mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-03 01:32:22 +00:00
Don't override an already-active controller
* Menu improvements to tell the user that they can't set a controller if it's already active
This commit is contained in:
parent
3b6de810e1
commit
e548f6f139
3 changed files with 142 additions and 78 deletions
54
src/m_menu.c
54
src/m_menu.c
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@ -6777,7 +6777,9 @@ void M_SetupJoystickMenu(INT32 choice)
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strcpy(joystickInfo[i], "None");
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#ifdef JOYSTICK_HOTPLUG
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// Hotplugging breaks if this block is run
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// Because the cvar is set to 0, which disables controllers for that player
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#if 0 // #ifdef JOYSTICK_HOTPLUG
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if (0 == cv_usejoystick.value)
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CV_SetValue(&cv_usejoystick, 0);
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if (0 == cv_usejoystick2.value)
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@ -6826,10 +6828,60 @@ static void M_Setup2PJoystickMenu(INT32 choice)
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static void M_AssignJoystick(INT32 choice)
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{
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#ifdef JOYSTICK_HOTPLUG
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INT32 oldchoice;
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if (choice > I_NumJoys())
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return;
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if (setupcontrols_secondaryplayer)
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{
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oldchoice = cv_usejoystick2.value;
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CV_SetValue(&cv_usejoystick2, choice);
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// Just in case last-minute changes were made to cv_usejoystick.value,
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// update the string too
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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if (oldchoice != choice)
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{
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if (choice && oldchoice > I_NumJoys()) // if we did not select "None", we likely selected a used device
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CV_SetValue(&cv_usejoystick2, oldchoice);
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if (oldchoice == cv_usejoystick2.value)
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M_StartMessage("This joystick is used by another\n"
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"player. Reset the joystick\n"
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"for that player first.\n\n"
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"(Press a key)\n", NULL, MM_NOTHING);
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}
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}
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else
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{
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oldchoice = cv_usejoystick.value;
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CV_SetValue(&cv_usejoystick, choice);
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// Just in case last-minute changes were made to cv_usejoystick.value,
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// update the string too
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (oldchoice != choice)
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{
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if (choice && oldchoice > I_NumJoys()) // if we did not select "None", we likely selected a used device
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CV_SetValue(&cv_usejoystick, oldchoice);
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if (oldchoice == cv_usejoystick.value)
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M_StartMessage("This joystick is used by another\n"
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"player. Reset the joystick\n"
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"for that player first.\n\n"
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"(Press a key)\n", NULL, MM_NOTHING);
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}
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}
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#else
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if (setupcontrols_secondaryplayer)
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CV_SetValue(&cv_usejoystick2, choice);
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else
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CV_SetValue(&cv_usejoystick, choice);
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#endif
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}
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// =============
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@ -1392,6 +1392,8 @@ static int joy_open2(int joyindex)
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//
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void I_InitJoystick(void)
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{
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SDL_Joystick *newjoy = NULL;
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//I_ShutdownJoystick();
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if (M_CheckParm("-nojoy"))
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return;
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@ -1407,20 +1409,17 @@ void I_InitJoystick(void)
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}
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}
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if (cv_usejoystick.value && joy_open(cv_usejoystick.value) != -1)
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if (cv_usejoystick.value)
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newjoy = SDL_JoystickOpen(cv_usejoystick.value-1);
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if (newjoy && JoyInfo2.dev == newjoy) // don't override an active device
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cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
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else if (newjoy && joy_open(cv_usejoystick.value) != -1)
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{
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// SDL's device indexes are unstable, so cv_usejoystick may not match
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// the actual device index. So let's cheat a bit and find the device's current index.
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JoyInfo.oldjoy = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
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joystick_started = 1;
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// If another joystick occupied this device, deactivate that joystick
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if (JoyInfo2.dev == JoyInfo.dev)
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{
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CONS_Debug(DBG_GAMELOGIC, "Joystick2 was set to the same device; disabling...\n");
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cv_usejoystick2.value = 0;
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I_InitJoystick2();
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}
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}
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else
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{
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@ -1429,10 +1428,15 @@ void I_InitJoystick(void)
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cv_usejoystick.value = 0;
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joystick_started = 0;
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}
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if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy)
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SDL_JoystickClose(newjoy);
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}
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void I_InitJoystick2(void)
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{
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SDL_Joystick *newjoy = NULL;
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//I_ShutdownJoystick2();
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if (M_CheckParm("-nojoy"))
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return;
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@ -1448,20 +1452,17 @@ void I_InitJoystick2(void)
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}
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}
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if (cv_usejoystick2.value && joy_open2(cv_usejoystick2.value) != -1)
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if (cv_usejoystick2.value)
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newjoy = SDL_JoystickOpen(cv_usejoystick2.value-1);
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if (newjoy && JoyInfo.dev == newjoy) // don't override an active device
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cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
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else if (newjoy && joy_open2(cv_usejoystick2.value) != -1)
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{
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// SDL's device indexes are unstable, so cv_usejoystick2 may not match
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// SDL's device indexes are unstable, so cv_usejoystick may not match
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// the actual device index. So let's cheat a bit and find the device's current index.
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JoyInfo2.oldjoy = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
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joystick2_started = 1;
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// If another joystick occupied this device, deactivate that joystick
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if (JoyInfo.dev == JoyInfo2.dev)
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{
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CONS_Debug(DBG_GAMELOGIC, "Joystick1 was set to the same device; disabling...\n");
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cv_usejoystick.value = 0;
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I_InitJoystick();
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}
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}
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else
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{
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@ -1471,6 +1472,8 @@ void I_InitJoystick2(void)
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joystick2_started = 0;
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}
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if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy)
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SDL_JoystickClose(newjoy);
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}
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static void I_ShutdownInput(void)
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@ -883,69 +883,78 @@ void I_GetEvent(void)
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Impl_HandleJoystickButtonEvent(evt.jbutton, evt.type);
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break;
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case SDL_JOYDEVICEADDED:
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CONS_Debug(DBG_GAMELOGIC, "Joystick device index %d added\n", evt.jdevice.which + 1);
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// Because SDL's device index is unstable, we're going to cheat here a bit:
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// For the first joystick setting that is NOT active:
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// 1. Set cv_usejoystickX.value to the new device index (this does not change what is written to config.cfg)
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// 2. Set OTHERS' cv_usejoystickX.value to THEIR new device index, because it likely changed
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// * If device doesn't exist, switch cv_usejoystick back to default value (.string)
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// * BUT: If that default index is being occupied, use ANOTHER cv_usejoystick's default value!
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if (!JoyInfo.dev || !SDL_JoystickGetAttached(JoyInfo.dev))
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{
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cv_usejoystick.value = evt.jdevice.which + 1;
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SDL_Joystick *newjoy = SDL_JoystickOpen(evt.jdevice.which);
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if (JoyInfo2.dev)
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cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
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else if (atoi(cv_usejoystick2.string) != JoyInfo.oldjoy
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&& atoi(cv_usejoystick2.string) != cv_usejoystick.value)
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cv_usejoystick2.value = atoi(cv_usejoystick2.string);
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else if (atoi(cv_usejoystick.string) != JoyInfo.oldjoy
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&& atoi(cv_usejoystick.string) != cv_usejoystick.value)
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cv_usejoystick2.value = atoi(cv_usejoystick.string);
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else // we tried...
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cv_usejoystick2.value = 0;
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}
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else if (!JoyInfo2.dev || !SDL_JoystickGetAttached(JoyInfo2.dev))
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{
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cv_usejoystick2.value = evt.jdevice.which + 1;
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CONS_Debug(DBG_GAMELOGIC, "Joystick device index %d added\n", evt.jdevice.which + 1);
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if (JoyInfo.dev)
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cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
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else if (atoi(cv_usejoystick.string) != JoyInfo2.oldjoy
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&& atoi(cv_usejoystick.string) != cv_usejoystick2.value)
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cv_usejoystick.value = atoi(cv_usejoystick.string);
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else if (atoi(cv_usejoystick2.string) != JoyInfo2.oldjoy
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&& atoi(cv_usejoystick2.string) != cv_usejoystick2.value)
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cv_usejoystick.value = atoi(cv_usejoystick2.string);
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else // we tried...
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// Because SDL's device index is unstable, we're going to cheat here a bit:
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// For the first joystick setting that is NOT active:
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// 1. Set cv_usejoystickX.value to the new device index (this does not change what is written to config.cfg)
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// 2. Set OTHERS' cv_usejoystickX.value to THEIR new device index, because it likely changed
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// * If device doesn't exist, switch cv_usejoystick back to default value (.string)
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// * BUT: If that default index is being occupied, use ANOTHER cv_usejoystick's default value!
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if (newjoy && (!JoyInfo.dev || !SDL_JoystickGetAttached(JoyInfo.dev))
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&& JoyInfo2.dev != newjoy) // don't override a currently active device
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{
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cv_usejoystick.value = evt.jdevice.which + 1;
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if (JoyInfo2.dev)
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cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
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else if (atoi(cv_usejoystick2.string) != JoyInfo.oldjoy
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&& atoi(cv_usejoystick2.string) != cv_usejoystick.value)
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cv_usejoystick2.value = atoi(cv_usejoystick2.string);
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else if (atoi(cv_usejoystick.string) != JoyInfo.oldjoy
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&& atoi(cv_usejoystick.string) != cv_usejoystick.value)
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cv_usejoystick2.value = atoi(cv_usejoystick.string);
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else // we tried...
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cv_usejoystick2.value = 0;
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}
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else if (newjoy && (!JoyInfo2.dev || !SDL_JoystickGetAttached(JoyInfo2.dev))
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&& JoyInfo.dev != newjoy) // don't override a currently active device
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{
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cv_usejoystick2.value = evt.jdevice.which + 1;
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if (JoyInfo.dev)
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cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
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else if (atoi(cv_usejoystick.string) != JoyInfo2.oldjoy
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&& atoi(cv_usejoystick.string) != cv_usejoystick2.value)
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cv_usejoystick.value = atoi(cv_usejoystick.string);
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else if (atoi(cv_usejoystick2.string) != JoyInfo2.oldjoy
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&& atoi(cv_usejoystick2.string) != cv_usejoystick2.value)
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cv_usejoystick.value = atoi(cv_usejoystick2.string);
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else // we tried...
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cv_usejoystick.value = 0;
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}
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// Was cv_usejoystick disabled in settings?
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if (!strcmp(cv_usejoystick.string, "0") || !cv_usejoystick.value)
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cv_usejoystick.value = 0;
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else if (cv_usejoystick.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (!strcmp(cv_usejoystick2.string, "0") || !cv_usejoystick2.value)
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cv_usejoystick2.value = 0;
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else if (cv_usejoystick2.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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// Update all joysticks' init states
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// This is a little wasteful since cv_usejoystick already calls this, but
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// we need to do this in case CV_SetValue did nothing because the string was already same.
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// if the device is already active, this should do nothing, effectively.
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I_InitJoystick();
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I_InitJoystick2();
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CONS_Debug(DBG_GAMELOGIC, "Joystick1 device index: %d\n", JoyInfo.oldjoy);
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CONS_Debug(DBG_GAMELOGIC, "Joystick2 device index: %d\n", JoyInfo2.oldjoy);
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// update the menu
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if (currentMenu == &OP_JoystickSetDef)
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M_SetupJoystickMenu(0);
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if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy)
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SDL_JoystickClose(newjoy);
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}
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// Was cv_usejoystick disabled in settings?
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if (!strcmp(cv_usejoystick.string, "0") || !cv_usejoystick.value)
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cv_usejoystick.value = 0;
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else if (cv_usejoystick.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (!strcmp(cv_usejoystick2.string, "0") || !cv_usejoystick2.value)
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cv_usejoystick2.value = 0;
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else if (cv_usejoystick2.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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// Update all joysticks' init states
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// This is a little wasteful since cv_usejoystick already calls this, but
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// we need to do this in case CV_SetValue did nothing because the string was already same.
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// if the device is already active, this should do nothing, effectively.
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I_InitJoystick();
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I_InitJoystick2();
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CONS_Debug(DBG_GAMELOGIC, "Joystick1 device index: %d\n", JoyInfo.oldjoy);
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CONS_Debug(DBG_GAMELOGIC, "Joystick2 device index: %d\n", JoyInfo2.oldjoy);
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// update the menu
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if (currentMenu == &OP_JoystickSetDef)
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M_SetupJoystickMenu(0);
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break;
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case SDL_JOYDEVICEREMOVED:
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if (JoyInfo.dev && !SDL_JoystickGetAttached(JoyInfo.dev))
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