Bill Currie
33e055209e
Semi-major (more than minor:) progs convenience macro cleanup. There will
...
be more to come.
2002-05-22 22:35:37 +00:00
Bill Currie
f78f921285
search for .self' before
self'
2002-05-18 00:49:16 +00:00
Bill Currie
fe866e264e
hopefully fix the nq-wgl crash
2002-05-14 21:30:23 +00:00
Bill Currie
6a5bbf6f0a
memory allocation checking cleanup
2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
...
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
985caa26f0
put the framerate cap back in for now as it's vital for net play. we need to
...
get network frames separated when not doing single player.
2002-05-07 04:32:28 +00:00
Jeff Teunissen
b2579dca98
WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
...
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.
The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen
7c134a6f95
Fix up the watervis stuff. Whoops! :)
2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
27f53fdd3f
link nq-sdl32 against the correct renderer (I'm surprised it worked at all)
...
this fixes the inverted lightmaps (bug #27 ) and the borked bit depth
settings.
2002-04-16 17:03:27 +00:00
Bill Currie
a974eb2333
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
Bill Currie
05ec06d3e2
more FNDELAY to O_NONBLOCK
2002-04-07 06:31:22 +00:00
Bill Currie
9540e9af4a
s/FNDELAY/O_NONBLOCK/
2002-04-07 05:35:32 +00:00
Bill Currie
7d6792ecff
don't build libasm at all when not doing asm
2002-04-07 05:27:15 +00:00
Brian Koropoff
e0e9084ad7
Merged in the new command parser. No major bugs or incompatibilities could
...
be found.
2002-03-05 21:51:12 +00:00
Bill Currie
544ca8118a
"gib" never got all that useful, and with the new command parser coming in
...
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Brian Koropoff
7241d69036
Fixes to echo, correct use of cmd_source and src_command, and change nq to
...
use cmd_legacybuffer for stufftext.
2002-03-04 01:11:05 +00:00
Bill Currie
3e4c200430
more evil hacks to get nq's and qw's sv_phys.c similar.
2002-02-25 22:57:17 +00:00
Bill Currie
9ea013888b
eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
...
some whitespace in sv_phys.c
2002-02-25 07:44:17 +00:00
Bill Currie
cd29f8b9a0
remove an unneeded prototyp
2002-02-25 06:34:06 +00:00
Bill Currie
d5ed3bea75
when touching entities, it is possible for the next linked entity to be
...
freed, and thus unlinked. when this mappens, make sure the pointer to the
next entity to be touched gets updated appropriatly.
2002-02-25 03:24:46 +00:00
Bill Currie
8e31211266
don't link in a MOVETYPE_NONE edict that has freed itself via its think
...
function.
2002-02-25 03:22:32 +00:00
Bill Currie
96d3a997c9
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
...
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie
5a1c0af8ca
more cloning :)
2002-02-20 20:53:41 +00:00
Bill Currie
87cb9647ab
reduce the fluffy diffs
2002-02-20 20:21:08 +00:00
Bill Currie
c9432fd92d
remove unneeded stuff
2002-02-20 20:20:17 +00:00
Bill Currie
8ee5acb208
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
Bill Currie
ea79349c2d
nq world.c and qw world.c are now identical ignoring the $Id line
2002-02-20 18:35:49 +00:00
Bill Currie
4ab577a75f
nuke some useless (or even harmful) prototypes
2002-02-19 23:22:59 +00:00
Bill Currie
b6c331736a
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
...
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Timothy C. McGrath
301eb4b8fd
Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
...
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)
Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie
0ea713eda4
redo the progs loader to allocate all the memory needed for progs in one
...
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
9f6a16af18
shrink the hardrule (for want of a better name) by 2 chars so it fits
2002-01-20 00:38:02 +00:00
Bill Currie
39d432b6a6
make sure force_commandline in the console data gets set appropriatly
2002-01-20 00:04:50 +00:00
Chris Ison
60e1b2caf3
fixed 3dfx not building due to mis-named lib
2002-01-19 23:06:28 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
786a88ba25
blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P
2002-01-19 05:45:48 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
...
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
d05e3c0afc
fix an init order oopsie. sorry about that, guys.
2002-01-17 19:10:07 +00:00
Bill Currie
7eb9d70216
oops, forgot to write that one
2002-01-17 04:29:41 +00:00
Bill Currie
5a1c7ecd2b
init order cleanup
2002-01-17 04:11:36 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
Seth Galbraith
93116bc827
external mip texture loading
2002-01-16 01:02:50 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Bill Currie
140f806d40
more Draw_{Character,String,nString} optimisations
2002-01-10 07:48:41 +00:00
Chris Ison
f01cc24267
minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
2002-01-09 23:51:32 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
461f63c7ff
fix the black player skins
2002-01-03 06:26:57 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
571df6d684
change window caption to include "Disconnected" when not connected
2002-01-02 23:01:05 +00:00
Bill Currie
3f4aa1dc6c
this should fix the crashing on win32
2001-12-20 19:19:58 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd
allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV
fd32562f56
Oops, missed a file.
2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
a619739bab
fix the server console for static builds (hmm, non-curses only?)
2001-12-02 20:11:21 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb
Remove commented out code.
2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00
Commit serplord's camera bugfix.
2001-11-30 22:30:23 +00:00
Bill Currie
95fe4d07b1
more PARANOID nukage
2001-11-29 07:04:31 +00:00
Bill Currie
9ccd42428d
this seems to give a 0.48% boost to bigass (220.45 to 221.52, null-renderer)
2001-11-28 00:19:27 +00:00
Bill Currie
1d410a3a1f
Move the CL_NewTranslation from the entity linking code into the protocol
...
updates (where it belongs). This gives a 1% boost to bigass1.
2001-11-27 22:44:12 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
...
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
c4646b9685
take care of \r*\n line endings
2001-11-26 23:23:29 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
e97a4b7ce7
I think this will get the nq networking going
2001-11-24 08:19:34 +00:00
Bill Currie
4eebbb8ae6
take the hull/line fixes to the server internals and re-merge world.c for
...
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
f0c03f8331
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
...
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
158717a56a
Add skyboxlist support to nq.
2001-11-07 06:56:05 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Chris Ison
6fd5239e52
added winsock init/cleanup
2001-10-21 21:18:31 +00:00
Bill Currie
78a5b3a381
final missed console.h
2001-10-18 17:08:54 +00:00
Bill Currie
6ea400fb30
d'oh, forgot to compile test :P
2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0
more printf elimination
2001-10-18 16:49:40 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
ece4e5c6ef
MSG_ReadChar -> MSG_ReadByte
2001-10-18 03:43:20 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
cb6391e594
fix a typo that causes parallel makes to break on libqfnet
2001-10-15 16:21:51 +00:00
Bill Currie
b4bacb3c27
final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
...
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
483c56b7a5
put the .lsm file in the top level
2001-10-11 05:10:46 +00:00
Bill Currie
967098080d
hey, even more cleanup
2001-10-11 05:06:21 +00:00
Bill Currie
a1b7850e47
damn escapee code. this fixes the nq timedemo loop bug
2001-10-11 03:36:05 +00:00
Bill Currie
fe8e3eaf56
and nq too, but it doesn't work well
2001-10-10 23:16:18 +00:00
Bill Currie
70d4510b28
compile fixes for real osen ;)
2001-10-09 16:05:31 +00:00
Bill Currie
7a7892258e
automake 1.4 does /not/ like whitespace before a variable definition
2001-10-09 15:44:34 +00:00
Bill Currie
5b8aca001b
diff snr--
2001-10-07 18:45:23 +00:00
Chris Ison
2f8efd7360
changes to get mingw32 sw clients to compile under cygwin
2001-10-07 12:45:47 +00:00
Bill Currie
ef0e0a167d
nukage obsoletage
2001-10-06 05:32:35 +00:00
Bill Currie
791232e6d3
whitespace and {}s
2001-10-06 03:05:33 +00:00
Ragnvald Maartmann-Moe IV
43ab73fd81
Make cvs blissfully unaware of nq-server.
2001-10-05 19:43:29 +00:00
Bill Currie
a220f5d87d
isDedicted fixes
2001-10-05 19:21:23 +00:00
Bill Currie
b2d8d0f598
nq-server seems to work now (mostly). got some issues with things like
...
"+map start" on the command line being ignored.
2001-10-05 16:08:07 +00:00
Bill Currie
cd9832d95f
hey, nq-server works until you connect :)
2001-10-03 22:25:24 +00:00
Bill Currie
82338f9695
shutdown the console
2001-10-03 21:37:20 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
...
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
c5bb4e903c
d'oh, I thought I learnt that lesson in libs/video/renderer/sw :/
2001-10-03 20:04:17 +00:00
Bill Currie
bbc83c30ca
hey, it segs, but who cares? so does nq-glx -dedicated :P
2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Bill Currie
630e064150
-dedicated fixes
2001-10-03 17:25:21 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504
5.2 time and fps in demo output, for both nq and qw.
2001-10-02 19:43:25 +00:00
Bill Currie
55b2a41b02
fix the capitolisation of nq_server_SOURCES
2001-10-01 21:56:12 +00:00
Bill Currie
f505e8630c
fixes for rh 7.1
2001-09-30 23:24:53 +00:00
Bill Currie
138a4a1c14
rename console_t to old_console_t in preparation for a better version and
...
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
cca3e4c203
fix a coupld d'ohs for pr_checkextensions
2001-09-28 21:39:13 +00:00
Bill Currie
f1454ae93c
include console.h
2001-09-28 16:53:11 +00:00
Bill Currie
c78edb3a36
Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch
2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
3dbf6cba31
This fixes NQ.
2001-09-28 05:37:46 +00:00
Bill Currie
180fe60c10
empty file
2001-09-28 04:40:37 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Jeff Teunissen
e110f6da83
-3dfx is gone, pending someone to work on it again. Most of the stuff it
...
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0efd28abcc
trying to get bootstrap to work in cygwin
2001-09-25 23:04:13 +00:00
Jeff Teunissen
875a0eab1b
simplify, be paranoid
2001-09-25 21:55:31 +00:00
Jeff Teunissen
9a1e0aba59
Better fix.
2001-09-25 21:46:23 +00:00
Jeff Teunissen
662a752f9b
Makefile updates. Not so ugly any more, and might even work in Windows.
2001-09-25 21:38:05 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
...
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Adam Olsen
f5135b7542
- and THAT particular bug fix is going into nq too
2001-09-24 19:41:42 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
...
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
4416404982
total nukage of Sys_Printf calls in the client and server source. this paves
...
the way for libQFutil using Sys_Printf exlusively.
2001-09-21 03:01:14 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Bill Currie
4bc167c5aa
evil hack, but can build from "make dist" again
2001-09-11 06:34:03 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba
include sys/types.h for freebsd
2001-09-07 04:41:13 +00:00
Adam Olsen
22075ac46f
Add a cl_quakerc cvar, for disabling the execution of the default
...
config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
...
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
c2c0353e60
cl_demospeed for nq
2001-09-06 04:35:02 +00:00
Bill Currie
a890be806c
this /should/ fix the dancing corpses
2001-09-05 23:14:27 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
...
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8
get "make dist" working again
2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
...
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
...
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603
whitespace and headers.
2001-08-29 02:12:57 +00:00
Adam Olsen
57e98c89d2
Add a builtin for hullpointcontents, since gcc doesn't like unused
...
static functions
2001-08-28 01:14:21 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
...
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Bill Currie
9a678a5e63
final eradication of basedir and cachedir
2001-08-27 18:53:09 +00:00
Ragnvald Maartmann-Moe IV
eb7982fa26
Compile fix.
2001-08-27 07:17:13 +00:00
Ragnvald Maartmann-Moe IV
277b141ec7
Header cleanups (<strings.h> outside without HAVE_* tests and the like, multiply including several headers unless on windows, and other bizarre messes). Plus a hefty dose of whitespace.
2001-08-27 07:13:32 +00:00
Bill Currie
272332bb2c
make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl
2001-08-27 06:16:43 +00:00
Bill Currie
2a027969d5
various init order fixes and a */[] snafu sorted
...
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Ragnvald Maartmann-Moe IV
50190403fa
.gitignore update for sdl32.
2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
...
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Bill Currie
7df09a3487
centralize client state setting
2001-08-20 17:48:16 +00:00
Adam Olsen
d5fa2cc321
Major diff reduction in *sys_*.c files. Don't think I broke anything,
...
but hard to test it all..
I skipped a couple files, because they contained *alot* of
platform-specific functions.
2001-08-18 21:57:45 +00:00
Zephaniah E. Hull
81172de25c
ToggleConsole now sets the game_target as it should.
2001-08-17 07:32:53 +00:00
Zephaniah E. Hull
80696badc7
kgt->imt, and imt now displays the current IMT.
2001-08-17 07:06:01 +00:00
Zephaniah E. Hull
20adccc9e4
A few things, first is that I removed the (rather broken) serial
...
networking support.
Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.
Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*
See, much nicer now.
Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Bill Currie
a22fd5a172
sdl 1.1.5 fixes
2001-08-15 21:29:18 +00:00
Bill Currie
59e50d933d
sdl and sgl clients now build
2001-08-15 20:55:22 +00:00
Bill Currie
8d0acf7630
remove some unneeded -L.s. it seems some versions of binutils don't like it
2001-08-15 06:12:38 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9
Fix a severe braino, and get less excessively parenthetical in one spot.
2001-08-10 03:07:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661
Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
2001-08-10 00:28:57 +00:00
Adam Olsen
0c63c11b4b
diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
...
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c
Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos.
2001-08-07 18:53:22 +00:00
Adam Olsen
d241e8dd64
Make sure all the function names passed to PR_AddBuiltin are
...
lowercase, for sanity reasons.
2001-08-04 22:14:45 +00:00
Adam Olsen
ae133d0a90
Modify progs to add builtins at runtime. It should be trivial to
...
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Adam Olsen
19387f0801
diff noise reduction, cleaned up the comments somewhat
2001-08-02 23:27:45 +00:00
Bill Currie
0a4caac3c6
mingw compile fixes
2001-08-02 23:00:39 +00:00
Bill Currie
79eb948127
for some reasone, building the rpms wanted an explicit stdio.h inclusion
...
*shrug*
2001-08-02 03:24:18 +00:00
Bill Currie
e8c0af9c40
re-enable the mission pack stuff. yeah, it's clunky, but it's nice to have.
...
Hopefully, scripted huds will come soon.
2001-08-01 05:12:37 +00:00
Bill Currie
368468dce0
revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw.
...
While lost in the noise for nq for the standard demos, it seems like a good
idea to revert it too.
2001-07-31 07:29:44 +00:00
Bill Currie
6196fda661
don't seg if looking up the ip of hostname fails (which on a properly
...
configured system, shouldn't happen, but oh well)
2001-07-27 23:17:40 +00:00
Bill Currie
44daa25fe6
force the software clients to use the static renderer so asm is used
2001-07-26 20:55:42 +00:00
Bill Currie
c7390e4d53
diff_snr-- :)
2001-07-23 18:36:36 +00:00
Bill Currie
22c9716b56
rename int_var to integer_var
2001-07-22 20:20:46 +00:00
Bill Currie
aa7500cac7
add the DOUBLEQUOTE key name as per mechanix' request
2001-07-19 21:54:12 +00:00
Bill Currie
46176e1094
azerty kb patch from Filip Van Raemdonck <mechanix@digibel.org>. includes some
...
misc fixes, too
2001-07-19 21:46:34 +00:00
Adam Olsen
a771b5bd6c
Make edicts command support a search string, so it only prints edicts
...
with matching classnames. Makes it easy to print out the type you want
for debugging :)
2001-07-19 03:18:11 +00:00
Bill Currie
47a6f2c9b5
pr_debug.c:
...
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
use r instead of rep when checking the hash tables.
main.c (quaq):
make developer work and set com_filesize (otherwise, progs crc doesn't
get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
Bill Currie
e5de359877
requiring quake2 fields ain't such a good idea (but why are they in q1 progs?
...
oh well)
2001-07-18 18:16:11 +00:00
Bill Currie
bab80a0648
move the special keys out of the way of ascii codes (unless they represent
...
ascii codes (eg, K_ENTER)) and remove the magic number for the number of keys.
2001-07-17 15:51:56 +00:00
Adam Olsen
8c3f799282
Make nq-* -dedicated work. :)
2001-07-16 23:36:43 +00:00
Bill Currie
104701a8c5
the beginnings of the console lib (using plugins for the client/server type
...
consoles). Currently, doesn't affect anybody other than the need to
re-bootstrap.
2001-07-16 20:41:10 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Bill Currie
96e28e638a
make the quake 2(?) fiels optional
2001-07-15 02:16:29 +00:00
Adam Olsen
155b46b8c8
More diff noise reductions. yay!
2001-07-15 01:48:03 +00:00
Adam Olsen
08cb34e0e0
Diff noise reduction. Stop me if I break it :)
2001-07-15 00:21:48 +00:00
Adam Olsen
fb0fe95e7e
Diff noise reduction
2001-07-15 00:03:11 +00:00
Bill Currie
7ca4383790
move a Key function out of console and into keys.
...
replace a Con_Print call with Con_Printf ("%s", ...) (I want to make Con_Print
private)
2001-07-11 19:17:58 +00:00
Bill Currie
ecff96258f
cmd.[ch]:
...
api change: Cmd_Args () now takes a parameter inidcating which arg to
start at for grabbing the un-parsed command line
qw/source/sv_ccmds.c:
implement kk's tell command and user name matching (though # is used for
the wildcard and it's still case sensitive)
everything else:
adjust for the new Cmd_Args protype
2001-07-10 18:25:54 +00:00
Bill Currie
c60d333610
sbar.c:
...
whitespace
sv_main.c:
fix a silly mis-cast that caused the runes to not be displayed in the client
2001-07-09 03:17:53 +00:00
Bill Currie
41e07f08a4
oops, re-using freed memory is a nono :/
2001-07-06 20:04:05 +00:00
Bill Currie
bb084d5f14
fix the case when the expansion is both an exact match and a sub-string
2001-07-06 19:47:44 +00:00
Bill Currie
e3c38e7774
rework tab completion a bit so that it expands as much as possible
2001-07-06 19:43:01 +00:00
Bill Currie
03c0216dde
force_centerview is back
2001-07-06 17:42:04 +00:00
Bill Currie
0fddfe4931
just typing map will give the current map name. In nq, doesn't work too well
...
during a demo (doesn't die, just gives "map is ", or likely the last map
actually played on).
2001-07-06 17:38:17 +00:00
Bill Currie
b4ac2446a1
Put knghtbrd's sys cleanup changes back in, but with Sys_MakeCodeWriteable
...
in sys/util.c rather than limbo (the crux of the problem that caused the
previous reversal). I'll look into his Sys_Printf changes next.
2001-07-05 03:28:40 +00:00
Bill Currie
e659c2a44f
revert kntbrds recent sys changes as they break sw static builds
2001-07-05 00:12:43 +00:00
Joseph Carter
eb71edb5d4
taniwha, please have a look at this to make sure I'm doing it the "right"
...
way.. Sys_Printf is now Sys_StdPrintf for now. Sys_Printf is a function
pointer and will end up replacing Con_Printf as well. Names will change
to something intelligent when I'm done. Win32 is not yet touched, but I
haven't forgotten it.
The reason for this is the assumption that Con_Printf and Sys_Printf do
not overlap. The new server console WILL change that, requiring that we
change how we handle both functions. The plan: Default to using stubs
and swap them for full-featured functions on Console init which do all
the things we expect. Will also do a stderr version later.
2001-07-02 18:11:34 +00:00
Joseph Carter
8bff65bbd2
A little more cleanup of the sys stuff, at least for unix. I don't want
...
to mess with the win32 stuff just now without coordinating with Coderjoe,
which I don't have time for just now..
2001-07-01 08:59:49 +00:00
Bill Currie
0d8ac0dbdd
whitespace
2001-06-29 15:42:53 +00:00
Joseph Carter
515f449a39
Sun-specific code is dead. Sun boxes should work fine with -x11 and -glx
...
as it is. Left snd_sun, which looks useful for something.
2001-06-29 08:01:12 +00:00
Joseph Carter
11257134c0
dos is dead, really. This has never worked, and would need a full rewrite
...
from scratch before it would anyway. That's not likely, so say goodbye!
2001-06-29 07:56:36 +00:00
Bill Currie
c350bb2b1b
a slight oopsie on the location of WriteFloat and friends :P plus nq is now
...
endian/size clean.
2001-06-29 06:50:29 +00:00
Bill Currie
f61ca0e321
fix the persistent fires. For sanity's sake, the non-renderer specific parts
...
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
Chris Ison
85d2176bb6
make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c
2001-06-29 02:10:52 +00:00
Bill Currie
443196e66b
very nice command line tab completeion from Shawn Walker
...
<eviltypeguy@qeradiant.com>
2001-06-28 04:05:14 +00:00
Bill Currie
3f495b20ee
fix the missing keys. Caused by a miss-understanding of the logic/resoning
...
involved in the test.
2001-06-25 04:08:55 +00:00
Zephaniah E. Hull
3715430479
This is changing more then I wanted to at once, however.
...
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
560b475880
gcc 3.0 compile fixes
2001-06-19 22:05:13 +00:00
Joseph Carter
d5dabdf3d8
Fix -lqfnet errors
2001-06-18 01:07:09 +00:00
Adam Olsen
4f28b39b01
depend on libqfnet.la instead of libqfnet.a
2001-06-16 22:33:56 +00:00
Bill Currie
8c13809e9c
don't process .S files when not using asm (either --disable-asmopt or non-x86
...
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00
Bill Currie
5ffc8e5349
fix the incorrectly displaying net plug
2001-06-08 04:38:00 +00:00
Bill Currie
b9f35283f4
make dist fixes + a --disable-asmopt fix for mingw
2001-06-08 02:47:30 +00:00
Bill Currie
62c783f47a
eval_t is no more: too many evil casts involved in using it (which can result
...
it bad code being generated by gcc).
2001-06-08 00:13:06 +00:00
Bill Currie
05cf89dd5d
make progs type checking optional at configure time. still defaults to on.
2001-06-08 00:11:54 +00:00
Bill Currie
735a35b2f9
compile fixes from Artur Frysiak <wiget@pld.org.pl>
2001-06-05 17:23:03 +00:00
Bill Currie
e339e82c01
hash.h is now const correct as is a lot of qfcc
2001-06-04 04:52:14 +00:00
Ragnvald Maartmann-Moe IV
85333a9f96
Convert cd audio libs to plugins. Windows untested, dos and sgi not converted yet.
2001-06-01 22:55:33 +00:00
Bill Currie
7ad0f7ed2b
various compile fixes for mingw.
2001-06-01 00:39:31 +00:00
Bill Currie
06064ec390
compat.h:
...
create a field_offset macro that takes a structure type and a field and
returns the offset of the field within the structure
everything else:
use field_offset to calculate the size of variable sized structs
2001-05-31 18:11:05 +00:00
Bill Currie
323015b11a
include/QF header cleanup. including config.h (or any file from include) is
...
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
6bf58ab1af
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
Bill Currie
940598f240
merge pcx.c, tga.c and wad.c. util seemed the most logical place, but LoadPCX
...
had to be modified to get away from vid.h (better designe now IMO anyway)
2001-05-30 20:56:53 +00:00
Bill Currie
80be659b4a
white space
2001-05-30 20:55:28 +00:00
Adam Olsen
8ca626dacc
add -export-dynamic to linker lines, so you can use sound plugins with static builds.
2001-05-30 18:35:19 +00:00
Bill Currie
d7830293a6
more printf format attributes
2001-05-30 05:38:17 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
...
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
...
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
18fd21da77
merge the particle system
2001-05-29 19:58:35 +00:00
Bill Currie
763829560a
client.h clean
2001-05-29 19:52:10 +00:00
Bill Currie
78702c07e4
make gl_dyn_part.c and sw_rpart.c independent of client.h and host.h
2001-05-29 19:43:15 +00:00
Bill Currie
04d4df1e19
fix nq's skin code so it doesn't upload skins every frame
2001-05-27 04:23:39 +00:00
Bill Currie
4c5b977902
move cl_math.S into renderer/sw/transform.S (never before realised it was
...
part of the renderer)
2001-05-26 03:33:09 +00:00
Chris Ison
3035224bec
disable cl_math.S asm
2001-05-25 22:57:25 +00:00
Bill Currie
1038f88a64
disable asm in the software renderer for now. This will allow me to fix the
...
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie
a87c4bbd93
vid.c:
...
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
5ed553f876
more files missed in the move
2001-05-25 02:45:57 +00:00
Bill Currie
600bcfb108
forgot to remove these
2001-05-24 19:28:07 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
...
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie
55ee68cf38
whew
2001-05-24 19:19:32 +00:00
Bill Currie
d44901a8d6
oopsie
2001-05-24 19:18:51 +00:00
Bill Currie
05f9470b7c
oops, got a little too agressive with the V_CheckGamma cleanup
2001-05-24 18:50:02 +00:00
Bill Currie
f21ad90ba4
total nukage of brighten, brightness and contrast.
2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed
Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c
2001-05-24 15:48:39 +00:00
Bill Currie
d87d374fcf
white space
2001-05-24 04:50:12 +00:00
Chris Ison
3cc3392a8a
fixed paused being displayed by default in gl
2001-05-23 10:20:27 +00:00
Bill Currie
1a25bc9349
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
Bill Currie
ec7335029d
gl_draw.c is now client clean.
2001-05-23 04:05:10 +00:00
Bill Currie
f49608b881
copy it to nq and clean out the commented out code
2001-05-23 03:33:39 +00:00
Bill Currie
a8e1da5d99
make dist and compile fixes for mingw cross building
2001-05-22 19:13:23 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Joseph Carter
2b4c31b7ae
Noise reduction in draw vs gl_draw
2001-05-22 09:24:56 +00:00
Bill Currie
4a80639556
sw and gl rmisc are now client clean. the graphing functions ahve been pulled
...
out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
2001-05-22 06:00:38 +00:00
Bill Currie
0a4b53c817
gl_rsurf is now client clean
2001-05-21 23:09:46 +00:00
Bill Currie
da8715f27d
sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
...
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Ragnvald Maartmann-Moe IV
ddceaf78b3
Merge most of cshift calcs from sw and gl to r_view.c
2001-05-21 19:53:57 +00:00
Ragnvald Maartmann-Moe IV
46b5ce2d09
Remove client.h from gl_sky_clip. Changed an error message to not use cl_name.
2001-05-21 15:59:02 +00:00
Ragnvald Maartmann-Moe IV
853dfceac6
Minor cleanups, not client.h or host.h clean yet, though.
2001-05-21 04:41:57 +00:00
Ragnvald Maartmann-Moe IV
4d09685df7
Remove client.h from sw_rsurf.c. Prepare gl_rsurf.c for same.
2001-05-21 03:39:41 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
...
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
ece576ed4b
reduce gl_rmain's dependency on cl*.h
2001-05-21 00:22:35 +00:00
Ragnvald Maartmann-Moe IV
1aef81e9ef
Minor makefile cleanups.
2001-05-20 23:30:16 +00:00
Ragnvald Maartmann-Moe IV
62eefb49af
Remove gl_cull cvar. Was enabled regardless of the setting of the cvar, in any case.
2001-05-20 22:02:44 +00:00
Ragnvald Maartmann-Moe IV
d9b509b885
nonintel stuff makes more sense in nonintel.c
2001-05-20 21:47:18 +00:00
Ragnvald Maartmann-Moe IV
ee8bdb0742
sw_rvars.c was just a little bit silly for a simple variable declaration.
2001-05-20 21:44:05 +00:00
Bill Currie
337430a113
sw_rmain.c is now client and chase clean.
2001-05-20 20:38:51 +00:00
Ragnvald Maartmann-Moe IV
3f816c0aa3
whitespace.
2001-05-20 18:07:39 +00:00
Ragnvald Maartmann-Moe IV
a07d05e054
whitenoise--
2001-05-20 16:29:41 +00:00
Bill Currie
44943e78de
better fix for the dlights problem (will prevent similar problems in the
...
future)
2001-05-20 06:23:46 +00:00
Bill Currie
88302bd5f0
fix the broken dlights. turns out realtime is not the right thing (cl.time is)
2001-05-20 06:13:20 +00:00
Bill Currie
d360b01827
move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
...
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Ragnvald Maartmann-Moe IV
f7330f078e
Change meaning of gl_lightmap_components a bit. Setting 4 changed to reduce texture memory waste by a bit. Really only an optimization for nvidia drivers anyways. This also should fix a quality issue in 16bpp with it set to 4.
2001-05-20 04:36:20 +00:00
Bill Currie
cf2e098434
header order
2001-05-20 04:26:22 +00:00
Bill Currie
a41af75e56
cl.worldmodel is only remfereced once in the renderer (and that will be
...
going away shortly)
2001-05-20 04:25:36 +00:00
Bill Currie
daca64ed04
more cl*.h dependency cleanups realtime and cl.time are no longer reffed
2001-05-20 03:54:55 +00:00
Ragnvald Maartmann-Moe IV
844ed4a41e
tiny header cleanup.
2001-05-20 03:38:58 +00:00
Bill Currie
d1c2b0ec52
r_efrag.c no longer relies on cl*.h
2001-05-20 02:39:56 +00:00
Bill Currie
e0512e4af3
r_efrag.c is almost client.h free
2001-05-20 01:58:59 +00:00
Bill Currie
aa09f5ce7a
hopefully fix Despair's torches
2001-05-20 01:05:05 +00:00
Bill Currie
f834f99de7
diffsnr++
2001-05-20 00:34:40 +00:00
Bill Currie
916b52f24c
more diff S/N ratio improvements
2001-05-19 23:38:56 +00:00
Ragnvald Maartmann-Moe IV
2edaee8f5d
Whitespace.
2001-05-19 23:31:20 +00:00
Bill Currie
0d573c6fcf
rename Chase_Init to Chase_Init_Cvars and shift the call.
...
Call SCR_UpdateScreen at the end of Host_Init so you're not stuck with a
black screen during initial loading
2001-05-19 22:26:06 +00:00
Bill Currie
9698c19921
fix beams, grens, nails, etc
2001-05-19 21:09:48 +00:00
Ragnvald Maartmann-Moe IV
e9857d8213
Merges, and cl_writecfg now works in nq.
2001-05-19 20:57:29 +00:00
Ragnvald Maartmann-Moe IV
d55f9e4a4d
diff noise. blech.
2001-05-19 17:32:04 +00:00
Ragnvald Maartmann-Moe IV
0c7cc403b8
diff noise reduction.
2001-05-19 17:02:56 +00:00
Bill Currie
7f0d8ed7e0
correct the scale init and enable the qsg inits in cl_tent
2001-05-19 05:53:50 +00:00
Ragnvald Maartmann-Moe IV
9f124853e5
whitespace
2001-05-19 02:09:08 +00:00
Bill Currie
fef41a4e70
cl_main.c cl_parse.c:
...
entity_t baseline fixes
gl_ngraph.c:
make r_LineGraph non-static
2001-05-19 01:58:31 +00:00
Bill Currie
ec5daaa764
finally merge render.h. nq will NOT currently compile. I'll fix that when I
...
get back onto my computer at home
2001-05-19 00:23:21 +00:00
Adam Olsen
9cc30959e4
Sound now uses runtime plugins. Much thanks to Deek for doing all the
...
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.
Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit. I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie
378adbf8f6
diff noise reduction
2001-05-18 23:57:38 +00:00
Bill Currie
a771ef7b83
missed setting the viewent QSG stuff
2001-05-18 22:47:48 +00:00
Bill Currie
c7527ed664
merge in the QSG stuff (bringing gl_rmain closer)
2001-05-18 22:33:35 +00:00
Bill Currie
18e6b43168
diff noise reduction in render.h and its fallout
2001-05-18 22:07:10 +00:00
Bill Currie
1ea84a32bf
unused file
2001-05-18 21:23:25 +00:00
Bill Currie
5316476f9a
whitespace
2001-05-18 21:21:59 +00:00
Ragnvald Maartmann-Moe IV
6bb969b40c
diff noise reduction
2001-05-18 21:07:08 +00:00
Bill Currie
1c87b2ef94
more merging
2001-05-18 21:06:45 +00:00
Bill Currie
f0c6dfcb1a
now identical
2001-05-18 21:05:38 +00:00
Ragnvald Maartmann-Moe IV
9949108f45
draw.c now identical in qw and nq.
2001-05-18 20:52:15 +00:00
Ragnvald Maartmann-Moe IV
51cb61aea2
keys.c is now identical in nq and qw, as well as less of a whitespace mess.
2001-05-18 20:38:22 +00:00
Bill Currie
788218d9d7
turned out just a copy was needed
2001-05-18 20:22:59 +00:00
Bill Currie
69ab5c981c
99% merge of d_*.[cS]. just d_polyse to look at
2001-05-18 20:19:20 +00:00
Bill Currie
664c640e42
total merge of the particle system (except r_part.c isn't in qw yet)
2001-05-18 19:58:49 +00:00
Bill Currie
6ee0692e58
complete the merge of sw_rpart.c. this involved adding old_origin to entity_t
...
and setting it up correctly
2001-05-18 19:21:51 +00:00
Ragnvald Maartmann-Moe IV
1dbfea351a
console.c mergable. Little bit of cleanup of client.h
2001-05-18 18:33:37 +00:00
Bill Currie
a735b92bab
kill the allowskybox varible. it wasn't ever checked anyway
2001-05-18 18:04:55 +00:00
Bill Currie
e75a2b96e9
cl_entities[0] is no longer referred to in the sw renderer. insted,
...
r_worldentity is used.
2001-05-18 17:50:19 +00:00
Bill Currie
eb95bcae84
move the gib language out of nq and into its own dir (hehe, libQFgib:)
2001-05-17 21:45:56 +00:00
Bill Currie
d62ac62ff5
allow commands other than set to be executed from ~/.quakeforgerc
2001-05-17 21:32:59 +00:00
Bill Currie
d820a6ecee
fix up the libs dependencies so the targets get relinked if any of the QF
...
libs get updated (vital for static builds)
2001-05-17 16:52:47 +00:00
Bill Currie
a344c9fbd2
lib link order fixing so stat libs work
2001-05-17 08:29:04 +00:00
Bill Currie
4a690f8723
fix nq's startup code re commandline vs config file (also make sure comands
...
aren't double executed)
2001-05-17 07:53:22 +00:00
Bill Currie
35a52bb634
diff noise reductions + fix what looks to be a bug with surf flushing
2001-05-16 17:20:42 +00:00
Bill Currie
8f4394de4f
various merge cleanups including moving the contents of R_Textures_Init into
...
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
0efc398423
diff noise cleanup
2001-05-16 06:04:38 +00:00
Bill Currie
72cc67e863
kill r_fullbright and r_draworder
...
`merge' skin handling
2001-05-16 06:01:34 +00:00
Bill Currie
266e6b3474
put TE_BLOOD and TE_LIGHTNINGBLOOD into nq and clean up some other diffs.
...
down to just old_origin vs ent->msg_origins
2001-05-16 03:55:19 +00:00
Bill Currie
e2944a82c9
forgot to remove the debug info
2001-05-16 03:37:53 +00:00
Bill Currie
3461e3d106
get the gunshot effect back
2001-05-16 03:24:08 +00:00
Bill Currie
793a5ff084
run the correct particle effect for TE_GUNSHOT
2001-05-15 22:03:23 +00:00
Bill Currie
e61c33c9d9
merge of cl_tents and r_efrag.
2001-05-15 21:34:54 +00:00
Ragnvald Maartmann-Moe IV
e7c2ed82db
whitespace...
2001-05-15 21:13:07 +00:00
Bill Currie
8826182522
misc non-functional cleanups
2001-05-15 20:03:56 +00:00
Ragnvald Maartmann-Moe IV
63a4cc271f
whitespace
2001-05-15 19:25:33 +00:00
Ragnvald Maartmann-Moe IV
c278652d9a
diff noise reduction
2001-05-15 19:22:39 +00:00
Ragnvald Maartmann-Moe IV
e88cdda35a
whitespace.
2001-05-15 19:19:38 +00:00
Ragnvald Maartmann-Moe IV
4206b93721
diff noise reduction
2001-05-15 19:00:53 +00:00
Ragnvald Maartmann-Moe IV
5d52236da1
Whitespace and comment cleanup.
2001-05-15 17:38:43 +00:00
Ragnvald Maartmann-Moe IV
dd81f9bf30
Change light setting from 256 and 200 to 255, for fullbright models.
2001-05-15 17:38:02 +00:00
Bill Currie
40cbc5ed3c
cl.items in nq is now cl.stats[ITEMS] as per qw
2001-05-15 17:22:53 +00:00
Bill Currie
9c9e22f253
fix segfault when using -abyss etc
2001-05-15 06:35:47 +00:00
Bill Currie
350920399e
that wasn't quite the right thing to do
2001-05-15 05:38:06 +00:00
Bill Currie
ba0d0c755c
do key_dest right
2001-05-15 05:27:14 +00:00
Bill Currie
7b4e395dcb
massive merging madness mounds
2001-05-15 04:50:53 +00:00
Bill Currie
eb65d61322
more merge madness
2001-05-15 03:27:55 +00:00
Ragnvald Maartmann-Moe IV
cf7487b692
Dead cvar removal, diff noise cleanup. The usual.
2001-05-15 02:19:36 +00:00
Bill Currie
86d76ed39a
enable the mirror code. no idea how well it works
2001-05-14 20:49:18 +00:00
Bill Currie
1b74d305a8
diff noise reduction
2001-05-14 20:35:32 +00:00
Ragnvald Maartmann-Moe IV
0c16f56c23
diff noise reduction.
2001-05-14 19:46:16 +00:00
Bill Currie
59d033f3d4
fix the black alias models
2001-05-14 06:54:14 +00:00
Bill Currie
9064530d1d
diff noise reduction
2001-05-14 06:48:59 +00:00
Bill Currie
a2ac0b5c0e
forgot this
2001-05-14 06:48:11 +00:00
Bill Currie
afef935399
95% merge gl_rmain.c
...
nq is actually generally working again, except alias models are black
2001-05-14 06:47:38 +00:00
Bill Currie
879a133c19
forward port the x11 repeat fix
2001-05-14 05:37:47 +00:00
Ragnvald Maartmann-Moe IV
91200a862d
Whitespace.
2001-05-14 03:08:24 +00:00
Ragnvald Maartmann-Moe IV
56f76e8192
More cleanups.
2001-05-14 01:22:58 +00:00
Ragnvald Maartmann-Moe IV
924cdf917d
Fix a new bug with dlights, more cleanups.
2001-05-13 23:15:34 +00:00
Ragnvald Maartmann-Moe IV
048a80ce23
Merges and cleanups...
2001-05-13 22:57:27 +00:00
Ragnvald Maartmann-Moe IV
87894c0d39
Whitespace.
2001-05-13 17:01:17 +00:00
Bill Currie
871db9606b
missed the init of gl_sky_divide
2001-05-13 04:20:09 +00:00
Ragnvald Maartmann-Moe IV
4b758624a9
Whitespace and comment cleanups.
2001-05-13 04:17:05 +00:00
Bill Currie
c7ee39acbb
rename the qw c declaration of the client name cvar from name to cl_name
2001-05-13 04:01:06 +00:00
Ragnvald Maartmann-Moe IV
220f8a6e38
Renderer merge continues. gl_rlight, gl_rmisc, gl_rmain, and gl_rsurf the current victims.
2001-05-13 00:28:50 +00:00
Ragnvald Maartmann-Moe IV
86b2363244
emptiness shuffled.
2001-05-11 20:50:16 +00:00
Ragnvald Maartmann-Moe IV
a2b5fe36bb
Whitespace.
2001-05-11 19:53:23 +00:00
Bill Currie
105d1ee7d9
well, that didn't last long, did it?
...
merge r_cvar.h
2001-05-11 19:33:17 +00:00
Ragnvald Maartmann-Moe IV
f8c15a1ed3
*poke*
2001-05-11 19:30:26 +00:00
Bill Currie
4ff86056db
pull all rendering cvar declarations and initialisations out of the misc
...
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie
6ba3288744
more diff noise reduction. just down to the diferences in the way gl stuff
...
is handled.
2001-05-11 16:23:00 +00:00
Bill Currie
b775a6f308
remove some diff noise to ease merging
2001-05-11 06:11:17 +00:00
Bill Currie
8ce3fa5e8f
`merge' gl_refrag.c and sw_refrag.c into r_efrag.c like what was done in qw
2001-05-11 06:09:01 +00:00
Bill Currie
44317f299e
merge gl_mesh.c into libQFmodels
2001-05-11 05:59:17 +00:00
Bill Currie
d9874835ec
forgot to make sure Mod_Init_Cvars got called
2001-05-11 02:03:02 +00:00
Ragnvald Maartmann-Moe IV
28c809d27e
Alliteration Annoys Always
2001-05-11 01:01:27 +00:00
Ragnvald Maartmann-Moe IV
a5d3e614a0
More Merge Madness.
2001-05-10 17:45:05 +00:00
Ragnvald Maartmann-Moe IV
7aa70de483
*meld*
2001-05-10 17:26:03 +00:00
Bill Currie
d03e28a034
correct the link order of the libs
2001-05-10 16:29:11 +00:00
Bill Currie
77eed96c91
don't need these any more
2001-05-10 15:30:23 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
...
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
5cd8ddb1aa
*shuffle*
2001-05-10 04:16:39 +00:00
Ragnvald Maartmann-Moe IV
f5f3260dec
Taniwha apparently lost interest after doing the hard part, so I'll just merge this...
2001-05-10 03:36:31 +00:00
Bill Currie
00f6e26419
clean up some nasty dependencies
2001-05-10 03:16:29 +00:00
Ragnvald Maartmann-Moe IV
9529f12f5b
Mister Spock was here.
2001-05-10 02:37:55 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91
Merge draw.h.
2001-05-09 22:40:51 +00:00
Bill Currie
33e3f1209d
fix a bug that should have been fixed eons ago (and was in qw)
2001-05-09 22:08:06 +00:00
Bill Currie
a5b2b78013
missed a removal of fnmatch.c
2001-05-09 22:07:35 +00:00
Bill Currie
20a25f7935
just not needed and if we ever need its contents again... well.. that's what
...
cvs is for :)
2001-05-09 20:55:49 +00:00
Bill Currie
b9ab6bbd9b
never should have been there in the first place
2001-05-09 20:53:36 +00:00
Bill Currie
a590700249
move gib_*.h to include (internal headers)
...
move gib.h to include/QF
fix up the refs to gib.h
2001-05-09 20:50:38 +00:00
Ragnvald Maartmann-Moe IV
febf62ad9d
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
Ragnvald Maartmann-Moe IV
910e76a900
More header musical chairs chaos. You there! No eating the chairs!
2001-05-09 18:42:37 +00:00
Ragnvald Maartmann-Moe IV
5afd16bea9
More header cleanups.
2001-05-09 18:34:46 +00:00