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https://git.code.sf.net/p/quake/quakeforge
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more merging
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5 changed files with 190 additions and 10 deletions
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@ -121,7 +121,7 @@ nq_x11_DEPENDENCIES=../../libs/models/libQFmodels_sw.la ../../libs/video/targets
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# OpenGL-using targets
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# ... Common stuff
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ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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gl_dyn_part.c gl_dyn_textures.c \
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gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
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gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
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186
nq/source/gl_ngraph.c
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186
nq/source/gl_ngraph.c
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@ -0,0 +1,186 @@
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/*
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gl_ngraph.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "QF/compat.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/vid.h"
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#include "client.h"
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#include "glquake.h"
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#include "sbar.h"
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extern byte *draw_chars; // 8*8 graphic characters
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extern qboolean lighthalf;
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extern cvar_t *r_netgraph;
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extern cvar_t *r_netgraph_alpha;
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extern cvar_t *r_netgraph_box;
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int netgraphtexture; // netgraph texture
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#define NET_GRAPHHEIGHT 32
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//XXXstatic byte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];
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static void
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R_LineGraph (int x, int h)
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{
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#if 0
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int i;
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int s;
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int color;
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s = NET_GRAPHHEIGHT;
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if (h == 10000)
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color = 0x6f; // yellow
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else if (h == 9999)
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color = 0x4f; // red
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else if (h == 9998)
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color = 0xd0; // blue
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else
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color = 0xfe; // white
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if (h > s)
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h = s;
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for (i = 0; i < h; i++)
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if (i & 1)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff;
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else
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte) color;
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for (; i < s; i++)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte) 0xff;
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#endif
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}
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void
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Draw_CharToNetGraph (int x, int y, int num)
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{
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#if 0
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int row, col;
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byte *source;
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int drawline;
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int nx;
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row = num >> 4;
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col = num & 15;
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source = draw_chars + (row << 10) + (col << 3);
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for (drawline = 8; drawline; drawline--, y++) {
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for (nx = 0; nx < 8; nx++)
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if (source[nx] != 255)
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ngraph_texels[y][nx + x] = 0x60 + source[nx];
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source += 128;
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}
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#endif
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}
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void
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R_NetGraph (void)
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{
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#if 0
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int a, x, i, y;
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int lost;
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char st[80];
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unsigned int ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
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x = 0;
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lost = CL_CalcNet ();
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for (a = 0; a < NET_TIMINGS; a++) {
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i = (cls.netchan.outgoing_sequence - a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS - 1 - a, packet_latency[i]);
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}
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// now load the netgraph texture into gl and draw it
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for (y = 0; y < NET_GRAPHHEIGHT; y++)
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for (x = 0; x < NET_TIMINGS; x++)
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ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]];
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x = cl_hudswap->int_val ? vid.width - (NET_TIMINGS + 16): 0 ;
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y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;
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if (r_netgraph_alpha->value < 0.995) // roundoff
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glColor4f (1, 1, 1, r_netgraph_alpha->value);
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if (r_netgraph_box->int_val)
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Draw_TextBox (x, y, NET_TIMINGS / 8, NET_GRAPHHEIGHT / 8 + 1);
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y += 8;
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snprintf (st, sizeof (st), "%3i%% packet loss", lost);
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if (cl_hudswap->int_val) {
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Draw_String8 (vid.width - ((strlen (st) * 8) + 8), y, st);
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} else {
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Draw_String8 (8, y, st);
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}
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x = cl_hudswap->int_val ? vid.width - (NET_TIMINGS + 8) : 8;
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y += 8;
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glBindTexture (GL_TEXTURE_2D, netgraphtexture);
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glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format,
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NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, ngraph_pixels);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBegin (GL_QUADS);
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glTexCoord2f (0, 0);
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glVertex2f (x, y);
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glTexCoord2f (1, 0);
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glVertex2f (x + NET_TIMINGS, y);
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glTexCoord2f (1, 1);
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glVertex2f (x + NET_TIMINGS, y + NET_GRAPHHEIGHT);
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glTexCoord2f (0, 1);
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glVertex2f (x, y + NET_GRAPHHEIGHT);
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glEnd ();
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glColor3ubv (lighthalf_v);
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#endif
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}
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@ -62,8 +62,6 @@ extern cvar_t *r_netgraph;
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extern void GDT_Init ();
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extern entity_t r_worldentity;
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/*
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R_Envmap_f
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@ -782,7 +782,7 @@ SCR_RSShot_f (void)
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st[sizeof (st) - 1] = 0;
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SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 11, w);
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strncpy (st, name->string, sizeof (st));
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strncpy (st, cl_name->string, sizeof (st));
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st[sizeof (st) - 1] = 0;
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SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 21, w);
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@ -938,10 +938,9 @@ SCR_UpdateScreen (void)
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// draw any areas not covered by the refresh
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SCR_TileClear ();
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#if 0 // R_NetGraph qw-only?
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if (r_netgraph->int_val)
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R_NetGraph ();
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#endif
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if (cl.intermission == 1 && key_dest == key_game) {
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Sbar_IntermissionOverlay ();
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} else if (cl.intermission == 2 && key_dest == key_game) {
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@ -76,10 +76,7 @@ V_CalcBlend (void)
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int i;
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for (i = 0; i < NUM_CSHIFTS; i++) {
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if (!gl_cshiftpercent->value)
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continue;
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a2 = ((cl.cshifts[i].percent * gl_cshiftpercent->value) / 100.0) / 255.0;
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a2 = cl.cshifts[i].percent / 255.0;
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if (!a2)
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continue;
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