part 1 of slist fixup, added ping and game filtering, also fixed some potential bugs. flame me later

This commit is contained in:
Chris Ison 2001-06-17 08:14:22 +00:00
parent 0bb5db78af
commit 3456b5f479
3 changed files with 188 additions and 154 deletions

View file

@ -31,45 +31,14 @@
#ifndef _CL_SLIST_H
#define _CL_SLIST_H
#include "QF/vfile.h"
typedef struct server_entry_s {
char *server;
char *desc;
char *status;
int waitstatus;
double pingsent;
double pongback;
struct server_entry_s *next;
struct server_entry_s *prev;
} server_entry_t;
extern server_entry_t *slist;
server_entry_t *SL_Add(server_entry_t *start, char *ip, char *desc);
server_entry_t *SL_Del(server_entry_t *start, server_entry_t *del);
server_entry_t *SL_InsB(server_entry_t *start, server_entry_t *place, char *ip, char *desc);
void SL_Swap(server_entry_t *swap1, server_entry_t *swap2);
server_entry_t *SL_Get_By_Num(server_entry_t *start, int n);
int SL_Len(server_entry_t *start);
server_entry_t *SL_LoadF(VFile *f, server_entry_t *start);
void SL_SaveF(VFile *f, server_entry_t *start);
void SL_Del_All(server_entry_t *start);
void SL_Shutdown(void);
char *gettokstart(char *str, int req, char delim);
int gettoklen(char *str, int req, char delim);
void timepassed (double time1, double *time2);
void SL_Init (void);
void MSL_ParseServerList(char *msl_data);
void SList_Init (void);
int SL_CheckStatus (char *cs_from, char *cs_data);
void SL_CheckPing (char *cp_from);
void SL_Shutdown (void);
#endif // _CL_SLIST_H

View file

@ -1101,7 +1101,7 @@ CL_Init (void)
CL_TEnts_Init ();
Pmove_Init ();
SList_Init ();
SL_Init ();
// register our commands
Cmd_AddCommand ("version", CL_Version_f, "Report version information");

View file

@ -3,8 +3,9 @@
serverlist addressbook
Copyright (C) 2000 Brian Koropoff <brian.hk@home.com>
Copyright (C) 2000 Brian Koropoff <brian.hk@home.com>
Copyright (C) 2001 Chris Ison <ceison@yahoo.com>
Author: Brian Koropoff
Date: 03 May 2000
@ -65,15 +66,29 @@
#include "cl_slist.h"
#include "client.h"
typedef struct server_entry_s {
char *server;
char *desc;
char *status;
int waitstatus;
double pingsent;
double pongback;
struct server_entry_s *next;
struct server_entry_s *prev;
} server_entry_t;
server_entry_t *slist;
server_entry_t *all_slist;
server_entry_t *fav_slist;
int which_slist;
int slist_last_details;
cvar_t *sl_sortby;
cvar_t *sl_filter;
cvar_t *sl_game;
cvar_t *sl_ping;
void
S_Refresh (server_entry_t *slrefresh)
{
@ -92,6 +107,7 @@ S_Refresh (server_entry_t *slrefresh)
slrefresh->waitstatus = 1;
}
server_entry_t *
SL_Add (server_entry_t *start, char *ip, char *desc)
{
@ -108,6 +124,7 @@ SL_Add (server_entry_t *start, char *ip, char *desc)
start->desc = malloc (strlen (desc ? desc : ip) + 1);
strcpy (start->server, ip);
strcpy (start->desc, desc ? desc : ip);
start->status = NULL;
return (start);
}
@ -123,7 +140,7 @@ SL_Add (server_entry_t *start, char *ip, char *desc)
strcpy (p->next->server, ip);
strcpy (p->next->desc, desc ? desc : ip);
p->status = NULL;
return (start);
}
@ -201,13 +218,43 @@ SL_Swap (server_entry_t *swap1, server_entry_t *swap2)
swap2->prev = prev2;
}
int
SL_CheckFilter (server_entry_t *sl_filteritem)
{
if (!sl_filter->int_val)
return(1);
if (!sl_filteritem->status)
return(0);
if (strlen(sl_game->string))
{
if (strcasecmp(Info_ValueForKey (sl_filteritem->status, "*gamedir"),
sl_game->string) != 0)
return(0);
}
if (sl_ping->int_val)
{
if (!sl_filteritem->pongback)
return(0);
if (((int)(sl_filteritem->pongback * 1000)) >= sl_ping->int_val)
return(0);
}
return(1);
}
server_entry_t *
SL_Get_By_Num (server_entry_t *start, int n)
{
int i;
for (i = 0; i < n; i++)
start = start->next;
for (i = 0; i <= n; i++)
{
if(!start)
break;
if (!SL_CheckFilter (start))
i--;
if (i != n)
start = start->next;
}
if (!start)
return (0);
return (start);
@ -223,77 +270,6 @@ SL_Len (server_entry_t *start)
return i;
}
server_entry_t *
SL_LoadF (VFile *f, server_entry_t *start)
{ // This could get messy
char line[256]; /* Long lines get truncated. */
int c = ' '; /* int so it can be compared to EOF
properly */
int len;
int i;
char *st;
char *addr;
while (1) {
// First, get a line
i = 0;
c = ' ';
while (c != '\n' && c != EOF) {
c = Qgetc (f);
if (i < 255) {
line[i] = c;
i++;
}
}
line[i - 1] = '\0'; // Now we can parse it
if ((st = gettokstart (line, 1, ' ')) != NULL) {
len = gettoklen (line, 1, ' ');
addr = malloc (len + 1);
strncpy (addr, &line[0], len);
addr[len] = '\0';
if ((st = gettokstart (line, 2, ' '))) {
start = SL_Add (start, addr, st);
} else {
start = SL_Add (start, addr, "Unknown");
}
}
if (c == EOF) // We're done
return start;
}
}
void
SL_SaveF (VFile *f, server_entry_t *start)
{
do {
Qprintf (f, "%s %s\n", start->server, start->desc);
start = start->next;
} while (start);
}
void
SL_Shutdown (void)
{
VFile *f;
char e_path[MAX_OSPATH];
if (which_slist)
slist = fav_slist;
if (slist) {
Qexpand_squiggle (fs_userpath->string, e_path);
if ((f = Qopen (va ("%s/servers.txt", e_path), "w"))) {
SL_SaveF (f, slist);
Qclose (f);
}
SL_Del_All (slist);
}
if (all_slist)
SL_Del_All (all_slist);
}
void
SL_Del_All (server_entry_t *start)
{
@ -310,6 +286,33 @@ SL_Del_All (server_entry_t *start)
}
}
void
SL_SaveF (VFile *f, server_entry_t *start)
{
do {
Qprintf (f, "%s %s\n", start->server, start->desc);
start = start->next;
} while (start);
}
void
SL_Shutdown (void)
{
VFile *f;
char e_path[MAX_OSPATH];
if (fav_slist) {
Qexpand_squiggle (fs_userpath->string, e_path);
if ((f = Qopen (va ("%s/servers.txt", e_path), "w"))) {
SL_SaveF (f, fav_slist);
Qclose (f);
}
SL_Del_All (fav_slist);
}
if (all_slist)
SL_Del_All (all_slist);
}
char *
@ -363,53 +366,62 @@ void timepassed (double time1, double *time2)
}
void
SL_Sort (server_entry_t *sort)
SL_SortEntry (server_entry_t *start)
{
server_entry_t *p;
server_entry_t *q;
int i;
int i = 0;
i = 0;
if (!sort)
if (!start || !sl_sortby)
return;
for (p = sort; p->next; p = p->next)
for (q = start->next; q; q = q->next)
{
for (q = p->next; q; q = q->next)
if (sl_sortby->int_val)
{
if (sl_sortby->int_val)
if ((q->pongback) && (start->pongback) && (start->pongback > q->pongback))
{
if ((q->pongback) && (p->pongback > q->pongback))
{
SL_Swap(p,q);
q = p;
}
} else {
i = 0;
while ((p->desc[i] != '\0') && (q->desc[i] != '\0') && (toupper(p->desc[i]) == toupper(q->desc[i])))
i++;
if (toupper(p->desc[i]) > toupper(q->desc[i]))
{
SL_Swap(p,q);
q = p;
}
SL_Swap(start,q);
q = start;
}
} else {
i = 0;
while ((start->desc[i] != '\0') && (q->desc[i] != '\0') && (toupper(start->desc[i]) == toupper(q->desc[i])))
i++;
if (toupper(start->desc[i]) > toupper(q->desc[i]))
{
SL_Swap(start,q);
q = start;
}
}
}
}
void
SL_Sort (cvar_t *var)
{
server_entry_t *p;
if (!slist)
return;
for (p = slist; p->next; p = p->next)
SL_SortEntry (p);
}
void
SL_Con_List (server_entry_t *sldata)
{
int serv;
server_entry_t *cp;
SL_Sort (sldata);
SL_Sort(sl_sortby);
for(serv = 0; serv < SL_Len (sldata); serv++)
{
cp = SL_Get_By_Num (sldata, serv);
if (!cp)
break;
Con_Printf("%i) %s\n",(serv + 1),cp->desc);
}
}
@ -429,14 +441,13 @@ SL_Update (server_entry_t *sldata)
// FIXME - Need to change this so the info is not sent in 1 burst
// as it appears to be causing the occasional problem
// with some servers
int serv;
server_entry_t *cp;
for (serv = 0; serv < SL_Len (sldata); serv++)
cp = sldata;
while (cp)
{
cp = SL_Get_By_Num (sldata, serv);
S_Refresh (cp);
cp = cp->next;
}
}
@ -448,6 +459,8 @@ SL_Con_Details (server_entry_t *sldata, int slitemno)
playercount = 0;
slist_last_details = slitemno;
cp = SL_Get_By_Num (sldata, (slitemno - 1));
if (!cp)
return;
Con_Printf("Server: %s\n", cp->server);
Con_Printf("Ping: ");
if (cp->pongback)
@ -474,7 +487,7 @@ void
SL_MasterUpdate(void)
{
netadr_t addy;
char data[] = "c\n";
char data[] = "c\n\0";
SL_Del_All(slist);
slist = NULL;
@ -492,8 +505,27 @@ SL_MasterUpdate(void)
NET_SendPacket (3, data, addy);
NET_StringToAdr ("192.246.40.37:27006", &addy);
NET_SendPacket (3, data, addy);
NET_StringToAdr ("203.9.148.7:27000", &addy);
NET_SendPacket (3, data, addy);
}
int
SL_Switch (void)
{
if (!which_slist)
{
fav_slist = slist;
slist = all_slist;
which_slist = 1;
} else {
all_slist = slist;
slist = fav_slist;
which_slist = 0;
}
SL_Sort (sl_sortby);
return (which_slist);
}
void
SL_Command (void)
{
@ -503,18 +535,10 @@ SL_Command (void)
SL_Con_List(slist);
else if (strcasecmp(Cmd_Argv(1),"switch") == 0)
{
if (!which_slist)
{
fav_slist = slist;
slist = all_slist;
if (SL_Switch ())
Con_Printf("Switched to Server List from Masters\n");
which_slist = 1;
} else {
all_slist = slist;
slist = fav_slist;
else
Con_Printf("Switched to Favorate Server List\n");
which_slist = 0;
}
}
else if (strcasecmp(Cmd_Argv(1),"refresh") == 0)
{
@ -573,7 +597,46 @@ MSL_ParseServerList(char *msl_data)
}
}
void SList_Init (void)
server_entry_t *
SL_LoadF (VFile *f, server_entry_t *start)
{
//This could get messy
char line[256]; /* Long lines get truncated. */
int c = ' '; /* int so it can be compared to EOF properly */
int len;
int i;
char *st;
char *addr;
while (1) {
// First, get a line
i = 0;
c = ' ';
while (c != '\n' && c != EOF) {
c = Qgetc (f);
if (i < 255) {
line[i] = c;
i++;
}
}
line[i - 1] = '\0'; // Now we can parse it
if ((st = gettokstart (line, 1, ' ')) != NULL) {
len = gettoklen (line, 1, ' ');
addr = malloc (len + 1);
strncpy (addr, &line[0], len);
addr[len] = '\0';
if ((st = gettokstart (line, 2, ' '))) {
start = SL_Add (start, addr, st);
} else {
start = SL_Add (start, addr, "Unknown");
}
}
if (c == EOF) // We're done
return start;
}
}
void SL_Init (void)
{
VFile *servlist;
char e_path[MAX_OSPATH];
@ -593,8 +656,10 @@ void SList_Init (void)
all_slist = NULL;
which_slist = 0;
Cmd_AddCommand("slist",SL_Command,"console commands to access server list\n");
sl_sortby = Cvar_Get ("sl_sortby", "0", CVAR_ARCHIVE, NULL, "0 = sort by name, 1 = sort by ping");
sl_sortby = Cvar_Get ("sl_sortby", "0", CVAR_ARCHIVE, SL_Sort, "0 = sort by name, 1 = sort by ping");
sl_filter = Cvar_Get ("sl_filter", "0", CVAR_NONE, NULL, "enable server filter");
sl_game = Cvar_Get ("sl_game", "", CVAR_ARCHIVE, NULL, "sets the serverlist game filter");
sl_ping = Cvar_Get ("sl_ping", "", CVAR_ARCHIVE, NULL, "sets the serverlist ping filter");
}
int