quakeforge/qw/source
Adam Olsen f9641bfadc Make 16 megs the default, since 44khz sounds need it. Win will grab
up to 16 megs anyway, and nq already has 16 as the default, so no
changes for them.
2001-04-17 07:47:32 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
.indent.pro initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
buildnum.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_cam.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_cmd.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_cvar.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_demo.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
cl_ents.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_input.c Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h... 2001-04-11 07:57:08 +00:00
cl_main.c fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe 2001-04-17 03:08:52 +00:00
cl_math.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
cl_misc.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
cl_parse.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
cl_pred.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_slist.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
cl_sys_sdl.c Make 16 megs the default, since 44khz sounds need it. Win will grab 2001-04-17 07:47:32 +00:00
cl_sys_unix.c Make 16 megs the default, since 44khz sounds need it. Win will grab 2001-04-17 07:47:32 +00:00
cl_sys_win.c qw-client-wgl and nq-wgl get to (but fail) the link stage 2001-04-17 06:55:50 +00:00
cl_tent.c fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
com.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
console.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
d_copy.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_draw.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_draw16.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_edge.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_fill.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_init.c rework VID_InitBuffers to use callback to init the draw buffers. 2001-04-16 09:12:21 +00:00
d_modech.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_part.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_parta.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_polysa.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_polyse.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_scan.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_scana.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_sky.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_spr8.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_sprite.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_surf.c rework VID_InitBuffers to use callback to init the draw buffers. 2001-04-16 09:12:21 +00:00
d_vars.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_varsa.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_zpoint.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
dirent.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
draw.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
fnmatch.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
game.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
gl_draw.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
gl_dyn_fires.c reverting this for Mercury 2001-04-06 02:12:19 +00:00
gl_dyn_part.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_dyn_textures.c Tweak particle effects extensively. Grenades and blood far cheaper, and better looking. 2001-04-08 21:41:53 +00:00
gl_mesh.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_model_alias.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_model_brush.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_model_fullbright.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gl_model_sprite.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_ngraph.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_rlight.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_rmain.c everything except *-3dfx (unknown status) now builds 2001-04-16 03:55:44 +00:00
gl_rmisc.c everything except *-3dfx (unknown status) now builds 2001-04-16 03:55:44 +00:00
gl_rsurf.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_screen.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_skin.c qtypes.h: 2001-03-28 17:17:56 +00:00
gl_sky.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_sky_clip.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_textures.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_view.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_warp.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
keys.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
locs.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
Makefile.am Fix so building statically (--disable-shared) works. 2001-04-16 17:45:35 +00:00
makefile.mgw missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
makefile.win missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
model.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
model_alias.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
model_brush.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
model_sprite.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
msg_ucmd.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net_chan.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
net_packetlog.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
net_udp.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
net_udp6.c A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
noisetextures.c include config.h and string[s].h 2001-04-10 02:16:50 +00:00
nonintel.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
pcx.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
pmove.c cvars now sport a callback function that gets called whenever the cvar changes 2001-03-31 01:02:52 +00:00
pmovetst.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
qf-client-sdl.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-client-sgl.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-client-wgl.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-client-win.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-server.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qw_client.dsp missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qw_server.dsp missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
r_efrag.c this was accidently deleted 2001-04-04 21:24:28 +00:00
r_view.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
sbar.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
screen.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
skin.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
snd_dma.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
snd_null.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
surf8.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
surf16.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
sv_ccmds.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_cvar.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_ents.c qtypes.h: 2001-03-28 17:17:56 +00:00
sv_init.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sv_main.c A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
sv_misc.c eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to 2001-03-31 00:35:08 +00:00
sv_model.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sv_move.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_nchan.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_phys.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_pr_cmds.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sv_progs.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_send.c fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
sv_sys_unix.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_sys_win.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_user.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sw_model_alias.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sw_model_brush.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sw_model_sprite.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sw_raclip.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_raclipa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_ralias.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_raliasa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rbsp.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rdraw.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rdrawa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_redge.c fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
sw_redgea.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rlight.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rmain.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
sw_rmisc.c getting closer to building the vid libs. 2001-04-15 07:18:04 +00:00
sw_rpart.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rsky.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
sw_rsprite.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rsurf.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rvars.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rvarsa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_skin.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sw_view.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sys_null.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sys_unix.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sys_win.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sys_x86.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
teamplay.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
tga.c Add include for stdlib.h needed for malloc call. 2001-03-29 13:13:28 +00:00
wad.c vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of 2001-04-15 08:04:15 +00:00
world.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
worlda.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00