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diff noise reduction
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2 changed files with 6 additions and 10 deletions
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@ -43,13 +43,11 @@
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typedef struct entity_s
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{
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qboolean forcelink; // model changed
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int keynum; // FIXME: hack to match qw
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int update_type;
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entity_state_t baseline; // to fill in defaults in updates
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double msgtime; // time of last update
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int keynum; // for matching entities in different frames
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vec3_t origin;
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vec3_t old_origin;
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vec3_t angles;
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@ -60,14 +58,14 @@ typedef struct entity_s
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byte *colormap;
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int skinnum; // for Alias models
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struct player_info_s *scoreboard; // identify player
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float syncbase; // for client-side animations
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struct efrag_s *efrag; // linked list of efrags
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int visframe; // last frame this entity was
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// found in an active leaf
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int effects; // light, particals, etc
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int dlightframe; // dynamic lighting
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int dlightbits;
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float colormod[3]; // color tint for model
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float alpha; // opacity (alpha) of the model
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@ -34,20 +34,18 @@
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#include "QF/model.h"
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#include "QF/vid.h"
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// now we know why (struct model_s *) is used here instead of model_t
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// damn circular reference ! same with player_info_s -- yan
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#define TOP_RANGE 16 // soldier uniform colors
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#define BOTTOM_RANGE 96
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// LordHavoc: reindented this after 'Endy was here', also added scale.
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typedef struct entity_s
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{
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int keynum; // for matching entities in different frames
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vec3_t origin;
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vec3_t old_origin;
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vec3_t angles;
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vec3_t msg_origins[2]; // last two updates (0 is newest)
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vec3_t msg_angles[2]; // last two updates (0 is newest)
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struct model_s *model; // NULL = no model
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int frame;
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byte *colormap;
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