put TE_BLOOD and TE_LIGHTNINGBLOOD into nq and clean up some other diffs.

down to just old_origin vs ent->msg_origins
This commit is contained in:
Bill Currie 2001-05-16 03:55:19 +00:00
parent e2944a82c9
commit 266e6b3474
2 changed files with 9 additions and 6 deletions

View file

@ -53,7 +53,6 @@ int r_numparticles;
vec3_t r_pright, r_pup, r_ppn;
/*
R_MaxParticlesCheck
@ -184,6 +183,12 @@ R_RunPuffEffect (vec3_t pos, byte type, byte cnt)
case TE_GUNSHOT:
R_RunParticleEffect (pos, 0, 20 * cnt);
break;
case TE_BLOOD:
R_RunParticleEffect (pos, 73, 20 * cnt);
break;
case TE_LIGHTNINGBLOOD:
R_RunParticleEffect (pos, 225, 50);
break;
}
}

View file

@ -1,5 +1,5 @@
/*
r_part.c
sw_rpart.c
(description)
@ -39,6 +39,7 @@
#include "client.h"
#include "host.h"
#include "r_cvar.h"
#include "r_dynamic.h"
#include "r_local.h"
@ -52,8 +53,6 @@ particle_t *particles;
int r_numparticles;
vec3_t r_pright, r_pup, r_ppn;
cvar_t *r_particles;
/*
R_MaxParticlesCheck
@ -87,8 +86,7 @@ R_Particles_Init_Cvars (void)
{
// Does a callback to R_MaxParticleCheck when the cvar changes. Neat trick.
Cvar_Get ("cl_max_particles", "2048", CVAR_ARCHIVE, R_MaxParticlesCheck,
"Maximum amount of particles to display. No maximum, minimum "
"is 1.");
"Maximum amount of particles to display. No maximum, minimum is 1.");
}