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Modified smoke trails for grenades and rockets so that we have an easter
egg temporarily until easter - They'll randomly choose between 255 colors. I'll eventually change this into a cvar, but for now enjoy ;) This stuff is easily removed for the people who don't like colors: Just remove my added lines, and uncomment the old ones :) Misty-chan
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1 changed files with 6 additions and 2 deletions
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@ -495,7 +495,9 @@ R_RocketTrail (int type, entity_t *ent)
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pdie = cl.time + 60;
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ptype = pt_smokering;
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pscale = lhrandom (10, 15);
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pcolor = (rand () & 3) + 12;
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// Misty-chan: Temporary easter egg
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pcolor = (rand () & 255);
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// pcolor = (rand () & 3) + 12;
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palpha = 220 + (rand () & 31);
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VectorVectors(vec, right, up);
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VectorCopy (ent->old_origin, porg);
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@ -506,7 +508,9 @@ R_RocketTrail (int type, entity_t *ent)
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pdie = cl.time + 1;
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ptype = pt_smoke;
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pscale = lhrandom (6, 9);
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pcolor = (rand () & 3) + 3;
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// Misty-chan: Temporary easter egg.
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pcolor = (rand () & 255);
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// pcolor = (rand () & 3) + 3;
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palpha = 48 + (rand () & 31);
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VectorCopy (ent->old_origin, porg);
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ptex = part_tex_smoke[rand () & 7];
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