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re-add support for changing client port (use +set cl_port foo)
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2 changed files with 6 additions and 2 deletions
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@ -38,7 +38,7 @@
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//=========================================
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#define PORT_CLIENT 27001
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#define PORT_CLIENT "27001"
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#define PORT_MASTER 27000
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#define PORT_SERVER 27500
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@ -147,6 +147,8 @@ cvar_t *cl_solid_players;
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cvar_t *localid;
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cvar_t *cl_port;
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static qboolean allowremotecmd = true;
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/* info mirrors */
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@ -1296,6 +1298,8 @@ CL_Init_Cvars (void)
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"4 is none");
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noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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"Auto aim off switch. Set to 1 to turn off.");
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cl_port = Cvar_Get ("cl_port", PORT_CLIENT, CVAR_NONE, Cvar_Info,
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"UDP Port for client to use.");
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R_Particles_Init_Cvars ();
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}
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@ -1627,7 +1631,7 @@ Host_Init (void)
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Game_Init ();
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COM_Init ();
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NET_Init (PORT_CLIENT);
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NET_Init (cl_port->int_val);
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Netchan_Init ();
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#ifdef PACKET_LOGGING
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{
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