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https://git.code.sf.net/p/quake/quakeforge
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fix some missed refs to teamplay.h as a result of its move
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parent
7567098bc0
commit
439eb60cb2
5 changed files with 5 additions and 5 deletions
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@ -40,7 +40,7 @@
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#include "QF/console.h"
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#include "QF/cmd.h"
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#include "QF/msg.h"
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#include "teamplay.h"
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#include "QF/teamplay.h"
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/*
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Cmd_ForwardToServer
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@ -50,7 +50,7 @@
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "msg_ucmd.h"
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#include "teamplay.h"
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#include "QF/teamplay.h"
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#include "view.h"
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cvar_t *cl_nodelta;
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@ -93,7 +93,7 @@
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#include "skin.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "teamplay.h"
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#include "QF/teamplay.h"
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#include "QF/vid.h"
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#include "view.h"
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#include "QF/va.h"
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@ -62,7 +62,7 @@
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#include "sbar.h"
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#include "skin.h"
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#include "QF/sound.h"
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#include "teamplay.h"
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#include "QF/teamplay.h"
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#include "QF/va.h"
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#include "view.h"
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@ -44,10 +44,10 @@
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#include "QF/locs.h"
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#include "QF/model.h"
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#include "QF/sys.h"
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#include "QF/teamplay.h"
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#include "bothdefs.h"
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#include "client.h"
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#include "teamplay.h"
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extern cvar_t *skin;
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cvar_t *cl_deadbodyfilter;
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