fix the missing keys. Caused by a miss-understanding of the logic/resoning

involved in the test.
This commit is contained in:
Bill Currie 2001-06-25 04:08:55 +00:00
parent 5184d64134
commit 3f495b20ee

View file

@ -32,7 +32,6 @@
#endif
#include "QF/cmd.h"
#include "compat.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/screen.h"
@ -40,9 +39,10 @@
#include "QF/va.h"
#include "QF/wad.h"
#include "sbar.h"
#include "game.h"
#include "client.h"
#include "compat.h"
#include "game.h"
#include "sbar.h"
#include "server.h"
int sb_updates; // if >= vid.numpages, no update needed
@ -555,8 +555,11 @@ Sbar_DrawInventory (void)
if (time && time > (cl.time - 2) && flashon) { // Flash frame
sb_updates = 0;
} else {
// FIXME: MISSIONHUD (this should have been !hip && maybe?)
if (/*!hipnotic ||*/ (i > 1)) {
// FIXME: MISSIONHUD
// NOTE: hipnotic seems to move the keys (items 0 and 1), so
// draw all items if /not/ hipnotic, but skip 0 and 1 if
// playing hipnotic
if (/*!hipnotic*/1 || (i > 1)) {
Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
}
}