hey, it segs, but who cares? so does nq-glx -dedicated :P

This commit is contained in:
Bill Currie 2001-10-03 19:52:03 +00:00
parent e0a1947565
commit bbc83c30ca
7 changed files with 326 additions and 58 deletions

View file

@ -1295,7 +1295,7 @@ AC_ARG_WITH(servers,
servers=all
)
if test "$servers" = "all"; then
ENABLE_NQ_SERVER=no # doesn't work yet
ENABLE_NQ_SERVER=yes
ENABLE_QW_MASTER=yes
ENABLE_QW_SERVER=yes
else

View file

@ -50,7 +50,7 @@ libasm_la_SOURCES= $(asm_src)
noinst_LTLIBRARIES= libqfnet.la $(asm)
common_sources= game.c host_skin.c skin.c world.c com.c
common_sources= game.c world.c com.c
common_ldflags= -export-dynamic
@ -63,19 +63,30 @@ EXTRA_libqfnet_la_SOURCES= \
net_wipx.c
client_LIBFILES= \
$(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/audio/libQFcd.la \
$(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la \
$(top_builddir)/libs/audio/libQFsound.la
server_LIBFILES= \
$(top_builddir)/libs/models/libQFmodels.la \
$(top_builddir)/libs/console/libQFconsole.la
common_LIBFILES= \
$(asm) \
libqfnet.la \
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
$(top_builddir)/libs/gib/libQFgib.la \
$(top_builddir)/libs/video/targets/libQFjs.la
$(top_builddir)/libs/util/libQFutil.la
client_LIBS= $(client_LIBFILES) libasm.la libqfnet.la $(NET_LIBS)
client_LIB_DEPS=$(client_LIBFILES) libasm.la libqfnet.la
client_LIBS= $(client_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
client_LIB_DEPS=$(client_LIBFILES) $(common_LIBFILES)
server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
client_sources= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
cl_parse.c cl_tent.c cl_view.c \
cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
console.c locs.c sbar.c
server_sources= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
@ -199,11 +210,11 @@ nq_wgl_DEPENDENCIES= $(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
$(client_LIB_DEPS)
# Dedicated Server
ded_sources= sys_unixd.c sv_ded.c
ded_sources= sys_unixd.c sv_ded.c sv_model.c
nq_server_SOURCES= $(common_sources) $(server_sources) $(ded_sources)
nq_server_LDADD= libqfnet.la libasm.la
nq_server_DEPENDENCIES= libqfnet.la libasm.la
nq_server_LDADD= $(server_LIBS)
nq_server_DEPENDENCIES= $(server_LIB_DEPSS)
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'

View file

@ -35,70 +35,251 @@ static const char rcsid[] =
#include <stdarg.h>
#include "QF/cvar.h"
#include "QF/host.h"
#include "QF/keys.h"
#include "QF/sys.h"
#include "client.h"
#include "host.h"
int m_return_state;
qboolean m_return_onerror;
char m_return_reason[32];
enum { m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup,
m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig,
m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist
} m_state;
keydest_t key_dest;
client_static_t cls;
client_state_t cl;
vec3_t vright, vup, vleft, vpn;
client_static_t cls;
keydest_t key_dest = key_game;
float scr_centertime_off;
cvar_t *cl_name;
cvar_t *cl_writecfg;
cvar_t *chase_active;
int fps_count;
qboolean scr_disabled_for_loading;
byte *vid_colormap;
vec3_t vpn, vright, vup;
qboolean r_active;
qboolean r_force_fullscreen;
double r_frametime;
qboolean r_inhibit_viewmodel;
vec3_t r_origin;
qboolean r_paused;
entity_t *r_view_model;
void
Con_Printf (char *fmt, ...)
{
va_list args;
va_start (args, fmt);
vprintf (fmt, args);
va_end (args);
}
void
Con_DPrintf (char *fmt, ...)
{
va_list args;
if (!developer->int_val)
return;
va_start (args, fmt);
vprintf (fmt, args);
va_end (args);
}
void
SCR_UpdateScreen (double realtime)
CL_UpdateScreen (double realtime)
{
}
void
SCR_BeginLoadingPlaque (void)
Cmd_ForwardToServer (void)
{
}
void
SCR_EndLoadingPlaque (void)
CDAudio_Init (void)
{
}
void
Draw_BeginDisc (void)
CDAudio_Shutdown (void)
{
}
void
Draw_EndDisc (void)
CDAudio_Update (void)
{
}
void
CL_Disconnect (void)
{
}
void
CL_Disconnect_f (void)
{
}
void
CL_EstablishConnection (const char *host)
{
}
void
CL_Init (void)
{
}
void
CL_InitCvars (void)
{
}
void
CL_NextDemo (void)
{
}
int
CL_ReadFromServer (void)
{
return 0;
}
void
CL_SendCmd (void)
{
}
void
CL_SetState (cactive_t state)
{
}
void
CL_StopPlayback (void)
{
}
void
Chase_Init_Cvars (void)
{
}
void
D_FlushCaches (void)
{
}
void
Draw_Init (void)
{
}
void
Host_Skin_Init (void)
{
}
void
Host_Skin_Init_Cvars (void)
{
}
void
IN_Commands (void)
{
}
void
IN_Init (void)
{
}
void
IN_Init_Cvars (void)
{
}
void
IN_SendKeyEvents (void)
{
}
void
IN_Shutdown (void)
{
}
void
Key_Init (void)
{
}
void
Key_Init_Cvars (void)
{
}
void
Key_WriteBindings (VFile *f)
{
}
void
R_DecayLights (double frametime)
{
}
void
R_Init (void)
{
}
void
R_Init_Cvars (void)
{
}
void
R_Particles_Init_Cvars (void)
{
}
void
SCR_Init (void)
{
}
void
S_Init (void)
{
}
void
S_Init_Cvars (void)
{
}
void
S_Shutdown (void)
{
}
void
S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void
Sbar_Init (void)
{
}
void
VID_Init (unsigned char *palette)
{
}
void
VID_Init_Cvars (void)
{
}
void
VID_Shutdown (void)
{
}
void
V_Init (void)
{
}
void
V_Init_Cvars (void)
{
}

74
nq/source/sv_model.c Normal file
View file

@ -0,0 +1,74 @@
/*
sv_model.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/model.h"
const int mod_lightmap_bytes = 1;
cvar_t *gl_sky_divide; // not used but needed for linking
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void
Mod_LoadLighting (lump_t *l)
{
}
void
Mod_LoadAliasModel (model_t *mod, void *buf)
{
Mod_LoadBrushModel (mod, buf);
}
void
Mod_LoadSpriteModel (model_t *mod, void *buf)
{
Mod_LoadBrushModel (mod, buf);
}
void
R_InitSky (struct texture_s *mt)
{
}
void
Mod_ProcessTexture (miptex_t *mx, texture_t *tx)
{
}
void
GL_SubdivideSurface (msurface_t *fa)
{
}

View file

@ -1,4 +1,3 @@
/*
sv_user.c

View file

@ -57,6 +57,7 @@ static const char rcsid[] =
#include <sys/types.h>
#include <sys/wait.h>
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/qtypes.h"
#include "QF/sys.h"
@ -125,7 +126,7 @@ Sys_FileRead (int handle, void *dest, int count)
}
void
Sys_DebugLog (char *file, char *fmt, ...)
Sys_DebugLog (const char *file, const char *fmt, ...)
{
va_list argptr;
static char data[1024];
@ -155,7 +156,7 @@ Sys_Init (void)
#endif
}
char *
const char *
Sys_ConsoleInput (void)
{
static char text[256];
@ -195,11 +196,11 @@ Sys_LowFPPrecision (void)
#endif
int
main (int argc, char *argv[])
main (int argc, const char **argv)
{
double time, oldtime;
quakeparms_t parms;
char *newargv[256];
const char *newargv[256];
int j;
signal (SIGFPE, SIG_IGN);

View file

@ -81,7 +81,8 @@ server_sources= crudefile.c sv_ccmds.c sv_cvar.c sv_ents.c \
sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
sv_user.c world.c $(syssv_SRC)
qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
qf_server_LIBS= \
$(top_builddir)/libs/models/libQFmodels.la \
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
$(top_builddir)/libs/console/libQFconsole.la \
@ -96,7 +97,8 @@ qw_master_SOURCES= master.c
qw_master_LDADD= $(NET_LIBS)
qw_master_LDFLAGS= $(common_ldflags)
qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
qf_client_LIBS= \
$(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
$(top_builddir)/libs/audio/libQFcd.la \