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https://git.code.sf.net/p/quake/quakeforge
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centralize client state setting
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parent
a88db4b88c
commit
7df09a3487
4 changed files with 23 additions and 4 deletions
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@ -362,4 +362,6 @@ void Cvar_Info (struct cvar_s *var);
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void CL_UpdateScreen (double realtime);
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void CL_SetState (cactive_t state);
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#endif // __client_h
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@ -75,7 +75,7 @@ CL_StopPlayback (void)
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Qclose (cls.demofile);
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cls.demoplayback = false;
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cls.demofile = NULL;
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cls.state = ca_disconnected;
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CL_SetState (ca_disconnected);
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if (cls.timedemo)
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CL_FinishTimeDemo ();
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@ -306,7 +306,7 @@ CL_PlayDemo_f (void)
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}
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cls.demoplayback = true;
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cls.state = ca_connected;
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CL_SetState (ca_connected);
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cls.forcetrack = 0;
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key_dest = key_game;
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game_target = IMT_DEFAULT;
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@ -241,7 +241,7 @@ CL_Disconnect (void)
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SZ_Clear (&cls.message);
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NET_Close (cls.netcon);
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cls.state = ca_disconnected;
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CL_SetState (ca_disconnected);
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if (sv.active)
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Host_ShutdownServer (false);
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}
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@ -282,7 +282,7 @@ CL_EstablishConnection (const char *host)
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Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
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cls.demonum = -1; // not in the demo loop now
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cls.state = ca_connected;
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CL_SetState (ca_connected);
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cls.signon = 0; // need all the signon messages
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// before playing
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key_dest = key_game;
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@ -752,6 +752,22 @@ CL_SendCmd (void)
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}
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void
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CL_SetState (cactive_t state)
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{
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cls.state = state;
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if (cls.state == ca_active) {
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r_active = true;
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game_target = IMT_DEFAULT;
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key_dest = key_game;
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} else {
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r_active = false;
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game_target = IMT_CONSOLE;
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key_dest = key_console;
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}
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}
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void
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Force_CenterView_f (void)
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{
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@ -997,6 +997,7 @@ Host_Init (quakeparms_t *parms)
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Sbar_Init ();
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CL_Init ();
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}
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CL_SetState (ca_disconnected);
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Cbuf_InsertText ("exec quake.rc\n");
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Cmd_Exec_File (fs_usercfg->string);
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