..
.gdbinit
better progs access error checking and cleanups resulting from it. Fixes
2001-03-27 03:57:17 +00:00
.gitignore
Shared library support. The util and gamecode libraries are now shared,
2001-03-29 09:07:44 +00:00
.indent.pro
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
buildnum.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
cl_cam.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
cl_cmd.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
cl_cvar.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
cl_demo.c
cl_demo.c: Modified timedemo to give a little more precision with FPS.
2001-05-02 13:48:04 +00:00
cl_ents.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
cl_input.c
*-wgl finally links (who knows if it works?:) and some more conceptual
2001-04-17 15:55:33 +00:00
cl_main.c
hook in the plugin system
2001-04-25 00:20:23 +00:00
cl_math.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
cl_misc.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
cl_parse.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
cl_pred.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
cl_slist.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
cl_sys_sdl.c
*-wgl finally links (who knows if it works?:) and some more conceptual
2001-04-17 15:55:33 +00:00
cl_sys_unix.c
Make 16 megs the default, since 44khz sounds need it. Win will grab
2001-04-17 07:47:32 +00:00
cl_sys_win.c
*-wgl finally links (who knows if it works?:) and some more conceptual
2001-04-17 15:55:33 +00:00
cl_tent.c
fix up a mis-understanding about api headers
2001-04-10 21:45:42 +00:00
com.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
console.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
d_copy.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_draw.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_draw16.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_edge.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_fill.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_init.c
rework VID_InitBuffers to use callback to init the draw buffers.
2001-04-16 09:12:21 +00:00
d_modech.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
d_part.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_parta.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_polysa.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_polyse.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_scan.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_scana.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_sky.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_spr8.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_sprite.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_surf.c
rework VID_InitBuffers to use callback to init the draw buffers.
2001-04-16 09:12:21 +00:00
d_vars.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
d_varsa.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
d_zpoint.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
dirent.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
draw.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
fnmatch.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
game.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
gl_draw.c
cl_demo.c: Modified timedemo to give a little more precision with FPS.
2001-05-02 13:48:04 +00:00
gl_dyn_fires.c
reverting this for Mercury
2001-04-06 02:12:19 +00:00
gl_dyn_part.c
cl_demo.c: Modified timedemo to give a little more precision with FPS.
2001-05-02 13:48:04 +00:00
gl_dyn_textures.c
Easter's over. (aww...)
2001-04-20 19:45:42 +00:00
gl_mesh.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
gl_model_alias.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
gl_model_brush.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
gl_model_fullbright.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
gl_model_sprite.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
gl_ngraph.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_rlight.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_rmain.c
everything except *-3dfx (unknown status) now builds
2001-04-16 03:55:44 +00:00
gl_rmisc.c
cl_demo.c: Modified timedemo to give a little more precision with FPS.
2001-05-02 13:48:04 +00:00
gl_rsurf.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_screen.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_skin.c
qtypes.h:
2001-03-28 17:17:56 +00:00
gl_sky.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_sky_clip.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_textures.c
Easter's over. (aww...)
2001-04-20 19:45:42 +00:00
gl_view.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
gl_warp.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
keys.c
*-wgl finally links (who knows if it works?:) and some more conceptual
2001-04-17 15:55:33 +00:00
locs.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
Makefile.am
Small cleanups.
2001-04-20 19:39:38 +00:00
makefile.mgw
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
makefile.win
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
model.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
model_alias.c
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
model_brush.c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
2001-04-10 20:07:11 +00:00
model_sprite.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
msg_ucmd.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
net_chan.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
net_packetlog.c
massivly speed up qw/source/Makefile creation, and Makefile.in, too. ASM_ARCH
2001-04-18 21:02:02 +00:00
net_udp.c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
2001-04-10 20:07:11 +00:00
net_udp6.c
A few more. Also removed a couple inaccurate comments.
2001-04-11 00:10:19 +00:00
noisetextures.c
include config.h and string[s].h
2001-04-10 02:16:50 +00:00
nonintel.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
pcx.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
pmove.c
cvars now sport a callback function that gets called whenever the cvar changes
2001-03-31 01:02:52 +00:00
pmovetst.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
qf-client-sdl.mak
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
qf-client-sgl.mak
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
qf-client-wgl.mak
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
qf-client-win.mak
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
qf-server.mak
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
qw_client.dsp
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
qw_server.dsp
missed these files. not bad considering the number of files involved :)
2001-02-19 21:17:47 +00:00
r_efrag.c
this was accidently deleted
2001-04-04 21:24:28 +00:00
r_view.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
sbar.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
screen.c
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
skin.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
snd_dma.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
snd_null.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
surf8.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
surf16.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
sv_ccmds.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
sv_cvar.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
sv_ents.c
qtypes.h:
2001-03-28 17:17:56 +00:00
sv_init.c
clear not-yet allocated entities to 0xdeadbeef
2001-04-20 17:51:57 +00:00
sv_main.c
hook in the plugin system
2001-04-25 00:20:23 +00:00
sv_misc.c
eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
2001-03-31 00:35:08 +00:00
sv_model.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sv_move.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
sv_nchan.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
sv_phys.c
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
sv_pr_cmds.c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
2001-04-10 20:07:11 +00:00
sv_progs.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
sv_send.c
fix up a mis-understanding about api headers
2001-04-10 21:45:42 +00:00
sv_sys_unix.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
sv_sys_win.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
sv_user.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
sw_model_alias.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sw_model_brush.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sw_model_sprite.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sw_raclip.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_raclipa.S
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_ralias.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_raliasa.S
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rbsp.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rdraw.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rdrawa.S
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_redge.c
fix up a mis-understanding about api headers
2001-04-10 21:45:42 +00:00
sw_redgea.S
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rlight.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rmain.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
sw_rmisc.c
getting closer to building the vid libs.
2001-04-15 07:18:04 +00:00
sw_rpart.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rsky.c
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
2001-04-15 21:11:41 +00:00
sw_rsprite.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rsurf.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rvars.c
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_rvarsa.S
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
2001-04-04 21:22:23 +00:00
sw_skin.c
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
sw_view.c
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
sys_null.c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
sys_unix.c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
2001-04-10 20:07:11 +00:00
sys_win.c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
2001-04-10 20:07:11 +00:00
sys_x86.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
teamplay.c
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
2001-04-10 23:39:30 +00:00
tga.c
Add include for stdlib.h needed for malloc call.
2001-03-29 13:13:28 +00:00
wad.c
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
2001-04-15 08:04:15 +00:00
world.c
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
worlda.S
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00