mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 15:01:41 +00:00
put the gamma code into vid.c where (IMO) it should have been.
give vid_fbdev VID_SetGamma mame vid_common_gl and vid_common_sw of their gamma code (vid_common_sw is now empty:/) rewrite VID_InitGamma to do the right thing with cvars with callbacks gl clients have [temporarily?] lost the CVAR_ROM on vid_gamma
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f37b007da2
commit
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6 changed files with 66 additions and 184 deletions
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@ -29,21 +29,27 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <math.h>
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#include "QF/compat.h"
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#include "QF/cvar.h"
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#include "vid.h"
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#include "view.h"
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#include "QF/va.h"
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#include "QF/qargs.h"
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#include "QF/sys.h"
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extern viddef_t vid; // global video state
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cvar_t *vid_system_gamma;
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qboolean vid_gamma_avail; // hardware gamma availability
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byte gammatable[256];
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cvar_t *vid_gamma;
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int scr_width, scr_height;
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cvar_t *vid_width;
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cvar_t *vid_height;
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byte gammatable[256];
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void
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VID_GetWindowSize (int def_w, int def_h)
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{
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@ -92,28 +98,64 @@ VID_GetWindowSize (int def_w, int def_h)
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scr_height = vid.height = vid_height->int_val;
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}
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#if 0
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/*
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VID_UpdateGamma
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This is a callback to update the palette or system gamma whenever the
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vid_gamma Cvar is changed.
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*/
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void
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VID_CalcGamma (double gamma)
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VID_UpdateGamma (cvar_t *vid_gamma)
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{
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int i;
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int v;
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double g = bound (0.3, gamma, 3);
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if (vid_gamma->flags & CVAR_ROM) // System gamma unavailable
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return;
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Cvar_SetValue (gamma, g);
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Cvar_SetValue (vid_gamma, bound (0.1, vid_gamma->value, 9.9));
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if (!(gamma_flipped->int_val))
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g = 1.0 / g;
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if (g == 1.0) {
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for (i = 0; i < 256; i++) {
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if (vid_gamma_avail && vid_system_gamma->int_val) { // Have sys gamma, use it
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for (i = 0; i < 256; i++) { // linear, to keep things kosher
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gammatable[i] = i;
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}
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}
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for (i = 0; i < 256; i++) {
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v = (int) (255.0 * pow ((double) i / 255.0, g));
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gammatable[i] = bound (0, v, 255);
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VID_SetGamma (vid_gamma->value);
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} else { // We have to hack the palette
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if (vid_gamma->value == 1.0) { // screw the math, 1.0 is linear
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for (i = 0; i < 256; i++) {
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gammatable[i] = i;
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}
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} else {
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double g = 1.0 / vid_gamma->value;
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int v;
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for (i = 0; i < 256; i++) { // Update the gamma LUT
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v = (int) ((255.0 * pow ((double) i / 255.0, g)) + 0.5);
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gammatable[i] = bound (0, v, 255);
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}
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}
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V_UpdatePalette (); // update with the new palette
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}
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}
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#endif
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/*
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VID_InitGamma
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Initialize the gamma lookup table
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This function is less complex than the GL version.
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*/
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void
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VID_InitGamma (unsigned char *pal)
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{
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int i;
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double gamma = 1.45;
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if ((i = COM_CheckParm ("-gamma"))) {
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gamma = atof (com_argv[i + 1]);
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}
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gamma = bound (0.1, gamma, 9.9);
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vid_gamma = Cvar_Get ("vid_gamma", va("%f", gamma), CVAR_ARCHIVE,
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VID_UpdateGamma, "Gamma correction");
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}
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@ -120,56 +120,6 @@ CheckMultiTextureExtensions (void)
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}
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}
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/*
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VID_InitGamma
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Initialize the gamma lookup table
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This function does some nasty things to Cvars, but at least we have the
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excuse that it has to.
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*/
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void
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VID_InitGamma (unsigned char *pal)
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{
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int i;
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double gamma;
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vid_gamma = Cvar_Get ("vid_gamma", "1.45", CVAR_ARCHIVE, VID_UpdateGamma,
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"Gamma correction");
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if ((i = COM_CheckParm ("-gamma"))) {
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gamma = atof (com_argv[i + 1]);
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} else {
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gamma = vid_gamma->value;
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}
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gamma = bound (0.1, gamma, 9.9);
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Cvar_SetValue (vid_gamma, gamma);
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if (gamma == 1.0) { // screw the math, 1.0 is linear
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for (i = 0; i < 256; i++) {
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gammatable[i] = i;
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}
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} else {
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if (vid_system_gamma->int_val) {
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VID_SetGamma (gamma);
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} else {
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double g = 1.0 / gamma;
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int v;
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Cvar_SetFlags (vid_gamma, vid_gamma->flags | CVAR_ROM);
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for (i = 0; i < 256; i++) { // Create the gamma-correction table
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v = (int) (255.0 * pow ((double) i / 255.0, g) + 0.5);
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gammatable[i] = bound (0, v, 255);
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}
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}
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}
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for (i = 0; i < 768; i++) { // correct the palette
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pal[i] = gammatable[pal[i]];
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}
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}
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void
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VID_SetPalette (unsigned char *palette)
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{
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@ -37,97 +37,3 @@
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#include "QF/qargs.h"
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#include "vid.h"
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#include "view.h"
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extern byte gammatable[256];
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extern cvar_t *vid_system_gamma;
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extern qboolean vid_gamma_avail; // hardware gamma availability
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cvar_t *vid_gamma;
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/*
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VID_InitGamma
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Initialize the gamma lookup table
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This function is less complex than the GL version.
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*/
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void
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VID_InitGamma (unsigned char *pal)
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{
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int i;
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double gamma;
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vid_gamma = Cvar_Get ("vid_gamma", "1.45", CVAR_ARCHIVE, VID_UpdateGamma,
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"Gamma correction");
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if ((i = COM_CheckParm ("-gamma"))) {
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gamma = atof (com_argv[i + 1]);
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} else {
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gamma = vid_gamma->value;
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}
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gamma = bound (0.1, gamma, 9.9);
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Cvar_SetValue (vid_gamma, gamma);
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if (gamma == 1.0) { // screw the math, 1.0 is linear
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for (i = 0; i < 256; i++) {
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gammatable[i] = i;
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}
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} else {
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if (vid_system_gamma->int_val) {
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VID_SetGamma (gamma);
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} else {
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double g = 1.0 / gamma;
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int v;
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for (i = 0; i < 256; i++) { // Create the gamma-correction table
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v = (int) ((255.0 * pow ((double) i / 255.0, g)) + 0.5);
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gammatable[i] = bound (0, v, 255);
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}
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}
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}
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for (i = 0; i < 768; i++) { // correct the palette
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pal[i] = gammatable[pal[i]];
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}
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}
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/*
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VID_UpdateGamma
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This is a callback to update the palette or system gamma whenever the
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vid_gamma Cvar is changed.
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*/
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void
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VID_UpdateGamma (cvar_t *vid_gamma)
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{
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int i;
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if (vid_gamma->flags & CVAR_ROM) // System gamma unavailable
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return;
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Cvar_SetValue (vid_gamma, bound (0.1, vid_gamma->value, 9.9));
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if (vid_gamma_avail && vid_system_gamma->int_val) { // Have sys gamma, use it
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for (i = 0; i < 256; i++) { // linear, to keep things kosher
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gammatable[i] = i;
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}
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VID_SetGamma (vid_gamma->value);
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} else { // We have to hack the palette
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if (vid_gamma->value == 1.0) { // screw the math, 1.0 is linear
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for (i = 0; i < 256; i++) {
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gammatable[i] = i;
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}
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} else {
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double g = 1.0 / vid_gamma->value;
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int v;
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for (i = 0; i < 256; i++) { // Update the gamma LUT
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v = (int) ((255.0 * pow ((double) i / 255.0, g)) + 0.5);
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gammatable[i] = bound (0, v, 255);
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}
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}
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V_UpdatePalette (); // update with the new palette
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}
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}
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VID_SetCaption (char *text)
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{
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}
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qboolean
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VID_SetGamma (double gamma)
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{
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return false;
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}
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@ -248,14 +248,3 @@ VID_SetGamma (double gamma)
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{
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return X11_SetGamma (gamma);
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}
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void
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VID_UpdateGamma (cvar_t *vid_gamma)
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{
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if (vid_gamma->flags & CVAR_ROM) // System gamma unavailable
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return;
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Cvar_SetValue (vid_gamma, bound (0.1, vid_gamma->value, 9.9));
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X11_SetGamma (vid_gamma->value);
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}
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@ -253,14 +253,3 @@ VID_SetGamma (double gamma)
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{
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return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
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}
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void
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VID_UpdateGamma (cvar_t *vid_gamma)
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{
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if (vid_gamma->flags & CVAR_ROM) // System gamma unavailable
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return;
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Cvar_SetValue (vid_gamma, bound (0.1, vid_gamma->value, 9.9));
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VID_SetGamma (vid_gamma->value);
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}
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