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missed setting the viewent QSG stuff
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@ -632,6 +632,9 @@ V_CalcRefdef (void)
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view->model = cl.model_precache[cl.stats[STAT_WEAPON]];
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view->frame = cl.stats[STAT_WEAPONFRAME];
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view->colormap = vid.colormap;
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// LordHavoc: make gun visible
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view->alpha = 1;
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view->colormod[0] = view->colormod[1] = view->colormod[2] = 1;
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// set up the refresh position
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VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
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