Make sure all the function names passed to PR_AddBuiltin are

lowercase, for sanity reasons.
This commit is contained in:
Adam Olsen 2001-08-04 22:14:45 +00:00
parent 85992c58d3
commit d241e8dd64
2 changed files with 25 additions and 25 deletions

View file

@ -1912,7 +1912,7 @@ SV_PR_Cmds_Init ()
PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2); // void(entity e, vector o) setorigin = #2
PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3); // void(entity e, string m) setmodel = #3
PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4); // void(entity e, vector min, vector max) setsize = #4
PR_AddBuiltin (&sv_pr_state, "Fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize = #5
PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize = #5
PR_AddBuiltin (&sv_pr_state, "break", PF_break, 6); // void() break = #6
PR_AddBuiltin (&sv_pr_state, "random", PF_random, 7); // float() random = #7
PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8); // void(entity e, float chan, string samp) sound = #8
@ -1921,11 +1921,11 @@ SV_PR_Cmds_Init ()
PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11); // void(string e) objerror = #11
PR_AddBuiltin (&sv_pr_state, "vlen", PF_vlen, 12); // float(vector v) vlen = #12
PR_AddBuiltin (&sv_pr_state, "vectoyaw", PF_vectoyaw, 13); // float(vector v) vectoyaw = #13
PR_AddBuiltin (&sv_pr_state, "Spawn", PF_Spawn, 14); // entity() spawn = #14
PR_AddBuiltin (&sv_pr_state, "Remove", PF_Remove, 15); // void(entity e) remove = #15
PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14); // entity() spawn = #14
PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15); // void(entity e) remove = #15
PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16); // float(vector v1, vector v2, float tryents) traceline = #16
PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17); // entity() clientlist = #17
PR_AddBuiltin (&sv_pr_state, "Find", PF_Find, 18); // entity(entity start, .string fld, string match) find = #18
PR_AddBuiltin (&sv_pr_state, "find", PF_Find, 18); // entity(entity start, .string fld, string match) find = #18
PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19); // void(string s) precache_sound = #19
PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20); // void(string s) precache_model = #20
PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21); // void(entity client, string s) stuffcmd = #21
@ -1960,14 +1960,14 @@ SV_PR_Cmds_Init ()
// 50
PR_AddBuiltin (&sv_pr_state, "vectoangles", PF_vectoangles, 51); // vector(vector v) vectoangles = #51
PR_AddBuiltin (&sv_pr_state, "WriteByte", PF_WriteByte, 52); // void(float to, float f) WriteByte = #52
PR_AddBuiltin (&sv_pr_state, "WriteChar", PF_WriteChar, 53); // void(float to, float f) WriteChar = #53
PR_AddBuiltin (&sv_pr_state, "WriteShort", PF_WriteShort, 54); // void(float to, float f) WriteShort = #54
PR_AddBuiltin (&sv_pr_state, "WriteLong", PF_WriteLong, 55); // void(float to, float f) WriteLong = #55
PR_AddBuiltin (&sv_pr_state, "WriteCoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord = #56
PR_AddBuiltin (&sv_pr_state, "WriteAngle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle = #57
PR_AddBuiltin (&sv_pr_state, "WriteString", PF_WriteString, 58); // void(float to, string s) WriteString = #58
PR_AddBuiltin (&sv_pr_state, "WriteEntity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity = #59
PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52); // void(float to, float f) WriteByte = #52
PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53); // void(float to, float f) WriteChar = #53
PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54); // void(float to, float f) WriteShort = #54
PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55); // void(float to, float f) WriteLong = #55
PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord = #56
PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle = #57
PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58); // void(float to, string s) WriteString = #58
PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity = #59
#ifdef QUAKE2
/* PF_sin,

View file

@ -2020,7 +2020,7 @@ SV_PR_Cmds_Init ()
PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2); // void(entity e, vector o) setorigin = #2
PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3); // void(entity e, string m) setmodel = #3
PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4); // void(entity e, vector min, vector max) setsize = #4
PR_AddBuiltin (&sv_pr_state, "Fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize = #5
PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize = #5
PR_AddBuiltin (&sv_pr_state, "break", PF_break, 6); // void() break = #6
PR_AddBuiltin (&sv_pr_state, "random", PF_random, 7); // float() random = #7
PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8); // void(entity e, float chan, string samp) sound = #8
@ -2029,11 +2029,11 @@ SV_PR_Cmds_Init ()
PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11); // void(string e) objerror = #11
PR_AddBuiltin (&sv_pr_state, "vlen", PF_vlen, 12); // float(vector v) vlen = #12
PR_AddBuiltin (&sv_pr_state, "vectoyaw", PF_vectoyaw, 13); // float(vector v) vectoyaw = #13
PR_AddBuiltin (&sv_pr_state, "Spawn", PF_Spawn, 14); // entity() spawn = #14
PR_AddBuiltin (&sv_pr_state, "Remove", PF_Remove, 15); // void(entity e) remove = #15
PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14); // entity() spawn = #14
PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15); // void(entity e) remove = #15
PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16); // float(vector v1, vector v2, float tryents) traceline = #16
PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17); // entity() clientlist = #17
PR_AddBuiltin (&sv_pr_state, "Find", PF_Find, 18); // entity(entity start, .string fld, string match) find = #18
PR_AddBuiltin (&sv_pr_state, "find", PF_Find, 18); // entity(entity start, .string fld, string match) find = #18
PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19); // void(string s) precache_sound = #19
PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20); // void(string s) precache_model = #20
PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21); // void(entity client, string s) stuffcmd = #21
@ -2068,14 +2068,14 @@ SV_PR_Cmds_Init ()
// no 50
PR_AddBuiltin (&sv_pr_state, "vectoangles", PF_vectoangles, 51); // vector(vector v) vectoangles = #51
PR_AddBuiltin (&sv_pr_state, "WriteByte", PF_WriteByte, 52); // void(float to, float f) WriteByte = #52
PR_AddBuiltin (&sv_pr_state, "WriteChar", PF_WriteChar, 53); // void(float to, float f) WriteChar = #53
PR_AddBuiltin (&sv_pr_state, "WriteShort", PF_WriteShort, 54); // void(float to, float f) WriteShort = #54
PR_AddBuiltin (&sv_pr_state, "WriteLong", PF_WriteLong, 55); // void(float to, float f) WriteLong = #55
PR_AddBuiltin (&sv_pr_state, "WriteCoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord = #56
PR_AddBuiltin (&sv_pr_state, "WriteAngle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle = #57
PR_AddBuiltin (&sv_pr_state, "WriteString", PF_WriteString, 58); // void(float to, string s) WriteString = #58
PR_AddBuiltin (&sv_pr_state, "WriteEntity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity = #59
PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52); // void(float to, float f) WriteByte = #52
PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53); // void(float to, float f) WriteChar = #53
PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54); // void(float to, float f) WriteShort = #54
PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55); // void(float to, float f) WriteLong = #55
PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord = #56
PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle = #57
PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58); // void(float to, string s) WriteString = #58
PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity = #59
// 60
// 61
@ -2125,7 +2125,7 @@ SV_PR_Cmds_Init ()
PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, 96); // void (integer hull) freeboxhull = #96
PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, 97); // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97
PR_AddBuiltin (&sv_pr_state, "checkmove", PF_checkmove, 98); // void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #98
PR_AddBuiltin (&sv_pr_state, "Checkextension", PF_Checkextension, 99); // = #99
PR_AddBuiltin (&sv_pr_state, "checkextension", PF_Checkextension, 99); // = #99
PR_AddBuiltin (&sv_pr_state, "strlen", PF_strlen, 100); // = #100
PR_AddBuiltin (&sv_pr_state, "charcount", PF_charcount, 101); // = #101
PR_AddBuiltin (&sv_pr_state, "setinfokey", PF_setinfokey, 102); // void (entity ent, string key, string value) setinfokey = #102