mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-23 02:41:30 +00:00
hey, it segs, but who cares? so does nq-glx -dedicated :P
This commit is contained in:
parent
e0a1947565
commit
bbc83c30ca
7 changed files with 326 additions and 58 deletions
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@ -1295,7 +1295,7 @@ AC_ARG_WITH(servers,
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servers=all
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)
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if test "$servers" = "all"; then
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ENABLE_NQ_SERVER=no # doesn't work yet
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ENABLE_NQ_SERVER=yes
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ENABLE_QW_MASTER=yes
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ENABLE_QW_SERVER=yes
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else
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@ -50,7 +50,7 @@ libasm_la_SOURCES= $(asm_src)
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noinst_LTLIBRARIES= libqfnet.la $(asm)
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common_sources= game.c host_skin.c skin.c world.c com.c
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common_sources= game.c world.c com.c
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common_ldflags= -export-dynamic
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@ -63,19 +63,30 @@ EXTRA_libqfnet_la_SOURCES= \
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net_wipx.c
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client_LIBFILES= \
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$(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/util/libQFutil.la \
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$(top_builddir)/libs/audio/libQFsound.la
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server_LIBFILES= \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/console/libQFconsole.la
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common_LIBFILES= \
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$(asm) \
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libqfnet.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/gib/libQFgib.la \
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$(top_builddir)/libs/video/targets/libQFjs.la
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= $(client_LIBFILES) libasm.la libqfnet.la $(NET_LIBS)
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client_LIB_DEPS=$(client_LIBFILES) libasm.la libqfnet.la
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client_LIBS= $(client_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
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client_LIB_DEPS=$(client_LIBFILES) $(common_LIBFILES)
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server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
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server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
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client_sources= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
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cl_parse.c cl_tent.c cl_view.c \
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cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
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console.c locs.c sbar.c
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server_sources= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
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@ -199,11 +210,11 @@ nq_wgl_DEPENDENCIES= $(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
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$(client_LIB_DEPS)
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# Dedicated Server
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ded_sources= sys_unixd.c sv_ded.c
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ded_sources= sys_unixd.c sv_ded.c sv_model.c
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nq_server_SOURCES= $(common_sources) $(server_sources) $(ded_sources)
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nq_server_LDADD= libqfnet.la libasm.la
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nq_server_DEPENDENCIES= libqfnet.la libasm.la
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nq_server_LDADD= $(server_LIBS)
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nq_server_DEPENDENCIES= $(server_LIB_DEPSS)
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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@ -35,70 +35,251 @@ static const char rcsid[] =
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#include <stdarg.h>
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#include "QF/cvar.h"
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#include "QF/host.h"
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#include "QF/keys.h"
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#include "QF/sys.h"
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#include "client.h"
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#include "host.h"
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int m_return_state;
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qboolean m_return_onerror;
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char m_return_reason[32];
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enum { m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup,
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m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig,
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m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist
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} m_state;
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keydest_t key_dest;
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client_static_t cls;
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client_state_t cl;
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vec3_t vright, vup, vleft, vpn;
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client_static_t cls;
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keydest_t key_dest = key_game;
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float scr_centertime_off;
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *chase_active;
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int fps_count;
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qboolean scr_disabled_for_loading;
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byte *vid_colormap;
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vec3_t vpn, vright, vup;
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qboolean r_active;
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qboolean r_force_fullscreen;
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double r_frametime;
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qboolean r_inhibit_viewmodel;
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vec3_t r_origin;
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qboolean r_paused;
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entity_t *r_view_model;
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void
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Con_Printf (char *fmt, ...)
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{
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va_list args;
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va_start (args, fmt);
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vprintf (fmt, args);
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va_end (args);
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}
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void
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Con_DPrintf (char *fmt, ...)
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{
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va_list args;
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if (!developer->int_val)
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return;
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va_start (args, fmt);
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vprintf (fmt, args);
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va_end (args);
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}
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void
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SCR_UpdateScreen (double realtime)
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CL_UpdateScreen (double realtime)
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{
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}
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void
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SCR_BeginLoadingPlaque (void)
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Cmd_ForwardToServer (void)
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{
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}
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void
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SCR_EndLoadingPlaque (void)
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CDAudio_Init (void)
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{
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}
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void
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Draw_BeginDisc (void)
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CDAudio_Shutdown (void)
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{
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}
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void
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Draw_EndDisc (void)
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CDAudio_Update (void)
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{
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}
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void
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CL_Disconnect (void)
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{
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}
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void
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CL_Disconnect_f (void)
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{
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}
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void
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CL_EstablishConnection (const char *host)
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{
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}
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void
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CL_Init (void)
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{
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}
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void
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CL_InitCvars (void)
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{
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}
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void
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CL_NextDemo (void)
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{
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}
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int
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CL_ReadFromServer (void)
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{
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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}
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void
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CL_SetState (cactive_t state)
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{
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}
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void
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CL_StopPlayback (void)
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{
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}
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void
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Chase_Init_Cvars (void)
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{
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}
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void
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D_FlushCaches (void)
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{
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}
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void
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Draw_Init (void)
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{
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}
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void
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Host_Skin_Init (void)
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{
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}
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void
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Host_Skin_Init_Cvars (void)
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{
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}
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void
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IN_Commands (void)
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{
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}
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void
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IN_Init (void)
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{
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}
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void
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IN_Init_Cvars (void)
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{
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}
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void
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IN_SendKeyEvents (void)
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{
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}
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void
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IN_Shutdown (void)
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{
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}
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void
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Key_Init (void)
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{
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}
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void
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Key_Init_Cvars (void)
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{
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}
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void
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Key_WriteBindings (VFile *f)
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{
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}
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void
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R_DecayLights (double frametime)
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{
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}
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void
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R_Init (void)
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{
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}
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void
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R_Init_Cvars (void)
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{
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}
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void
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R_Particles_Init_Cvars (void)
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{
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}
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void
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SCR_Init (void)
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{
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}
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void
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S_Init (void)
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{
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}
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void
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S_Init_Cvars (void)
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{
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}
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void
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S_Shutdown (void)
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{
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}
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void
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S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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{
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}
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void
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Sbar_Init (void)
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{
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}
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void
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VID_Init (unsigned char *palette)
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{
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}
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void
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VID_Init_Cvars (void)
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{
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}
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void
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VID_Shutdown (void)
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{
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}
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void
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V_Init (void)
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{
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}
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void
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V_Init_Cvars (void)
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{
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}
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74
nq/source/sv_model.c
Normal file
74
nq/source/sv_model.c
Normal file
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@ -0,0 +1,74 @@
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/*
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sv_model.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/model.h"
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const int mod_lightmap_bytes = 1;
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cvar_t *gl_sky_divide; // not used but needed for linking
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void
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Mod_LoadLighting (lump_t *l)
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{
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}
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void
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Mod_LoadAliasModel (model_t *mod, void *buf)
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{
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Mod_LoadBrushModel (mod, buf);
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}
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void
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Mod_LoadSpriteModel (model_t *mod, void *buf)
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{
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Mod_LoadBrushModel (mod, buf);
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}
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void
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R_InitSky (struct texture_s *mt)
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{
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}
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void
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Mod_ProcessTexture (miptex_t *mx, texture_t *tx)
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{
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}
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void
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GL_SubdivideSurface (msurface_t *fa)
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{
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}
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@ -1,4 +1,3 @@
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/*
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sv_user.c
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@ -57,6 +57,7 @@ static const char rcsid[] =
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#include <sys/types.h>
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#include <sys/wait.h>
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/qtypes.h"
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#include "QF/sys.h"
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@ -125,7 +126,7 @@ Sys_FileRead (int handle, void *dest, int count)
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}
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void
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Sys_DebugLog (char *file, char *fmt, ...)
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Sys_DebugLog (const char *file, const char *fmt, ...)
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{
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va_list argptr;
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static char data[1024];
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@ -155,7 +156,7 @@ Sys_Init (void)
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#endif
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}
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char *
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const char *
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Sys_ConsoleInput (void)
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{
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static char text[256];
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@ -195,11 +196,11 @@ Sys_LowFPPrecision (void)
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#endif
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int
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main (int argc, char *argv[])
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main (int argc, const char **argv)
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{
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double time, oldtime;
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quakeparms_t parms;
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char *newargv[256];
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const char *newargv[256];
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int j;
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signal (SIGFPE, SIG_IGN);
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@ -81,7 +81,8 @@ server_sources= crudefile.c sv_ccmds.c sv_cvar.c sv_ents.c \
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sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
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sv_user.c world.c $(syssv_SRC)
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qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
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qf_server_LIBS= \
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||||
$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/console/libQFconsole.la \
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|
@ -96,7 +97,8 @@ qw_master_SOURCES= master.c
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|||
qw_master_LDADD= $(NET_LIBS)
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||||
qw_master_LDFLAGS= $(common_ldflags)
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||||
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||||
qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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||||
qf_client_LIBS= \
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||||
$(top_builddir)/libs/video/targets/libQFjs.la \
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||||
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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