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https://git.code.sf.net/p/quake/quakeforge
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*meld*
This commit is contained in:
parent
d03e28a034
commit
7aa70de483
3 changed files with 15 additions and 12 deletions
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@ -1,7 +1,7 @@
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/*
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d_local.h
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@description@
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Private rasterization driver defs
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Copyright (C) 1996-1997 Id Software, Inc.
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@ -26,6 +26,8 @@
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$Id$
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*/
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#ifndef _D_LOCAL_H
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#define _D_LOCAL_H
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#include "r_shared.h"
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@ -49,8 +51,8 @@ typedef struct surfcache_s
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int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
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int dlight;
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int size; // including header
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unsigned width;
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unsigned height; // DEBUG only needed for debug
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unsigned int width;
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unsigned int height; // DEBUG only needed for debug
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float mipscale;
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struct texture_s *texture; // checked for animating textures
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byte data[4]; // width*height elements
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@ -74,8 +76,8 @@ extern float d_sdivzstepu, d_tdivzstepu, d_zistepu;
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extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
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extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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fixed16_t sadjust, tadjust;
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fixed16_t bbextents, bbextentt;
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extern fixed16_t sadjust, tadjust;
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extern fixed16_t bbextents, bbextentt;
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void D_DrawSpans8 (espan_t *pspans);
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@ -117,3 +119,4 @@ extern float d_scalemip[3];
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extern void (*d_drawspans) (espan_t *pspan);
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#endif // _D_LOCAL_H
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@ -1,7 +1,7 @@
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## Process this file with automake to produce Makefile.in
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EXTRA_DIST= chase.h client.h config.h.in conproc.h \
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d_local.h game.h glquake2.h host.h net.h net_bw.h \
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EXTRA_DIST= chase.h client.h conproc.h \
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game.h host.h net.h net_bw.h \
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net_dgrm.h net_ipx.h net_loop.h net_mp.h net_ser.h net_udp.h \
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net_vcr.h net_wins.h net_wipx.h progdefs.h progdefs.q1 \
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progdefs.q2 protocol.h r_local.h r_shared.h render.h \
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resource.h server.h sv_pr_cmds.h sv_progs.h world.h
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progdefs.q2 protocol.h r_dynamic.h render.h \
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server.h sv_pr_cmds.h sv_progs.h world.h
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@ -3,7 +3,7 @@ AUTOMAKE_OPTIONS= foreign
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EXTRA_DIST = bothdefs.h cl_cam.h cl_demo.h cl_ents.h cl_input.h \
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cl_main.h cl_parse.h cl_pred.h cl_slist.h cl_tent.h client.h \
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commdef.h d_local.h game.h host.h \
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modelgen.h msg_ucmd.h net.h pmove.h progdefs.h \
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protocol.h r_dynamic.h r_local.h r_shared.h render.h server.h \
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game.h host.h \
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msg_ucmd.h net.h pmove.h progdefs.h \
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protocol.h r_dynamic.h render.h server.h \
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sv_pr_cmds.h sv_progs.h world.h
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