mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
merge of cl_tents and r_efrag.
This commit is contained in:
parent
e7c2ed82db
commit
e61c33c9d9
11 changed files with 490 additions and 263 deletions
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@ -81,16 +81,6 @@ typedef struct
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#define SIGNONS 4 // signon messages to receive before connected
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#define MAX_BEAMS 24
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typedef struct
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{
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int entity;
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struct model_s *model;
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float endtime;
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vec3_t start, end;
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} beam_t;
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#define MAX_EFRAGS 640
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#define MAX_MAPSTRING 2048
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@ -284,8 +274,6 @@ extern entity_t cl_entities[MAX_EDICTS];
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extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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extern dlight_t cl_dlights[MAX_DLIGHTS];
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extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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extern beam_t cl_beams[MAX_BEAMS];
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//=============================================================================
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@ -363,7 +351,12 @@ void V_SetContentsColor (int contents);
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//
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// cl_tent
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//
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void CL_InitTEnts (void);
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void CL_TEnts_Init (void);
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void CL_ClearEnts (void);
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void CL_ClearTEnts (void);
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void CL_Init_Entity (struct entity_s *ent);
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struct entity_s **CL_NewTempEntity (void);
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void CL_ParseTEnt (void);
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void CL_SignonReply (void);
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void Cvar_Info (struct cvar_s *var);
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@ -167,16 +167,16 @@
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#define TE_LIGHTNING3 9
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#define TE_LAVASPLASH 10
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#define TE_TELEPORT 11
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#define TE_EXPLOSION2 12
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// PGM 01/21/97
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#define TE_BEAM 13
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// PGM 01/21/97
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#define TE_BLOOD 12
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#define TE_LIGHTNINGBLOOD 13
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#ifdef QUAKE2
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#define TE_IMPLOSION 14
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#define TE_RAILTRAIL 15
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#endif
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#define TE_EXPLOSION2 16
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// PGM 01/21/97
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#define TE_BEAM 17
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// PGM 01/21/97
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typedef struct entity_state_s
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{
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@ -176,8 +176,6 @@ CL_ClearState (void)
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memset (cl_entities, 0, sizeof (cl_entities));
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memset (cl_dlights, 0, sizeof (cl_dlights));
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memset (cl_lightstyle, 0, sizeof (cl_lightstyle));
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memset (cl_temp_entities, 0, sizeof (cl_temp_entities));
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memset (cl_beams, 0, sizeof (cl_beams));
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// allocate the efrags and chain together into a free list
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cl.free_efrags = cl_efrags;
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@ -553,6 +551,7 @@ CL_LerpPoint (void)
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void
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CL_RelinkEntities (void)
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{
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entity_t **_ent;
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entity_t *ent;
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int i, j;
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float frac, f, d;
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@ -564,8 +563,6 @@ CL_RelinkEntities (void)
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// determine partial update time
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frac = CL_LerpPoint ();
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cl_numvisedicts = 0;
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// interpolate player info
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for (i = 0; i < 3; i++)
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cl.velocity[i] = cl.mvelocity[1][i] +
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@ -713,10 +710,8 @@ CL_RelinkEntities (void)
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if (ent->effects & EF_NODRAW)
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continue;
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#endif
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if (cl_numvisedicts < MAX_VISEDICTS) {
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cl_visedicts[cl_numvisedicts] = ent;
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cl_numvisedicts++;
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}
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if ((_ent = CL_NewTempEntity ()))
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*_ent = ent;
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}
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}
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@ -748,6 +743,8 @@ CL_ReadFromServer (void)
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if (cl_shownet->int_val)
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Con_Printf ("\n");
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cl_numvisedicts = 0;
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CL_RelinkEntities ();
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CL_UpdateTEnts ();
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@ -798,7 +795,7 @@ CL_Init (void)
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SZ_Alloc (&cls.message, 1024);
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CL_InitInput ();
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CL_InitTEnts ();
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CL_TEnts_Init ();
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Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description");
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Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description");
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@ -29,19 +29,49 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include "QF/console.h"
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#include "QF/model.h"
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#include "QF/msg.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "client.h"
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#include "protocol.h"
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#include "render.h"
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#include "r_dynamic.h"
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#define MAX_BEAMS 8
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#define MAX_BEAM_ENTS 20
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typedef struct {
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int entity;
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struct model_s *model;
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float endtime;
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vec3_t start, end;
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entity_t ent_list[MAX_BEAM_ENTS];
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int ent_count;
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} beam_t;
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int num_temp_entities;
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entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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beam_t cl_beams[MAX_BEAMS];
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#define MAX_EXPLOSIONS 8
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typedef struct {
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float start;
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entity_t ent;
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} explosion_t;
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explosion_t cl_explosions[MAX_EXPLOSIONS];
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sfx_t *cl_sfx_wizhit;
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sfx_t *cl_sfx_knighthit;
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sfx_t *cl_sfx_tink1;
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@ -56,7 +86,7 @@ sfx_t *cl_sfx_rail;
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void
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CL_InitTEnts (void)
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CL_TEnts_Init (void)
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{
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cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
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cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
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@ -72,6 +102,65 @@ CL_InitTEnts (void)
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}
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void
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CL_Init_Entity (entity_t *ent)
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{
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memset (ent, 0, sizeof (*ent));
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ent->colormap = vid.colormap;
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#if 0
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ent->glow_size = 0;
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ent->glow_color = 254;
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ent->alpha = 1;
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ent->scale = 1;
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
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#endif
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ent->pose1 = ent->pose2 = -1;
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}
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void
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CL_ClearTEnts (void)
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{
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int i;
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memset (&cl_beams, 0, sizeof (cl_beams));
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memset (&cl_explosions, 0, sizeof (cl_explosions));
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for (i = 0; i < MAX_BEAMS; i++) {
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int j;
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for (j = 0; j < MAX_BEAM_ENTS; j++) {
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CL_Init_Entity(&cl_beams[i].ent_list[j]);
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}
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}
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for (i = 0; i < MAX_EXPLOSIONS; i++) {
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CL_Init_Entity(&cl_explosions[i].ent);
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}
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}
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explosion_t *
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CL_AllocExplosion (void)
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{
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int i;
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float time;
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int index;
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for (i = 0; i < MAX_EXPLOSIONS; i++)
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if (!cl_explosions[i].ent.model)
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return &cl_explosions[i];
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// find the oldest explosion
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time = cl.time;
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index = 0;
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for (i = 0; i < MAX_EXPLOSIONS; i++)
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if (cl_explosions[i].start < time) {
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time = cl_explosions[i].start;
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index = i;
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}
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return &cl_explosions[index];
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}
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void
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CL_ParseBeam (model_t *m)
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{
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@ -90,7 +179,7 @@ CL_ParseBeam (model_t *m)
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end[1] = MSG_ReadCoord (net_message);
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end[2] = MSG_ReadCoord (net_message);
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// override any beam with the same entity
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// override any beam with the same entity
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for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++)
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if (b->entity == ent) {
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b->entity = ent;
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@ -100,7 +189,7 @@ CL_ParseBeam (model_t *m)
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VectorCopy (end, b->end);
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return;
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}
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// find a free beam
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// find a free beam
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for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
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if (!b->model || b->endtime < cl.time) {
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b->entity = ent;
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@ -118,243 +207,240 @@ CL_ParseBeam (model_t *m)
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void
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CL_ParseTEnt (void)
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{
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int type;
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byte type;
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vec3_t pos;
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#ifdef QUAKE2
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vec3_t endpos;
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#endif
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dlight_t *dl;
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int rnd;
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//int cnt = -1;
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int colorStart, colorLength;
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explosion_t *ex;
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int cnt = -1;
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type = MSG_ReadByte (net_message);
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//XXX FIXME this is to get around an nq/qw protocol colission
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if (1) {
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if (type == TE_BLOOD)
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type = TE_EXPLOSION2;
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else if (type == TE_LIGHTNINGBLOOD)
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type = TE_BEAM;
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}
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switch (type) {
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case TE_WIZSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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// R_RunParticleEffect (pos, vec3_origin, 20, 30);
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S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
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break;
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case TE_WIZSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
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break;
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case TE_KNIGHTSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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// R_RunParticleEffect (pos, vec3_origin, 226, 20);
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S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
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break;
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case TE_KNIGHTSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
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break;
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case TE_SPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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// R_RunParticleEffect (pos, vec3_origin, 0, 10);
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if (rand () % 5)
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else {
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rnd = rand () & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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case TE_SPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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if (rand () % 5)
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else {
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rnd = rand () & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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case TE_SUPERSPIKE: // super spike hitting wall
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_RunSpikeEffect (pos, type);
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if (rand () % 5)
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else {
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rnd = rand () & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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case TE_EXPLOSION: // rocket explosion
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// particles
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_ParticleExplosion (pos);
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// light
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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dl->color[0] = 0.86;
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dl->color[1] = 0.31;
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dl->color[2] = 0.24;
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// sound
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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// sprite
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ex = CL_AllocExplosion ();
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VectorCopy (pos, ex->ent.origin);
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ex->start = cl.time;
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ex->ent.model = Mod_ForName ("progs/s_explod.spr", true);
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break;
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case TE_TAREXPLOSION: // tarbaby explosion
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_BlobExplosion (pos);
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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case TE_LIGHTNING1: // lightning bolts
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CL_ParseBeam (Mod_ForName ("progs/bolt.mdl", true));
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break;
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case TE_LIGHTNING2: // lightning bolts
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CL_ParseBeam (Mod_ForName ("progs/bolt2.mdl", true));
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break;
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case TE_LIGHTNING3: // lightning bolts
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CL_ParseBeam (Mod_ForName ("progs/bolt3.mdl", true));
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break;
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// PGM 01/21/97
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case TE_BEAM: // grappling hook beam
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CL_ParseBeam (Mod_ForName ("progs/beam.mdl", true));
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break;
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// PGM 01/21/97
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case TE_LAVASPLASH:
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_LavaSplash (pos);
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break;
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case TE_TELEPORT:
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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R_TeleportSplash (pos);
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break;
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case TE_EXPLOSION2: // color mapped explosion
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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pos[2] = MSG_ReadCoord (net_message);
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colorStart = MSG_ReadByte (net_message);
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colorLength = MSG_ReadByte (net_message);
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R_ParticleExplosion2 (pos, colorStart, colorLength);
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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dl->color[0] = 0.86;
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dl->color[1] = 0.31;
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dl->color[2] = 0.24;
|
||||
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
||||
break;
|
||||
|
||||
case TE_GUNSHOT: // bullet hitting wall
|
||||
case TE_BLOOD: // bullets hitting body
|
||||
if (type == TE_GUNSHOT)
|
||||
cnt = 20;
|
||||
else
|
||||
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case TE_SUPERSPIKE: // super spike hitting wall
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunSpikeEffect (pos, type);
|
||||
// R_RunParticleEffect (pos, vec3_origin, 0, 20);
|
||||
|
||||
if (rand () % 5)
|
||||
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
||||
else {
|
||||
rnd = rand () & 3;
|
||||
if (rnd == 1)
|
||||
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|
||||
else if (rnd == 2)
|
||||
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
|
||||
else
|
||||
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case TE_EXPLOSION: // rocket explosion
|
||||
// particles
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_ParticleExplosion (pos);
|
||||
|
||||
// light
|
||||
dl = CL_AllocDlight (0);
|
||||
VectorCopy (pos, dl->origin);
|
||||
dl->radius = 350;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->decay = 300;
|
||||
dl->color[0] = 0.86;
|
||||
dl->color[1] = 0.31;
|
||||
dl->color[2] = 0.24;
|
||||
|
||||
// sound
|
||||
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
||||
|
||||
/* CL_AllocExplosion?
|
||||
// sprite
|
||||
ex = CL_AllocExplosion ();
|
||||
VectorCopy (pos, ex->ent.origin);
|
||||
ex->start = cl.time;
|
||||
ex->ent.model = Mod_ForName ("progs/s_explod.spr", true);
|
||||
*/
|
||||
break;
|
||||
|
||||
case TE_TAREXPLOSION: // tarbaby explosion
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_BlobExplosion (pos);
|
||||
|
||||
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
||||
break;
|
||||
|
||||
case TE_LIGHTNING1: // lightning bolts
|
||||
CL_ParseBeam (Mod_ForName ("progs/bolt.mdl", true));
|
||||
break;
|
||||
|
||||
case TE_LIGHTNING2: // lightning bolts
|
||||
CL_ParseBeam (Mod_ForName ("progs/bolt2.mdl", true));
|
||||
break;
|
||||
|
||||
case TE_LIGHTNING3: // lightning bolts
|
||||
CL_ParseBeam (Mod_ForName ("progs/bolt3.mdl", true));
|
||||
break;
|
||||
|
||||
// PGM 01/21/97
|
||||
case TE_BEAM: // grappling hook beam
|
||||
CL_ParseBeam (Mod_ForName ("progs/beam.mdl", true));
|
||||
break;
|
||||
// PGM 01/21/97
|
||||
|
||||
case TE_LAVASPLASH:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_LavaSplash (pos);
|
||||
break;
|
||||
|
||||
case TE_TELEPORT:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_TeleportSplash (pos);
|
||||
break;
|
||||
|
||||
case TE_EXPLOSION2: // color mapped explosion
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
colorStart = MSG_ReadByte (net_message);
|
||||
colorLength = MSG_ReadByte (net_message);
|
||||
R_ParticleExplosion2 (pos, colorStart, colorLength);
|
||||
dl = CL_AllocDlight (0);
|
||||
VectorCopy (pos, dl->origin);
|
||||
dl->radius = 350;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->decay = 300;
|
||||
dl->color[0] = 0.86;
|
||||
dl->color[1] = 0.31;
|
||||
dl->color[2] = 0.24;
|
||||
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
||||
break;
|
||||
|
||||
case TE_GUNSHOT: // bullet hitting wall
|
||||
//cnt = MSG_ReadByte (net_message);
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunPuffEffect (pos, 0, 20);
|
||||
break;
|
||||
cnt = MSG_ReadByte (net_message);
|
||||
/* FALLTHROUGH */
|
||||
case TE_LIGHTNINGBLOOD: // lightning hitting body
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunPuffEffect (pos, type, cnt);
|
||||
break;
|
||||
|
||||
#ifdef QUAKE2
|
||||
case TE_IMPLOSION:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
|
||||
break;
|
||||
case TE_IMPLOSION:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
|
||||
break;
|
||||
|
||||
case TE_RAILTRAIL:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
endpos[0] = MSG_ReadCoord (net_message);
|
||||
endpos[1] = MSG_ReadCoord (net_message);
|
||||
endpos[2] = MSG_ReadCoord (net_message);
|
||||
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1);
|
||||
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
|
||||
/* Need updating to new Particle API
|
||||
R_RocketTrail (pos, endpos, 0 + 128);
|
||||
R_ParticleExplosion (endpos);
|
||||
*/
|
||||
dl = CL_AllocDlight (-1);
|
||||
VectorCopy (endpos, dl->origin);
|
||||
dl->radius = 350;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->decay = 300;
|
||||
dl->color[0] = 0.86;
|
||||
dl->color[1] = 0.31;
|
||||
dl->color[2] = 0.24;
|
||||
break;
|
||||
case TE_RAILTRAIL:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
endpos[0] = MSG_ReadCoord (net_message);
|
||||
endpos[1] = MSG_ReadCoord (net_message);
|
||||
endpos[2] = MSG_ReadCoord (net_message);
|
||||
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1);
|
||||
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
|
||||
/* Need updating to new Particle API
|
||||
R_RocketTrail (pos, endpos, 0 + 128);
|
||||
R_ParticleExplosion (endpos);
|
||||
*/
|
||||
dl = CL_AllocDlight (-1);
|
||||
VectorCopy (endpos, dl->origin);
|
||||
dl->radius = 350;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->decay = 300;
|
||||
dl->color[0] = 0.86;
|
||||
dl->color[1] = 0.31;
|
||||
dl->color[2] = 0.24;
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
Sys_Error ("CL_ParseTEnt: bad type");
|
||||
default:
|
||||
Sys_Error ("CL_ParseTEnt: bad type");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
entity_t *
|
||||
entity_t **
|
||||
CL_NewTempEntity (void)
|
||||
{
|
||||
entity_t *ent;
|
||||
|
||||
if (cl_numvisedicts == MAX_VISEDICTS)
|
||||
return NULL;
|
||||
if (num_temp_entities == MAX_TEMP_ENTITIES)
|
||||
return NULL;
|
||||
ent = &cl_temp_entities[num_temp_entities];
|
||||
memset (ent, 0, sizeof (*ent));
|
||||
num_temp_entities++;
|
||||
cl_visedicts[cl_numvisedicts] = ent;
|
||||
cl_numvisedicts++;
|
||||
|
||||
ent->colormap = vid.colormap;
|
||||
return ent;
|
||||
return &cl_visedicts[cl_numvisedicts++];
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CL_UpdateTEnts (void)
|
||||
CL_UpdateBeams (void)
|
||||
{
|
||||
int i;
|
||||
beam_t *b;
|
||||
vec3_t dist, org;
|
||||
float d;
|
||||
entity_t *ent;
|
||||
entity_t **ent;
|
||||
float yaw, pitch;
|
||||
float forward;
|
||||
|
||||
num_temp_entities = 0;
|
||||
|
||||
// update lightning
|
||||
// update lightning
|
||||
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
|
||||
if (!b->model || b->endtime < cl.time)
|
||||
continue;
|
||||
|
@ -386,19 +472,54 @@ CL_UpdateTEnts (void)
|
|||
// add new entities for the lightning
|
||||
VectorCopy (b->start, org);
|
||||
d = VectorNormalize (dist);
|
||||
while (d > 0) {
|
||||
b->ent_count = 0;
|
||||
while (d > 0 && b->ent_count < MAX_BEAM_ENTS) {
|
||||
ent = CL_NewTempEntity ();
|
||||
if (!ent)
|
||||
return;
|
||||
VectorCopy (org, ent->origin);
|
||||
ent->model = b->model;
|
||||
ent->angles[0] = pitch;
|
||||
ent->angles[1] = yaw;
|
||||
ent->angles[2] = rand () % 360;
|
||||
*ent = &b->ent_list[b->ent_count++];
|
||||
VectorCopy (org, (*ent)->origin);
|
||||
(*ent)->model = b->model;
|
||||
(*ent)->angles[0] = pitch;
|
||||
(*ent)->angles[1] = yaw;
|
||||
(*ent)->angles[2] = rand () % 360;
|
||||
|
||||
VectorMA (org, 30, dist, org);
|
||||
VectorMA(org, 30, dist, org);
|
||||
d -= 30;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CL_UpdateExplosions (void)
|
||||
{
|
||||
int i;
|
||||
int f;
|
||||
explosion_t *ex;
|
||||
entity_t **ent;
|
||||
|
||||
for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) {
|
||||
if (!ex->ent.model)
|
||||
continue;
|
||||
f = 10 * (cl.time - ex->start);
|
||||
if (f >= ex->ent.model->numframes) {
|
||||
ex->ent.model = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
ent = CL_NewTempEntity ();
|
||||
if (!ent)
|
||||
return;
|
||||
ex->ent.frame = f;
|
||||
*ent = &ex->ent;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CL_UpdateTEnts (void)
|
||||
{
|
||||
CL_UpdateBeams ();
|
||||
CL_UpdateExplosions ();
|
||||
}
|
||||
|
|
|
@ -1087,7 +1087,7 @@ R_Mirror (void)
|
|||
{
|
||||
float d;
|
||||
msurface_t *s;
|
||||
entity_t *ent;
|
||||
entity_t **ent;
|
||||
|
||||
if (!mirror)
|
||||
return;
|
||||
|
@ -1106,11 +1106,9 @@ R_Mirror (void)
|
|||
r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0]) / M_PI * 180;
|
||||
r_refdef.viewangles[2] = -r_refdef.viewangles[2];
|
||||
|
||||
ent = &cl_entities[cl.viewentity];
|
||||
if (cl_numvisedicts < MAX_VISEDICTS) {
|
||||
cl_visedicts[cl_numvisedicts] = ent;
|
||||
cl_numvisedicts++;
|
||||
}
|
||||
ent = CL_NewTempEntity();
|
||||
if (ent)
|
||||
*ent = &cl_entities[cl.viewentity];
|
||||
|
||||
gldepthmin = 0.5;
|
||||
gldepthmax = 1;
|
||||
|
|
|
@ -243,9 +243,11 @@ R_StoreEfrags (efrag_t **ppefrag)
|
|||
case mod_sprite:
|
||||
pent = pefrag->entity;
|
||||
|
||||
if ((pent->visframe != r_framecount) &&
|
||||
(cl_numvisedicts < MAX_VISEDICTS)) {
|
||||
cl_visedicts[cl_numvisedicts++] = pent;
|
||||
if (pent->visframe != r_framecount) {
|
||||
entity_t **ent = CL_NewTempEntity ();
|
||||
if (!ent)
|
||||
return;
|
||||
*ent = pent;
|
||||
|
||||
// mark that we've recorded this entity for this frame
|
||||
pent->visframe = r_framecount;
|
||||
|
|
|
@ -244,6 +244,14 @@
|
|||
#define TE_TELEPORT 11
|
||||
#define TE_BLOOD 12
|
||||
#define TE_LIGHTNINGBLOOD 13
|
||||
#ifdef QUAKE2
|
||||
#define TE_IMPLOSION 14
|
||||
#define TE_RAILTRAIL 15
|
||||
#endif
|
||||
#define TE_EXPLOSION2 16
|
||||
// PGM 01/21/97
|
||||
#define TE_BEAM 17
|
||||
// PGM 01/21/97
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -63,8 +63,6 @@ static struct predicted_player {
|
|||
vec3_t origin; // predicted origin
|
||||
} predicted_players[MAX_CLIENTS];
|
||||
|
||||
entity_t **CL_NewTempEntity (void);
|
||||
|
||||
entity_t cl_packet_ents[512]; // FIXME: magic number
|
||||
entity_t cl_flag_ents[MAX_CLIENTS];
|
||||
entity_t cl_player_ents[MAX_CLIENTS];
|
||||
|
|
|
@ -39,16 +39,17 @@
|
|||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "QF/console.h"
|
||||
#include "QF/model.h"
|
||||
#include "QF/msg.h"
|
||||
#include "QF/sound.h"
|
||||
#include "QF/sys.h"
|
||||
|
||||
#include "cl_ents.h"
|
||||
#include "cl_main.h"
|
||||
#include "cl_tent.h"
|
||||
#include "client.h"
|
||||
#include "QF/console.h"
|
||||
#include "host.h"
|
||||
#include "QF/model.h"
|
||||
#include "QF/msg.h"
|
||||
#include "r_dynamic.h"
|
||||
#include "QF/sound.h"
|
||||
|
||||
#define MAX_BEAMS 8
|
||||
#define MAX_BEAM_ENTS 20
|
||||
|
@ -81,6 +82,10 @@ sfx_t *cl_sfx_ric1;
|
|||
sfx_t *cl_sfx_ric2;
|
||||
sfx_t *cl_sfx_ric3;
|
||||
sfx_t *cl_sfx_r_exp3;
|
||||
#ifdef QUAKE2
|
||||
sfx_t *cl_sfx_imp;
|
||||
sfx_t *cl_sfx_rail;
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
|
@ -93,6 +98,10 @@ CL_TEnts_Init (void)
|
|||
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
|
||||
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
|
||||
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
|
||||
#ifdef QUAKE2
|
||||
cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav");
|
||||
cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -201,8 +210,12 @@ CL_ParseTEnt (void)
|
|||
{
|
||||
byte type;
|
||||
vec3_t pos;
|
||||
#ifdef QUAKE2
|
||||
vec3_t endpos;
|
||||
#endif
|
||||
dlight_t *dl;
|
||||
int rnd;
|
||||
int colorStart, colorLength;
|
||||
explosion_t *ex;
|
||||
int cnt = -1;
|
||||
|
||||
|
@ -213,7 +226,6 @@ CL_ParseTEnt (void)
|
|||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunSpikeEffect (pos, type);
|
||||
// R_RunParticleEffect (pos, 20, 30);
|
||||
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
|
||||
break;
|
||||
|
||||
|
@ -222,7 +234,6 @@ CL_ParseTEnt (void)
|
|||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunSpikeEffect (pos, type);
|
||||
// R_RunParticleEffect (pos, 226, 20);
|
||||
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
|
||||
break;
|
||||
|
||||
|
@ -231,7 +242,6 @@ CL_ParseTEnt (void)
|
|||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunSpikeEffect (pos, type);
|
||||
// R_RunParticleEffect (pos, 0, 10);
|
||||
|
||||
if (rand () % 5)
|
||||
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
||||
|
@ -251,7 +261,6 @@ CL_ParseTEnt (void)
|
|||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunSpikeEffect (pos, type);
|
||||
// R_RunParticleEffect (pos, 0, 20);
|
||||
|
||||
if (rand () % 5)
|
||||
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
||||
|
@ -314,6 +323,12 @@ CL_ParseTEnt (void)
|
|||
CL_ParseBeam (Mod_ForName ("progs/bolt3.mdl", true));
|
||||
break;
|
||||
|
||||
// PGM 01/21/97
|
||||
case TE_BEAM: // grappling hook beam
|
||||
CL_ParseBeam (Mod_ForName ("progs/beam.mdl", true));
|
||||
break;
|
||||
// PGM 01/21/97
|
||||
|
||||
case TE_LAVASPLASH:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
|
@ -328,6 +343,24 @@ CL_ParseTEnt (void)
|
|||
R_TeleportSplash (pos);
|
||||
break;
|
||||
|
||||
case TE_EXPLOSION2: // color mapped explosion
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
colorStart = MSG_ReadByte (net_message);
|
||||
colorLength = MSG_ReadByte (net_message);
|
||||
R_ParticleExplosion2 (pos, colorStart, colorLength);
|
||||
dl = CL_AllocDlight (0);
|
||||
VectorCopy (pos, dl->origin);
|
||||
dl->radius = 350;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->decay = 300;
|
||||
dl->color[0] = 0.86;
|
||||
dl->color[1] = 0.31;
|
||||
dl->color[2] = 0.24;
|
||||
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
||||
break;
|
||||
|
||||
case TE_GUNSHOT: // bullet hitting wall
|
||||
case TE_BLOOD: // bullets hitting body
|
||||
cnt = MSG_ReadByte (net_message);
|
||||
|
@ -336,11 +369,42 @@ CL_ParseTEnt (void)
|
|||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
R_RunPuffEffect (pos, type, cnt);
|
||||
// R_RunParticleEffect (pos, 0, 20*cnt);
|
||||
break;
|
||||
|
||||
#ifdef QUAKE2
|
||||
case TE_IMPLOSION:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
|
||||
break;
|
||||
|
||||
case TE_RAILTRAIL:
|
||||
pos[0] = MSG_ReadCoord (net_message);
|
||||
pos[1] = MSG_ReadCoord (net_message);
|
||||
pos[2] = MSG_ReadCoord (net_message);
|
||||
endpos[0] = MSG_ReadCoord (net_message);
|
||||
endpos[1] = MSG_ReadCoord (net_message);
|
||||
endpos[2] = MSG_ReadCoord (net_message);
|
||||
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1);
|
||||
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
|
||||
/* Need updating to new Particle API
|
||||
R_RocketTrail (pos, endpos, 0 + 128);
|
||||
R_ParticleExplosion (endpos);
|
||||
*/
|
||||
dl = CL_AllocDlight (-1);
|
||||
VectorCopy (endpos, dl->origin);
|
||||
dl->radius = 350;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->decay = 300;
|
||||
dl->color[0] = 0.86;
|
||||
dl->color[1] = 0.31;
|
||||
dl->color[2] = 0.24;
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
Host_EndGame ("CL_ParseTEnt: bad type");
|
||||
Sys_Error ("CL_ParseTEnt: bad type");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -228,6 +228,22 @@ R_ParticleExplosion (vec3_t org)
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
|
||||
{
|
||||
int i;
|
||||
int colorMod = 0;
|
||||
|
||||
if (!r_particles->int_val)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 512; i++) {
|
||||
particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256, (cl.time + 0.3), (colorStart + (colorMod % colorLength)), 255);
|
||||
colorMod++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
R_BlobExplosion (vec3_t org)
|
||||
{
|
||||
|
|
|
@ -233,6 +233,36 @@ R_ParticleExplosion (vec3_t org)
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
|
||||
{
|
||||
int i, j;
|
||||
particle_t *p;
|
||||
int colorMod = 0;
|
||||
|
||||
for (i=0; i<512; i++)
|
||||
{
|
||||
if (!free_particles)
|
||||
return;
|
||||
p = free_particles;
|
||||
free_particles = p->next;
|
||||
p->next = active_particles;
|
||||
active_particles = p;
|
||||
|
||||
p->die = cl.time + 0.3;
|
||||
p->color = colorStart + (colorMod % colorLength);
|
||||
colorMod++;
|
||||
|
||||
p->type = pt_blob;
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = org[j] + ((rand()%32)-16);
|
||||
p->vel[j] = (rand()%512)-256;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
R_BlobExplosion (vec3_t org)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue