Commit graph

6375 commits

Author SHA1 Message Date
Monster Iestyn
fac6de9c2e The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d Add a blue variant of the pole banner & change some doomednums. 2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89 Add static keyword to these variables for correctness 2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848 Fix mixed code-and-declaration error 2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43 Merge branch 'libopenmpt-fixes' into 'master'
Improved libopenmpt loading

See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4 Merge branch 'wallspike-fix' into 'master'
Fix wall spikes that start retracted

See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7 Merge branch 'thinkerlists-fix' into 'master'
Thinkerlists fix

Closes #161

See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0 Add a blue variant of the waving flags. 2019-07-14 16:50:45 +02:00
sphere
cfc56c9541 Don't upscale the waving flags, make them twice as large instead 2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3 Correct some extant fuckups. 2019-07-14 14:21:32 +01:00
sphere
911b0262ee Whoops, forgot to revert this. 2019-07-14 02:31:33 +02:00
sphere
9c73424b4b Add spring flags: float for horizontal & no gravity for diagonal. 2019-07-14 02:17:44 +02:00
sphere
106f6498e2 Add meleestate to MT_WALLSPIKE. 2019-07-14 01:29:36 +02:00
sphere
e68e510ca2 Assign sound to the wood debris object. 2019-07-13 23:15:56 +02:00
toaster
323d5d61d3 Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^) 2019-07-13 14:07:40 +01:00
toaster
47f138ac34 I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here. 2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2 Used toaster's new P_PlayerCanDamage function for the barrel collision 2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5 Merge branch 'master' into acz-fixes 2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a fix leftshift of negative value MascaraSnake also gets 2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30 Fix MascaraSnake's issues with sign-compare (hopefully) 2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e Merge branch 'eggcolosseum' into 'master'
Egg Colosseum (CEZ3 remaster)

See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee Merge branch 'seaegg_tweaks' into 'master'
Sea Egg

See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well 2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code 2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes 2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux 2019-07-09 15:42:14 -04:00
toaster
2df90888bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
# Conflicts:
#	src/p_mobj.c
#	src/sounds.c
#	src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993 Merge branch 'toast_cleanup' into 'master'
PITY IN PINK and everything associated (formerly toast_fixes)

See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336 Merge branch 'metalfixes' into 'toast_cleanup'
Metal Sonic Boss fixes (again)

See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03 Merge branch 'rainfixesmkII' into 'master'
Accidentially broke rain in the rainfixes branch (oh, the irony!)

See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f Merge branch 'remove-character-flags' into 'master'
Remove character flags

Closes #27

See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0 Some few comments 2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes 2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e Merge branch 'master' into libopenmpt-fixes 2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b Merge branch 'sound-menu-fix' into 'master'
Sound options menu fixes

Closes #160

See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
MascaraSnake
d3d24bc0bd Removed the "disable" linedef effect, since it's useless now that the character flags are gone 2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232 Simplified checks for ML_NETONLY and ML_NONET 2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
98b6280d03 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d Before I forget... 2019-07-08 13:36:02 +01:00
toaster
867f7ecfca ha ha ha how can i possibly describe this commit
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184 Fixed teetering on TNT barrels 2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf TNT barrels are no longer enemies, but still aimable for Fang 2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829 Update info.h
Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c Change this, not that it really matters but 2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e Hardcode brick debris 2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum 2019-07-04 14:09:56 +01:00
toaster
3efb49487e Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3 Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
This reverts commit c04b560e92.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92 Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83 correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code 2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea comment out unused variable 2019-06-30 19:33:41 +01:00
toaster
f9f92abc44 ha ha ha ha ha ha ha ha
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).

Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.

Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670 Better loading code for modules 2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850 Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c 2.2 jingle name fixes 2019-06-29 18:44:45 -04:00
mazmazz
923dc34215 Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle 2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0 Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle 2019-06-29 18:10:44 -04:00
Monster Iestyn
9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3 Merge branch 'wooddebris-fix' into 'master'
Wood debris fix

See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593 something something memory leaks 2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5 Merge branch 'master' into next
# Conflicts:
#	src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29 Merge branch 'jimita-unfuck-awayview' into 'next'
unfuck awayview

See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097 Merge branch 'public-musicplus-feature-endoflevel' into 'next'
Fade out music at end of level, before intermission

See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186 Fixed Canarivore gas going through the floor 2019-06-29 00:19:46 +02:00
Monster Iestyn
3e404051c9 Merge branch 'console-colors-touchup' into 'master'
Console color shenanigans

Closes #156

See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d Merge branch 'titlemap-fix' into 'master'
Fix Titlemap with mazmazz's fancy menu stuff

See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af Metal Sonic fixes!
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8 Fix console back color not being correct.
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
8f6973cb51 Now it's CA_TWINSPIN's turn to get the improvements!
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.

Also, some other related tweaks:

* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
e63e36f5e4 Merge branch 'levelselect-tweaks' into 'master'
Some small tweaks to level select

See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4 Merge branch 'levelheader-startrings' into 'master'
Startrings level header option

Closes #155

See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529 Merge branch 'bossfixes' into 'master'
Boss fixes

See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Jaime Passos
8362710e50 Merge remote-tracking branch 'origin/flats' into flats-png 2019-06-25 16:04:24 -03:00
Jaime Passos
28566008b4 Merge remote-tracking branch 'upstream/master' into flats-png 2019-06-25 16:02:35 -03:00
Jaime Passos
5047f4e7f0 Fix slope flat offsets 2019-06-25 14:58:34 -03:00
Jaime Passos
0af9e865f9 Delete R_CropFlat 2019-06-25 14:41:07 -03:00
Jaime Passos
02c3710211 hHA 2019-06-25 14:40:00 -03:00
Jaime Passos
a39c52708c Merge remote-tracking branch 'upstream/master' into flats 2019-06-25 12:56:03 -03:00
Monster Iestyn
88f7ff06d8 Merge branch 'HUDfixes' into 'master'
HUD fixes

See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b Some few changes.
The amount of rings you start with also applies when you respawn from a starpost.

Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396 Merge branch 'rainfixes' into 'master'
Rain fixes and associated

See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946 Forgot to do this. 2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings 2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8 Add startrings level header option 2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7 Merge branch 'drawanglefixes' into 'master'
Drawangle fixes

Closes #153

See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf Fixed goofups I missed back 3 months ago 2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3 Saving work so far, UNTESTED
# Conflicts:
#	src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070 Simply truncate the per-map COLORMAP lump instead of not reading it at all.
Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9 Don't overlap strncpy in WAD file load 2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f Change COLORMAP lump size check to be exact
A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7 Kill Texture SOC feature.
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1 Don't read from a per-map COLORMAP if it is too big.
Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c Merge branch 'public_next' 2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d Merge branch 'master' into next 2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c Merge branch 'make-credits-great-again' into 'next'
Prevent just anyone from skipping credits but allow admins

See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
toaster
5c54c4f922 Remove some more 2.1-related ringslinger offsets to the chat. 2019-06-22 20:17:09 +01:00
toaster
b02c21b818 Remove some more 2.1-related ringslinger offsets to the chat. 2019-06-22 20:15:57 +01:00
toaster
29c4fa306a Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V 2019-06-22 17:33:37 +01:00
toaster
3e14ab4e03 Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V 2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c Correct some oversights where drawangle was incorrectly ignored. 2019-06-22 17:07:18 +01:00
toaster
3021116797 Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474 Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena. 2019-06-22 17:03:28 +01:00
toaster
81882b63b8 As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
# Conflicts:
#	src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
64827348c7 HUD stuff.
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
e6ce55f7b5 Do some minor HUD fixes.
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-22 16:53:38 +01:00
toaster
6cf376a9b5 Support backspace for resetting various menu values, just like Kart. 2019-06-22 16:50:46 +01:00
toaster
6371de806b Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
toaster
02e315a4ee Add HUD icon for Pink shield. (Don't worry, this is my last expected commit in this branch. Gonna cherry pick everything unrelated to the Pink shield into a bunch of other branches now.) 2019-06-22 16:44:32 +01:00
Sryder13
8444379d53 Free the zentries 2019-06-22 00:52:28 +01:00
Sryder13
83da71f809 Merge branch 'master' into pk3_leak 2019-06-22 00:28:14 +01:00
Sryder13
dcd4995eb3 Remember to end inflating 2019-06-22 00:19:34 +01:00
MascaraSnake
e20949ef77 Merge branch 'new-acz-minecarts' into 'master'
ACZ hardcoding (including minecarts)

See merge request STJr/SRB2Internal!231
2019-06-21 17:45:03 -04:00
MascaraSnake
287c25b8f9 Forgot to copy something over from the CR_ROPEHANG case 2019-06-21 23:42:48 +02:00
MascaraSnake
4385e07c0b Always use the white sidemark sprite, since track switching is no longer "activated" 2019-06-21 23:40:28 +02:00
MascaraSnake
ed7a109ce9 Also back by popular demand: Restricting the camera angle during a minecart ride 2019-06-21 23:34:49 +02:00
Monster Iestyn
149a8bb760 Merge branch 'public_next' 2019-06-21 22:13:39 +01:00
Monster Iestyn
f84c898040 Merge branch 'master' into next 2019-06-21 22:10:32 +01:00
Steel Titanium
fe7b041346 Merge branch 'public-notpublic-libopenmpt' into 'master'
libopenmpt support

See merge request STJr/SRB2Internal!229
2019-06-21 17:03:53 -04:00
MascaraSnake
28abc883be By popular demand: Track switching only requires strafe instead of jump+strafe 2019-06-21 20:13:30 +02:00
toaster
50e4a65f99 Correct some more oversights of switching to revitem for CA2_MELEE's particles. 2019-06-21 12:51:55 +01:00
toaster
d5e91ed8d7 Don't give SH_PINK in Race/Competition. They're your opponents! 2019-06-21 12:35:37 +01:00
toaster
3597b1c485 Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff. 2019-06-21 00:43:03 +01:00
toaster
f7fe418f7c Slight buff to MT_LHRT. 2019-06-20 23:43:05 +01:00
toaster
f182bb867f HUD stuff.
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-20 22:57:47 +01:00
Monster Iestyn
f7a32835d5 Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety 2019-06-20 20:05:07 +01:00
Monster Iestyn
bc2804d383 Fix the clearly accidental duplication of lumpinfo's memory allocation in ResGetLumpsStandalone 2019-06-20 13:24:54 +01:00
Nev3r
0e162f8f61 Add Sryder's orbital camera thing as an option. 2019-06-20 13:33:31 +02:00
toaster
eac36e73a3 Correct some oversights where drawangle was incorrectly ignored. 2019-06-20 00:43:55 +01:00
toaster
460632ad3b Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
f9e09ec31f Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena. 2019-06-19 23:35:18 +01:00
toaster
84ff2a57a1 As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE. 2019-06-19 23:29:39 +01:00
toaster
2e6898f29e PITY IN PINK!
* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
    * Gives a pink Pity Shield (SH_PINK) on same-team player contact.
    * Deals damage to non-player enemies.
    * Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
6a58ae34d1 In order to make P_PlayerCanDamage more flexible, I ended up bundling the invincibility/super checks into there.
Also, the start of my improvements to CA2_MELEE. Users of that abiliy can only damage enemies/monitors if they touch the front of the player object, but to make up for it, the player is no longer forced away from the direction of the screen at bigger movement speeds.
2019-06-19 13:20:34 +01:00
toaster
3eb9b85fd4 "PlayerCanDamage" hook!
* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.

Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.

Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
28dfeb344b Instead of only performing a hook if the Lua Hook loop determines its type to be the one we want, actively continue through the loop if it's NOT. This optimisation was performed while preparing the following commit; I have generously split them out for less shitty commit-by-commit review. 2019-06-19 12:28:57 +01:00
toaster
ef6e00e8a2 P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
MascaraSnake
d388547021 Some more minecart fixes 2019-06-19 00:10:28 +02:00
toaster
b0326b6dec Do some minor HUD fixes.
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-18 18:51:24 +01:00
MascaraSnake
c11a3010d9 Fixed the Canarivore gas slowdown being much too weak 2019-06-18 19:29:53 +02:00
MascaraSnake
3634321f43 ... 2019-06-18 19:06:05 +02:00
toaster
1d65caa250 With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
toaster
96d6cea569 Support backspace for resetting various menu values, just like Kart. 2019-06-18 14:36:06 +01:00
toaster
861d0d0b0a Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-18 14:22:10 +01:00
Monster Iestyn
62ed90b252 fix type mismatch by typecasting 2019-06-17 20:54:06 +01:00
MascaraSnake
95a0b3fc86 Merge branch 'master' into new-acz-minecarts 2019-06-17 20:43:21 +02:00
Monster Iestyn
1638fad75e Part 2 of fix, make sure copied slopes also pass on hasslope status to attached target sectors for FOFs
Also fix whitespace to use tab-style spaces instead of regular spaces, ew
2019-06-17 19:00:04 +01:00
Monster Iestyn
50e8f13c03 Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation 2019-06-17 18:46:51 +01:00
MascaraSnake
647520e067 Adjusted the height difference for track switching 2019-06-17 08:41:51 +02:00
MascaraSnake
096bad14fb Minecart stopper itself also needs MF_NOCLIPHEIGHT and MF_NOGRAVITY 2019-06-16 22:26:52 +02:00
MascaraSnake
e23ef050d5 Repaired the height difference check during track switching 2019-06-16 22:00:50 +02:00
MascaraSnake
cf7e618b2f Fixed a bug with the Canarivore gas 2019-06-16 21:36:22 +02:00
MascaraSnake
68060b731f Fixed a sound bug 2019-06-16 19:08:20 +02:00
MascaraSnake
db7bd4d35a Fixed the cacti heights 2019-06-16 18:14:15 +02:00
MascaraSnake
fbd7a5ae59 Finetuned the saloon door swinging 2019-06-16 17:57:03 +02:00
MascaraSnake
7e0c9d9398 (Hopefully) fixed the player sometimes landing on the solid part of the minecart stopper after being launched out of the minecart 2019-06-16 17:07:13 +02:00
MascaraSnake
c5a2d33d4e Added minecart support to A_MixUp 2019-06-16 16:49:18 +02:00
MascaraSnake
622a44f551 Fixed a bug involving players being thrown out of minecarts 2019-06-16 16:39:06 +02:00
MascaraSnake
b6790c7f35 Snapper head/legs and minecart segments flash when they're destroyed 2019-06-16 15:35:32 +02:00
MascaraSnake
774ccad401 Do death animation even when MF2_DONTDRAW is set 2019-06-15 22:29:30 +02:00
MascaraSnake
71a25eef92 Don't jump repeatedly when holding jump 2019-06-15 21:58:58 +02:00
MascaraSnake
39deb64e4f Streamlined the minecart death handling 2019-06-15 21:43:36 +02:00
MascaraSnake
8e61cc6d13 Kill minecarts that fall into death pits 2019-06-15 20:59:56 +02:00
MascaraSnake
24c6dd1a68 Many more bugfixes 2019-06-15 20:21:18 +02:00
MascaraSnake
91c1e13273 Simplified the setup for the Snapper/minecart death animations 2019-06-15 17:33:07 +02:00
MascaraSnake
33ed2924e9 Fixed minecart not exploding on death 2019-06-15 14:21:27 +02:00
MascaraSnake
a3784850b7 Removed an unnecessary tracer check 2019-06-15 13:52:27 +02:00
MascaraSnake
943ddeeabf You can now jump onto tracks that are running antiparallel to yours 2019-06-15 13:49:30 +02:00
MascaraSnake
cede95fc21 Some more bugfixes 2019-06-15 00:59:13 +02:00
MascaraSnake
981443c826 Another bugfix 2019-06-15 00:12:58 +02:00
MascaraSnake
cc9d7bee80 A bunch of bugfixes 2019-06-15 00:04:50 +02:00
MascaraSnake
018fb9b461 "Finished" minecart hardcoding (still untested and buggy) 2019-06-14 21:19:52 +02:00
Jaime Passos
c591633733 Update m_misc.c 2019-06-14 14:13:41 -03:00
MascaraSnake
db66f58f2b Merge branch 'acz-hardcode' into new-acz-minecarts 2019-06-13 21:52:08 +02:00
MascaraSnake
43f28b8f56 Set tracers via P_SetTarget and not directly 2019-06-13 21:51:31 +02:00
MascaraSnake
ba9c7d9310 More incomplete minecart hardcoding 2019-06-13 21:45:30 +02:00
MascaraSnake
1ff64baf8b Merge branch 'acz-hardcode' into new-acz-minecarts 2019-06-12 21:28:39 +02:00
MascaraSnake
fae4dc3f21 Forgot to hardcode the mobj.valid checks 2019-06-12 21:28:09 +02:00
MascaraSnake
fafabaae2b Hardcoded the saloon door 2019-06-12 21:20:14 +02:00
Steel Titanium
5ee6c5095d Merge remote-tracking branch 'remotes/origin/master' into levelselect-tweaks 2019-06-11 20:06:02 -04:00
Steel Titanium
58bb05be00 Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
# Conflicts:
#	.travis.yml
#	src/m_menu.c
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Nev3r
a1b2a0a344 Properly take skybox viewpoint angle into account. 2019-06-11 14:47:58 +02:00
toaster
6c6ed6a349 Fix Titlemap with mazmazz's fancy menu stuff
Handled by changing some defaults.

Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
MascaraSnake
6a46fc76b8 Fixed some angle business in the BASH code 2019-06-10 20:40:12 +02:00
MascaraSnake
068e07974d Hardcoded the new Snapper behavior 2019-06-10 20:32:50 +02:00
Nev3r
ae6997621d Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-10 18:14:03 +02:00
Nev3r
c014235ad3 Fix 1 extra column rendering on portal-clipped vissprites. 2019-06-10 17:59:12 +02:00
MascaraSnake
0e80d2ec5d Hardcoded the new Minus behavior 2019-06-10 17:42:37 +02:00
Nev3r
d2605e0314 Remove remnants of portalcullsector. 2019-06-10 17:13:04 +02:00
MascaraSnake
85eece29d3 Fixed the bug 2019-06-10 16:19:58 +02:00
MascaraSnake
b98de5d362 Hardcoded the new BASH behavior (there's still a bug lurking somewhere) 2019-06-10 16:09:15 +02:00
MascaraSnake
4d0b0f84b1 Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again. 2019-06-10 14:10:37 +02:00
MascaraSnake
98ea229680 Hardcoded the Canarivore 2019-06-10 13:58:16 +02:00
Nev3r
581e80ed69 Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane. 2019-06-09 22:48:54 +02:00
Monster Iestyn
e7e3b0ef38 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/hardware/hw_draw.c
#	src/m_misc.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
Nev3r
f536ab3467 Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
MascaraSnake
3a16a7d7d4 Hardcoded train dust and steam spawner 2019-06-09 17:16:07 +02:00
MascaraSnake
6df14492a5 Hardcoded train cameo 2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf Hardcoded wood debris 2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8 Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch) 2019-06-09 10:51:33 +02:00
MascaraSnake
546af19c82 Hardcoded oil lamp 2019-06-08 15:50:01 +02:00
MascaraSnake
3d65ec7426 Changed cacti widths 2019-06-08 14:45:01 +02:00
MascaraSnake
5ac594abf5 Fixed dust scaling, changed sound captions 2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c Hardcoded dust devil 2019-06-08 09:51:46 +02:00
Monster Iestyn
f5d883bd12 Merge branch 'next' into 2.1.24-prep
# Conflicts:
#	debian-template/control
#	debian/changelog
2019-06-07 23:18:31 +01:00
Alam Ed Arias
ea08ba3fba Merge branch 'master' into next 2019-06-07 18:07:32 -04:00
Alam Ed Arias
83b8a98df4 Merge branch 'gme-msvc' into 'master'
Add GME to MSVC 10 solution

See merge request STJr/SRB2!448
2019-06-07 18:06:51 -04:00
Steel Titanium
c0c1e5416f Merge branch 'next' into 2.1.24-prep 2019-06-07 18:02:09 -04:00
Steel Titanium
3c08ee1313 Merge branch 'master' into travis-deployer
# Conflicts:
#	.travis.yml
2019-06-07 16:56:19 -04:00
Steel Titanium
eb99ad0437 Merge branch 'more-limits' into 2.1.24-prep 2019-06-07 11:28:43 -04:00
Monster Iestyn
6f6d912fa6 Update version to 2.1.24 2019-06-07 15:48:33 +01:00
Nev3r
0795c7811a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-07 13:11:51 +02:00
Nev3r
8c3ddd61d5 Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds. 2019-06-07 13:10:12 +02:00
Nev3r
d2692ddd24 viewx/viewy also need to be stored/restored. 2019-06-06 13:31:48 +02:00
Nev3r
0d77e8afaf Add pad checks for visplanes; invalidate invalid columns from visplanes (visplane renderer and column renderers don't speak exactly the same language).
The visplane portal top boundary offset has been restored since all known bugs involving it have been fixed.
2019-06-06 11:26:13 +02:00
Nev3r
5284817259 Fix sigsegv when there is no main skybox viewpoint. 2019-06-05 18:45:36 +02:00
Nev3r
1c14062e8b Vissprite clipping improvements.
Vissprites are now only clipped against their respective portal's geometry obtained from their BSP run.
Additionally, if a portal is provided, they're clipped to the portal's clip boundaries.
The work on this branch should conclude after a pair of remaining glitches are fixed.
2019-06-05 18:07:08 +02:00
Nev3r
25b56ffecd Masked elements are now fully grouped individually for each portal/view; fixed viewz-related glitches,.
The drawnodes are now fully grouped in separate lists, and then sorted individually. This fixes sorting problems caused by portals belonging to differently perceived scales (skyboxes for example).

Drawsegs and vissprite/drawnode sorting require the viewz, so the viewz is stored for each portal/view, and then restored when needed; without this, the rendering process erroneously sorts the elements, and draws some at wrong positions.
2019-06-05 12:10:59 +02:00
Nev3r
b22aa784fb Set a default frontscale for visplane portals.
I don't know whether this is necessary or not but I'm poking blindly trying to fix the sorting issues for now.
2019-06-04 21:04:35 +02:00
Nev3r
8abecc7f86 Created drawnode lists for each view/portal.
Each shall eventually have its specific vissprites/drawsegs; currently only drawsegs are stored in their correct list, vissprites are stored in the first list as a placeholder.
The idea is to sort each list individually, and then render their masked elements, starting from the last drawnode list.
This retains a non-recursive function calling method while still rendering things in order.
2019-06-04 20:15:42 +02:00
Monster Iestyn
0fd3668111 Revert "Merge branch '144-scrolltweaks' into 'master'"
This reverts merge request !213
2019-06-04 17:34:59 +00:00
Steel Titanium
742c43cf1c Some small tweaks 2019-06-03 17:34:51 -04:00
Steel Titanium
81dec89aeb Merge branch 'next' into public-musicplus-libopenmpt 2019-06-03 15:36:50 -04:00
Steel Titanium
d4dac52766 Upped freeslots limit 2019-06-03 15:23:48 -04:00
Nev3r
2aabf6ffd5 Moving away more portal-related global vars to r_portal. 2019-06-03 13:33:12 +02:00
Nev3r
942c34a6af Moved validcount++ to where it used to be.
It seems to screw up the portal rendering in odd ways if it's in the wrong position. I apologize for not even knowing what it's meant to do nor how it works.
2019-06-03 13:04:27 +02:00
Monster Iestyn
b7f75246e4 Merge branch 'master' into checksight-fixes
# Conflicts:
#	src/p_sight.c
2019-06-02 18:13:02 +01:00
Nev3r
264386f842 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
df0a40b3c2 Code refactoring to turn portal struct into a more generalized shape.
Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Monster Iestyn
571c5b89b5 Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking. 2019-05-27 21:18:02 +01:00
Monster Iestyn
abfdac15a8 Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
2019-05-27 20:36:35 +01:00
Monster Iestyn
ad4006712e fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-27 19:32:05 +01:00
Jaime Passos
39857a846a PNG support 2019-05-26 23:37:23 -03:00
Jaime Passos
0bcf89679e Hardware renderer: Fix polyobjects 2019-05-26 18:16:13 -03:00
Jaime Passos
a4a529bdb5 Hardware renderer: Disable Glide-specific texture handling 2019-05-26 17:41:10 -03:00
Jaime Passos
dfd8beae27 Merge remote-tracking branch 'upstream/jimita-flats' into flats 2019-05-26 16:43:33 -03:00
Jaime Passos
93f60267c1 Minor fixes 2019-05-26 16:22:33 -03:00
Nev3r
36036b6cfd Permit textures to use the "TEXTURE" tag in addition to "WALLTEXTURE".
It's pointless to make any distinctions anymore IMO, given flats can load them just fine now.
2019-05-26 12:02:43 +02:00
Steel Titanium
34ce368895 Merge branch 'next' into jimita-unfuck-awayview 2019-05-25 19:47:45 -04:00
Steel Titanium
dc273d3f23 Merge branch 'next' into jimita-flashpals-on-screenshots 2019-05-25 19:37:17 -04:00
Steel Titanium
c8a5597492 Update libopenmpt to 0.4.4 2019-05-23 22:05:28 -04:00
Monster Iestyn
677801f5ff Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both 2019-05-23 21:51:58 +01:00
Monster Iestyn
e60b0b1a80 Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
7d0509f1cb Merge branch 'master' into acz-boss-hardcode 2019-05-23 20:38:25 +01:00
Monster Iestyn
742b11c0ff Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Jaime Passos
dbb1575a6d Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos
869f1e4e8d Fix warnings 2019-05-21 11:03:53 -03:00
Jaime Passos
35d6da159d HOLD UP 2019-05-21 09:50:39 -03:00
Steel Titanium
ce1c1d8c88 Forgot some references 2019-05-20 23:31:23 -04:00
Jaime Passos
714c997aac Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium
bf3d5f4188 circleci: Fix compiling error 2019-05-20 23:22:23 -04:00
Steel Titanium
91767a7740 Merge branch 'master' into public-musicplus-libopenmpt 2019-05-20 21:33:10 -04:00
Monster Iestyn
ec0719f74f Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things

See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
572328a4fa Merge branch 'public_flatsprite' 2019-05-16 16:00:24 +01:00
Monster Iestyn
66bc287688 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
Monster Iestyn
600a373739 Merge branch 'master' into next 2019-05-13 16:07:30 +01:00
Monster Iestyn
2a9019c15e Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.

See merge request STJr/SRB2!490
2019-05-13 07:02:48 -04:00
Alam Ed Arias
addf2bb3c4 Fix NONET build 2019-05-13 01:51:36 -04:00
Steel Titanium
8a14427420 Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner

See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
Steel Titanium
06961a8f5e Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused

See merge request STJr/SRB2!489
2019-05-13 00:35:11 -04:00
Steel Titanium
cad65ad5e9 Properly fix crash due to duplicated lines. 2019-05-13 00:23:43 -04:00
Steel Titanium
4e0cc2505a Revert "Check that lumps are okay"
This reverts commit 7ac0a8b4d2.
2019-05-13 00:20:39 -04:00
Steel Titanium
b34aa86403 Hardcode some ACZ things 2019-05-11 22:56:23 -04:00
James R
7ac0a8b4d2 Check that lumps are okay 2019-05-08 20:30:19 -04:00
Monster Iestyn
f0e16cad32 Merge branch 'master' into next 2019-05-08 16:31:05 +01:00
Monster Iestyn
8ea9d0e95c Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2

See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852
8f05d75926 Don't skip frames when connecting or paused 2019-05-08 09:39:45 -05:00
wolfs
e394f41c52 Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes

See merge request STJr/SRB2!486
2019-05-07 22:42:13 -04:00
Sryder
b304b268c8 No sprite billboarding on papersprites 2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
Monster Iestyn
406c3619d7 Merge branch 'master' into next 2019-05-06 19:38:53 +01:00
Nev3r
aab2f55aec Merge branch 'banip-command' into 'next'
Ban IP command

See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
Nev3r
ae25e8ea07 Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line

See merge request STJr/SRB2!483
2019-05-06 12:56:07 -04:00
Nev3r
8b8e165d19 Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding

See merge request STJr/SRB2!485
2019-05-06 12:45:53 -04:00
Sryder
8273534967 Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
Monster Iestyn
ea951eef78 fix an inconsistency I introduced between counting the waypoints and finding them again 2019-05-05 21:16:44 +01:00
Monster Iestyn
ee0c4b42a6 fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-05 21:03:15 +01:00
Monster Iestyn
b9611c3a81 Hardcoded the cork's stun-you-even-while-flashing behaviour 2019-05-05 19:16:30 +01:00
Monster Iestyn
b0087616c7 Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
2019-05-05 18:22:19 +01:00
Monster Iestyn
373d12cb82 Hardcode "slapstick" 2019-05-05 17:36:55 +01:00
Monster Iestyn
f7fbf40437 Hardcoded MT_FSGNA's MobjThinker hook function 2019-05-05 16:42:50 +01:00
Monster Iestyn
9c0c0ad3dc hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
289a412377 Hardcode the boss thinker function 2019-05-05 15:34:06 +01:00
Monster Iestyn
9e26d7bdaa I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all? 2019-05-05 14:09:09 +01:00
Monster Iestyn
09368963dd hardcode MT_FBOMB's MobjSpawn hook function 2019-05-04 22:46:27 +01:00
Monster Iestyn
d44265a217 Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid 2019-05-04 22:38:14 +01:00
Monster Iestyn
691ae982e7 S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
2019-05-04 21:31:46 +01:00
Monster Iestyn
7b6b34212b Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
2019-05-04 20:20:34 +01:00
Monster Iestyn
445709037d Fix some compiler complaints about A_Boss5FindWaypoint 2019-05-04 20:17:00 +01:00
Monster Iestyn
b205602db6 DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS 2019-05-04 19:43:14 +01:00
Monster Iestyn
a5331f8024 Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do. 2019-05-04 17:15:59 +01:00
Monster Iestyn
54fea4d0b9 AND I forgot these checks, confound it 2019-05-03 23:16:11 +01:00
Monster Iestyn
ee1fd72f9f ah, forgot to do this 2019-05-03 23:12:03 +01:00
Monster Iestyn
df99e93288 Hardcoded A_Boss5FindWaypoint
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
0d7cd34882 Hardcoded A_Boss5MakeItRain 2019-05-03 20:52:56 +01:00
Monster Iestyn
b03bfbabe4 Hardcode A_DoNPCSkid 2019-05-03 20:00:31 +01:00
Monster Iestyn
b4d8c2fa29 Hardcoded A_Boss5PinchShot 2019-05-03 19:46:41 +01:00
Monster Iestyn
6cd2b73273 Hardcoded A_LookForBetter 2019-05-03 19:14:17 +01:00
Monster Iestyn
a0220454fd Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description) 2019-05-03 18:51:17 +01:00
Monster Iestyn
1b2afea091 Merge branch 'public_next' 2019-05-03 16:42:42 +01:00
Monster Iestyn
454306cf86 Merge branch 'master' into next 2019-05-03 16:40:13 +01:00
Monster Iestyn
a5dfbe7eff add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn
d4ab2837bb Merge branch 'master' into next 2019-05-03 16:00:45 +01:00
mazmazz
904b00e921 Remove song_length tag search
Because songs without this tag will skiplag when loading.
2019-05-02 19:14:23 -04:00
mazmazz
3e5b0c4531 Remove MP3 widechar tag searching
1. It's slow, 2. It's incorrect
2019-05-02 19:13:56 -04:00
mazmazz
89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Monster Iestyn
266fa05e15 fix a slipup in A_DoNPCPain I just noticed I made, whoops 2019-05-02 21:34:00 +01:00
Monster Iestyn
61eb05eab2 Hardcoded A_Boss5CheckFalling 2019-05-02 21:32:28 +01:00
Monster Iestyn
953a0c2967 Hardcoded A_Boss5ExtraRepeat 2019-05-02 21:21:15 +01:00
Monster Iestyn
fb17c1ac5a Hardcoded A_Boss5CheckOnGround 2019-05-02 19:09:40 +01:00
Monster Iestyn
3bbc5d0b08 hardcoded A_DoNPCPain 2019-05-02 18:32:43 +01:00
Monster Iestyn
75701294ea Hardcode Fang waypoint object type (turns out no state is needed) 2019-05-02 18:11:44 +01:00
Monster Iestyn
d92ccf6823 Hardcoded all the main Fang-specific object types, states and sprites.
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.

Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
Sryder
4d77ed925e OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r
a56e8e4f8b Merge branch 'further-mace-advancements' into 'master'
Further Mace Advancements

See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Nev3r
5c240eb9db Add back the p_slopes.h header guard
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 18:05:16 +02:00
Nev3r
62875d6728 Send the slope thinkers list after the mobj list
Keeping the sector list before the mobj list stops the objects from "entering" or "floating" on slopes. However this induces a new slope adhesion problem in fast-moving slopes, so it is more desirable to leave the "indent/float-on" behavior for now since fixing this one seems like a big can of worms and falls off this branch's scope.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 17:16:35 +02:00
Nev3r
a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
a3174fb56f Add a temporary limbo list for thinkers that need to be freed, in order to keep other lists clean, especially the mobj list.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:17:47 +02:00
Nev3r
fc9e141460 Give precip. its own thinker list
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 14:58:18 +02:00
Monster Iestyn
8cb0f55a90 Rename thinkers.iterate to mobjs.iterate, kill the "mobjs" arg (though you still need the parentheses). Done a bit messily/lazily, I'll clean up if we can confirm this works
I do wonder whether this library can be extended for all of thlist's lists... but for now it's mobj-only, since we only have the ability to mess with mobjs anyway.
2019-04-21 13:52:55 +01:00
Nev3r
696ccbd943 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
aad78d4985 Give slope thinkers their own list right before mobjs'.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:00:10 +02:00
Nev3r
11dba34f43 Remove dynamic slope queue list due to now being unnecessary.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r
d264d06879 Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
134679c287 Fix some of the polyobject thinkers being removed via P_RemoveThinkerDelayed() directly
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:08:24 +02:00
Nev3r
b60c66325c Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
7c17ed0aa6 Things spawning over copied slopes now properly align on the new plane
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r
b3ac590e5e Add a slope thinker queue.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
83001a5bc9 Fix line-based slopes' normals.
The game never uses the normals directly yet so it's been left unnoticed ever since.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:34:22 +02:00
Nev3r
8a2e11ffa9 Small code cleanup
- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r
5401e9560f Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Nev3r
f7d1515888 Perform dynamic slope thinking before other thinkers.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Monster Iestyn
3203dc5d4b Remove old code altogether at Nev3r's request 2019-04-17 16:46:32 +01:00
Monster Iestyn
6bddd131da Undefine toaster's old define to flip full-brightness default status for planes 2019-04-17 14:51:48 +01:00
Steel Titanium
26fdee8217 Don't enable UPnP support if NONET is defined. 2019-04-16 15:05:09 -04:00
James R
36e678b292 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn
797ca99f42 Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a.
(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn
8a2f8a441b Merge branch 'master' into opengl-new-patch-features-support 2019-04-11 20:09:57 +01:00
Monster Iestyn
212be85655 added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames 2019-04-05 12:03:03 +01:00
Nev3r
1d401d8481 Merge branch '144-scrolltweaks' into 'master'
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"

Closes #144

See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r
fec991dedb Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn
07a66e5355 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164 Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
James R
42d25f67ca Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes 2019-03-31 12:29:55 -07:00
Monster Iestyn
27147a9e0b fix slipup of mine that would have prevented this thing compiling 2019-03-31 14:11:27 +01:00
Monster Iestyn
7ae6d5ee8c Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
James R
917edf720d Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R
9a350eb879 Don't close console when changing map 2019-03-26 13:04:11 -07:00
James R
69d7e98f34 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
James R
e8071e66e4 Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
b9b36a44a8 Keep color across wrapped lines
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
587586f4bb Scroll console immediately upon pressing PageUp 2019-03-26 12:05:23 -07:00
Monster Iestyn
a01a0a3dc3 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn
9ef98471a4 Merge branch 'buildbot' into 'master'
Buildbot changes

See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn
8e78369f83 Merge branch 'dedicated-server-credits-fix' into 'master'
Dedicated server credits fix

See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn
67874180b2 Merge branch 'gametype-strings-backport' into 'next'
Gametype strings backport

See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
James R
d00cc7cddb Prevent just anyone from skipping credits but allow admins
exitlevel works too
2019-03-25 16:19:40 -07:00
Monster Iestyn
8c1c0875a2 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
Alam Ed Arias
fe22fdc5a3 P_SuperDamage() is too big for inlining 2019-03-25 15:30:25 -04:00
Monster Iestyn
147221cf6e R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Monster Iestyn
7441dd7d9b Merge branch 'master' into next 2019-03-25 18:08:36 +00:00
James R
ed0f8fd967 Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R
f139ffd1dc Let localhost connections 2019-03-20 20:37:00 -07:00
Monster Iestyn
ecb6322a52 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
Monster Iestyn
2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Nev3r
aa43f8b3bf Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks 2019-03-16 08:14:29 +01:00
Steel Titanium
6d751ff302 Remove the define. 2019-03-15 18:46:25 -04:00
mazmazz
8317155c40 Merge branch 'public-gl-next' into public-musicplus-jingle 2019-03-15 18:42:19 -04:00
Steel Titanium
5a170b9e4e Merge branch 'master' into errorifpng 2019-03-15 16:40:47 -04:00
Steel Titanium
67a80ba311 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Jimita
6e4b42fc97
Merge branch 'next' into flashpals-on-screenshots 2019-03-15 16:38:33 -03:00
mazmazz
f18103a473 Declare exitfadestarted properly 2019-03-15 11:01:41 -04:00
mazmazz
ad50fa4d9e Fix MIDI crash bug when changing music between levels
This happened when the old music was ERZ2 native midi, then warping to any other level.
2019-03-15 10:02:50 -04:00
mazmazz
7346684bd8 Fade out music upon dying or level change: 2.1 frontport 2019-03-15 04:21:17 -04:00
mazmazz
587a51a957 Fix end-of-level fading for cv_playersforexit
(Code in p_user.c was from 2.2, where cv_playersforexit has different values so that the player exit check works differently)
2019-03-15 03:47:30 -04:00
mazmazz
8afaaa80a1 lclear -> _clear typo 2019-03-15 03:15:20 -04:00
mazmazz
a1ccb8512d Merge branch 'public-gl-next' into public-musicplus-feature-endoflevel 2019-03-15 02:07:53 -04:00
mazmazz
f163633591 Merge branch 'public_next' 2019-03-15 01:43:03 -04:00
mazmazz
6b93ca9221 Intermission: Don't fade out level music when using win32 midi volume hack 2019-03-15 01:26:13 -04:00
mazmazz
e098d6a8b8 Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel 2019-03-15 01:09:12 -04:00
mazmazz
6cf05a4613 Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz
ba77dfd546 Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel 2019-03-15 01:01:24 -04:00
mazmazz
b5fc27c545 Implement MUSICINTERFADEOUT level header 2019-03-15 01:00:50 -04:00
mazmazz
773f9dc2ba Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel 2019-03-15 00:39:26 -04:00
mazmazz
9064a0b33a Merge remote-tracking branch 'origin/master' 2019-03-15 00:33:12 -04:00
mazmazz
4377386153 Merge branch 'public_next' 2019-03-15 00:33:06 -04:00
mazmazz
bd9e42ce6e Merge branch 'public-gl-next' into public-musicplus-inter 2019-03-14 23:42:16 -04:00
mazmazz
3b6be9b419 Remove redundant music reset block for MIXNIGHTSCOUNTDOWN 2019-03-14 23:21:52 -04:00
mazmazz
469ed9cbe3 Implement MIXNIGHTSCOUNTDOWN
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz
fdde5f13c5 When resetting volume on same music, make it fade instead of a hard change 2019-03-13 23:55:30 -04:00
mazmazz
67e2857303 When changing to same music, reset the internal volume 2019-03-13 23:41:35 -04:00
mazmazz
c021e29835 Restore MUSIC_RELOADRESET if block in g_game 2019-03-13 21:18:23 -04:00
mazmazz
2c75d4da69 Fix custom fade source bug for Change Music linedef 2019-03-13 19:53:16 -04:00
mazmazz
aea18f36ba Remove MP3 warning 2019-03-13 19:51:45 -04:00
mazmazz
93626c2293 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
Nev3r
ae9f8856ac Override vectorial magnitude with front X offset, if provided; takes the line's lengths into account otherwise, as usual.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 12:24:47 +01:00
Nev3r
cd3ea897c3 Dealt with no-tag business:
* Wind/current pushers affect front sector if left untagged.
* Plane scrollers affect front sector if left untagged.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 11:13:54 +01:00
Alam Ed Arias
08784ce58d Merge branch 'master' into next 2019-03-09 20:37:17 -05:00
Alam Ed Arias
60ca6ae06b TravisCI: add option for GCC 8.1 2019-03-09 19:41:56 -05:00
Nev3r
83f953edb8 Make FOFs extend to infinity when in contact with a horizon line.
Make FOFs extend to infinity when in contact with a horizon line.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-07 19:01:02 +01:00
Jimita the Cat
0186f6784b a 2019-03-06 21:40:38 -03:00
Alam Ed Arias
747995ae6a Merge branch 'master' into next 2019-03-04 17:15:04 -05:00
Alam Ed Arias
67e246cd53 No more errors for VC6 support 2019-03-04 16:46:14 -05:00
Alam Ed Arias
145ccfd405 no more floating constants warnings, and disable bad array bounds warnings 2019-03-04 16:46:14 -05:00
Steel Titanium
9542a47f7f New -noxinput and -nohidapi command line parameters. 2019-03-03 22:57:09 -05:00
Steel Titanium
15323328c5 Check using memcmp() 2019-03-03 22:43:21 -05:00
Steel Titanium
3d5d02fc15 Error if the lump is a PNG lump 2019-03-03 19:58:01 -05:00
Monster Iestyn
a93e96c75b Merge branch 'public_next'
# Conflicts:
#	src/sdl12/Srb2SDL-vc10.vcxproj
#	src/sdl12/Srb2SDL-vc9.vcproj
#	src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias
c2618fd987 Merge branch 'master' into next 2019-03-01 17:32:17 -05:00
Alam Ed Arias
f823768699 Fix building without BLUA support 2019-03-01 17:31:32 -05:00
Monster Iestyn
008b0bf560 Merge branch 'master' into next 2019-03-01 16:23:51 +00:00
Monster Iestyn
67e721e983 Merge branch 'need-more-time' into 'master'
Stop Linux servers from hanging every 34 hours

See merge request STJr/SRB2!465
2019-03-01 11:22:32 -05:00
Monster Iestyn
4459ecdd90 Merge branch 'master' into next 2019-03-01 16:05:49 +00:00
wolfy852
97de2ae4f6 Stop Linux servers from hanging every 34 hours 2019-03-01 00:07:58 -06:00
Monster Iestyn
8920693159 Saving work made so far improving and optimizing addons menu code, also adding some macros and comments for readability 2019-02-28 21:52:01 +00:00
Alam Ed Arias
7cd60a544a Merge branch 'apng-oh-shit-fixes' into 'master'
Compiling errors for apng fixed

See merge request KartKrew/Kart-Public!69
2019-02-28 12:00:58 -08:00
wolfs
5620d0188e Merge branch 'apng' into 'master'
Support aPNG in new versions of libpng

See merge request KartKrew/Kart-Public!63
2019-02-28 12:00:58 -08:00
Monster Iestyn
ae244d2af3 Fix goofup with addonsp patch unlock for loop from 2.1.13 merge 2019-02-28 15:48:27 +00:00
Monster Iestyn
7a0d8b408e Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
Steel Titanium
fa990e8603 Remove double define 2019-02-27 16:05:43 -05:00
Steel Titanium
e71977fe6a Merge branch 'next' into banip-command 2019-02-27 16:03:01 -05:00
Steel Titanium
15b27bb7d7 Upped MAXNETNODES 2019-02-27 15:59:50 -05:00
Monster Iestyn
0340eb0b99 Merge branch 'master' into next 2019-02-27 20:35:07 +00:00
Monster Iestyn
d76e946b3e Merge branch 'sdl-new-windowicon' into 'master'
SDL:Update XPM icon

See merge request STJr/SRB2!441
2019-02-27 13:34:24 -05:00
Monster Iestyn
a25f4b8194 Make sure that B_CheckRespawn can be called even if Tails is dead 2019-02-26 21:14:22 +00:00
Alam Ed Arias
e36193e44e Merge branch 'hide-error-devmode' into 'next'
Show line number on error, also hide under devmode

See merge request STJr/SRB2!458
2019-02-21 23:05:09 -05:00
Alam Ed Arias
2f8eadd211 Merge branch 'master' into next 2019-02-21 22:42:26 -05:00
Steel Titanium
bfbb83df23 Save when quitting the game.
Also use default reason if not custom reason is given.
2019-02-21 19:48:15 -05:00
Steel Titanium
bf2f6ebc09 Save ban list right after banning. 2019-02-21 19:47:00 -05:00
Steel Titanium
c9d90f7688 Add command to ban an IP address. 2019-02-21 19:44:18 -05:00
Steel Titanium
c1deea0714 Disable multi statement macros errors. 2019-02-21 18:48:42 -05:00
Monster Iestyn
cb986bf1c0 added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think) 2019-02-13 22:40:48 +00:00
Monster Iestyn
7321df8015 some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache 2019-02-13 20:56:59 +00:00
Monster Iestyn
d2c6b995d3 split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else 2019-02-13 20:12:10 +00:00
Monster Iestyn
497e79d1de Turns out the consts ARE needed after all, also fix some other errors the compiler reported 2019-02-13 18:20:26 +00:00
Monster Iestyn
55e3e99a94 Merge branch 'master' into opengl-new-patch-features-support 2019-02-13 18:08:17 +00:00
Monster Iestyn
8f667906eb Fix compiler warnings 2019-02-13 18:06:56 +00:00
Monster Iestyn
ff2ebf20fb blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache 2019-02-13 17:27:20 +00:00
Monster Iestyn
efa042a995 whoops, removed some variables I shouldn't have, so I've added them back 2019-02-13 16:52:51 +00:00
Monster Iestyn
30a00c812c Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.

(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
Steel Titanium
76724c9c13
Show line number on error, also hide under devmode 2019-02-11 16:39:58 -05:00
Monster Iestyn
e6cb47e2f2 Merge branch 'fix_skins_overflow' into 'next'
Fix skin overflow error

See merge request STJr/SRB2!455
2019-02-11 15:05:00 -05:00
MascaraSnake
5eb089cc14 Forgot the continue statements 2019-02-03 17:07:13 +01:00
MascaraSnake
00cad05550 Emblem number in emblem definition is optional. If none is supplied, place in first free slot. 2019-02-03 17:03:33 +01:00
MascaraSnake
bc30bd06df In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC 2019-02-03 14:32:07 +01:00
MascaraSnake
8c345b87ca Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD 2019-02-03 11:05:22 +01:00
MascaraSnake
0dd8779b91 Hardcoded emblems of the first four special stages 2019-01-30 23:01:58 +01:00
MascaraSnake
88a6dbae9b Spring Hill -> Christmas Chime 2019-01-29 22:26:15 +01:00
MascaraSnake
f6dd521fd0 Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ 2019-01-28 21:28:38 +01:00
Steel Titanium
0aa965c59f How did I forget about this 2019-01-26 23:22:30 -05:00
Steel Titanium
bce093fd06 Setup the tables even eariler.
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
Steel Titanium
74bf3164f8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into polyobj_fix_vanilia 2019-01-26 00:51:39 -05:00
TehRealSalt
0d1c501664 Update the SP menu stuff to use MAXSKINS
Co-authoered-by: Steel Titanium (steeltitanium1@gmail.com>
2019-01-26 00:22:05 -05:00
Alam Ed Arias
74850fea17 Merge branch 'master' into next 2019-01-20 17:01:01 -05:00
Sryder
b18a8dbc8d Disable the APNG code if the version of libpng is greater than 1.4.
Since supposedly the current code *can't* work with newer versions of libpng that have the apng patch, it won't compile if that's what people have.
It seems like some distros are adding the apng patch to libpng and that'll make things annoying to compile for people.
I think it goes without saying, but if there's ever a fix to make newer libpng versions work with the APNG code then this can be reverted.
2019-01-20 18:50:28 +00:00
james
356249dade Set modifiers in a non-reactive manner 2019-01-17 16:47:01 -08:00
Jimita
424b2b1aaf
Merge branch 'next' into flashpals-on-screenshots 2019-01-16 05:59:05 -02:00
Steel Titanium
fad341b0e9 Fix skins overflow 2019-01-15 14:29:43 -05:00
fickleheart
7e026824a4 Fix rendering gaps on polys with upper/lower textures 2019-01-12 20:15:58 -05:00
Monster Iestyn
f3796dc7f6 revert to LF_SAVEGAME system code, removing all traces of saveoverride
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
a050ed956a Fixed Addons Menu icons for search bar 2019-01-08 01:31:44 -05:00
mazmazz
47bd042a7e Misssed alwaysfreelook defaults (first person) 2019-01-08 01:29:12 -05:00
mazmazz
d5de5e9f49 Fix player.dta SIGNA0 overwriting regular end sign frame 2019-01-08 00:19:42 -05:00
mazmazz
e02fd489a7 GCC 7 fallthru bypasses (-Werror-implicit-fallthrough) 2019-01-07 23:06:47 -05:00
mazmazz
8ea8bf2587 Chat arrow offsets 2019-01-07 22:34:48 -05:00
mazmazz
5066e340f4 Update SRB2-CHAT nickname colors to 2.2 skincolors 2019-01-07 22:26:39 -05:00
mazmazz
e403d1bacc Correct addons menu back color 2019-01-07 21:58:42 -05:00
mazmazz
dfc427e81a Dummy out SRB2-CHAT console colors
Pending translation to 2.2 palette indexes
2019-01-07 21:54:38 -05:00
mazmazz
411b1b4f54 Addons menu merge fixes 2019-01-07 21:45:41 -05:00
mazmazz
a775a63dfd WIP hu_stuff merge fixes 2019-01-07 17:56:55 -05:00
mazmazz
875aee60a0 Menu merge fixes 2019-01-07 17:56:43 -05:00
mazmazz
b3f7b169b2 Merge errors for compile 2019-01-07 17:05:20 -05:00
Digiku
4f0be1b064 Update f_finale.c - Small credits update 2019-01-07 16:50:59 -05:00
mazmazz
7aa55f24f5 Resolve r_data.c colormap conflict 2019-01-07 15:29:37 -05:00
Nev3r
7d09149b04 Solved conflicts related to PK3s
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
Monster Iestyn
9effa134d2 resolve the conflict in p_spec.c 2019-01-07 17:02:05 +00:00
Monster Iestyn
96ad8dd81a resolve conflict in r_main.c 2019-01-07 16:52:46 +00:00
Digiku
1c1331199d Update f_finale.c - Remove Torgo's real name by request 2019-01-07 03:41:25 -05:00
mazmazz
015e7b9862 Resolve p_setup and d_netcmd conflicts (20190101 public merge) 2019-01-07 03:07:24 -05:00
mazmazz
e18eb69a0b Resolved filesrch.c conflicts (20190101 public merge) 2019-01-07 02:54:26 -05:00
mazmazz
e9150b6645 Resolve m_menu.c conflicts (20190101 public merge) 2019-01-07 02:31:45 -05:00
mazmazz
24e37a23a5 Merge branch 'musicplus-core' into musicplus-feature-postboss 2019-01-07 01:17:07 -05:00
mazmazz
36f802eb15 Merge remote-tracking branch 'origin/master' into musicplus-core 2019-01-07 01:15:08 -05:00
mazmazz
1e702443e3 Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss 2019-01-07 01:10:54 -05:00
Steel Titanium
7d1e59d4ba Some few changes 2019-01-05 23:42:25 -05:00
mazmazz
578a4fe80d Merge remote-tracking branch 'public-gl/master' into travis-deployer 2019-01-05 09:08:34 -05:00
Marco Z
882355d24b Specify HAVE_LIBGME, paths, and depends only for Win32/x64 MSVC 2019-01-04 21:18:55 -05:00
Marco Z
09ed8bd046 Add LibGME to DD vc10 project 2019-01-04 20:43:45 -05:00
Marco Z
88c4a54cea Add GME to VC10 SRB2SDL project 2019-01-04 20:43:42 -05:00
Digiku
d5870e6f8a Merge branch 'changecontrol-text-overflow-fix' into 'master'
Resolve buffer overflow crash when configuring System Menu and GIF controls

See merge request STJr/SRB2!445
2019-01-04 19:39:17 -05:00
Digiku
c97dc5d3c4 Increase M_ChangecontrolResponse message buffer by 25 chars 2019-01-04 19:38:36 -05:00
mazmazz
87c015e340 MUS_MODPLUG fix 2019-01-04 18:39:09 -05:00
mazmazz
69965b8d98 Flip HAVE_OPENMPT on by default for non-Windows makefile 2019-01-04 01:48:04 -05:00
mazmazz
1bfc4c02e4 CMake fixes for OpenMPT 2019-01-03 21:17:18 -05:00
mazmazz
4a17e9ed9b Remove dynamic openmpt loading 2019-01-03 20:52:09 -05:00
Marco Z
caab60e9f0 Fix MSVC compile errors 2019-01-03 20:34:10 -05:00
Marco Z
6d2ef74b21 Add libopenmpt to VC10 project 2019-01-03 20:28:00 -05:00
mazmazz
d1534257dd Add mingw-compiled libopenmpt 0.4.0 DLLs 2019-01-03 16:07:32 -05:00
mazmazz
2e4c139551 DD Compile fixes 2019-01-02 06:48:06 -05:00
mazmazz
2bd794c006 Remove S_MusicExists lua 2019-01-02 06:26:18 -05:00
Steel Titanium
827461cc36 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz
dd856a8c89 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 05:06:09 -05:00
mazmazz
e2e345988a Add safe lua music functions
S_MusicExists
S_SetInternalMusicVolume
S_StopFadingMusic
S_FadeMusic
S_FadeOutStopMusic
2019-01-02 04:58:03 -05:00
mazmazz
c8d338ca35 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 04:02:13 -05:00
mazmazz
1aacfee80c Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core 2019-01-02 03:47:51 -05:00
mazmazz
a851c5d7da Add libopenmpt to cmake 2019-01-02 03:45:40 -05:00
mazmazz
08812b1501 Revised MinGW Makefile logic for OpenMPT 2019-01-02 02:37:48 -05:00
mazmazz
953f5b6297 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 02:15:29 -05:00
mazmazz
109dd70a53 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-02 02:15:16 -05:00
mazmazz
6166fad045 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 02:14:49 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat
c3d69a8a04 Merge branch 'flashpals-on-screenshots' of https://github.com/monster-psychic-cat/SRB2 into flashpals-on-screenshots 2019-01-02 01:02:14 -03:00
Jimita the Cat
892e650712 dumb 2019-01-02 01:01:57 -03:00
Alam Ed Arias
819e4ef2ae Merge branch 'master' into next 2019-01-01 23:00:39 -05:00
Jimita
8fdff96733
Merge branch 'next' into flashpals-on-screenshots 2019-01-02 01:55:59 -02:00
Jimita the Cat
e765b9400c Add support for flashpals in screenshots 2019-01-02 00:41:52 -03:00
Digiku
393c64b8bc Merge branch 'expanded-nmuslist' into 'next'
Expand NMUSList to include HUD changes

See merge request STJr/SRB2!388
2019-01-01 15:06:04 -05:00
Digiku
5278d1ca20 Merge branch 'caps-lock-consistency-fix' into 'master'
Update capslock state on window re-focus

See merge request STJr/SRB2!436
2019-01-01 15:05:20 -05:00
Digiku
bbd878e520 Merge branch 'mingw-64bit-cpu-target-revise' into 'master'
MinGW64:Target nocona for 64-bit builds [revision]

See merge request STJr/SRB2!440
2019-01-01 11:15:34 -05:00
mazmazz
7916e020d2 Fix loop_point and song_length floating point comparisons 2019-01-01 10:47:16 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
mazmazz
d61eb7edee Increase ChangeControl text buffer to resolve buffer overflow with System Menu/GIF control config 2018-12-31 01:43:47 -05:00
mazmazz
78fa72514f Implement deployer scripts for Travis -- OSX and Linux package building 2018-12-30 15:22:50 -05:00
Steel Titanium
0ebe5b258c Inclue PNG file 2018-12-29 23:10:45 -05:00
Steel Titanium
a7b96ab83d Update XPM icon 2018-12-29 22:52:04 -05:00
mazmazz
3d2e58861d Rename M5 to ARCHOPTS; allow override by command line 2018-12-29 21:55:35 -05:00
mazmazz
4cfacf5cde Check for NONX86 in addition to X86_64; move MINGW64 subflags from win32/Makefile.cfg to Makefile 2018-12-29 21:14:50 -05:00
Digiku
80e30c6aaa Merge branch 'MSVC-ARM' into 'master'
ARM and ARM64 support with MSVC toolchain

See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Steel Titanium
d048e7cbec Don't set if LINUX64 is defined 2018-12-27 21:17:02 -05:00
Steel Titanium
5ba0863876 Stupid restrictions 2018-12-27 19:00:18 -05:00
Steel Titanium
4a05fd5f26 More explict check 2018-12-27 18:54:10 -05:00
Steel Titanium
6dddf61265 Target nocona for 64-bit builds 2018-12-27 00:56:33 -05:00
james
0b857f127f Update capslock state on window re-focus 2018-12-26 15:49:57 -08:00
Digiku
da9447342c Merge branch '2123-version' into 'master'
Update code versions to 2.1.23

See merge request STJr/SRB2!435
2018-12-26 17:14:58 -05:00
Digiku
ebb4c65d92 Merge branch 'srb2-chat-nonet' into 'master'
Hide SRB2-CHAT behind #ifndef NONET

See merge request STJr/SRB2!434
2018-12-26 17:13:23 -05:00
mazmazz
60bdc056f8 Also hide Chat Options if NONET 2018-12-26 16:41:39 -05:00
mazmazz
894c139bf1 Update code versions to 2.1.23 2018-12-26 16:31:43 -05:00
mazmazz
814db7e371 Hide SRB2-CHAT behind #ifndef NONET 2018-12-26 16:20:17 -05:00
Steel Titanium
4f18ec60bc Fix saving progress on vanilia 2018-12-26 15:47:12 -05:00
mazmazz
fa6f791ec3 Fix -ANGLE_180 because MSVC complains
-ANGLE_180 evaluates equal to ANGLE_180.
2018-12-25 01:14:05 -05:00
mazmazz
73a67fc9f5 Merge branch 'ctf-enemy-flag-sound' into 2122-version 2018-12-25 00:27:08 -05:00
mazmazz
842bcfc8a0 Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-25 00:19:45 -05:00
mazmazz
a626660564 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-25 00:19:42 -05:00
mazmazz
0b81debf94 Merge remote-tracking branch 'public-gl/master' into undo-old-side-discolor-fix 2018-12-25 00:09:24 -05:00
mazmazz
82a40f0dba Support Look Up/Down keys for NiGHTS movement 2018-12-24 23:48:03 -05:00
mazmazz
b7edc7f870 Revert "Merge branch 'side-discolor-fix' into 'master'"
This reverts commit e721a3d882, reversing
changes made to 4656a0d02c.
2018-12-24 20:58:26 -05:00
mazmazz
bfc501a271 Revert default console backcolor to green; changed from CHAT commit 2018-12-24 20:57:11 -05:00
Digiku
cb42702e6b Merge branch 'float-compare-colormap-fix' into 'master'
Fix float comparison for colormap maskamt

See merge request STJr/SRB2!428
2018-12-24 20:55:06 -05:00
mazmazz
10a3e3fec9 Define EPSILONs only if not already defined
Fixes OSX buildbot
2018-12-24 20:36:28 -05:00
mazmazz
c65f44e805 Remove log message 2018-12-24 20:33:59 -05:00
mazmazz
e9e5128754 Use DBL_EPSILON for colormap comparison 2018-12-24 20:22:10 -05:00
Alam Ed Arias
4651eddc36 Merge branch 'master' into next 2018-12-24 20:15:45 -05:00
mazmazz
58728ec358 Fix float comparison for colormap maskamt 2018-12-24 19:58:05 -05:00
mazmazz
32697ddf61 Fix gcc 8 compile by using strcpy instead of memcpy for PM 2018-12-24 18:51:11 -05:00
mazmazz
7fc79f0b88 Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-24 17:31:03 -05:00
mazmazz
c2dc5788bf Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-24 17:30:59 -05:00
Jimita
4c6334f459 cleanup 2018-12-24 17:21:33 -05:00
Digiku
f06fd4149d Merge branch 'polyobject-crush-fix-waypoint' into 'next'
Polyobject crush fix by waypoints [by TehRealSalt]

See merge request STJr/SRB2!426
2018-12-24 17:01:06 -05:00
Alam Ed Arias
c8f4d125b4 Merge branch 'master' into next 2018-12-24 16:56:29 -05:00
Digiku
be9a04e489 Merge branch 'disablespeedadjust-fix' into 'next'
Disablespeedadjust fix

See merge request STJr/SRB2!425
2018-12-24 16:31:19 -05:00
TehRealSalt
878b1b2d16 Fix move by waypoints not checking for sector changes
It seemed weird at first, but the polyobject sector (backsector) itself DOESN'T need checked (although I still am doing it for safety). Rather, the in-level sector just needs checked.

If someone manually modifies the polyobject sector though, then this bug can still occur... but this fixes it for the most common use-case where this can happen. I'll try to tackle the rarer cases in my next commit.
2018-12-24 14:39:07 -05:00
Monster Iestyn
31c6b6ef77 remove these unnecessary typedefs for assignments to variables that are actually already boolean to begin with, since the rhs resolves to a boolean anyway 2018-12-24 19:37:52 +00:00
Monster Iestyn
936b9ecebc Fix disablespeedajdust in SOCs being set like an integer value instead of a boolean 2018-12-24 19:29:54 +00:00
Monster Iestyn
01588ea967 Fix bot players using the respawning code meant only for real players to use 2018-12-24 17:59:12 +00:00
Nev3r
caaacf3f76 Fixed the shield spawn/special hook cases on the hook add switch.
They basically work now.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-12-24 17:31:00 +01:00
Digiku
47a810decb Merge branch 'EOL' into 'master'
fix EOL on src/p_enemy.c

See merge request STJr/SRB2Internal!208
2018-12-24 01:33:03 -05:00
mazmazz
e708f750a0 Remove inline from ST_drawWeaponSelect() to fix 32-bit compile
large-function-growth limit reached
2018-12-24 01:26:22 -05:00
mazmazz
ac9cb59de9 Do not increment mainwads for music.dta 2018-12-23 23:54:26 -05:00
mazmazz
9d1bc3063f Play flag-returned SFX for the opposing team 2018-12-23 22:57:14 -05:00
Steel Titanium
cb13ace77e Merge branch 'master' into sdl-autograb 2018-12-23 22:35:44 -05:00
mazmazz
ed410575d6 Only SetWindowGrab if !disable_mouse; toggle cursor visibility 2018-12-23 22:09:16 -05:00
Steel Titanium
46d1a866d8 Another attempt to lock the mouse 2018-12-23 18:54:15 -05:00
mazmazz
cb01ebebed Merge remote-tracking branch 'public-gl/2122-version' into 2122-version 2018-12-23 18:09:54 -05:00
mazmazz
83a6f5d6ae Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-23 18:09:17 -05:00
mazmazz
c0a0c5ac5d Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-23 18:09:14 -05:00
Digiku
d72e3fe71c Merge branch '2122-patch-dta-update' into '2122-version'
Changes related to 2.1.22 patch.dta update

See merge request STJr/SRB2!417
2018-12-23 18:08:38 -05:00
Digiku
8d56c2f486 Merge branch 'addons-backport' into '2122-version'
Addons Menu backport to vanilla

See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Digiku
fa36b8f5a2 Merge branch 'menu-mpjoy-fix' into '2122-version'
Menu: Fix joystick events causing the player to move during multiplayer system menu [2122-version]

See merge request STJr/SRB2!420
2018-12-23 18:06:27 -05:00
mazmazz
2b8cdc0381 Revert "Revert "Merge branch 'menu-mpjoy-fix' into 'next'""
This reverts commit c0c05043e6.
2018-12-23 18:04:01 -05:00
mazmazz
c0c05043e6 Revert "Merge branch 'menu-mpjoy-fix' into 'next'"
This reverts commit b5d4bb3530, reversing
changes made to 2d675750cf.
2018-12-23 17:57:50 -05:00
Digiku
b5d4bb3530 Merge branch 'menu-mpjoy-fix' into 'next'
Menu: Fix joystick events causing the player to move during multiplayer system menu

See merge request STJr/SRB2!414
2018-12-23 17:55:02 -05:00
Digiku
7a64e3d1a8 Merge branch 'SRB2-CHAT' into '2122-version'
Chat and other multiplayer quality of life improvements.

See merge request STJr/SRB2!398
2018-12-23 17:53:54 -05:00
Digiku
402860dc06 Merge branch 'loadconfig-defaultcontrols' into 'master'
Reset default controls for LOADCONFIG command

See merge request STJr/SRB2!403
2018-12-23 17:14:34 -05:00
Latapostrophe
b7d7472a88 Merge branch 'next' into SRB2-CHAT 2018-12-23 22:53:24 +01:00
Monster Iestyn
2d675750cf fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c 2018-12-23 21:52:49 +00:00
mazmazz
f55623ef9c Clear all control keys before loading defaults in LoadConfig 2018-12-23 14:59:26 -05:00
Steel Titanium
40a037f603 A more through out attempt to lock the mouse 2018-12-23 14:54:14 -05:00
mazmazz
f600c5fee0 Credits update 2018-12-23 14:41:41 -05:00
mazmazz
8f596376a9 Merge branch '2122-version' into execversion-filtercontrols 2018-12-23 14:30:24 -05:00
mazmazz
3277cf6976 Add JOY10 default to gc_centerview 2018-12-23 14:29:54 -05:00
mazmazz
dd4c7b539f Fix joy button default override when filling keynum2 with default 2018-12-23 14:29:10 -05:00
Latapostrophe
db8e1c0393 Fix the chat being displayed in singleplayer if there are stillmessages 2018-12-23 10:50:36 +01:00
Latapostrophe
11f44f7ce9 Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into SRB2-CHAT 2018-12-23 10:30:37 +01:00
Latapostrophe
1b61e15b1b Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
mazmazz
3703a032f0 Buildbot fixes 2018-12-23 03:39:27 -05:00
mazmazz
7fb73cf2da New patch.dta hash for 2.1.22 2018-12-23 03:22:32 -05:00
mazmazz
aa77038dfc Add chat_on to non-key move event checks 2018-12-23 03:21:32 -05:00
mazmazz
6ebc41a554 Check target < MAXPLAYERS before PM 2018-12-23 02:25:58 -05:00
mazmazz
ec53032310 Fix mainwads check in d_main 2018-12-23 00:29:59 -05:00
mazmazz
31cfa255f2 Merge branch '2122-version' into 2122-patch-dta-update 2018-12-22 23:50:31 -05:00
mazmazz
e3d106d527 Merge remote-tracking branch 'public-gl/2122-version' into 2122-version 2018-12-22 23:42:25 -05:00
mazmazz
b49cf11fb6 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-22 23:41:55 -05:00
mazmazz
33434395f7 Add SRB2 Community Contributors to Special Thanks 2018-12-22 23:41:43 -05:00
mazmazz
8723eb9aa2 Merge remote-tracking branch 'public-gl/next' into 2122-patch-dta-update 2018-12-22 23:34:24 -05:00
Steel Titanium
66e13cf1cc SDL:Auto grab input 2018-12-22 23:28:59 -05:00
mazmazz
94858aedfe Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 23:20:01 -05:00
mazmazz
a9fb17dab1 Revert "Extend HU_FONTSTART to STCFN022 (from 2.2)"
This reverts commit 6400729034.
2018-12-22 22:40:58 -05:00
mazmazz
56320a35ce Use TinyFont for chat arrows 2018-12-22 22:40:04 -05:00
mazmazz
6400729034 Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 21:48:24 -05:00
mazmazz
e0176670f4 Correct splitscreen check in OLDCHAT 2018-12-22 21:30:39 -05:00
mazmazz
7e9411f320 Minor code cleanup, CHAT 2018-12-22 21:17:01 -05:00
Alam Ed Arias
7285f9ff1d Netcode: handle NULL in addrinfo lookup 2018-12-22 21:06:13 -05:00
mazmazz
a66a2021ba Draw up and down arrows by string 2018-12-22 20:57:53 -05:00
mazmazz
fb3722a6f3 Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN 2018-12-22 20:52:32 -05:00
Alam Ed Arias
0ed9665a79 Added static library of SDL2 and SDL2_mixer for ARM systems 2018-12-22 20:48:15 -05:00
mazmazz
0f0e30924f One more free(nodenum) 2018-12-22 20:35:12 -05:00
mazmazz
5badc11159 Fix integer overflow on for loop decrements 2018-12-22 20:18:25 -05:00
Alam Ed Arias
102fd11cb4 More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
Alam Arias
c5ec1e30a4
Merge pull request #391 from monster-psychic-cat/sw_largeroomfix
Large room fix
2018-12-22 19:48:08 -05:00
Alam Ed Arias
4265be776c Merge branch 'master' into next 2018-12-22 19:36:32 -05:00
Alam Arias
194f9ea8c0
Merge branch 'next' into sw_largeroomfix 2018-12-22 19:34:22 -05:00
Latapostrophe
c7060aa5ad Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message. 2018-12-22 16:44:58 +01:00
Latapostrophe
619dd9d08a Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
mazmazz
8707b2f40a Center window on current monitor during vidmode change 2018-12-22 01:43:58 -05:00
mazmazz
cb619e0353 Don't create movement events from joy or mouse when menu is active 2018-12-22 01:20:24 -05:00
TehRealSalt
1291d35e08 Don't allow non-keyboard keys to screenshot/gif in menus 2018-12-22 00:39:32 -05:00
Steel Titanium
10521d161c Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Steel Titanium
e42bcd5b68 Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into latsrb2chat 2018-12-21 20:29:33 -05:00
Alam Arias
b6a917cda1 Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
Monster Iestyn
a72d79da54 Merge branch 'master' into next 2018-12-21 17:41:19 +00:00
mazmazz
90832938c9 Re-order Special Thanks -- groups first, then names in ABC order 2018-12-21 11:40:35 -05:00
mazmazz
06ff171e19 Adjust vid.width floating point comparson for CHAT 2018-12-21 11:37:22 -05:00
mazmazz
e20c70d5fb Skip setting control if keynum is -1 (for KEY_PAUSE) handling 2018-12-20 18:27:44 -05:00
Digiku
41a25a68c9 Merge branch '2122-credits-update' into 'next'
Add sirjuddington and CodeImp to Special Thanks credits

See merge request STJr/SRB2!409
2018-12-20 18:06:08 -05:00
mazmazz
f1fea30045 Properly restrict EXECVERSION from cvar updates 2018-12-20 17:56:51 -05:00
mazmazz
f66ee8c4cd Add sirjuddington and CodeImp to Special Thanks credits 2018-12-20 17:27:25 -05:00
mazmazz
9be1ee4ac7 Hardcode define MAJOREXECVERSION to MODVERSION 2018-12-20 17:16:04 -05:00
mazmazz
6affe807e8 Merge branch '2122-version' into 2122-execversion 2018-12-20 17:14:53 -05:00
Digiku
58a2cec70f Merge branch 'float_equal' into 'master'
Clear Float equal warnings

See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Jimita
2b59cfa63f
Merge branch 'next' into sw_largeroomfix 2018-12-20 19:58:16 -02:00
Jimita
b68e01cb2b
Merge branch 'next' into sw_largeroomfix 2018-12-20 19:57:38 -02:00
Digiku
9525de2d83 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
Digiku
28c8ad3dbb Merge branch 'jump-spin-axes' into 'next'
Feature: Jump/Spin axes

See merge request STJr/SRB2!389
2018-12-20 16:57:05 -05:00
Digiku
75e570f2b4 Merge branch 'joy-jump-defaults' into 'next'
Assign joy button defaults for 1 and 2 player

See merge request STJr/SRB2!400
2018-12-20 16:56:09 -05:00
Digiku
50221c47e9 Merge branch 'menu-2pcontrols-fix' into 'master'
Fix 2p control menu graying out

See merge request STJr/SRB2!407
2018-12-20 16:54:52 -05:00
Jimita
2bdf56804c
Merge branch 'next' into sw_largeroomfix 2018-12-20 19:53:24 -02:00
Digiku
f405f1ae30 Merge branch 'cmake-dllpath-fix' into 'master'
Update CMake paths for Windows DLLs

See merge request STJr/SRB2!406
2018-12-20 16:53:06 -05:00
MPC
9d93f54b67 bland 2018-12-20 18:52:51 -03:00
mazmazz
0519d8c52d Update CMake paths for Windows DLLs 2018-12-20 16:46:40 -05:00
mazmazz
fe5001a38a Dummy out 2p pause, system menu, talk, and scores buttons because grayed out in-menu 2018-12-20 16:40:59 -05:00
mazmazz
b57204fc12 Fix 2p control menu graying out 2018-12-20 16:38:58 -05:00
mazmazz
6f8b126586 Add G_FilterKeyByVersion() to setcontrol 2018-12-20 16:30:37 -05:00
MPC
fcb65951b8 change implementation of square root 2018-12-20 17:37:06 -03:00
Jimita
5b285a60a2
Update r_segs.c 2018-12-20 16:15:19 -03:00
Jimita
ffd5061531
Merge branch 'next' into sw_largeroomfix 2018-12-20 16:56:05 -02:00
Monster Iestyn
76fe78571e fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic 2018-12-20 16:47:17 +00:00
Monster Iestyn
dfbbab35f4 Merge branch 'master' into next 2018-12-20 16:41:21 +00:00
mazmazz
e2b8ff26db Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua 2018-12-20 10:56:36 -05:00
Digiku
dd107724de Merge branch 'lua-nextmapoverride' into 'next'
Lua: nextmapoverride & skipstats changing outside of G_ExitLevel

See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
mazmazz
71da6836c0 Reset default controls for LOADCONFIG command 2018-12-20 10:13:43 -05:00
mazmazz
04916edc07 Update EXECVERSION to MODVERSION 27 2018-12-20 04:03:35 -05:00
mazmazz
9d212b340b Update code versions to 2.1.22 2018-12-20 02:35:27 -05:00
Digiku
25f0dc7eae Merge branch 'version-string-develop' into 'master'
Add DEVELOP build flag to version string

See merge request STJr/SRB2!401
2018-12-20 02:28:21 -05:00
mazmazz
7f8d16d3cd Add DEVELOP build flag to version string 2018-12-20 02:27:30 -05:00
mazmazz
60bcf92525 Adjust execversion retrieval in CV_FilterVarByVersion 2018-12-20 02:18:59 -05:00
mazmazz
969960a1eb Adjust EXECVERSION define scheme* MAJOREXECVERSION and MINOREXECVERSION* GETEXECVERSION(major, minor) macro 2018-12-20 02:18:11 -05:00
mazmazz
ed7178bca4 Assign joy button defaults for 1 and 2 player 2018-12-20 01:47:35 -05:00
Digiku
722ceb5285 Merge branch 'pk3-stray-blockmap-msg' into 'master'
Comment out stray PK3 blockmap message

See merge request STJr/SRB2!399
2018-12-20 01:11:44 -05:00
mazmazz
78501dcd0c Comment out stray PK3 blockmap message 2018-12-20 01:11:07 -05:00
Digiku
223257e237 Merge branch 'using-offsetof' into 'next'
Use the `offsetof` function

See merge request STJr/SRB2!394
2018-12-19 21:53:37 -05:00
Alam Ed Arias
e5e978f8bd Merge branch 'master' into next 2018-12-19 13:20:54 -05:00
Digiku
7982b1695a Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]

Closes #43

See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
Digiku
bea76aa4bf Merge branch 'save-override' into 'next'
Feature: Save override for level header

See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
Digiku
4c69fe23f6 Merge branch 'kart-luatextures-backport' into 'next'
Lua: Kart textures backport (non-foolish vers)

See merge request STJr/SRB2!391
2018-12-19 13:04:24 -05:00
Latapostrophe
387173ea89 Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into SRB2-CHAT 2018-12-19 16:50:49 +01:00
Latapostrophe
a31b85e124 Some messages relevant to discussions now go in the chat. 2018-12-19 16:44:57 +01:00
mazmazz
96cad09db6 Change 0.05 to 0.05f 2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2 dispoffset OGL fix [by Azeonus] 2018-12-18 16:50:03 -05:00
TehRealSalt
42a9e66883 Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication. 2018-12-18 15:03:54 -05:00
TehRealSalt
0e34e7f32f G_SetCustomExitVars for setting nextmapoverride & skipstats
This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
Alam Arias
b62e6ee909
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-18 14:11:43 -05:00
Alam Ed Arias
d5c7ca1d23 Merge branch 'master' into next 2018-12-18 14:05:07 -05:00
Alam Arias
056cfe71a4
Merge pull request #373 from monster-psychic-cat/sw_planefixes
Software plane fixes
2018-12-18 14:02:21 -05:00
Alam Arias
afecb2fc85
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-18 13:57:48 -05:00
TehRealSalt
03a4bd8f53 Revert default changes
Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Latapostrophe
9f17039e2e Merge branch 'srb2chat' into 'SRB2-CHAT'
fix my fucking code

See merge request SinnamonLat/SRB2!1
2018-12-18 11:51:18 -05:00
mazmazz
1fcf607b41 Fix strncpy nodenum length overflow 2018-12-17 21:31:00 -05:00
mazmazz
876ddd48f1 Change int to INT32 2018-12-17 19:09:05 -05:00
mazmazz
bf21b7c483 Mixed D&C fixes for HU_DrawTeamTabRankings 2018-12-17 19:03:09 -05:00
mazmazz
7a92c9d3d0 Mixed D&C fixes; replace a couple int's with INT32 2018-12-17 19:02:22 -05:00
mazmazz
245a125551 Fix compile errors 2018-12-17 18:55:21 -05:00
Monster Iestyn
bd58ff8c49 Merge branch 'frame-backslash-fix' into 'next'
Accept '+' as substitute for '\' for sprite frames (PK3)

See merge request STJr/SRB2!380
2018-12-17 17:34:41 -05:00
MPC
ca4329bcb6 fix the fucking warning 2018-12-17 18:09:29 -03:00
MPC
82601e881b fix my fucking code 2018-12-17 17:57:53 -03:00
Latapostrophe
2fdf27c507 make sure to change p_dispy and not y for /pm list. Also make MPC happy. 2018-12-17 21:39:49 +01:00
Latapostrophe
ff957baae3 Don't overlap ringslinger HUD 2018-12-17 21:31:31 +01:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix 2018-12-17 17:46:29 -02:00
Jimita
3329c10b60
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 17:46:17 -02:00
Jimita
f3956ffb4c
Merge branch 'master' into sw_planefixes 2018-12-17 17:45:36 -02:00
Latapostrophe
45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
mazmazz
b64dd82034 Attempt to fix cv_execversion being accessible by console 2018-12-17 13:39:24 -05:00
mazmazz
657e7321f6 Decouple execversion from MODVERSION; add scheme for MINORMODVERSION 2018-12-17 13:38:23 -05:00
Jimita
362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 15:40:20 -02:00
Monster Iestyn
e9be5e895e Merge branch 'master' into next 2018-12-17 17:34:41 +00:00
mazmazz
b958f00f17 Better rewrite for addons draw adjustment 2018-12-17 10:59:27 -05:00
TehRealSalt
bef3bb23f8 Undo dc92bb49 2018-12-16 21:36:54 -05:00
TehRealSalt
97639848e1 Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport 2018-12-16 21:22:06 -05:00
TehRealSalt
9e596d15af Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
mazmazz
6dbe930997 Use labs for long value 2018-12-16 19:47:02 -05:00
mazmazz
2d2bd59099 Remove FIXUPO0 GCC pragma 2018-12-16 19:39:16 -05:00
mazmazz
296b678d7e Wstrict-overflow adjustment 2018-12-16 19:38:46 -05:00
TehRealSalt
ec53e12294 Foolish 2018-12-16 18:19:53 -05:00
TehRealSalt
e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
Alam Ed Arias
14e98df69b Revert "Merge branch 'kart-luatextures-backport' into 'next'"
This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
c69cfefb6d 2.2 backport of jump/spin axes
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Monster Iestyn
6b1b11441d Merge branch 'sdl-sound-fix' into 'master'
SDL: Force use DirectSound driver to fix wrong-pitch sound effects

See merge request STJr/SRB2!375
2018-12-16 17:16:49 -05:00
mazmazz
1b7a9aaa01 2.1 Score/Time/Rings lump name 2018-12-16 16:53:13 -05:00
mazmazz
899120e475 Revert NMUSlist to original 2.1 2018-12-16 16:42:57 -05:00
mazmazz
d7321fd8c4 Pull expanded NMUSlist from 2.2 2018-12-16 16:40:40 -05:00
mazmazz
046d36a657 Remove Kart entries from NMUSlist 2018-12-16 16:08:31 -05:00
mazmazz
6d94568f4b Hide kart-specific addons behavior behind USE_KART 2018-12-16 16:07:47 -05:00
TehRealSalt
cc22ef3f05 Add deprecation warning to admin 2018-12-16 16:05:18 -05:00
TehRealSalt
4ba23e1028 Expose R_TextureNumForName
Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
mazmazz
c3ff0b6d16 Uncomment Secrets menu toggle when exiting Addons 2018-12-16 15:52:01 -05:00
Alam Ed Arias
6e79722437 Fix float-equal warning in Win32 interface 2018-12-16 14:01:28 -05:00
Alam Ed Arias
11aef0b3f1 Merge branch 'master' into float_equal 2018-12-16 13:52:45 -05:00
Latapostrophe
25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
mazmazz
f0967520ed Compile fixes; enable PK3 support in addons menu
* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
37950341ec Merge remote-tracking branch 'public-gitlab/next' into addons-backport 2018-12-15 20:52:46 -05:00
mazmazz
0a3b3736bf Handle Kart-specific changes; add PK3 to exttable 2018-12-15 20:50:33 -05:00
mazmazz
b32f50648d Merge branch 'addons_menu' into 'master'
Addons menu

See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
Alam Ed Arias
15d0673685 fix compiling for clang 2018-12-14 21:31:37 -05:00
Alam Ed Arias
78634679f1 fix compiling for MSVC 2018-12-14 20:42:37 -05:00
Alam Ed Arias
6fd66bdb49 Clear float equal warnings 2018-12-14 20:34:06 -05:00
Monster Iestyn
f4ce770c1c try out using offsetof for these three macros in d_clisrv.h 2018-12-14 23:56:11 +00:00
Monster Iestyn
e0079ea1a2 remove NearVertice (which was unused anyway), clean up maz's changes 2018-12-14 23:28:07 +00:00
mazmazz
de96fe8e7b Revert "compiler SSE tweak for 32-bit"
This reverts commit 09d9a555c6.
2018-12-14 16:47:38 -05:00
mazmazz
abae63a64b SameVertice floating point match; fixes 64-bit OGL holes 2018-12-14 16:47:24 -05:00
mazmazz
66efc7ea7f Merge remote-tracking branch 'public-gitlab/opengl-bsp-cleanup' into opengl-bsp-cleanup 2018-12-14 16:23:42 -05:00
Monster Iestyn
c1e0041a0b copy doom legacy's replacement for the den == 0.0 calc in fracdivline 2018-12-14 21:22:13 +00:00
mazmazz
09d9a555c6 compiler SSE tweak for 32-bit 2018-12-14 16:21:07 -05:00
Monster Iestyn
623d1574ce minor cleanup 2018-12-14 21:00:53 +00:00
MPC
9c04a066d9 Update r_plane.h 2018-12-14 15:49:32 -03:00
Monster Iestyn
b42c306ef3 remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway 2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed split loading status code into a separate function 2018-12-14 18:11:30 +00:00
Monster Iestyn
02fc845a72 Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all 2018-12-14 18:01:18 +00:00
Monster Iestyn
4089b6b8e9 use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
3a125dbbd5 compare with actual doubles, not ints 2018-12-14 17:14:03 +00:00
Jimita
cf792ef4f3
Merge branch 'master' into the_second_remote_view_camera_fix 2018-12-14 15:09:24 -02:00
MPC
9c2197db17 Software plane fixes 2018-12-14 14:08:25 -03:00
Jimita
d70dbada1c
Merge branch 'master' into automap_fix 2018-12-14 15:07:53 -02:00
mazmazz
c49a5ed8d2 Better I_InitJoystick log message 2018-12-14 06:14:21 -05:00
mazmazz
d094a70ec3 Allow use_joystick/2 to be saved once again 2018-12-14 06:07:20 -05:00
mazmazz
fa63ddda86 Fix cv_usejoystick being reset to None when cv_usejoystick was > NumJoys and changing to already-used joystick 2018-12-14 06:05:31 -05:00
mazmazz
70d6845d6c Fix menu where cv_usejoystick.value > I_JoyNum and selecting an unused controller and the "used!" prompt pops up erroneously 2018-12-14 05:57:10 -05:00
mazmazz
b2c02838c4 Display "joystick used" prompt correctly if setting use_joystick from an old value > I_NumJoys() 2018-12-14 05:31:47 -05:00
mazmazz
e548f6f139 Don't override an already-active controller
* Menu improvements to tell the user that they can't set a controller if it's already active
2018-12-14 05:02:41 -05:00
mazmazz
3b6de810e1 Lots of changes to better support hotplugging and unstable device indexes
* Don't save cv_usejoystick/2 because hotplugging changes can be made invalid by next run
* Properly set cv_usejoystick/2 for menu toggling
* Force-disable a player's joystick if setting another player's joystick to the same device
* Properly set cv_usejoystick/2 value of BOTH target player AND other players when hotplugging and unplugging
2018-12-14 03:58:07 -05:00
mazmazz
6b9fe87b60 Properly handle unstable device indexes for hotplug 2018-12-14 01:45:18 -05:00
mazmazz
44d6a1d236 Attempt to handle unstable device IDs 2018-12-14 00:22:25 -05:00
mazmazz
216e710b87 Improve hotplug edge case with changing device indexes; return proper joy_open output on error 2018-12-13 23:52:04 -05:00
mazmazz
14cde2d227 Change joystick log messages to DBG_GAMELOGIC 2018-12-13 23:26:07 -05:00
mazmazz
e81f05c496 Handle unstable device index when hotplugging controller 2018-12-13 23:09:05 -05:00
mazmazz
bcd747c1cd Adjust SDL_JOYDEVICEREMOVED handler by checking the player's joy device explicitly 2018-12-13 22:26:13 -05:00
mazmazz
a3063ce89f Merge tag 'SRB2_release_2.1.21' into vanilla-hotplug 2018-12-13 22:16:48 -05:00
Monster Iestyn
ef6533fb83 Merge branch 'master' into next 2018-12-13 22:21:31 +00:00
Monster Iestyn
880c017f8f Merge branch 'cfg-srb2home-fix' into 'master'
Apply srb2home path to EXEC, SAVECONFIG, and debugfile

See merge request STJr/SRB2!379
2018-12-13 16:16:52 -05:00
mazmazz
dc7992a815 R_Char2Frame special case for backslash: accept plus as substitute 2018-12-13 14:59:12 -05:00
mazmazz
d18b2cda59 Apply srb2home to saveconfig ONLY if srb2home isn't already there 2018-12-13 13:32:38 -05:00
mazmazz
93f7f0a8df Apply srb2home to debugfile 2018-12-13 13:23:09 -05:00
mazmazz
b1641aa8e9 Apply srb2home to SAVECONFIG 2018-12-13 13:17:56 -05:00
mazmazz
93eda4e7c9 EXEC: Search for CFG by file path 2018-12-13 13:11:25 -05:00
mazmazz
b84470ec51 Fix savegamename being improperly built due to missing null char after copying timeattackfolder 2018-12-13 12:01:07 -05:00
Jimita
e628d98f20
Update am_map.c 2018-12-12 19:59:21 -02:00
Jimita
a5874019cb
Update am_map.c 2018-12-12 19:57:52 -02:00
MPC
649b6c9ca1 Remove MINIAUTOMAP code 2018-12-12 18:53:13 -03:00
MPC
6b22dc183b Fix the automap 2018-12-12 18:01:52 -03:00
Jimita
966afb6017
Update p_user.c 2018-12-12 13:09:47 -02:00
MPC
c68875ad93 Fix remote viewpoint cameras for real
I'm so sorry
2018-12-11 20:48:45 -03:00
Monster Iestyn
582c5332f4 Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens 2018-12-11 18:39:58 +00:00
MPC
348ed1e43f Large room fix 2018-12-09 19:34:17 -03:00
mazmazz
47ee3525af Indentation 2018-12-08 14:10:56 -05:00
mazmazz
01f1933f69 Force directsound to fix wrong-pitch sound effects 2018-12-08 14:05:58 -05:00
mazmazz
df89781623 Windows string adjustment 2018-12-06 15:42:58 -05:00
mazmazz
ba60989c00 Adjust version strings 2018-12-06 15:39:19 -05:00
mazmazz
60afce5771 Disable XINPUT before initing the joy subsystem 2018-12-06 14:03:46 -05:00