split out the qw client specific skin code from skin.c

This commit is contained in:
Bill Currie 2001-05-11 22:47:15 +00:00
parent f62ecbe90d
commit 559aa4485b
7 changed files with 282 additions and 165 deletions

View file

@ -52,9 +52,7 @@ struct player_info_s;
void Skin_Find (struct player_info_s *sc);
struct tex_s *Skin_Cache (skin_t *skin);
void Skin_Skins_f (void);
void Skin_AllSkins_f (void);
void Skin_NextDownload (void);
void Skin_Flush (void);
void Skin_Init (void);
void Skin_Init_Cvars (void);
void Skin_Init_Translation (void);

41
qw/include/cl_skin.h Normal file
View file

@ -0,0 +1,41 @@
/*
cl_skin.h
Client skin definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _CL_SKIN_H
#define _CL_SKIN_H
#include "QF/qtypes.h"
#include "QF/skin.h"
void CL_Skins_f (void);
void CL_AllSkins_f (void);
void Skin_NextDownload (void);
void CL_Skin_Init (void);
void CL_Skin_Init_Cvars (void);
#endif

View file

@ -94,8 +94,8 @@ client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la
# libQFjs is seperate because it needs to be linked after when building statically
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c locs.c nonintel.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \
cl_tent.c console.c keys.c locs.c nonintel.c \
pcx.c r_cvar.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
# Software-rendering clients

View file

@ -73,7 +73,6 @@
#include "QF/quakefs.h"
#include "QF/qargs.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
@ -89,6 +88,7 @@
#include "cl_main.h"
#include "cl_parse.h"
#include "cl_pred.h"
#include "cl_skin.h"
#include "cl_slist.h"
#include "cl_tent.h"
#include "client.h"
@ -1600,7 +1600,7 @@ Host_Init (void)
CL_Cam_Init_Cvars ();
CL_Input_Init_Cvars ();
Skin_Init_Cvars ();
CL_Skin_Init_Cvars ();
CL_Init_Cvars ();
CL_Prediction_Init_Cvars ();
COM_Init_Cvars ();
@ -1655,7 +1655,7 @@ Host_Init (void)
cls.state = ca_disconnected;
Sbar_Init ();
Skin_Init ();
CL_Skin_Init ();
CL_Init ();
#else
VID_Init (vid_basepal);
@ -1668,7 +1668,7 @@ Host_Init (void)
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
Skin_Init ();
CL_Skin_Init ();
CL_Init ();
IN_Init ();
#endif

View file

@ -48,7 +48,6 @@
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/msg.h"
#include "QF/skin.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/teamplay.h"
@ -59,6 +58,7 @@
#include "cl_input.h"
#include "cl_main.h"
#include "cl_parse.h"
#include "cl_skin.h"
#include "cl_tent.h"
#include "client.h"
#include "host.h"

228
qw/source/cl_skin.c Normal file
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@ -0,0 +1,228 @@
/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/hash.h"
#include "QF/info.h"
#include "QF/msg.h"
#include "QF/pcx.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/texture.h"
#include "QF/va.h"
#include "cl_parse.h"
#include "client.h"
#include "host.h"
cvar_t *noskins; //XXX FIXME
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
char allskins[128];
/*
Skin_NextDownload
*/
void
Skin_NextDownload (void)
{
player_info_t *sc;
int i;
if (cls.downloadnumber == 0) {
Con_Printf ("Checking skins...\n");
SCR_UpdateScreen ();
}
cls.downloadtype = dl_skin;
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
sc = &cl.players[cls.downloadnumber];
if (!sc->name[0])
continue;
Skin_Find (sc);
if (noskins->int_val) //XXX FIXME
continue;
if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
return; // started a download
}
cls.downloadtype = dl_none;
// now load them in for real
for (i = 0; i < MAX_CLIENTS; i++) {
sc = &cl.players[i];
if (!sc->name[0])
continue;
Skin_Find (sc);
Skin_Cache (sc->skin);
sc->skin = NULL;
}
if (cls.state != ca_active) { // get next signon phase
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount));
Cache_Report (); // print remaining memory
}
}
/*
CL_Skins_f
Refind all skins, downloading if needed.
*/
void
CL_Skins_f (void)
{
Skin_Flush ();
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
}
/*
CL_AllSkins_f
Sets all skins to one specific one
*/
void
CL_AllSkins_f (void)
{
strcpy (allskins, Cmd_Argv (1));
CL_Skins_f ();
}
void
CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
if (Cmd_Argc () == 1) {
Con_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor"));
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf (num, sizeof (num), "%i", top);
Cvar_Set (topcolor, num);
snprintf (num, sizeof (num), "%i", bottom);
Cvar_Set (bottomcolor, num);
}
void
CL_Skin_Init (void)
{
Skin_Init ();
Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are currently in use");
Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
}
void
CL_Skin_Init_Cvars (void)
{
Skin_Init_Cvars ();
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL, //XXX FIXME
"set to 1 to not download new skins");
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Players skin");
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on bottom");
}
/*
CL_NewTranslation
*/
void
CL_NewTranslation (int slot)
{
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS)
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
if (!player->name[0])
return;
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !strequal (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
Skin_Set_Translate (player->topcolor, player->bottomcolor,
player->translations);
if (!player->skin)
Skin_Find (player);
Skin_Do_Translation (player->skin, slot);
}
}

View file

@ -51,12 +51,11 @@
#include "QF/texture.h"
#include "QF/va.h"
#include "cl_parse.h"
#include "client.h"
#include "host.h"
extern cvar_t *noskins; //XXX FIXME, this shouldn't be here?
cvar_t *baseskin;
cvar_t *noskins;
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
@ -110,7 +109,7 @@ Skin_Find (player_info_t *sc)
if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush
// everything
Skin_Skins_f ();
Skin_Flush ();
return;
}
@ -144,7 +143,7 @@ Skin_Cache (skin_t *skin)
if (cls.downloadtype == dl_skin) // use base until downloaded
return NULL;
// NOSKINS > 1 will show skins, but not download new ones.
if (noskins->int_val == 1)
if (noskins->int_val == 1) //XXX FIXME
return NULL;
if (skin->failedload)
@ -195,60 +194,8 @@ Skin_Cache (skin_t *skin)
return out;
}
/*
Skin_NextDownload
*/
void
Skin_NextDownload (void)
{
player_info_t *sc;
int i;
if (cls.downloadnumber == 0) {
Con_Printf ("Checking skins...\n");
SCR_UpdateScreen ();
}
cls.downloadtype = dl_skin;
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
sc = &cl.players[cls.downloadnumber];
if (!sc->name[0])
continue;
Skin_Find (sc);
if (noskins->int_val)
continue;
if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
return; // started a download
}
cls.downloadtype = dl_none;
// now load them in for real
for (i = 0; i < MAX_CLIENTS; i++) {
sc = &cl.players[i];
if (!sc->name[0])
continue;
Skin_Find (sc);
Skin_Cache (sc->skin);
sc->skin = NULL;
}
if (cls.state != ca_active) { // get next signon phase
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount));
Cache_Report (); // print remaining memory
}
}
/*
Skin_Skins_f
Refind all skins, downloading if needed.
*/
void
Skin_Skins_f (void)
Skin_Flush (void)
{
int i;
@ -258,67 +205,12 @@ Skin_Skins_f (void)
}
numskins = 0;
Hash_FlushTable (skin_hash);
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
}
/*
Skin_AllSkins_f
Sets all skins to one specific one
*/
void
Skin_AllSkins_f (void)
{
strcpy (allskins, Cmd_Argv (1));
Skin_Skins_f ();
}
void
CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
if (Cmd_Argc () == 1) {
Con_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor"));
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf (num, sizeof (num), "%i", top);
Cvar_Set (topcolor, num);
snprintf (num, sizeof (num), "%i", bottom);
Cvar_Set (bottomcolor, num);
}
void
Skin_Init (void)
{
skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
Cmd_AddCommand ("skins", Skin_Skins_f, "Download all skins that are currently in use");
Cmd_AddCommand ("allskins", Skin_AllSkins_f, "Force all player skins to one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
Skin_Init_Translation ();
}
@ -327,46 +219,4 @@ Skin_Init_Cvars (void)
{
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
"default base skin name");
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL,
"set to 1 to not download new skins");
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Players skin");
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on bottom");
}
/*
CL_NewTranslation
*/
void
CL_NewTranslation (int slot)
{
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS)
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
if (!player->name[0])
return;
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !strequal (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
Skin_Set_Translate (player->topcolor, player->bottomcolor,
player->translations);
if (!player->skin)
Skin_Find (player);
Skin_Do_Translation (player->skin, slot);
}
}