Oops, non-smoke ring particles should work again.

This commit is contained in:
Zephaniah E. Hull 2001-04-06 19:05:57 +00:00
parent a16b2c0070
commit a40130f7d7

View file

@ -583,8 +583,8 @@ R_DrawParticles (void)
// LordHavoc: particles should not affect zbuffer
glDepthMask (GL_FALSE);
VectorScale (up, 1.5, o_up);
VectorScale (right, 1.5, o_right);
VectorScale (vup, 1.5, o_up);
VectorScale (vright, 1.5, o_right);
glInterleavedArrays (GL_T2F_C4UB_V3F, 0, (void *) &(vertex_array[0]));