rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked

naming scheme of sw vs gl
This commit is contained in:
Bill Currie 2001-04-04 21:22:23 +00:00
parent 4dc5da173b
commit 0146992d67
20 changed files with 6 additions and 272 deletions

View file

@ -180,7 +180,7 @@ endif
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c locs.c model_alias.c model_sprite.c nonintel.c \
pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
pcx.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
#
# Software-rendering clients
@ -189,15 +189,15 @@ client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
#
if ASM_ARCH
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \
surf16.S surf8.S
endif
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_skin.c sw_view.c \
d_vars.c d_zpoint.c draw.c sw_raclip.c sw_ralias.c sw_rbsp.c \
sw_rdraw.c sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c \
sw_rpart.c sw_rsky.c sw_rsprite.c sw_rsurf.c sw_rvars.c sw_skin.c sw_view.c \
screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c
@ -262,7 +262,7 @@ qw_client_x11_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c gl_mesh.c gl_ngraph.c \
r_efrag.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \
gl_warp.c gl_model_alias.c gl_model_brush.c \
gl_model_fullbright.c gl_model_sprite.c qfgl_ext.c

View file

@ -1,266 +0,0 @@
/*
r_efrag.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "bothdefs.h"
#include "cl_main.h"
#include "cl_tent.h"
#include "QF/console.h"
#include "r_local.h"
#include "QF/sys.h"
mnode_t *r_pefragtopnode;
//===========================================================================
/*
ENTITY FRAGMENT FUNCTIONS
*/
efrag_t **lastlink;
vec3_t r_emins, r_emaxs;
entity_t *r_addent;
/*
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
*/
void
R_RemoveEfrags (entity_t *ent)
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->efrag;
while (ef) {
prev = &ef->leaf->efrags;
while (1) {
walk = *prev;
if (!walk)
break;
if (walk == ef) { // remove this fragment
*prev = ef->leafnext;
break;
} else
prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = cl.free_efrags;
cl.free_efrags = old;
}
ent->efrag = NULL;
}
/*
R_SplitEntityOnNode
*/
void
R_SplitEntityOnNode (mnode_t *node)
{
efrag_t *ef;
mplane_t *splitplane;
mleaf_t *leaf;
int sides;
if (node->contents == CONTENTS_SOLID) {
return;
}
// add an efrag if the node is a leaf
if (node->contents < 0) {
if (!r_pefragtopnode)
r_pefragtopnode = node;
leaf = (mleaf_t *) node;
// grab an efrag off the free list
ef = cl.free_efrags;
if (!ef) {
Con_Printf ("Too many efrags!\n");
return; // no free fragments...
}
cl.free_efrags = cl.free_efrags->entnext;
ef->entity = r_addent;
// add the entity link
*lastlink = ef;
lastlink = &ef->entnext;
ef->entnext = NULL;
// set the leaf links
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
if (sides == 3) {
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!r_pefragtopnode)
r_pefragtopnode = node;
}
// recurse down the contacted sides
if (sides & 1)
R_SplitEntityOnNode (node->children[0]);
if (sides & 2)
R_SplitEntityOnNode (node->children[1]);
}
/*
R_SplitEntityOnNode2
*/
void
R_SplitEntityOnNode2 (mnode_t *node)
{
mplane_t *splitplane;
int sides;
if (node->visframe != r_visframecount)
return;
if (node->contents < 0) {
if (node->contents != CONTENTS_SOLID)
r_pefragtopnode = node; // we've reached a non-solid leaf, so
// it's
// visible and not BSP clipped
return;
}
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
if (sides == 3) {
// remember first splitter
r_pefragtopnode = node;
return;
}
// not split yet; recurse down the contacted side
if (sides & 1)
R_SplitEntityOnNode2 (node->children[0]);
else
R_SplitEntityOnNode2 (node->children[1]);
}
/*
R_AddEfrags
*/
void
R_AddEfrags (entity_t *ent)
{
model_t *entmodel;
int i;
if (!ent->model)
return;
if (ent == &r_worldentity)
return; // never add the world
r_addent = ent;
lastlink = &ent->efrag;
r_pefragtopnode = NULL;
entmodel = ent->model;
for (i = 0; i < 3; i++) {
r_emins[i] = ent->origin[i] + entmodel->mins[i];
r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
}
R_SplitEntityOnNode (cl.worldmodel->nodes);
ent->topnode = r_pefragtopnode;
}
/*
R_StoreEfrags
// FIXME: a lot of this goes away with edge-based
*/
void
R_StoreEfrags (efrag_t **ppefrag)
{
entity_t *pent;
model_t *clmodel;
efrag_t *pefrag;
while ((pefrag = *ppefrag) != NULL) {
pent = pefrag->entity;
clmodel = pent->model;
switch (clmodel->type) {
case mod_alias:
case mod_brush:
case mod_sprite:
pent = pefrag->entity;
if (pent->visframe != r_framecount) {
entity_t **ent = CL_NewTempEntity ();
if (!ent)
return;
*ent = pent;
// mark that we've recorded this entity for this frame
pent->visframe = r_framecount;
}
ppefrag = &pefrag->leafnext;
break;
default:
Sys_Error ("R_StoreEfrags: Bad entity type %d\n",
clmodel->type);
}
}
}