > 179)
|
||||
Sys_Error ("Bad fov: %f", fov_x);
|
||||
|
||||
x = width / tan (fov_x / 360 * M_PI);
|
||||
|
||||
a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
|
||||
|
||||
a = a * 360 / M_PI;
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SCR_CalcRefdef
|
||||
|
||||
Must be called whenever vid changes
|
||||
Internal use only
|
||||
*/
|
||||
static void
|
||||
SCR_CalcRefdef (void)
|
||||
{
|
||||
vrect_t vrect;
|
||||
float size;
|
||||
int h;
|
||||
qboolean full = false;
|
||||
|
||||
scr_fullupdate = 0; // force a background redraw
|
||||
vid.recalc_refdef = 0;
|
||||
|
||||
// force the status bar to redraw
|
||||
Sbar_Changed ();
|
||||
|
||||
//========================================
|
||||
|
||||
// bound viewsize
|
||||
Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
|
||||
|
||||
// bound field of view
|
||||
Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
|
||||
|
||||
if (scr_viewsize->int_val >= 120)
|
||||
sb_lines = 0; // no status bar at all
|
||||
else if (scr_viewsize->int_val >= 110)
|
||||
sb_lines = 24; // no inventory
|
||||
else
|
||||
sb_lines = 24 + 16 + 8;
|
||||
|
||||
if (scr_viewsize->int_val >= 100) {
|
||||
full = true;
|
||||
size = 100.0;
|
||||
} else {
|
||||
size = scr_viewsize->int_val;
|
||||
}
|
||||
// intermission is always full screen
|
||||
if (r_force_fullscreen /*FIXME*/) {
|
||||
full = true;
|
||||
size = 100.0;
|
||||
sb_lines = 0;
|
||||
}
|
||||
size /= 100.0;
|
||||
|
||||
h = vid.height - r_lineadj;
|
||||
|
||||
r_refdef.vrect.width = vid.width * size + 0.5;
|
||||
if (r_refdef.vrect.width < 96) {
|
||||
size = 96.0 / r_refdef.vrect.width;
|
||||
r_refdef.vrect.width = 96; // min for icons
|
||||
}
|
||||
|
||||
r_refdef.vrect.height = vid.height * size + 0.5;
|
||||
if (r_refdef.vrect.height > vid.height - r_lineadj)
|
||||
r_refdef.vrect.height = vid.height - r_lineadj;
|
||||
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
|
||||
if (full)
|
||||
r_refdef.vrect.y = 0;
|
||||
else
|
||||
r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
|
||||
|
||||
r_refdef.fov_x = scr_fov->int_val;
|
||||
r_refdef.fov_y =
|
||||
CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
||||
|
||||
scr_vrect = r_refdef.vrect;
|
||||
|
||||
// these calculations mirror those in R_Init() for r_refdef, but take no
|
||||
// account of water warping
|
||||
vrect.x = 0;
|
||||
vrect.y = 0;
|
||||
vrect.width = vid.width;
|
||||
vrect.height = vid.height;
|
||||
|
||||
R_SetVrect (&vrect, &scr_vrect, r_lineadj);
|
||||
|
||||
// guard against going from one mode to another that's less than half the
|
||||
// vertical resolution
|
||||
if (scr_con_current > vid.height)
|
||||
scr_con_current = vid.height;
|
||||
|
||||
// notify the refresh of the change
|
||||
R_ViewChanged (&vrect, r_lineadj, vid.aspect);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SCR_SizeUp_f
|
||||
|
||||
Keybinding command
|
||||
*/
|
||||
void
|
||||
SCR_SizeUp_f (void)
|
||||
{
|
||||
if (scr_viewsize->int_val < 120) {
|
||||
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
|
||||
vid.recalc_refdef = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SCR_SizeDown_f
|
||||
|
||||
Keybinding command
|
||||
*/
|
||||
void
|
||||
SCR_SizeDown_f (void)
|
||||
{
|
||||
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
|
||||
vid.recalc_refdef = 1;
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
||||
|
||||
void
|
||||
SCR_Init (void)
|
||||
{
|
||||
//
|
||||
// register our commands
|
||||
//
|
||||
Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot and write it as qfxxx.tga in the current directory");
|
||||
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increase the size of the screen");
|
||||
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decrease the size of the screen");
|
||||
|
||||
scr_ram = Draw_PicFromWad ("ram");
|
||||
scr_net = Draw_PicFromWad ("net");
|
||||
scr_turtle = Draw_PicFromWad ("turtle");
|
||||
|
||||
scr_initialized = true;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawRam (int swap)
|
||||
{
|
||||
if (!scr_showram->int_val)
|
||||
return;
|
||||
|
||||
if (!r_cache_thrash)
|
||||
return;
|
||||
|
||||
Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawTurtle (int swap)
|
||||
{
|
||||
static int count;
|
||||
|
||||
if (!scr_showturtle->int_val)
|
||||
return;
|
||||
|
||||
if (host_frametime < 0.1) {
|
||||
count = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
count++;
|
||||
if (count < 3)
|
||||
return;
|
||||
|
||||
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
|
||||
}
|
||||
|
||||
|
||||
extern cvar_t *show_fps;
|
||||
extern cvar_t *show_time;
|
||||
|
||||
void
|
||||
SCR_DrawFPS (int swap)
|
||||
{
|
||||
static double lastframetime;
|
||||
double t;
|
||||
extern int fps_count;
|
||||
static int lastfps;
|
||||
int i, x, y;
|
||||
char st[80];
|
||||
|
||||
if (!show_fps->int_val)
|
||||
return;
|
||||
|
||||
t = Sys_DoubleTime ();
|
||||
if ((t - lastframetime) >= 1.0) {
|
||||
lastfps = fps_count;
|
||||
fps_count = 0;
|
||||
lastframetime = t;
|
||||
}
|
||||
snprintf (st, sizeof (st), "%3d FPS", lastfps);
|
||||
/* Misty: New trick! (for me) the ? makes this work like a if then else -
|
||||
IE: if cl_hudswap->int_val is not null, do first case, else (else is a
|
||||
: here) do second case. Deek taught me this trick */
|
||||
if (show_time->int_val <= 0) {
|
||||
i = 8;
|
||||
} else if (show_time->int_val == 1) {
|
||||
i = 56;
|
||||
} else {
|
||||
i = 80;
|
||||
}
|
||||
x = swap ? vid.width - ((strlen (st) * 8) + i) : i;
|
||||
y = vid.height - (sb_lines + 8);
|
||||
Draw_String8 (x, y, st);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SCR_DrawTime
|
||||
|
||||
Draw a clock on the screen
|
||||
Written by Misty, rewritten by Deek
|
||||
*/
|
||||
void
|
||||
SCR_DrawTime (int swap)
|
||||
{
|
||||
int x, y;
|
||||
char st[80];
|
||||
|
||||
time_t utc = 0;
|
||||
struct tm *local = NULL;
|
||||
char *timefmt = NULL;
|
||||
|
||||
// any cvar that can take multiple settings must be able to handle abuse.
|
||||
if (show_time->int_val <= 0)
|
||||
return;
|
||||
|
||||
// Get local time
|
||||
utc = time (NULL);
|
||||
local = localtime (&utc);
|
||||
|
||||
if (show_time->int_val == 1) { // Use international format
|
||||
timefmt = "%k:%M";
|
||||
} else if (show_time->int_val >= 2) { // US AM/PM display
|
||||
timefmt = "%l:%M %P";
|
||||
}
|
||||
|
||||
// Print it next to the fps meter
|
||||
strftime (st, sizeof (st), timefmt, local);
|
||||
x = swap ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
|
||||
y = vid.height - (sb_lines + 8);
|
||||
Draw_String8 (x, y, st);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawPause (int swap)
|
||||
{
|
||||
qpic_t *pic;
|
||||
|
||||
if (!scr_showpause->int_val) // turn off for screenshots
|
||||
return;
|
||||
|
||||
if (!r_paused)
|
||||
return;
|
||||
|
||||
pic = Draw_CachePic ("gfx/pause.lmp", true);
|
||||
Draw_Pic ((vid.width - pic->width) / 2,
|
||||
(vid.height - 48 - pic->height) / 2, pic);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
void
|
||||
SCR_SetUpToDrawConsole (void)
|
||||
{
|
||||
Con_CheckResize ();
|
||||
|
||||
// decide on the height of the console
|
||||
if (!r_active) {
|
||||
scr_conlines = vid.height; // full screen
|
||||
scr_con_current = scr_conlines;
|
||||
} else if (key_dest == key_console)
|
||||
scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
|
||||
else
|
||||
scr_conlines = 0; // none visible
|
||||
|
||||
if (scr_conlines < scr_con_current) {
|
||||
scr_con_current -= scr_conspeed->value * host_frametime;
|
||||
if (scr_conlines > scr_con_current)
|
||||
scr_con_current = scr_conlines;
|
||||
|
||||
} else if (scr_conlines > scr_con_current) {
|
||||
scr_con_current += scr_conspeed->value * host_frametime;
|
||||
if (scr_conlines < scr_con_current)
|
||||
scr_con_current = scr_conlines;
|
||||
}
|
||||
|
||||
if (clearconsole++ < vid.numpages) {
|
||||
Sbar_Changed ();
|
||||
} else if (clearnotify++ < vid.numpages) {
|
||||
} else
|
||||
con_notifylines = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawConsole (int swap)
|
||||
{
|
||||
if (scr_con_current) {
|
||||
scr_copyeverything = 1;
|
||||
Con_DrawConsole (scr_con_current);
|
||||
Con_DrawDownload (scr_con_current);
|
||||
clearconsole = 0;
|
||||
} else {
|
||||
if (key_dest == key_game || key_dest == key_message)
|
||||
Con_DrawNotify (); // only draw notify in game
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SCREEN SHOTS
|
||||
*/
|
||||
|
||||
tex_t *
|
||||
SCR_ScreenShot (int width, int height)
|
||||
{
|
||||
int x, y;
|
||||
unsigned char *src, *dest;
|
||||
int w, h;
|
||||
int dx, dy, dex, dey, nx;
|
||||
int r, b, g;
|
||||
int count;
|
||||
float fracw, frach;
|
||||
tex_t *tex;
|
||||
|
||||
// enable direct drawing of console to back buffer
|
||||
D_EnableBackBufferAccess ();
|
||||
|
||||
w = (vid.width < width) ? vid.width : width;
|
||||
h = (vid.height < height) ? vid.height : height;
|
||||
|
||||
fracw = (float) vid.width / (float) w;
|
||||
frach = (float) vid.height / (float) h;
|
||||
|
||||
tex = Hunk_TempAlloc (sizeof (tex_t) + w * h);
|
||||
if (!tex)
|
||||
return 0;
|
||||
|
||||
for (y = 0; y < h; y++) {
|
||||
dest = tex->data + (w * y);
|
||||
|
||||
for (x = 0; x < w; x++) {
|
||||
r = g = b = 0;
|
||||
|
||||
dx = x * fracw;
|
||||
dex = (x + 1) * fracw;
|
||||
if (dex == dx)
|
||||
dex++; // at least one
|
||||
dy = y * frach;
|
||||
dey = (y + 1) * frach;
|
||||
if (dey == dy)
|
||||
dey++; // at least one
|
||||
|
||||
count = 0;
|
||||
for ( /* */ ; dy < dey; dy++) {
|
||||
src = vid.buffer + (vid.rowbytes * dy) + dx;
|
||||
for (nx = dx; nx < dex; nx++) {
|
||||
r += vid_basepal[*src * 3];
|
||||
g += vid_basepal[*src * 3 + 1];
|
||||
b += vid_basepal[*src * 3 + 2];
|
||||
src++;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
r /= count;
|
||||
g /= count;
|
||||
b /= count;
|
||||
*dest++ = MipColor (r, g, b);
|
||||
}
|
||||
}
|
||||
// for adapters that can't stay mapped in for linear writes all the time
|
||||
D_DisableBackBufferAccess ();
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
SCR_ScreenShot_f (void)
|
||||
{
|
||||
char pcxname[MAX_OSPATH];
|
||||
pcx_t *pcx;
|
||||
int pcx_len;
|
||||
|
||||
// find a file name to save it to
|
||||
if (!COM_NextFilename (pcxname, "qf", ".pcx")) {
|
||||
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
||||
return;
|
||||
}
|
||||
|
||||
// enable direct drawing of console to back buffer
|
||||
D_EnableBackBufferAccess ();
|
||||
|
||||
// save the pcx file
|
||||
pcx = EncodePCX (vid.buffer, vid.width, vid.height, vid.rowbytes,
|
||||
vid_basepal, false, &pcx_len);
|
||||
COM_WriteFile (pcxname, pcx, pcx_len);
|
||||
|
||||
|
||||
// for adapters that can't stay mapped in for linear writes all the time
|
||||
D_DisableBackBufferAccess ();
|
||||
|
||||
Con_Printf ("Wrote %s\n", pcxname);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Find closest color in the palette for named color
|
||||
*/
|
||||
int
|
||||
MipColor (int r, int g, int b)
|
||||
{
|
||||
int i;
|
||||
float dist;
|
||||
int best = 0;
|
||||
float bestdist;
|
||||
int r1, g1, b1;
|
||||
static int lr = -1, lg = -1, lb = -1;
|
||||
static int lastbest;
|
||||
|
||||
if (r == lr && g == lg && b == lb)
|
||||
return lastbest;
|
||||
|
||||
bestdist = 256 * 256 * 3;
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
r1 = vid_basepal[i * 3] - r;
|
||||
g1 = vid_basepal[i * 3 + 1] - g;
|
||||
b1 = vid_basepal[i * 3 + 2] - b;
|
||||
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
||||
if (dist < bestdist) {
|
||||
bestdist = dist;
|
||||
best = i;
|
||||
}
|
||||
}
|
||||
lr = r;
|
||||
lg = g;
|
||||
lb = b;
|
||||
lastbest = best;
|
||||
return best;
|
||||
}
|
||||
|
||||
|
||||
// in draw.c
|
||||
extern byte *draw_chars; // 8*8 graphic characters
|
||||
|
||||
void
|
||||
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
||||
{
|
||||
int row, col;
|
||||
byte *source;
|
||||
int drawline;
|
||||
int x;
|
||||
|
||||
row = num >> 4;
|
||||
col = num & 15;
|
||||
source = draw_chars + (row << 10) + (col << 3);
|
||||
|
||||
drawline = 8;
|
||||
|
||||
while (drawline--) {
|
||||
for (x = 0; x < 8; x++)
|
||||
if (source[x])
|
||||
dest[x] = source[x];
|
||||
else
|
||||
dest[x] = 98;
|
||||
source += 128;
|
||||
dest += width;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
|
||||
{
|
||||
byte *buf = tex->data;
|
||||
byte *dest;
|
||||
const unsigned char *p;
|
||||
int width = tex->width;
|
||||
|
||||
dest = buf + ((y * width) + x);
|
||||
|
||||
p = (const unsigned char *) s;
|
||||
while (*p) {
|
||||
SCR_DrawCharToSnap (*p++, dest, width);
|
||||
dest += 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
char *scr_notifystring;
|
||||
|
||||
void
|
||||
SCR_DrawNotifyString (void)
|
||||
{
|
||||
char *start;
|
||||
int l;
|
||||
int j;
|
||||
int x, y;
|
||||
|
||||
start = scr_notifystring;
|
||||
|
||||
y = vid.height * 0.35;
|
||||
|
||||
do {
|
||||
// scan the width of the line
|
||||
for (l = 0; l < 40; l++)
|
||||
if (start[l] == '\n' || !start[l])
|
||||
break;
|
||||
x = (vid.width - l * 8) / 2;
|
||||
for (j = 0; j < l; j++, x += 8)
|
||||
Draw_Character8 (x, y, start[j]);
|
||||
|
||||
y += 8;
|
||||
|
||||
while (*start && *start != '\n')
|
||||
start++;
|
||||
|
||||
if (!*start)
|
||||
break;
|
||||
start++; // skip the \n
|
||||
} while (1);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
/*
|
||||
SCR_UpdateScreen
|
||||
|
||||
This is called every frame, and can also be called explicitly to flush
|
||||
text to the screen.
|
||||
|
||||
WARNING: be very careful calling this from elsewhere, because the refresh
|
||||
needs almost the entire 256k of stack space!
|
||||
*/
|
||||
void
|
||||
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs, int swap)
|
||||
{
|
||||
static int oldscr_viewsize;
|
||||
vrect_t vrect;
|
||||
|
||||
if (scr_skipupdate || block_drawing)
|
||||
return;
|
||||
|
||||
if (scr_disabled_for_loading)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
{ // don't suck up any cpu if minimized
|
||||
extern qboolean Minimized;
|
||||
|
||||
if (Minimized)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
r_realtime = realtime;
|
||||
|
||||
scr_copytop = 0;
|
||||
scr_copyeverything = 0;
|
||||
|
||||
if (!scr_initialized || !con_initialized)
|
||||
return; // not initialized yet
|
||||
|
||||
if (scr_viewsize->int_val != oldscr_viewsize) {
|
||||
oldscr_viewsize = scr_viewsize->int_val;
|
||||
vid.recalc_refdef = 1;
|
||||
}
|
||||
//
|
||||
// check for vid changes
|
||||
//
|
||||
if (oldfov != scr_fov->int_val) {
|
||||
oldfov = scr_fov->int_val;
|
||||
vid.recalc_refdef = true;
|
||||
}
|
||||
|
||||
if (oldscreensize != scr_viewsize->int_val) {
|
||||
oldscreensize = scr_viewsize->int_val;
|
||||
vid.recalc_refdef = true;
|
||||
}
|
||||
|
||||
if (vid.recalc_refdef) {
|
||||
// something changed, so reorder the screen
|
||||
SCR_CalcRefdef ();
|
||||
}
|
||||
//
|
||||
// do 3D refresh drawing, and then update the screen
|
||||
//
|
||||
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
||||
// directly
|
||||
|
||||
if (scr_fullupdate++ < vid.numpages) { // clear the entire screen
|
||||
scr_copyeverything = 1;
|
||||
Draw_TileClear (0, 0, vid.width, vid.height);
|
||||
Sbar_Changed ();
|
||||
}
|
||||
|
||||
pconupdate = NULL;
|
||||
|
||||
|
||||
SCR_SetUpToDrawConsole ();
|
||||
|
||||
D_DisableBackBufferAccess (); // for adapters that can't stay
|
||||
// mapped in
|
||||
// for linear writes all the time
|
||||
|
||||
VID_LockBuffer ();
|
||||
V_RenderView ();
|
||||
VID_UnlockBuffer ();
|
||||
|
||||
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
||||
// directly
|
||||
|
||||
if (r_force_fullscreen /*FIXME*/ == 1 && key_dest == key_game) {
|
||||
Sbar_IntermissionOverlay ();
|
||||
} else if (r_force_fullscreen /*FIXME*/ == 2 && key_dest == key_game) {
|
||||
Sbar_FinaleOverlay ();
|
||||
SCR_CheckDrawCenterString (swap);
|
||||
} else {
|
||||
while (*scr_funcs) {
|
||||
(*scr_funcs)(swap);
|
||||
scr_funcs++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
D_DisableBackBufferAccess (); // for adapters that can't stay
|
||||
// mapped in
|
||||
// for linear writes all the time
|
||||
if (pconupdate) {
|
||||
D_UpdateRects (pconupdate);
|
||||
}
|
||||
|
||||
V_UpdatePalette ();
|
||||
|
||||
//
|
||||
// update one of three areas
|
||||
//
|
||||
if (scr_copyeverything) {
|
||||
vrect.x = 0;
|
||||
vrect.y = 0;
|
||||
vrect.width = vid.width;
|
||||
vrect.height = vid.height;
|
||||
vrect.pnext = 0;
|
||||
|
||||
VID_Update (&vrect);
|
||||
} else if (scr_copytop) {
|
||||
vrect.x = 0;
|
||||
vrect.y = 0;
|
||||
vrect.width = vid.width;
|
||||
vrect.height = vid.height - sb_lines;
|
||||
vrect.pnext = 0;
|
||||
|
||||
VID_Update (&vrect);
|
||||
} else {
|
||||
vrect.x = scr_vrect.x;
|
||||
vrect.y = scr_vrect.y;
|
||||
vrect.width = scr_vrect.width;
|
||||
vrect.height = scr_vrect.height;
|
||||
vrect.pnext = 0;
|
||||
|
||||
VID_Update (&vrect);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue