rename Chase_Init to Chase_Init_Cvars and shift the call.

Call SCR_UpdateScreen at the end of Host_Init so you're not stuck with a
black screen during initial loading
This commit is contained in:
Bill Currie 2001-05-19 22:26:06 +00:00
parent 5432983038
commit 0d573c6fcf
3 changed files with 5 additions and 3 deletions

View file

@ -31,7 +31,7 @@
extern cvar_t *chase_active;
void Chase_Init (void);
void Chase_Init_Cvars (void);
void Chase_Reset (void);
void Chase_Update (void);

View file

@ -50,7 +50,7 @@ vec3_t chase_dest_angles;
void
Chase_Init (void)
Chase_Init_Cvars (void)
{
chase_back = Cvar_Get ("chase_back", "100", CVAR_NONE, NULL, "None");
chase_up = Cvar_Get ("chase_up", "16", CVAR_NONE, NULL, "None");

View file

@ -917,6 +917,7 @@ Host_Init (quakeparms_t *parms)
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
Chase_Init_Cvars ();
CL_InitCvars ();
IN_Init_Cvars ();
VID_Init_Cvars ();
@ -942,7 +943,6 @@ Host_Init (quakeparms_t *parms)
Game_Init ();
Chase_Init ();
Host_InitVCR (parms);
Host_InitLocal ();
W_LoadWadFile ("gfx.wad");
@ -999,6 +999,8 @@ Host_Init (quakeparms_t *parms)
host_initialized = true;
Sys_Printf ("========Quake Initialized=========\n");
SCR_UpdateScreen ();
}