move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the

client console plugin is usable, this means the clients link maplist.o
directly.
This commit is contained in:
Bill Currie 2001-11-05 22:24:16 +00:00
parent 460b53e9ee
commit 15b381909e
10 changed files with 238 additions and 149 deletions

View file

@ -128,4 +128,6 @@ void Con_Shutdown (void);
void Con_ProcessInput (void);
void Con_Maplist_f (void);
#endif // __console_h

View file

@ -38,6 +38,31 @@
#define MAX_OSPATH 128 // max length of a filesystem pathname
/*
In-memory pack file structs
*/
typedef struct {
char name[MAX_QPATH];
int filepos, filelen;
} packfile_t;
typedef struct pack_s {
char filename[MAX_OSPATH];
VFile *handle;
int numfiles;
packfile_t *files;
struct hashtab_s *file_hash;
} pack_t;
typedef struct searchpath_s {
char filename[MAX_OSPATH];
pack_t *pack; // only one of filename / pack will be used
struct searchpath_s *next;
} searchpath_t;
extern searchpath_t *com_searchpaths;
extern struct cvar_s *fs_userpath;
extern struct cvar_s *fs_sharepath;
extern struct cvar_s *fs_basegame;
@ -74,7 +99,6 @@ void COM_Gamedir (const char *dir);
void COM_Filesystem_Init (void);
void COM_Filesystem_Init_Cvars (void);
void COM_Path_f (void);
void COM_Maplist_f (void);
void COM_CreateGameDirectory (const char *gamename);
#endif // __quakefs_h

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@ -3,7 +3,7 @@ INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFconsole.la
plugin_LTLIBRARIES= libconsole_server.la #libconsole_client.la
common_sources= buffer.c complete.c console.c inputline.c list.c
common_sources= buffer.c complete.c console.c inputline.c list.c maplist.c
client_sources= client.c
server_sources= server.c

203
libs/console/maplist.c Normal file
View file

@ -0,0 +1,203 @@
/*
maplist.c
maplist command
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <ctype.h>
#include <dirent.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdarg.h>
#ifdef HAVE_FNMATCH_H
# define model_t sunmodel_t
# include <fnmatch.h>
# undef model_t
#else
# ifdef WIN32
# include "fnmatch.h"
# endif
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef _MSC_VER
# define _POSIX_
#endif
#include <limits.h>
#include "QF/cmd.h"
#include "QF/console.h" //FIXME maplist really shouldn't be in here
#include "QF/cvar.h"
#include "QF/hash.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/qtypes.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vfs.h"
#include "QF/zone.h"
#include "compat.h"
#ifndef HAVE_FNMATCH_PROTO
int fnmatch (const char *__pattern, const char *__string, int __flags);
#endif
struct maplist {
char **list;
int count;
int size;
};
static struct maplist *
maplist_new (void)
{
return calloc (1, sizeof (struct maplist));
}
static void
maplist_free (struct maplist *maplist)
{
int i;
for (i = 0; i < maplist->count; i++)
free (maplist->list[i]);
free (maplist->list);
free (maplist);
}
static void
maplist_add_map (struct maplist *maplist, char *fname)
{
char **new_list;
if (maplist->count == maplist->size) {
maplist->size += 32;
new_list = realloc (maplist->list, maplist->size * sizeof (char *));
if (!new_list) {
maplist->size -= 32;
return;
}
maplist->list = new_list;
}
fname = strdup (fname);
*strstr (fname, ".bsp") = 0;
maplist->list[maplist->count++] = fname;
}
static int
maplist_cmp (const void *_a, const void *_b)
{
char *a = *(char **) _a;
char *b = *(char **) _b;
return strcmp (a, b);
}
static void
maplist_print (struct maplist *maplist)
{
int i;
const char **list;
if (maplist->count) {
qsort (maplist->list, maplist->count, sizeof (char *), maplist_cmp);
list = (const char **)malloc (maplist->count + 1);
list[maplist->count] = 0;
for (i = 0; i < maplist->count; i++)
list[i] = maplist->list[i];
Con_DisplayList (list, con_linewidth);
free (list);
}
}
/*
Con_Maplist_f
List map files in gamepaths.
*/
void
Con_Maplist_f (void)
{
searchpath_t *search;
DIR *dir_ptr;
struct dirent *dirent;
char buf[MAX_OSPATH];
for (search = com_searchpaths; search != NULL; search = search->next) {
if (search->pack) {
int i;
pack_t *pak = search->pack;
struct maplist *maplist = maplist_new ();
Sys_Printf ("Looking in %s...\n", search->pack->filename);
for (i = 0; i < pak->numfiles; i++) {
char *name = pak->files[i].name;
if (!fnmatch ("maps/*.bsp", name, FNM_PATHNAME)
|| !fnmatch ("maps/*.bsp.gz", name, FNM_PATHNAME))
maplist_add_map (maplist, name + 5);
}
maplist_print (maplist);
maplist_free (maplist);
} else {
struct maplist *maplist = maplist_new ();
snprintf (buf, sizeof (buf), "%s/maps", search->filename);
dir_ptr = opendir (buf);
Sys_Printf ("Looking in %s...\n", buf);
if (!dir_ptr)
continue;
while ((dirent = readdir (dir_ptr)))
if (!fnmatch ("*.bsp", dirent->d_name, 0)
|| !fnmatch ("*.bsp.gz", dirent->d_name, 0))
maplist_add_map (maplist, dirent->d_name);
closedir (dir_ptr);
maplist_print (maplist);
maplist_free (maplist);
}
}
}

View file

@ -67,7 +67,6 @@ static const char rcsid[] =
#include <limits.h>
#include "QF/cmd.h"
#include "QF/console.h" //FIXME maplist really shouldn't be in here
#include "QF/cvar.h"
#include "QF/hash.h"
#include "QF/qargs.h"
@ -120,23 +119,6 @@ cvar_t *fs_skinbase;
int com_filesize;
/*
In-memory pack file structs
*/
typedef struct {
char name[MAX_QPATH];
int filepos, filelen;
} packfile_t;
typedef struct pack_s {
char filename[MAX_OSPATH];
VFile *handle;
int numfiles;
packfile_t *files;
hashtab_t *file_hash;
} pack_t;
/*
Structs for pack files on disk
*/
@ -155,13 +137,6 @@ typedef struct {
char com_gamedir[MAX_OSPATH];
typedef struct searchpath_s {
char filename[MAX_OSPATH];
pack_t *pack; // only one of filename / pack will
// be used
struct searchpath_s *next;
} searchpath_t;
searchpath_t *com_searchpaths;
searchpath_t *com_base_searchpaths; // without gamedirs
@ -242,124 +217,6 @@ COM_Path_f (void)
}
}
struct maplist {
char **list;
int count;
int size;
};
static struct maplist *
maplist_new (void)
{
return calloc (1, sizeof (struct maplist));
}
static void
maplist_free (struct maplist *maplist)
{
int i;
for (i = 0; i < maplist->count; i++)
free (maplist->list[i]);
free (maplist->list);
free (maplist);
}
static void
maplist_add_map (struct maplist *maplist, char *fname)
{
char **new_list;
if (maplist->count == maplist->size) {
maplist->size += 32;
new_list = realloc (maplist->list, maplist->size * sizeof (char *));
if (!new_list) {
maplist->size -= 32;
return;
}
maplist->list = new_list;
}
fname = strdup (fname);
*strstr (fname, ".bsp") = 0;
maplist->list[maplist->count++] = fname;
}
static int
maplist_cmp (const void *_a, const void *_b)
{
char *a = *(char **) _a;
char *b = *(char **) _b;
return strcmp (a, b);
}
static void
maplist_print (struct maplist *maplist)
{
int i;
const char **list;
if (maplist->count) {
qsort (maplist->list, maplist->count, sizeof (char *), maplist_cmp);
list = (const char **)malloc (maplist->count + 1);
list[maplist->count] = 0;
for (i = 0; i < maplist->count; i++)
list[i] = maplist->list[i];
Con_DisplayList (list, con_linewidth);
free (list);
}
}
/*
COM_Maplist_f
List map files in gamepaths.
*/
void
COM_Maplist_f (void)
{
searchpath_t *search;
DIR *dir_ptr;
struct dirent *dirent;
char buf[MAX_OSPATH];
for (search = com_searchpaths; search != NULL; search = search->next) {
if (search->pack) {
int i;
pack_t *pak = search->pack;
struct maplist *maplist = maplist_new ();
Sys_Printf ("Looking in %s...\n", search->pack->filename);
for (i = 0; i < pak->numfiles; i++) {
char *name = pak->files[i].name;
if (!fnmatch ("maps/*.bsp", name, FNM_PATHNAME)
|| !fnmatch ("maps/*.bsp.gz", name, FNM_PATHNAME))
maplist_add_map (maplist, name + 5);
}
maplist_print (maplist);
maplist_free (maplist);
} else {
struct maplist *maplist = maplist_new ();
snprintf (buf, sizeof (buf), "%s/maps", search->filename);
dir_ptr = opendir (buf);
Sys_Printf ("Looking in %s...\n", buf);
if (!dir_ptr)
continue;
while ((dirent = readdir (dir_ptr)))
if (!fnmatch ("*.bsp", dirent->d_name, 0)
|| !fnmatch ("*.bsp.gz", dirent->d_name, 0))
maplist_add_map (maplist, dirent->d_name);
closedir (dir_ptr);
maplist_print (maplist);
maplist_free (maplist);
}
}
}
/*
COM_WriteFile

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@ -63,7 +63,8 @@ EXTRA_libqfnet_la_SOURCES= \
client_LIBFILES= \
$(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/audio/libQFcd.la \
$(top_builddir)/libs/audio/libQFsound.la
$(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/console/maplist.o
server_LIBFILES= \
$(top_builddir)/libs/models/libQFmodels.la \

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@ -738,7 +738,7 @@ CL_Init (void)
Cmd_AddCommand ("stop", CL_Stop_f, "No Description");
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "No Description");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "No Description");
Cmd_AddCommand ("maplist", COM_Maplist_f, "No Description");
Cmd_AddCommand ("maplist", Con_Maplist_f, "No Description");
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
"to be level");

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@ -103,6 +103,7 @@ qf_client_LIBS= \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
$(top_builddir)/libs/audio/libQFcd.la \
$(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/console/maplist.o \
$(top_builddir)/libs/util/libQFutil.la
client_LIBS= libqfnet.la libasm.la $(qf_client_LIBS) $(NET_LIBS)

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@ -1130,7 +1130,7 @@ CL_Init (void)
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "Play a recorded demo");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "Play a demo as fast as your "
"hardware can. Useful for benchmarking.");
Cmd_AddCommand ("maplist", COM_Maplist_f, "List maps available");
Cmd_AddCommand ("maplist", Con_Maplist_f, "List maps available");
Cmd_AddCommand ("quit", CL_Quit_f, "Exit the program");
Cmd_AddCommand ("connect", CL_Connect_f, "Connect to a server 'connect "
"hostname:port'");

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@ -41,6 +41,7 @@ static const char rcsid[] =
#include <ctype.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/msg.h"
#include "QF/qargs.h"
@ -1202,7 +1203,7 @@ SV_InitOperatorCommands (void)
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f, "Sets the message "
"displayed after flood protection is invoked (floodprotmsg "
"message)");
Cmd_AddCommand ("maplist", COM_Maplist_f, "List all maps on the server");
Cmd_AddCommand ("maplist", Con_Maplist_f, "List all maps on the server");
Cmd_AddCommand ("say", SV_ConSay_f, "Say something to everyone on the "
"server. Will show up as the name 'Console' (or 'Admin') "
"in game");