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Oops, non-smoke ring particles should work again.
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1 changed files with 2 additions and 2 deletions
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@ -583,8 +583,8 @@ R_DrawParticles (void)
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// LordHavoc: particles should not affect zbuffer
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glDepthMask (GL_FALSE);
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VectorScale (up, 1.5, o_up);
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VectorScale (right, 1.5, o_right);
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VectorScale (vup, 1.5, o_up);
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VectorScale (vright, 1.5, o_right);
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glInterleavedArrays (GL_T2F_C4UB_V3F, 0, (void *) &(vertex_array[0]));
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