mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 15:01:41 +00:00
vid_wgl in qw now uses vid_common_gl. probably doesn't work
compile fix for merged glquake.h in vid_wg.c in nq
This commit is contained in:
parent
9f583076f8
commit
bd0fab4ce1
4 changed files with 16 additions and 229 deletions
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@ -157,7 +157,7 @@ typedef void (APIENTRY * lp3DFXFUNC) (int, int, int, int, int, const void *);
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lp3DFXFUNC glColorTableEXT;
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qboolean is8bit = false;
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qboolean isPermedia = false;
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int gl_mtex_enum = TEXTURE0_SGIS;
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GLenum gl_mtex_enum = TEXTURE0_SGIS;
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qboolean gl_arb_mtex = false;
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qboolean gl_mtexable = false;
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@ -235,7 +235,7 @@ qw_client_sgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# SGI/Microsoft WGL (Windows OpenGL)
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#
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wgl_SOURCES= vid_wgl.c
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wgl_SOURCES= vid_wgl.c vid_common_gl.c
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qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES) in_win.c
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qw_client_wgl_LDADD= $(CLIENT_LIBS) $(GLX_LIBS) -lgdi32
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@ -427,8 +427,10 @@ IN_Init_Cvars (void)
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// mouse variables
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m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL,
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"Toggle mouse input filtering.");
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_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
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"Grab the mouse from X while playing quake");
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JOY_Init_Cvars();
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JOY_Init_Cvars();
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}
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/*
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@ -50,6 +50,9 @@
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#include "QF/sys.h"
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#include "QF/va.h"
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extern void GL_Init_Common (void);
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extern void VID_Init8bitPalette (void);
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extern void (*vid_menudrawfn) (void);
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extern void (*vid_menukeyfn) (int);
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@ -95,13 +98,7 @@ const char *gl_renderer;
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const char *gl_version;
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const char *gl_extensions;
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// ARB Multitexture
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qboolean gl_mtex_capable = false;
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GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
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// 8-bit and permedia support
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QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean is8bit = false;
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qboolean isPermedia = false;
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// FIXME: Only used by MGL ..
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@ -183,33 +180,12 @@ VID_ForceLockState (int lk)
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{
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}
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void
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VID_LockBuffer (void)
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{
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}
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void
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VID_UnlockBuffer (void)
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{
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}
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int
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VID_ForceUnlockedAndReturnState (void)
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{
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return 0;
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}
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void
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D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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{
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}
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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void
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CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
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{
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@ -486,94 +462,18 @@ VID_UpdateWindowStatus (void)
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IN_UpdateClipCursor ();
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}
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int texture_extension_number = 1;
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void
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CheckMultiTextureExtensions (void)
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{
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Con_Printf ("Checking for multitexture... ");
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if (COM_CheckParm ("-nomtex")) {
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Con_Printf ("disabled.\n");
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return;
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}
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if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
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int max_texture_units = 0;
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glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
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if (max_texture_units >= 2) {
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Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
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qglMultiTexCoord2f = QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
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qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
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gl_mtex_enum = GL_TEXTURE0_ARB;
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gl_mtex_capable = true;
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} else {
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Con_Printf ("disabled, not enough TMUs.\n");
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}
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} else {
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Con_Printf ("not found.\n");
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}
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}
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/*
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GL_Init
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*/
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void
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GL_Init (void)
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{
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gl_vendor = glGetString (GL_VENDOR);
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Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_renderer = glGetString (GL_RENDERER);
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Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
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gl_version = glGetString (GL_VERSION);
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Con_Printf ("GL_VERSION: %s\n", gl_version);
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gl_extensions = glGetString (GL_EXTENSIONS);
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Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
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// Con_Printf ("%s %s\n", gl_renderer, gl_version);
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GL_Init_Common ();
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if (strnicmp (gl_renderer, "PowerVR", 7) == 0)
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fullsbardraw = true;
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if (strnicmp (gl_renderer, "Permedia", 8) == 0)
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isPermedia = true;
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CheckMultiTextureExtensions ();
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glClearColor (0, 0, 0, 0);
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glCullFace (GL_FRONT);
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glEnable (GL_TEXTURE_2D);
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glEnable (GL_ALPHA_TEST);
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glAlphaFunc (GL_GREATER, 0.666);
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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glShadeModel (GL_FLAT);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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/*
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GL_BeginRendering
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*/
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void
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GL_BeginRendering (int *x, int *y, int *width, int *height)
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{
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*x = *y = 0;
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*width = WindowRect.right - WindowRect.left;
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*height = WindowRect.bottom - WindowRect.top;
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}
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void
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@ -605,81 +505,6 @@ GL_EndRendering (void)
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Sbar_Changed ();
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}
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void
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VID_SetPalette (unsigned char *palette)
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{
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byte *pal;
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unsigned int r, g, b;
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unsigned int v;
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int r1, g1, b1;
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int k;
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unsigned short i;
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unsigned int *table;
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QFile *f;
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char s[255];
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float dist, bestdist;
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static qboolean palflag = false;
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//
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// 8 8 8 encoding
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//
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// Con_Printf("Converting 8to24\n");
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pal = palette;
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table = d_8to24table;
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for (i = 0; i < 256; i++) {
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
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*table++ = v;
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}
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d_8to24table[255] &= 0; // 255 is transparent
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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if (palflag)
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return;
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palflag = true;
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COM_FOpenFile ("glquake/15to8.pal", &f);
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if (f) {
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Qread (f, d_15to8table, 1 << 15);
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Qclose (f);
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} else {
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for (i = 0; i < (1 << 15); i++) {
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/* Maps 000000000000000 000000000011111 = Red = 0x1F
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000001111100000 = Blue = 0x03E0 111110000000000 = Grn =
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0x7C00 */
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r = ((i & 0x1F) << 3) + 4;
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g = ((i & 0x03E0) >> 2) + 4;
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b = ((i & 0x7C00) >> 7) + 4;
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pal = (unsigned char *) d_8to24table;
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for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
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r1 = (int) r - (int) pal[0];
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g1 = (int) g - (int) pal[1];
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b1 = (int) b - (int) pal[2];
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dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
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if (dist < bestdist) {
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k = v;
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bestdist = dist;
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}
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}
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d_15to8table[i] = k;
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}
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snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
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COM_CreatePath (s);
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if ((f = Qopen (s, "wb")) != NULL) {
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Qwrite (f, d_15to8table, 1 << 15);
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Qclose (f);
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}
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}
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}
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void
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VID_ShiftPalette (unsigned char *palette)
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{
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@ -1374,51 +1199,6 @@ VID_InitFullDIB (HINSTANCE hInstance)
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Con_Printf ("No fullscreen DIB modes found\n");
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}
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qboolean
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VID_Is8bit ()
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{
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return is8bit;
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}
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void
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VID_Init8bitPalette (void)
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{
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int i;
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GLubyte thePalette[256 * 3];
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GLubyte *oldPalette, *newPalette;
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vid_use8bit =
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Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL,
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"Use 8-bit shared palettes.");
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if (!vid_use8bit->int_val) return;
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if (is8bit) { // already done...
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return;
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}
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if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
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if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
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return;
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}
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Con_Printf ("8-bit GL extension enabled.\n");
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glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
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oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
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newPalette = thePalette;
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for (i = 0; i < 256; i++) {
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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oldPalette++;
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}
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qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
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GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
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is8bit = true;
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}
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}
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/*
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VID_Init
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*/
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void
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VID_Init_Cvars ()
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{
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_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
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"Grab the mouse from X while playing quake");
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}
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@ -1692,3 +1470,10 @@ VID_SetCaption (char *text)
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SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION));
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}
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}
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qboolean
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VID_SetGamma (double gamma)
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{
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// FIXME: Need function for HW gamma correction
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return false;
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}
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